MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 7 минут назад, Владимир2018 сказал: Мне так кажется, что у вас что-то не в порядке с системой... Ни разу, ни на одном конфиге не было сообщений о вылете по недостатку памяти. Попробуйте пооптимизировать операционку и прочие проги, что в автозагрузке висят. Ну да согласен, ни одна игра не вылетает по нехватке памяти и не сжирает всю оперативку у видюхи (8Гб), а тут на тебе, оказывается что-то не в порядке с системой я так понимаю для этого творения нужна система из разряда 64 Гб ОЗУ + 32 Гб подкачка + 16 Гб Видяха и вот тогда возможно получится поиграть нормально Добавлено Купер, 19 Ноября 2023 Ознакомьтесь, пожалуйста, с рекомендациями по цитированию: здесь и здесь. 1 2 Цитата Ссылка на комментарий
cross9 9 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS Чтобы не вводить друг друга в заблуждение, отвечу попроще. У модификации в части движка действительно есть не оптимизированные моменты и иногда случаются вылеты, потому что могут переполняться внутренние буферы, возможно местами случаются утечки по памяти. С фризами тоже нужно решать оптимизацией шейдеров и прочими просчётами, что делают игру такой красивой. Но опять же это всё не делает игру непроходимой или некомфортной, потому что вылетает через каждые 5 минут, это совсем не так. Я считаю, что моддеры очень хорошо постарались сделать модификацию стабильной. Если брать чистые настройки, то в общей сумме качество картинки мало отличается между минимумом и максимумом, что конечно говорит о том, что подубит баланс настроек. Только это уже неактуальная тема, ведь мод делается для более-менее хорошего железа, которое вполне способно тянуть такую графику. Не нужно выкручивать ползунки дальности и детализации + освещение далеко вправо, а также травы и т.д, потому что мы всё равно не увидим что там за 500 метров впереди, мы будем сосредоточены на том, что возле нас происходит. Возможно разработчики избрали такой путь, что у игры останется один графический пресет, где уже не нужно будет резать качество текстур, не нужно будет играться с анизотропной фильтрацией, с качеством теней. Будет просто красиво и с возможностью добавления доп эффектов. Поэтому я бы не стал ругать мод за то, что он вылетает - я для себя подобрал такие настройки, качество графики которых меня устраивает и подобрал для себя нужный баланс, когда игра идёт 60+ fps в подавляющем большинстве случаев. Почему вылетает у вас там, это нужно разбираться сначала у себя 1 1 Цитата Ссылка на комментарий
Budatsa 2 632 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 39 минут назад, MaximMS сказал: 64 Гб ОЗУ + 32 Гб подкачка + 16 Гб Видяха Эх... У меня 10Гб ОЗУ, не помню, сколько подкачка и видяшка 4Гб...и полёт нормальный, на всё время вылет был всего один, когда опосля боя на Арене полез в ящик за своими пожитками, а там болтик лежит, ну я и потрогал его, как итог - вылет. А по памяти вообще нету. 2 Цитата скоро папа вернётся...©излом Шёл Круглов по Дикой Территории, видит - в тоннеле Жарка горит. Сел в неё и сгорел... Ссылка на комментарий
MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 (изменено) cross9 какие ползунки дальности? _preset Minimum, разрешение FHD 1920x1080 FATAL ERROR [error]Expression : Error Code: [-2147024882], Error Name: [E_OUTOFMEMORY], Error Text: [Ran out of memory] [error]Function : CRender::texture_load [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp [error]Line : 170 [error]Description : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0) [error]Arguments : b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\veh\veh_diesel2c_bump#.dds [2023-11-19 19:00:17.660] ***************************[ScriptCrashHandler]********************************** это у видюхи 8 Гб памяти кончились как я понимаю, вполне возможно проблема с драйвером, хоть и последний стоит Изменено 19 Ноября 2023 пользователем Опричник Цитата Ссылка на комментарий
cross9 9 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS так и у меня память на видюхе тоже 8Gb. Не знаю что тут предположить, я обращаю внимание на вылеты и, как я ранее писал, они случаются при переходах между уровнями, но редко. А что за карта то стоит? Цитата Ссылка на комментарий
MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 (изменено) RX580, яранские песо на ней зарабатываются на высоко-ультра настройках, по найт-сити путешествовать на выше высоких без всяких подкачек и вылетов Изменено 19 Ноября 2023 пользователем MaximMS Цитата Ссылка на комментарий
cross9 9 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS а используются ли настройки Ambient Oclusion? Если да, то какие. Можно продемонстрировать скринами что по графике выставлено? Цитата Ссылка на комментарий
MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 (изменено) 36 минут назад, cross9 сказал: @MaximMS а используются ли настройки Ambient Oclusion? Если да, то какие. Можно продемонстрировать скринами что по графике выставлено? Все по дефолту удалял папку _appdata_, запускал игру выбирал пресет "минималки" выходил из игры, копировал сохранения (да, мне удалось немного поиграть) заходил в игру пытался загрузиться... P.S. что заметил - вне зависимости от того какие настройки (минималки-низкие-средние-высокие) выбраны, при загрузке карты в диспетчере задач все 8 Гб оперативки видеокарты всегда забиты под завязку, это явно что-то не то, потому что тот же фар край 6 на высоко-ультра настройках "ест" около 4,5-4,7 Гб, ГТА5 на ультра около 5 Гб, киберпанк на кастомных около 4, а здесь без разницы - чтобы не выставил в настройках всегда 8 Гб под завязку, это программный косяк Изменено 19 Ноября 2023 пользователем MaximMS дополнительно Добавлено Купер, 19 Ноября 2023 Правила форума, п. 2.6 (оверквотинг). Предупреждение. Устно. Настоятельно рекомендуется к ознакомлению: здесь и здесь. Цитата Ссылка на комментарий
Владимир2018 626 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 Странно всё это... Собирал комп для племяша, для школы и погамать немного... Проц Ой7 4790, 16 гиг третьей ДДР, сата на гиг и Радеон 580 8 Гиг. С месяц в Солянку гонял, причем, на ультрах (немного, конечно, подрихтовал, в частности, это тени и дальность "видимости"). Ни одного вылета. Ни по памяти, ни по стеку и бла-бла. Племяш, кстати, и сейчас в Соль гмамает, что-то жалоб не слышал... 1 Цитата 1.Ryzen 7 7800X3D, 32 Gb DDR5 6000 King Bank, Gigabyte B650M Aorus Elite AX, M.2 Samsung 980PRO 512Gb, ADATA LEGEND 960 1024,2 GB, AMD RX 7800XT 16Gb, Win11 Pro x64 2. Core i5 12600k@5GHz, 48 Gb DDR4 @ 3800, Gigabyte Z690 Gaming X, M.2 Samsung 970 Evo+ 256 Gb, Radeon R5 NVMe 960Gb,AMD RX 6800 16Gb , Win11 Pro x64 3. Core i7 12700H, ERYING G660 ITX, 32 Gb A-Data DDR4 3200, M.2 Samsung 960 256 Gb, Radeon R5 NVMe 960Gb, nVidia RTX 3060 12Gb, Win11 Pro x64 Ссылка на комментарий
mole venomous 3 429 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS , кинь нам лог-файл. Цитата Здесь могла быть ваша реклама. Ссылка на комментарий
cross9 9 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS это и правда странно. Вообще вылетов по памяти быть не должно даже с включением всех галочек в графике, так как эти эффекты по сути нагружают не столько память, сколько ГПУ. Текстуры в игре тяжеловатые, тут согласен, но и они не могут прям всю память забить. Нужно изучать логи. Предложение такое - чтобы лишнее отсечь, удали папку с логами, играй в солянку до вылета и как только случится, кадий наверное в эту тему. Нас немного переместили, не соляночные вопросы обсуждаем) Цитата Ссылка на комментарий
