unnamedplayer 9 Опубликовано 28 Апреля 2010 (изменено) набор: "НАРОДНАЯ СОЛЯНКА 2009" от 13.12 + ДОПОЛНЕНИЕ ОТ 17.04.2010 + Апгрейд от 17.04 до 19.04 + Нанопатч от 21.04 для Солянки от 19.04 ситуация 1 при попытке загрузить сейв (уже находясь в игре) происходит вылет Клиент: Синхронизация... * phase time: 14 ms * phase cmem: 413374 K * [win32]: free[1087440 K], reserved[151972 K], committed[1730124 K] * [ D3D ]: textures[875064 K] * [x-ray]: crt heap[413372 K], process heap[1083747 K], game lua[41724 K], engine lua[182 K], render[4618 K] * [x-ray]: economy: strings[20284 K], smem[28882 K] * Log file has been saved successfully! * MEMORY USAGE: 393860 K * Saving spawns... * Saving objects... * 28754 objects are successfully saved * Game 6.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\6.sav' * Saving spawns... * Saving objects... * 28754 objects are successfully saved * Game 7.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\7.sav' stack trace: 001B:040A2F41 xrGame.dll * Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2666.00 mhz, 84-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 39572 files cached, 5489Kb memory used. Init FileSystem 1.309937 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2863392 K], reserved[11140 K], committed[95004 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13659 K], process heap[1144 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8200 K], smem[0 K] Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is SB Audigy 2 ZS Audio [C000] SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 3. SB Audigy 2 ZS Audio [C000], Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is SB Audigy 2 ZS Audio [C000] 1.1 SOUND: OpenAL: Required device: SB Audigy 2 ZS Audio [C000]. Created device: SB Audigy 2 ZS Audio [C000]. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:193]: NVIDIA GeForce 8800 GTS * GPU driver: 6.14.11.9621 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 965 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=593 load time=2247 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1321 ms] "e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 102009 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 26506 ms * [prefetch] memory: 84731Kb * phase time: 26602 ms * phase cmem: 184207 K Сервер: Старт... * phase time: 212 ms * phase cmem: 184429 K Сервер: Загрузка симуляции жизни... * phase time: 9 ms * phase cmem: 184429 K Загрузка игры "7.sav"... * Loading spawn registry... * 14300 spawn points are successfully loaded * Loading objects... * 28709 objects are successfully loaded * Game 7 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\7.sav' (9.225s) * phase time: 9224 ms * phase cmem: 266917 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 117 ms * phase cmem: 266917 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 13 ms * phase cmem: 266942 K Открытие потока... * phase time: 23 ms * phase cmem: 266942 K Загрузка формы объектов... * phase time: 5969 ms * phase cmem: 352531 K Загрузка шейдеров... * phase time: 871 ms * phase cmem: 353392 K Загрузка геометрии... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65509 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 9630 verts, 300 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11187 verts, 349 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 58148 verts, 1817 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 274437 indices, 536 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 29335 verts, 343 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 550890 indices, 1075 Kb * phase time: 1189 ms * phase cmem: 353986 K Загрузка базы пространств... * phase time: 365 ms * phase cmem: 356571 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 88 ms * phase cmem: 356582 K Загрузка секторов и порталов... * Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l07_military\level.hom * phase time: 26 ms * phase cmem: 356830 K Загрузка ИИ объектов... - Loading music tracks from 'l07_military_musics'... * phase time: 55 ms * phase cmem: 356868 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 351 ms * phase cmem: 372281 K Загрузка текстур... * t-report - base: 1629, 756907 K * t-report - lmap: 8, 8193 K * phase time: 13122 ms * phase cmem: 372283 K Клиент: Синхронизация... * phase time: 36 ms * phase cmem: 372283 K * [win32]: free[1362064 K], reserved[111040 K], committed[1496432 K] * [ D3D ]: textures[765100 K] * [x-ray]: crt heap[372281 K], process heap[961207 K], game lua[41874 K], engine lua[162 K], render[0 K] * [x-ray]: economy: strings[12277 K], smem[28220 K] * Log file has been saved successfully! * MEMORY USAGE: 385643 K * phase time: 502 ms * phase cmem: 371688 K Сервер: Загрузка симуляции жизни... * phase time: 35 ms * phase cmem: 371688 K Загрузка игры "max_autosave.sav"... * Loading spawn registry... * 14300 spawn points are successfully loaded * Loading objects... * 29031 objects are successfully loaded * Game max_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\max_autosave.sav' (9.232s) * phase time: 9209 ms * phase cmem: 413374 K Сервер: Соединяемся... * phase time: 15 ms * phase cmem: 413374 K Клиент: Синхронизация... * phase time: 14 ms * phase cmem: 413374 K * [win32]: free[1087440 K], reserved[151972 K], committed[1730124 K] * [ D3D ]: textures[875064 K] * [x-ray]: crt heap[413372 K], process heap[1083747 K], game lua[41724 K], engine lua[182 K], render[4618 K] * [x-ray]: economy: strings[20284 K], smem[28882 K] * Log file has been saved successfully! * MEMORY USAGE: 393860 K * Saving spawns... * Saving objects... * 28754 objects are successfully saved * Game 6.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\6.sav' * Saving spawns... * Saving objects... * 28754 objects are successfully saved * Game 7.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\7.sav' stack trace: 001B:040A2F41 xrGame.dll проблема очень остро стоит на локации "армейские склады". на других локациях вылетает реже также: нодвд не использую. играю исключительно с лицензионным диском. замена файла xrGame.dll на соляночный вариант проблему не решает ситуация 2 беру у Лукаша квест на уничтожение группы Черепа. говорю с Максом и соглашаюсь идти на штурм на стороне "свободы". далее отряд свободы собирается у моста и всё, больше ничего не происходит, никто никуда не идёт Изменено 28 Апреля 2010 пользователем unnamedplayer Поделиться этим сообщением Ссылка на сообщение
