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Sigerous Mod (CoP)


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Народ, версия мода 1.2. На Юпитере в бункере учёных встретил ученного в зелёном комбезе, Он дал задание сопроводить их до пешер. Значит бежим мы, мочим зомби, тут в меня попадают, игра на секунду виснет и вылет, лог:

* Detected CPU: Intel® Core2 Duo CPU E7200 @ 2.53GHz [GenuineIntel], F6/M7/S6, 2533.00 mhz, 32-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1

* CPU threads: 2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 26335 files cached 27 archives, 4471Kb memory used.

Init FileSystem 3.792250 sec

'xrCore' build 3912, Oct 20 2009

 

EH: 0D30B7A35B21BE63FFE6A917F6C5AD06

 

-----loading d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

-----loading d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

Loading DLL: xrRender_R4.dll

command line

Executing config-script "user.ltx"...

[c:\docume~1\alluse~1\af40~1\stalke~1.-\user.ltx] successfully loaded.

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

! Player name in registry is empty! (InstallUserName)

* [win32]: free[2008296 K], reserved[13656 K], committed[75136 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[13966 K], process heap[2057 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[18001 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[1]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\

dir[2]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[3]=C:\WINDOWS\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_high.ltx"...

[d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_high.ltx] successfully loaded.

Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[c:\docume~1\alluse~1\af40~1\stalke~1.-\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT

* GPU driver: 6.14.11.7519

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 1253 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* NVidia MGPU: Logical(1), Physical(1)

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

! Renderer doesn't support blender 'effects\shadow_world'

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

- r__tf_aniso 8

- r2_tf_mipbias 0.

Starting engine...

! Player name in registry is empty! (InstallUserName)

Loading DLL: xrGameSpy.dll

intro_start intro_logo

intro_delete ::update_logo_intro

* [win32]: free[1849012 K], reserved[54468 K], committed[193608 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[104253 K], process heap[9686 K], game lua[2395 K], render[122 K]

* [x-ray]: economy: strings[18048 K], smem[0 K]

