Перейти к контенту

Новые баги и новые вылеты


n6260

Рекомендуемые сообщения

набор:

"НАРОДНАЯ СОЛЯНКА 2009" от 13.12 + ДОПОЛНЕНИЕ ОТ 17.04.2010 + Апгрейд от 17.04 до 19.04 + Нанопатч от 21.04 для Солянки от 19.04

 

ситуация 1

при попытке загрузить сейв (уже находясь в игре) происходит вылет

Клиент: Синхронизация...

* phase time: 14 ms

* phase cmem: 413374 K

* [win32]: free[1087440 K], reserved[151972 K], committed[1730124 K]

* [ D3D ]: textures[875064 K]

* [x-ray]: crt heap[413372 K], process heap[1083747 K], game lua[41724 K], engine lua[182 K], render[4618 K]

* [x-ray]: economy: strings[20284 K], smem[28882 K]

* Log file has been saved successfully!

* MEMORY USAGE: 393860 K

* Saving spawns...

* Saving objects...

* 28754 objects are successfully saved

* Game 6.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\6.sav'

* Saving spawns...

* Saving objects...

* 28754 objects are successfully saved

* Game 7.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\7.sav'

stack trace:

 

001B:040A2F41 xrGame.dll

 

 

* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2666.00 mhz, 84-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 39572 files cached, 5489Kb memory used.

Init FileSystem 1.309937 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[2863392 K], reserved[11140 K], committed[95004 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13659 K], process heap[1144 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8200 K], smem[0 K]

Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[144], prop=[

[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is SB Audigy 2 ZS Audio [C000]

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1

3. SB Audigy 2 ZS Audio [C000], Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is SB Audigy 2 ZS Audio [C000] 1.1

SOUND: OpenAL: Required device: SB Audigy 2 ZS Audio [C000]. Created device: SB Audigy 2 ZS Audio [C000].

* sound: EAX 2.0 extension: present

* sound: EAX 2.0 deferred: present

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:193]: NVIDIA GeForce 8800 GTS

* GPU driver: 6.14.11.9621

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 965 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=593

load time=2247 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias 0.

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [1321 ms]

"e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 102009 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 26506 ms

* [prefetch] memory: 84731Kb

* phase time: 26602 ms

* phase cmem: 184207 K

Сервер: Старт...

* phase time: 212 ms

* phase cmem: 184429 K

Сервер: Загрузка симуляции жизни...

* phase time: 9 ms

* phase cmem: 184429 K

Загрузка игры "7.sav"...

* Loading spawn registry...

* 14300 spawn points are successfully loaded

* Loading objects...

* 28709 objects are successfully loaded

* Game 7 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\7.sav' (9.225s)

* phase time: 9224 ms

* phase cmem: 266917 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 117 ms

* phase cmem: 266917 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 13 ms

* phase cmem: 266942 K

Открытие потока...

* phase time: 23 ms

* phase cmem: 266942 K

Загрузка формы объектов...

* phase time: 5969 ms

* phase cmem: 352531 K

Загрузка шейдеров...

* phase time: 871 ms

* phase cmem: 353392 K

Загрузка геометрии...

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65527 verts, 2047 Kb

* [Loading VB] 65509 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65481 verts, 2046 Kb

* [Loading VB] 9630 verts, 300 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65526 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65529 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 11187 verts, 349 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 58148 verts, 1817 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 274437 indices, 536 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 29335 verts, 343 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 550890 indices, 1075 Kb

* phase time: 1189 ms

* phase cmem: 353986 K

Загрузка базы пространств...

* phase time: 365 ms

* phase cmem: 356571 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 88 ms

* phase cmem: 356582 K

Загрузка секторов и порталов...

* Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l07_military\level.hom

* phase time: 26 ms

* phase cmem: 356830 K

Загрузка ИИ объектов...

- Loading music tracks from 'l07_military_musics'...

* phase time: 55 ms

* phase cmem: 356868 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 351 ms

* phase cmem: 372281 K

Загрузка текстур...

