Sutorihin2011 30 Опубликовано 5 Февраля 2013 (изменено) Привет всем, как решить такую проблему лог:001B:086AF4EB xrGame.dll, CDialogHolder::CDialogHolder() у железного леса активирую пда бандоса, пытаюсь туда пройти и получаю вылет, если пда не активировать по лесу хожу без вылетов, сталкер 1.6.0.2 + украйнская озвучка бандосов +немецкая озвучка наймов +мп3 музыка + усиленная альфа + фикс 19.03. Все ранее советы опробывал, полный ноль Следи за орфографией. Устный пред. monk Изменено 5 Февраля 2013 пользователем monk Fox Поделиться этим сообщением Ссылка на сообщение
Sutorihin2011 30 Опубликовано 7 Февраля 2013 (изменено) Точнее КПК у пьяных бандосов: Диверсия альфа - проверить условленное место встречи в железном лесу, не квест без активации не начинается. Да, у меня такой же порядок установки, я просто не правильно указал Изменено 7 Февраля 2013 пользователем Sutorihin2011 Fox Поделиться этим сообщением Ссылка на сообщение
Sutorihin2011 30 Опубликовано 2 Апреля 2013 (изменено) Привет всем. Пришлось вернутся снова к прошлому вопросу по логу, я его тогда так и не решил: при подходе к железному лесу. Можно ли это вылечить? * Detected CPU: AMD Phenom II X4 955 Processor [AuthenticAMD], F15/M4/S3, 3214.00 mhz, 73-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT* CPU threads: 4Initializing File System...using fs-ltx fsgame.ltxFS: 46362 files cached 28 archives, 8076Kb memory used.Init FileSystem 1.682826 sec'xrCore' build 3967, Dec 14 2009EH: 3CAABCFCFF6F3A810019C6A72180F166-----loading h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx-----loading h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltxInitializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Loading DLL: xrRender_R4.dllcommand lineExecuting config-script "user.ltx"...[c:\users\public\docume~1\stalke~2.-\user.ltx] successfully loaded.Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll! Unable to find InstallUserName entry in registry! Player name registry key (InstallUserName) not found !* [win32]: free[1908776 K], reserved[84832 K], committed[103480 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[21469 K], process heap[4566 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[26628 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdir[0]=H:\alfa3\S.T.A.L.K.E.R. - Зов Припяти\Bin\dir[1]=H:\alfa3\S.T.A.L.K.E.R. - Зов Припяти\dir[2]=H:\alfa3\S.T.A.L.K.E.R. - Зов Припяти\Bin\dir[3]=C:\Windows\system32\CleanDeviceSpecifierListCleanDeviceSpecifierList Generic Hardwaredevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...[h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_low.ltx"...[h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_low.ltx] successfully loaded.Executing config-script "h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...[h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'sv_adm_menu_ban_time'~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever[c:\users\public\docume~1\stalke~2.-\user.ltx] successfully loaded.SOUND: Selected device is Generic Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 49152 kb, 3642 lines, 13820 bplStarting RENDER device...* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460* GPU driver: 9.18.13.1407* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 4027 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* SSample: 1920x1080compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabledcompiling shader particle_distortcompiling shader particlecompiling shader particle- r__tf_aniso 11- r1_tf_mipbias 0.compiling shader simple_colorcompiling shader portalcompiling shader editorcompiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...compiling shader hud_font! Unable to find InstallUserName entry in registry! Player name registry key (InstallUserName) not found !! Unable to find InstallCDKEY entry in registryLoading DLL: xrGameSpy.dllintro_start intro_logointro_delete ::update_logo_introcompiling shader yuv2rgb* [win32]: free[1665036 K], reserved[133768 K], committed[298284 K]* [ D3D ]: textures[64 K]* [x-ray]: crt heap[104066 K], process heap[10322 K], game lua[2697 K], render[164 K]* [x-ray]: economy: strings[26670 K], smem[0 K]* 0.0 : [ 55] $null* 0.0 : [ 2] $user$cmap0* 0.0 : [ 2] $user$cmap1* 0.0 : [ 3] $user$distort* 0.0 : [ 6] $user$rendertarget* 0.0 : [ 5] $user$rendertarget_color_map* 0.0 : [ 1] $user$sky0* 0.0 : [ 1] $user$sky1* 0.0 : [ 1] $user$tonemap* 0.0 : [ 1] act\act_controller_hit* 0.0 : [ 1] act\act_controller_hit1* 0.0 : [ 1] amik\anomaly\electric_radial* 0.0 : [ 1] amik\explosions\anim_dirtexp_3* 0.0 : [ 1] amik\explosions\boom_0* 0.0 : [ 1] amik\explosions\boom_1* 0.0 : [ 1] amik\explosions\boom_2* 0.0 : [ 1] amik\explosions\decal_concrete* 0.0 : [ 1] amik\explosions\explo_end* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke* 0.0 : [ 1] amik\explosions\explosion_flash_atlas* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl* 0.0 : [ 1] amik\explosions\explosion_smoke03* 0.0 : [ 1] amik\explosions\final_expl* 0.0 : [ 1] amik\explosions\ring_grey* 0.0 : [ 1] amik\explosions\smoke128_3w* 0.0 : [ 1] amik\explosions\smoke2* 0.0 : [ 1] amik\explosions\smoke_cannon* 0.0 : [ 1] amik\explosions\smoke_white_tiled3* 0.0 : [ 1] amik\fly\fly* 0.0 : [ 1] amik\hit_fx\blood\962e6155* 0.0 : [ 1] amik\hit_fx\blood\blood* 0.0 : [ 1] amik\hit_fx\blood\m* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt* 0.0 : [ 1] amik\mine\mine* 0.0 : [ 1] amik\nature\list* 0.0 : [ 1] amik\nature\stonedebris1* 0.0 : [ 1] amik\nature\wood_part* 0.0 : [ 1] amik\static\gas_light\flame_zippo* 0.0 : [ 1] amik\weapons\00* 0.0 : [ 1] amik\weapons\12x70* 0.0 : [ 1] amik\weapons\6ways1* 0.0 : [ 1] amik\weapons\6ways2* 0.0 : [ 1] amik\weapons\9x39* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2* 0.0 : [ 1] amik\weapons\dtk_2* 0.0 : [ 1] amik\weapons\dtk_3* 0.0 : [ 1] amik\weapons\dtk_4* 0.0 : [ 1] amik\weapons\dtk_4_1* 0.0 : [ 1] amik\weapons\dtk_5* 0.0 : [ 1] amik\weapons\dtk_6* 0.0 : [ 1] amik\weapons\dtk_8* 0.0 : [ 1] amik\weapons\flame\flameshoot_1* 0.0 : [ 1] amik\weapons\flame\flameshoot_2* 0.0 : [ 1] amik\weapons\flame\flameshoot_3* 0.0 : [ 