-serbian-stalker- 2 Опубликовано 3 Июля 2013 (изменено) http://img502.imageshack.us/i/sskaplanovic01311100105.jpg/ -vintorez EOT http://img9.imageshack.us/i/sskaplanovic01311120475.jpg/ -vintorez elcan Link for Vintorez Elcan: http://www.mediafire.com/?btsf56kb3r6c46e elcan vintorez http://www.mediafire.com/?imakxqx5u50aaii IMI Galil http://img819.imageshack.us/i/sskaplanovic02021120303.jpg/ http://www.mediafire.com/?e141eg79lg53sgv http://www.mediafire.com/?a0yaqc9s13ps6ip фиксированной Галиль, с рамки PSO (вместо ACOG), и с правой стороны ворот, глушитель то же самое, и гранатомет не может быть присоединена. и в предыдущей ссылке игра была сбой, это потому, что конфигурации использует другие звуки, и я не загружено тех. Теперь звуки ванили из них. M4A1, оптика не может быть присоединена. http://www.mediafire.com/?nc42za078hw6ytl Модель была взята из GameBanana, я отправлю ссылку позже, когда я загрузить пистолет. http://img155.imageshack.us/i/sskaplanovic02051102523.jpg/ 4 пистолета M29 Satan http://img406.imageshack.us/i/sskaplanovic02201121373.jpg/ HALO pistol http://img816.imageshack.us/i/sskaplanovic02201121345.jpg/ Remington 1858 http://img683.imageshack.us/i/sskaplanovic02221121070.jpg/ S&W Model 3 http://img813.imageshack.us/i/sskaplanovic02221121062.jpg/ Ссылка http://www.mediafire.com/?5j5healh086m2qi [wpn_swmodel3]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\gp100" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_HPSA ef_weapon_type = 5 ;-----------[Главные параметры]----------------; cost = 25000 inv_weight = 0.88 inv_name = st_wpn_swmodel3 inv_name_short = st_wpn_swmodel3 description = st_wpn_swmodel3_descr inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 20 inv_grid_y = 6 upgr_icon_x = 1729 upgr_icon_y = 821 upgr_icon_width = 100 upgr_icon_height = 100 ammo_elapsed = 12 ammo_mag_size = 6 ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro ;-------------[Модернизация]-------------------; upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm installed_upgrades = upgrade_scheme = upgrade_scheme_pm scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true zoom_rotate_time = 0.25 scope_zoom_factor = 55 silencer_name = wpn_addon_silencer_9x19 silencer_x = 69 silencer_y = -17 ;--------------[Убойность]---------------------; hit_power = 0.55, 0.55, 0.55, 0.55 hit_impulse = 75 hit_type = fire_wound fire_distance = 85 bullet_speed = 300 rpm = 150 rpm_empty_click = 120 ;---------------[Озвучка]----------------------; snd_draw = weapons\pm_draw snd_holster = weapons\generic_holster snd_shoot = weapons\357shot_1 snd_empty = weapons\pistol_empty snd_reload = weapons\gp100_reload, 0.8 snd_close = weapons\generic_close snd_silncer_shot = weapons\silence_4 ;--------------[Дисперсия]---------------------; fire_dispersion_base = 0.18 control_inertion_factor = 1.0 crosshair_inertion = 3.45 cam_return = 0 cam_relax_speed = 8 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 0.8 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.8 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.9 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 5.0 ;максимальный угол отдачи cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_condition_factor = 12 ;--------[Держания ствола в руках НПС]---------; position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 ;-----------[Другие параметры]-----------------; use_aim_bullet = false time_to_aim = 1.0 hud = wpn_swmodel3_hud misfire_probability = 0.005 misfire_start_condition = 0.6 misfire_end_condition = 0.1 misfire_start_prob = 0.0075 misfire_end_prob = 0.075 condition_shot_dec = 0.0034 condition_queue_shot_dec= 0.0034 hand_dependence = 1 single_handed = 1 zoom_dof = -1000, 1.0, 1000 reload_dof = 0.0, 0.5, 5, 1.7 PDM_disp_base = 0.5 PDM_disp_vel_factor = 1.1 PDM_disp_accel_factor = 1.1 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 holder_range_modifier = 1.0 holder_fov_modifier = 1.0 min_radius = 0 max_radius = 30 slot = 1 animation_slot = 1 ; type of the animation that will be used default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 kill_msg_x = 126 kill_msg_y = 154 kill_msg_width = 35 kill_msg_height = 23 hud = wpn_swmodel3_hud visual = dynamics\weapons\wpn_swmodel3\wpn_swmodel3.ogf fire_point = 0.0, 0.133, 0.22 shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 light_color = 0.6,0.5,0.3 light_range = 2.