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New weapons models CoP


TIREX

Рекомендуемые сообщения

http://img502.imageshack.us/i/sskaplanovic01311100105.jpg/ -vintorez EOT

http://img9.imageshack.us/i/sskaplanovic01311120475.jpg/ -vintorez elcan

Link for Vintorez Elcan: http://www.mediafire.com/?btsf56kb3r6c46e

elcan vintorez http://www.mediafire.com/?imakxqx5u50aaii

IMI Galil

http://img819.imageshack.us/i/sskaplanovic02021120303.jpg/

http://www.mediafire.com/?e141eg79lg53sgv

http://www.mediafire.com/?a0yaqc9s13ps6ip

фиксированной Галиль, с рамки PSO (вместо ACOG), и с правой стороны ворот, глушитель то же самое, и гранатомет не может быть присоединена.

и в предыдущей ссылке игра была сбой, это потому, что конфигурации использует другие звуки, и я не загружено тех.

Теперь звуки ванили из них.

M4A1, оптика не может быть присоединена.

sskaplanovic02041120222.th.jpg

 

http://www.mediafire.com/?nc42za078hw6ytl

Модель была взята из GameBanana, я отправлю ссылку позже, когда я загрузить пистолет. sskaplanovic02051102520.th.jpghttp://img155.imageshack.us/i/sskaplanovic02051102523.jpg/

 

4 пистолета

 

M29 Satan

http://img406.imageshack.us/i/sskaplanovic02201121373.jpg/

HALO pistol

http://img816.imageshack.us/i/sskaplanovic02201121345.jpg/

Remington 1858

http://img683.imageshack.us/i/sskaplanovic02221121070.jpg/

S&W Model 3

http://img813.imageshack.us/i/sskaplanovic02221121062.jpg/

Ссылка http://www.mediafire.com/?5j5healh086m2qi

[wpn_swmodel3]:identity_immunities,weapon_probability,default_weapon_params

GroupControlSection = spawn_group

$spawn = "weapons\gp100" ; option for Level Editor

$npc = on ; option for Level Editor

$prefetch = 8

scheduled = off ; option for ALife Simulator

cform = skeleton

class = WP_HPSA

ef_weapon_type = 5

;-----------[Главные параметры]----------------;

cost = 25000

inv_weight = 0.88

inv_name = st_wpn_swmodel3

inv_name_short = st_wpn_swmodel3

description = st_wpn_swmodel3_descr

inv_grid_width = 2

inv_grid_height = 2

inv_grid_x = 20

inv_grid_y = 6

upgr_icon_x = 1729

upgr_icon_y = 821

upgr_icon_width = 100

upgr_icon_height = 100

ammo_elapsed = 12

ammo_mag_size = 6

ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_hydro

;-------------[Модернизация]-------------------;

upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm

installed_upgrades =

upgrade_scheme = upgrade_scheme_pm

scope_status = 0

silencer_status = 0

grenade_launcher_status = 0

zoom_enabled = true

zoom_rotate_time = 0.25

scope_zoom_factor = 55

silencer_name = wpn_addon_silencer_9x19

silencer_x = 69

silencer_y = -17

;--------------[Убойность]---------------------;

hit_power = 0.55, 0.55, 0.55, 0.55

hit_impulse = 75

hit_type = fire_wound

fire_distance = 85

bullet_speed = 300

rpm = 150

rpm_empty_click = 120

;---------------[Озвучка]----------------------;

snd_draw = weapons\pm_draw

snd_holster = weapons\generic_holster

snd_shoot = weapons\357shot_1

snd_empty = weapons\pistol_empty

snd_reload = weapons\gp100_reload, 0.8

snd_close = weapons\generic_close

snd_silncer_shot = weapons\silence_4

;--------------[Дисперсия]---------------------;

fire_dispersion_base = 0.18

control_inertion_factor = 1.0

crosshair_inertion = 3.45

cam_return = 0

cam_relax_speed = 8 ;скорость возврата в исходное положение

cam_relax_speed_ai = 360

cam_dispersion = 0.8 ;увеличения угла (в градусах) с каждым выстрелом

cam_dispersion_inc = 0.8 ;увеличениe cam_dispersion с каждым выстрелом

cam_dispersion_frac = 0.9 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)

