d-mass 0 Опубликовано 22 Октября 2009 Вылет на локации Лабирин. Квест Адреналина на поиски шкатулки. Причем, все нормально до того, как приблизишься к NPC "Тень Монолита". Пробывал переиграть с автосейва - без результата. Как это вылечить? Солянка от 14.06+Патч 08.08+Ранги. Это как-нить лечится? Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 d-mass, лог в студию! Где взять? не оч в этом разбираюсь. Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 Папка с сейвами у меня в папке с игрой. Есть лог-файл xray_имя пользователя.log, но в нем не вижу строки Fatal error. Вся соль в том, что сам вылет был без лога, а вот при попытке загрузить сейв - вылет с логом. Причем, как я уже писал ранее, переигрывать с автосейва - бесполезно. В чем косяк - не пойму. Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * phase time: 168 ms * phase cmem: 241983 K Сервер: Загрузка симуляции жизни... * phase time: 14 ms * phase cmem: 241983 K Загрузка игры "labirinth3.sav"... * Loading spawn registry... * 12824 spawn points are successfully loaded * Loading objects... * 28362 objects are successfully loaded * Game labirinth3 is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth3.sav' (6.528s) * phase time: 6527 ms * phase cmem: 290883 K Сервер: Соединяемся... * phase time: 15 ms * phase cmem: 290883 K Клиент: Синхронизация... * phase time: 17 ms * phase cmem: 290883 K * [win32]: free[981588 K], reserved[72072 K], committed[1043428 K] * [ D3D ]: textures[291419 K] * [x-ray]: crt heap[290880 K], process heap[6172 K], game lua[35276 K], engine lua[191 K], render[847 K] * [x-ray]: economy: strings[30347 K], smem[28292 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] stack trace: 001B:0574B5A2 xrGame.dll 001B:05752555 xrGame.dll Добавлено через 2 мин.: прошу прощения... не весь лог вставил. * Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2427.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 37335 files cached, 5339Kb memory used. Init FileSystem 1.230774 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1970116 K], reserved[21708 K], committed[105264 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[12723 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[6928 K], smem[0 K] Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[112], prop=[ ! cant convert dik_name for dik[121], prop=[ ! cant convert dik_name for dik[123], prop=[ [e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:648]: NVIDIA GeForce 9600M GS * GPU driver: 8.16.11.8681 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2274 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=462 load time=83 ms * distortion: used, dev(30),need(14) * SSample: 2036x1272 * SSample: enabled - r__tf_aniso 2 - r1_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r1_tf_mipbias 0. * SSample: 2036x1272 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [253 ms] "e:\gamezzz\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 105266 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 3758 ms * [prefetch] memory: 84897Kb * phase time: 3789 ms * phase cmem: 177109 K Сервер: Старт... * phase time: 84 ms * phase cmem: 177253 K Сервер: Загрузка симуляции жизни... * phase time: 11 ms * phase cmem: 177253 K Загрузка игры "d-mass_autosave.sav"... * Loading spawn registry... * 12824 spawn points are successfully loaded * Loading objects... * 28316 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] * Game d-mass_autosave is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\d-mass_autosave.sav' (6.671s) * phase time: 6670 ms * phase cmem: 264964 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 32 ms * phase cmem: 264356 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 17 ms * phase cmem: 264380 K Открытие потока... * phase time: 14 ms * phase cmem: 264380 K Загрузка формы объектов... * phase time: 224 ms * phase cmem: 268057 K Загрузка шейдеров... * phase time: 57 ms * phase cmem: 268758 K Загрузка геометрии... * [Loading VB] 65410 verts, 2044 Kb * [Loading VB] 21995 verts, 687 Kb * [Loading IB] 207615 indices, 405 Kb * phase time: 24 ms * phase cmem: 268759 K Загрузка базы пространств... * phase time: 15 ms * phase cmem: 268793 K Загрузка детальных объектов... * phase time: 15 ms * phase cmem: 268793 K Загрузка секторов и порталов... WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found. * phase time: 14 ms * phase cmem: 268793 K Загрузка ИИ объектов... * phase time: 14 ms * phase cmem: 268793 