1] amik\weapons\flame\flameshoot_4* 0.0 : [ 1] amik\weapons\flame\flameshoot_5* 0.0 : [ 1] amik\weapons\flame\mg42out* 0.0 : [ 1] amik\weapons\flame\trace* 0.0 : [ 1] amik\weapons\flame\trace_01* 0.0 : [ 1] amik\weapons\flame\trail* 0.0 : [ 1] amik\weapons\flash_01* 0.0 : [ 1] amik\weapons\flash_02* 0.0 : [ 1] amik\weapons\flash_04* 0.0 : [ 1] amik\weapons\flash_05* 0.0 : [ 1] amik\weapons\grishik\357mag* 0.0 : [ 1] amik\weapons\grishik\45* 0.0 : [ 1] amik\weapons\grishik\50_ae* 0.0 : [ 1] amik\weapons\grishik\5x45x39* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01* 0.0 : [ 1] amik\weapons\grishik\5x56x45* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00* 0.0 : [ 1] amik\weapons\grishik\5x7x28* 0.0 : [ 1] amik\weapons\grishik\6x5x50* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2* 0.0 : [ 1] amik\weapons\grishik\7x62x54* 0.0 : [ 1] amik\weapons\grishik\7x7x57* 0.0 : [ 1] amik\weapons\grishik\7x92x57* 0.0 : [ 1] amik\weapons\grishik\9x18_1* 0.0 : [ 1] amik\weapons\grishik\9x18_2* 0.0 : [ 1] amik\weapons\grishik\9x18_3* 0.0 : [ 1] amik\weapons\grishik\9x39* 0.0 : [ 1] amik\weapons\mg42out* 0.0 : [ 1] amik\weapons\shells_12x70* 0.0 : [ 1] amik\weapons\shells_ak* 0.0 : [ 1] amik\weapons\shells_ak_01* 0.0 : [ 1] amik\weapons\smokeshoot_0* 0.0 : [ 1] amik\weapons\smokeshoot_1* 0.0 : [ 1] amik\weapons\trace* 0.0 : [ 1] amik\weapons\trace_01* 0.0 : [ 1] det\det_list* 0.0 : [ 1] flare\flare_04* 0.0 : [ 1] fx\fx_fire1_06* 0.0 : [ 1] fx\fx_fire1_13* 0.0 : [ 1] fx\fx_flare1* 0.0 : [ 1] fx\fx_flare2* 0.0 : [ 1] fx\fx_flare3* 0.0 : [ 1] fx\fx_gradient* 0.0 : [ 1] fx\fx_gradient1* 0.0 : [ 1] fx\fx_lightning* 0.0 : [ 1] fx\fx_rain* 0.0 : [ 1] fx\fx_rainsplash1* 0.0 : [ 1] fx\fx_sun* 0.0 : [ 1] fx\fx_sun_rise* 0.0 : [ 1] fx\fx_thunderbolts_gradient* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge* 0.0 : [ 1] fx\fx_volumefog1* 0.0 : [ 1] glow\glow_04* 0.0 : [ 1] glow\glow_anamorphic* 0.0 : [ 1] glow\glow_blue* 0.0 : [ 1] glow\glow_fire1* 0.0 : [ 1] glow\glow_orange* 0.0 : [ 1] glow\glow_orange2* 0.0 : [ 1] glow\glow_orange_bright* 0.0 : [ 1] glow\glow_rays* 0.0 : [ 1] glow\glow_reddish1* 0.0 : [ 1] glow\glow_white* 0.0 : [ 1] lights\lights_flashlight2* 0.0 : [ 1] pfx\pfx_ani-explosion-02* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a* 0.0 : [ 1] pfx\pfx_ani-explosion-02a* 0.0 : [ 1] pfx\pfx_ani-fire01* 0.0 : [ 1] pfx\pfx_ani-smoke-01* 0.0 : [ 1] pfx\pfx_anomaly_1* 0.0 : [ 1] pfx\pfx_anomaly_16* 0.0 : [ 1] pfx\pfx_anomaly_18* 0.0 : [ 1] pfx\pfx_anomaly_19* 0.0 : [ 1] pfx\pfx_anomaly_2* 0.0 : [ 1] pfx\pfx_anomaly_21* 0.0 : [ 1] pfx\pfx_anomaly_23* 0.0 : [ 1] pfx\pfx_anomaly_2_green* 0.0 : [ 1] pfx\pfx_anomaly_3* 0.0 : [ 1] pfx\pfx_anomaly_4* 0.0 : [ 1] pfx\pfx_anomaly_5* 0.0 : [ 1] pfx\pfx_anomaly_6* 0.0 : [ 1] pfx\pfx_anomaly_7* 0.0 : [ 1] pfx\pfx_anomaly_8* 0.0 : [ 1] pfx\pfx_anomaly_88* 0.0 : [ 1] pfx\pfx_anomaly_9* 0.0 : [ 1] pfx\pfx_bloodsplash1* 0.0 : [ 1] pfx\pfx_bloodsplash2* 0.0 : [ 1] pfx\pfx_blurry_cloud* 0.0 : [ 1] pfx\pfx_brick* 0.0 : [ 1] pfx\pfx_bubble* 0.0 : [ 1] pfx\pfx_bubble_1* 0.0 : [ 1] pfx\pfx_bubble_water* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2* 0.0 : [ 1] pfx\pfx_cc_lightings* 0.0 : [ 1] pfx\pfx_concretedebris_01* 0.0 : [ 1] pfx\pfx_concretepuffs_01* 0.0 : [ 1] pfx\pfx_dist2* 0.0 : [ 1] pfx\pfx_dist2a* 0.0 : [ 1] pfx\pfx_dist2inv* 0.0 : [ 1] pfx\pfx_dist3* 0.0 : [ 1] pfx\pfx_dist4* 0.0 : [ 1] pfx\pfx_dist7* 0.0 : [ 1] pfx\pfx_dist8* 0.0 : [ 1] pfx\pfx_dist9* 0.0 : [ 1] pfx\pfx_dist_lens_base* 0.0 : [ 1] pfx\pfx_dist_lightning_02* 0.0 : [ 1] pfx\pfx_dist_teleport* 0.0 : [ 1] pfx\pfx_distort_anomaly* 0.0 : [ 1] pfx\pfx_distortion* 0.0 : [ 1] pfx\pfx_electrostatic* 0.0 : [ 1] pfx\pfx_expl_01* 0.0 : [ 1] pfx\pfx_expl_benzin* 0.0 : [ 1] pfx\pfx_explotions_2* 0.0 : [ 1] pfx\pfx_explotions_3* 0.0 : [ 1] pfx\pfx_explotions_4* 0.0 : [ 1] pfx\pfx_explotions_smoke* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine* 0.0 : [ 1] pfx\pfx_flame* 0.0 : [ 1] pfx\pfx_flame_01* 0.0 : [ 1] pfx\pfx_flamefx_01* 0.0 : [ 1] pfx\pfx_flash_01* 0.0 : [ 1] pfx\pfx_flash_02* 0.0 : [ 1] pfx\pfx_flash_04* 0.0 : [ 1] pfx\pfx_flash_05* 0.0 : [ 1] pfx\pfx_flash_07* 0.0 : [ 1] pfx\pfx_flash_08* 0.0 : [ 1] pfx\pfx_g-smoke-01* 0.0 : [ 1] pfx\pfx_gologramma* 0.0 : [ 1] pfx\pfx_gradient* 0.0 : [ 1] pfx\pfx_gradient1* 0.0 : [ 1] pfx\pfx_intense2_a* 0.0 : [ 1] pfx\pfx_leaves_01* 0.0 : [ 1] pfx\pfx_leaves_02* 0.0 : [ 1] pfx\pfx_light1* 0.0 : [ 1] pfx\pfx_light3* 0.0 : [ 1] pfx\pfx_light4* 0.0 : [ 1] pfx\pfx_lighting_stancia_01* 0.0 : [ 1] pfx\pfx_lighting_stancia_02* 0.0 : [ 1] pfx\pfx_lightning_01* 0.0 : [ 1] pfx\pfx_lightning_02* 0.0 : [ 1] pfx\pfx_ligth_6* 0.0 : [ 1] pfx\pfx_plasma* 0.0 : [ 1] pfx\pfx_shells1* 0.0 : [ 1] pfx\pfx_shells2* 0.0 : [ 1] pfx\pfx_skinsplash1* 0.0 : [ 1] pfx\pfx_smoke_a* 0.0 : [ 1] pfx\pfx_smoke_b* 0.0 : [ 1] pfx\pfx_smokepuffs1* 0.0 : [ 1] pfx\pfx_smokepuffs2* 0.0 : [ 1] pfx\pfx_snow_10* 0.0 : [ 1] pfx\pfx_snow_100* 0.0 : [ 1] pfx\pfx_snow_20* 0.0 : [ 1] pfx\pfx_snow_30* 0.0 : [ 1] pfx\pfx_snow_40* 0.0 : [ 1] pfx\pfx_snow_50* 0.0 : [ 1] pfx\pfx_snow_60* 0.0 : [ 1] pfx\pfx_snow_70* 0.0 : [ 1] pfx\pfx_snow_80* 0.0 : [ 1] pfx\pfx_snow_90* 0.0 : [ 1] pfx\pfx_spark_01* 0.0 : [ 1] pfx\pfx_spark_02* 0.0 : [ 1] pfx\pfx_sparks* 0.0 : [ 1] pfx\pfx_sparks1* 0.0 : [ 1] pfx\pfx_sparks2* 0.0 : [ 1] pfx\pfx_specks* 0.0 : [ 1] pfx\pfx_specks_poison* 0.0 : [ 1] pfx\pfx_spikey_star* 0.0 : [ 1] pfx\pfx_splash3* 0.0 : [ 1] pfx\pfx_splash_01* 0.0 : [ 1] pfx\pfx_splash_02* 0.0 : [ 1] pfx\pfx_step_blood* 0.0 : [ 1] pfx\pfx_stonedebris1* 0.0 : [ 1] pfx\pfx_stonedebris2* 0.0 : [ 1] pfx\pfx_synus* 0.0 : [ 1] pfx\pfx_teleport* 0.0 : [ 1] pfx\pfx_test_textures* 0.0 : [ 1] pfx\pfx_vehglassdebris_01* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01* 0.0 : [ 1] pfx\pfx_water_wave* 0.0 : [ 1] pfx\pfx_woodchips1* 0.0 : [ 1] pfx\pfx_woodchips3* 0.0 : [ 1] prop\prop_fake_bed_fireplace* 0.0 : [ 1] prop\prop_provod_02* 0.0 : [ 5] sky\sky_12_vibros_cube* 0.0 : [ 5] sky\sky_12_vibros_cube#small* 0.0 : [ 24] sky\sky_13_cube* 0.0 : [ 24] sky\sky_13_cube#small* 0.0 : [ 22] sky\sky_13_cube_night* 0.0 : [ 