* t-report - base: 1629, 756907 K

* t-report - lmap: 8, 8193 K

* phase time: 13122 ms

* phase cmem: 372283 K

Клиент: Синхронизация...

* phase time: 36 ms

* phase cmem: 372283 K

* [win32]: free[1362064 K], reserved[111040 K], committed[1496432 K]

* [ D3D ]: textures[765100 K]

* [x-ray]: crt heap[372281 K], process heap[961207 K], game lua[41874 K], engine lua[162 K], render[0 K]

* [x-ray]: economy: strings[12277 K], smem[28220 K]

* Log file has been saved successfully!

* MEMORY USAGE: 385643 K

* phase time: 502 ms

* phase cmem: 371688 K

Сервер: Загрузка симуляции жизни...

* phase time: 35 ms

* phase cmem: 371688 K

Загрузка игры "max_autosave.sav"...

* Loading spawn registry...

* 14300 spawn points are successfully loaded

* Loading objects...

* 29031 objects are successfully loaded

* Game max_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\max_autosave.sav' (9.232s)

* phase time: 9209 ms

* phase cmem: 413374 K

Сервер: Соединяемся...

* phase time: 15 ms

* phase cmem: 413374 K

Клиент: Синхронизация...

* phase time: 14 ms

* phase cmem: 413374 K

* [win32]: free[1087440 K], reserved[151972 K], committed[1730124 K]

* [ D3D ]: textures[875064 K]

* [x-ray]: crt heap[413372 K], process heap[1083747 K], game lua[41724 K], engine lua[182 K], render[4618 K]

* [x-ray]: economy: strings[20284 K], smem[28882 K]

* Log file has been saved successfully!

* MEMORY USAGE: 393860 K

* Saving spawns...

* Saving objects...

* 28754 objects are successfully saved

* Game 6.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\6.sav'

* Saving spawns...

* Saving objects...

* 28754 objects are successfully saved

* Game 7.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\7.sav'

stack trace:

 

001B:040A2F41 xrGame.dll

 

 

 

проблема очень остро стоит на локации "армейские склады". на других локациях вылетает реже

 

также: нодвд не использую. играю исключительно с лицензионным диском.

замена файла xrGame.dll на соляночный вариант проблему не решает

 

ситуация 2

беру у Лукаша квест на уничтожение группы Черепа. говорю с Максом и соглашаюсь идти на штурм на стороне "свободы". далее отряд свободы собирается у моста и всё, больше ничего не происходит, никто никуда не идёт

Изменено пользователем unnamedplayer

Поделиться этим сообщением


Ссылка на сообщение

набор:

"НАРОДНАЯ СОЛЯНКА 2009" от 13.12 + ДОПОЛНЕНИЕ ОТ 17.04.2010 + Апгрейд от 17.04 до 19.04 + Нанопатч от 21.04 для Солянки от 19.04 + nano-micropatch_k_21.04

 

 

невозможно загрузить ни один сейв (кроме автосейва) в лаборатории х16. происходит стабильный вылет

* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2666.00 mhz, 84-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 39577 files cached, 5505Kb memory used.

Init FileSystem 1.281235 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[2863392 K], reserved[11428 K], committed[94716 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13659 K], process heap[1144 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8200 K], smem[0 K]

Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[144], prop=[

[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is SB Audigy 2 ZS Audio [C000]

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1

3. SB Audigy 2 ZS Audio [C000], Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is SB Audigy 2 ZS Audio [C000] 1.1

SOUND: OpenAL: Required device: SB Audigy 2 ZS Audio [C000]. Created device: SB Audigy 2 ZS Audio [C000].

* sound: EAX 2.0 extension: present

* sound: EAX 2.0 deferred: present

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:193]: NVIDIA GeForce 8800 GTS

* GPU driver: 6.14.11.9621

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 987 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=593

load time=83 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias 0.

