DanekSTALKER 2 Опубликовано 15 Марта 2010 Народ, версия мода 1.2. На Юпитере в бункере учёных встретил ученного в зелёном комбезе, Он дал задание сопроводить их до пешер. Значит бежим мы, мочим зомби, тут в меня попадают, игра на секунду виснет и вылет, лог: * Detected CPU: Intel® Core2 Duo CPU E7200 @ 2.53GHz [GenuineIntel], F6/M7/S6, 2533.00 mhz, 32-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 26335 files cached 27 archives, 4471Kb memory used. Init FileSystem 3.792250 sec 'xrCore' build 3912, Oct 20 2009 EH: 0D30B7A35B21BE63FFE6A917F6C5AD06 -----loading d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx -----loading d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\docume~1\alluse~1\af40~1\stalke~1.-\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[2008296 K], reserved[13656 K], committed[75136 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[13966 K], process heap[2057 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[18001 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[1]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\ dir[2]=D:\Games\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_high.ltx"... [d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_high.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\docume~1\alluse~1\af40~1\stalke~1.-\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT * GPU driver: 6.14.11.7519 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1253 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Starting engine... ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[1849012 K], reserved[54468 K], committed[193608 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[104253 K], process heap[9686 K], game lua[2395 K], render[122 K] * [x-ray]: economy: strings[18048 K], smem[0 K] * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 12] $user$normal * 0.0 : [ 12] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 4] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 28] sky\sky_13_cube * 0.0 : [ 28] sky\sky_13_cube#small * 0.0 : [ 22] sky\sky_13_cube_night * 0.0 : [ 22] sky\sky_13_cube_night#small * 0.0 : [ 14] sky\sky_13_vibros_cube * 0.0 : [ 14] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 248] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] Даня * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 18.0 : [ 1] ui\ui_pda_menu_anims * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_save_load * 1024.1 : [ 1] ui\ui_common "d:\games\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe" * phase time: 7 ms * phase cmem: 115072 K Loading objects... ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_0.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_2.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\ak74_shot_3.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\colt1911_shot.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\grom_shot_0.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\sig220_shoot.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\vintorez_shoot1.ogg Loading models... * [prefetch] time: 15900 ms * [prefetch] memory: 77886Kb ! Player name in registry is empty! (InstallUserName) * phase time: 16218 ms * phase cmem: 195561 K * phase time: 6 ms * phase cmem: 195561 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 13779 objects are successfully loaded * Game Даня is successfully loaded from file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Даня.scop' (3.973s) * phase time: 3973 ms * phase cmem: 251701 K * phase time: 100 ms * phase cmem: 251746 K * phase time: 8 ms * phase cmem: 251746 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 424 ms * phase cmem: 251780 K * phase time: 14 ms * phase cmem: 251780 K * phase time: 5423 ms * phase cmem: 348172 K * phase time: 496 ms * phase cmem: 349505 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 62094 verts, 1940 Kb * [Loading VB] 38434 verts, 1201 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 20408 verts, 637 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 45823 verts, 1431 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 202320 indices, 395 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 52340 verts, 613 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 469323 indices, 916 Kb * phase time: 2252 ms * phase cmem: 349628 K * phase time: 181 ms * phase cmem: 357329 