22] sky\sky_13_cube_night#small* 0.0 : [ 14] sky\sky_13_vibros_cube* 0.0 : [ 14] sky\sky_13_vibros_cube#small* 0.0 : [ 10] sky\sky_14_cube* 0.0 : [ 10] sky\sky_14_cube#small* 0.0 : [ 4] sky\sky_17_clouds_cube* 0.0 : [ 4] sky\sky_17_clouds_cube#small* 0.0 : [ 4] sky\sky_17_cube* 0.0 : [ 4] sky\sky_17_cube#small* 0.0 : [ 8] sky\sky_18_cube* 0.0 : [ 8] sky\sky_18_cube#small* 0.0 : [ 8] sky\sky_19_cube* 0.0 : [ 8] sky\sky_19_cube#small* 0.0 : [ 3] sky\sky_1_clouds_cube* 0.0 : [ 3] sky\sky_1_clouds_cube#small* 0.0 : [ 4] sky\sky_20_clouds_cube* 0.0 : [ 4] sky\sky_20_clouds_cube#small* 0.0 : [ 3] sky\sky_20_cube* 0.0 : [ 3] sky\sky_20_cube#small* 0.0 : [ 4] sky\sky_2_clouds_cube* 0.0 : [ 4] sky\sky_2_clouds_cube#small* 0.0 : [ 3] sky\sky_2_cube* 0.0 : [ 3] sky\sky_2_cube#small* 0.0 : [ 9] sky\sky_3_cube* 0.0 : [ 9] sky\sky_3_cube#small* 0.0 : [ 2] sky\sky_4_cube* 0.0 : [ 2] sky\sky_4_cube#small* 0.0 : [ 27] sky\sky_5_cube* 0.0 : [ 27] sky\sky_5_cube#small* 0.0 : [ 5] sky\sky_6_cube* 0.0 : [ 5] sky\sky_6_cube#small* 0.0 : [ 8] sky\sky_7_cube* 0.0 : [ 8] sky\sky_7_cube#small* 0.0 : [ 6] sky\sky_8_cube* 0.0 : [ 6] sky\sky_8_cube#small* 0.0 : [ 45] sky\sky_9_cube* 0.0 : [ 45] sky\sky_9_cube#small* 0.0 : [ 2] sky\sky_clear_1* 0.0 : [ 2] sky\sky_clear_1#small* 0.0 : [ 3] sky\sky_clear_10* 0.0 : [ 3] sky\sky_clear_10#small* 0.0 : [ 1] sky\sky_clear_12* 0.0 : [ 1] sky\sky_clear_12#small* 0.0 : [ 2] sky\sky_clear_2* 0.0 : [ 2] sky\sky_clear_2#small* 0.0 : [ 1] sky\sky_clear_3* 0.0 : [ 1] sky\sky_clear_3#small* 0.0 : [ 1] sky\sky_clear_4* 0.0 : [ 1] sky\sky_clear_4#small* 0.0 : [ 2] sky\sky_clear_6* 0.0 : [ 2] sky\sky_clear_6#small* 0.0 : [ 2] sky\sky_clear_8* 0.0 : [ 2] sky\sky_clear_8#small* 0.0 : [ 6] sky\sky_clear_9* 0.0 : [ 6] sky\sky_clear_9#small* 0.0 : [ 3] sky\sky_cloudy_2* 0.0 : [ 3] sky\sky_cloudy_2#small* 0.0 : [ 3] sky\sky_cloudy_3* 0.0 : [ 3] sky\sky_cloudy_3#small* 0.0 : [ 1] sky\sky_cloudy_4* 0.0 : [ 1] sky\sky_cloudy_4#small* 0.0 : [ 1] sky\sky_cloudy_6* 0.0 : [ 1] sky\sky_cloudy_6#small* 0.0 : [ 1] sky\sky_cloudy_7* 0.0 : [ 1] sky\sky_cloudy_7#small* 0.0 : [ 1] sky\sky_cloudy_9* 0.0 : [ 1] sky\sky_cloudy_9#small* 0.0 : [ 248] sky\sky_oblaka* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu* 0.0 : [ 1] ui\ui_actor_sleep_screen* 0.0 : [ 1] ui\ui_fog_of_war* 0.0 : [ 1] wm\wm_blood_1* 0.0 : [ 1] wm\wm_blood_1_1* 0.0 : [ 1] wm\wm_blood_1_2* 0.0 : [ 1] wm\wm_blood_1_3* 0.0 : [ 1] wm\wm_blood_drop_4* 0.0 : [ 1] wm\wm_bullet_asfalt_1* 0.0 : [ 1] wm\wm_bullet_asfalt_2* 0.0 : [ 1] wm\wm_bullet_asfalt_3* 0.0 : [ 1] wm\wm_bullet_brick_1* 0.0 : [ 1] wm\wm_bullet_brick_2* 0.0 : [ 1] wm\wm_bullet_concrete* 0.0 : [ 1] wm\wm_bullet_concrete_1* 0.0 : [ 1] wm\wm_bullet_concrete_2* 0.0 : [ 1] wm\wm_bullet_concrete_4* 0.0 : [ 1] wm\wm_bullet_concrete_5* 0.0 : [ 1] wm\wm_bullet_concrete_6* 0.0 : [ 1] wm\wm_bullet_concrete_7* 0.0 : [ 1] wm\wm_bullet_glass01* 0.0 : [ 1] wm\wm_bullet_glass02* 0.0 : [ 1] wm\wm_bullet_glass03* 0.0 : [ 1] wm\wm_bullet_glass04* 0.0 : [ 1] wm\wm_bullet_ground* 0.0 : [ 1] wm\wm_bullet_ground_1* 0.0 : [ 1] wm\wm_bullet_ground_2* 0.0 : [ 1] wm\wm_bullet_metall_thik* 0.0 : [ 1] wm\wm_bullet_metall_thik_1* 0.0 : [ 1] wm\wm_bullet_metall_thik_2* 0.0 : [ 1] wm\wm_bullet_metall_thik_3* 0.0 : [ 1] wm\wm_bullet_metall_thin* 0.0 : [ 1] wm\wm_bullet_metall_thin_1* 0.0 : [ 1] wm\wm_bullet_metall_thin_2* 0.0 : [ 1] wm\wm_bullet_metall_thin_3* 0.0 : [ 1] wm\wm_bullet_metall_thin_4* 0.0 : [ 1] wm\wm_bullet_wood* 0.0 : [ 1] wm\wm_bullet_wood_1* 0.0 : [ 1] wm\wm_bullet_wood_2* 0.0 : [ 1] wm\wm_bullet_wood_3* 0.0 : [ 1] wm\wm_bullet_wood_4* 0.0 : [ 1] wm\wm_bullet_wood_5* 0.0 : [ 1] wm\wm_bullet_wood_6* 0.0 : [ 1] wm\wm_bullet_wood_7* 0.0 : [ 1] wm\wm_bullet_wood_8* 0.0 : [ 1] wm\wm_bullet_wood_9* 0.0 : [ 1] wm\wm_grenade* 0.0 : [ 1] wm\wm_knife_dead* 0.0 : [ 1] wm\wm_knife_horiz* 0.0 : [ 1] wm\wm_knife_horiz_blood* 0.0 : [ 1] wm\wm_knife_horiz_blood1* 0.0 : [ 1] wm\wm_knife_horiz_metal* 0.0 : [ 1] wm\wm_knife_horiz_ston* 0.0 : [ 1] wm\wm_knife_wood* 0.0 : [ 1] wm\wm_knife_wood1* 0.0 : [ 1] wm\wm_knife_wood2* 8.1 : [ 1] 222* 18.0 : [ 1] ui\ui_pda_menu_anims* 32.1 : [ 1] ui\ui_font_arial_14_1600* 33.0 : [ 1] ui\ui_ani_cursor* 42.7 : [ 4] fx\fx_noise2* 64.1 : [ 1] ui\ui_font_console_02* 64.1 : [ 1] ui\ui_font_hud_01* 64.1 : [ 1] ui\ui_font_letter_16_1600* 64.1 : [ 1] ui\ui_font_letter_18_1600* 128.1 : [ 1] ui\ui_font_graff_19_1600* 128.1 : [ 1] ui\ui_font_graff_22_1600* 256.1 : [ 1] ui\ui_font_graff_32_1600* 256.1 : [ 1] ui\ui_font_hud_02* 256.1 : [ 1] ui\ui_font_letter_25_1600* 270.0 : [ 1] ui\video_voroni_crop* 512.1 : [ 1] ui\ui_font_graff_50_1600* 936.0 : [ 1] ui\video_water_crop* 1024.1 : [ 1] ui\ui_actor_hint_wnd* 1024.1 : [ 1] ui\ui_actor_main_menu* 1024.1 : [ 1] ui\ui_actor_mp_screen* 1024.1 : [ 1] ui\ui_actor_save_load* 1024.1 : [ 1] ui\ui_common* 1024.1 : [ 1] ui\ui_mod_widescreencompiling shader model_def_hqcompiling shader model_def_hq_3compiling shader model_def_lqcompiling shader model_def_lq_3compiling shader add_pointcompiling shader model_def_point_3compiling shader add_spotcompiling shader model_def_spot_3compiling shader model_shadowcompiling shader model_def_shadow_3".\bin\xrengine.exe"* phase time: 0 ms* phase cmem: 119612 KLoading objects...compiling shader model_def_hq_0compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_env_hqcompiling shader model_env_hq_0compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader model_env_hq_1compiling shader model_env_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1compiling shader model_def_hq_1compiling shader model_def_lq_1! Invalid ogg-comment version, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg! Invalid ogg-comment version, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_val\val_shoot.ogg! Missing ogg-comment, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg! Invalid ogg-comment version, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg! Invalid ogg-comment version, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.oggLoading models...compiling shader model_def_hq_4compiling shader model_def_lq_4compiling shader model_def_point_4compiling shader model_def_spot_4compiling shader model_def_shadow_4compiling shader model_def_hq_2compiling shader model_def_lq_2compiling shader model_def_point_2compiling shader model_def_spot_2compiling shader model_def_shadow_2compiling shader simplecompiling shader model_def_lqs_1compiling shader model_env_hq_3compiling shader model_env_lq_3compiling shader model_distort4glass_3* [prefetch] time: 2575 ms* [prefetch] memory: 78623Kb! Unable to find InstallUserName entry in registry! Player name registry key (InstallUserName) not found !