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Вылеты И Проблемы Солянки II


Рекомендуемые сообщения

Игра виснет в Темной Долине как только на ПДА показывается кружок перехода в Забытый Лес (со стороны Свалки зашел без проблем, вышел за забором деревни дураков, а обратно попасть не могу). Здесь кто-то упоминал о сильных тормозах при подходе к точке перехода, отзовитесь, как побороли?

 

Играю 08.08 с фиксами.

Изменено пользователем prived

HP EliteBook 8740W: i7-640m, 8gB RAM, Video ATI 7820m, Sound IDT, SSD 256+HDD1000
+Asus N55SF+HP Microserver G7+ 12tB WD MyBook EX2Ultra+4tB USB3ext+LG818P

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adv128,

Не должно быть никаких сообщений об открытии перехода, так как он открыт со старта. У вас либо не последняя версия солянки, либо неправильная установка - скрипты не соответствуют алл спавну. Ещё такое было - при установке неадаптированной погоды - не помню точно, какой именно - вернее - ставили старую версию погоды на новую версию солянки.

Еще 10 лет таких цен, зарплат и пенсий, и вместо переписи населения будет перекличка

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... если делаешь артпреобразование СИМБИОНА, то СПЕЦПДА пропадает. Подтверждаю.

Подтверждаю. Ничего не пропадает. Варю Симбионы как только есть компоненты для варки - наверное уже центнерами. Потом продаю Сахарову. Иногда еще из Симбионов варю Погремушку (ну это уже без преобразователя артов). Погремушки Сахаров задороже берёт.

"Самогонный аппарат" для варки артов ни разу не пропал. Так что это явление случается не у всех.

 

ASUS P8Z77 \ Intel Core i5-3570 3400MHz \ RAM 16GB 1600MHz \ ASUS PH-GTX1060-3 ГБ 192 бит\\ ОС Windows 10 Pro x64 на SSD

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прочитал, что неотображение иконок в инвентаре - это проблема с видео, а где можно скачать другие иконки?

Сообщение от модератора n6260
Тема "поделок" рядом.
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Arhara

По поводу ошибки с ID. Погулял немного продавая всё Бармену и Сидору. Проблема... Не каждый всё покупает. А кол-во объектов растёт и растёт. Где-то 1 раз при переходе на локацию упало до 64000, но потом подскачило до 65134 и думай.

У мя вопрос: Как можно сделать чтобы торговцы скупали всё. Не говорю что за какую то сумму денег, пусть за 0, но покупали и списывали., Ещё вот пример: Бармен не покупает армейские броники, а Сидор покупает. Надо ходить туда -сюда. Ещё пример: Сидор ПМ ваще не берёт. Кому они нужны (в плане продажи) не знаю, но у сталкеров в деревне новичков их по 10 штук у каждого. Продаёшь Сидору АК иди Абакан он его тут же на продажу ставит, т.е. не списывает. А шастать то к Бармену то к Сидору не резон... ID зашкалит.

2. Может по открытым банкам консервным (если они влияют на количество объектов ID) чё придумать... Типа Меченый в мусорщики заделается... Или какое-нибудь устройство Меченому дать типа "Уничтожителя барахла". Чес слово зашёл на Агропром и там у этих военных броников да АК-шников горы валяются "несписанными"

 

3. Ещё посматрите пожалуйста Аким и Скряга списывают барахло или нет?

Изменено пользователем Malych

Комп: Камень Atlhlon 64 3200+ (2,00 Mhz) Socket 939; Мозги: DDR 400 4х512 mb; Видак: Palit 512 mb 9800 GT; Мать Asus A8N-E; Винт: WD 160 Gb;

Народная Солянка от 19.04.2010 + 14.08.2010 + 03.09.2010 + new

_______________________

С изобретением Кольта все физические возможности людей уравнялись...

