companoni 0 Опубликовано 16 Августа 2010 (изменено) ребят проблема! вылетает при выбросе( лог надо? Лог не надо, ждите ответа, скоро появится дежурный контроллёр-телепат! Иногда нажимайте капс, желательно в начале предложения. ZVER * Detected CPU: AuthenticAMD , F15/M2/S2, 2300.00 mhz, 77-clk 'rdtsc' * CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 41389 files cached, 6883Kb memory used. Init FileSystem 2.567552 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1982336 K], reserved[18544 K], committed[96208 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13852 K], process heap[704 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[7818 K], smem[0 K] Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:626]: NVIDIA GeForce GT 130 * GPU driver: 8.17.11.9621 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2278 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=590 load time=241 ms * distortion: used, dev(30),need(14) * SSample: 1024x768 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1600x1200 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 100722 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1600x1200 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [0 ms] * MEMORY USAGE: 100998 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1600x1200 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [423 ms] "c:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 100802 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 31857 ms * [prefetch] memory: 87175Kb * phase time: 31964 ms * phase cmem: 185444 K Сервер: Старт... * phase time: 416 ms * phase cmem: 185471 K Сервер: Загрузка симуляции жизни... * phase time: 67 ms * phase cmem: 185471 K Загрузка игры "Александр_quicksave.sav"... * Loading spawn registry... * 14039 spawn points are successfully loaded * Loading objects... * 27788 objects are successfully loaded * Game Александр_quicksave is successfully loaded from file 'c:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\savedgames\Александр_quicksave.sav' (14.687s) * phase time: 14636 ms * phase cmem: 283975 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 256 ms * phase cmem: 283975 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 62 ms * phase cmem: 284000 K Открытие потока... * phase time: 79 ms * phase cmem: 284001 K Загрузка формы объектов... * phase time: 6906 ms * phase cmem: 356668 K Загрузка шейдеров... * phase time: 956 ms * phase cmem: 357513 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 1640 ms * phase cmem: 357869 K Загрузка базы пространств... * phase time: 3552 ms * phase cmem: 361728 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 132 ms * phase cmem: 361738 K Загрузка секторов и порталов... * Loading HOM: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom * phase time: 43 ms * phase cmem: 361928 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 501 ms * phase cmem: 361955 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 1590 ms * phase cmem: 374973 K Загрузка текстур... * t-report - base: 989, 456034 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 32230 ms * phase cmem: 374975 K Клиент: Синхронизация... * phase time: 84 ms * phase cmem: 374977 K * [win32]: free[750760 K], reserved[52688 K], committed[1293640 K] * [ D3D ]: textures[466275 K] * [x-ray]: crt heap[374974 K], process heap[6730 K], game lua[45119 K], engine lua[248 K], render[0 K] * [x-ray]: economy: strings[11242 K], smem[25679 K] Добавлено через 1 мин.: так лучше?) Добавлено: что еще надо знать? Сообщение от модератора ZVER Ну есчё бы научиться спойлером пользоваться Добавлено через 47 мин.: не вини) первый раз) дык что хоть примерно делать?) Изменено 16 Августа 2010 пользователем ZVER Поделиться этим сообщением Ссылка на сообщение