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"Железный" вопрос


n6260

Рекомендуемые сообщения

7 минут назад, Владимир2018 сказал:

Мне так кажется, что у вас что-то не в порядке с системой... Ни разу, ни на одном конфиге не было сообщений о вылете по недостатку памяти. Попробуйте пооптимизировать операционку и прочие проги, что в автозагрузке висят.

Ну да согласен, ни одна игра не вылетает по нехватке памяти и не сжирает всю оперативку у видюхи (8Гб), а тут на тебе, оказывается что-то не в порядке с системой  :biggrin:  я так понимаю для этого творения нужна система из разряда 64 Гб ОЗУ + 32 Гб подкачка +  16 Гб Видяха  и вот тогда возможно получится поиграть нормально :lol3:

Добавлено  Купер,

Ознакомьтесь, пожалуйста, с рекомендациями по цитированию: здесь и здесь.

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@MaximMS Чтобы не вводить друг друга в заблуждение, отвечу попроще. У модификации в части движка действительно есть не оптимизированные моменты и иногда случаются вылеты, потому что могут переполняться внутренние буферы, возможно местами случаются утечки по памяти. С фризами тоже нужно решать оптимизацией шейдеров и прочими просчётами, что делают игру такой красивой. Но опять же это всё не делает игру непроходимой или некомфортной, потому что вылетает через каждые 5 минут, это совсем не так. Я считаю, что моддеры очень хорошо постарались сделать модификацию стабильной. Если брать чистые настройки, то в общей сумме качество картинки мало отличается между минимумом и максимумом, что конечно говорит о том, что подубит баланс настроек. Только это уже неактуальная тема, ведь мод делается для более-менее хорошего железа, которое вполне способно тянуть такую графику. Не нужно выкручивать ползунки дальности и детализации + освещение далеко вправо, а также травы и т.д, потому что мы всё равно не увидим что там за 500 метров впереди, мы будем сосредоточены на том, что возле нас происходит. Возможно разработчики избрали такой путь, что у игры останется один графический пресет, где уже не нужно будет резать качество текстур, не нужно будет играться с анизотропной фильтрацией, с качеством теней. Будет просто красиво и с возможностью добавления доп эффектов. Поэтому я бы не стал ругать мод за то, что он вылетает - я для себя подобрал такие настройки, качество графики которых меня устраивает и подобрал для себя нужный баланс, когда игра идёт 60+ fps в подавляющем большинстве случаев. Почему вылетает у вас там, это нужно разбираться сначала у себя

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39 минут назад, MaximMS сказал:

64 Гб ОЗУ + 32 Гб подкачка +  16 Гб Видяха

Эх... У меня 10Гб ОЗУ, не помню, сколько подкачка и видяшка 4Гб...и полёт нормальный, на всё время вылет был всего один, когда опосля боя на Арене полез в ящик за своими пожитками, а там болтик лежит, ну я и потрогал его, как итог - вылет. А по памяти вообще нету.

скоро папа вернётся...©излом

Шёл Круглов по Дикой Территории, видит - в тоннеле Жарка горит. Сел в неё и сгорел...

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cross9

какие ползунки дальности?   _preset Minimum, разрешение FHD 1920x1080 :biggrin:

 

FATAL ERROR

[error]Expression    : Error Code: [-2147024882], Error Name: [E_OUTOFMEMORY], Error Text: [Ran out of memory]
[error]Function      : CRender::texture_load
[error]File          : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line          : 170
[error]Description   : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0)
[error]Arguments     : b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\veh\veh_diesel2c_bump#.dds


[2023-11-19 19:00:17.660] ***************************[ScriptCrashHandler]**********************************

 

это у видюхи 8 Гб памяти кончились как я понимаю,  вполне возможно проблема с драйвером, хоть и последний стоит

Изменено пользователем Опричник
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@MaximMS так и у меня память на видюхе тоже 8Gb. Не знаю что тут предположить, я обращаю внимание на вылеты и, как я ранее писал, они случаются при переходах между уровнями, но редко. А что за карта то стоит?

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RX580, яранские песо на ней зарабатываются на высоко-ультра настройках, по найт-сити путешествовать на выше высоких без всяких подкачек и вылетов :good2:

Изменено пользователем MaximMS
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36 минут назад, cross9 сказал:

@MaximMS а используются ли настройки Ambient Oclusion? Если да, то какие. Можно продемонстрировать скринами что по графике выставлено?

Все по дефолту

удалял папку _appdata_, запускал игру выбирал пресет "минималки" выходил из игры, копировал сохранения (да, мне удалось немного поиграть) заходил в игру пытался загрузиться... 

ss_maximms_2023-11-19_19-35-11-mainmenu. ss_maximms_2023-11-19_19-35-56-mainmenu.

 

P.S. что заметил - вне зависимости от того какие настройки (минималки-низкие-средние-высокие) выбраны, при загрузке карты в диспетчере задач все 8 Гб оперативки видеокарты всегда забиты под завязку, это явно что-то не то, потому что тот же фар край 6  на высоко-ультра настройках "ест" около 4,5-4,7 Гб, ГТА5 на ультра около 5 Гб, киберпанк на кастомных около 4, а здесь без разницы - чтобы не выставил в настройках всегда 8 Гб под завязку, это программный косяк

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дополнительно
Добавлено  Купер,

Правила форума, п. 2.6 (оверквотинг).
Предупреждение. Устно.
Настоятельно рекомендуется к ознакомлению: здесь и здесь.

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Странно всё это... Собирал комп для племяша, для школы и погамать немного... Проц Ой7 4790, 16 гиг третьей ДДР, сата на гиг и Радеон 580 8 Гиг. С месяц в Солянку гонял, причем, на ультрах (немного, конечно, подрихтовал, в частности, это тени и дальность "видимости"). Ни одного вылета. Ни по памяти, ни по стеку и бла-бла. Племяш, кстати, и сейчас в Соль гмамает, что-то жалоб не слышал...

