Lum4r 0 Опубликовано 1 Октября 2009 It's the variety of mods that keeps S.T.A.L.K.E.R. interesting to me. I played through vanilla the first two times. I loved the game but was disappointed with the ending, it wasn't until a few months later that I learned the Wish Granter wasn't the "real" ending Next I tried OL because it had the most downloads and highest reviews. I remember thinking how strange it was that he took credit for the project even though so many of its features were credited to AMK. I didn't like getting that extra help starting out. I think it makes everything less rewarding when you can't say to yourself "To think I started out shooting Bandits with a Makarov, and now I'm like the king of The Zone" And then there were the cars. After the first time I saw a Bloodsucker and thought 'Oh my God, get in the car!' I realized that something was wrong. It also made me wonder why Marked One was the only one with his own, personal vehicle and everyone else had to walk everywhere. It just didn't add up. The whole mod turned a survival game into an big joke. AMK makes The Zone a rougher place. There's no cars, no tightly controlled groups of monsters that can't leave an area, no mercy for newcomers, and no combination of artifacts that makes you invincible to bullets. Every time I get killed in AMK Mod, I'm either laughing because I know I wasn't being careful enough, or I got killed by an Electro Chimera. One good thing about Electro Chimeras though, they definitely scare the hell out of me. Поделиться этим сообщением Ссылка на сообщение