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Привет народ) возникла проблема... не могу начать новую игру((( выкидывает на моменте загрузки "Приготовьтесь к игре..."

 

последовательность установки мода:

Сталкер ТЧ v1.0004 -> Народная солянка + DMX-mod v1.3.2 -> патч DMX-mod v1.3.3

больше ничего не ставил, все делал по инструкции...

 

После пары тройки таких попыток при различных настойках графики, увеличения файла подкачки и прочего, появился сейв(не рабочий естественно) и файл user.ltx (правка его по инструкции так же ничего не дала), которого не было после первого вылета О_о

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2999.00 mhz, 32-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 46281 files cached, 7822Kb memory used.

Init FileSystem 4.117177 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[2010632 K], reserved[24336 K], committed[62120 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[16671 K], process heap[1131 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[8794 K], smem[0 K]

Executing config-script "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...

[k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:5EB]: NVIDIA GeForce GTX 295

* GPU driver: 6.14.12.6089

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1193 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=339

load time=2154 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias 0.

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [1265 ms]

"k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 167140 K

Загрузка началась...

Loading objects...

Loading models...

! auto-generated bump map: act\act_green_stalker_bump1

! auto-generated bump map: act\act_green_stalker_bump1#

! auto-generated bump map: act\act_green_stalker_bump2

! auto-generated bump map: act\act_green_stalker_bump2#

! auto-generated bump map: act\act_green_stalker_bump3

! auto-generated bump map: act\act_green_stalker_bump3#

* [prefetch] time: 24800 ms

* [prefetch] memory: 88229Kb

* phase time: 24850 ms

* phase cmem: 252501 K

Солянка: Старт...

* phase time: 138 ms

* phase cmem: 252766 K

Солянка: Загрузка симуляции жизни...

* phase time: 10 ms

* phase cmem: 252766 K

Создание новой игры...

* Creating new game...

* Loading spawn registry...

* 15270 spawn points are successfully loaded

* Saving spawns...

* Saving objects...

* 29747 objects are successfully saved

* Game all.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\all.sav'

* New game is successfully created!

* phase time: 10447 ms

* phase cmem: 316914 K

Солянка: Соединяемся...

MaxPlayers = 32

* phase time: 273 ms

* phase cmem: 316850 K

Солянка: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 72 ms

* phase cmem: 316874 K

Открытие потока...

* phase time: 11 ms

* phase cmem: 316874 K

Загрузка формы объектов...

* phase time: 3406 ms

* phase cmem: 389541 K

Загрузка шейдеров...

* phase time: 604 ms

* phase cmem: 390354 K

Загрузка геометрии...

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65466 verts, 2045 Kb

* [Loading VB] 17208 verts, 537 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 46595 verts, 1456 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 53181 verts, 1661 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 228285 indices, 445 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 14030 verts, 164 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 718302 indices, 1402 Kb

* phase time: 705 ms

* phase cmem: 390713 K

Загрузка базы пространств...

* phase time: 1564 ms

* phase cmem: 395183 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 8418 v(20), 4514 p

* [DETAILS] Batch(61), VB(164K), IB(26K)

* phase time: 341 ms

* phase cmem: 395183 K

Загрузка секторов и порталов...

* Loading HOM: k:\program files\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom

* phase time: 59 ms

* phase cmem: 395356 K

Загрузка ИИ объектов...

- Loading music tracks from 'l01_escape_musics'...

* phase time: 120 ms

* phase cmem: 395396 K

Солянка: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 423 ms

* phase cmem: 402923 K

Загрузка текстур...

* t-report - base: 1707, 953514 K

* t-report - lmap: 7, 7168 K

* phase time: 26962 ms

* phase cmem: 402928 K

Приготовьтесь к игре...

* phase time: 61 ms

* phase cmem: 402928 K

* [win32]: free[149576 K], reserved[196816 K], committed[1750696 K]

* [ D3D ]: textures[960683 K]

* [x-ray]: crt heap[402928 K], process heap[1193294 K], game lua[34712 K], engine lua[195 K], render[0 K]

* [x-ray]: economy: strings[12800 K], smem[26238 K]

 

FATAL ERROR

 

[error]Expression : xml_doc.NavigateToNode(path,index)

[error]Function : CUIXmlInit::InitWindow

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp

[error]Line : 87

[error]Description : XML node not found

[error]Arguments : global_wnd

 

 

stack trace:

 

 

Приготовьтесь к игре...

* phase time: 61 ms

* phase cmem: 402928 K

* [win32]: free[149576 K], reserved[196816 K], committed[1750696 K]

* [ D3D ]: textures[960683 K]

* [x-ray]: crt heap[402928 K], process heap[1193294 K], game lua[34712 K], engine lua[195 K], render[0 K]

* [x-ray]: economy: strings[12800 K], smem[26238 K]

 

FATAL ERROR

 

[error]Expression : xml_doc.NavigateToNode(path,index)

[error]Function : CUIXmlInit::InitWindow

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp

[error]Line : 87

[error]Description : XML node not found

[error]Arguments : global_wnd

 

 

вот машинка: ХР SP2, 3.00Ггц 3.00GB RAM, NVIDIA GeForce GTX 295

 

почитал про такую ошибку на главной странице мода, написано что не лечится и надо загружать предыдущий рабочи сейв, а как это сделать если его нету?

вот думаю мб. поможет чистый сейв сразу после начала игры? скиньте на всякий случай плиз)))

в любом случае подскажите решение))) мод прикольный, и поиграть хочется

 

 

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