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[CoP] Перенос и создание карт


Halford

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Прошу помощи. Подключил к ЗП новый уровень (уже не первый). Все делал как расказано в шапке. При переходе на новую локу "материализуюсь" в "тумане", то есть вне карты. То же самое при старте на этой новой локе. Скрипт позиции выдает правильные вептексы для данной локи, взятые из нового game.graph. Подскажите где и что я забыл?

ЗОНА ДОЛЖНА БЫТЬ НЕПРЕДСКАЗУЕМОЙ !!! НЕТ ТАМ ЛОГИКИ И НЕ НУЖНА ОНА ТАМ !!!

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Еще чуднее. Просмотрел все файпы, поправил где смог увидеть ошибки. В результате то же самое, в "тумане", вне локи но точно посередине нужной локи на глобал карте. И .... чешу репу. И почему еще координаты точки выхода не соответствуют указанным в аллспавне.

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ЗОНА ДОЛЖНА БЫТЬ НЕПРЕДСКАЗУЕМОЙ !!! НЕТ ТАМ ЛОГИКИ И НЕ НУЖНА ОНА ТАМ !!!

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Прошу помочь вылечить вот это

Expression : fatal error

Function : CResourceManager::_GetBlender

File : D:\prog_repository\sources\trunk\Layers\xrRender\ResourceManager.cpp

Line : 60

Description : <no expression>

Arguments : Shader 'levels\aver_tropa' not found in library.

Словил при зажоде на подключенную к ЗП локу "aver"

 

 

ЗОНА ДОЛЖНА БЫТЬ НЕПРЕДСКАЗУЕМОЙ !!! НЕТ ТАМ ЛОГИКИ И НЕ НУЖНА ОНА ТАМ !!!

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Scarabay лог жалуется на отсутствие шейдера ''levels/aver_trora''. Тебе нужно скопировать этот шейдер из файла shaders.xr из того мода откуда взял локу и вставить в такой же файл в зп

Про это я уже прочел,спасибо. Просто я думал есть готовое решение, ведь кто-то же уже присоединял эту локу к ЗП. А лока стандартная из SMP1

А СДК для меня темный лес, не ткнете меня носом в тутор попроще как это сделать.

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ЗОНА ДОЛЖНА БЫТЬ НЕПРЕДСКАЗУЕМОЙ !!! НЕТ ТАМ ЛОГИКИ И НЕ НУЖНА ОНА ТАМ !!!

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FSX

Скачай вот это - http://www.sendspace.com/file/2ldd5h

Это распаковщик файла game.graph . Кладешь game.graph в распакованный архив, жмешь батник, ждешь чуток подольше чем при распаковке all.spawn - получаешь кучу файлов из которых получаешь нужную тебе инфу: по точкам переходов, по связям графов между локами, по конечным точкам game vertex нв локах и т.д. и т.п.

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ЗОНА ДОЛЖНА БЫТЬ НЕПРЕДСКАЗУЕМОЙ !!! НЕТ ТАМ ЛОГИКИ И НЕ НУЖНА ОНА ТАМ !!!

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Прошу помощи!

Присоединяю новую локу к ЗП по тутору из шапки. Все встало как надо, соединил файлы партиклов , добавил шейдеры. При обычном старте все нормально. При заходе на новую локу или при старте на ней игра вываливается при загрузке уровня с таким логом

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3175.00 mhz, 33-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 30367 files cached 26 archives, 4583Kb memory used.

Init FileSystem 0.689255 sec

'xrCore' build 3870, Sep 8 2009

 

-----loading d:\s.t.a.l.k.e.r. - cop\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

Loading DLL: xrRender_R4.dll

command line

Executing config-script "user.ltx"...

[c:\docume~1\alluse~1\af40~1\stalke~1.-\user.ltx] successfully loaded.

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

* [win32]: free[2019256 K], reserved[16160 K], committed[61672 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[8919 K], process heap[1556 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[3671 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=D:\S.T.A.L.K.E.R. - CoP\bin\

dir[1]=D:\S.T.A.L.K.E.R. - CoP\

dir[2]=D:\S.T.A.L.K.E.R. - CoP\bin\

dir[3]=C:\WINDOWS\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is DirectSound3D

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]

Executing config-script "d:\s.t.a.l.k.e.r. - cop\gamedata\configs\default_controls.ltx"...

