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Svoboда

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Наспавнил я чудиков, а они не спавняться вылет=(

 

Expression : fatal error

Function : CScriptEngine::lua_error

File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp

Line : 73

Description : <no expression>

Arguments : LUA error: ...терянный мир - Месть Зоны\gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)

 

 

[demons1_walk]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 41.744216918945,20.079328536987,153.89204406738

p0:game_vertex_id = 97

p0:level_vertex_id = 358866

 

[demons1_look]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 21.502716064453,2.7175652980804,88.806770324707

p0:game_vertex_id = 93

p0:level_vertex_id = 300327

 

[demons2_walk]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 78.979034423828,20.083086013794,153.94494628906

p0:game_vertex_id = 97

p0:level_vertex_id = 372735

 

[demons2_look]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 21.502716064453,2.7175652980804,88.806770324707

p0:game_vertex_id = 93

p0:level_vertex_id = 300327

 

[demons3_walk]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 21.502716064453,2.7175652980804,88.806770324707

p0:game_vertex_id = 93

p0:level_vertex_id = 300327

 

[demons3_look]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 27.8781095504761,1.6497052907944,32.31714630127

p0:game_vertex_id = 90

p0:level_vertex_id = 307471

 

[demons4_walk]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 21.76850596436,10.805473327637,92.205856323242

p0:game_vertex_id = 85

p0:level_vertex_id = 278104

 

[demons4_look]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 27.8781095504761,1.6497052907944,32.31714630127

p0:game_vertex_id = 90

p0:level_vertex_id = 307471

 

[demons5_walk]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 22.3048496244634,12.667721343994,92.53401184082

p0:game_vertex_id = 85

p0:level_vertex_id = 278104

 

[demons5_look]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 27.8781095504761,1.6497052907944,32.31714630127

p0:game_vertex_id = 90

p0:level_vertex_id = 307471

 

[demons6_walk]

points = p0,p1

p0:name = wp00

p0:flags = 0x1

p0:position = 57.410781860352,-0.66867160797119,107.91198730469

p0:game_vertex_id = 164

p0:level_vertex_id = 344164

 

p1:name = wp01

p1:flags = 0x1

p1:position = 27.8781095504761,1.6497052907944,32.31714630127

p1:game_vertex_id = 90

p1:level_vertex_id = 307471

 

[demons6_look]

points = p0,p1

p0:name = wp00

p0:flags = 0x1

p0:position = 27.8781095504761,1.6497052907944,32.31714630127

p0:game_vertex_id = 90

p0:level_vertex_id = 307471

 

p1:name = wp01

p1:flags = 0x1

p1:position = 21.502716064453,2.7175652980804,88.806770324707

p1:game_vertex_id = 93

p1:level_vertex_id = 300327

 

 

[demons7_walk]

points = p0,p1

p0:name = wp00

p0:flags = 0x1

p0:position = 55.581832995742,-0.70915979146957,116.06861877441

p0:game_vertex_id = 94

p0:level_vertex_id = 341406

 

p1:name = wp01

p1:flags = 0x1

p1:position = 23.753164291382,1.9341926382614,35.642013549805

p1:game_vertex_id = 90

p1:level_vertex_id = 302656

 

[demons7_look]

points = p0

p0:name = wp00

p0:flags = 0x1

p0:position = 23.753164291382,1.9341926382614,35.642013549805

p0:game_vertex_id = 90

p0:level_vertex_id = 302656

 

p1:name = wp01

p1:flags = 0x1

p1:position = 21.502716064453,2.7175652980804,88.806770324707

p1:game_vertex_id = 93

p1:level_vertex_id = 300327

 

 

[9402]

 

; cse_abstract properties

section_name = stalker

name = noobko2

position = 55.581832995742,-0.70915979146957,116.06861877441

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = potr2

 

; cse_alife_object properties

game_vertex_id = 94

distance = 0

level_vertex_id = 341406

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\potr2.ltx

 

[smart_terrains]

none = true

 

story_id = 10003

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 55.581832995742,-0.70915979146957,116.06861877441

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

[9403]

 

; cse_abstract properties

section_name = stalker

name = noobko3

position = 57.410781860352,-0.66867160797119,107.91198730469

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = potr1

 

; cse_alife_object properties

game_vertex_id = 164

distance = 0

level_vertex_id = 344164

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\potr1.ltx

 

[smart_terrains]

none = true

 

story_id = 10004

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 57.410781860352,-0.66867160797119,107.91198730469

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

[9404]

 

; cse_abstract properties

section_name = stalker

name = noobko4

position = 41.744216918945,20.079328536987,153.89204406738

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = wars2

 

; cse_alife_object properties

game_vertex_id = 97

distance = 0

level_vertex_id = 358866

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\wars2.ltx

 

[smart_terrains]

none = true

 

story_id = 10005

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 41.744216918945,20.079328536987,153.89204406738

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

[9405]

 

; cse_abstract properties

section_name = stalker

name = noobko5

position = 78.979034423828,20.083086013794,153.94494628906

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = wars1

 

; cse_alife_object properties

game_vertex_id = 97

distance = 0

level_vertex_id = 372735

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\wars1.ltx

 

[smart_terrains]

none = true

 

story_id = 10006

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 78.979034423828,20.083086013794,153.94494628906

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

[9406]

 

; cse_abstract properties

section_name = stalker

name = noobko6

position = 21.502716064453,2.7175652980804,88.806770324707

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = stalkeer

 