* phase time: 2704 ms* phase cmem: 200836 K* phase time: 9 ms* phase cmem: 200836 K* Loading spawn registry...* 16149 spawn points are successfully loaded* Loading objects...* 29491 objects are successfully loaded* Game 222 is successfully loaded from file 'c:\users\public\docume~1\stalke~2.-\savedgames\222.scop' (3.813s)* phase time: 3813 ms* phase cmem: 298147 K* phase time: 69 ms* phase cmem: 298207 K* phase time: 12 ms* phase cmem: 298207 K* WARNING: player not logged in* client : connection accepted -* phase time: 11 ms* phase cmem: 298241 K* phase time: 9 ms* phase cmem: 298241 K* phase time: 5019 ms* phase cmem: 399017 Kcompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader vertcompiling shader vertcompiling shader vert_pointcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader base_lplanescompiling shader base_lplanescompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader wmarkmultcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader impl_dtcompiling shader impl_dtcompiling shader impl_pointcompiling shader impl_spotcompiling shader impl_lcompiling shader impl_lcompiling shader watercompiling shader watercompiling shader waterdcompiling shader waterdcompiling shader tree_scompiling shader tree_s_pointcompiling shader tree_s_spotcompiling shader lodcompiling shader lodcompiling shader tree_wcompiling shader tree_w_pointcompiling shader tree_w_spotcompiling shader avg4* phase time: 214 ms* phase cmem: 399990 K* [Loading VB] 65524 verts, 2047 Kb* [Loading VB] 49375 verts, 1542 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 62064 verts, 1939 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 20072 verts, 627 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 393270 indices, 768 Kb* phase time: 87 ms* phase cmem: 400076 K* phase time: 55 ms* phase cmem: 407512 Kcompiling shader detailcompiling shader detail_wavecompiling shader detail_still* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 10126 v(20), 5368 p* [DETAILS] Batch(61), VB(197K), IB(31K)* phase time: 19 ms* phase cmem: 407560 K* Loading HOM: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom* phase time: 34 ms* phase cmem: 407927 K* phase time: 12 ms* phase cmem: 407927 K* phase time: 10 ms* phase cmem: 407927 K* t-report - base: 988, 353824 K* t-report - lmap: 26, 26627 K* WARNING: player not logged in! default LevelMap used for level[digger_stash]! default LevelMap used for level[l04u_labx18]* phase time: 602 ms* phase cmem: 451955 K* phase time: 18 ms* phase cmem: 451955 K* [win32]: free[536672 K], reserved[146036 K], committed[1414380 K]* [ D3D ]: textures[410078 K]* [x-ray]: crt heap[451891 K], process heap[12897 K], game lua[53539 K], render[272 K]* [x-ray]: economy: strings[62181 K], smem[10633 K]compiling shader model_def_lqs_0compiling shader model_def_lplanes_0compiling shader particle_alphaonlycompiling shader model_distort_1compiling shader model_distort_2compiling shader model_env_hq_2compiling shader model_env_lq_2! Unknown command: dump_infosintro_start game_loaded* MEMORY USAGE: 472311 K* End of synchronization A[1] R[1]intro_delete ::update_game_loaded! Missing ogg-comment, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\sound_effects\use_gas_mask.ogg! Missing ogg-comment, file: h:\alfa3\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\sound_effects\gas_mask_idle.oggcompiling shader model_def_lplanes_3compiling shader model_def_lqs_3compiling shader model_env_hq_4compiling shader model_env_lq_4stack trace:001B:087FF4EB xrGame.dll, CDialogHolder::CDialogHolder() Заранее благодарю. Поправил пост, следующий раз просто снесу. monk Изменено 2 Апреля 2013 пользователем monk Fox Поделиться этим сообщением Ссылка на сообщение
Sutorihin2011 30 Опубликовано 7 Августа 2013 Привет всем, подскажите чего не хватает, вот такой баг: http://yadi.sk/d/jEcN0fx87e5oI Fox Поделиться этим сообщением Ссылка на сообщение
Sutorihin2011 30 Опубликовано 31 Января 2014 Привет всем. Есть, ли у кого такая текстура "wpn\wpn_fora"? Fox Поделиться этим сообщением Ссылка на сообщение
Sutorihin2011 30 Опубликовано 7 Мая 2014 Привет всем, помогите разобраться с логом, * Detected CPU: AMD Phenom II X4 955 Processor [AuthenticAMD], F15/M4/S3, 3214.00 mhz, 72-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT* CPU threads: 4Initializing File System...using fs-ltx fsgame.ltxFS: 48137 files cached 28 archives, 9934Kb memory used.Init FileSystem 2.584980 sec'xrCore' build 3967, Dec 14 2009EH: 3CAABCFCFF6F3A810019C6A72180F166-----loading e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx-----loading e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltxInitializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Loading DLL: xrRender_R4.dllcommand lineExecuting config-script "user.ltx"...[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.Loading DLL: 4676256Loading DLL: xrGame.dll! Player name in registry is empty! (InstallUserName)* [win32]: free[3963672 K], reserved[114324 K], committed[116244 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[23906 K], process heap[5214 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[27907 K], smem[0 K]SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdir[0]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\bin\dir[1]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\dir[2]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Зов Припяти\bin\dir[3]=C:\Windows\system32\CleanDeviceSpecifierListCleanDeviceSpecifierList Generic Hardwaredevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_high.ltx"...