[d:\s.t.a.l.k.e.r. - cop\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\s.t.a.l.k.e.r. - cop\gamedata\configs\rspec_extreme.ltx"...

[d:\s.t.a.l.k.e.r. - cop\gamedata\configs\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\s.t.a.l.k.e.r. - cop\gamedata\configs\default_controls.ltx"...

[d:\s.t.a.l.k.e.r. - cop\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

[c:\docume~1\alluse~1\af40~1\stalke~1.-\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:5E2]: NVIDIA GeForce GTX 260

* GPU driver: 6.14.11.9038

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1344 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* NVidia MGPU: Logical(1), Physical(1)

* Starting rendering as 2-GPU.

CBackend::CreateQuadIB(). Created buffer size = 49152

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_vertex'

! Version conflict in shader 'def_shaders\def_vertex_hm'

! Version conflict in shader 'def_shaders\def_vertex_pn'

! Version conflict in shader 'def_shaders\def_vertex_pn_hm'

! Version conflict in shader 'default'

! Version conflict in shader 'default_hm'

! Version conflict in shader 'default_pn'

! Version conflict in shader 'default_pn_hm'

! Version conflict in shader 'effects\lightplanes'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'models\lightplanes'

! Version conflict in shader 'models\model'

! Version conflict in shader 'models\model_aref'

! Version conflict in shader 'models\model_fur'

! Version conflict in shader 'models\model_hm'

! Version conflict in shader 'models\model_pn'

! Version conflict in shader 'models\model_pn_hm'

! Version conflict in shader 'models\pautina'

! Version conflict in shader 'models\selflight'

! Version conflict in shader 'models\selflight_det'

! Version conflict in shader 'models\selflightl'

! Version conflict in shader 'models\transparent'

! Version conflict in shader 'models\xanomaly'

! Version conflict in shader 'models\xdistort'

! Version conflict in shader 'models\xdistortcolor'

! Version conflict in shader 'models\xdistortcolorl'

! Version conflict in shader 'models\xdistortinv'

! Version conflict in shader 'models\xmonolith'

! Version conflict in shader 'models\xwindows'

! Version conflict in shader 'selflight'

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

intro_start intro_logo

intro_delete ::update_logo_intro

* [win32]: free[1893172 K], reserved[29924 K], committed[173992 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[94737 K], process heap[10693 K], game lua[2238 K], render[167 K]

* [x-ray]: economy: strings[3812 K], smem[0 K]

* DVB created: 1536K

* DIB created: 512K

CBackend::CreateQuadIB(). Created buffer size = 49152

- r__tf_aniso 16

- r2_tf_mipbias 0.

* RM_Dump: textures : 307

* RM_Dump: rtargets : 16

* RM_Dump: vs : 14

* RM_Dump: ps : 44

* RM_Dump: dcl : 12

* RM_Dump: states : 49

* RM_Dump: tex_list : 264

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 580

* RM_Dump: v_elements: 580

* RM_Dump: v_shaders : 360

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* NVidia MGPU: Logical(1), Physical(1)

* Starting rendering as 2-GPU.

*** RESET [256 ms]

* 0.0 : [ 56] $null

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 6] $user$albedo

* 0.0 : [ 6] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 7] $user$generic0

* 0.0 : [ 5] $user$generic1

* 0.0 : [ 1] $user$generic2

* 0.0 : [ 1] $user$jitter_0

* 0.0 : [ 1] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 1] $user$jitter_4

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 8] $user$material

* 0.0 : [ 12] $user$normal

* 0.0 : [ 12] $user$position

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 4] $user$smap_depth

* 0.0 : [ 3] $user$smap_surf

* 0.0 : [ 7] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.0 : [ 1] act\act_controller_hit

* 0.0 : [ 1] act\act_controller_hit1

* 0.0 : [ 1] det\det_list

* 0.0 : [ 1] flare\flare_02

* 0.0 : [ 1] flare\flare_04

* 0.0 : [ 1] flare\flare_05

* 0.0 : [ 1] flare\flare_07

* 0.0 : [ 1] flare\flare_09

* 0.0 : [ 1] flare\flare_21

* 0.0 : [ 1] flare\flare_21-r

* 0.0 : [ 1] flare\flare_32

* 0.0 : [ 1] fx\fx_fire-full

* 0.0 : [ 1] fx\fx_fire-glow

* 0.0 : [ 1] fx\fx_fire1_06

* 0.0 : [ 1] fx\fx_fire1_13

* 0.0 : [ 1] fx\fx_fire1_16

* 0.0 : [ 1] fx\fx_fl_l

* 0.0 : [ 1] fx\fx_flare0

* 0.0 : [ 1] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 1] fx\fx_gradient