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 85 ms * phase cmem: 357329 K * Loading HOM: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\jupiter\level.hom * phase time: 181 ms * phase cmem: 358292 K * phase time: 12 ms * phase cmem: 358292 K * phase time: 8 ms * phase cmem: 358292 K * t-report - base: 1549, 365392 K * t-report - lmap: 20, 20482 K * WARNING: player not logged in * phase time: 12300 ms * phase cmem: 408153 K * phase time: 71 ms * phase cmem: 408153 K * [win32]: free[805948 K], reserved[78604 K], committed[1212536 K] * [ D3D ]: textures[426170 K] * [x-ray]: crt heap[408065 K], process heap[600223 K], game lua[40053 K], render[196 K] * [x-ray]: economy: strings[35216 K], smem[10202 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 435810 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[761028 K], reserved[77628 K], committed[1258432 K] * [ D3D ]: textures[449304 K] * [x-ray]: crt heap[395406 K], process heap[628557 K], game lua[45293 K], render[1589 K] * [x-ray]: economy: strings[40237 K], smem[10232 K] * Saving spawns... * Saving objects... * 13827 objects are successfully saved * Game Данёк - отправка в Копачи.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - отправка в Копачи.scop' * [win32]: free[610556 K], reserved[193928 K], committed[1292604 K] * [ D3D ]: textures[452381 K] * [x-ray]: crt heap[406525 K], process heap[632043 K], game lua[57972 K], render[2221 K] * [x-ray]: economy: strings[39596 K], smem[10229 K] * Saving spawns... * Saving objects... * 13827 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' * [win32]: free[602040 K], reserved[207532 K], committed[1287516 K] * [ D3D ]: textures[450622 K] * [x-ray]: crt heap[399962 K], process heap[632475 K], game lua[48024 K], render[3062 K] * [x-ray]: economy: strings[40237 K], smem[10228 K] * [win32]: free[601072 K], reserved[206680 K], committed[1289336 K] * [ D3D ]: textures[451654 K] * [x-ray]: crt heap[399747 K], process heap[633518 K], game lua[47740 K], render[3062 K] * [x-ray]: economy: strings[40237 K], smem[10228 K] * phase time: 269 ms * phase cmem: 417807 K * phase time: 10 ms * phase cmem: 417807 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 13827 objects are successfully loaded * Game Данёк - quicksave is successfully loaded from file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' (2.319s) * phase time: 2318 ms * phase cmem: 434681 K * phase time: 11 ms * phase cmem: 434681 K * phase time: 9 ms * phase cmem: 434681 K * [win32]: free[556212 K], reserved[166836 K], committed[1374040 K] * [ D3D ]: textures[449654 K] * [x-ray]: crt heap[434570 K], process heap[629966 K], game lua[41219 K], render[3062 K] * [x-ray]: economy: strings[35430 K], smem[10212 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 438655 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded Throw on reject ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\sound_effects\use_gas_mask.ogg ! Missing ogg-comment, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\sound_effects\gas_mask_idle.ogg * [win32]: free[538396 K], reserved[204360 K], committed[1354332 K] * [ D3D ]: textures[456682 K] * [x-ray]: crt heap[401599 K], process heap[640150 K], game lua[61918 K], render[3841 K] * [x-ray]: economy: strings[40925 K], smem[10223 K] * [win32]: free[539980 K], reserved[204500 K], committed[1352608 K] * [ D3D ]: textures[457706 K] * [x-ray]: crt heap[400949 K], process heap[641184 K], game lua[62156 K], render[3841 K] * [x-ray]: economy: strings[40925 K], smem[10223 K] * Saving spawns... * Saving objects... * 13852 objects are successfully saved * Game Даня.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Даня.scop' * [win32]: free[537904 K], reserved[196928 K], committed[1362256 K] * [ D3D ]: textures[459736 K] * [x-ray]: crt heap[406548 K], process heap[643785 K], game lua[56667 K], render[3923 K] * [x-ray]: economy: strings[39953 K], smem[10230 K] * Saving spawns... * Saving objects... * 13974 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' * [win32]: free[537824 K], reserved[196604 K], committed[1362660 K] * [ D3D ]: textures[459993 K] * [x-ray]: crt heap[406756 K], process heap[644093 K], game lua[76717 K], render[3981 K] * [x-ray]: economy: strings[41312 K], smem[10230 K] * Saving spawns... * Saving objects... * 13976 objects are successfully saved * Game Данёк - встреча с выжившим пилотом.