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Вылеты И Проблемы Солянки II


vlad_all

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Вылет на локации Лабирин. Квест Адреналина на поиски шкатулки. Причем, все нормально до того, как приблизишься к NPC "Тень Монолита". Пробывал переиграть с автосейва - без результата. Как это вылечить?

Солянка от 14.06+Патч 08.08+Ранги.

Это как-нить лечится?

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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d-mass, лог в студию!

 

Где взять? не оч в этом разбираюсь.

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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Папка с сейвами у меня в папке с игрой. Есть лог-файл xray_имя пользователя.log, но в нем не вижу строки Fatal error. Вся соль в том, что сам вылет был без лога, а вот при попытке загрузить сейв - вылет с логом. Причем, как я уже писал ранее, переигрывать с автосейва - бесполезно. В чем косяк - не пойму.

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* phase time: 168 ms

* phase cmem: 241983 K

Сервер: Загрузка симуляции жизни...

* phase time: 14 ms

* phase cmem: 241983 K

Загрузка игры "labirinth3.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28362 objects are successfully loaded

* Game labirinth3 is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth3.sav' (6.528s)

* phase time: 6527 ms

* phase cmem: 290883 K

Сервер: Соединяемся...

* phase time: 15 ms

* phase cmem: 290883 K

Клиент: Синхронизация...

* phase time: 17 ms

* phase cmem: 290883 K

* [win32]: free[981588 K], reserved[72072 K], committed[1043428 K]

* [ D3D ]: textures[291419 K]

* [x-ray]: crt heap[290880 K], process heap[6172 K], game lua[35276 K], engine lua[191 K], render[847 K]

* [x-ray]: economy: strings[30347 K], smem[28292 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

stack trace:

 

001B:0574B5A2 xrGame.dll

001B:05752555 xrGame.dll

 

 

 

Добавлено через 2 мин.:

прошу прощения... не весь лог вставил.

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2427.00 mhz, 33-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 37335 files cached, 5339Kb memory used.

Init FileSystem 1.230774 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1970116 K], reserved[21708 K], committed[105264 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[12723 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[6928 K], smem[0 K]

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[112], prop=[

! cant convert dik_name for dik[121], prop=[

! cant convert dik_name for dik[123], prop=[

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...

! Unknown command: r__wallmark_ttl

! Unknown command: rs_skeleton_update

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:648]: NVIDIA GeForce 9600M GS

* GPU driver: 8.16.11.8681

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2274 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=462

load time=83 ms

* distortion: used, dev(30),need(14)

* SSample: 2036x1272

* SSample: enabled

- r__tf_aniso 2

- r1_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]

[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 2

- r1_tf_mipbias 0.

* SSample: 2036x1272

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [253 ms]

"e:\gamezzz\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 105266 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 3758 ms

* [prefetch] memory: 84897Kb

* phase time: 3789 ms

* phase cmem: 177109 K

Сервер: Старт...

* phase time: 84 ms

* phase cmem: 177253 K

Сервер: Загрузка симуляции жизни...

* phase time: 11 ms

* phase cmem: 177253 K

Загрузка игры "d-mass_autosave.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28316 objects are successfully loaded

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

* Game d-mass_autosave is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\d-mass_autosave.sav' (6.671s)

* phase time: 6670 ms

* phase cmem: 264964 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 32 ms

* phase cmem: 264356 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 17 ms

* phase cmem: 264380 K

Открытие потока...

* phase time: 14 ms

* phase cmem: 264380 K

Загрузка формы объектов...

* phase time: 224 ms

* phase cmem: 268057 K

Загрузка шейдеров...

* phase time: 57 ms

* phase cmem: 268758 K

Загрузка геометрии...

* [Loading VB] 65410 verts, 2044 Kb

* [Loading VB] 21995 verts, 687 Kb

* [Loading IB] 207615 indices, 405 Kb

* phase time: 24 ms

* phase cmem: 268759 K

Загрузка базы пространств...

* phase time: 15 ms

* phase cmem: 268793 K

Загрузка детальных объектов...