cam_max_angle = 5.0 ;максимальный угол отдачи

cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree

cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 12

;--------[Держания ствола в руках НПС]---------;

position = -0.021, -0.085, 0.0

orientation = 0, 0, 0

;-----------[Другие параметры]-----------------;

use_aim_bullet = false

time_to_aim = 1.0

hud = wpn_swmodel3_hud

misfire_probability = 0.005

misfire_start_condition = 0.6

misfire_end_condition = 0.1

misfire_start_prob = 0.0075

misfire_end_prob = 0.075

condition_shot_dec = 0.0034

condition_queue_shot_dec= 0.0034

hand_dependence = 1

single_handed = 1

zoom_dof = -1000, 1.0, 1000

reload_dof = 0.0, 0.5, 5, 1.7

PDM_disp_base = 0.5

PDM_disp_vel_factor = 1.1

PDM_disp_accel_factor = 1.1

PDM_disp_crouch = 1.0

PDM_disp_crouch_no_acc = 1.0

holder_range_modifier = 1.0

holder_fov_modifier = 1.0

min_radius = 0

max_radius = 30

slot = 1

animation_slot = 1 ; type of the animation that will be used

default_to_ruck = false

sprint_allowed = true

control_inertion_factor = 1

kill_msg_x = 126

kill_msg_y = 154

kill_msg_width = 35

kill_msg_height = 23

hud = wpn_swmodel3_hud

visual = dynamics\weapons\wpn_swmodel3\wpn_swmodel3.ogf

fire_point = 0.0, 0.133, 0.22

shell_point = 0.0, 0.133, 0.047

shell_dir = 0.0, 0.0, 0.4

light_color = 0.6,0.5,0.3

light_range = 2.0

light_var_color = 0.05

light_var_range = 0.5

light_time = 0.2

ph_mass = 1

silencer_light_color = 0.6,0.5,0.3

silencer_light_range = 0.01

silencer_light_var_color= 0.05

silencer_light_var_range= 0.5

silencer_light_time = 0.2

 

[wpn_swmodel3_hud]:hud_base

zoom_hide_crosshair = false

hands_position = -0.021000,-0.160000,0.002500

hands_orientation = -0.500000,1.000000,1.149999

hands_position_16x9 = 0.033000,-0.189500,0.039000

hands_orientation_16x9 = 2.349998,2.749999,2.849998

item_position = 0.000746,-0.000321,0.003479

item_orientation = 1.239378,-0.134046,-2.052052

item_visual = dynamics\weapons\wpn_swmodel3\wpn_swmodel3_hud.ogf

attach_place_idx = 0

shell_point = 0.021,0.057,0.456

shell_bone = wpn_body

fire_point = 0,0.048,0.222

fire_bone = wpn_body

anm_empty = walter99_idle

anm_close = walter99_holster

anm_show = gp100_draw

anm_show_empty = gp100_draw

anm_hide = gp100_holster

anm_hide_empty = gp100_holster

anm_idle = gp100_idle

anm_idle_empty = gp100_idle

anm_shots = gp100_shoot

anm_shot_l = gp100_shoot

anm_idle_aim = gp100_idle_aim

anm_idle_aim_empty = gp100_idle_aim

anm_reload = gp100_reload

anm_reload_empty = gp100_reload

anm_idle_moving = gp100_idle_moving

anm_idle_moving_empty = gp100_idle_moving

anm_idle_sprint = gp100_idle_sprint

anm_idle_sprint_empty = gp100_idle_sprint

anm_bore = gp100_idle_bore

anm_bore_empty = gp100_idle_bore

aim_hud_offset_pos = -0.046000,0.032500,0.000000

aim_hud_offset_rot = 0.000000,-0.012500,-0.035000

gl_hud_offset_pos = 0,0,0

gl_hud_offset_rot = 0,0,0

lean_hud_offset_pos = 0,0,0

lean_hud_offset_rot = 0,0,0

aim_hud_offset_pos_16x9 = -0.090000,0.056500,-0.001500

aim_hud_offset_rot_16x9 = 0.015000,0.020000,-0.025000

 

http://img824.imageshack.us/i/sskaplanovic02191117505.jpg/

http://img141.imageshack.us/i/sskaplanovic02191117505.jpg/

http://img692.imageshack.us/i/sskaplanovic02191117492.jpg/

http://img132.imageshack.us/i/sskaplanovic02191117485.jpg/

http://img833.imageshack.us/i/sskaplanovic02191117484.jpg/

http://img831.imageshack.us/i/sskaplanovic02191117510.jpg/

 