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Вылет на локации Лабирин. Квест Адреналина на поиски шкатулки. Причем, все нормально до того, как приблизишься к NPC "Тень Монолита". Пробывал переиграть с автосейва - без результата. Как это вылечить?

Солянка от 14.06+Патч 08.08+Ранги.

Это как-нить лечится?

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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Или какое-нибудь устройство Меченому дать типа "Уничтожителя барахла".

Есть такое устройство- рем. ящик называется. Выбрасываешь, складываешь все ненужное, кликаешь на ремкомплект и все кроме ремкомплектов исчезает...

HP EliteBook 8740W: i7-640m, 8gB RAM, Video ATI 7820m, Sound IDT, SSD 256+HDD1000
+Asus N55SF+HP Microserver G7+ 12tB WD MyBook EX2Ultra+4tB USB3ext+LG818P

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d-mass, лог в студию!

 

Где взять? не оч в этом разбираюсь.

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

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Malych, Скряга да, а Аким нет. Аким только некоторые вещи себе оставляет. Точно утилизируют вещи: Сахаров, Сидорович, Сяк, Бармен, Адреналин.

 

d-mass, С:\Documents and Settings\Имя юзера\Local setting\Stalker-SoCH, где-то так. Файл имеет вид юзер.log

 

Вставлять надо со строчки FATAL ERROR и до конца.

 

У меня чего только нет. И ХРюша и Виста и 7-ка. Просто я себе давно ссылочку на папку с сейвами заменил, и теперь сейвы и всё остальное у меня тусуется в папке с игрой. Поэтому я и не помню точно адреса. Чай не маленький сам найдёт.

Изменено пользователем |:)!E$E|_
 
  • Win10-64b, Intel i5-2500K, Gigabyte P67X-UD3-B3, 8Gb DDR3, MSI 970GTX Armor 2X,1680x1050

 

Ссылка на комментарий

d-mass,

C:\Documents and Settings\All Users\Документы\STALKER-SHOC\logs\ и там имя юзера.log , начиная со строк FATAL ERROR. Это так если ХР.

 

|:)!E$E|_, у тебя чтоли не хрюша?

Изменено пользователем romale

Вы ленивы, следовательно - вы изобретательны. © граф Де Гиш

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Папка с сейвами у меня в папке с игрой. Есть лог-файл xray_имя пользователя.log, но в нем не вижу строки Fatal error. Вся соль в том, что сам вылет был без лога, а вот при попытке загрузить сейв - вылет с логом. Причем, как я уже писал ранее, переигрывать с автосейва - бесполезно. В чем косяк - не пойму.

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

Ссылка на комментарий
Есть такое устройство- рем. ящик называется. Выбрасываешь, складываешь все ненужное, кликаешь на ремкомплект и все кроме ремкомплектов исчезает...

 

Только чем это отобразится на игре, и какие последствия будут. Вплоть до зависании игры в почти пройденной Солянки. Метод этот не проверен.

Пока самый хороший утилизатор, это весь хлам складывать в труп и кидать в аномалию.

С Зоной ведь так: с хабаром вернулся – чудо, живой вернулся – удача, патрульная пуля мимо – везенье, а все остальное – судьба…
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d-mass, кидай все что есть в логе, только под спойлер спрячь, придут Гуру может что и подскажут :)

Вы ленивы, следовательно - вы изобретательны. © граф Де Гиш

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[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* phase time: 168 ms

* phase cmem: 241983 K

Сервер: Загрузка симуляции жизни...

* phase time: 14 ms

* phase cmem: 241983 K

Загрузка игры "labirinth3.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28362 objects are successfully loaded

* Game labirinth3 is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth3.sav' (6.528s)

* phase time: 6527 ms

* phase cmem: 290883 K

Сервер: Соединяемся...

* phase time: 15 ms

* phase cmem: 290883 K

Клиент: Синхронизация...