* phase time: 15 ms

* phase cmem: 268793 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found.

* phase time: 14 ms

* phase cmem: 268793 K

Загрузка ИИ объектов...

* phase time: 14 ms

* phase cmem: 268793 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]

[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]

[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]

[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda.xml] returns [pda.xml]

[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[news.xml] returns [news.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]

[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]

[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* phase time: 276 ms

* phase cmem: 272388 K

Загрузка текстур...

* t-report - base: 691, 272431 K

* t-report - lmap: 0, 0 K

* phase time: 900 ms

* phase cmem: 272390 K

Клиент: Синхронизация...

* phase time: 17 ms

* phase cmem: 272390 K

* [win32]: free[1129740 K], reserved[59504 K], committed[907844 K]

* [ D3D ]: textures[272431 K]

* [x-ray]: crt heap[272387 K], process heap[6172 K], game lua[35367 K], engine lua[185 K], render[0 K]

* [x-ray]: economy: strings[11161 K], smem[28243 K]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

* MEMORY USAGE: 248526 K

~ ERROR: can't detach independant object. entity[wpn_l854795:4795], parent[wpn_l854795:4795], section[wpn_l85]

~ ERROR: can't detach independant object. entity[wpn_g364935:4935], parent[wpn_g364935:4935], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan5265:5265], parent[wpn_abakan5265:5265], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan6016:6016], parent[wpn_abakan6016:6016], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan7027:7027], parent[wpn_abakan7027:7027], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_g367962:7962], parent[wpn_g367962:7962], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan10216:10216], parent[wpn_abakan10216:10216], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_l8510036:10036], parent[wpn_l8510036:10036], section[wpn_l85]

~ ERROR: can't detach independant object. entity[wpn_abakan10958:10958], parent[wpn_abakan10958:10958], section[wpn_abakan]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* phase time: 168 ms

* phase cmem: 241983 K

Сервер: Загрузка симуляции жизни...

* phase time: 14 ms

* phase cmem: 241983 K

Загрузка игры "labirinth3.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28362 objects are successfully loaded

* Game labirinth3 is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth3.sav' (6.528s)

* phase time: 6527 ms

* phase cmem: 290883 K

Сервер: Соединяемся...

* phase time: 15 ms

* phase cmem: 290883 K

Клиент: Синхронизация...

* phase time: 17 ms

* phase cmem: 290883 K

* [win32]: free[981588 K], reserved[72072 K], committed[1043428 K]

* [ D3D ]: textures[291419 K]

* [x-ray]: crt heap[290880 K], process heap[6172 K], game lua[35276 K], engine lua[191 K], render[847 K]

* [x-ray]: economy: strings[30347 K], smem[28292 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

stack trace:

 

001B:0574B5A2 xrGame.dll

001B:05752555 xrGame.dll

 

 

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

Поделиться этим сообщением


Ссылка на сообщение

В очередной раз переиграл с автосейва. Есть еще один момент. Пока я брожу по Лабиринту, происходит выброс. После выброса начинают спауниться зомбари - бывшие Монолитовцы. Вот, спустя каке-то время после выброса происходит вылет.

 

лог вылета привожу полностью:

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2427.00 mhz, 33-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 37127 files cached, 5322Kb memory used.

Init FileSystem 1.198381 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1970116 K], reserved[21676 K], committed[105296 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[12691 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[6928 K], smem[0 K]

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[112], prop=[

! cant convert dik_name for dik[121], prop=[

! cant convert dik_name for dik[123], prop=[

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...

! Unknown command: r__wallmark_ttl

! Unknown command: rs_skeleton_update

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:648]: NVIDIA GeForce 9600M GS

* GPU driver: 8.16.11.8681

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2274 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=462

load time=84 ms

* distortion: used, dev(30),need(14)

* SSample: 2036x1272

* SSample: enabled

- r__tf_aniso 2

- r1_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]

[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 2

- r1_tf_mipbias 0.