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 276 ms * phase cmem: 272388 K Загрузка текстур... * t-report - base: 691, 272431 K * t-report - lmap: 0, 0 K * phase time: 900 ms * phase cmem: 272390 K Клиент: Синхронизация... * phase time: 17 ms * phase cmem: 272390 K * [win32]: free[1129740 K], reserved[59504 K], committed[907844 K] * [ D3D ]: textures[272431 K] * [x-ray]: crt heap[272387 K], process heap[6172 K], game lua[35367 K], engine lua[185 K], render[0 K] * [x-ray]: economy: strings[11161 K], smem[28243 K] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] * MEMORY USAGE: 248526 K ~ ERROR: can't detach independant object. entity[wpn_l854795:4795], parent[wpn_l854795:4795], section[wpn_l85] ~ ERROR: can't detach independant object. entity[wpn_g364935:4935], parent[wpn_g364935:4935], section[wpn_g36] ~ ERROR: can't detach independant object. entity[wpn_abakan5265:5265], parent[wpn_abakan5265:5265], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_abakan6016:6016], parent[wpn_abakan6016:6016], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_abakan7027:7027], parent[wpn_abakan7027:7027], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_g367962:7962], parent[wpn_g367962:7962], section[wpn_g36] ~ ERROR: can't detach independant object. entity[wpn_abakan10216:10216], parent[wpn_abakan10216:10216], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_l8510036:10036], parent[wpn_l8510036:10036], section[wpn_l85] ~ ERROR: can't detach independant object. entity[wpn_abakan10958:10958], parent[wpn_abakan10958:10958], section[wpn_abakan] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * phase time: 168 ms * phase cmem: 241983 K Сервер: Загрузка симуляции жизни... * phase time: 14 ms * phase cmem: 241983 K Загрузка игры "labirinth3.sav"... * Loading spawn registry... * 12824 spawn points are successfully loaded * Loading objects... * 28362 objects are successfully loaded * Game labirinth3 is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth3.sav' (6.528s) * phase time: 6527 ms * phase cmem: 290883 K Сервер: Соединяемся... * phase time: 15 ms * phase cmem: 290883 K Клиент: Синхронизация... * phase time: 17 ms * phase cmem: 290883 K * [win32]: free[981588 K], reserved[72072 K], committed[1043428 K] * [ D3D ]: textures[291419 K] * [x-ray]: crt heap[290880 K], process heap[6172 K], game lua[35276 K], engine lua[191 K], render[847 K] * [x-ray]: economy: strings[30347 K], smem[28292 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] stack trace: 001B:0574B5A2 xrGame.dll 001B:05752555 xrGame.dll Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 В очередной раз переиграл с автосейва. Есть еще один момент. Пока я брожу по Лабиринту, происходит выброс. После выброса начинают спауниться зомбари - бывшие Монолитовцы. Вот, спустя каке-то время после выброса происходит вылет. лог вылета привожу полностью: * Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2427.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 37127 files cached, 5322Kb memory used. Init FileSystem 1.198381 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1970116 K], reserved[21676 K], committed[105296 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[12691 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[6928 K], smem[0 K] Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[112], prop=[ ! cant convert dik_name for dik[121], prop=[ ! cant convert dik_name for dik[123], prop=[ [e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:648]: NVIDIA GeForce 9600M GS * GPU driver: 8.16.11.8681 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2274 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=462 load time=84 ms * distortion: used, dev(30),need(14) * SSample: 2036x1272 * SSample: enabled - r__tf_aniso 2 - r1_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 2 - r1_tf_mipbias 0. * SSample: 2036x1272 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [202 ms] "e:\gamezzz\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 104958 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 3748 ms * [prefetch] memory: 84913Kb * phase time: 3784 ms * phase cmem: 176816 K Сервер: Старт... * phase time: 88 ms * phase cmem: 177054 K Сервер: Загрузка симуляции жизни... * phase time: 10 ms * phase cmem: 177054 K Загрузка игры "d-mass_autosave.sav"... * Loading spawn registry... * 12824 spawn points are successfully loaded * Loading objects... * 28316 