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color= 0.05 silencer_light_var_range= 0.5 silencer_light_time = 0.2 [wpn_swmodel3_hud]:hud_base zoom_hide_crosshair = false hands_position = -0.021000,-0.160000,0.002500 hands_orientation = -0.500000,1.000000,1.149999 hands_position_16x9 = 0.033000,-0.189500,0.039000 hands_orientation_16x9 = 2.349998,2.749999,2.849998 item_position = 0.000746,-0.000321,0.003479 item_orientation = 1.239378,-0.134046,-2.052052 item_visual = dynamics\weapons\wpn_swmodel3\wpn_swmodel3_hud.ogf attach_place_idx = 0 shell_point = 0.021,0.057,0.456 shell_bone = wpn_body fire_point = 0,0.048,0.222 fire_bone = wpn_body anm_empty = walter99_idle anm_close = walter99_holster anm_show = gp100_draw anm_show_empty = gp100_draw anm_hide = gp100_holster anm_hide_empty = gp100_holster anm_idle = gp100_idle anm_idle_empty = gp100_idle anm_shots = gp100_shoot anm_shot_l = gp100_shoot anm_idle_aim = gp100_idle_aim anm_idle_aim_empty = gp100_idle_aim anm_reload = gp100_reload anm_reload_empty = gp100_reload anm_idle_moving = gp100_idle_moving anm_idle_moving_empty = gp100_idle_moving anm_idle_sprint = gp100_idle_sprint anm_idle_sprint_empty = gp100_idle_sprint anm_bore = gp100_idle_bore anm_bore_empty = gp100_idle_bore aim_hud_offset_pos = -0.046000,0.032500,0.000000 aim_hud_offset_rot = 0.000000,-0.012500,-0.035000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 aim_hud_offset_pos_16x9 = -0.090000,0.056500,-0.001500 aim_hud_offset_rot_16x9 = 0.015000,0.020000,-0.025000 http://img824.imageshack.us/i/sskaplanovic02191117505.jpg/ http://img141.imageshack.us/i/sskaplanovic02191117505.jpg/ http://img692.imageshack.us/i/sskaplanovic02191117492.jpg/ http://img132.imageshack.us/i/sskaplanovic02191117485.jpg/ http://img833.imageshack.us/i/sskaplanovic02191117484.jpg/ http://img831.imageshack.us/i/sskaplanovic02191117510.jpg/ http://www.mediafire.com/?rn6p87j371cwiju aim_hud_offset_pos = -0.122500,0.005000,-0.022500 aim_hud_offset_rot = 0.022000,0.023500,0.007500 http://imageshack.us/photo/my-images/6/barqkm.jpg/ anm_show = svd_draw anm_hide = bar_holster anm_shots = gauss_shoot anm_reload = bar_reload anm_bore = svd_idle_bore anm_idle = bar_idle anm_idle_aim = bar_idle_aim anm_idle_moving = bar_idle_moving anm_idle_sprint = bar_idle_moving http://www.mediafire.com/?oqno7h4n6lac4e9 Galatz http://img198.imageshack.us/i/sskaplanovic02031123215.jpg http://img96.imageshack.us/i/sskaplanovic02031123213.jpg http://imageshack.us/photo/my-images/96/ss...2031123213.jpg/ http://imageshack.us/photo/my-images/687/s...2031123224.jpg/ http://www.mediafire.com/?bekc851ebvzav7g http://www.youtube.com/watch?v=W6w-CBSDRvg http://www.mediafire.com/?031o54ow51gv195 The weapon uses .50 BMG,as seen in the video.Just change the ammo to whatever you want. Animations were made by me,the model are a rip from Crysis 2 by Purke62. http://www.youtube.com/watch?v=obi8Cphc5-4 Скачать http://www.mediafire.com/?07huac3mm9p9xgj Only the boltpull left,should be done in a day or two,when i have some free time i will finish it and post it for download. Download: http://www.mediafire.com/?5t6lahs28qys3g7 This isn't a part of any animation,the gun has been moved in this position only for the render purposes. http://imageshack.us/photo/my-images/545/mp7render.jpg/ http://www.mediafire.com/?ebk9jpp7h6e5f38 http://www.youtube.com/watch?v=yZG7NS8Vn7k No reload and i need to fix the draw animation. http://www.mediafire.com/?7iaaggslksq57fp http://www.mediafire.com/?99ubahb1fhq3ykp http://www.mediafire.com/download.php?14hpw6d2c7636i6 http://www.youtube.com/watch?v=YFo7c2d60xk...eature=youtu.be Download: http://www.mediafire.com/?9gr59iaj1qjbx7e Rip from MW3: Purke62 Animations: Kaplan994(-serbian-stalker-) http://imageshack.us/photo/my-images/441/cm901.jpg/ http://imageshack.us/photo/my-images/862/packd.jpg/ http://www.youtube.com/watch?v=NT1DmxfR1Aw...eature=youtu.be Need to fix -Mag clipping -Finger clipping -Sprint animation -At the end of the reload,when the little button is pushed,the hand position is wrong.need to fix that too http://www.mediafire.com/?5lky2d3itkzgzh3 Rip from MW3:Purke62 