 

http://www.mediafire.com/?rn6p87j371cwiju

 

aim_hud_offset_pos = -0.122500,0.005000,-0.022500

aim_hud_offset_rot = 0.022000,0.023500,0.007500

 

http://imageshack.us/photo/my-images/6/barqkm.jpg/

 

 

anm_show = svd_draw

anm_hide = bar_holster

anm_shots = gauss_shoot

anm_reload = bar_reload

anm_bore = svd_idle_bore

anm_idle = bar_idle

anm_idle_aim = bar_idle_aim

anm_idle_moving = bar_idle_moving

anm_idle_sprint = bar_idle_moving

 

 

 

http://www.mediafire.com/?oqno7h4n6lac4e9

 

 

Galatz

http://img198.imageshack.us/i/sskaplanovic02031123215.jpg

http://img96.imageshack.us/i/sskaplanovic02031123213.jpg

 

http://imageshack.us/photo/my-images/96/ss...2031123213.jpg/

http://imageshack.us/photo/my-images/687/s...2031123224.jpg/

 

 

http://www.mediafire.com/?bekc851ebvzav7g

 

 

http://www.youtube.com/watch?v=W6w-CBSDRvg

 

 

http://www.mediafire.com/?031o54ow51gv195

 

 

The weapon uses .50 BMG,as seen in the video.Just change the ammo to whatever you want.

Animations were made by me,the model are a rip from Crysis 2 by Purke62.

 

http://www.youtube.com/watch?v=obi8Cphc5-4

 

Скачать

http://www.mediafire.com/?07huac3mm9p9xgj

 

Only the boltpull left,should be done in a day or two,when i have some free time i will finish it and post it for download.

 

 

Download: http://www.mediafire.com/?5t6lahs28qys3g7

 

This isn't a part of any animation,the gun has been moved in this position only for the render purposes.

http://imageshack.us/photo/my-images/545/mp7render.jpg/

 

 

 

 

http://www.mediafire.com/?ebk9jpp7h6e5f38

 

 

http://www.youtube.com/watch?v=yZG7NS8Vn7k

 

No reload and i need to fix the draw animation.

 

 

 

 

 

http://www.mediafire.com/?7iaaggslksq57fp

 

 

 

 

http://www.mediafire.com/?99ubahb1fhq3ykp

 

 

http://www.mediafire.com/download.php?14hpw6d2c7636i6

 

 

http://www.youtube.com/watch?v=YFo7c2d60xk...eature=youtu.be

 

Download:

http://www.mediafire.com/?9gr59iaj1qjbx7e

 

Rip from MW3:

Purke62

Animations:

Kaplan994(-serbian-stalker-)

 

http://imageshack.us/photo/my-images/441/cm901.jpg/

http://imageshack.us/photo/my-images/862/packd.jpg/

 

http://www.youtube.com/watch?v=NT1DmxfR1Aw...eature=youtu.be

 

Need to fix

-Mag clipping

-Finger clipping

-Sprint animation

-At the end of the reload,when the little button is pushed,the hand position is wrong.need to fix that too

 

http://www.mediafire.com/?5lky2d3itkzgzh3

 

Rip from MW3:Purke62

Animations:-serbian-stalker-(Kaplan994)

 

 

http://imageshack.us/photo/my-images/26/faceoe.jpg/

Is there a way to turn this off?

It ruins half of the models i port...