MaximMS 1 Опубликовано 20 Ноября 2023 Поделиться Опубликовано 20 Ноября 2023 (изменено) 19.11.2023 в 20:38, mole venomous сказал: @MaximMS , кинь нам лог-файл. Легко... только прошу прощения не понял как лог спрятать в спойлер выложил как есть... скрины до запуска солянки и после лог файл прилагается, видяха даже не успела напрячься как уже все вылетело Лог файл Скрытый текст [2023-11-20 20:32:26.015] * Detected CPU: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz [GenuineIntel], F6/M58/S9 [2023-11-20 20:32:26.016] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX [2023-11-20 20:32:26.016] * CPU cores: [4], threads: [8] [2023-11-20 20:32:26.016] * CPU0 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU1 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU2 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU3 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU4 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU5 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU6 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU7 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] Initializing File System... [2023-11-20 20:32:26.017] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15839774] [2023-11-20 20:32:26.060] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2024736105] [2023-11-20 20:32:26.100] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992532593] [2023-11-20 20:32:26.149] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [524530304] [2023-11-20 20:32:26.171] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [986119701] [2023-11-20 20:32:26.237] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992952973] [2023-11-20 20:32:26.887] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [135633219] [2023-11-20 20:32:26.981] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992895781] [2023-11-20 20:32:27.060] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1992496895] [2023-11-20 20:32:27.108] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1993210652] [2023-11-20 20:32:27.158] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1992770900] [2023-11-20 20:32:27.235] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1992604931] [2023-11-20 20:32:27.315] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1999635816] [2023-11-20 20:32:27.355] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1994827077] [2023-11-20 20:32:27.401] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1994502011] [2023-11-20 20:32:27.457] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1940115044] [2023-11-20 20:32:27.522] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [181020009] [2023-11-20 20:32:27.555] using fs-ltx: [fsgame.ltx] [2023-11-20 20:32:27.555] --Found FS dir: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2023-11-20 20:32:27.555] items: [7] [2023-11-20 20:32:27.613] --Found FS dir: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2023-11-20 20:32:27.614] items: [26] [2023-11-20 20:32:27.614] FS: 79568 files cached, 0Kb memory used. [2023-11-20 20:32:27.614] Init FileSystem 1.597921 sec [2023-11-20 20:32:27.615] ~ Logging initialized. FIle b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_maximms_2023-11-20_20-32-27.log. [2023-11-20 20:32:27.615] [OGSR Engine (x64)] build date: [Oct 30 2023 23:18:01] [2023-11-20 20:32:27.615] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L] [2023-11-20 20:32:27.615] Working Directory: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [2023-11-20 20:32:27.615] CommandLine: ["B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe" ] [2023-11-20 20:32:27.616] TTAPI number of threads: [8] [2023-11-20 20:32:27.617] ~ Apply system_mods.ltx... [2023-11-20 20:32:27.760] [shader_params_export] section found!!! [2023-11-20 20:32:27.760] Initializing Engine... [2023-11-20 20:32:27.761] Starting INPUT device... [2023-11-20 20:32:27.792] -------------------------------------------------------------------------------- [2023-11-20 20:32:27.792] [24298MB] physical memory installed, [18394MB] available, [24] percent of memory in use [2023-11-20 20:32:27.792] PageFile total: [1280MB], free~ [17592186042640MB] [2023-11-20 20:32:27.792] Engine memory usage (Working Set): [86MB], peak: [86MB] [2023-11-20 20:32:27.792] Engine memory usage (Commit Charge): [103MB], peak: [103MB] [2023-11-20 20:32:27.792] -------------------------------------------------------------------------------- [2023-11-20 20:32:27.792] * [ D3D ]: textures[0 K] [2023-11-20 20:32:27.792] * [x-ray]: process heap[0 K], render[0 K] [2023-11-20 20:32:27.792] * [x-ray]: economy: strings[27011 K], smem[0 K] [2023-11-20 20:32:27.792] SOUND: OpenAL: enumerate devices... [2023-11-20 20:32:27.792] SOUND: OpenAL: EnumerationExtension Present [2023-11-20 20:32:27.923] devices OpenAL Soft [2023-11-20 20:32:27.947] SOUND: OpenAL: system default SndDevice name is SB X-Fi Audio [0001] [2023-11-20 20:32:28.285] SOUND: OpenAL: All available devices: [2023-11-20 20:32:28.285] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [2023-11-20 20:32:28.285] 2. SB X-Fi Audio [0001], Spec Version 1.1 (default) eax[5] efx[no] xram[no] [2023-11-20 20:32:28.285] 3. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] [2023-11-20 20:32:28.285] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2023-11-20 20:32:28.285] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2023-11-20 20:32:28.285] Executing config-script "user.ltx"... [2023-11-20 20:32:28.297] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"... [2023-11-20 20:32:28.297] ~ Invalid syntax in call to 'r__geometry_lod' [2023-11-20 20:32:28.297] ~ Valid arguments: float value in range [1.00000,3.00000] [2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded. [2023-11-20 20:32:28.297] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2023-11-20 20:32:28.297] SOUND: Selected device is OpenAL Soft [2023-11-20 20:32:28.318] [OpenAL] EFX: present [2023-11-20 20:32:28.318] Loading of [sEnvironment.xr] [2023-11-20 20:32:28.318] ~ env id=[0] name=[identity] [2023-11-20 20:32:28.318] ~ env id=[1] name=[default] [2023-11-20 20:32:28.318] ~ env id=[2] name=[bathroom] [2023-11-20 20:32:28.318] ~ env id=[3] name=[mountains] [2023-11-20 20:32:28.318] ~ env id=[4] name=[yard] [2023-11-20 20:32:28.318] ~ env id=[5] name=[room] [2023-11-20 20:32:28.318] ~ env id=[6] name=[plant] [2023-11-20 20:32:28.318] ~ env id=[7] name=[long_corridor] [2023-11-20 20:32:28.318] ~ env id=[8] name=[open_space] [2023-11-20 20:32:28.318] ~ env id=[9] name=[house] [2023-11-20 20:32:28.318] ~ env id=[10] name=[forest] [2023-11-20 20:32:28.318] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [2023-11-20 20:32:28.320] Starting RENDER device... [2023-11-20 20:32:28.322] * GPU [vendor:1002]-[device:6FDF]: AMD Radeon RX590 GME [2023-11-20 20:32:28.370] [CHW::CreateDevice] refCount of [HW.pDevice]: [3] [2023-11-20 20:32:28.375] * Texture memory: 8170 M [2023-11-20 20:32:28.388] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2023-11-20 20:32:28.388] * GPU