* 0.0 : [ 56] $null

* 0.0 : [ 3] $user$accum

* 0.0 : [ 1] $user$accum_temp

* 0.0 : [ 6] $user$albedo

* 0.0 : [ 6] $user$bloom1

* 0.0 : [ 2] $user$bloom2

* 0.0 : [ 2] $user$cmap0

* 0.0 : [ 2] $user$cmap1

* 0.0 : [ 2] $user$env_s0

* 0.0 : [ 2] $user$env_s1

* 0.0 : [ 7] $user$generic0

* 0.0 : [ 5] $user$generic1

* 0.0 : [ 1] $user$generic2

* 0.0 : [ 1] $user$jitter_0

* 0.0 : [ 1] $user$jitter_1

* 0.0 : [ 1] $user$jitter_2

* 0.0 : [ 1] $user$jitter_3

* 0.0 : [ 1] $user$jitter_4

* 0.0 : [ 2] $user$lum_t64

* 0.0 : [ 3] $user$lum_t8

* 0.0 : [ 1] $user$luminance_0

* 0.0 : [ 1] $user$luminance_1

* 0.0 : [ 1] $user$luminance_2

* 0.0 : [ 1] $user$luminance_3

* 0.0 : [ 8] $user$material

* 0.0 : [ 12] $user$normal

* 0.0 : [ 12] $user$position

* 0.0 : [ 1] $user$sky0

* 0.0 : [ 1] $user$sky1

* 0.0 : [ 4] $user$smap_depth

* 0.0 : [ 3] $user$smap_surf

* 0.0 : [ 7] $user$tonemap

* 0.0 : [ 2] $user$tonemap_src

* 0.0 : [ 1] act\act_controller_hit1

* 0.0 : [ 1] fx\fx_flare1

* 0.0 : [ 1] fx\fx_flare2

* 0.0 : [ 1] fx\fx_flare3

* 0.0 : [ 1] fx\fx_gradient

* 0.0 : [ 1] fx\fx_gradient1

* 0.0 : [ 1] fx\fx_lightning

* 0.0 : [ 1] fx\fx_noise

* 0.0 : [ 2] fx\fx_noise2

* 0.0 : [ 1] fx\fx_rain

* 0.0 : [ 1] fx\fx_rainsplash1

* 0.0 : [ 1] fx\fx_sun

* 0.0 : [ 1] fx\fx_sun_rise

* 0.0 : [ 1] fx\fx_thunderbolts_gradient

* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge

* 0.0 : [ 1] fx\fx_volumefog1

* 0.0 : [ 1] glow\glow_04

* 0.0 : [ 1] glow\glow_fire1

* 0.0 : [ 1] glow\glow_orange

* 0.0 : [ 1] glow\glow_orange2

* 0.0 : [ 1] glow\glow_orange_bright

* 0.0 : [ 1] glow\glow_white

* 0.0 : [ 4] lights\lights_spot01

* 0.0 : [ 1] pfx\pfx_ani-explosion-02

* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a

* 0.0 : [ 1] pfx\pfx_ani-explosion-02a

* 0.0 : [ 1] pfx\pfx_ani-fire01

* 0.0 : [ 1] pfx\pfx_ani-smoke-01

* 0.0 : [ 1] pfx\pfx_anomaly_1

* 0.0 : [ 1] pfx\pfx_anomaly_16

* 0.0 : [ 1] pfx\pfx_anomaly_18

* 0.0 : [ 1] pfx\pfx_anomaly_19

* 0.0 : [ 1] pfx\pfx_anomaly_2

* 0.0 : [ 1] pfx\pfx_anomaly_21

* 0.0 : [ 1] pfx\pfx_anomaly_23

* 0.0 : [ 1] pfx\pfx_anomaly_2_green

* 0.0 : [ 1] pfx\pfx_anomaly_3

* 0.0 : [ 1] pfx\pfx_anomaly_4

* 0.0 : [ 1] pfx\pfx_anomaly_5

* 0.0 : [ 1] pfx\pfx_anomaly_6

* 0.0 : [ 1] pfx\pfx_anomaly_7

* 0.0 : [ 1] pfx\pfx_anomaly_8

* 0.0 : [ 1] pfx\pfx_anomaly_88

* 0.0 : [ 1] pfx\pfx_anomaly_9

* 0.0 : [ 1] pfx\pfx_bloodsplash1

* 0.0 : [ 1] pfx\pfx_bloodsplash2

* 0.0 : [ 1] pfx\pfx_blurry_cloud

* 0.0 : [ 1] pfx\pfx_brick

* 0.0 : [ 1] pfx\pfx_bubble

* 0.0 : [ 1] pfx\pfx_bubble_1

* 0.0 : [ 1] pfx\pfx_bubble_water

* 0.0 : [ 1] pfx\pfx_concretedebris_01

* 0.0 : [ 1] pfx\pfx_concretepuffs_01

* 0.0 : [ 1] pfx\pfx_dist2

* 0.0 : [ 1] pfx\pfx_dist2inv