[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_high.ltx] successfully loaded.Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.~ Invalid syntax in call to 'r2_aa_break'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'r2_aa_weight'~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]~ Invalid syntax in call to 'sv_adm_menu_ban_time'~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.SOUND: Selected device is Generic Software* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65537 kb, 4856 lines, 13820 bplStarting RENDER device...* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460* GPU driver: 9.18.13.3523* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 4026 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* NVidia MGPU: Logical(1), Physical(1)* Starting rendering as 2-GPU.* DVB created: 1536K* DIB created: 512K! Renderer doesn't support blender 'effects\shadow_world'* NULLRT supported* ...and used* HWDST/PCF supported and used* NV-DBT supported and usedcompiling shader dumbcompiling shader dumbcompiling shader accum_maskcompiling shader accum_sun_maskcompiling shader copy_pcompiling shader accum_volumecompiling shader copycompiling shader accum_sun_nearcompiling shader accum_suncompiling shader accum_sun_cascadecompiling shader accum_sun_cascade_farcompiling shader accum_omni_unshadowedcompiling shader accum_omni_normalcompiling shader accum_omni_transluentcompiling shader accum_spot_unshadowedcompiling shader accum_spot_normalcompiling shader accum_spot_fullsizecompiling shader accum_volumetriccompiling shader accum_volumetriccompiling shader accum_indirectcompiling shader bloom_buildcompiling shader bloom_filtercompiling shader bloom_filter_fcompiling shader bloom_luminance_1compiling shader bloom_luminance_2compiling shader bloom_luminance_3compiling shader combine_1compiling shader combine_1compiling shader combine_2_AAcompiling shader combine_2_NAAcompiling shader combine_2_AA_Dcompiling shader combine_2_NAA_Dcompiling shader combine_volumetriccompiling shader postprocesscompiling shader postprocess_CMcompiling shader distortcompiling shader particle_distortcompiling shader particlecompiling shader particlecompiling shader particle_s-blendcompiling shader particle-clipcompiling shader particle_s-addcompiling shader particle_s-aaddcompiling shader deffer_particlecompiling shader deffer_particle- r__tf_aniso 8- r2_tf_mipbias 0.compiling shader portalcompiling shader portalcompiling shader simple_colorcompiling shader editorcompiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...compiling shader stub_defaultcompiling shader effects_suncompiling shader hud_font! Player name in registry is empty! (InstallUserName)Loading DLL: xrGameSpy.dllintro_start intro_logointro_delete ::update_logo_introcompiling shader yuv2rgb! Invalid ogg-comment version, file: e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\main_menu\main_theme.ogg* [win32]: free[3698120 K], reserved[170668 K], committed[325452 K]* [ D3D ]: textures[64 K]* [x-ray]: crt heap[123050 K], process heap[14634 K], game lua[2698 K], render[237 K]* [x-ray]: economy: strings[27944 K], smem[0 K]* 0.0 : [ 56] $null* 0.0 : [ 3] $user$accum* 0.0 : [ 1] $user$accum_temp* 0.0 : [ 6] $user$albedo* 0.0 : [ 6] $user$bloom1* 0.0 : [ 2] $user$bloom2* 0.0 : [ 2] $user$cmap0* 0.0 : [ 2] $user$cmap1* 0.0 : [ 2] $user$env_s0* 0.0 : [ 2] $user$env_s1* 0.0 : [ 7] $user$generic0* 0.0 : [ 5] $user$generic1* 0.0 : [ 1] $user$generic2* 0.0 : [ 1] $user$jitter_0* 0.0 : [ 1] $user$jitter_1* 0.0 : [ 1] $user$jitter_2* 0.0 : [ 1] $user$jitter_3* 0.0 : [ 1] $user$jitter_4* 0.0 : [ 2] $user$lum_t64* 0.0 : [ 3] $user$lum_t8* 0.0 : [ 1] $user$luminance_0* 0.0 : [ 1] $user$luminance_1* 0.0 : [ 1] $user$luminance_2* 0.0 : [ 1] $user$luminance_3* 0.0 : [ 8] $user$material* 0.0 : [ 12] $user$normal* 0.0 : [ 12] $user$position* 0.0 : [ 1] $user$sky0* 0.0 : [ 1] $user$sky1* 0.0 : [ 4] $user$smap_depth* 0.0 : [ 3] $user$smap_surf* 0.0 : [ 7] $user$tonemap* 0.0 : [ 2] $user$tonemap_src* 0.0 : [ 1] act\act_controller_hit* 0.0 : [ 1] act\act_controller_hit1* 0.0 : [ 1] amik\anomaly\electric_radial* 0.0 : [ 1] amik\explosions\anim_dirtexp_3* 0.0 : [ 1] amik\explosions\boom_0* 0.0 : [ 1] amik\explosions\boom_1* 0.0 : [ 1] amik\explosions\boom_2* 0.0 : [ 1] amik\explosions\decal_concrete* 0.0 : [ 1] amik\explosions\explo_end* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke* 0.0 : [ 1] amik\explosions\explosion_flash_atlas* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl* 0.0 : [ 1] amik\explosions\explosion_smoke03* 0.0 : [ 1] amik\explosions\final_expl* 0.0 : [ 1] amik\explosions\ring_grey* 0.0 : [ 1] amik\explosions\smoke128_3w* 0.0 : [ 1] amik\explosions\smoke2* 0.0 : [ 1] amik\explosions\smoke_cannon* 0.0 : [ 1] amik\explosions\smoke_white_tiled3* 0.0 : [ 1] amik\fly\fly* 0.0 : [ 1] amik\hit_fx\blood\962e6155* 0.0 : [ 1] amik\hit_fx\blood\blood* 0.0 : [ 1] amik\hit_fx\blood\m* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt* 0.0 : [ 1] amik\mine\mine* 0.0 : [ 1] amik\nature\list* 0.0 : [ 1] amik\nature\stonedebris1* 0.0 : [ 1] amik\nature\wood_part* 0.0 : [ 1] amik\static\gas_light\flame_zippo* 0.0 : [ 1] amik\weapons\00* 0.0 : [ 1] amik\weapons\12x70* 0.0 : [ 1] amik\weapons\6ways1* 0.0 : [ 1] amik\weapons\6ways2* 0.0 : [ 1] amik\weapons\9x39* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2* 0.0 : [ 1] amik\weapons\dtk_2* 0.0 : [ 1] amik\weapons\dtk_3* 0.0 : [ 1] amik\weapons\dtk_4* 0.0 : [ 1] amik\weapons\dtk_4_1* 0.0 : [ 1] amik\weapons\dtk_5* 0.0 : [ 1] amik\weapons\dtk_6* 0.0 : [ 1] amik\weapons\dtk_8* 0.0 : [ 1] amik\weapons\flame\flameshoot_1* 0.0 : [ 1] amik\weapons\flame\flameshoot_2* 0.0 : [ 1] amik\weapons\flame\flameshoot_3* 0.0 : [ 1] amik\weapons\flame\flameshoot_4* 0.0 : [ 1] amik\weapons\flame\flameshoot_5* 0.0 : [ 1] amik\weapons\flame\mg42out* 0.0 : [ 1] amik\weapons\flame\trace* 0.0 : [ 1] amik\weapons\flame\trace_01* 0.0 : [ 1] amik\weapons\flame\trail* 0.0 : [ 1] amik\weapons\flash_01* 0.0 : [ 1] amik\weapons\flash_02* 0.0 : [ 1] amik\weapons\flash_04* 0.0 : [ 1] amik\weapons\flash_05* 0.0 : [ 1] amik\weapons\grishik\357mag* 