Animations:-serbian-stalker-(Kaplan994) http://imageshack.us/photo/my-images/26/faceoe.jpg/ Is there a way to turn this off? It ruins half of the models i port... http://imageshack.us/photo/my-images/831/30131973.jpg/ Video: Download: http://www.mediafire.com/?tyf2tj4elyqgem6 Авторы:-Serbian-Stalker-(Kaplan994) ,Tony http://imageshack.us/photo/my-images/684/m...2001573055.jpg/ http://imageshack.us/photo/my-images/21/ma...2001572331.jpg/ http://imageshack.us/photo/my-images/213/m...2001564165.jpg/ http://imageshack.us/photo/my-images/232/m...2001563549.jpg/ http://imageshack.us/photo/my-images/405/m...2001562703.jpg/ http://imageshack.us/photo/my-images/401/m...2001561413.jpg/ http://imageshack.us/photo/my-images/138/m...2001560442.jpg/ http://imageshack.us/photo/my-images/542/m...2001555042.jpg/ http://imageshack.us/photo/my-images/687/m...2001554151.jpg/ http://imageshack.us/photo/my-images/204/m...2001553255.jpg/ Download http://www.mediafire.com/download/6razrk0aw4yx5av/SakoTrg24.rar Here are over 130 weapons,over 10 new calibres,new optics,all which are given to the NPCs...There is a really small chance that you will see a vanilla weapon carried by an NPC. Nothing else is changed except the weapons. The weapon mod http://www.mediafire.com/download.php?7ablayun15nszwc http://www.mediafire.com/download.php?be16f0p6zz1icdz http://www.mediafire.com/download.php?6m9z2b1ne7d9im8 Ammo fix http://www.mediafire.com/download.php?q2uh41xp6yknwcp Update http://www.mediafire.com/download.php?i9c8wdua16a17md Нужны скриншоты. По возможности видео. [PROT.] Установил, побегал. Остутсвуют описания на русском языке всего нового оружия, боеприпасов и т.д. Прицеливание, вспышки выстрелов настроено не у всех стволов. Иконки тоже не все соответствуют визуалам. Звуки не обработаны в СДК. При установке новой модели сталкера (из архива сборки) - следует вылет с логом: * Loading HOM: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom * phase time: 2983 ms * phase cmem: 368201 K * phase time: 120 ms * phase cmem: 368201 K * phase time: 8 ms * phase cmem: 368201 K * t-report - base: 1470, 333905 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_open.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_close.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_slot.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_belt.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_ruck.ogg * phase time: 6861 ms * phase cmem: 394802 K * phase time: 10 ms * phase cmem: 394802 K * [win32]: free[754844 K], reserved[122672 K], committed[1219572 K] * [ D3D ]: textures[403898 K] * [x-ray]: crt heap[394802 K], process heap[592795 K], game lua[32689 K], render[136 K] * [x-ray]: economy: strings[25708 K], smem[10027 K] ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\actor\bullet_hit_pain_1.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\actor\bullet_hit_pain_2.ogg ! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\actor\bullet_hit_pain_3.ogg compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_lplanes_1 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader accum_emissivel compiling shader model_def_lplanes_0 compiling shader shadow_direct_model_aref_1 compiling shader deffer_model_bump_d-hq_2 compiling shader model_env_lq_0 ! Unknown command: dump_infos ! Can't find texture 'item\item_spalnik' intro_start game_loaded * MEMORY USAGE: 408643 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb intro_start intro_game intro_delete ::update_game_intro * [win32]: free[715892 K], reserved[91756 K], committed[1289440 K] * [ D3D ]: textures[443191 K] * [x-ray]: crt heap[409588 K], process heap[638809 K], game lua[36667 K], render[587 K] * [x-ray]: economy: strings[26177 K], smem[10042 K] * Saving spawns... * Saving objects... * 11089 objects are successfully saved * Game mirage - начало игры.scop is successfully saved to file 'c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\user-files\savedgames\mirage - начало игры.scop' stack trace: 001B:04359932 xrGame.dll, CxIOFile::Scanf() [error][ 183] : Невозможно создать файл, так как он уже существует. Вывод: сборка явно требует доработки. ИМХО monk Изменено 1 Июля 2016 пользователем aka_sektor Отредактировал. 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