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Баги и вылеты 4


n6260

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Доброго времени суток. У меня такая вот поблема.

На локациях виснут все НПС и даже монстры. НПС тупо стоят и ни на что не реагируют, монстры иногда перемещаются (но тоже ни на что не реагируют). На локации "Бар" (при зависании) нет ни музыки, ни призыва вступить в ряды Долга. При поытке торговать (или снять шмот с убитого) с зависшим НПС инвентарь либо сильно темнеет, либо совсем ничего не отображается - хотя все можно купить/снять; и цены, мягко говоря, удивляют некоторое оружие/вещи можно купить ниже номинальной. Началось все из частичного зависания нейтралов-мастеров в Припяти, потом пару раз зависали слепые псы на Радаре, далее только хуже - прямо ипедемия какая-то: все свободовцы на АС и все долговцы (один, правда, почему-то не завис - что-то брымчал на гитаре у костра ) в Баре, на других локациях еще не проверял.

Подскажите с чем это может быть связано. Лечу все это перезапуском игры, бывает даже по нескольку раз приходится игру перезапускать (просто перезагрузка сейвов не помогает).

 

* Detected CPU: AuthenticAMD , F15/M11/S1, 2611.00 mhz, 8-clk 'rdtsc'

* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 40019 files cached, 5675Kb memory used.

Init FileSystem 20.676098 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[c:\documents and settings\all users.windows.0\Документы\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[2014180 K], reserved[11104 K], committed[71804 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13830 K], process heap[1144 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[7813 K], smem[0 K]

Executing config-script "i:\Игрушки\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[i:\Игрушки\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "i:\Игрушки\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[i:\Игрушки\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded.

Executing config-script "i:\Игрушки\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[i:\Игрушки\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[c:\documents and settings\all users.windows.0\Документы\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65538 kb, 7609 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:390]: NVIDIA GeForce 7650 GS

* GPU driver: 6.14.11.6921

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 609 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

count of .thm files=559

load time=5767 ms

* distortion: used, dev(30),need(14)

* SSample: 1440x900

* SSample: enabled

- r__tf_aniso 1

- r1_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 1

- r1_tf_mipbias 0.

* SSample: 1440x900

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [144 ms]

"i:\Игрушки\s.t.a.l.k.e.r\bin\xr_3da.exe" -noprefetch -nointro

* phase time: 0 ms

* phase cmem: 133282 K

Кэширование объектов...

* phase time: 82 ms

* phase cmem: 130749 K

Сервер: Старт...

* phase time: 391 ms

* phase cmem: 130911 K

Сервер: Загрузка симуляции жизни...

* phase time: 2 ms

* phase cmem: 130911 K

Загрузка игры "Администратор_quicksave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 35097 objects are successfully loaded

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

* Game Администратор_quicksave is successfully loaded from file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav' (13.896s)

* phase time: 13896 ms

* phase cmem: 226728 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 3114 ms

* phase cmem: 226728 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 86 ms

* phase cmem: 226752 K

Открытие потока...

* phase time: 42 ms

* phase cmem: 226752 K

Загрузка формы объектов...

* phase time: 23319 ms

* phase cmem: 312310 K

Загрузка шейдеров...

* phase time: 627 ms

* phase cmem: 313229 K

Загрузка геометрии...

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65527 verts, 2047 Kb

* [Loading VB] 65509 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65481 verts, 2046 Kb

* [Loading VB] 9630 verts, 300 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65526 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65529 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 11187 verts, 349 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 58148 verts, 1817 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 274437 indices, 536 Kb

* phase time: 1974 ms

* phase cmem: 313816 K

Загрузка базы пространств...

* phase time: 601 ms

* phase cmem: 315804 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 90 ms

* phase cmem: 315815 K

Загрузка секторов и порталов...

* Loading HOM: i:\Игрушки\s.t.a.l.k.e.r\gamedata\levels\l07_military\level.hom

* phase time: 32 ms

* phase cmem: 316031 K

Загрузка ИИ объектов...

- Loading music tracks from 'l07_military_musics'...

* phase time: 113 ms

* phase cmem: 316069 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]

[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]

[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]

[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]

[16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda.xml] returns [pda.xml]

[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[news.xml] returns [news.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]

[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]

[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* phase time: 926 ms

* phase cmem: 330520 K

Загрузка текстур...

* t-report - base: 755, 177491 K

* t-report - lmap: 14, 14337 K

***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).

Reduce pixel density (worse) or use more vertex lighting (better).

* phase time: 15405 ms

* phase cmem: 330520 K

Клиент: Синхронизация...