vertex cache: unrecognized, 24 [2023-11-20 20:32:28.391] * DVB created: 4096K [2023-11-20 20:32:28.391] * DIB created: 512K [2023-11-20 20:32:28.404] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [1] [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\lightplanes_00' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\lightplanesself' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\model_puh' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\model_refl' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xbrainglass' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xdistortcolorlinv' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xglass' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xglass2' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xlens' [2023-11-20 20:32:28.404] ! Version conflict in shader 'selflight_static' [2023-11-20 20:32:28.407] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2023-11-20 20:32:28.541] * HWDST/PCF supported and used [2023-11-20 20:32:28.541] Export custom shader params... [2023-11-20 20:32:28.541] Export custom shader param [breath_idx] [2023-11-20 20:32:28.541] Export custom shader param [breath_size] [2023-11-20 20:32:28.541] Export custom shader param [device_inertia] [2023-11-20 20:32:28.541] Export custom shader param [gasmask_inertia] [2023-11-20 20:32:28.541] Export custom shader param [heat_fade_distance] [2023-11-20 20:32:28.541] Export custom shader param [heat_vision_blurring] [2023-11-20 20:32:28.541] Export custom shader param [heat_vision_steps] [2023-11-20 20:32:28.541] Export custom shader param [pnv_color] [2023-11-20 20:32:28.541] Export custom shader param [pnv_color_old] [2023-11-20 20:32:28.541] Export custom shader param [pnv_params_old] [2023-11-20 20:32:28.541] Export custom shader param [pp_img_cg] [2023-11-20 20:32:28.541] Export custom shader done!!! [2023-11-20 20:32:34.882] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx] [2023-11-20 20:32:34.882] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx] [2023-11-20 20:32:34.899] [CPSLibrary::LoadAll] count of *particles*.xr files: [3] [2023-11-20 20:32:34.903] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2023-11-20 20:32:34.903] cop format used for file [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2023-11-20 20:32:34.951] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_2.xr] [2023-11-20 20:32:35.005] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2023-11-20 20:32:35.005] cop format used for file [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.407] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2023-11-20 20:32:35.426] --LUA version: [LuaJIT 2.1.0-beta3] [2023-11-20 20:32:35.426] get_current_kx()=0.75 [2023-11-20 20:32:35.428] full_name=b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2023-11-20 20:32:35.685] Starting engine... [2023-11-20 20:32:35.860] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.106 s.] [2023-11-20 20:32:35.860] * [CGameMtlLibrary::Load]: mtl pairs loading time (1805): [0.173 s.] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[1] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[22] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[24] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[38] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[58] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[61] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[63] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[64] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[65] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[66] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[67] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[69] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[70] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[71] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[72] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[73] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[74] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[75] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[76] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[77] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[78] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[79] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[83] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[84] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[85] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[86] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[90] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[91] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[92] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[97] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[98] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[1] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[22] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[24] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[38] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[58] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[61] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[63] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[64] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[65] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[66] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[67] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[69] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[70] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[71] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[72] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[73] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[74] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[75] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[76] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[77] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[78] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[79] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[83] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[84] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[85] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[86] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[90] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[91] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[92] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[97] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[98] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[1] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[22] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[24] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[38] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[58] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[61] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[63] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[64] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[65] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[66] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[67] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[69] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[70] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[71] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[72] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[73] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[74] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[75] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[76] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[77] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[78] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[79] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[83] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[84] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[85] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[86] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[90] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[91] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[92] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[97] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[98] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[1] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[22] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[24] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[38] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[58] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[61] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[63] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[64] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[65] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[66] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[67] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[69] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[70] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[71] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[72] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[73] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[74] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[75] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[76] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[77] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[78] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[79] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[83] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[84] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[85] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[86] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[90] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[91] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[92] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[97] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[98] [2023-11-20 20:32:35.909] ~ Autoload files [42] from [gameplay\info_portions\*.xml]! [2023-11-20 20:32:35.918] ~ Autoload files [34] from [gameplay\encyclopedia\*.xml]! [2023-11-20 20:32:35.955] ~ Autoload files [36] from [gameplay\dialogs\*.xml]! [2023-11-20 20:32:35.971] ~ Autoload files [7] from [gameplay\profiles\*.xml]! [2023-11-20 20:32:36.083] ~ Autoload files [31] from [gameplay\specific_characters_files\*.xml]! [2023-11-20 20:32:37.352] ~ Autoload lang files [127] from [text\rus\*.xml]! [2023-11-20 20:32:38.738] [rescan_physical_path] files count before: [79568] [2023-11-20 20:32:38.744] [rescan_physical_path] files count after: [79568] [2023-11-20 20:32:40.677] Starting server... [2023-11-20 20:32:41.212] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_sviter... [2023-11-20 20:32:41.920] * phase time: 0 ms [2023-11-20 20:32:41.920] * phase cmem: 0 K [2023-11-20 20:32:41.938] Loading objects... [2023-11-20 20:32:41.991] ! [IGame_ObjectPool::prefetch] unknown section ammo_12.7x108 in prefetch_objects_single [2023-11-20 20:32:45.419] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow in prefetch_objects_single [2023-11-20 20:32:45.419] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow_m1 in prefetch_objects_single [2023-11-20 20:32:49.319] ! Invalid ogg-comment version, file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\ptrs\mono\shell_50_dirt4.ogg] [2023-11-20 20:32:51.018] ! Missing ogg-comment, file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\tavor\tavor_reload_part.ogg] [2023-11-20 20:32:52.238] [IGame_ObjectPool::prefetch] objects prefetching time (374): [10.30 s.] [2023-11-20 20:32:52.239] Loading models... [2023-11-20 20:32:52.891] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecolog... [2023-11-20 20:32:54.322] Bone override model [monsters\snork\snork_strong] from [bip01_spine2] to [bip01_spine1] [2023-11-20 20:32:55.002] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_novice_alt... [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_head] to [head] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_neck] to [neck] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_pelvis] to [hip] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_calf] to [left_leg] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_clavicle] to [left_sholder] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_finger0] to [left_pink] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_foot] to [left_foot] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_forearm] to [left_forearm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_hand] to [left_hand] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_thigh] to [left_thing] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_upperarm] to [left_arm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_calf] to [right_leg] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_clavicle] to [right_sholder] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_finger0] to [right_pink] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_foot] to [right_foot] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_forearm] to [right_forearm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_hand] to [right_hand] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_thigh] to [right_thing] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_upperarm] to [right_arm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine] to [spine] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine1] to [spine] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine2] to [spine] [2023-11-20 20:32:55.754] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_seva... [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_head] to [head] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_neck] to [neck] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_pelvis] to [hip] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_calf] to [left_leg] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_clavicle] to [left_sholder] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_finger0] to [left_pink] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_foot] to [left_foot] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_forearm] to [left_forearm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_hand] to [left_hand] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_thigh] to [left_thing] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_upperarm] to [left_arm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_calf] to [right_leg] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_clavicle] to [right_sholder] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_finger0] to [right_pink] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_foot] to [right_foot] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_forearm] to [right_forearm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_hand] to [right_hand] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_thigh] to [right_thing] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_upperarm] to [right_arm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine] to [spine] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine1] to [spine] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine2] to [spine] [2023-11-20 20:32:56.572] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_novice... [2023-11-20 20:32:57.540] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc... [2023-11-20 20:32:57.886] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise_tigerstripe... [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_head] to [head_boss] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_neck] to [neck_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_pelvis] to [hip] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bone25] to [head_little] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bone03] to [jaw_little] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_calf] to [l_leg] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_clavicle] to [sholder_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_finger0] to [l_toe_pinky] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_foot] to [l_foot] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_forearm] to [forearm_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_hand] to [hand_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_thigh] to [l_thing] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_upperarm] to [arm_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_calf] to [r_leg] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_clavicle] to [sholder_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_finger0] to [r_toe_pinky] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_foot] to [r_foot] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_forearm] to [forearm_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_hand] to [hand_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_thigh] to [r_thing] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_upperarm] to [arm_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine] to [spine] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine1] to [spine_1] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine2] to [spine_1] [2023-11-20 20:32:59.105] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit... [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_head] to [head] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_neck] to [neck] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_pelvis] to [hip] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_calf] to [left_leg] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_clavicle] to [left_sholder] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_finger0] to [left_pink] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_foot] to [left_foot] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_forearm] to [left_forearm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_hand] to [left_hand] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_thigh] to [left_thing] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_upperarm] to [left_arm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_calf] to [right_leg] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_clavicle] to [right_sholder] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_finger0] to [right_pink] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_foot] to [right_foot] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_forearm] to [right_forearm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_hand] to [right_hand] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_thigh] to [right_thing] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_upperarm] to [right_arm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine] to [spine] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine1] to [spine] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine2] to [spine] [2023-11-20 20:32:59.211] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_exo... [2023-11-20 20:32:59.233] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_novice9... [2023-11-20 20:32:59.254] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_light... [2023-11-20 20:32:59.290] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_novice_blue... [2023-11-20 20:32:59.311] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_trench... [2023-11-20 20:32:59.338] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cloak_brown... [2023-11-20 20:32:59.361] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs_seva... [2023-11-20 20:32:59.377] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cloak_leather... [2023-11-20 20:32:59.395] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs_heavy... [2023-11-20 20:32:59.406] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs3b... [2023-11-20 20:32:59.424] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg... [2023-11-20 20:32:59.444] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy... [2023-11-20 20:32:59.459] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg_scientific... [2023-11-20 20:32:59.479] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_duty_novice... [2023-11-20 20:32:59.540] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m... [2023-11-20 20:32:59.554] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_white... [2023-11-20 20:32:59.581] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_yello... [2023-11-20 20:32:59.600] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo... [2023-11-20 20:32:59.623] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_dolg... [2023-11-20 20:32:59.670] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_free... [2023-11-20 20:32:59.705] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_kill... [2023-11-20 20:32:59.729] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_mono... [2023-11-20 20:32:59.737] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_green_trench... [2023-11-20 20:32:59.753] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_isg_suit... [2023-11-20 20:32:59.772] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_novice_camo... [2023-11-20 20:32:59.786] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise... [2023-11-20 20:32:59.814] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise_wolven... [2023-11-20 20:32:59.910] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc_fighter... [2023-11-20 20:32:59.949] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc_seva... [2023-11-20 20:32:59.974] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military... [2023-11-20 