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [1345 ms]

"e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 102009 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 4596 ms

* [prefetch] memory: 84731Kb

* phase time: 4625 ms

* phase cmem: 184207 K

Сервер: Старт...

* phase time: 85 ms

* phase cmem: 184429 K

Сервер: Загрузка симуляции жизни...

* phase time: 9 ms

* phase cmem: 184429 K

Загрузка игры "max_autosave.sav"...

* Loading spawn registry...

* 14300 spawn points are successfully loaded

* Loading objects...

* 28764 objects are successfully loaded

* Game max_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\max_autosave.sav' (8.668s)

* phase time: 8668 ms

* phase cmem: 264553 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 22 ms

* phase cmem: 264553 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 13 ms

* phase cmem: 264577 K

Открытие потока...

* phase time: 11 ms

* phase cmem: 264577 K

Загрузка формы объектов...

* phase time: 894 ms

* phase cmem: 280485 K

Загрузка шейдеров...

* phase time: 480 ms

* phase cmem: 281215 K

Загрузка геометрии...

* [Loading VB] 55893 verts, 1746 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 57110 verts, 1784 Kb

* [Loading VB] 20117 verts, 628 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 774897 indices, 1513 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 4993 verts, 58 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 298677 indices, 583 Kb

* phase time: 52 ms

* phase cmem: 281327 K

Загрузка базы пространств...

* phase time: 37 ms

* phase cmem: 281997 K

Загрузка детальных объектов...

* phase time: 11 ms

* phase cmem: 281997 K

Загрузка секторов и порталов...

* Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l08u_brainlab\level.hom

* phase time: 13 ms

* phase cmem: 282130 K

Загрузка ИИ объектов...

- Loading music tracks from 'l08u_brainlab_musics'...

* phase time: 13 ms

* phase cmem: 282145 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 272 ms

* phase cmem: 286413 K

Загрузка текстур...

* t-report - base: 1281, 545824 K

* t-report - lmap: 6, 6144 K

* phase time: 607 ms

* phase cmem: 286415 K

Клиент: Синхронизация...

* phase time: 15 ms

* phase cmem: 286415 K

* [win32]: free[1672324 K], reserved[178964 K], committed[1118248 K]

* [ D3D ]: textures[551969 K]

* [x-ray]: crt heap[286412 K], process heap[682248 K], game lua[41048 K], engine lua[153 K], render[0 K]

* [x-ray]: economy: strings[12414 K], smem[28220 K]

* Log file has been saved successfully!

* MEMORY USAGE: 260716 K

* Saving spawns...

* Saving objects...

* 28636 objects are successfully saved

* Game 1.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\1.sav'

* phase time: 162 ms

* phase cmem: 257116 K

Сервер: Загрузка симуляции жизни...

* phase time: 12 ms

* phase cmem: 257116 K

Загрузка игры "1.sav"...

* Loading spawn registry...

* 14300 spawn points are successfully loaded

* Loading objects...

* 28636 objects are successfully loaded

* Game 1 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\1.sav' (8.492s)

* phase time: 8491 ms

* phase cmem: 297692 K

Сервер: Соединяемся...

* phase time: 14 ms

* phase cmem: 297692 K

Клиент: Синхронизация...

* phase time: 26 ms

* phase cmem: 297692 K

* [win32]: free[1587224 K], reserved[156656 K], committed[1225656 K]

* [ D3D ]: textures[576342 K]

* [x-ray]: crt heap[297690 K], process heap[708820 K], game lua[40476 K], engine lua[175 K], render[882 K]

* [x-ray]: economy: strings[17782 K], smem[28204 K]

* Log file has been saved successfully!

stack trace:

 

001B:03DAB5A2 xrGame.dll

001B:03DB2555 xrGame.dll

 

 

Поделиться этим сообщением


Ссылка на сообщение
  • Недавно просматривали   0 пользователей

    • Ни один зарегистрированный пользователь не просматривает эту страницу.
×
×
  • Создать...