* phase time: 17 ms

* phase cmem: 290883 K

* [win32]: free[981588 K], reserved[72072 K], committed[1043428 K]

* [ D3D ]: textures[291419 K]

* [x-ray]: crt heap[290880 K], process heap[6172 K], game lua[35276 K], engine lua[191 K], render[847 K]

* [x-ray]: economy: strings[30347 K], smem[28292 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

stack trace:

 

001B:0574B5A2 xrGame.dll

001B:05752555 xrGame.dll

 

 

 

Добавлено через 2 мин.:

прошу прощения... не весь лог вставил.

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2427.00 mhz, 33-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 37335 files cached, 5339Kb memory used.

Init FileSystem 1.230774 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1970116 K], reserved[21708 K], committed[105264 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[12723 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[6928 K], smem[0 K]

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[112], prop=[

! cant convert dik_name for dik[121], prop=[

! cant convert dik_name for dik[123], prop=[

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...

! Unknown command: r__wallmark_ttl

! Unknown command: rs_skeleton_update

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:648]: NVIDIA GeForce 9600M GS

* GPU driver: 8.16.11.8681

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2274 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=462

load time=83 ms

* distortion: used, dev(30),need(14)

* SSample: 2036x1272

* SSample: enabled

- r__tf_aniso 2

- r1_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]

[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 2

- r1_tf_mipbias 0.

* SSample: 2036x1272

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [253 ms]

"e:\gamezzz\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 105266 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 3758 ms

* [prefetch] memory: 84897Kb

* phase time: 3789 ms

* phase cmem: 177109 K

Сервер: Старт...

* phase time: 84 ms

* phase cmem: 177253 K

Сервер: Загрузка симуляции жизни...

* phase time: 11 ms

* phase cmem: 177253 K

Загрузка игры "d-mass_autosave.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28316 objects are successfully loaded

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

* Game d-mass_autosave is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\d-mass_autosave.sav' (6.671s)

* phase time: 6670 ms

* phase cmem: 264964 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 32 ms

* phase cmem: 264356 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 17 ms

* phase cmem: 264380 K

Открытие потока...

* phase time: 14 ms

* phase cmem: 264380 K

Загрузка формы объектов...

* phase time: 224 ms

* phase cmem: 268057 K

Загрузка шейдеров...

* phase time: 57 ms

* phase cmem: 268758 K

Загрузка геометрии...

* [Loading VB] 65410 verts, 2044 Kb

* [Loading VB] 21995 verts, 687 Kb

* [Loading IB] 207615 indices, 405 Kb

* phase time: 24 ms

* phase cmem: 268759 K

Загрузка базы пространств...

* phase time: 15 ms

* phase cmem: 268793 K

Загрузка детальных объектов...

* phase time: 15 ms

* phase cmem: 268793 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found.

* phase time: 14 ms

* phase cmem: 268793 K

Загрузка ИИ объектов...

* phase time: 14 ms

* phase cmem: 268793 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]

[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]

[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]

[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda.xml] returns [pda.xml]

[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[news.xml] returns [news.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]

[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]

[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* phase time: 276 ms

* phase cmem: 272388 K

Загрузка текстур...

* t-report - base: 691, 272431 K

* t-report - lmap: 0, 0 K

* phase time: 900 ms

* phase cmem: 272390 K

Клиент: Синхронизация...

* phase time: 17 ms

* phase cmem: 272390 K

* [win32]: free[1129740 K], reserved[59504 K], committed[907844 K]

* [ D3D ]: textures[272431 K]

* [x-ray]: crt heap[272387 K], process heap[6172 K], game lua[35367 K], engine lua[185 K], render[0 K]

* [x-ray]: economy: strings[11161 K], smem[28243 K]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

* MEMORY USAGE: 248526 K

~ ERROR: can't detach independant object. entity[wpn_l854795:4795], parent[wpn_l854795:4795], section[wpn_l85]

~ ERROR: can't detach independant object. entity[wpn_g364935:4935], parent[wpn_g364935:4935], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan5265:5265], parent[wpn_abakan5265:5265], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan6016:6016], parent[wpn_abakan6016:6016], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan7027:7027], parent[wpn_abakan7027:7027], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_g367962:7962], parent[wpn_g367962:7962], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan10216:10216], parent[wpn_abakan10216:10216], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_l8510036:10036], parent[wpn_l8510036:10036], section[wpn_l85]

~ ERROR: can't detach independant object. entity[wpn_abakan10958:10958], parent[wpn_abakan10958:10958], section[wpn_abakan]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

* phase time: 168 ms

* phase cmem: 241983 K

Сервер: Загрузка симуляции жизни...

