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Wild Territory - A level that needs to be fixed


Mazryonh

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Hi to you both, I do have the same problem with Kruglov who dies in different types of anomalies, most often Springboard, Vortex, or Whirligigs. Once at a time, an interesting solution came by itself, between two tries to get out of the Wild Terrirory altogether with Kruglov, who was constantly ripped appart by an anomaly, blowout came. He went back into the tunel with "Burners", and kindly waited for the blowout to end. So did I (the Marked One). It costed me several antirads and a lot more medkits, despite the strong artifacts I had on the belt. At the end of the blowout anomalies respawned, and a safe path opened to both of us. It could be possible, although I haver never tried, if one encounteres the killer anomaly problem, simply to sleep in the "Burner" tunel, Kruglov will wait, blowout will came... and then will be easy to go. But I agree that something must be done ingame, by AMK team. Both of the above mentioned solutions are reasonable to me. :-)

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I am an really old stalker, I would like to see a switch for random blowouts at the AMK installation. Let's see how many of us will survive that... :-)

High number of monsters is corrected in AMK 1.4.1. patch 2. But this is a Russian release only. They finally realized that not everyone can buy NVidia GTX 295 :-) but if one DO HAVE GTX 295, the Flamethrower is the solution. You know where to find it, dont you?! :-)

Wild Territory is enough wild without monsters, IMO. Jus those tushkanos maybe. Where the big monsters came from, this is a factory, isn't it?! But it can be properly cleaned before saving Kruglov anyway. Flamethower... :-) Or a scoped rifle. And go for the crane as the highest point. Though normally electrochimeras should not be spawned there before saving Kruglov, this is even earlier AMK, maybe 1.3, thus it is obviously an error.

But I really think that main enemy in the Zone could be people and their greed. Monsters can be solved with proper equipment. People can not... one must think first, act later. :-)

 

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Mazuroth,

I am certainly bored of Mercs and Bandits at the same places. Eliminating them is a routine. To be even worse, they - the bodies, or 'virtual bodies' if you like, are not cleaned up even if AMK developpers claim 'body removal time decreased to a day'. So I play AMK 1.4.1 now (Russian, but it is the same, as for the Wild Territory at least) and have to jump over twenty or so bodies to fight with the-new-spawned four alive enemies. :-( And due to a bug in game AI, dead bodies have over and over new and different stash info, even the already checked ones.

But I seriously doubt that this can be fixed, S.T.A.L.K.E.R. is in fact a very old game, developping began as early as 2003 (did you know that, I am still keeping a computer magazine from that year where S.T.A.L.K.E.R. was introduced and claimed to be in sale just six monts later!?) and release date was delayed as much as five times. Until 2007. Sometimes is easier or faster to develop new routines from scratch, and the hardware and software for which S.T.A.L.K.E.R. was originally intended is now far away from us. Sometimes the things wanted are simply the things impossible. Or incompatible. For example, even you will agree that the most obvious, graphics engine, is the worse around, I mean, in the present time.

So when this will be fixed? As soon as possible, but...

In the Call of Pripyat, maybe. Or if someone tries and succeeds to remake S.T.A.L.K.E.R. completely, having from old GSC game just the storyline. :-)

 

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