0.0 : [ 1] amik\weapons\grishik\45* 0.0 : [ 1] amik\weapons\grishik\50_ae* 0.0 : [ 1] amik\weapons\grishik\5x45x39* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01* 0.0 : [ 1] amik\weapons\grishik\5x56x45* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00* 0.0 : [ 1] amik\weapons\grishik\5x7x28* 0.0 : [ 1] amik\weapons\grishik\6x5x50* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2* 0.0 : [ 1] amik\weapons\grishik\7x62x54* 0.0 : [ 1] amik\weapons\grishik\7x7x57* 0.0 : [ 1] amik\weapons\grishik\7x92x57* 0.0 : [ 1] amik\weapons\grishik\9x18_1* 0.0 : [ 1] amik\weapons\grishik\9x18_2* 0.0 : [ 1] amik\weapons\grishik\9x18_3* 0.0 : [ 1] amik\weapons\grishik\9x39* 0.0 : [ 1] amik\weapons\mg42out* 0.0 : [ 1] amik\weapons\shells_12x70* 0.0 : [ 1] amik\weapons\shells_ak* 0.0 : [ 1] amik\weapons\shells_ak_01* 0.0 : [ 1] amik\weapons\smokeshoot_0* 0.0 : [ 1] amik\weapons\smokeshoot_1* 0.0 : [ 1] amik\weapons\trace* 0.0 : [ 1] amik\weapons\trace_01* 0.0 : [ 1] det\det_list* 0.0 : [ 1] flare\flare_04* 0.0 : [ 1] fx\fx_fire1_06* 0.0 : [ 1] fx\fx_fire1_13* 0.0 : [ 1] fx\fx_flare1* 0.0 : [ 1] fx\fx_flare2* 0.0 : [ 1] fx\fx_flare3* 0.0 : [ 1] fx\fx_gradient* 0.0 : [ 1] fx\fx_gradient1* 0.0 : [ 1] fx\fx_lightning* 0.0 : [ 1] fx\fx_noise* 0.0 : [ 2] fx\fx_noise2* 0.0 : [ 1] fx\fx_rain* 0.0 : [ 1] fx\fx_rainsplash1* 0.0 : [ 1] fx\fx_sun* 0.0 : [ 1] fx\fx_sun_rise* 0.0 : [ 1] fx\fx_thunderbolts_gradient* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge* 0.0 : [ 1] fx\fx_volumefog1* 0.0 : [ 1] glow\glow_04* 0.0 : [ 1] glow\glow_anamorphic* 0.0 : [ 1] glow\glow_blue* 0.0 : [ 1] glow\glow_fire1* 0.0 : [ 1] glow\glow_orange* 0.0 : [ 1] glow\glow_orange2* 0.0 : [ 1] glow\glow_orange_bright* 0.0 : [ 1] glow\glow_rays* 0.0 : [ 1] glow\glow_reddish1* 0.0 : [ 1] glow\glow_white* 0.0 : [ 1] lights\lights_flashlight2* 0.0 : [ 4] lights\lights_spot01* 0.0 : [ 1] pfx\pfx_ani-explosion-02* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a* 0.0 : [ 1] pfx\pfx_ani-explosion-02a* 0.0 : [ 1] pfx\pfx_ani-fire01* 0.0 : [ 1] pfx\pfx_ani-smoke-01* 0.0 : [ 1] pfx\pfx_anomaly_1* 0.0 : [ 1] pfx\pfx_anomaly_16* 0.0 : [ 1] pfx\pfx_anomaly_18* 0.0 : [ 1] pfx\pfx_anomaly_19* 0.0 : [ 1] pfx\pfx_anomaly_2* 0.0 : [ 1] pfx\pfx_anomaly_21* 0.0 : [ 1] pfx\pfx_anomaly_23* 0.0 : [ 1] pfx\pfx_anomaly_2_green* 0.0 : [ 1] pfx\pfx_anomaly_3* 0.0 : [ 1] pfx\pfx_anomaly_4* 0.0 : [ 1] pfx\pfx_anomaly_5* 0.0 : [ 1] pfx\pfx_anomaly_6* 0.0 : [ 1] pfx\pfx_anomaly_7* 0.0 : [ 1] pfx\pfx_anomaly_8* 0.0 : [ 1] pfx\pfx_anomaly_88* 0.0 : [ 1] pfx\pfx_anomaly_9* 0.0 : [ 1] pfx\pfx_bloodsplash1* 0.0 : [ 1] pfx\pfx_bloodsplash2* 0.0 : [ 1] pfx\pfx_blurry_cloud* 0.0 : [ 1] pfx\pfx_brick* 0.0 : [ 1] pfx\pfx_bubble* 0.0 : [ 1] pfx\pfx_bubble_1* 0.0 : [ 1] pfx\pfx_bubble_water* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2* 0.0 : [ 1] pfx\pfx_cc_lightings* 0.0 : [ 1] pfx\pfx_concretedebris_01* 0.0 : [ 1] pfx\pfx_concretepuffs_01* 0.0 : [ 1] pfx\pfx_dist2* 0.0 : [ 1] pfx\pfx_dist2a* 0.0 : [ 1] pfx\pfx_dist2inv* 0.0 : [ 1] pfx\pfx_dist3* 0.0 : [ 1] pfx\pfx_dist4* 0.0 : [ 1] pfx\pfx_dist7* 0.0 : [ 1] pfx\pfx_dist8* 0.0 : [ 1] pfx\pfx_dist9* 0.0 : [ 1] pfx\pfx_dist_lens_base* 0.0 : [ 1] pfx\pfx_dist_lightning_02* 0.0 : [ 1] pfx\pfx_dist_teleport* 0.0 : [ 1] pfx\pfx_distort_anomaly* 0.0 : [ 1] pfx\pfx_distortion* 0.0 : [ 1] pfx\pfx_electrostatic* 0.0 : [ 1] pfx\pfx_expl_01* 0.0 : [ 1] pfx\pfx_expl_benzin* 0.0 : [ 1] pfx\pfx_explotions_2* 0.0 : [ 1] pfx\pfx_explotions_3* 0.0 : [ 1] pfx\pfx_explotions_4* 0.0 : [ 1] pfx\pfx_explotions_smoke* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine* 0.0 : [ 1] pfx\pfx_flame* 0.0 : [ 1] pfx\pfx_flame_01* 0.0 : [ 1] pfx\pfx_flamefx_01* 0.0 : [ 1] pfx\pfx_flash_01* 0.0 : [ 1] pfx\pfx_flash_02* 0.0 : [ 1] pfx\pfx_flash_04* 0.0 : [ 1] pfx\pfx_flash_05* 0.0 : [ 1] pfx\pfx_flash_07* 0.0 : [ 1] pfx\pfx_flash_08* 0.0 : [ 1] pfx\pfx_g-smoke-01* 0.0 : [ 1] pfx\pfx_gologramma* 0.0 : [ 1] pfx\pfx_gradient* 0.0 : [ 1] pfx\pfx_gradient1* 0.0 : [ 1] pfx\pfx_intense2_a* 0.0 : [ 1] pfx\pfx_leaves_01* 0.0 : [ 1] pfx\pfx_leaves_02* 0.0 : [ 1] pfx\pfx_light1* 0.0 : [ 1] pfx\pfx_light3* 0.0 : [ 1] pfx\pfx_light4* 0.0 : [ 1] pfx\pfx_lighting_stancia_01* 0.0 : [ 1] pfx\pfx_lighting_stancia_02* 0.0 : [ 1] pfx\pfx_lightning_01* 0.0 : [ 1] pfx\pfx_lightning_02* 0.0 : [ 1] pfx\pfx_ligth_6* 0.0 : [ 1] pfx\pfx_plasma* 0.0 : [ 1] pfx\pfx_shells1* 0.0 : [ 1] pfx\pfx_shells2* 0.0 : [ 1] pfx\pfx_skinsplash1* 0.0 : [ 1] pfx\pfx_smoke_a* 0.0 : [ 1] pfx\pfx_smoke_b* 0.0 : [ 1] pfx\pfx_smokepuffs1* 0.0 : [ 1] pfx\pfx_smokepuffs2* 0.0 : [ 1] pfx\pfx_snow_10* 0.0 : [ 1] pfx\pfx_snow_100* 0.0 : [ 1] pfx\pfx_snow_20* 0.0 : [ 1] pfx\pfx_snow_30* 0.0 : [ 1] pfx\pfx_snow_40* 0.0 : [ 1] pfx\pfx_snow_50* 0.0 : [ 1] pfx\pfx_snow_60* 0.0 : [ 1] pfx\pfx_snow_70* 0.0 : [ 1] pfx\pfx_snow_80* 0.0 : [ 1] pfx\pfx_snow_90* 0.0 : [ 1] pfx\pfx_spark_01* 0.0 : [ 1] pfx\pfx_spark_02* 0.0 : [ 1] pfx\pfx_sparks* 0.0 : [ 1] pfx\pfx_sparks1* 0.0 : [ 1] pfx\pfx_sparks2* 0.0 : [ 1] pfx\pfx_specks* 0.0 : [ 1] pfx\pfx_specks_poison* 0.0 : [ 1] pfx\pfx_spikey_star* 0.0 : [ 1] pfx\pfx_splash3* 0.0 : [ 1] pfx\pfx_splash_01* 0.0 : [ 1] pfx\pfx_splash_02* 0.0 : [ 1] pfx\pfx_step_blood* 0.0 : [ 1] pfx\pfx_stonedebris1* 0.0 : [ 1] pfx\pfx_stonedebris2* 0.0 : [ 1] pfx\pfx_synus* 0.0 : [ 1] pfx\pfx_teleport* 0.0 : [ 1] pfx\pfx_test_textures* 0.0 : [ 1] pfx\pfx_vehglassdebris_01* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01* 0.0 : [ 1] pfx\pfx_water_wave* 0.0 : [ 1] pfx\pfx_woodchips1* 0.0 : [ 1] pfx\pfx_woodchips3* 0.0 : [ 1] pfx\r_pop\shells\12ga* 0.0 : [ 1] pfx\r_pop\shells\45acp* 0.0 : [ 1] pfx\r_pop\shells\545x39* 0.0 : [ 1] pfx\r_pop\shells\556x45* 0.0 : [ 1] pfx\r_pop\shells\762x39* 0.0 : [ 1] pfx\r_pop\shells\762x51* 0.0 : [ 1] pfx\r_pop\shells\762x54* 0.0 : [ 1] pfx\r_pop\shells\9x18* 0.0 : [ 1] pfx\r_pop\shells\9x19* 0.0 : [ 1] pfx\r_pop\shells\9x39* 0.0 : [ 1] prop\prop_fake_bed_fireplace* 0.0 : [ 1] prop\prop_provod_02* 0.0 : [ 5] sky\sky_12_vibros_cube* 0.0 : [ 5] sky\sky_12_vibros_cube#small* 0.0 : [ 24] sky\sky_13_cube* 0.0 : [ 24] sky\sky_13_cube#small* 0.0 : [ 