; cse_alife_object properties

game_vertex_id = 93

distance = 0

level_vertex_id = 300327

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\stalkeer.ltx

 

[smart_terrains]

none = true

 

story_id = 10007

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 21.502716064453,2.7175652980804,88.806770324707

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

[9407]

 

; cse_abstract properties

section_name = stalker

name = noobko7

position = 21.76850596436,10.805473327637,92.205856323242

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = sniper2

 

; cse_alife_object properties

game_vertex_id = 85

distance = 0

level_vertex_id = 278104

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\sniper2.ltx

 

[smart_terrains]

none = true

 

story_id = 10008

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 21.76850596436,10.805473327637,92.205856323242

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

[9408]

 

; cse_abstract properties

section_name = stalker

name = noobko8

position = 22.3048496244634,12.667721343994,92.53401184082

direction = 0,0,0

version = 118

script_version = 6

 

; cse_alife_trader_abstract properties

money = 5000

character_profile = snaiper1

 

; cse_alife_object properties

game_vertex_id = 85

distance = 0

level_vertex_id = 278104

object_flags = 0xffffffbf

custom_data = <<END

 

[logic]

cfg = scripts\snaiper1.ltx

 

[smart_terrains]

none = true

 

story_id = 10009

 

[spawn]

conserva

END

 

; cse_visual properties

visual_name = actors\killer\stalker_ki_exoskeleton

 

; cse_alife_creature_abstract properties

g_team = 0

g_squad = 1

g_group = 5

health = 1

dynamic_out_restrictions =

dynamic_in_restrictions =

upd:health = 1

upd:timestamp = 0

upd:creature_flags = 0

upd:position = 22.3048496244634,12.667721343994,92.53401184082

upd:o_model = 0

upd:o_torso = 0.00316426996141672,0.062321275472641,0

upd:g_team = 0

upd:g_squad = 1

upd:g_group = 5

 

; cse_alife_monster_abstract properties

upd:next_game_vertex_id = 65535

upd:prev_game_vertex_id = 65535

upd:distance_from_point = 0

upd:distance_to_point = 0

equipment_preferences = 2,2,0,1,1

main_weapon_preferences = 0,2,0,2

 

; cse_ph_skeleton properties

 

; cse_alife_human_stalker properties

upd:start_dialog =

 

 

; se_stalker properties

 

 

 

<specific_character id="snaiper1" team_default = "1">

<name>Призрак</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>snaiper1</bio>

 

<class>snaiper1</class>

<community>stalker</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\stalker_lechak</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_m1891_scope \n

ammo_7.62x54_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

<specific_character id="sniper2" team_default = "1">

<name>Стрелок</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>sniper2</bio>

 

<class>sniper2</class>

<community>stalker</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\stalker_lechak</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_ak74 \n

ammo_5.56x45_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

<specific_character id="stalkeer" team_default = "1">

<name>Клык</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>stalkeer</bio>

 

<class>stalkeer</class>

<community>stalker</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\stalker_lechak</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_ak74 \n

ammo_5.56x45_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

<specific_character id="wars1" team_default = "1">

<name>Сержант Каматозный</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>wars1</bio>

 

<class>wars1</class>

<community>military</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\soldier\soldier_beret_1</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_m1891_scope \n

ammo_7.62x54_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

<specific_character id="wars2" team_default = "1">

<name>Сержант Скамейка</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>wars2</bio>

 

<class>wars2</class>

<community>military</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\soldier\soldier_beret_1</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_m1891_scope \n

ammo_7.62x54_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

<specific_character id="potr1" team_default = "1">

<name>actors\soldier\soldier_beret_1</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>potr1</bio>

 

<class>potr1</class>

<community>military</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\stalker_lechak</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_ak74 \n

ammo_5.45x39_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

<specific_character id="potr2" team_default = "1">

<name>Рядовой Куркин</name>

<icon>ui_npc_u_stalker_sv_balon_1</icon>

<map_icon x="1" y="4"></map_icon>

<bio>potr2</bio>

 

<class>potr2</class>

<community>military</community>

<money min="100000" max="110000" infinitive="0"></money>

<terrain_sect>stalker_terrain</terrain_sect>

 

<rank>730</rank>

<reputation>96</reputation>

<visual>actors\soldier\soldier_beret_1</visual>

<snd_config>characters_voice\human_02\stalker\</snd_config>

<crouch_type>-1</crouch_type>

 

<supplies>

[spawn] \n

wpn_ak74 \n

ammo_5.45x39_ap = 10 \n

</supplies>

 

<start_dialog>hello_dialog</start_dialog>

</specific_character>

 

 

 

 

<character id="potr2">

<class>potr2</class>

<specific_character>potr2</specific_character>

</character>

<character id="potr1">

<class>potr1</class>

<specific_character>potr1</specific_character>

</character>

<character id="wars2">

<class>wars2</class>

<specific_character>wars2</specific_character>

</character>

<character id="wars1">

<class>wars1</class>

<specific_character>wars1</specific_character>

</character>

<character id="stalkeer">

<class>stalkeer</class>

<specific_character>stalkeer</specific_character>

</character>

<character id="sniper2">

<class>sniper2</class>

<specific_character>sniper2</specific_character>

</character>

<character id="snaiper1">

<class>snaiper1</class>

<specific_character>snaiper1</specific_character>

</character>

 

 

http://rghost.ru/6608361

 

 

 

Кому не лень, помогите разобраться с эти безобразием.

naarb100gbeg.png

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