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n6260

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Здрасте у меня токая проблема.

1 Мой комп WINDOWS 7-64 бит.Видео 3870.Проц AMD athlon 2 x2 250 (2.99GHz). 4 гига оперативки DDR 3 1333.

2 После того как взял задание у Бармена забрать 2 ключ у Борова.На локации темноя долина,после сохронений обикновеним или бистрим и попиткой их загрузки идет вилит.

3 Переустанавливал игру ТРИ раза,начинал с начало ДВА раза.

4 stalker ver 1.0004 amk 1.4.1+народноя солянка от 14.06.09 полуфинал от 13.12+патч от 22.01+патч от 26.01

* Detected CPU: AuthenticAMD , F15/M6/S2, 2993.00 mhz, 66-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 38462 files cached, 6732Kb memory used.

Init FileSystem 2.887239 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[4039720 K], reserved[49640 K], committed[104880 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[14600 K], process heap[685 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[7637 K], smem[0 K]

Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[144], prop=[

[d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:9501]: ATI Radeon HD 3800 Series

* GPU driver: 8.14.10.716

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2289 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=559

load time=442 ms

* HWDST/PCF supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias 0.

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

*** RESET [298 ms]

"d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 101574 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 19641 ms

* [prefetch] memory: 84827Kb

* phase time: 19688 ms

* phase cmem: 183868 K

Сервер: Старт...

* phase time: 79 ms

* phase cmem: 184046 K

Сервер: Загрузка симуляции жизни...

* phase time: 8 ms

* phase cmem: 184046 K

Загрузка игры "АНДРЕЙ_quicksave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 28753 objects are successfully loaded

* Game АНДРЕЙ_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav' (8.190s)

* phase time: 8189 ms

* phase cmem: 279804 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 130 ms

* phase cmem: 279804 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 22 ms

* phase cmem: 279828 K

Открытие потока...

* phase time: 21 ms

* phase cmem: 279828 K

Загрузка формы объектов...

* phase time: 2837 ms

* phase cmem: 329268 K

Загрузка шейдеров...

* phase time: 503 ms

* phase cmem: 330144 K

Загрузка геометрии...

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65525 verts, 2047 Kb

* [Loading VB] 61226 verts, 1913 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 2002 verts, 62 Kb

* [Loading VB] 30140 verts, 941 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 915879 indices, 1788 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 64530 verts, 756 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 485238 indices, 947 Kb

* phase time: 1206 ms

* phase cmem: 330388 K

Загрузка базы пространств...

* phase time: 524 ms

* phase cmem: 333982 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 81 ms

* phase cmem: 334008 K

Загрузка секторов и порталов...

* Loading HOM: d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom

* phase time: 19 ms

* phase cmem: 334194 K

Загрузка ИИ объектов...

- Loading music tracks from 'l04_darkvalley_musics'...

* phase time: 54 ms

* phase cmem: 334221 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 407 ms

* phase cmem: 344371 K

Загрузка текстур...

* t-report - base: 1544, 714811 K

* t-report - lmap: 10, 10241 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 8466 ms

* phase cmem: 344373 K

Клиент: Синхронизация...

* phase time: 83 ms

* phase cmem: 344373 K

* [win32]: free[2612028 K], reserved[93872 K], committed[1488340 K]

* [ D3D ]: textures[725052 K]

* [x-ray]: crt heap[344371 K], process heap[8512 K], game lua[44593 K], engine lua[186 K], render[0 K]

* [x-ray]: economy: strings[11722 K], smem[28220 K]

* Log file has been saved successfully!

* MEMORY USAGE: 331436 K

* Saving spawns...

* Saving objects...

* 28754 objects are successfully saved

* Game АНДРЕЙ_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav'

* phase time: 147 ms

* phase cmem: 308490 K

Сервер: Загрузка симуляции жизни...

* phase time: 13 ms

* phase cmem: 308490 K

Загрузка игры "АНДРЕЙ_quicksave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 28754 objects are successfully loaded

* Game АНДРЕЙ_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav' (7.505s)

* phase time: 7504 ms

* phase cmem: 363313 K

Сервер: Соединяемся...

* phase time: 13 ms

* phase cmem: 363313 K

Клиент: Синхронизация...

* phase time: 14 ms

* phase cmem: 363313 K

* [win32]: free[2252376 K], reserved[103020 K], committed[1838844 K]

* [ D3D ]: textures[779098 K]

* [x-ray]: crt heap[363311 K], process heap[7484 K], game lua[44174 K], engine lua[201 K], render[3026 K]

* [x-ray]: economy: strings[13095 K], smem[28321 K]

* Log file has been saved successfully!

* MEMORY USAGE: 340154 K

* Saving spawns...

* Saving objects...

* 28758 objects are successfully saved

* Game АНДРЕЙ_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav'

~ ERROR: can't detach independant object. entity[wpn_ak7426956:26956], parent[wpn_ak7426956:26956], section[wpn_ak74]

* phase time: 145 ms

* phase cmem: 310731 K

Сервер: Загрузка симуляции жизни...

* phase time: 12 ms

* phase cmem: 310731 K

Загрузка игры "АНДРЕЙ_quicksave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 28758 objects are successfully loaded

* Game АНДРЕЙ_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav' (7.442s)

* phase time: 7441 ms

* phase cmem: 365446 K

Сервер: Соединяемся...

* phase time: 14 ms

* phase cmem: 365446 K

Клиент: Синхронизация...

* phase time: 14 ms

* phase cmem: 365446 K

* [win32]: free[2243708 K], reserved[99080 K], committed[1851452 K]

* [ D3D ]: textures[780635 K]

* [x-ray]: crt heap[365444 K], process heap[7484 K], game lua[44171 K], engine lua[201 K], render[3347 K]

* [x-ray]: economy: strings[14965 K], smem[28321 K]

* Log file has been saved successfully!

* MEMORY USAGE: 333989 K

~ ERROR: can't detach independant object. entity[wpn_ak7429365:29365], parent[wpn_ak7429365:29365], section[wpn_ak74]

* Saving spawns...

* Saving objects...

* 28758 objects are successfully saved

* Game 89.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\89.sav'

* Saving spawns...

* Saving objects...

* 28758 objects are successfully saved

* Game АНДРЕЙ_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav'

* Saving spawns...

* Saving objects...

* 28729 objects are successfully saved

* Game АНДРЕЙ_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav'

* Saving spawns...

* Saving objects...

* 28728 objects are successfully saved

* Game АНДРЕЙ_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav'

* Saving spawns...

* Saving objects...

* 28720 objects are successfully saved

* Game АНДРЕЙ_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\АНДРЕЙ_quicksave.sav'

stack trace:

 

0023:05B62F41 xrGame.dll

 

 

 

Строгое предупреждение от модератора n6260
1. Пиши без ошибок.

2. В логе написано что вылеты у тебя по нехватки памяти. В теме написано не раз как можно попробовать вылечить.

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Строгое предупреждение от модератора n6260
1. Не указан игровой набор.

2. Вылет не "соляночный".

3. По логу видно что даже папка текстур прицелов названа неправильно.

4. Пишите грамотно.

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