20:32:59.997] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_exo... [2023-11-20 20:33:00.086] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_metro... [2023-11-20 20:33:00.112] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_monolith... [2023-11-20 20:33:00.155] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific... [2023-11-20 20:33:00.178] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_novice... [2023-11-20 20:33:00.216] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_psih... [2023-11-20 20:33:00.254] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_skat10... [2023-11-20 20:33:00.280] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_specops... [2023-11-20 20:33:00.301] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific... [2023-11-20 20:33:00.324] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_stalker... [2023-11-20 20:33:00.349] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy... [2023-11-20 20:33:00.366] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_light... [2023-11-20 20:33:00.382] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle... [2023-11-20 20:33:00.422] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_tirex... [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_head] to [boma_head] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_neck] to [boma_neck1] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_pelvis] to [boma_pelvis] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine] to [boma_spine1] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine1] to [boma_spine1] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine2] to [boma_spine2] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_head] to [boma_head] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_neck] to [boma_neck1] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_pelvis] to [boma_pelvis] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine] to [boma_spine1] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine1] to [boma_spine1] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine2] to [boma_spine2] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_head] to [head_boss] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_neck] to [neck_r] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_pelvis] to [hip] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bone25] to [head_little] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bone03] to [jaw_little] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_calf] to [l_leg] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_clavicle] to [sholder_l] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_finger0] to [l_toe_pinky] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_foot] to [l_foot] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_forearm] to [forearm_l] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_hand] to [hand_l] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_thigh] to [l_thing] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_upperarm] to [arm_l] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_calf] to [r_leg] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_clavicle] to [sholder_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_finger0] to [r_toe_pinky] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_foot] to [r_foot] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_forearm] to [forearm_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_hand] to [hand_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_thigh] to [r_thing] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_upperarm] to [arm_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine] to [spine] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine1] to [spine_1] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine2] to [spine_1] [2023-11-20 20:33:01.716] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2023-11-20 20:33:02.149] Bone override model [monsters\snork\snork_normal] from [bip01_spine2] to [bip01_spine1] [2023-11-20 20:33:02.150] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2023-11-20 20:33:02.651] [CModelPool::Prefetch] models prefetching time (397): [10.41 s.] [2023-11-20 20:33:02.651] * [prefetch] time: 20713 ms [2023-11-20 20:33:02.651] * [prefetch] memory: 0Kb [2023-11-20 20:33:02.657] * phase time: 20736 ms [2023-11-20 20:33:02.657] * phase cmem: 0 K [2023-11-20 20:33:02.677] --LUA version: [LuaJIT 2.1.0-beta3] [2023-11-20 20:33:02.677] get_current_kx()=0.75 [2023-11-20 20:33:02.680] full_name=b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2023-11-20 20:33:02.755] $game_configs$ content: [2023-11-20 20:33:02.755] $game_scripts$ content: [2023-11-20 20:33:02.755] $game_shaders$ content: [2023-11-20 20:33:02.756] * phase time: 98 ms [2023-11-20 20:33:02.756] * phase cmem: 0 K [2023-11-20 20:33:02.765] * Loading spawn registry... [2023-11-20 20:33:04.072] Start load of custom waypoints... [2023-11-20 20:33:04.097] Loaded 260 items from custom_waypoints, 32 from all.spawn was replaced! [2023-11-20 20:33:04.097] End load of custom waypoints... [2023-11-20 20:33:04.097] build_story_spawns start... [2023-11-20 20:33:04.106] build_root_spawns start... [2023-11-20 20:33:04.107] process_spawns m_temp0 start... [2023-11-20 20:33:04.107] process_spawns m_temp1 start... [2023-11-20 20:33:04.107] * 15525 spawn points are successfully loaded [2023-11-20 20:33:04.107] * Loading objects... [2023-11-20 20:33:04.764] * 26762 objects are successfully loaded [2023-11-20 20:33:05.261] * 4235 script vars are successfully loaded [2023-11-20 20:33:05.262] ~~~ db.ver: 7 [2023-11-20 20:33:07.121] * Game maximms День 1. [Кордон] quicksave_11 is successfully loaded from file 'b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\maximms День 1. [Кордон] quicksave_11.sav' (4.365s) [2023-11-20 20:33:07.121] * phase time: 4365 ms [2023-11-20 20:33:07.121] * phase cmem: 0 K [2023-11-20 20:33:07.175] # New player created! [2023-11-20 20:33:07.175] * client : connection accepted - <> [2023-11-20 20:33:07.202] * phase time: 81 ms [2023-11-20 20:33:07.202] * phase cmem: 0 K [2023-11-20 20:33:07.228] * phase time: 25 ms [2023-11-20 20:33:07.228] * phase cmem: 0 K [2023-11-20 20:33:08.750] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2023-11-20 20:33:08.750] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2023-11-20 20:33:08.760] * phase time: 1532 ms [2023-11-20 20:33:08.760] * phase cmem: 0 K [2023-11-20 20:33:09.950] * phase time: 1189 ms [2023-11-20 20:33:09.950] * phase cmem: 0 K [2023-11-20 20:33:09.950] * [Loading VB] 65532 verts, 2047 Kb [2023-11-20 20:33:09.991] * [Loading VB] 65530 verts, 2047 Kb [2023-11-20 20:33:10.006] * [Loading VB] 65531 verts, 2047 Kb [2023-11-20 20:33:10.022] * [Loading VB] 65532 verts, 2047 Kb [2023-11-20 20:33:10.038] * [Loading VB] 60327 verts, 1885 Kb [2023-11-20 20:33:10.053] * [Loading VB] 65531 verts, 2047 Kb [2023-11-20 20:33:10.069] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.084] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.099] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.117] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.132] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.147] * [Loading