* phase time: 14 ms

* phase cmem: 241983 K

Загрузка игры "labirinth3.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28362 objects are successfully loaded

* Game labirinth3 is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth3.sav' (6.528s)

* phase time: 6527 ms

* phase cmem: 290883 K

Сервер: Соединяемся...

* phase time: 15 ms

* phase cmem: 290883 K

Клиент: Синхронизация...

* phase time: 17 ms

* phase cmem: 290883 K

* [win32]: free[981588 K], reserved[72072 K], committed[1043428 K]

* [ D3D ]: textures[291419 K]

* [x-ray]: crt heap[290880 K], process heap[6172 K], game lua[35276 K], engine lua[191 K], render[847 K]

* [x-ray]: economy: strings[30347 K], smem[28292 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

stack trace:

 

001B:0574B5A2 xrGame.dll

001B:05752555 xrGame.dll

 

 

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

Ссылка на комментарий

Глюка на арене вчера случилась, когда сразался с доблестным ОМОНом. Одного вальнул и заквикился, второй вальнул меня. Я загружаюсь и оказываюсь на крыше арены, с амуницией той, что на арене выдали. Спускаюсь, иду к Арни, он говорит - есть бой с ОМОНом. Я пытаюсь взять бой, но ничего не происходит. Диалог заканчивается.

Ссылка на комментарий

В очередной раз переиграл с автосейва. Есть еще один момент. Пока я брожу по Лабиринту, происходит выброс. После выброса начинают спауниться зомбари - бывшие Монолитовцы. Вот, спустя каке-то время после выброса происходит вылет.

 

лог вылета привожу полностью:

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2427.00 mhz, 33-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 37127 files cached, 5322Kb memory used.

Init FileSystem 1.198381 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

* [win32]: free[1970116 K], reserved[21676 K], committed[105296 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[12691 K], process heap[709 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[6928 K], smem[0 K]

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[112], prop=[

! cant convert dik_name for dik[121], prop=[

! cant convert dik_name for dik[123], prop=[

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...

! Unknown command: r__wallmark_ttl

! Unknown command: rs_skeleton_update

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.

Executing config-script "e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[e:\gamezzz\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[e:\gamezzz\s.t.a.l.k.e.r\save\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default)

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:648]: NVIDIA GeForce 9600M GS

* GPU driver: 8.16.11.8681

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 2274 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

* DVB created: 1536K

* DIB created: 512K

count of .thm files=462

load time=84 ms

* distortion: used, dev(30),need(14)

* SSample: 2036x1272

* SSample: enabled

- r__tf_aniso 2

- r1_tf_mipbias 0.

Starting engine...

[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]

[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]

[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]

[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]

[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]

[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]

[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]

[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]

[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]

[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]

[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]

[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]

[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]

[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]

[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]

[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]

[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]

[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]

[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]

[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]

[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]

[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]

[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]

[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]

[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]

[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]

[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

Loading DLL: xrGameSpy.dll

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 2

- r1_tf_mipbias 0.

* SSample: 2036x1272

* SSample: enabled

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [202 ms]

"e:\gamezzz\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 104958 K

Кэширование объектов...

Loading objects...

Loading models...

* [prefetch] time: 3748 ms

* [prefetch] memory: 84913Kb

* phase time: 3784 ms

* phase cmem: 176816 K

Сервер: Старт...