* SSample: 2036x1272

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [202 ms]

"e:\gamezzz\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 104958 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 3748 ms

* [prefetch] memory: 84913Kb

* phase time: 3784 ms

* phase cmem: 176816 K

Сервер: Старт...

* phase time: 88 ms

* phase cmem: 177054 K

Сервер: Загрузка симуляции жизни...

* phase time: 10 ms

* phase cmem: 177054 K

Загрузка игры "d-mass_autosave.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28316 objects are successfully loaded

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

* Game d-mass_autosave is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\d-mass_autosave.sav' (6.855s)

* phase time: 6854 ms

* phase cmem: 264816 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 30 ms

* phase cmem: 264209 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 18 ms

* phase cmem: 264233 K

Открытие потока...

* phase time: 15 ms

* phase cmem: 264233 K

Загрузка формы объектов...

* phase time: 215 ms

* phase cmem: 267909 K

Загрузка шейдеров...

* phase time: 63 ms

* phase cmem: 268611 K

Загрузка геометрии...

* [Loading VB] 65410 verts, 2044 Kb

* [Loading VB] 21995 verts, 687 Kb

* [Loading IB] 207615 indices, 405 Kb

* phase time: 26 ms

* phase cmem: 268612 K

Загрузка базы пространств...

* phase time: 17 ms

* phase cmem: 268646 K

Загрузка детальных объектов...

* phase time: 16 ms

* phase cmem: 268646 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found.

* phase time: 16 ms

* phase cmem: 268646 K

Загрузка ИИ объектов...

* phase time: 18 ms

* phase cmem: 268646 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]

[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]

[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]

[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda.xml] returns [pda.xml]

[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[news.xml] returns [news.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]

[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]

[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* phase time: 289 ms

* phase cmem: 272292 K

Загрузка текстур...

* t-report - base: 691, 272431 K

* t-report - lmap: 0, 0 K

* phase time: 909 ms

* phase cmem: 272294 K

Клиент: Синхронизация...

* phase time: 19 ms

* phase cmem: 272294 K

* [win32]: free[1129740 K], reserved[59424 K], committed[907924 K]

* [ D3D ]: textures[272431 K]

* [x-ray]: crt heap[272291 K], process heap[6172 K], game lua[35367 K], engine lua[175 K], render[0 K]

* [x-ray]: economy: strings[11160 K], smem[28243 K]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

* MEMORY USAGE: 248357 K

~ ERROR: can't detach independant object. entity[wpn_abakan5256:5256], parent[wpn_abakan5256:5256], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_l856008:6008], parent[wpn_l856008:6008], section[wpn_l85]

~ ERROR: can't detach independant object. entity[wpn_g367025:7025], parent[wpn_g367025:7025], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan7522:7522], parent[wpn_abakan7522:7522], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan7962:7962], parent[wpn_abakan7962:7962], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_g368740:8740], parent[wpn_g368740:8740], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_g3610215:10215], parent[wpn_g3610215:10215], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan10958:10958], parent[wpn_abakan10958:10958], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan11349:11349], parent[wpn_abakan11349:11349], section[wpn_abakan]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

~ ERROR: can't detach independant object. entity[wpn_abakan26112:26112], parent[wpn_abakan26112:26112], section[wpn_abakan]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28375 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28362 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28343 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28337 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~#i#:wm:return_items: not box[3528]!!!

* phase time: 187 ms

* phase cmem: 245766 K

Сервер: Загрузка симуляции жизни...

* phase time: 18 ms

* phase cmem: 245766 K

Загрузка игры "labirinth.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28337 objects are successfully loaded

* Game labirinth is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' (6.595s)

* phase time: 6594 ms

* phase cmem: 294437 K

Сервер: Соединяемся...

* phase time: 18 ms

* phase cmem: 294437 K

Клиент: Синхронизация...

