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What do you want to be included in the next versions of AMK Mod


Vizzy

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Here is the link to Marauder MOD for AMK 1.4v22 - http://amk-team.ru/forum/index.php?showtopic=375.

But it's russian version so I translated first post with description for all of you.

 

З.Ы. Вася, проверь, пожалуйста.

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*доедает камень, весело вертя шлангом противогаза* © Stalker_Zip

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Smart Marauder Mod 1.4 for AMK 1.4

 

Аuthor: DEXXX

Adaptation to АМК 1.4.0.22: Skunk

 

This mod allows you to take outfits from corpses. It's important that type of obtained outfit depends not only on person's group but even on his rank. So, you can take exoskeletons only from Masters of their groups, but in novice inventories you'll find only leather jackets.

 

You can find outfits not at all corpses. In affort to save the balance traders will buy outfits at VERY low prices.

It's impossible to lay off armor from zombies, because mod's author thinks that Scorher destroyed not only their brains.

Also, this modification includes wider selection of all outfits at all traders. (DJekman's All_Armor_Mod used).

 

Chances of outfits to appear in a corpse:

 

- Low quality armor (jackets and light kevlars) - 50%

- Middle quality armor (medium kevlars) -

- High quality armor (exoskeletons and SKAT's) - 30%

 

Let's think that usual jackets or light kevlars have better for Marked One size, than exo, which was made exactly like a figure of corpse.

 

Conditions of outfits, which were got from dead people:

 

- Low quality armor (jackets and light kevlars) - from 75% to 90%

- Middle quality armor (medium kevlars) - from 50% to 80%

- High quality armor (exoskeletons and SKAT's) - from 25% to 65%

 

Let's think that expensive armor has a big wear and tear because of high price of repairing (if you remember each average NPC hasn't more than 5000 RU).

 

Unique NPC's has that outfits that are shown to you ingame. There won't any outfits in these characters like Prizrak (Ghost) because they already has some armor.

 

To install this modification just copy folder "gamedata" from archive to game's directory, agreeing replacement of files. You don't need to start new game.

 

Don't forget to make backup of all changed files. Also I want to tell you that all saves that you made with this modification won't work after moving away this mode.

 

Good luck, Marauders!!! :)

 

__________________________

 

Smart Marauder Mod 1.4 for AMK 1.4:

http://skunk.ifolder.ru/6023681

http://rapidshare.com/files/104934173/Smar...for_AMK_1.4.rar

 

Smart Marauder Mod 1.4 for AMK 1.4 with Pollux:

http://skunk.ifolder.ru/6023794

http://rapidshare.com/files/104936829/Smar...with_Pollux.rar

 

Smart Marauder Mod 1.4 for AMK 1.4 with Equipment Icons Addon:

http://skunk.ifolder.ru/6023755

http://rapidshare.com/files/104935288/Smar....4_with_EIA.rar

 

Smart Marauder Mod 1.4 for AMK 1.4 with NLC (New Level Changer by Sak) 3.04:

http://skunk.ifolder.ru/6023773

http://rapidshare.com/files/104936102/Smar...th_NLC_3.04.rar

 

Smart Marauder Mod 1.4 for AMK 1.4 with NLC 3.04 with AK47 & Saiga:

http://skunk.ifolder.ru/6029292

http://rapidshare.com/files/105046677/Smar..._AK47_Saiga.rar

 

 

____________________________________________

 

P.S. All Smart Marauder's modifications aren't adapted to Amk-english version.

1804708.jpg

*доедает камень, весело вертя шлангом противогаза* © Stalker_Zip

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Nice shadows....... ;)

I think he means shape of these shadows.

1804708.jpg

*доедает камень, весело вертя шлангом противогаза* © Stalker_Zip

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