* 0.0 : [ 1] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_gradient_02

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_moon

* 0.0 : [ 1] fx\fx_noise

* 0.0 : [ 2] fx\fx_noise2

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 1] fx\fx_ring1

* 0.0 : [ 1] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 1] fx\fx_volumefog1

* 0.0 : [ 1] glow\glow_04

* 0.0 : [ 1] glow\glow_anamorphic

* 0.0 : [ 1] glow\glow_fire1

* 0.0 : [ 1] glow\glow_orange

* 0.0 : [ 1] glow\glow_orange2

* 0.0 : [ 1] glow\glow_orange_bright

* 0.0 : [ 1] glow\glow_rays

* 0.0 : [ 1] glow\glow_reddish1

* 0.0 : [ 1] glow\glow_white

* 0.0 : [ 1] glow\glow_yellow

* 0.0 : [ 1] lights\lights_flashlight2

* 0.0 : [ 4] lights\lights_spot01

* 0.0 : [ 1] pfx\pfx_ani-explosion-02

* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 1] pfx\pfx_ani-explosion-02a

* 0.0 : [ 1] pfx\pfx_ani-fire01

* 0.0 : [ 1] pfx\pfx_ani-smoke-01

* 0.0 : [ 1] pfx\pfx_anomaly_1

* 0.0 : [ 1] pfx\pfx_anomaly_10

* 0.0 : [ 1] pfx\pfx_anomaly_11

* 0.0 : [ 1] pfx\pfx_anomaly_16

* 0.0 : [ 1] pfx\pfx_anomaly_17

* 0.0 : [ 1] pfx\pfx_anomaly_18

* 0.0 : [ 1] pfx\pfx_anomaly_19

* 0.0 : [ 1] pfx\pfx_anomaly_2

* 0.0 : [ 1] pfx\pfx_anomaly_20

* 0.0 : [ 1] pfx\pfx_anomaly_21

* 0.0 : [ 1] pfx\pfx_anomaly_23

* 0.0 : [ 1] pfx\pfx_anomaly_2_green

* 0.0 : [ 1] pfx\pfx_anomaly_3

* 0.0 : [ 1] pfx\pfx_anomaly_4

* 0.0 : [ 1] pfx\pfx_anomaly_5

* 0.0 : [ 1] pfx\pfx_anomaly_6

* 0.0 : [ 1] pfx\pfx_anomaly_7

* 0.0 : [ 1] pfx\pfx_anomaly_8

* 0.0 : [ 1] pfx\pfx_anomaly_88

* 0.0 : [ 1] pfx\pfx_anomaly_9

* 0.0 : [ 1] pfx\pfx_blood_vapor

* 0.0 : [ 1] pfx\pfx_bloodsplash1

* 0.0 : [ 1] pfx\pfx_bloodsplash2

* 0.0 : [ 1] pfx\pfx_blurry_cloud

* 0.0 : [ 1] pfx\pfx_brick

* 0.0 : [ 1] pfx\pfx_bubble

* 0.0 : [ 1] pfx\pfx_bubble_1

* 0.0 : [ 1] pfx\pfx_bubble_water

* 0.0 : [ 1] pfx\pfx_byaka02

* 0.0 : [ 1] pfx\pfx_byaka_01

* 0.0 : [ 1] pfx\pfx_concretedebris_01

* 0.0 : [ 1] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2a

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist7

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_lightning_02

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 1] pfx\pfx_distortion

* 0.0 : [ 1] pfx\pfx_expl_01

* 0.0 : [ 1] pfx\pfx_expl_benzin

* 0.0 : [ 1] pfx\pfx_explotions_2

* 0.0 : [ 1] pfx\pfx_explotions_3

* 0.0 : [ 1] pfx\pfx_explotions_4

* 0.0 : [ 1] pfx\pfx_explotions_smoke

* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine

* 0.0 : [ 1] pfx\pfx_flame

* 0.0 : [ 1] pfx\pfx_flame_01

* 0.0 : [ 1] pfx\pfx_flamefx_01

* 0.0 : [ 1] pfx\pfx_flash_01