* phase time: 28 ms

* phase cmem: 294437 K

* [win32]: free[987332 K], reserved[62348 K], committed[1047408 K]

* [ D3D ]: textures[297244 K]

* [x-ray]: crt heap[294435 K], process heap[5658 K], game lua[35155 K], engine lua[184 K], render[1145 K]

* [x-ray]: economy: strings[281487 K], smem[28331 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

* MEMORY USAGE: 293331 K

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

Scheduler tried to update object particle_instance

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\xr_wounded.script:90: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_225527

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...z\s.t.a.l.k.e.r\gamedata\scripts\xr_motivator.script:336: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_325513

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\new_dialog.script:381: C stack overflow

 

 

stack trace:

 

 

 

 

 

а вот кусок от строчек Fatal error:

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\xr_wounded.script:90: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_225527

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...z\s.t.a.l.k.e.r\gamedata\scripts\xr_motivator.script:336: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_325513

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\new_dialog.script:381: C stack overflow

 

 

stack trace:

 

 

 

 

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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|:)!E$E|_, меня эта строка тоже смущает. Но по этому уровню я уже бегал. Все было нормально. Я вот что подумал: мож стоит пересидеть выброс на другой локе, а потом идти в Лабиринт?

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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d-mass, Такой вопрос: ты файл xrgame.dll заменял перед игрой или нет? Он в папке bin лежит и с солянкой идёт в комплекте.

 

Даже затрудняюсь ответить. У меня стоит соль от 08.08, которая была в виде инсталятора. Если он (инсталятор) сам ничего не меняет, то не. Игра запускается только при наличие оригинального диска в СД-роме. Т.е. сам экзешник я не менял. Соответственно и xrgame.dll.

 

А к чему вопрос? Можешь пояснить?

Сообщение от модератора n6260

К тому что надо соблюдать порядок установки. Если бинокль срабатывает по кнопке "огонь" - то папочка "бин" не менялась. Если срабатывает только по кнопке "приблизить" - то заменена.

 

Добавлено через 174 мин.:

Значит заменен. Бинокль работает только по кнопке "приблизить". Насчет снайперских винтовок вроде тоже все нормально. Стрелял из Игломета, СВД и FN200 - проблем никаких.

 

Добавлено через 1 мин.:

В общем, как вариант - попробую пересидеть выброс на другой локе. Думаю, что дело как раз в нем и спауне зомбарей. Попробую - отпишусь.

 

Добавлено через 4 мин.:

Да, кстати, порядок я е мог нарушить. Если только те, кто собрал инсталятор чего-нить не напороли в порядке, в чем я сомневаюсь.

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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крайт, вылет был на ноуте на разрешении 1440х900. Но, при установке солянки, так же была установлена адаптация под ш/ф мониторы.

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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в принципе вылетов особо не наблюдал. да, было пара-тройка (без этого никуда), но при запуске игры и загрузке с последнего сейва все было нормально. А вот в Лабиринте (причем это второй или даже третий заход на эту локацию) какая-то напасть. Причем, при первом заходе налоку (когда Шахтер просит спасти Фиму) никаких проблем не наблюдалось, за исключением отсутствия записной книжки у часового.

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Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

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Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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Итак, пересидел выброс на другой локации. в данном случае в Пещере перед переходом на локацию Лабиринт. Перешел в Лабиринт, бегал там часа 1,5 - вылетов никаких. Убил всех и все, что можно (кроме НПС Тень Монолита). С этим НПС повоевал вдоволь :)))

Вроде все нормально. Никаких вылетов. Сейвы сохраняются и загружаются.

Но вот шкатулка не заспаунилась, либо провалилась. Склоняюсь к варианту 1, т.к. после повторного захода в Лабиринт (загрузился с сейва в Пещере) и спринта по локации без перестрелок и прочих прелестей - шкатулку так и не обнаружил.

Возникает вопрос: глюк, или я не так квест прохожу?

 

Вы точно её там, где надо искали? Она видна плохо на полу пещеры. Да, квест должен быть взят перед этим у Адреналина.

Изменено пользователем Arhara

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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Все нормально. Нашел шкатулку. Вылетов нет и жизнь прекрасна. А вот насчет траблы с выбросом и спауном зомбарей, который приводит к переполнению стека чонить можно сделать? или я один с такой проблемой?

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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