1.Ryzen 7 7800X3D, 32 Gb DDR5 6000 King Bank, Gigabyte B650M Aorus Elite AX, M.2 Samsung 980PRO 512Gb, ADATA LEGEND 960 1024,2 GB, AMD RX 7800XT 16Gb, Win11 Pro x64 

2. Core i5 12600k@5GHz, 48 Gb DDR4 @ 3800, Gigabyte Z690 Gaming X, M.2 Samsung 970 Evo+ 256 Gb, Radeon R5 NVMe 960Gb,AMD RX 6800 16Gb ,  Win11 Pro x64 

3. Core i7 12700H, ERYING G660 ITX, 32 Gb A-Data DDR4 3200, M.2 Samsung 960 256 Gb, Radeon R5 NVMe 960Gb, nVidia RTX 3060 12Gb,  Win11 Pro x64

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@MaximMS это и правда странно. Вообще вылетов по памяти быть не должно даже с включением всех галочек в графике, так как эти эффекты по сути нагружают не столько память, сколько ГПУ. Текстуры в игре тяжеловатые, тут согласен, но и они не могут прям всю память забить. Нужно изучать логи. Предложение такое - чтобы лишнее отсечь, удали папку с логами, играй в солянку до вылета и как только случится, кадий наверное в эту тему. Нас немного переместили, не соляночные вопросы обсуждаем)

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19.11.2023 в 20:38, mole venomous сказал:

@MaximMS , кинь нам лог-файл.

Легко... только прошу прощения не понял как лог спрятать в спойлер выложил как есть...:blush:

скрины до запуска солянки и после лог файл прилагается, видяха даже не успела напрячься как уже все вылетело :biggrin:

1.th.png 2.th.png 3.th.png

Лог файл

Скрытый текст

 