* phase time: 88 ms

* phase cmem: 177054 K

Сервер: Загрузка симуляции жизни...

* phase time: 10 ms

* phase cmem: 177054 K

Загрузка игры "d-mass_autosave.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28316 objects are successfully loaded

[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]

[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]

[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]

[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]

[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]

[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]

[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]

[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]

[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]

[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]

[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]

* Game d-mass_autosave is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\d-mass_autosave.sav' (6.855s)

* phase time: 6854 ms

* phase cmem: 264816 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 30 ms

* phase cmem: 264209 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 18 ms

* phase cmem: 264233 K

Открытие потока...

* phase time: 15 ms

* phase cmem: 264233 K

Загрузка формы объектов...

* phase time: 215 ms

* phase cmem: 267909 K

Загрузка шейдеров...

* phase time: 63 ms

* phase cmem: 268611 K

Загрузка геометрии...

* [Loading VB] 65410 verts, 2044 Kb

* [Loading VB] 21995 verts, 687 Kb

* [Loading IB] 207615 indices, 405 Kb

* phase time: 26 ms

* phase cmem: 268612 K

Загрузка базы пространств...

* phase time: 17 ms

* phase cmem: 268646 K

Загрузка детальных объектов...

* phase time: 16 ms

* phase cmem: 268646 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found.

* phase time: 16 ms

* phase cmem: 268646 K

Загрузка ИИ объектов...

* phase time: 18 ms

* phase cmem: 268646 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]

[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]

[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]

[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda.xml] returns [pda.xml]

[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[news.xml] returns [news.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]

[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]

[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]

[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* phase time: 289 ms

* phase cmem: 272292 K

Загрузка текстур...

* t-report - base: 691, 272431 K

* t-report - lmap: 0, 0 K

* phase time: 909 ms

* phase cmem: 272294 K

Клиент: Синхронизация...

* phase time: 19 ms

* phase cmem: 272294 K

* [win32]: free[1129740 K], reserved[59424 K], committed[907924 K]

* [ D3D ]: textures[272431 K]

* [x-ray]: crt heap[272291 K], process heap[6172 K], game lua[35367 K], engine lua[175 K], render[0 K]

* [x-ray]: economy: strings[11160 K], smem[28243 K]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

* MEMORY USAGE: 248357 K

~ ERROR: can't detach independant object. entity[wpn_abakan5256:5256], parent[wpn_abakan5256:5256], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_l856008:6008], parent[wpn_l856008:6008], section[wpn_l85]

~ ERROR: can't detach independant object. entity[wpn_g367025:7025], parent[wpn_g367025:7025], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan7522:7522], parent[wpn_abakan7522:7522], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan7962:7962], parent[wpn_abakan7962:7962], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_g368740:8740], parent[wpn_g368740:8740], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_g3610215:10215], parent[wpn_g3610215:10215], section[wpn_g36]

~ ERROR: can't detach independant object. entity[wpn_abakan10958:10958], parent[wpn_abakan10958:10958], section[wpn_abakan]

~ ERROR: can't detach independant object. entity[wpn_abakan11349:11349], parent[wpn_abakan11349:11349], section[wpn_abakan]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

~ ERROR: can't detach independant object. entity[wpn_abakan26112:26112], parent[wpn_abakan26112:26112], section[wpn_abakan]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28375 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28362 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28343 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

* Saving spawns...

* Saving objects...

* 28337 objects are successfully saved

* Game labirinth.sav is successfully saved to file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav'

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]

[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]

[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

! Cannot find saved game ~#i#:wm:return_items: not box[3528]!!!

* phase time: 187 ms

* phase cmem: 245766 K

Сервер: Загрузка симуляции жизни...

* phase time: 18 ms

* phase cmem: 245766 K

Загрузка игры "labirinth.sav"...

* Loading spawn registry...

* 12824 spawn points are successfully loaded

* Loading objects...