* 0.0 : [ 1] pfx\pfx_dist3

* 0.0 : [ 1] pfx\pfx_dist4

* 0.0 : [ 1] pfx\pfx_dist7

* 0.0 : [ 1] pfx\pfx_dist8

* 0.0 : [ 1] pfx\pfx_dist9

* 0.0 : [ 1] pfx\pfx_dist_teleport

* 0.0 : [ 1] pfx\pfx_distort_anomaly

* 0.0 : [ 1] pfx\pfx_distortion

* 0.0 : [ 1] pfx\pfx_explotions_2

* 0.0 : [ 1] pfx\pfx_explotions_3

* 0.0 : [ 1] pfx\pfx_explotions_4

* 0.0 : [ 1] pfx\pfx_explotions_smoke

* 0.0 : [ 1] pfx\pfx_flame

* 0.0 : [ 1] pfx\pfx_flame_01

* 0.0 : [ 1] pfx\pfx_flamefx_01

* 0.0 : [ 1] pfx\pfx_flash_01

* 0.0 : [ 1] pfx\pfx_flash_05

* 0.0 : [ 1] pfx\pfx_flash_07

* 0.0 : [ 1] pfx\pfx_gologramma

* 0.0 : [ 1] pfx\pfx_gradient

* 0.0 : [ 1] pfx\pfx_gradient1

* 0.0 : [ 1] pfx\pfx_leaves_01

* 0.0 : [ 1] pfx\pfx_leaves_02

* 0.0 : [ 1] pfx\pfx_light1

* 0.0 : [ 1] pfx\pfx_light3

* 0.0 : [ 1] pfx\pfx_light4

* 0.0 : [ 1] pfx\pfx_lighting_stancia_01

* 0.0 : [ 1] pfx\pfx_lighting_stancia_02

* 0.0 : [ 1] pfx\pfx_lightning_01

* 0.0 : [ 1] pfx\pfx_lightning_02

* 0.0 : [ 1] pfx\pfx_ligth_6

* 0.0 : [ 1] pfx\pfx_plasma

* 0.0 : [ 1] pfx\pfx_shells1

* 0.0 : [ 1] pfx\pfx_shells2

* 0.0 : [ 1] pfx\pfx_skinsplash1

* 0.0 : [ 1] pfx\pfx_smoke_a

* 0.0 : [ 1] pfx\pfx_smoke_b

* 0.0 : [ 1] pfx\pfx_smokepuffs1

* 0.0 : [ 1] pfx\pfx_smokepuffs2

* 0.0 : [ 1] pfx\pfx_spark_01

* 0.0 : [ 1] pfx\pfx_sparks

* 0.0 : [ 1] pfx\pfx_specks

* 0.0 : [ 1] pfx\pfx_specks_poison

* 0.0 : [ 1] pfx\pfx_spikey_star

* 0.0 : [ 1] pfx\pfx_splash3

* 0.0 : [ 1] pfx\pfx_splash_01

* 0.0 : [ 1] pfx\pfx_splash_02

* 0.0 : [ 1] pfx\pfx_step_blood

* 0.0 : [ 1] pfx\pfx_stonedebris1

* 0.0 : [ 1] pfx\pfx_stonedebris2

* 0.0 : [ 1] pfx\pfx_synus

* 0.0 : [ 1] pfx\pfx_teleport

* 0.0 : [ 1] pfx\pfx_test_textures

* 0.0 : [ 1] pfx\pfx_vehglassdebris_01

* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01

* 0.0 : [ 1] pfx\pfx_water_wave

* 0.0 : [ 1] pfx\pfx_woodchips1

* 0.0 : [ 1] pfx\pfx_woodchips3

* 0.0 : [ 1] prop\prop_fake_bed_fireplace

* 0.0 : [ 1] prop\prop_provod_02

* 0.0 : [ 5] sky\sky_12_vibros_cube

* 0.0 : [ 5] sky\sky_12_vibros_cube#small

* 0.0 : [ 28] sky\sky_13_cube

* 0.0 : [ 28] sky\sky_13_cube#small

* 0.0 : [ 22] sky\sky_13_cube_night

* 0.0 : [ 22] sky\sky_13_cube_night#small

* 0.0 : [ 14] sky\sky_13_vibros_cube

* 0.0 : [ 14] sky\sky_13_vibros_cube#small

* 0.0 : [ 10] sky\sky_14_cube

* 0.0 : [ 10] sky\sky_14_cube#small

* 0.0 : [ 4] sky\sky_17_clouds_cube

* 0.0 : [ 4] sky\sky_17_clouds_cube#small

* 0.0 : [ 4] sky\sky_17_cube

* 0.0 : [ 4] sky\sky_17_cube#small

* 0.0 : [ 8] sky\sky_18_cube

* 0.0 : [ 8] sky\sky_18_cube#small

* 0.0 : [ 11] sky\sky_19_cube

* 0.0 : [ 11] sky\sky_19_cube#small

* 0.0 : [ 4] sky\sky_1_clouds_cube

* 0.0 : [ 4] sky\sky_1_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_clouds_cube