* 0.0 : [ 1] pfx\pfx_flash_02

* 0.0 : [ 1] pfx\pfx_flash_04

* 0.0 : [ 1] pfx\pfx_flash_05

* 0.0 : [ 1] pfx\pfx_flash_07

* 0.0 : [ 1] pfx\pfx_flash_08

* 0.0 : [ 1] pfx\pfx_g-smoke-01

* 0.0 : [ 1] pfx\pfx_gologramma

* 0.0 : [ 1] pfx\pfx_gradient

* 0.0 : [ 1] pfx\pfx_gradient1

* 0.0 : [ 1] pfx\pfx_intense2_a

* 0.0 : [ 1] pfx\pfx_leaves_01

* 0.0 : [ 1] pfx\pfx_leaves_02

* 0.0 : [ 1] pfx\pfx_light1

* 0.0 : [ 1] pfx\pfx_light3

* 0.0 : [ 1] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 1] pfx\pfx_lightning_01

* 0.0 : [ 1] pfx\pfx_lightning_02

* 0.0 : [ 1] pfx\pfx_ligth_6

* 0.0 : [ 1] pfx\pfx_plasma

* 0.0 : [ 1] pfx\pfx_shells1

* 0.0 : [ 1] pfx\pfx_shells2

* 0.0 : [ 1] pfx\pfx_skinsplash1

* 0.0 : [ 1] pfx\pfx_smoke_a

* 0.0 : [ 1] pfx\pfx_smoke_b

* 0.0 : [ 1] pfx\pfx_smokepuffs1

* 0.0 : [ 1] pfx\pfx_smokepuffs2

* 0.0 : [ 1] pfx\pfx_spark_01

* 0.0 : [ 1] pfx\pfx_sparks

* 0.0 : [ 1] pfx\pfx_sparks1

* 0.0 : [ 1] pfx\pfx_sparks2

* 0.0 : [ 1] pfx\pfx_specks

* 0.0 : [ 1] pfx\pfx_specks_poison

* 0.0 : [ 1] pfx\pfx_spikey_star

* 0.0 : [ 1] pfx\pfx_splash3

* 0.0 : [ 1] pfx\pfx_splash_01

* 0.0 : [ 1] pfx\pfx_splash_02

* 0.0 : [ 1] pfx\pfx_step_blood

* 0.0 : [ 1] pfx\pfx_stonedebris1

* 0.0 : [ 1] pfx\pfx_stonedebris2

* 0.0 : [ 1] pfx\pfx_synus

* 0.0 : [ 1] pfx\pfx_teleport

* 0.0 : [ 1] pfx\pfx_test_textures

* 0.0 : [ 1] pfx\pfx_vehglassdebris_01

* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 1] pfx\pfx_water_wave

* 0.0 : [ 1] pfx\pfx_woodchips1

* 0.0 : [ 1] pfx\pfx_woodchips3

* 0.0 : [ 1] prop\prop_fake_bed_fireplace

* 0.0 : [ 1] prop\prop_provod_02

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 26] sky\sky_13_cube

* 0.0 : [ 26] sky\sky_13_cube#small

* 0.0 : [ 16] sky\sky_13_cube_night

* 0.0 : [ 16] sky\sky_13_cube_night#small

* 0.0 : [ 12] sky\sky_13_vibros_cube

* 0.0 : [ 12] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 8] sky\sky_18_cube

* 0.0 : [ 8] sky\sky_18_cube#small

* 0.0 : [ 11] sky\sky_19_cube

* 0.0 : [ 11] sky\sky_19_cube#small

* 0.0 : [ 4] sky\sky_1_clouds_cube

* 0.0 : [ 4] sky\sky_1_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_cube

* 0.0 : [ 4] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 7] sky\sky_2_cube

* 0.0 : [ 7] sky\sky_2_cube#small

* 0.0 : [ 12] sky\sky_3_cube

* 0.0 : [ 12] sky\sky_3_cube#small

* 0.0 : [ 30] sky\sky_5_cube

* 0.0 : [ 30] sky\sky_5_cube#small

* 0.0 : [ 7] sky\sky_6_cube

* 0.0 : [ 7] sky\sky_6_cube#small

* 0.0 : [ 11] sky\sky_7_cube

* 0.0 : [ 11] sky\sky_7_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 51] sky\sky_9_cube

