Layer321 0 Опубликовано 16 Мая 2011 Наспавнил я чудиков, а они не спавняться вылет=( Expression : fatal error Function : CScriptEngine::lua_error File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp Line : 73 Description : <no expression> Arguments : LUA error: ...терянный мир - Месть Зоны\gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value) [demons1_walk] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 41.744216918945,20.079328536987,153.89204406738 p0:game_vertex_id = 97 p0:level_vertex_id = 358866 [demons1_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 21.502716064453,2.7175652980804,88.806770324707 p0:game_vertex_id = 93 p0:level_vertex_id = 300327 [demons2_walk] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 78.979034423828,20.083086013794,153.94494628906 p0:game_vertex_id = 97 p0:level_vertex_id = 372735 [demons2_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 21.502716064453,2.7175652980804,88.806770324707 p0:game_vertex_id = 93 p0:level_vertex_id = 300327 [demons3_walk] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 21.502716064453,2.7175652980804,88.806770324707 p0:game_vertex_id = 93 p0:level_vertex_id = 300327 [demons3_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 27.8781095504761,1.6497052907944,32.31714630127 p0:game_vertex_id = 90 p0:level_vertex_id = 307471 [demons4_walk] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 21.76850596436,10.805473327637,92.205856323242 p0:game_vertex_id = 85 p0:level_vertex_id = 278104 [demons4_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 27.8781095504761,1.6497052907944,32.31714630127 p0:game_vertex_id = 90 p0:level_vertex_id = 307471 [demons5_walk] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 22.3048496244634,12.667721343994,92.53401184082 p0:game_vertex_id = 85 p0:level_vertex_id = 278104 [demons5_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 27.8781095504761,1.6497052907944,32.31714630127 p0:game_vertex_id = 90 p0:level_vertex_id = 307471 [demons6_walk] points = p0,p1 p0:name = wp00 p0:flags = 0x1 p0:position = 57.410781860352,-0.66867160797119,107.91198730469 p0:game_vertex_id = 164 p0:level_vertex_id = 344164 p1:name = wp01 p1:flags = 0x1 p1:position = 27.8781095504761,1.6497052907944,32.31714630127 p1:game_vertex_id = 90 p1:level_vertex_id = 307471 [demons6_look] points = p0,p1 p0:name = wp00 p0:flags = 0x1 p0:position = 27.8781095504761,1.6497052907944,32.31714630127 p0:game_vertex_id = 90 p0:level_vertex_id = 307471 p1:name = wp01 p1:flags = 0x1 p1:position = 21.502716064453,2.7175652980804,88.806770324707 p1:game_vertex_id = 93 p1:level_vertex_id = 300327 [demons7_walk] points = p0,p1 p0:name = wp00 p0:flags = 0x1 p0:position = 55.581832995742,-0.70915979146957,116.06861877441 p0:game_vertex_id = 94 p0:level_vertex_id = 341406 p1:name = wp01 p1:flags = 0x1 p1:position = 23.753164291382,1.9341926382614,35.642013549805 p1:game_vertex_id = 90 p1:level_vertex_id = 302656 [demons7_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = 23.753164291382,1.9341926382614,35.642013549805 p0:game_vertex_id = 90 p0:level_vertex_id = 302656 p1:name = wp01 p1:flags = 0x1 p1:position = 21.502716064453,2.7175652980804,88.806770324707 p1:game_vertex_id = 93 p1:level_vertex_id = 300327 [9402] ; cse_abstract properties section_name = stalker name = noobko2 position = 55.581832995742,-0.70915979146957,116.06861877441 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = potr2 ; cse_alife_object properties game_vertex_id = 94 distance = 0 level_vertex_id = 341406 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\potr2.ltx [smart_terrains] none = true story_id = 10003 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 55.581832995742,-0.70915979146957,116.06861877441 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties [9403] ; cse_abstract properties section_name = stalker name = noobko3 position = 57.410781860352,-0.66867160797119,107.91198730469 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = potr1 ; cse_alife_object properties game_vertex_id = 164 distance = 0 level_vertex_id = 344164 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\potr1.ltx [smart_terrains] none = true story_id = 10004 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 57.410781860352,-0.66867160797119,107.91198730469 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties [9404] ; cse_abstract properties section_name = stalker name = noobko4 position = 41.744216918945,20.079328536987,153.89204406738 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = wars2 ; cse_alife_object properties game_vertex_id = 97 distance = 0 level_vertex_id = 358866 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\wars2.ltx [smart_terrains] none = true story_id = 10005 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 41.744216918945,20.079328536987,153.89204406738 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties [9405] ; cse_abstract properties section_name = stalker name = noobko5 position = 78.979034423828,20.083086013794,153.94494628906 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = wars1 ; cse_alife_object properties game_vertex_id = 97 distance = 0 level_vertex_id = 372735 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\wars1.ltx [smart_terrains] none = true story_id = 10006 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 78.979034423828,20.083086013794,153.94494628906 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties [9406] ; cse_abstract properties section_name = stalker name = noobko6 position = 21.502716064453,2.7175652980804,88.806770324707 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = stalkeer ; cse_alife_object properties game_vertex_id = 93 distance = 0 level_vertex_id = 300327 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\stalkeer.ltx [smart_terrains] none = true story_id = 10007 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 21.502716064453,2.7175652980804,88.806770324707 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties [9407] ; cse_abstract properties section_name = stalker name = noobko7 position = 21.76850596436,10.805473327637,92.205856323242 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = sniper2 ; cse_alife_object properties game_vertex_id = 85 distance = 0 level_vertex_id = 278104 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\sniper2.ltx [smart_terrains] none = true story_id = 10008 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 21.76850596436,10.805473327637,92.205856323242 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties [9408] ; cse_abstract properties section_name = stalker name = noobko8 position = 22.3048496244634,12.667721343994,92.53401184082 direction = 0,0,0 version = 118 script_version = 6 ; cse_alife_trader_abstract properties money = 5000 character_profile = snaiper1 ; cse_alife_object properties game_vertex_id = 85 distance = 0 level_vertex_id = 278104 object_flags = 0xffffffbf custom_data = <<END [logic] cfg = scripts\snaiper1.ltx [smart_terrains] none = true story_id = 10009 [spawn] conserva END ; cse_visual properties visual_name = actors\killer\stalker_ki_exoskeleton ; cse_alife_creature_abstract properties g_team = 0 g_squad = 1 g_group = 5 health = 1 dynamic_out_restrictions = dynamic_in_restrictions = upd:health = 1 upd:timestamp = 0 upd:creature_flags = 0 upd:position = 22.3048496244634,12.667721343994,92.53401184082 upd:o_model = 0 upd:o_torso = 0.00316426996141672,0.062321275472641,0 upd:g_team = 0 upd:g_squad = 1 upd:g_group = 5 ; cse_alife_monster_abstract properties upd:next_game_vertex_id = 65535 upd:prev_game_vertex_id = 65535 upd:distance_from_point = 0 upd:distance_to_point = 0 equipment_preferences = 2,2,0,1,1 main_weapon_preferences = 0,2,0,2 ; cse_ph_skeleton properties ; cse_alife_human_stalker properties upd:start_dialog = ; se_stalker properties <specific_character id="snaiper1" team_default = "1"> <name>Призрак</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>snaiper1</bio> <class>snaiper1</class> <community>stalker</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\stalker_lechak</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_m1891_scope \n ammo_7.62x54_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="sniper2" team_default = "1"> <name>Стрелок</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>sniper2</bio> <class>sniper2</class> <community>stalker</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\stalker_lechak</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.56x45_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="stalkeer" team_default = "1"> <name>Клык</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>stalkeer</bio> <class>stalkeer</class> <community>stalker</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\stalker_lechak</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.56x45_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="wars1" team_default = "1"> <name>Сержант Каматозный</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>wars1</bio> <class>wars1</class> <community>military</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\soldier\soldier_beret_1</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_m1891_scope \n ammo_7.62x54_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="wars2" team_default = "1"> <name>Сержант Скамейка</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>wars2</bio> <class>wars2</class> <community>military</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\soldier\soldier_beret_1</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_m1891_scope \n ammo_7.62x54_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="potr1" team_default = "1"> <name>actors\soldier\soldier_beret_1</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>potr1</bio> <class>potr1</class> <community>military</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\stalker_lechak</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <specific_character id="potr2" team_default = "1"> <name>Рядовой Куркин</name> <icon>ui_npc_u_stalker_sv_balon_1</icon> <map_icon x="1" y="4"></map_icon> <bio>potr2</bio> <class>potr2</class> <community>military</community> <money min="100000" max="110000" infinitive="0"></money> <terrain_sect>stalker_terrain</terrain_sect> <rank>730</rank> <reputation>96</reputation> <visual>actors\soldier\soldier_beret_1</visual> <snd_config>characters_voice\human_02\stalker\</snd_config> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 10 \n </supplies> <start_dialog>hello_dialog</start_dialog> </specific_character> <character id="potr2"> <class>potr2</class> <specific_character>potr2</specific_character> </character> <character id="potr1"> <class>potr1</class> <specific_character>potr1</specific_character> </character> <character id="wars2"> <class>wars2</class> <specific_character>wars2</specific_character> </character> <character id="wars1"> <class>wars1</class> <specific_character>wars1</specific_character> </character> <character id="stalkeer"> <class>stalkeer</class> <specific_character>stalkeer</specific_character> </character> <character id="sniper2"> <class>sniper2</class> <specific_character>sniper2</specific_character> </character> <character id="snaiper1"> <class>snaiper1</class> <specific_character>snaiper1</specific_character> </character> http://rghost.ru/6608361 Кому не лень, помогите разобраться с эти безобразием. 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Layer321 0 Опубликовано 25 Мая 2011 А куда он должен пойти с путями кемпера? Поделиться этим сообщением Ссылка на сообщение