[2023-11-20 20:32:26.015] * Detected CPU:       Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz [GenuineIntel], F6/M58/S9
[2023-11-20 20:32:26.016] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
[2023-11-20 20:32:26.016] * CPU cores: [4], threads: [8]
[2023-11-20 20:32:26.016] * CPU0 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU1 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU2 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU3 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU4 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU5 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU6 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] * CPU7 current freq: 2600 MHz, max freq: 3301 MHz
[2023-11-20 20:32:26.016] Initializing File System...
[2023-11-20 20:32:26.017] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15839774]
[2023-11-20 20:32:26.060] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2024736105]
[2023-11-20 20:32:26.100] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992532593]
[2023-11-20 20:32:26.149] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [524530304]
[2023-11-20 20:32:26.171] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [986119701]
[2023-11-20 20:32:26.237] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992952973]
[2023-11-20 20:32:26.887] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [135633219]
[2023-11-20 20:32:26.981] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992895781]
[2023-11-20 20:32:27.060] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1992496895]
[2023-11-20 20:32:27.108] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1993210652]
[2023-11-20 20:32:27.158] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1992770900]
[2023-11-20 20:32:27.235] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1992604931]
[2023-11-20 20:32:27.315] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1999635816]
[2023-11-20 20:32:27.355] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1994827077]
[2023-11-20 20:32:27.401] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1994502011]
[2023-11-20 20:32:27.457] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1940115044]
[2023-11-20 20:32:27.522] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [181020009]
[2023-11-20 20:32:27.555] using fs-ltx: [fsgame.ltx]
[2023-11-20 20:32:27.555] --Found FS dir: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\]
[2023-11-20 20:32:27.555]   items: [7]
[2023-11-20 20:32:27.613] --Found FS dir: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\]
[2023-11-20 20:32:27.614]   items: [26]
[2023-11-20 20:32:27.614] FS: 79568 files cached, 0Kb memory used.
[2023-11-20 20:32:27.614] Init FileSystem 1.597921 sec
[2023-11-20 20:32:27.615] ~ Logging initialized. FIle b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_maximms_2023-11-20_20-32-27.log.
[2023-11-20 20:32:27.615] [OGSR Engine (x64)] build date: [Oct 30 2023 23:18:01]
[2023-11-20 20:32:27.615] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L]
[2023-11-20 20:32:27.615] Working Directory: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64]
[2023-11-20 20:32:27.615] CommandLine: ["B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe" ]
[2023-11-20 20:32:27.616] TTAPI number of threads: [8]
[2023-11-20 20:32:27.617] ~ Apply system_mods.ltx...
[2023-11-20 20:32:27.760] [shader_params_export] section found!!!
[2023-11-20 20:32:27.760] Initializing Engine...
[2023-11-20 20:32:27.761] Starting INPUT device...
[2023-11-20 20:32:27.792] --------------------------------------------------------------------------------
[2023-11-20 20:32:27.792] [24298MB] physical memory installed, [18394MB] available, [24] percent of memory in use
[2023-11-20 20:32:27.792] PageFile total: [1280MB], free~ [17592186042640MB]
[2023-11-20 20:32:27.792] Engine memory usage (Working Set): [86MB], peak: [86MB]
[2023-11-20 20:32:27.792] Engine memory usage (Commit Charge): [103MB], peak: [103MB]
[2023-11-20 20:32:27.792] --------------------------------------------------------------------------------
[2023-11-20 20:32:27.792] * [ D3D ]: textures[0 K]
[2023-11-20 20:32:27.792] * [x-ray]: process heap[0 K], render[0 K]
[2023-11-20 20:32:27.792] * [x-ray]: economy: strings[27011 K], smem[0 K]
[2023-11-20 20:32:27.792] SOUND: OpenAL: enumerate devices...
[2023-11-20 20:32:27.792] SOUND: OpenAL: EnumerationExtension Present
[2023-11-20 20:32:27.923] devices OpenAL Soft
[2023-11-20 20:32:27.947] SOUND: OpenAL: system  default SndDevice name is SB X-Fi Audio [0001]
[2023-11-20 20:32:28.285] SOUND: OpenAL: All available devices:
[2023-11-20 20:32:28.285] 1. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[2023-11-20 20:32:28.285] 2. SB X-Fi Audio [0001], Spec Version 1.1 (default) eax[5] efx[no] xram[no]
[2023-11-20 20:32:28.285] 3. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
[2023-11-20 20:32:28.285] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2023-11-20 20:32:28.285] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2023-11-20 20:32:28.285] Executing config-script "user.ltx"...
[2023-11-20 20:32:28.297] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2023-11-20 20:32:28.297] ~ Invalid syntax in call to 'r__geometry_lod'
[2023-11-20 20:32:28.297] ~ Valid arguments: float value in range [1.00000,3.00000]
[2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2023-11-20 20:32:28.297] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2023-11-20 20:32:28.297] SOUND: Selected device is OpenAL Soft
[2023-11-20 20:32:28.318] [OpenAL] EFX: present
[2023-11-20 20:32:28.318] Loading of [sEnvironment.xr]
[2023-11-20 20:32:28.318] ~ env id=[0] name=[identity]
[2023-11-20 20:32:28.318] ~ env id=[1] name=[default]
[2023-11-20 20:32:28.318] ~ env id=[2] name=[bathroom]
[2023-11-20 20:32:28.318] ~ env id=[3] name=[mountains]
[2023-11-20 20:32:28.318] ~ env id=[4] name=[yard]
[2023-11-20 20:32:28.318] ~ env id=[5] name=[room]
[2023-11-20 20:32:28.318] ~ env id=[6] name=[plant]
[2023-11-20 20:32:28.318] ~ env id=[7] name=[long_corridor]
[2023-11-20 20:32:28.318] ~ env id=[8] name=[open_space]
[2023-11-20 20:32:28.318] ~ env id=[9] name=[house]
[2023-11-20 20:32:28.318] ~ env id=[10] name=[forest]
[2023-11-20 20:32:28.318] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[2023-11-20 20:32:28.320] Starting RENDER device...
[2023-11-20 20:32:28.322] * GPU [vendor:1002]-[device:6FDF]: AMD Radeon RX590 GME
[2023-11-20 20:32:28.370] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
[2023-11-20 20:32:28.375] *     Texture memory: 8170 M
[2023-11-20 20:32:28.388] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2023-11-20 20:32:28.388] * GPU vertex cache: unrecognized, 24
[2023-11-20 20:32:28.391] * DVB created: 4096K
[2023-11-20 20:32:28.391] * DIB created: 512K
[2023-11-20 20:32:28.404] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [1]
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\lightplanes_00'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\lightplanesself'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\model_puh'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\model_refl'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xbrainglass'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xdistortcolorlinv'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xglass'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xglass2'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xlens'
[2023-11-20 20:32:28.404] ! Version conflict in shader 'selflight_static'
[2023-11-20 20:32:28.407] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2023-11-20 20:32:28.541] * HWDST/PCF supported and used
[2023-11-20 20:32:28.541] Export custom shader params...
[2023-11-20 20:32:28.541] Export custom shader param [breath_idx]
[2023-11-20 20:32:28.541] Export custom shader param [breath_size]
[2023-11-20 20:32:28.541] Export custom shader param [device_inertia]
[2023-11-20 20:32:28.541] Export custom shader param [gasmask_inertia]
[2023-11-20 20:32:28.541] Export custom shader param [heat_fade_distance]
[2023-11-20 20:32:28.541] Export custom shader param [heat_vision_blurring]
[2023-11-20 20:32:28.541] Export custom shader param [heat_vision_steps]
[2023-11-20 20:32:28.541] Export custom shader param [pnv_color]
[2023-11-20 20:32:28.541] Export custom shader param [pnv_color_old]
[2023-11-20 20:32:28.541] Export custom shader param [pnv_params_old]
[2023-11-20 20:32:28.541] Export custom shader param [pp_img_cg]
[2023-11-20 20:32:28.541] Export custom shader done!!!
[2023-11-20 20:32:34.882] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx]
[2023-11-20 20:32:34.882] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx]
[2023-11-20 20:32:34.899] [CPSLibrary::LoadAll] count of *particles*.xr files: [3]