* phase time: 143 ms

* phase cmem: 330520 K

* [win32]: free[1205672 K], reserved[144820 K], committed[746596 K]

* [ D3D ]: textures[191829 K]

* [x-ray]: crt heap[330518 K], process heap[279733 K], game lua[38127 K], engine lua[261 K], render[0 K]

* [x-ray]: economy: strings[13392 K], smem[0 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Log file has been saved successfully!

* MEMORY USAGE: 374705 K

~ ERROR: can't detach independant object. entity[:33085], parent[:33085], section[wpn_addon_grenade_launcher_m203]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35102 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35199 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35205 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35204 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35204 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35201 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35201 objects are successfully saved

* Game Администратор_autosave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_autosave.sav'

- Disconnect

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

- Destroying level

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 1

- r1_tf_mipbias 0.

* SSample: 1440x900

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [355 ms]

"i:\Игрушки\s.t.a.l.k.e.r\bin\xr_3da.exe" -noprefetch -nointro

* phase time: 1 ms

* phase cmem: 265484 K

Сервер: Старт...

* phase time: 374 ms

* phase cmem: 263766 K

Сервер: Загрузка симуляции жизни...

* phase time: 9 ms

* phase cmem: 263766 K

Загрузка игры "Администратор_autosave.sav"...

* Loading spawn registry...

* 14039 spawn points are successfully loaded

* Loading objects...

* 35201 objects are successfully loaded

* Game Администратор_autosave is successfully loaded from file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_autosave.sav' (12.242s)

* phase time: 12242 ms

* phase cmem: 314753 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 59 ms

* phase cmem: 314753 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 15 ms

* phase cmem: 314777 K

Открытие потока...

* phase time: 11 ms

* phase cmem: 314777 K

Загрузка формы объектов...

* phase time: 3906 ms

* phase cmem: 359682 K

Загрузка шейдеров...

* phase time: 1398 ms

* phase cmem: 360384 K

Загрузка геометрии...

* [Loading VB] 65435 verts, 2044 Kb

* [Loading VB] 65236 verts, 2038 Kb

* [Loading VB] 65530 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65532 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 57122 verts, 1785 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 43641 verts, 1363 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 780369 indices, 1524 Kb

* phase time: 924 ms

* phase cmem: 360560 K

Загрузка базы пространств...

* phase time: 582 ms

* phase cmem: 361451 K

Загрузка детальных объектов...

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 40687 v(20), 26352 p

* [DETAILS] Batch(61), VB(794K), IB(154K)

* phase time: 135 ms

* phase cmem: 361461 K

Загрузка секторов и порталов...

* Loading HOM: i:\Игрушки\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom

* phase time: 36 ms

* phase cmem: 361644 K

Загрузка ИИ объектов...

* phase time: 146 ms

* phase cmem: 361663 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 43 ms

* phase cmem: 371158 K

Загрузка текстур...

* t-report - base: 1085, 279071 K

* t-report - lmap: 8, 8193 K

* phase time: 4516 ms

* phase cmem: 371158 K

Клиент: Синхронизация...

* phase time: 15 ms

* phase cmem: 371158 K

* [win32]: free[980020 K], reserved[146312 K], committed[970756 K]

* [ D3D ]: textures[287264 K]

* [x-ray]: crt heap[371156 K], process heap[400510 K], game lua[38249 K], engine lua[255 K], render[2331 K]

* [x-ray]: economy: strings[105386 K], smem[9409 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Log file has been saved successfully!

* MEMORY USAGE: 360621 K

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* Saving spawns...

* Saving objects...

* 35297 objects are successfully saved

* Game Администратор_quicksave.sav is successfully saved to file 'c:\documents and settings\all users.windows.0\Документы\stalker-shoc\savedgames\Администратор_quicksave.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]

[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]

[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]

[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]

[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

- Disconnect

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

- Destroying level

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

DestroySingleton::RefCounter: 0

Input: 1

Config-file [c:\documents and settings\all users.windows.0\Документы\stalker-shoc\user.ltx] saved successfully

Destroying Direct3D...

* RM_Dump: textures : 0

* RM_Dump: rtargets : 0

* RM_Dump: rtargetsc : 0

* RM_Dump: vs : 0

* RM_Dump: ps : 0

* RM_Dump: dcl : 0

* RM_Dump: states : 0

* RM_Dump: tex_list : 0

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 0

* RM_Dump: v_elements: 0

* RM_Dump: v_shaders : 0

refCount:pBaseZB 1

refCount:pBaseRT 1

DeviceREF: 1

 

 

 

artemywka, в смысле - системное? логика полетела?

Изменено пользователем Виталий Зверь

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