TamGupy 0 Опубликовано 9 Мая 2011 Привет народ) возникла проблема... не могу начать новую игру((( выкидывает на моменте загрузки "Приготовьтесь к игре..." последовательность установки мода: Сталкер ТЧ v1.0004 -> Народная солянка + DMX-mod v1.3.2 -> патч DMX-mod v1.3.3 больше ничего не ставил, все делал по инструкции... После пары тройки таких попыток при различных настойках графики, увеличения файла подкачки и прочего, появился сейв(не рабочий естественно) и файл user.ltx (правка его по инструкции так же ничего не дала), которого не было после первого вылета О_о * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2999.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 46281 files cached, 7822Kb memory used. Init FileSystem 4.117177 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2010632 K], reserved[24336 K], committed[62120 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16671 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8794 K], smem[0 K] Executing config-script "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:5EB]: NVIDIA GeForce GTX 295 * GPU driver: 6.14.12.6089 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1193 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=339 load time=2154 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1265 ms] "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 167140 K Загрузка началась... Loading objects... Loading models... ! auto-generated bump map: act\act_green_stalker_bump1 ! auto-generated bump map: act\act_green_stalker_bump1# ! auto-generated bump map: act\act_green_stalker_bump2 ! auto-generated bump map: act\act_green_stalker_bump2# ! auto-generated bump map: act\act_green_stalker_bump3 ! auto-generated bump map: act\act_green_stalker_bump3# * [prefetch] time: 24800 ms * [prefetch] memory: 88229Kb * phase time: 24850 ms * phase cmem: 252501 K Солянка: Старт... * phase time: 138 ms * phase cmem: 252766 K Солянка: Загрузка симуляции жизни... * phase time: 10 ms * phase cmem: 252766 K Создание новой игры... * Creating new game... * Loading spawn registry... * 15270 spawn points are successfully loaded * Saving spawns... * Saving objects... * 29747 objects are successfully saved * Game all.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 10447 ms * phase cmem: 316914 K Солянка: Соединяемся... MaxPlayers = 32 * phase time: 273 ms * phase cmem: 316850 K Солянка: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 72 ms * phase cmem: 316874 K Открытие потока... * phase time: 11 ms * phase cmem: 316874 K Загрузка формы объектов... * phase time: 3406 ms * phase cmem: 389541 K Загрузка шейдеров... * phase time: 604 ms * phase cmem: 390354 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 705 ms * phase cmem: 390713 K Загрузка базы пространств... * phase time: 1564 ms * phase cmem: 395183 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 341 ms * phase cmem: 395183 K Загрузка секторов и порталов... * Loading HOM: k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 59 ms * phase cmem: 395356 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 120 ms * phase cmem: 395396 K Солянка: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 423 ms * phase cmem: 402923 K Загрузка текстур... * t-report - base: 1707, 953514 K * t-report - lmap: 7, 7168 K * phase time: 26962 ms * phase cmem: 402928 K Приготовьтесь к игре... * phase time: 61 ms * phase cmem: 402928 K * [win32]: free[149576 K], reserved[196816 K], committed[1750696 K] * [ D3D ]: textures[960683 K] * [x-ray]: crt heap[402928 K], process heap[1193294 K], game lua[34712 K], engine lua[195 K], render[0 K] * [x-ray]: economy: strings[12800 K], smem[26238 K] FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp [error]Line : 87 [error]Description : XML node not found [error]Arguments : global_wnd stack trace: Приготовьтесь к игре... * phase time: 61 ms * phase cmem: 402928 K * [win32]: free[149576 K], reserved[196816 K], committed[1750696 K] * [ D3D ]: textures[960683 K] * [x-ray]: crt heap[402928 K], process heap[1193294 K], game lua[34712 K], engine lua[195 K], render[0 K] * [x-ray]: economy: strings[12800 K], smem[26238 K] FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp [error]Line : 87 [error]Description : XML node not found [error]Arguments : global_wnd вот машинка: ХР SP2, 3.00Ггц 3.00GB RAM, NVIDIA GeForce GTX 295 почитал про такую ошибку на главной странице мода, написано что не лечится и надо загружать предыдущий рабочи сейв, а как это сделать если его нету? вот думаю мб. поможет чистый сейв сразу после начала игры? скиньте на всякий случай плиз))) в любом случае подскажите решение))) мод прикольный, и поиграть хочется Поделиться этим сообщением Ссылка на сообщение