[2023-11-20 20:32:34.903] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr]
[2023-11-20 20:32:34.903] cop format used for file [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr]
[2023-11-20 20:32:34.951] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_2.xr]
[2023-11-20 20:32:35.005] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr]
[2023-11-20 20:32:35.005] cop format used for file [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr]
[2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2023-11-20 20:32:35.407] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2023-11-20 20:32:35.426] --LUA version: [LuaJIT 2.1.0-beta3]
[2023-11-20 20:32:35.426] get_current_kx()=0.75
[2023-11-20 20:32:35.428] full_name=b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2023-11-20 20:32:35.685] Starting engine...
[2023-11-20 20:32:35.860] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.106 s.]
[2023-11-20 20:32:35.860] * [CGameMtlLibrary::Load]: mtl pairs loading time (1805): [0.173 s.]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[1]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[22]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[24]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[38]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[58]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[61]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[63]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[64]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[65]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[66]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[67]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[69]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[70]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[71]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[72]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[73]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[74]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[75]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[76]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[77]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[78]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[79]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[83]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[84]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[85]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[86]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[90]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[91]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[92]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[97]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[98]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[1]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[22]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[24]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[38]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[58]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[61]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[63]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[64]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[65]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[66]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[67]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[69]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[70]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[71]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[72]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[73]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[74]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[75]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[76]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[77]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[78]
[2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[79]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[83]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[84]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[85]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[86]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[90]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[91]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[92]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[97]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[98]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[1]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[22]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[24]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[38]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[58]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[61]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[63]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[64]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[65]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[66]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[67]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[69]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[70]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[71]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[72]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[73]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[74]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[75]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[76]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[77]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[78]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[79]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[83]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[84]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[85]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[86]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[90]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[91]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[92]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[97]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[98]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[1]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[22]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[24]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[38]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[58]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[61]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[63]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[64]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[65]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[66]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[67]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[69]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[70]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[71]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[72]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[73]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[74]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[75]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[76]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[77]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[78]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[79]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[83]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[84]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[85]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[86]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[90]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[91]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[92]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[97]
[2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[98]
[2023-11-20 20:32:35.909] ~ Autoload files [42] from [gameplay\info_portions\*.xml]!
[2023-11-20 20:32:35.918] ~ Autoload files [34] from [gameplay\encyclopedia\*.xml]!
[2023-11-20 20:32:35.955] ~ Autoload files [36] from [gameplay\dialogs\*.xml]!
[2023-11-20 20:32:35.971] ~ Autoload files [7] from [gameplay\profiles\*.xml]!
[2023-11-20 20:32:36.083] ~ Autoload files [31] from [gameplay\specific_characters_files\*.xml]!
[2023-11-20 20:32:37.352] ~ Autoload lang files [127] from [text\rus\*.xml]!
[2023-11-20 20:32:38.738] [rescan_physical_path] files count before: [79568]
[2023-11-20 20:32:38.744] [rescan_physical_path] files count after: [79568]
[2023-11-20 20:32:40.677] Starting server...