* 0.0 : [ 51] sky\sky_9_cube#small

* 0.0 : [ 238] sky\sky_oblaka

* 0.0 : [ 1] ui\ui_actor_hint_wnd

* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] ui\ui_common

* 0.0 : [ 1] ui\ui_fog_of_war

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 32.1 : [ 1] ui\ui_font_arial_14_1600

* 32.1 : [ 1] ui\ui_magnifier3

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_hud_01

* 64.1 : [ 1] ui\ui_font_letter_16_1600

* 64.1 : [ 1] ui\ui_font_letter_18_1600

* 128.1 : [ 1] ui\ui_font_graff_19_1600

* 128.1 : [ 1] ui\ui_font_graff_22_1600

* 256.1 : [ 1] ui\ui_font_graff_32_1600

* 256.1 : [ 1] ui\ui_font_hud_02

* 256.1 : [ 1] ui\ui_font_letter_25_1600

* 270.0 : [ 1] ui\video_voroni_crop

* 512.1 : [ 1] ui\ui_font_graff_50_1600

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] ui\ui_actor_main_menu

hands visual changed to[dynamics\weapons\wpn_hand\wpn_hand_05] [] []

"d:\s.t.a.l.k.e.r. - cop\bin\xrengine.exe"

* phase time: 0 ms

* phase cmem: 110180 K

Loading objects...

Loading models...

! Can't find texture 'det\det_list'

! Can't find texture 'flare\flare_02'

! Can't find texture 'flare\flare_04'

! Can't find texture 'flare\flare_05'

! Can't find texture 'flare\flare_07'

! Can't find texture 'flare\flare_09'

! Can't find texture 'flare\flare_21'

! Can't find texture 'flare\flare_21-r'

! Can't find texture 'flare\flare_32'

! Can't find texture 'pfx\pfx_byaka02'

! Can't find texture 'pfx\pfx_dist2a'

! Can't find texture 'pfx\pfx_dist_lightning_02'

! Can't find texture 'pfx\pfx_intense2_a'

! Can't find texture 'pfx\pfx_sparks1'

! Can't find texture 'pfx\pfx_sparks2'

* [prefetch] time: 2989 ms

* [prefetch] memory: 77942Kb

* phase time: 3115 ms

* phase cmem: 185250 K

* phase time: 5 ms

* phase cmem: 185250 K

* Creating new game...

* Loading spawn registry...

* 8832 spawn points are successfully loaded

* New game is successfully created!

* phase time: 1662 ms

* phase cmem: 234133 K

! Can't find texture 'intro\intro_promzone_1'

* phase time: 7 ms

* phase cmem: 234133 K

* phase time: 9 ms

* phase cmem: 234133 K

* WARNING: player not logged in

* client : connection accepted - <All Ok>

* phase time: 6 ms

* phase cmem: 234165 K

* phase time: 6 ms

* phase cmem: 234165 K

* phase time: 2441 ms

* phase cmem: 293671 K

* phase time: 335 ms

* phase cmem: 294961 K

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65128 verts, 2035 Kb

* [Loading VB] 56505 verts, 1765 Kb

* [Loading VB] 9622 verts, 300 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65529 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 57613 verts, 1800 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65534 verts, 2047 Kb

* [Loading VB] 28554 verts, 892 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 204279 indices, 398 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 52032 verts, 609 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 897858 indices, 1753 Kb

* phase time: 84 ms

* phase cmem: 295320 K

* phase time: 33 ms

* phase cmem: 298825 K

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 34770 v(20), 25132 p

* [DETAILS] Batch(61), VB(679K), IB(147K)

* phase time: 35 ms

* phase cmem: 298895 K

* Loading HOM: d:\s.t.a.l.k.e.r. - cop\gamedata\levels\promzone\level.hom

* phase time: 9 ms

* phase cmem: 299000 K

* phase time: 7 ms

* phase cmem: 299000 K

* phase time: 7 ms

* phase cmem: 299000 K

* t-report - base: 1450, 209577 K

* t-report - lmap: 28, 28675 K

* WARNING: player not logged in

stack trace:

 

001B:00000000 xrEngine.exe

 

 

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