VB] 46354 verts, 1448 Kb [2023-11-20 20:33:10.157] * [Loading VB] 65533 verts, 2047 Kb [2023-11-20 20:33:10.173] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.188] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.203] * [Loading VB] 65530 verts, 2047 Kb [2023-11-20 20:33:10.218] * [Loading VB] 65532 verts, 2047 Kb [2023-11-20 20:33:10.233] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.248] * [Loading VB] 53153 verts, 1661 Kb [2023-11-20 20:33:10.261] * [Loading VB] 50229 verts, 1569 Kb [2023-11-20 20:33:10.273] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.290] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.305] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.320] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.336] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.351] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.366] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.381] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.398] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.413] * [Loading IB] 670515 indices, 1309 Kb [2023-11-20 20:33:10.422] * [Loading IB] 960834 indices, 1876 Kb [2023-11-20 20:33:10.438] * [Loading VB] 65533 verts, 767 Kb [2023-11-20 20:33:10.446] * [Loading VB] 65533 verts, 767 Kb [2023-11-20 20:33:10.452] * [Loading VB] 65535 verts, 767 Kb [2023-11-20 20:33:10.458] * [Loading VB] 65535 verts, 767 Kb [2023-11-20 20:33:10.464] * [Loading VB] 65535 verts, 767 Kb [2023-11-20 20:33:10.467] * [Loading VB] 65534 verts, 767 Kb [2023-11-20 20:33:10.472] * [Loading VB] 65528 verts, 767 Kb [2023-11-20 20:33:10.479] * [Loading VB] 16089 verts, 188 Kb [2023-11-20 20:33:10.479] * [Loading VB] 50229 verts, 588 Kb [2023-11-20 20:33:10.482] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.536] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.546] * [Loading IB] 1048572 indices, 2047 Kb [2023-11-20 20:33:10.561] * [Loading IB] 784818 indices, 1532 Kb [2023-11-20 20:33:10.573] * [Loading IB] 1048518 indices, 2047 Kb [2023-11-20 20:33:10.588] * [Loading IB] 411225 indices, 803 Kb [2023-11-20 20:33:10.595] * phase time: 645 ms [2023-11-20 20:33:10.595] * phase cmem: 0 K [2023-11-20 20:33:10.666] Loaded [18381] models from level. [2023-11-20 20:33:10.666] * phase time: 71 ms [2023-11-20 20:33:10.666] * phase cmem: 0 K [2023-11-20 20:33:10.846] * [DETAILS] VertexConsts(256), Batch(61) [2023-11-20 20:33:10.846] * [DETAILS] 37149 v(20), 19764 p [2023-11-20 20:33:10.846] * [DETAILS] Batch(61), VB(725K), IB(115K) [2023-11-20 20:33:10.847] * phase time: 180 ms [2023-11-20 20:33:10.847] * phase cmem: 0 K [2023-11-20 20:33:10.849] WARNING: Occlusion map 'b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l01_escape\level.hom' not found. [2023-11-20 20:33:11.306] * phase time: 458 ms [2023-11-20 20:33:11.306] * phase cmem: 0 K [2023-11-20 20:33:11.307] * phase time: 1 ms [2023-11-20 20:33:11.307] * phase cmem: 0 K [2023-11-20 20:33:11.320] - Game configuring : Started [2023-11-20 20:33:11.324] ~ set_geometry_env id=0 name[room]=environment id[5] [2023-11-20 20:33:11.324] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2023-11-20 20:33:11.324] ~ set_geometry_env id=2 name[bathroom]=environment id[2] [2023-11-20 20:33:11.324] ~ set_geometry_env id=3 name[plant]=environment id[6] [2023-11-20 20:33:11.324] ~ set_geometry_env id=4 name[long_corridor]=environment id[7] [2023-11-20 20:33:11.324] ~ set_geometry_env id=5 name[default]=environment id[1] [2023-11-20 20:33:11.324] ~ set_geometry_env id=6 name[mountains]=environment id[3] [2023-11-20 20:33:11.325] - Game configuring : Finished [2023-11-20 20:33:11.479] * phase time: 171 ms [2023-11-20 20:33:11.479] * phase cmem: 0 K [2023-11-20 20:33:11.480] PrefetchTextures... [2023-11-20 20:33:11.480] PrefetchTextures completed! [2023-11-20 20:33:11.480] CResourceManager::DeferredUpload [MT] -> START, size = [6069] [2023-11-20 20:33:14.825] ! Fallback to default bump map: act\act_arm_loner_metro_bump [2023-11-20 20:33:14.825] ! Fallback to default bump map: act\act_arm_loner_metro_bump# [2023-11-20 20:33:15.062] ! Fallback to default bump map: act\act_arm_loner_novice_gloves_bump# [2023-11-20 20:33:15.546] ! Fallback to default bump map: act\act_arm_military novice_bump [2023-11-20 20:33:15.547] ! Fallback to default bump map: act\act_arm_military novice_bump# [2023-11-20 20:33:16.242] ! Fallback to default bump map: act\act_arm_ssp-99m_bump [2023-11-20 20:33:18.724] ! Fallback to default bump map: act\act_monolit_corp_bump# [2023-11-20 20:33:18.728] ! Can't find texture 'act\act_morthbag_army' [2023-11-20 20:33:18.728] ! Can't find texture 'act\act_morthbag_bandit' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_csky' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_dolg' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_ecolog' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_freedom' [2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_greh' [2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_isg' [2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_killer' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_monolith' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_renegade' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_stalker' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_zombied' [2023-11-20 20:33:20.214] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump [2023-11-20 20:33:20.214] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump# [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_bump [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_bump# [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_glass_bump [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_glass_bump# [2023-11-20 20:33:20.325] ! Fallback to default bump map: act\cod_bo2_nano_gloves_bump# [2023-11-20 20:33:20.680] ! Fallback to default bump map: act\greshnik13rs\monster\metro\act13_arahnid_bump# [2023-11-20 20:33:21.019] ! Fallback to default bump map: aks74u\aks74u_bump [2023-11-20 20:33:21.019] ! Fallback to default bump map: aks74u\aks74u_bump# [2023-11-20 20:33:21.643] ! Fallback to default bump map: build_escape0_bump [2023-11-20 20:33:21.643] ! Fallback to default bump map: build_escape0_bump# [2023-11-20 20:33:28.065] ! Fallback to default bump map: crete\difmap_bump [2023-11-20 20:33:28.065] ! Fallback to default bump map: crete\difmap_bump# [2023-11-20 20:33:42.429] ! Can't find texture 'new_pfx\lightning1_dxt1' [2023-11-20 20:33:42.522] ! Can't find texture 'part\part_fitil.1024' [2023-11-20 20:33:42.522] ! Can't find texture 'pfx\pfx_ambimet' [2023-11-20 20:33:42.825] ! Can't find texture 'pfx\pfx_dist0' [2023-11-20 20:33:42.964] ! Can't find texture 'pfx\pfx_envmap1' [2023-11-20 20:33:43.312] ! Can't find texture 'pfx\pfx_glow_04' [2023-11-20 20:33:43.313] ! Can't find texture 'pfx\pfx_glow_fire1' [2023-11-20 20:33:43.321] ! Can't find texture 'pfx\pfx_grost' [2023-11-20 20:33:43.330] ! Can't find texture 'pfx\pfx_laser' [2023-11-20 20:33:43.487] ! Can't find texture 'pfx\pfx_list' [2023-11-20 20:33:43.494] ! Can't find texture 'pfx\pfx_reflectiveglass' [2023-11-20 20:33:43.810] ! Can't find texture 'pfx\pfx_yawm_flake_grid' [2023-11-20 