[2023-11-20 20:32:41.212] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_sviter...
[2023-11-20 20:32:41.920] * phase time: 0 ms
[2023-11-20 20:32:41.920] * phase cmem: 0 K
[2023-11-20 20:32:41.938] Loading objects...
[2023-11-20 20:32:41.991] ! [IGame_ObjectPool::prefetch] unknown section ammo_12.7x108 in prefetch_objects_single
[2023-11-20 20:32:45.419] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow in prefetch_objects_single
[2023-11-20 20:32:45.419] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow_m1 in prefetch_objects_single
[2023-11-20 20:32:49.319] ! Invalid ogg-comment version, file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\ptrs\mono\shell_50_dirt4.ogg]
[2023-11-20 20:32:51.018] ! Missing ogg-comment, file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\tavor\tavor_reload_part.ogg]
[2023-11-20 20:32:52.238] [IGame_ObjectPool::prefetch] objects prefetching time (374): [10.30 s.]
[2023-11-20 20:32:52.239] Loading models...
[2023-11-20 20:32:52.891] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecolog...
[2023-11-20 20:32:54.322] Bone override model [monsters\snork\snork_strong] from [bip01_spine2] to [bip01_spine1]
[2023-11-20 20:32:55.002] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_novice_alt...
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_head] to [head]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_neck] to [neck]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_pelvis] to [hip]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_calf] to [left_leg]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_clavicle] to [left_sholder]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_finger0] to [left_pink]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_foot] to [left_foot]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_forearm] to [left_forearm]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_hand] to [left_hand]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_thigh] to [left_thing]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_upperarm] to [left_arm]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_calf] to [right_leg]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_clavicle] to [right_sholder]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_finger0] to [right_pink]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_foot] to [right_foot]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_forearm] to [right_forearm]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_hand] to [right_hand]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_thigh] to [right_thing]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_upperarm] to [right_arm]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine] to [spine]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine1] to [spine]
[2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine2] to [spine]
[2023-11-20 20:32:55.754] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_seva...
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_head] to [head]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_neck] to [neck]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_pelvis] to [hip]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_calf] to [left_leg]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_clavicle] to [left_sholder]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_finger0] to [left_pink]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_foot] to [left_foot]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_forearm] to [left_forearm]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_hand] to [left_hand]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_thigh] to [left_thing]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_upperarm] to [left_arm]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_calf] to [right_leg]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_clavicle] to [right_sholder]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_finger0] to [right_pink]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_foot] to [right_foot]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_forearm] to [right_forearm]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_hand] to [right_hand]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_thigh] to [right_thing]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_upperarm] to [right_arm]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine] to [spine]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine1] to [spine]
[2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine2] to [spine]
[2023-11-20 20:32:56.572] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_novice...
[2023-11-20 20:32:57.540] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc...
[2023-11-20 20:32:57.886] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise_tigerstripe...
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_head] to [head_boss]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_neck] to [neck_r]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_pelvis] to [hip]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bone25] to [head_little]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bone03] to [jaw_little]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_calf] to [l_leg]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_clavicle] to [sholder_l]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_finger0] to [l_toe_pinky]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_foot] to [l_foot]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_forearm] to [forearm_l]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_hand] to [hand_l]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_thigh] to [l_thing]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_upperarm] to [arm_l]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_calf] to [r_leg]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_clavicle] to [sholder_r]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_finger0] to [r_toe_pinky]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_foot] to [r_foot]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_forearm] to [forearm_r]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_hand] to [hand_r]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_thigh] to [r_thing]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_upperarm] to [arm_r]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine] to [spine]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine1] to [spine_1]
[2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine2] to [spine_1]
[2023-11-20 20:32:59.105] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit...
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_head] to [head]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_neck] to [neck]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_pelvis] to [hip]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_calf] to [left_leg]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_clavicle] to [left_sholder]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_finger0] to [left_pink]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_foot] to [left_foot]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_forearm] to [left_forearm]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_hand] to [left_hand]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_thigh] to [left_thing]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_upperarm] to [left_arm]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_calf] to [right_leg]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_clavicle] to [right_sholder]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_finger0] to [right_pink]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_foot] to [right_foot]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_forearm] to [right_forearm]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_hand] to [right_hand]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_thigh] to [right_thing]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_upperarm] to [right_arm]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine] to [spine]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine1] to [spine]
[2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine2] to [spine]
[2023-11-20 20:32:59.211] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_exo...
[2023-11-20 20:32:59.233] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_novice9...
[2023-11-20 20:32:59.254] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_light...
[2023-11-20 20:32:59.290] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_novice_blue...