22] sky\sky_13_cube_night* 0.0 : [ 22] sky\sky_13_cube_night#small* 0.0 : [ 14] sky\sky_13_vibros_cube* 0.0 : [ 14] sky\sky_13_vibros_cube#small* 0.0 : [ 10] sky\sky_14_cube* 0.0 : [ 10] sky\sky_14_cube#small* 0.0 : [ 4] sky\sky_17_clouds_cube* 0.0 : [ 4] sky\sky_17_clouds_cube#small* 0.0 : [ 4] sky\sky_17_cube* 0.0 : [ 4] sky\sky_17_cube#small* 0.0 : [ 8] sky\sky_18_cube* 0.0 : [ 8] sky\sky_18_cube#small* 0.0 : [ 8] sky\sky_19_cube* 0.0 : [ 8] sky\sky_19_cube#small* 0.0 : [ 3] sky\sky_1_clouds_cube* 0.0 : [ 3] sky\sky_1_clouds_cube#small* 0.0 : [ 4] sky\sky_20_clouds_cube* 0.0 : [ 4] sky\sky_20_clouds_cube#small* 0.0 : [ 3] sky\sky_20_cube* 0.0 : [ 3] sky\sky_20_cube#small* 0.0 : [ 4] sky\sky_2_clouds_cube* 0.0 : [ 4] sky\sky_2_clouds_cube#small* 0.0 : [ 3] sky\sky_2_cube* 0.0 : [ 3] sky\sky_2_cube#small* 0.0 : [ 9] sky\sky_3_cube* 0.0 : [ 9] sky\sky_3_cube#small* 0.0 : [ 2] sky\sky_4_cube* 0.0 : [ 2] sky\sky_4_cube#small* 0.0 : [ 27] sky\sky_5_cube* 0.0 : [ 27] sky\sky_5_cube#small* 0.0 : [ 5] sky\sky_6_cube* 0.0 : [ 5] sky\sky_6_cube#small* 0.0 : [ 8] sky\sky_7_cube* 0.0 : [ 8] sky\sky_7_cube#small* 0.0 : [ 6] sky\sky_8_cube* 0.0 : [ 6] sky\sky_8_cube#small* 0.0 : [ 45] sky\sky_9_cube* 0.0 : [ 45] sky\sky_9_cube#small* 0.0 : [ 2] sky\sky_clear_1* 0.0 : [ 2] sky\sky_clear_1#small* 0.0 : [ 3] sky\sky_clear_10* 0.0 : [ 3] sky\sky_clear_10#small* 0.0 : [ 1] sky\sky_clear_12* 0.0 : [ 1] sky\sky_clear_12#small* 0.0 : [ 2] sky\sky_clear_2* 0.0 : [ 2] sky\sky_clear_2#small* 0.0 : [ 1] sky\sky_clear_3* 0.0 : [ 1] sky\sky_clear_3#small* 0.0 : [ 1] sky\sky_clear_4* 0.0 : [ 1] sky\sky_clear_4#small* 0.0 : [ 2] sky\sky_clear_6* 0.0 : [ 2] sky\sky_clear_6#small* 0.0 : [ 2] sky\sky_clear_8* 0.0 : [ 2] sky\sky_clear_8#small* 0.0 : [ 6] sky\sky_clear_9* 0.0 : [ 6] sky\sky_clear_9#small* 0.0 : [ 3] sky\sky_cloudy_2* 0.0 : [ 3] sky\sky_cloudy_2#small* 0.0 : [ 3] sky\sky_cloudy_3* 0.0 : [ 3] sky\sky_cloudy_3#small* 0.0 : [ 1] sky\sky_cloudy_4* 0.0 : [ 1] sky\sky_cloudy_4#small* 0.0 : [ 1] sky\sky_cloudy_6* 0.0 : [ 1] sky\sky_cloudy_6#small* 0.0 : [ 1] sky\sky_cloudy_7* 0.0 : [ 1] sky\sky_cloudy_7#small* 0.0 : [ 1] sky\sky_cloudy_9* 0.0 : [ 1] sky\sky_cloudy_9#small* 0.0 : [ 248] sky\sky_oblaka* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu* 0.0 : [ 1] ui\ui_actor_sleep_screen* 0.0 : [ 1] ui\ui_fog_of_war* 0.0 : [ 1] wm\wm_blood_1* 0.0 : [ 1] wm\wm_blood_1_1* 0.0 : [ 1] wm\wm_blood_1_2* 0.0 : [ 1] wm\wm_blood_1_3* 0.0 : [ 1] wm\wm_blood_drop_4* 0.0 : [ 1] wm\wm_bullet_asfalt_1* 0.0 : [ 1] wm\wm_bullet_asfalt_2* 0.0 : [ 1] wm\wm_bullet_asfalt_3* 0.0 : [ 1] wm\wm_bullet_brick_1* 0.0 : [ 1] wm\wm_bullet_brick_2* 0.0 : [ 1] wm\wm_bullet_concrete* 0.0 : [ 1] wm\wm_bullet_concrete_1* 0.0 : [ 1] wm\wm_bullet_concrete_2* 0.0 : [ 1] wm\wm_bullet_concrete_4* 0.0 : [ 1] wm\wm_bullet_concrete_5* 0.0 : [ 1] wm\wm_bullet_concrete_6* 0.0 : [ 1] wm\wm_bullet_concrete_7* 0.0 : [ 1] wm\wm_bullet_glass01* 0.0 : [ 1] wm\wm_bullet_glass02* 0.0 : [ 1] wm\wm_bullet_glass03* 0.0 : [ 1] wm\wm_bullet_glass04* 0.0 : [ 1] wm\wm_bullet_ground* 0.0 : [ 1] wm\wm_bullet_ground_1* 0.0 : [ 1] wm\wm_bullet_ground_2* 0.0 : [ 1] wm\wm_bullet_metall_thik* 0.0 : [ 1] wm\wm_bullet_metall_thik_1* 0.0 : [ 1] wm\wm_bullet_metall_thik_2* 0.0 : [ 1] wm\wm_bullet_metall_thik_3* 0.0 : [ 1] wm\wm_bullet_metall_thin* 0.0 : [ 1] wm\wm_bullet_metall_thin_1* 0.0 : [ 1] wm\wm_bullet_metall_thin_2* 0.0 : [ 1] wm\wm_bullet_metall_thin_3* 0.0 : [ 1] wm\wm_bullet_metall_thin_4* 0.0 : [ 1] wm\wm_bullet_wood* 0.0 : [ 1] wm\wm_bullet_wood_1* 0.0 : [ 1] wm\wm_bullet_wood_2* 0.0 : [ 1] wm\wm_bullet_wood_3* 0.0 : [ 1] wm\wm_bullet_wood_4* 0.0 : [ 1] wm\wm_bullet_wood_5* 0.0 : [ 1] wm\wm_bullet_wood_6* 0.0 : [ 1] wm\wm_bullet_wood_7* 0.0 : [ 1] wm\wm_bullet_wood_8* 0.0 : [ 1] wm\wm_bullet_wood_9* 0.0 : [ 1] wm\wm_grenade* 0.0 : [ 1] wm\wm_knife_dead* 0.0 : [ 1] wm\wm_knife_horiz* 0.0 : [ 1] wm\wm_knife_horiz_blood* 0.0 : [ 1] wm\wm_knife_horiz_blood1* 0.0 : [ 1] wm\wm_knife_horiz_metal* 0.0 : [ 1] wm\wm_knife_horiz_ston* 0.0 : [ 1] wm\wm_knife_wood* 0.0 : [ 1] wm\wm_knife_wood1* 0.0 : [ 1] wm\wm_knife_wood2* 8.1 : [ 1] Сергей - Скадовск* 18.0 : [ 1] ui\ui_pda_menu_anims* 32.1 : [ 1] ui\ui_font_arial_14_1600* 33.0 : [ 1] ui\ui_ani_cursor* 64.1 : [ 1] ui\ui_font_console_02* 64.1 : [ 1] ui\ui_font_hud_01* 64.1 : [ 1] ui\ui_font_letter_16_1600* 64.1 : [ 1] ui\ui_font_letter_18_1600* 128.1 : [ 1] ui\ui_font_graff_19_1600* 128.1 : [ 1] ui\ui_font_graff_22_1600* 256.1 : [ 1] ui\ui_font_graff_32_1600* 256.1 : [ 1] ui\ui_font_hud_02* 256.1 : [ 1] ui\ui_font_letter_25_1600* 270.0 : [ 1] ui\video_voroni_crop* 512.1 : [ 1] ui\ui_font_graff_50_1600* 936.0 : [ 1] ui\video_water_crop* 1024.1 : [ 1] ui\ui_actor_hint_wnd* 1024.1 : [ 1] ui\ui_actor_mp_screen* 1024.1 : [ 1] ui\ui_actor_save_load* 1024.1 : [ 1] ui\ui_common* 1024.1 : [ 1] ui\ui_mod_widescreen* 4096.1 : [ 1] ui\ui_actor_main_menucompiling shader deffer_base_bump-hqcompiling shader deffer_model_bump-hq_4compiling shader deffer_base_bumpcompiling shader deffer_model_bump_4compiling shader shadow_direct_model_4"e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe"* phase time: 0 ms* phase cmem: 140777 KLoading objects...compiling shader deffer_base_flatcompiling shader deffer_model_flat_0compiling shader shadow_direct_model_0compiling shader deffer_model_bump-hq_0compiling shader deffer_model_bump_0compiling shader deffer_base_aref_bump-hqcompiling shader deffer_base_aref_bumpcompiling shader shadow_direct_base_arefcompiling shader shadow_direct_model_aref_0compiling shader deffer_model_bump-hq_1compiling shader deffer_model_bump_1compiling shader shadow_direct_model_1! Missing ogg-comment, file: e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\aks74u\aks74u_draw.oggcompiling shader deffer_model_bump-hq_3compiling shader deffer_model_bump_3compiling shader shadow_direct_model_3compiling shader deffer_model_bump-hq_2compiling shader deffer_model_bump_2compiling shader shadow_direct_model_2compiling shader deffer_base_aref_flatcompiling shader deffer_model_flat_3compiling shader shadow_direct_model_aref_3Loading models...compiling shader deffer_model_flat_1compiling shader deffer_model_flat_2compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader deffer_model_flat_4compiling shader model_def_lqcompiling shader model_def_lq_0compiling shader deffer_base_bump_d-hqcompiling shader deffer_model_bump_d-hq_4compiling shader shadow_direct_model_aref_2compiling shader deffer_model_bump_d-hq_3compiling shader accum_emissivecompiling shader model_distort4glass_3compiling shader shadow_direct_model_aref_4! auto-generated bump map: act\act_aaz_gluh_bump#* [prefetch] time: 37320 ms* [prefetch] memory: 80443Kb! Player name in registry is empty! (InstallUserName)* phase time: 37991 ms* phase cmem: 223830 K* phase time: 30 ms* phase cmem: 223830 K* Loading spawn registry...