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Инсталлятор Народной Солянки 2009-2010


The ReapeR

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ребят проблема! вылетает при выбросе( лог надо?

Лог не надо, ждите ответа, скоро появится дежурный контроллёр-телепат! Иногда нажимайте капс, желательно в начале предложения. ZVER

 

* Detected CPU: AuthenticAMD , F15/M2/S2, 2300.00 mhz, 77-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 41389 files cached, 6883Kb memory used.

Init FileSystem 2.567552 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1982336 K], reserved[18544 K], committed[96208 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13852 K], process heap[704 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[7818 K], smem[0 K]

Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[144], prop=[

[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...

! Unknown command: r__wallmark_ttl

! Unknown command: rs_skeleton_update

[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.

Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:626]: NVIDIA GeForce GT 130

* GPU driver: 8.17.11.9621

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2278 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=590

load time=241 ms

* distortion: used, dev(30),need(14)

* SSample: 1024x768

* SSample: enabled

- r__tf_aniso 4

- r1_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_l.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\music\terrapack-empty_noise_r.ogg

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 4

- r1_tf_mipbias 0.

* SSample: 1600x1200

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [0 ms]

* MEMORY USAGE: 100722 K

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 4

- r1_tf_mipbias 0.

* SSample: 1600x1200

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [0 ms]

* MEMORY USAGE: 100998 K

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 4

- r1_tf_mipbias 0.

* SSample: 1600x1200

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [423 ms]

"c:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 100802 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 31857 ms

* [prefetch] memory: 87175Kb

* phase time: 31964 ms

* phase cmem: 185444 K

Сервер: Старт...

* phase time: 416 ms

* phase cmem: 185471 K

Сервер: Загрузка симуляции жизни...

* phase time: 67 ms

* phase cmem: 185471 K

Загрузка игры "Александр_quicksave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 27788 objects are successfully loaded

* Game Александр_quicksave is successfully loaded from file 'c:\program files\gsc world publishing\s.t.a.l.k.e.r\profiles\savedgames\Александр_quicksave.sav' (14.687s)

* phase time: 14636 ms

* phase cmem: 283975 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 256 ms

* phase cmem: 283975 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 62 ms

* phase cmem: 284000 K

Открытие потока...

* phase time: 79 ms

* phase cmem: 284001 K

Загрузка формы объектов...

* phase time: 6906 ms

* phase cmem: 356668 K

Загрузка шейдеров...

* phase time: 956 ms

* phase cmem: 357513 K

Загрузка геометрии...

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65466 verts, 2045 Kb

* [Loading VB] 17208 verts, 537 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 46595 verts, 1456 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 53181 verts, 1661 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 228285 indices, 445 Kb

* phase time: 1640 ms

* phase cmem: 357869 K

Загрузка базы пространств...

* phase time: 3552 ms

* phase cmem: 361728 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 132 ms

* phase cmem: 361738 K

Загрузка секторов и порталов...

* Loading HOM: c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom

* phase time: 43 ms

* phase cmem: 361928 K

Загрузка ИИ объектов...

- Loading music tracks from 'l01_escape_musics'...

* phase time: 501 ms

* phase cmem: 361955 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 1590 ms

* phase cmem: 374973 K

Загрузка текстур...

* t-report - base: 989, 456034 K

* t-report - lmap: 10, 10241 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 32230 ms

* phase cmem: 374975 K

Клиент: Синхронизация...

* phase time: 84 ms

* phase cmem: 374977 K

* [win32]: free[750760 K], reserved[52688 K], committed[1293640 K]

* [ D3D ]: textures[466275 K]

* [x-ray]: crt heap[374974 K], process heap[6730 K], game lua[45119 K], engine lua[248 K], render[0 K]

* [x-ray]: economy: strings[11242 K], smem[25679 K]

 

 

 

Добавлено через 1 мин.:

так лучше?)

 

Добавлено:

что еще надо знать?

Сообщение от модератора ZVER
Ну есчё бы научиться спойлером пользоваться :)

 

Добавлено через 47 мин.:

не вини) первый раз) дык что хоть примерно делать?)

Изменено пользователем ZVER

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