[2023-11-20 20:32:59.311] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_trench...
[2023-11-20 20:32:59.338] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cloak_brown...
[2023-11-20 20:32:59.361] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs_seva...
[2023-11-20 20:32:59.377] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cloak_leather...
[2023-11-20 20:32:59.395] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs_heavy...
[2023-11-20 20:32:59.406] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs3b...
[2023-11-20 20:32:59.424] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg...
[2023-11-20 20:32:59.444] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy...
[2023-11-20 20:32:59.459] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg_scientific...
[2023-11-20 20:32:59.479] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_duty_novice...
[2023-11-20 20:32:59.540] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m...
[2023-11-20 20:32:59.554] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_white...
[2023-11-20 20:32:59.581] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_yello...
[2023-11-20 20:32:59.600] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo...
[2023-11-20 20:32:59.623] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_dolg...
[2023-11-20 20:32:59.670] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_free...
[2023-11-20 20:32:59.705] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_kill...
[2023-11-20 20:32:59.729] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_mono...
[2023-11-20 20:32:59.737] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_green_trench...
[2023-11-20 20:32:59.753] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_isg_suit...
[2023-11-20 20:32:59.772] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_novice_camo...
[2023-11-20 20:32:59.786] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise...
[2023-11-20 20:32:59.814] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise_wolven...
[2023-11-20 20:32:59.910] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc_fighter...
[2023-11-20 20:32:59.949] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc_seva...
[2023-11-20 20:32:59.974] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military...
[2023-11-20 20:32:59.997] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_exo...
[2023-11-20 20:33:00.086] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_metro...
[2023-11-20 20:33:00.112] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_monolith...
[2023-11-20 20:33:00.155] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific...
[2023-11-20 20:33:00.178] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_novice...
[2023-11-20 20:33:00.216] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_psih...
[2023-11-20 20:33:00.254] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_skat10...
[2023-11-20 20:33:00.280] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_specops...
[2023-11-20 20:33:00.301] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific...
[2023-11-20 20:33:00.324] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_stalker...
[2023-11-20 20:33:00.349] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy...
[2023-11-20 20:33:00.366] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_light...
[2023-11-20 20:33:00.382] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle...
[2023-11-20 20:33:00.422] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_tirex...
[2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_head] to [boma_head]
[2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_neck] to [boma_neck1]
[2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_pelvis] to [boma_pelvis]
[2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine] to [boma_spine1]
[2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine1] to [boma_spine1]
[2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine2] to [boma_spine2]
[2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_head] to [boma_head]
[2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_neck] to [boma_neck1]
[2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_pelvis] to [boma_pelvis]
[2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine] to [boma_spine1]
[2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine1] to [boma_spine1]
[2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine2] to [boma_spine2]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_head] to [head_boss]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_neck] to [neck_r]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_pelvis] to [hip]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bone25] to [head_little]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bone03] to [jaw_little]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_calf] to [l_leg]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_clavicle] to [sholder_l]
[2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_finger0] to [l_toe_pinky]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_foot] to [l_foot]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_forearm] to [forearm_l]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_hand] to [hand_l]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_thigh] to [l_thing]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_upperarm] to [arm_l]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_calf] to [r_leg]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_clavicle] to [sholder_r]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_finger0] to [r_toe_pinky]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_foot] to [r_foot]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_forearm] to [forearm_r]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_hand] to [hand_r]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_thigh] to [r_thing]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_upperarm] to [arm_r]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine] to [spine]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine1] to [spine_1]
[2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine2] to [spine_1]
[2023-11-20 20:33:01.716] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$
[2023-11-20 20:33:02.149] Bone override model [monsters\snork\snork_normal] from [bip01_spine2] to [bip01_spine1]
[2023-11-20 20:33:02.150] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$
[2023-11-20 20:33:02.651] [CModelPool::Prefetch] models prefetching time (397): [10.41 s.]
[2023-11-20 20:33:02.651] * [prefetch] time:    20713 ms
[2023-11-20 20:33:02.651] * [prefetch] memory:  0Kb
[2023-11-20 20:33:02.657] * phase time: 20736 ms
[2023-11-20 20:33:02.657] * phase cmem: 0 K
[2023-11-20 20:33:02.677] --LUA version: [LuaJIT 2.1.0-beta3]
[2023-11-20 20:33:02.677] get_current_kx()=0.75
[2023-11-20 20:33:02.680] full_name=b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx
[2023-11-20 20:33:02.755] $game_configs$ content:
[2023-11-20 20:33:02.755] $game_scripts$ content:
[2023-11-20 20:33:02.755] $game_shaders$ content:
[2023-11-20 20:33:02.756] * phase time: 98 ms
[2023-11-20 20:33:02.756] * phase cmem: 0 K
[2023-11-20 20:33:02.765] * Loading spawn registry...
[2023-11-20 20:33:04.072] Start load of custom waypoints...
[2023-11-20 20:33:04.097] Loaded 260 items from custom_waypoints, 32 from all.spawn was replaced!
[2023-11-20 20:33:04.097] End load of custom waypoints...
[2023-11-20 20:33:04.097] build_story_spawns start...
[2023-11-20 20:33:04.106] build_root_spawns start...
[2023-11-20 20:33:04.107] process_spawns m_temp0 start...
[2023-11-20 20:33:04.107] process_spawns m_temp1 start...
[2023-11-20 20:33:04.107] * 15525 spawn points are successfully loaded
[2023-11-20 20:33:04.107] * Loading objects...
[2023-11-20 20:33:04.764] * 26762 objects are successfully loaded
[2023-11-20 20:33:05.261] * 4235 script vars are successfully loaded
[2023-11-20 20:33:05.262] ~~~ db.ver: 7
[2023-11-20 20:33:07.121] * Game maximms День 1. [Кордон] quicksave_11 is successfully loaded from file 'b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\maximms День 1. [Кордон] quicksave_11.sav' (4.365s)
[2023-11-20 20:33:07.121] * phase time: 4365 ms
[2023-11-20 20:33:07.121] * phase cmem: 0 K
[2023-11-20 20:33:07.175] # New player created!
[2023-11-20 20:33:07.175] * client : connection accepted - <>
[2023-11-20 20:33:07.202] * phase time: 81 ms
[2023-11-20 20:33:07.202] * phase cmem: 0 K
[2023-11-20 20:33:07.228] * phase time: 25 ms
[2023-11-20 20:33:07.228] * phase cmem: 0 K
[2023-11-20 20:33:08.750] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7]
[2023-11-20 20:33:08.750] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7]
[2023-11-20 20:33:08.760] * phase time: 1532 ms