20:33:43.810] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light' [2023-11-20 20:33:43.811] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light_02' [2023-11-20 20:33:44.462] ! Fallback to default bump map: prop\prop_book_list_bump# [2023-11-20 20:33:46.429] ! Fallback to default bump map: prop\prop_mask_setka_bump# [2023-11-20 20:33:46.974] ! Fallback to default bump map: prop\prop_mus_kont_02a_bump [2023-11-20 20:33:46.974] ! Fallback to default bump map: prop\prop_mus_kont_02a_bump# [2023-11-20 20:33:51.207] ! Can't find texture 'shaders\gasmasks\mask_breath_noise' [2023-11-20 20:33:53.006] ! Can't find texture 'shoker_mod\pfx\pfx_strelo4ka' [2023-11-20 20:33:53.006] ! Fallback to default bump map: sig_sg550\front_bump [2023-11-20 20:33:53.006] ! Fallback to default bump map: sig_sg550\front_bump# [2023-11-20 20:33:53.042] ! Fallback to default bump map: sign\sign_radiation_bump# [2023-11-20 20:33:53.173] ! Fallback to default bump map: sign\sign_set2_iov_bump# [2023-11-20 20:33:53.254] ! Fallback to default bump map: sign\sign_set_iov_bump# [2023-11-20 20:34:02.494] ! Can't find texture 'sky\cgim_clear3\18-00_2#small' [2023-11-20 20:34:35.090] ! Can't find texture 'sky_oblaka' [2023-11-20 20:34:39.389] FATAL ERROR [error]Expression : Error Code: [-2147024882], Error Name: [E_OUTOFMEMORY], Error Text: [Ran out of memory] [error]Function : CRender::texture_load [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp [error]Line : 170 [error]Description : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0) [error]Arguments : b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\ston\ston_rocks1.dds [2023-11-20 20:34:39.389] ***************************[ScriptCrashHandler]********************************** [2023-11-20 20:34:39.389] stack traceback: [2023-11-20 20:34:39.389] ********************************************************************************* [2023-11-20 20:34:39.389] ******************************************************************************** [2023-11-20 20:34:39.389] !![LogStackTrace] Thread: [TTAPI thread 8] [2023-11-20 20:34:39.422] !!stack trace: ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AFF761] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AE89B6] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AE8E4A] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D48C33] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D489DA] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D4A10A] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AA91BD] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AEAB5A] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AEA20F] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFBD53C1BB2], Fun: [configthreadlocale()] + [146 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFBD6447344], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFBD7CA26B1], Fun: [RtlUserThreadStart()] + [33 byte(s)] ! Изменено 20 Ноября 2023 пользователем Купер Добавлено Купер, 20 Ноября 2023 Длинные тексты пожалуйста под спойлер. Выделить текст и нажать на панели инструментов кнопку с глазом (в заголовок спойлера ничего писать не нужно). Цитата Ссылка на комментарий
mole venomous 3 429 Опубликовано 20 Ноября 2023 Поделиться Опубликовано 20 Ноября 2023 @MaximMS , в доступности 18 Гб ОЗУ. А вот попыток расширить файл подкачки, так вижу, и не было? Мне есть от чего делать выводы - моих 16 Гб ОЗУ и 2 Гб ВК хватает, что бы не особо страдать от таких вылетов... Цитата Здесь могла быть ваша реклама. Ссылка на комментарий
cross9 9 Опубликовано 22 Ноября 2023 Поделиться Опубликовано 22 Ноября 2023 (изменено) @MaximMS если говорить чисто о игре - сторонние правки какие есть? Есть предложение полностью перекачать игру с торрент, поместить туда одно из последних сохранений и попробовать так поиграть, наблюдая за вылетами Изменено 22 Ноября 2023 пользователем cross9 Цитата Ссылка на комментарий
BozSu75 2 767 Опубликовано 10 Декабря Поделиться Опубликовано 10 Декабря (изменено) Еще раз о видеокартах. На сколько актуальна карта Palit GeForce RTX 3080 Ti GamingPro 12Gb? Цена ниже чем у GTX-4070 и поэтому интересует цель приобретения. Пока ориентируюсь на комфортную игру в С2. 4070 дороже примерно на 50$. Стоит ли переплачивать? Скрытый текст Объем видеопамяти 12.0 Гб Тип видеопамяти GDDR6X Разрядность шины видеопамяти 384.0 бит Поддержка режима SLI/CrossFire Нет Дополнительно Длина видеокарты 294.0 мм LHR (Lite Hash Rate) Нет Разъемы DisplayPort x3, HDMI Рекомендуемая мощность блока питания 750.0 Вт Разъемы питания 8-pin x2 Количество занимаемых слотов 3 Размер 294x60 мм Количество вентиляторов 3 Тип охлаждения активное Разрядность шины круче что ли, короче не силен в вопросе. Изменено 10 Декабря пользователем BozSu75 Цитата Ссылка на комментарий
Опричник 5 336 Опубликовано 10 Декабря Поделиться Опубликовано 10 Декабря @BozSu75 Вот тут подробнее - https://technical.city/ru/video/GeForce-RTX-3080-Ti-protiv-GeForce-RTX-4070 3 Цитата Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4 Тб + 4HDD (17 Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab \\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон/// Ссылка на комментарий
macron 1 884 Опубликовано 10 Декабря Поделиться Опубликовано 10 Декабря @BozSu75 в нете пишут, что по чистым тестам 3080 Ti немного быстрее. Но она старее, не имеет аппаратного DLLS 3, кушает больше энергии. И (в теории) больше шансов нарваться на б/у. 2 Цитата Ссылка на комментарий
Neptun 101 Опубликовано 10 Декабря Поделиться Опубликовано 10 Декабря В этом вся суть - DLSS3.0 , в остальном она чуть получше 4070, так что смотри сам, но учитывая что в 2025 обещают 5000 серию , то 3080 будет уже устаревшей на 2 серии. 1 Цитата Когда поднимается вода - рыбы едят муравьев , когда вода уходит - муравьи едят рыб. Пусть никто не полагается на свое сегодняшнее превосходство! Аврелий Августин Ссылка на комментарий
BozSu75 2 767 Опубликовано в понедельник в 07:09 Поделиться Опубликовано в понедельник в 07:09 (изменено) По куллерам для проц. В плане теплоотдачи, есть разница в креплении на шурупах или через фиксатор-скобу? И по креплениям на шурупах: на всех материнках предусмотрены под это отверстия, или подбирать надо? Изменено в понедельник в 07:12 пользователем BozSu75 Цитата Ссылка на комментарий
shahvkit 3 536 Опубликовано в понедельник в 07:32 Поделиться Опубликовано в понедельник в 07:32 (изменено) 24 минуты назад, BozSu75 сказал: есть разница в креплении на шурупах или через фиксатор-скобу? Конечно есть. На шурупах значительно надёжнее и прочнее. Фиксатор может элементарно соскочить или сдвинуться, а шуруп нет. В солидных кулерах идут в комплекте специальные площадки для жёсткого винтового крепления. 24 минуты назад, BozSu75 сказал: на всех материнках предусмотрены под это отверстия, или подбирать надо? Все современные материнские платы должны иметь унифицированные места крепления дополнительных комплектующих. В случае с кулерами для процессоров, в их тех. характеристиках указаны сокеты на которые их можно поставить. Вот на них и ориентируйся. p.s. Что такое сокет - https://servergate.ru/articles/soket-pod-protsessor-chto-eto-takoe/ Изменено в понедельник в 07:34 пользователем shahvkit 1 1 Цитата Ссылка на комментарий
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