unnamedplayer 9 Опубликовано 29 Апреля 2010 набор: "НАРОДНАЯ СОЛЯНКА 2009" от 13.12 + ДОПОЛНЕНИЕ ОТ 17.04.2010 + Апгрейд от 17.04 до 19.04 + Нанопатч от 21.04 для Солянки от 19.04 + nano-micropatch_k_21.04 невозможно загрузить ни один сейв (кроме автосейва) в лаборатории х16. происходит стабильный вылет * Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2666.00 mhz, 84-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 39577 files cached, 5505Kb memory used. Init FileSystem 1.281235 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2863392 K], reserved[11428 K], committed[94716 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13659 K], process heap[1144 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8200 K], smem[0 K] Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is SB Audigy 2 ZS Audio [C000] SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 3. SB Audigy 2 ZS Audio [C000], Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is SB Audigy 2 ZS Audio [C000] 1.1 SOUND: OpenAL: Required device: SB Audigy 2 ZS Audio [C000]. Created device: SB Audigy 2 ZS Audio [C000]. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:193]: NVIDIA GeForce 8800 GTS * GPU driver: 6.14.11.9621 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 987 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=593 load time=83 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1345 ms] "e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 102009 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 4596 ms * [prefetch] memory: 84731Kb * phase time: 4625 ms * phase cmem: 184207 K Сервер: Старт... * phase time: 85 ms * phase cmem: 184429 K Сервер: Загрузка симуляции жизни... * phase time: 9 ms * phase cmem: 184429 K Загрузка игры "max_autosave.sav"... * Loading spawn registry... * 14300 spawn points are successfully loaded * Loading objects... * 28764 objects are successfully loaded * Game max_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\max_autosave.sav' (8.668s) * phase time: 8668 ms * phase cmem: 264553 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 22 ms * phase cmem: 264553 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 13 ms * phase cmem: 264577 K Открытие потока... * phase time: 11 ms * phase cmem: 264577 K Загрузка формы объектов... * phase time: 894 ms * phase cmem: 280485 K Загрузка шейдеров... * phase time: 480 ms * phase cmem: 281215 K Загрузка геометрии... * [Loading VB] 55893 verts, 1746 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 57110 verts, 1784 Kb * [Loading VB] 20117 verts, 628 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 774897 indices, 1513 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 4993 verts, 58 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 298677 indices, 583 Kb * phase time: 52 ms * phase cmem: 281327 K Загрузка базы пространств... * phase time: 37 ms * phase cmem: 281997 K Загрузка детальных объектов... * phase time: 11 ms * phase cmem: 281997 K Загрузка секторов и порталов... * Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l08u_brainlab\level.hom * phase time: 13 ms * phase cmem: 282130 K Загрузка ИИ объектов... - Loading music tracks from 'l08u_brainlab_musics'... * phase time: 13 ms * phase cmem: 282145 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 272 ms * phase cmem: 286413 K Загрузка текстур... * t-report - base: 1281, 545824 K * t-report - lmap: 6, 6144 K * phase time: 607 ms * phase cmem: 286415 K Клиент: Синхронизация... * phase time: 15 ms * phase cmem: 286415 K * [win32]: free[1672324 K], reserved[178964 K], committed[1118248 K] * [ D3D ]: textures[551969 K] * [x-ray]: crt heap[286412 K], process heap[682248 K], game lua[41048 K], engine lua[153 K], render[0 K] * [x-ray]: economy: strings[12414 K], smem[28220 K] * Log file has been saved successfully! * MEMORY USAGE: 260716 K * Saving spawns... * Saving objects... * 28636 objects are successfully saved * Game 1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\1.sav' * phase time: 162 ms * phase cmem: 257116 K Сервер: Загрузка симуляции жизни... * phase time: 12 ms * phase cmem: 257116 K Загрузка игры "1.sav"... * Loading spawn registry... * 14300 spawn points are successfully loaded * Loading objects... * 28636 objects are successfully loaded * Game 1 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\1.sav' (8.492s) * phase time: 8491 ms * phase cmem: 297692 K Сервер: Соединяемся... * phase time: 14 ms * phase cmem: 297692 K Клиент: Синхронизация... * phase time: 26 ms * phase cmem: 297692 K * [win32]: free[1587224 K], reserved[156656 K], committed[1225656 K] * [ D3D ]: textures[576342 K] * [x-ray]: crt heap[297690 K], process heap[708820 K], game lua[40476 K], engine lua[175 K], render[882 K] * [x-ray]: economy: strings[17782 K], smem[28204 K] * Log file has been saved successfully! stack trace: 001B:03DAB5A2 xrGame.dll 001B:03DB2555 xrGame.dll Поделиться этим сообщением Ссылка на сообщение