[2023-11-20 20:33:08.760] * phase cmem: 0 K
[2023-11-20 20:33:09.950] * phase time: 1189 ms
[2023-11-20 20:33:09.950] * phase cmem: 0 K
[2023-11-20 20:33:09.950] * [Loading VB] 65532 verts, 2047 Kb
[2023-11-20 20:33:09.991] * [Loading VB] 65530 verts, 2047 Kb
[2023-11-20 20:33:10.006] * [Loading VB] 65531 verts, 2047 Kb
[2023-11-20 20:33:10.022] * [Loading VB] 65532 verts, 2047 Kb
[2023-11-20 20:33:10.038] * [Loading VB] 60327 verts, 1885 Kb
[2023-11-20 20:33:10.053] * [Loading VB] 65531 verts, 2047 Kb
[2023-11-20 20:33:10.069] * [Loading VB] 65534 verts, 2047 Kb
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[2023-11-20 20:33:10.099] * [Loading VB] 65534 verts, 2047 Kb
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[2023-11-20 20:33:10.132] * [Loading VB] 65534 verts, 2047 Kb
[2023-11-20 20:33:10.147] * [Loading VB] 46354 verts, 1448 Kb
[2023-11-20 20:33:10.157] * [Loading VB] 65533 verts, 2047 Kb
[2023-11-20 20:33:10.173] * [Loading VB] 65535 verts, 2047 Kb
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[2023-11-20 20:33:10.261] * [Loading VB] 50229 verts, 1569 Kb
[2023-11-20 20:33:10.273] * [Loading IB] 1048575 indices, 2047 Kb
[2023-11-20 20:33:10.290] * [Loading IB] 1048575 indices, 2047 Kb
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[2023-11-20 20:33:10.398] * [Loading IB] 1048575 indices, 2047 Kb
[2023-11-20 20:33:10.413] * [Loading IB] 670515 indices, 1309 Kb
[2023-11-20 20:33:10.422] * [Loading IB] 960834 indices, 1876 Kb
[2023-11-20 20:33:10.438] * [Loading VB] 65533 verts, 767 Kb
[2023-11-20 20:33:10.446] * [Loading VB] 65533 verts, 767 Kb
[2023-11-20 20:33:10.452] * [Loading VB] 65535 verts, 767 Kb
[2023-11-20 20:33:10.458] * [Loading VB] 65535 verts, 767 Kb
[2023-11-20 20:33:10.464] * [Loading VB] 65535 verts, 767 Kb
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[2023-11-20 20:33:10.479] * [Loading VB] 16089 verts, 188 Kb
[2023-11-20 20:33:10.479] * [Loading VB] 50229 verts, 588 Kb
[2023-11-20 20:33:10.482] * [Loading IB] 1048575 indices, 2047 Kb
[2023-11-20 20:33:10.536] * [Loading IB] 1048575 indices, 2047 Kb
[2023-11-20 20:33:10.546] * [Loading IB] 1048572 indices, 2047 Kb
[2023-11-20 20:33:10.561] * [Loading IB] 784818 indices, 1532 Kb
[2023-11-20 20:33:10.573] * [Loading IB] 1048518 indices, 2047 Kb
[2023-11-20 20:33:10.588] * [Loading IB] 411225 indices, 803 Kb
[2023-11-20 20:33:10.595] * phase time: 645 ms
[2023-11-20 20:33:10.595] * phase cmem: 0 K
[2023-11-20 20:33:10.666] Loaded [18381] models from level.
[2023-11-20 20:33:10.666] * phase time: 71 ms
[2023-11-20 20:33:10.666] * phase cmem: 0 K
[2023-11-20 20:33:10.846] * [DETAILS] VertexConsts(256), Batch(61)
[2023-11-20 20:33:10.846] * [DETAILS] 37149 v(20), 19764 p
[2023-11-20 20:33:10.846] * [DETAILS] Batch(61), VB(725K), IB(115K)
[2023-11-20 20:33:10.847] * phase time: 180 ms
[2023-11-20 20:33:10.847] * phase cmem: 0 K
[2023-11-20 20:33:10.849]  WARNING: Occlusion map 'b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l01_escape\level.hom' not found.
[2023-11-20 20:33:11.306] * phase time: 458 ms
[2023-11-20 20:33:11.306] * phase cmem: 0 K
[2023-11-20 20:33:11.307] * phase time: 1 ms
[2023-11-20 20:33:11.307] * phase cmem: 0 K
[2023-11-20 20:33:11.320] - Game configuring : Started 
[2023-11-20 20:33:11.324] ~ set_geometry_env id=0 name[room]=environment id[5]
[2023-11-20 20:33:11.324] ~ set_geometry_env id=1 name[open_space]=environment id[8]
[2023-11-20 20:33:11.324] ~ set_geometry_env id=2 name[bathroom]=environment id[2]
[2023-11-20 20:33:11.324] ~ set_geometry_env id=3 name[plant]=environment id[6]
[2023-11-20 20:33:11.324] ~ set_geometry_env id=4 name[long_corridor]=environment id[7]
[2023-11-20 20:33:11.324] ~ set_geometry_env id=5 name[default]=environment id[1]
[2023-11-20 20:33:11.324] ~ set_geometry_env id=6 name[mountains]=environment id[3]
[2023-11-20 20:33:11.325] - Game configuring : Finished 
[2023-11-20 20:33:11.479] * phase time: 171 ms
[2023-11-20 20:33:11.479] * phase cmem: 0 K
[2023-11-20 20:33:11.480] PrefetchTextures...
[2023-11-20 20:33:11.480] PrefetchTextures completed!
[2023-11-20 20:33:11.480] CResourceManager::DeferredUpload [MT] -> START, size = [6069]
[2023-11-20 20:33:14.825] ! Fallback to default bump map: act\act_arm_loner_metro_bump
[2023-11-20 20:33:14.825] ! Fallback to default bump map: act\act_arm_loner_metro_bump#
[2023-11-20 20:33:15.062] ! Fallback to default bump map: act\act_arm_loner_novice_gloves_bump#
[2023-11-20 20:33:15.546] ! Fallback to default bump map: act\act_arm_military novice_bump
[2023-11-20 20:33:15.547] ! Fallback to default bump map: act\act_arm_military novice_bump#
[2023-11-20 20:33:16.242] ! Fallback to default bump map: act\act_arm_ssp-99m_bump
[2023-11-20 20:33:18.724] ! Fallback to default bump map: act\act_monolit_corp_bump#
[2023-11-20 20:33:18.728] ! Can't find texture 'act\act_morthbag_army'
[2023-11-20 20:33:18.728] ! Can't find texture 'act\act_morthbag_bandit'
[2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_csky'
[2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_dolg'
[2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_ecolog'
[2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_freedom'
[2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_greh'
[2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_isg'
[2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_killer'
[2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_monolith'
[2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_renegade'
[2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_stalker'
[2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_zombied'
[2023-11-20 20:33:20.214] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump
[2023-11-20 20:33:20.214] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump#
[2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_bump
[2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_bump#
[2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_glass_bump
[2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_glass_bump#
[2023-11-20 20:33:20.325] ! Fallback to default bump map: act\cod_bo2_nano_gloves_bump#
[2023-11-20 20:33:20.680] ! Fallback to default bump map: act\greshnik13rs\monster\metro\act13_arahnid_bump#
[2023-11-20 20:33:21.019] ! Fallback to default bump map: aks74u\aks74u_bump
[2023-11-20 20:33:21.019] ! Fallback to default bump map: aks74u\aks74u_bump#
[2023-11-20 20:33:21.643] ! Fallback to default bump map: build_escape0_bump
[2023-11-20 20:33:21.643] ! Fallback to default bump map: build_escape0_bump#
[2023-11-20 20:33:28.065] ! Fallback to default bump map: crete\difmap_bump
[2023-11-20 20:33:28.065] ! Fallback to default bump map: crete\difmap_bump#
[2023-11-20 20:33:42.429] ! Can't find texture 'new_pfx\lightning1_dxt1'
[2023-11-20 20:33:42.522] ! Can't find texture 'part\part_fitil.1024'
[2023-11-20 20:33:42.522] ! Can't find texture 'pfx\pfx_ambimet'
[2023-11-20 20:33:42.825] ! Can't find texture 'pfx\pfx_dist0'
[2023-11-20 20:33:42.964] ! Can't find texture 'pfx\pfx_envmap1'
[2023-11-20 20:33:43.312] ! Can't find texture 'pfx\pfx_glow_04'
[2023-11-20 20:33:43.313] ! Can't find texture 'pfx\pfx_glow_fire1'
[2023-11-20 20:33:43.321] ! Can't find texture 'pfx\pfx_grost'
[2023-11-20 20:33:43.330] ! Can't find texture 'pfx\pfx_laser'
[2023-11-20 20:33:43.487] ! Can't find texture 'pfx\pfx_list'
[2023-11-20 20:33:43.494] ! Can't find texture 'pfx\pfx_reflectiveglass'
[2023-11-20 20:33:43.810] ! Can't find texture 'pfx\pfx_yawm_flake_grid'
[2023-11-20 20:33:43.810] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light'
[2023-11-20 20:33:43.811] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light_02'
[2023-11-20 20:33:44.462] ! Fallback to default bump map: prop\prop_book_list_bump#
[2023-11-20 20:33:46.429] ! Fallback to default bump map: prop\prop_mask_setka_bump#
[2023-11-20 20:33:46.974] ! Fallback to default bump map: prop\prop_mus_kont_02a_bump
[2023-11-20 20:33:46.974] ! Fallback to default bump map: prop\prop_mus_kont_02a_bump#
[2023-11-20 20:33:51.207] ! Can't find texture 'shaders\gasmasks\mask_breath_noise'
[2023-11-20 20:33:53.006] ! Can't find texture 'shoker_mod\pfx\pfx_strelo4ka'
[2023-11-20 20:33:53.006] ! Fallback to default bump map: sig_sg550\front_bump
[2023-11-20 20:33:53.006] ! Fallback to default bump map: sig_sg550\front_bump#
[2023-11-20 20:33:53.042] ! Fallback to default bump map: sign\sign_radiation_bump#
[2023-11-20 20:33:53.173] ! Fallback to default bump map: sign\sign_set2_iov_bump#
[2023-11-20 20:33:53.254] ! Fallback to default bump map: sign\sign_set_iov_bump#
[2023-11-20 20:34:02.494] ! Can't find texture 'sky\cgim_clear3\18-00_2#small'
[2023-11-20 20:34:35.090] ! Can't find texture 'sky_oblaka'
[2023-11-20 20:34:39.389] 
FATAL ERROR