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - встреча с выжившим пилотом.scop' * [win32]: free[538852 K], reserved[199760 K], committed[1358476 K] * [ D3D ]: textures[459011 K] * [x-ray]: crt heap[403619 K], process heap[643194 K], game lua[61349 K], render[3998 K] * [x-ray]: economy: strings[40523 K], smem[10230 K] * Saving spawns... * Saving objects... * 13981 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' * [win32]: free[537756 K], reserved[199412 K], committed[1359920 K] * [ D3D ]: textures[460036 K] * [x-ray]: crt heap[403837 K], process heap[644208 K], game lua[61604 K], render[4062 K] * [x-ray]: economy: strings[40611 K], smem[10230 K] * Saving spawns... * Saving objects... * 13976 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' * [win32]: free[537684 K], reserved[199352 K], committed[1360052 K] * [ D3D ]: textures[460036 K] * [x-ray]: crt heap[403854 K], process heap[644210 K], game lua[61494 K], render[4095 K] * [x-ray]: economy: strings[40666 K], smem[10230 K] * Saving spawns... * Saving objects... * 13976 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' * [win32]: free[542820 K], reserved[199312 K], committed[1354956 K] * [ D3D ]: textures[454915 K] * [x-ray]: crt heap[403904 K], process heap[639104 K], game lua[57201 K], render[4095 K] * [x-ray]: economy: strings[41488 K], smem[10230 K] * Saving spawns... * Saving objects... * 14088 objects are successfully saved * Game Данёк - сопровождение ученых.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - сопровождение ученых.scop' ! Can't find texture 'flw\flw_1' ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\flamewerfer_shoot.ogg * [win32]: free[538396 K], reserved[194708 K], committed[1363984 K] * [ D3D ]: textures[460067 K] * [x-ray]: crt heap[407119 K], process heap[645060 K], game lua[72705 K], render[4197 K] * [x-ray]: economy: strings[41627 K], smem[10234 K] * Saving spawns... * Saving objects... * 14058 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' * [win32]: free[535448 K], reserved[194856 K], committed[1366784 K] * [ D3D ]: textures[460067 K] * [x-ray]: crt heap[406833 K], process heap[645063 K], game lua[73794 K], render[4252 K] * [x-ray]: economy: strings[41842 K], smem[10234 K] * Saving spawns... * Saving objects... * 14055 objects are successfully saved * Game Данёк - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\af40~1\stalke~1.-\savedgames\Данёк - quicksave.scop' ! Can't find texture 'amk\amk_ballon_texture' stack trace: 001B:037F1115 xrGame.dll, CDialogHolder::IgnorePause() [spoiler=DanekSTALKER]Скромность - это моя отличительная черта! Сразу после красоты и гениальности, конечно... ТЧ - Патч v.1.0004 + New Level Changer 6 + Патч от 24.10.2010. ЧН - Давно закинул за шкафчик. ЗП - Патч v.1.6.01 + SGM мод v. 1.7 + Фикс от 31.08 2010 г.. Поделиться этим сообщением Ссылка на сообщение
DanekSTALKER 2 Опубликовано 18 Марта 2010 (изменено) Народ, вопрос по НПС и аномалиям. В начале игры, меня проводил до «Скадовска» один сталкер, бежим мы с ним, бежим, вдруг вижу, "Трамплин" впереди, а сталкер прям в него бежит, хотел уже орать, чтобы тот остановился, и вот чудо, сталкер пробежал через «Трамплин» совершено безболезненно, "Трамплин" даже не сработал. После штурмовали базу бандитов, сталкер встал в аномалию "Электра" и спокойно стоял в ней. Далее, решил пробежать с бандитами до "Скадовска", бежим, "Трамплин" - по барабану, "Электра" - по барабану, "Жарка" - по барабану. Ентот глюк можно как то убрать? И ещё логика у НПС хромает, жуть, пошли мы с бандитами штурмовать «Шевченко», ну я как обычно за сталкеров стал, бандитов перебил, всё норм. Тут смотрю на радар, идут жёлтые точки, как потом оказалось это были бандиты, заходят они в «Шевченко», сталкеры - ноль реакции, мочат одного сталкера, другие - ноль реакции, подходят впритык к другому сталкеру, валят его - ноль реакции, зашли на второй этаж, там 3 сталкера, один бандит валит всех, пока он это делал у сталкеров - ноль реакции. Надо что-то делать. Версия: Патч v.1.6.01 + обновление SGM мода с версии 1.2 до 1.3 Изменено 18 Марта 2010 пользователем DanekSTALKER [spoiler=DanekSTALKER]Скромность - это моя отличительная черта! Сразу после красоты и гениальности, конечно... ТЧ - Патч v.1.0004 + New Level Changer 6 + Патч от 24.10.2010. ЧН - Давно закинул за шкафчик. ЗП - Патч v.1.6.01 + SGM мод v. 1.7 + Фикс от 31.08 2010 г.. Поделиться этим сообщением Ссылка на сообщение