* 28337 objects are successfully loaded

* Game labirinth is successfully loaded from file 'e:\gamezzz\s.t.a.l.k.e.r\save\savedgames\labirinth.sav' (6.595s)

* phase time: 6594 ms

* phase cmem: 294437 K

Сервер: Соединяемся...

* phase time: 18 ms

* phase cmem: 294437 K

Клиент: Синхронизация...

* phase time: 28 ms

* phase cmem: 294437 K

* [win32]: free[987332 K], reserved[62348 K], committed[1047408 K]

* [ D3D ]: textures[297244 K]

* [x-ray]: crt heap[294435 K], process heap[5658 K], game lua[35155 K], engine lua[184 K], render[1145 K]

* [x-ray]: economy: strings[281487 K], smem[28331 K]

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]

[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]

[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]

* MEMORY USAGE: 293331 K

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]

Scheduler tried to update object particle_instance

[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\xr_wounded.script:90: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_225527

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...z\s.t.a.l.k.e.r\gamedata\scripts\xr_motivator.script:336: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_325513

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\new_dialog.script:381: C stack overflow

 

 

stack trace:

 

 

 

 

 

а вот кусок от строчек Fatal error:

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\xr_wounded.script:90: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_225527

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...z\s.t.a.l.k.e.r\gamedata\scripts\xr_motivator.script:336: C stack overflow

 

 

stack trace:

 

Scheduler tried to update object labirint_monolit_respawn_325513

 

FATAL ERROR

 

[error]Expression : fatal error

[error]Function : CScriptEngine::lua_error

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

[error]Line : 73

[error]Description : <no expression>

[error]Arguments : LUA error: ...zzz\s.t.a.l.k.e.r\gamedata\scripts\new_dialog.script:381: C stack overflow

 

 

stack trace:

 

 

 

 

Комп:

Asus M2N-Sli Deluxe, AMD Athlon 64X2 4800+, 2 Gb DDR2 800 MHz Corsair XMS2, Gigabyte GF 9800 GT (Zalman active cooler) 512 Mb GDDR3

 

Сборка:

Народная солянка 14.06+Патч 08.08+Ранговый мод+Фотозона

 

Ссылка на комментарий

d-mass, выкладывай весь, мы сами решим что из него нужно. А то, что ты выложил не является причиной вылетов т.к. эти надписи жёлтым цветом, движёк игры ругается на невозможность присоединить или отсоединить к стволам неписей аддоны.

 

Plotnick, сейв лоад до боя на арене.

 

d-mass, в твоём посте что выше обычное переполнение стэка, обычно лечится переигровкой. Пробуй убвить настройки игры. Меня смущает строка: WARNING: Occlusion map 'e:\gamezzz\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found. Может у тебя что-то не правильно собрано, как-будто не хватает части локации.

 

Lapinho, за это пора банить. Что так трудно поиск поюзать по фразе "wpn_lr300"?

Изменено пользователем |:)!E$E|_
 
  • Win10-64b, Intel i5-2500K, Gigabyte P67X-UD3-B3, 8Gb DDR3, MSI 970GTX Armor 2X,1680x1050

 

Ссылка на комментарий

Не пускает на Радар...Перейти невозможно ни с АС, ни с Янтаря, ни с Тёмной Долины - выкидывает...Вот лог:

 

 

FATAL ERROR

[error]Expression    : !object->used_ai_locations() || ai().level_graph().valid_vertex_id(object->m_tNodeID)
[error]Function      : CALifeSwitchManager::add_online
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_switch_manager.cpp
[error]Line          : 64
[error]Description   : Invalid vertex for object 
[error]Arguments     : wpn_lr3005684


stack trace:

 

Набор - соль от 14.09+ патч от 08.08

Изменено пользователем Lapinho
Ссылка на комментарий

Lapinho,

жми сюда

С Зоной ведь так: с хабаром вернулся – чудо, живой вернулся – удача, патрульная пуля мимо – везенье, а все остальное – судьба…
Ссылка на комментарий
Гость
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