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] * Game d-mass_autosave is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\d-mass_autosave.sav' (6.855s) * phase time: 6854 ms * phase cmem: 264816 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 30 ms * phase cmem: 264209 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 18 ms * phase cmem: 264233 K Открытие потока... * phase time: 15 ms * phase cmem: 264233 K Загрузка формы объектов... * phase time: 215 ms * phase cmem: 267909 K Загрузка шейдеров... * phase time: 63 ms * phase cmem: 268611 K Загрузка геометрии... * [Loading VB] 65410 verts, 2044 Kb * [Loading VB] 21995 verts, 687 Kb * [Loading IB] 207615 indices, 405 Kb * phase time: 26 ms * phase cmem: 268612 K Загрузка базы пространств... * phase time: 17 ms * phase cmem: 268646 K Загрузка детальных объектов... * phase time: 16 ms * phase cmem: 268646 K Загрузка секторов и порталов... WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found. * phase time: 16 ms * phase cmem: 268646 K Загрузка ИИ объектов... * phase time: 18 ms * phase cmem: 268646 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 289 ms * phase cmem: 272292 K Загрузка текстур... * t-report - base: 691, 272431 K * t-report - lmap: 0, 0 K * phase time: 909 ms * phase cmem: 272294 K Клиент: Синхронизация... * phase time: 19 ms * phase cmem: 272294 K * [win32]: free[1129740 K], reserved[59424 K], committed[907924 K] * [ D3D ]: textures[272431 K] * [x-ray]: crt heap[272291 K], process heap[6172 K], game lua[35367 K], engine lua[175 K], render[0 K] * [x-ray]: economy: strings[11160 K], smem[28243 K] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] * MEMORY USAGE: 248357 K ~ ERROR: can't detach independant object. entity[wpn_abakan5256:5256], parent[wpn_abakan5256:5256], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_l856008:6008], parent[wpn_l856008:6008], section[wpn_l85] ~ ERROR: can't detach independant object. entity[wpn_g367025:7025], parent[wpn_g367025:7025], section[wpn_g36] ~ ERROR: can't detach independant object. entity[wpn_abakan7522:7522], parent[wpn_abakan7522:7522], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_abakan7962:7962], parent[wpn_abakan7962:7962], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_g368740:8740], parent[wpn_g368740:8740], section[wpn_g36] ~ ERROR: can't detach independant object. entity[wpn_g3610215:10215], parent[wpn_g3610215:10215], section[wpn_g36] ~ ERROR: can't detach independant object. entity[wpn_abakan10958:10958], parent[wpn_abakan10958:10958], section[wpn_abakan] ~ ERROR: can't detach independant object. entity[wpn_abakan11349:11349], parent[wpn_abakan11349:11349], section[wpn_abakan] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] ~ ERROR: can't detach independant object. entity[wpn_abakan26112:26112], parent[wpn_abakan26112:26112], section[wpn_abakan] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * Saving spawns... * Saving objects... * 28375 objects are successfully saved * Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * Saving spawns... * Saving objects... * 28362 objects are successfully saved * Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * Saving spawns... * Saving objects... * 28343 objects are successfully saved * Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * Saving spawns... * Saving objects... * 28337 objects are successfully saved * Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] ! Cannot find saved game ~#i#:wm:return_items: not box[3528]!!! * phase time: 187 ms * phase cmem: 245766 K Сервер: Загрузка симуляции жизни... * phase time: 18 ms * phase cmem: 245766 K Загрузка игры "labirinth.sav"... * Loading spawn registry... * 12824 spawn points are successfully loaded * Loading objects... * 28337 objects are successfully loaded * Game labirinth is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' (6.595s) * phase time: 6594 ms * phase cmem: 294437 K Сервер: Соединяемся... * phase time: 18 ms * phase cmem: 294437 K Клиент: Синхронизация... * phase time: 28 ms * phase cmem: 294437 K * [win32]: free[987332 K], reserved[62348 K], committed[1047408 K] * [ D3D ]: textures[297244 K] * [x-ray]: crt heap[294435 K], process heap[5658 K], game lua[35155 K], engine lua[184 K], render[1145 K] * [x-ray]: economy: strings[281487 K], smem[28331 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] * MEMORY USAGE: 293331 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] [16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml] Scheduler