* 16149 spawn points are successfully loaded* Loading objects...* 27773 objects are successfully loaded* Game Сергей - Скадовск is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-\savedgames\Сергей - Скадовск.scop' (8.635s)* phase time: 8635 ms* phase cmem: 318965 K* phase time: 88 ms* phase cmem: 319010 K* phase time: 14 ms* phase cmem: 319010 K* WARNING: player not logged in* client : connection accepted - * phase time: 21 ms* phase cmem: 319043 K* phase time: 29 ms* phase cmem: 319043 K* phase time: 6186 ms* phase cmem: 419820 Kcompiling shader deffer_base_bump_d-hqcompiling shader deffer_base_bumpcompiling shader shadow_direct_basecompiling shader base_lplanescompiling shader base_lplanescompiling shader deffer_base_flatcompiling shader deffer_base_steep_d-hqcompiling shader shadow_direct_base_arefcompiling shader deffer_base_bump-hqcompiling shader deffer_base_flat_dcompiling shader deffer_base_flat_dcompiling shader deffer_base_steep-hqcompiling shader vertcompiling shader vertcompiling shader deffer_base_aref_flat_dcompiling shader simplecompiling shader wmarkcompiling shader deffer_base_lmh_bump_d-hqcompiling shader deffer_base_lmh_bump_d-hqcompiling shader deffer_base_lmh_bumpcompiling shader deffer_base_lmh_bumpcompiling shader deffer_base_lmh_flatcompiling shader deffer_base_lmh_flatcompiling shader deffer_base_lmh_steep_d-hqcompiling shader deffer_base_lmh_bump-hqcompiling shader deffer_base_lmh_bump-hqcompiling shader deffer_base_lmh_aref_bump_d-hqcompiling shader deffer_base_lmh_aref_bumpcompiling shader deffer_base_lmh_flat_dcompiling shader deffer_base_lmh_flat_dcompiling shader deffer_base_lmh_aref_flatcompiling shader deffer_base_lmh_aref_steep_d-hqcompiling shader lmapEcompiling shader lmapEcompiling shader deffer_base_lmh_aref_bump-hqcompiling shader deffer_impl_flat_dcompiling shader deffer_impl_flat_dcompiling shader deffer_impl_flatcompiling shader deffer_base_aref_bump_d-hqcompiling shader water_softcompiling shader water_softcompiling shader waterd_softcompiling shader waterd_softcompiling shader deffer_tree_s_bump_d-hqcompiling shader deffer_tree_s_bumpcompiling shader shadow_direct_basecompiling shader shadow_direct_tree_scompiling shader lodcompiling shader lodcompiling shader deffer_tree_bump-hqcompiling shader deffer_tree_bumpcompiling shader shadow_direct_treecompiling shader deffer_tree_bump_d-hqcompiling shader deffer_tree_flat* phase time: 533 ms* phase cmem: 420954 K* [Loading VB] 65524 verts, 2047 Kb* [Loading VB] 49375 verts, 1542 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 62064 verts, 1939 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 20072 verts, 627 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 393270 indices, 768 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65534 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65535 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 65533 verts, 767 Kb* [Loading VB] 41404 verts, 485 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 760575 indices, 1485 Kb* phase time: 4654 ms* phase cmem: 421050 K* phase time: 337 ms* phase cmem: 430117 Kcompiling shader deffer_detail_w_flatcompiling shader deffer_detail_s_flat* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 10126 v(20), 5368 p* [DETAILS] Batch(61), VB(197K), IB(31K)* phase time: 101 ms* phase cmem: 430133 K* Loading HOM: e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom* phase time: 96 ms* phase cmem: 430765 K* phase time: 14 ms* phase cmem: 430765 K* phase time: 15 ms* phase cmem: 430781 K* t-report - base: 1753, 1199121 K* t-report - lmap: 16, 16386 K* WARNING: player not logged in! default LevelMap used for level[digger_stash]! default LevelMap used for level[l04u_labx18]* phase time: 20462 ms* phase cmem: 478717 K* phase time: 112 ms* phase cmem: 478717 K* [win32]: free[1627848 K], reserved[165608 K], committed[2400784 K]* [ D3D ]: textures[1301110 K]* [x-ray]: crt heap[478679 K], process heap[51181 K], game lua[57111 K], render[162 K]* [x-ray]: economy: strings[63273 K], smem[10605 K]! auto-generated bump map: act\act_stalker_sviter_bump#compiling shader model_def_lplanes_0compiling shader deffer_model_bump_d-hq_0! auto-generated bump map: wpn\APB\frame_bump#! auto-generated bump map: wpn\APB\grip_bump#! auto-generated bump map: wpn\APB\magazine_bump#! auto-generated bump map: wpn\APB\slide_bump#compiling shader model_distort_2compiling shader deffer_model_bump_d-hq_1compiling shader model_env_lq_1compiling shader model_def_lplanes_1compiling shader model_distort4ghost_1compiling shader accum_emissivelcompiling shader model_distort_3compiling shader shadow_direct_model_aref_1compiling shader deffer_model_bump_d-hq_2compiling shader model_env_lq_2! Unknown command: dump_infosintro_start game_loaded* MEMORY USAGE: 519254 K* End of synchronization A[1] R[1]intro_delete ::update_game_loaded! Can't find texture 'wpn\ammo\545x39'current_state 5next_state 5item_sect wpn_ak74H_Parent sim_default_stalker_2current_state 5next_state 5item_sect wpn_pmH_Parent sim_default_stalker_0FATAL ERROR[error]Expression : assertion failed[error]Function : CKinematics::BoneChain_Calculate[error]File : D:\prog_repository\sources\trunk\Layers\xrRender\SkeletonRigid.cpp[error]Line : 195[error]Description : ParentID != BI_NONEstack trace: обращаюсь к знающим , заранее благодарю. Fox Поделиться этим сообщением Ссылка на сообщение