* 0.0 : [ 4] sky\sky_20_clouds_cube#small

* 0.0 : [ 4] sky\sky_20_cube

* 0.0 : [ 4] sky\sky_20_cube#small

* 0.0 : [ 4] sky\sky_2_clouds_cube

* 0.0 : [ 4] sky\sky_2_clouds_cube#small

* 0.0 : [ 4] sky\sky_2_cube

* 0.0 : [ 4] sky\sky_2_cube#small

* 0.0 : [ 12] sky\sky_3_cube

* 0.0 : [ 12] sky\sky_3_cube#small

* 0.0 : [ 3] sky\sky_4_cube

* 0.0 : [ 3] sky\sky_4_cube#small

* 0.0 : [ 30] sky\sky_5_cube

* 0.0 : [ 30] sky\sky_5_cube#small

* 0.0 : [ 7] sky\sky_6_cube

* 0.0 : [ 7] sky\sky_6_cube#small

* 0.0 : [ 11] sky\sky_7_cube

* 0.0 : [ 11] sky\sky_7_cube#small

* 0.0 : [ 8] sky\sky_8_cube

* 0.0 : [ 8] sky\sky_8_cube#small

* 0.0 : [ 51] sky\sky_9_cube

* 0.0 : [ 51] sky\sky_9_cube#small

* 0.0 : [ 248] sky\sky_oblaka

* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu

* 0.0 : [ 1] ui\ui_actor_sleep_screen

* 0.0 : [ 1] wm\wm_blood_1

* 0.0 : [ 1] wm\wm_blood_1_1

* 0.0 : [ 1] wm\wm_blood_1_2

* 0.0 : [ 1] wm\wm_blood_1_3

* 0.0 : [ 1] wm\wm_blood_drop_4

* 0.0 : [ 1] wm\wm_bullet_asfalt_1

* 0.0 : [ 1] wm\wm_bullet_asfalt_2

* 0.0 : [ 1] wm\wm_bullet_asfalt_3

* 0.0 : [ 1] wm\wm_bullet_brick_1

* 0.0 : [ 1] wm\wm_bullet_brick_2

* 0.0 : [ 1] wm\wm_bullet_concrete

* 0.0 : [ 1] wm\wm_bullet_concrete_1

* 0.0 : [ 1] wm\wm_bullet_concrete_2

* 0.0 : [ 1] wm\wm_bullet_concrete_4

* 0.0 : [ 1] wm\wm_bullet_concrete_5

* 0.0 : [ 1] wm\wm_bullet_concrete_6

* 0.0 : [ 1] wm\wm_bullet_concrete_7

* 0.0 : [ 1] wm\wm_bullet_glass01

* 0.0 : [ 1] wm\wm_bullet_glass02

* 0.0 : [ 1] wm\wm_bullet_glass03

* 0.0 : [ 1] wm\wm_bullet_glass04

* 0.0 : [ 1] wm\wm_bullet_ground

* 0.0 : [ 1] wm\wm_bullet_ground_1

* 0.0 : [ 1] wm\wm_bullet_ground_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik

* 0.0 : [ 1] wm\wm_bullet_metall_thik_1

* 0.0 : [ 1] wm\wm_bullet_metall_thik_2

* 0.0 : [ 1] wm\wm_bullet_metall_thik_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin

* 0.0 : [ 1] wm\wm_bullet_metall_thin_1

* 0.0 : [ 1] wm\wm_bullet_metall_thin_2

* 0.0 : [ 1] wm\wm_bullet_metall_thin_3

* 0.0 : [ 1] wm\wm_bullet_metall_thin_4

* 0.0 : [ 1] wm\wm_bullet_wood

* 0.0 : [ 1] wm\wm_bullet_wood_1

* 0.0 : [ 1] wm\wm_bullet_wood_2

* 0.0 : [ 1] wm\wm_bullet_wood_3

* 0.0 : [ 1] wm\wm_bullet_wood_4

* 0.0 : [ 1] wm\wm_bullet_wood_5

* 0.0 : [ 1] wm\wm_bullet_wood_6

* 0.0 : [ 1] wm\wm_bullet_wood_7

* 0.0 : [ 1] wm\wm_bullet_wood_8

* 0.0 : [ 1] wm\wm_bullet_wood_9

* 0.0 : [ 1] wm\wm_grenade

* 0.0 : [ 1] wm\wm_knife_dead

* 0.0 : [ 1] wm\wm_knife_horiz

* 0.0 : [ 1] wm\wm_knife_horiz_blood

* 0.0 : [ 1] wm\wm_knife_horiz_blood1

* 0.0 : [ 1] wm\wm_knife_horiz_metal

* 0.0 : [ 1] wm\wm_knife_horiz_ston

* 0.0 : [ 1] wm\wm_knife_wood

* 0.0 : [ 1] wm\wm_knife_wood1

* 0.0 : [ 1] wm\wm_knife_wood2

* 8.1 : [ 1] Даня

* 16.1 : [ 1] ui\ui_font_arial_14_1024

* 18.0 : [ 1] ui\ui_pda_menu_anims

* 32.1 : [ 1] ui\ui_font_letter_16_1024

* 32.1 : [ 1] ui\ui_font_letter_18_1024

* 33.0 : [ 1] ui\ui_ani_cursor

* 64.1 : [ 1] ui\ui_font_console_02

* 64.1 : [ 1] ui\ui_font_graff_19_1024

* 64.1 : [ 1] ui\ui_font_graff_22_1024

* 64.1 : [ 1] ui\ui_font_hud_01

* 128.1 : [ 1] ui\ui_font_graff_32_1024

* 128.1 : [ 1] ui\ui_font_letter_25_1024

* 256.1 : [ 1] ui\ui_font_graff_50_1024

* 256.1 : [ 1] ui\ui_font_hud_02

* 270.0 : [ 1] ui\video_voroni_crop

* 936.0 : [ 1] ui\video_water_crop

* 1024.1 : [ 1] ui\ui_actor_hint_wnd

* 1024.1 : [ 1] ui\ui_actor_main_menu

* 1024.1 : [ 1] ui\ui_actor_mp_screen

* 1024.1 : [ 1] ui\ui_actor_save_load

* 1024.1 : [ 1] ui\ui_common

"d:\games\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe"

* phase time: 7 ms

* phase cmem: 115072 K

Loading objects...

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_0.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_1.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_2.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_3.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\colt1911_shot.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\grom_shot_0.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\sig220_shoot.ogg

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\vintorez_shoot1.ogg

Loading models...

* [prefetch] time: 15900 ms

* [prefetch] memory: 77886Kb

! Player name in registry is empty! (InstallUserName)

* phase time: 16218 ms

* phase cmem: 195561 K

* phase time: 6 ms

* phase cmem: 195561 K

* Loading spawn registry...

* 6464 spawn points are successfully loaded

* Loading objects...

* 13779 objects are successfully loaded

* Game Даня is successfully loaded from file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Даня.scop' (3.973s)

* phase time: 3973 ms

* phase cmem: 251701 K

* phase time: 100 ms

* phase cmem: 251746 K

* phase time: 8 ms

* phase cmem: 251746 K

* WARNING: player not logged in

* client : connection accepted - <All Ok>

* phase time: 424 ms

* phase cmem: 251780 K

* phase time: 14 ms

* phase cmem: 251780 K

* phase time: 5423 ms

* phase cmem: 348172 K

* phase time: 496 ms

* phase cmem: 349505 K

* [Loading VB] 65531 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 62094 verts, 1940 Kb

* [Loading VB] 38434 verts, 1201 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 65533 verts, 2047 Kb

* [Loading VB] 65535 verts, 2047 Kb

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* [Loading VB] 65533 verts, 2047 Kb

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* [Loading VB] 65530 verts, 2047 Kb

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* [Loading VB] 20408 verts, 637 Kb

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* [Loading VB] 65535 verts, 2047 Kb

* [Loading VB] 45823 verts, 1431 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 202320 indices, 395 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65535 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65533 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

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* [Loading VB] 65535 verts, 767 Kb

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* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 65534 verts, 767 Kb

* [Loading VB] 52340 verts, 613 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048575 indices, 2047 Kb

* [Loading IB] 1048572 indices, 2047 Kb

* [Loading IB] 469323 indices, 916 Kb

* phase time: 2252 ms

* phase cmem: 349628 K

* phase time: 181 ms

* phase cmem: 357329 K

* [DETAILS] VertexConsts(256), Batch(61)

* [DETAILS] 10126 v(20), 5368 p

* [DETAILS] Batch(61), VB(197K), IB(31K)

* phase time: 85 ms

* phase cmem: 357329 K

* Loading HOM: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\jupiter\level.hom

* phase time: 181 ms

* phase cmem: 358292 K

* phase time: 12 ms

* phase cmem: 358292 K

* phase time: 8 ms

* phase cmem: 358292 K

* t-report - base: 1549, 365392 K

* t-report - lmap: 20, 20482 K

* WARNING: player not logged in

* phase time: 12300 ms

* phase cmem: 408153 K

* phase time: 71 ms

* phase cmem: 408153 K

* [win32]: free[805948 K], reserved[78604 K], committed[1212536 K]

* [ D3D ]: textures[426170 K]

* [x-ray]: crt heap[408065 K], process heap[600223 K], game lua[40053 K], render[196 K]

* [x-ray]: economy: strings[35216 K], smem[10202 K]

! Unknown command: dump_infos

intro_start game_loaded

* MEMORY USAGE: 435810 K

* End of synchronization A[1] R[1]

intro_delete ::update_game_loaded

* [win32]: free[761028 K], reserved[77628 K], committed[1258432 K]

* [ D3D ]: textures[449304 K]

* [x-ray]: crt heap[395406 K], process heap[628557 K], game lua[45293 K], render[1589 K]

* [x-ray]: economy: strings[40237 K], smem[10232 K]

* Saving spawns...