tried to update object particle_instance [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\xr_wounded.script:90: C stack overflow stack trace: Scheduler tried to update object labirint_monolit_respawn_225527 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...z\s.t.a.l.k.e.r\gamedata\scripts\xr_motivator.script:336: C stack overflow stack trace: Scheduler tried to update object labirint_monolit_respawn_325513 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\new_dialog.script:381: C stack overflow stack trace: а вот кусок от строчек Fatal error: FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\xr_wounded.script:90: C stack overflow stack trace: Scheduler tried to update object labirint_monolit_respawn_225527 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...z\s.t.a.l.k.e.r\gamedata\scripts\xr_motivator.script:336: C stack overflow stack trace: Scheduler tried to update object labirint_monolit_respawn_325513 FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\new_dialog.script:381: C stack overflow stack trace: Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 |!E$E|_, меня эта строка тоже смущает. Но по этому уровню я уже бегал. Все было нормально. Я вот что подумал: мож стоит пересидеть выброс на другой локе, а потом идти в Лабиринт? Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 d-mass, Такой вопрос: ты файл xrgame.dll заменял перед игрой или нет? Он в папке bin лежит и с солянкой идёт в комплекте. Даже затрудняюсь ответить. У меня стоит соль от 08.08, которая была в виде инсталятора. Если он (инсталятор) сам ничего не меняет, то не. Игра запускается только при наличие оригинального диска в СД-роме. Т.е. сам экзешник я не менял. Соответственно и xrgame.dll. А к чему вопрос? Можешь пояснить? Сообщение от модератора n6260 К тому что надо соблюдать порядок установки. Если бинокль срабатывает по кнопке "огонь" - то папочка "бин" не менялась. Если срабатывает только по кнопке "приблизить" - то заменена. Добавлено через 174 мин.: Значит заменен. Бинокль работает только по кнопке "приблизить". Насчет снайперских винтовок вроде тоже все нормально. Стрелял из Игломета, СВД и FN200 - проблем никаких. Добавлено через 1 мин.: В общем, как вариант - попробую пересидеть выброс на другой локе. Думаю, что дело как раз в нем и спауне зомбарей. Попробую - отпишусь. Добавлено через 4 мин.: Да, кстати, порядок я е мог нарушить. Если только те, кто собрал инсталятор чего-нить не напороли в порядке, в чем я сомневаюсь. Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 крайт, вылет был на ноуте на разрешении 1440х900. Но, при установке солянки, так же была установлена адаптация под ш/ф мониторы. Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 в принципе вылетов особо не наблюдал. да, было пара-тройка (без этого никуда), но при запуске игры и загрузке с последнего сейва все было нормально. А вот в Лабиринте (причем это второй или даже третий заход на эту локацию) какая-то напасть. Причем, при первом заходе налоку (когда Шахтер просит спасти Фиму) никаких проблем не наблюдалось, за исключением отсутствия записной книжки у часового. Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 22 Октября 2009 (изменено) Итак, пересидел выброс на другой локации. в данном случае в Пещере перед переходом на локацию Лабиринт. Перешел в Лабиринт, бегал там часа 1,5 - вылетов никаких. Убил всех и все, что можно (кроме НПС Тень Монолита). С этим НПС повоевал вдоволь )) Вроде все нормально. Никаких вылетов. Сейвы сохраняются и загружаются. Но вот шкатулка не заспаунилась, либо провалилась. Склоняюсь к варианту 1, т.к. после повторного захода в Лабиринт (загрузился с сейва в Пещере) и спринта по локации без перестрелок и прочих прелестей - шкатулку так и не обнаружил. Возникает вопрос: глюк, или я не так квест прохожу? Вы точно её там, где надо искали? Она видна плохо на полу пещеры. Да, квест должен быть взят перед этим у Адреналина. Изменено 22 Октября 2009 пользователем Arhara Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение
d-mass 0 Опубликовано 23 Октября 2009 Все нормально. Нашел шкатулку. Вылетов нет и жизнь прекрасна. А вот насчет траблы с выбросом и спауном зомбарей, который приводит к переполнению стека чонить можно сделать? или я один с такой проблемой? Комп: Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3 Сборка: Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона Поделиться этим сообщением Ссылка на сообщение