 

http://imageshack.us/photo/my-images/831/30131973.jpg/

 

Video:

 

Download:

http://www.mediafire.com/?tyf2tj4elyqgem6

 

Авторы:-Serbian-Stalker-(Kaplan994) ,Tony

http://imageshack.us/photo/my-images/684/m...2001573055.jpg/

http://imageshack.us/photo/my-images/21/ma...2001572331.jpg/

http://imageshack.us/photo/my-images/213/m...2001564165.jpg/

http://imageshack.us/photo/my-images/232/m...2001563549.jpg/

http://imageshack.us/photo/my-images/405/m...2001562703.jpg/

http://imageshack.us/photo/my-images/401/m...2001561413.jpg/

http://imageshack.us/photo/my-images/138/m...2001560442.jpg/

http://imageshack.us/photo/my-images/542/m...2001555042.jpg/

http://imageshack.us/photo/my-images/687/m...2001554151.jpg/

http://imageshack.us/photo/my-images/204/m...2001553255.jpg/

 

 

 

Download

http://www.mediafire.com/download/6razrk0aw4yx5av/SakoTrg24.rar

 

:)

 

 

 

Here are over 130 weapons,over 10 new calibres,new optics,all which are given to the NPCs...There is a really small chance that you will see a vanilla weapon carried by an NPC.

Nothing else is changed except the weapons.

 

The weapon mod

http://www.mediafire.com/download.php?7ablayun15nszwc

http://www.mediafire.com/download.php?be16f0p6zz1icdz

http://www.mediafire.com/download.php?6m9z2b1ne7d9im8

 

Ammo fix

http://www.mediafire.com/download.php?q2uh41xp6yknwcp

 

Update

http://www.mediafire.com/download.php?i9c8wdua16a17md

 

Нужны скриншоты. По возможности видео. [PROT.]

Установил, побегал.

Остутсвуют описания на русском языке всего нового оружия, боеприпасов и т.д. Прицеливание, вспышки выстрелов настроено не у всех стволов. Иконки тоже не все соответствуют визуалам. Звуки не обработаны в СДК. При установке новой модели сталкера (из архива сборки) - следует вылет с логом:

* Loading HOM: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom

* phase time: 2983 ms

* phase cmem: 368201 K

* phase time: 120 ms

* phase cmem: 368201 K

* phase time: 8 ms

* phase cmem: 368201 K

* t-report - base: 1470, 333905 K

* t-report - lmap: 16, 16386 K

* WARNING: player not logged in

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_open.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_close.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_slot.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_belt.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\interface\inv_ruck.ogg

* phase time: 6861 ms

* phase cmem: 394802 K

* phase time: 10 ms

* phase cmem: 394802 K

* [win32]: free[754844 K], reserved[122672 K], committed[1219572 K]

* [ D3D ]: textures[403898 K]

* [x-ray]: crt heap[394802 K], process heap[592795 K], game lua[32689 K], render[136 K]

* [x-ray]: economy: strings[25708 K], smem[10027 K]

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\actor\bullet_hit_pain_1.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\actor\bullet_hit_pain_2.ogg

! Invalid ogg-comment version, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\actor\bullet_hit_pain_3.ogg

compiling shader model_env_lq

compiling shader model_env_lq_1

compiling shader model_def_lplanes_1

compiling shader deffer_model_bump_d-hq_1

compiling shader deffer_model_bump_d-hq_0

compiling shader accum_emissivel

compiling shader model_def_lplanes_0

compiling shader shadow_direct_model_aref_1

compiling shader deffer_model_bump_d-hq_2

compiling shader model_env_lq_0

! Unknown command: dump_infos

! Can't find texture 'item\item_spalnik'

intro_start game_loaded

* MEMORY USAGE: 408643 K

* End of synchronization A[1] R[1]

intro_delete ::update_game_loaded

compiling shader yuv2rgb

intro_start intro_game

intro_delete ::update_game_intro

* [win32]: free[715892 K], reserved[91756 K], committed[1289440 K]

* [ D3D ]: textures[443191 K]

* [x-ray]: crt heap[409588 K], process heap[638809 K], game lua[36667 K], render[587 K]

* [x-ray]: economy: strings[26177 K], smem[10042 K]

* Saving spawns...

* Saving objects...

* 11089 objects are successfully saved

* Game mirage - начало игры.scop is successfully saved to file 'c:\program files\gsc world publishing\s.t.a.l.k.e.r. - Зов Припяти\user-files\savedgames\mirage - начало игры.scop'

stack trace:

 

001B:04359932 xrGame.dll, CxIOFile::Scanf()

 

[error][ 183] : Невозможно создать файл, так как он уже существует.

 

Вывод: сборка явно требует доработки. ИМХО

monk

 

 

Изменено пользователем aka_sektor
Отредактировал. Объединил посты.
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