* Saving objects...

* 13827 objects are successfully saved

* Game Данёк - отправка в Копачи.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - отправка в Копачи.scop'

* [win32]: free[610556 K], reserved[193928 K], committed[1292604 K]

* [ D3D ]: textures[452381 K]

* [x-ray]: crt heap[406525 K], process heap[632043 K], game lua[57972 K], render[2221 K]

* [x-ray]: economy: strings[39596 K], smem[10229 K]

* Saving spawns...

* Saving objects...

* 13827 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

* [win32]: free[602040 K], reserved[207532 K], committed[1287516 K]

* [ D3D ]: textures[450622 K]

* [x-ray]: crt heap[399962 K], process heap[632475 K], game lua[48024 K], render[3062 K]

* [x-ray]: economy: strings[40237 K], smem[10228 K]

* [win32]: free[601072 K], reserved[206680 K], committed[1289336 K]

* [ D3D ]: textures[451654 K]

* [x-ray]: crt heap[399747 K], process heap[633518 K], game lua[47740 K], render[3062 K]

* [x-ray]: economy: strings[40237 K], smem[10228 K]

* phase time: 269 ms

* phase cmem: 417807 K

* phase time: 10 ms

* phase cmem: 417807 K

* Loading spawn registry...

* 6464 spawn points are successfully loaded

* Loading objects...

* 13827 objects are successfully loaded

* Game Данёк - quicksave is successfully loaded from file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' (2.319s)

* phase time: 2318 ms

* phase cmem: 434681 K

* phase time: 11 ms

* phase cmem: 434681 K

* phase time: 9 ms

* phase cmem: 434681 K

* [win32]: free[556212 K], reserved[166836 K], committed[1374040 K]

* [ D3D ]: textures[449654 K]

* [x-ray]: crt heap[434570 K], process heap[629966 K], game lua[41219 K], render[3062 K]

* [x-ray]: economy: strings[35430 K], smem[10212 K]

! Unknown command: dump_infos

intro_start game_loaded

* MEMORY USAGE: 438655 K

* End of synchronization A[1] R[1]

intro_delete ::update_game_loaded

Throw on reject

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\sound_effects\use_gas_mask.ogg

! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\sound_effects\gas_mask_idle.ogg

* [win32]: free[538396 K], reserved[204360 K], committed[1354332 K]

* [ D3D ]: textures[456682 K]

* [x-ray]: crt heap[401599 K], process heap[640150 K], game lua[61918 K], render[3841 K]

* [x-ray]: economy: strings[40925 K], smem[10223 K]

* [win32]: free[539980 K], reserved[204500 K], committed[1352608 K]

* [ D3D ]: textures[457706 K]

* [x-ray]: crt heap[400949 K], process heap[641184 K], game lua[62156 K], render[3841 K]

* [x-ray]: economy: strings[40925 K], smem[10223 K]

* Saving spawns...

* Saving objects...

* 13852 objects are successfully saved

* Game Даня.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Даня.scop'

* [win32]: free[537904 K], reserved[196928 K], committed[1362256 K]

* [ D3D ]: textures[459736 K]

* [x-ray]: crt heap[406548 K], process heap[643785 K], game lua[56667 K], render[3923 K]

* [x-ray]: economy: strings[39953 K], smem[10230 K]

* Saving spawns...

* Saving objects...

* 13974 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

* [win32]: free[537824 K], reserved[196604 K], committed[1362660 K]

* [ D3D ]: textures[459993 K]

* [x-ray]: crt heap[406756 K], process heap[644093 K], game lua[76717 K], render[3981 K]

* [x-ray]: economy: strings[41312 K], smem[10230 K]

* Saving spawns...

* Saving objects...

* 13976 objects are successfully saved

* Game Данёк - встреча с выжившим пилотом.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - встреча с выжившим пилотом.scop'

* [win32]: free[538852 K], reserved[199760 K], committed[1358476 K]

* [ D3D ]: textures[459011 K]

* [x-ray]: crt heap[403619 K], process heap[643194 K], game lua[61349 K], render[3998 K]

* [x-ray]: economy: strings[40523 K], smem[10230 K]

* Saving spawns...

* Saving objects...