[error]Expression    : Error Code: [-2147024882], Error Name: [E_OUTOFMEMORY], Error Text: [Ran out of memory]
[error]Function      : CRender::texture_load
[error]File          : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line          : 170
[error]Description   : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0)
[error]Arguments     : b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\ston\ston_rocks1.dds


[2023-11-20 20:34:39.389] ***************************[ScriptCrashHandler]**********************************
[2023-11-20 20:34:39.389] stack traceback:
[2023-11-20 20:34:39.389] *********************************************************************************
[2023-11-20 20:34:39.389] ********************************************************************************
[2023-11-20 20:34:39.389] !![LogStackTrace] Thread: [TTAPI thread 8]
[2023-11-20 20:34:39.422] !!stack trace:
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AFF761]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AE89B6]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AE8E4A]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D48C33]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D489DA]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D4A10A]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AA91BD]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AEAB5A]
! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AEA20F]
! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFBD53C1BB2], Fun: [configthreadlocale()] + [146 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFBD6447344], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFBD7CA26B1], Fun: [RtlUserThreadStart()] + [33 byte(s)]

 


 

 

Изменено пользователем Купер
Добавлено  Купер,

Длинные тексты пожалуйста под спойлер. Выделить текст и нажать на панели инструментов кнопку с глазом (в заголовок спойлера ничего писать не нужно).

 

Ссылка на комментарий

@MaximMS , в доступности 18 Гб ОЗУ. А вот попыток расширить файл подкачки, так вижу, и не было? 

Мне есть от чего делать выводы - моих 16 Гб ОЗУ и 2 Гб ВК хватает, что бы не особо страдать от таких вылетов...

Здесь могла быть ваша реклама.

Ссылка на комментарий

@MaximMS если говорить чисто о игре - сторонние правки какие есть? Есть предложение полностью перекачать игру с торрент, поместить туда одно из последних сохранений и попробовать так поиграть, наблюдая за вылетами

Изменено пользователем cross9
Ссылка на комментарий

Еще раз о видеокартах. На сколько актуальна карта Palit GeForce RTX 3080 Ti GamingPro 12Gb?

 

IMG-20241210-105307.jpg

 

Цена ниже чем у GTX-4070 и поэтому интересует цель приобретения. Пока ориентируюсь на комфортную игру в С2.

4070 дороже примерно на 50$. Стоит ли переплачивать?

Скрытый текст

Объем видеопамяти

12.0 Гб

Тип видеопамяти

GDDR6X

Разрядность шины видеопамяти

384.0 бит

Поддержка режима SLI/CrossFire

Нет

Дополнительно

Длина видеокарты

294.0 мм

LHR (Lite Hash Rate)

Нет

Разъемы

DisplayPort x3, HDMI

Рекомендуемая мощность блока питания

750.0 Вт

Разъемы питания

8-pin x2

Количество занимаемых слотов

3

Размер

294x60 мм

Количество вентиляторов

3

Тип охлаждения

активное

Разрядность шины круче что ли, короче не силен в вопросе.

Изменено пользователем BozSu75

BozSu75.gif

Ссылка на комментарий
 

Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4 Тб + 4HDD (17 Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab

\\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон///

Ссылка на комментарий

@BozSu75 в нете пишут, что по чистым тестам 3080 Ti немного быстрее. Но она старее, не имеет аппаратного DLLS 3, кушает больше энергии. И (в теории) больше шансов нарваться на б/у.

Ссылка на комментарий

В этом вся суть - DLSS3.0 , в остальном она чуть получше 4070, так что смотри сам, но учитывая что в 2025 обещают 5000 серию , то 3080 будет уже устаревшей на 2 серии.

 

Когда поднимается вода - рыбы едят муравьев , когда вода уходит - муравьи едят рыб. Пусть никто не 

полагается на свое сегодняшнее превосходство!

                                                                                                                                              Аврелий Августин

Ссылка на комментарий

По куллерам для проц. В плане теплоотдачи, есть разница в креплении на шурупах или через фиксатор-скобу?

И по креплениям на шурупах: на всех материнках предусмотрены под это отверстия, или подбирать надо?

Изменено пользователем BozSu75

BozSu75.gif

Ссылка на комментарий
24 минуты назад, BozSu75 сказал:

есть разница в креплении на шурупах или через фиксатор-скобу?

Конечно есть. На шурупах значительно надёжнее и прочнее.

Фиксатор может элементарно соскочить или сдвинуться, а шуруп нет.

В солидных кулерах идут в комплекте специальные площадки для жёсткого винтового крепления.

24 минуты назад, BozSu75 сказал:

на всех материнках предусмотрены под это отверстия, или подбирать надо?

Все современные материнские платы должны иметь унифицированные места крепления дополнительных комплектующих.

В случае с кулерами для процессоров, в их тех. характеристиках указаны сокеты на которые их можно поставить.

Вот на них и ориентируйся.

 

p.s.

Что такое сокет - https://servergate.ru/articles/soket-pod-protsessor-chto-eto-takoe/

Изменено пользователем shahvkit
Ссылка на комментарий
Гость
К сожалению, ваш пост содержит слова, запрещенные в нашем сообществе. Пожалуйста, измените ваш текст так, чтобы в нем не оставалось слов, указанных ниже. Помните, что публикация вами даже видоизмененного запрещенного слова может нарушать законодательство РФ и Правила форума.
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