* 13981 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

* [win32]: free[537756 K], reserved[199412 K], committed[1359920 K]

* [ D3D ]: textures[460036 K]

* [x-ray]: crt heap[403837 K], process heap[644208 K], game lua[61604 K], render[4062 K]

* [x-ray]: economy: strings[40611 K], smem[10230 K]

* Saving spawns...

* Saving objects...

* 13976 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

* [win32]: free[537684 K], reserved[199352 K], committed[1360052 K]

* [ D3D ]: textures[460036 K]

* [x-ray]: crt heap[403854 K], process heap[644210 K], game lua[61494 K], render[4095 K]

* [x-ray]: economy: strings[40666 K], smem[10230 K]

* Saving spawns...

* Saving objects...

* 13976 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

* [win32]: free[542820 K], reserved[199312 K], committed[1354956 K]

* [ D3D ]: textures[454915 K]

* [x-ray]: crt heap[403904 K], process heap[639104 K], game lua[57201 K], render[4095 K]

* [x-ray]: economy: strings[41488 K], smem[10230 K]

* Saving spawns...

* Saving objects...

* 14088 objects are successfully saved

* Game Данёк - сопровождение ученых.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - сопровождение ученых.scop'

! Can't find texture 'flw\flw_1'

! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\flamewerfer_shoot.ogg

* [win32]: free[538396 K], reserved[194708 K], committed[1363984 K]

* [ D3D ]: textures[460067 K]

* [x-ray]: crt heap[407119 K], process heap[645060 K], game lua[72705 K], render[4197 K]

* [x-ray]: economy: strings[41627 K], smem[10234 K]

* Saving spawns...

* Saving objects...

* 14058 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

* [win32]: free[535448 K], reserved[194856 K], committed[1366784 K]

* [ D3D ]: textures[460067 K]

* [x-ray]: crt heap[406833 K], process heap[645063 K], game lua[73794 K], render[4252 K]

* [x-ray]: economy: strings[41842 K], smem[10234 K]

* Saving spawns...

* Saving objects...

* 14055 objects are successfully saved

* Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop'

! Can't find texture 'amk\amk_ballon_texture'

stack trace:

 

001B:037F1115 xrGame.dll, CDialogHolder::IgnorePause()

 

[spoiler=DanekSTALKER]Скромность - это моя отличительная черта! Сразу после красоты и гениальности, конечно...

ТЧ - Патч v.1.0004 + New Level Changer 6 + Патч от 24.10.2010.

ЧН - Давно закинул за шкафчик.

ЗП - Патч v.1.6.01 + SGM мод v. 1.7 + Фикс от 31.08 2010 г..

 

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Народ, вопрос по НПС и аномалиям. В начале игры, меня проводил до «Скадовска» один сталкер, бежим мы с ним, бежим, вдруг вижу, "Трамплин" впереди, а сталкер прям в него бежит, хотел уже орать, чтобы тот остановился, и вот чудо, сталкер пробежал через «Трамплин» совершено безболезненно, "Трамплин" даже не сработал. После штурмовали базу бандитов, сталкер встал в аномалию "Электра" и спокойно стоял в ней. Далее, решил пробежать с бандитами до "Скадовска", бежим, "Трамплин" - по барабану, "Электра" - по барабану, "Жарка" - по барабану. Ентот глюк можно как то убрать? И ещё логика у НПС хромает, жуть, пошли мы с бандитами штурмовать «Шевченко», ну я как обычно за сталкеров стал, бандитов перебил, всё норм. Тут смотрю на радар, идут жёлтые точки, как потом оказалось это были бандиты, заходят они в «Шевченко», сталкеры - ноль реакции, мочат одного сталкера, другие - ноль реакции, подходят впритык к другому сталкеру, валят его - ноль реакции, зашли на второй этаж, там 3 сталкера, один бандит валит всех, пока он это делал у сталкеров - ноль реакции. Надо что-то делать.

Версия:

Патч v.1.6.01 + обновление SGM мода с версии 1.2 до 1.3

Изменено пользователем DanekSTALKER

[spoiler=DanekSTALKER]Скромность - это моя отличительная черта! Сразу после красоты и гениальности, конечно...

ТЧ - Патч v.1.0004 + New Level Changer 6 + Патч от 24.10.2010.

ЧН - Давно закинул за шкафчик.

ЗП - Патч v.1.6.01 + SGM мод v. 1.7 + Фикс от 31.08 2010 г..

 

Поделиться этим сообщением


Ссылка на сообщение
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