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@_Sk8_AsTeR_ 

Ну так напиши ему логику так, чтоб первой схемой была не та в которой он сидит, а что-нить рядом. А потом, по таймеру к примеру, переход в схему где он будет сидеть.

  • Согласен 1
Ссылка на комментарий

А каким образом можно получить левел вертекс ид конкретного НПС?

Хочу попробовать сравнить вертиксы текущей, где анимация играется в неправильной позиции и с тем, где она действительно должна играться. То есть хочу понять, считает ли игра в неправильной позиции что она всё делает правильно 

PS разобрался. Пост удалить нельзя, поэтому извиняюсь :[

Изменено пользователем _Sk8_AsTeR_
Ссылка на комментарий

Всем здраствуйте! Я решил сделать адаптацию мода Апокалипсис на движке OGSR. Я долго мучил и всё заработало, включая настройки. Но вылетает при новой игре, как исправить это?

Имеется лог.

 

Скрытый текст


[08.06.21 20:14:49.576] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor             [AuthenticAMD], F143/M8/S2
[08.06.21 20:14:49.577] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[08.06.21 20:14:49.577] * CPU cores: [6], threads: [12]
[08.06.21 20:14:49.577] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz
[08.06.21 20:14:49.577] Initializing File System...
[08.06.21 20:14:49.578] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db0], size: [678577379]
[08.06.21 20:14:49.626] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db1], size: [708434331]
[08.06.21 20:14:49.631] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db2], size: [671169415]
[08.06.21 20:14:49.634] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db3], size: [684792231]
[08.06.21 20:14:49.637] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db4], size: [671392842]
[08.06.21 20:14:49.920] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db5], size: [696277331]
[08.06.21 20:14:49.966] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db6], size: [667613134]
[08.06.21 20:14:49.968] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db7], size: [672770451]
[08.06.21 20:14:49.995] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db8], size: [296000567]
[08.06.21 20:14:50.006] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db9], size: [79312307]
[08.06.21 20:14:50.032] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dba], size: [32500627]
[08.06.21 20:14:50.036] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbb], size: [55194918]
[08.06.21 20:14:50.040] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbc], size: [160948]
[08.06.21 20:14:50.040] --Found base arch: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbd], size: [101014]
[08.06.21 20:14:50.041] using fs-ltx fsgame.ltx
[08.06.21 20:14:50.041] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\_appdata_\]
[08.06.21 20:14:50.041]   files: [5]
[08.06.21 20:14:50.041] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\]
[08.06.21 20:14:50.041]   files: [11]
[08.06.21 20:14:50.041] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\spawns\]
[08.06.21 20:14:50.041]   files: [3]
[08.06.21 20:14:50.041] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\anims\]
[08.06.21 20:14:50.041]   files: [4]
[08.06.21 20:14:50.041] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\meshes\]
[08.06.21 20:14:50.041]   files: [7]
[08.06.21 20:14:50.042] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\meshes\]
[08.06.21 20:14:50.042]   files: [7]
[08.06.21 20:14:50.043] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\shaders\]
[08.06.21 20:14:50.043]   files: [6]
[08.06.21 20:14:50.052] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\]
[08.06.21 20:14:50.052]   files: [9]
[08.06.21 20:14:50.060] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\textures\]
[08.06.21 20:14:50.060]   files: [17]
[08.06.21 20:14:50.061] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\scripts\]
[08.06.21 20:14:50.062]   files: [145]
[08.06.21 20:14:50.062] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\]
[08.06.21 20:14:50.063]   files: [25]
[08.06.21 20:14:50.065] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\_appdata_\savedgames\]
[08.06.21 20:14:50.065]   files: [3]
[08.06.21 20:14:50.066] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\_appdata_\logs\]
[08.06.21 20:14:50.066]   files: [3]
[08.06.21 20:14:50.066] --Found FS dir: [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\mods\]
[08.06.21 20:14:50.066]   files: [3]
[08.06.21 20:14:50.066] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[08.06.21 20:14:50.070] FS: 29100 files cached, 5893Kb memory used.
[08.06.21 20:14:50.070] Init FileSystem 0.492550 sec
[08.06.21 20:14:50.070] [OGSR Engine (x64)] build date: [May 17 2021 20:29:09]
[08.06.21 20:14:50.070] [AppVeyor] build version: [2.1.228], repo: [OGSR/OGSR-Engine]
[08.06.21 20:14:50.070] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
[08.06.21 20:14:50.070] Working Directory: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64]
[08.06.21 20:14:50.070] CommandLine: ["D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe" ]
[08.06.21 20:14:50.135] Initializing Engine...
[08.06.21 20:14:50.137] Starting INPUT device...
[08.06.21 20:14:50.186] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[08.06.21 20:14:50.186] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[08.06.21 20:14:50.195] refCount:m_pAdapter 1
[08.06.21 20:14:50.195] refCount:pFactory 1
[08.06.21 20:14:50.195] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[08.06.21 20:14:50.195] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[08.06.21 20:14:50.324] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[08.06.21 20:14:50.324] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[08.06.21 20:14:50.324] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[08.06.21 20:14:50.324] --  [renderer_r2a]
[08.06.21 20:14:50.324] --  [renderer_r2]
[08.06.21 20:14:50.324] --  [renderer_r2.5]
[08.06.21 20:14:50.324] --  [renderer_r3]
[08.06.21 20:14:50.324] --  [renderer_r4]
[08.06.21 20:14:50.324] Executing config-script "user.ltx"...
[08.06.21 20:14:50.325] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[08.06.21 20:14:50.325] [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\_appdata_\user.ltx] successfully loaded.
[08.06.21 20:14:50.325] --Loading DLL: [xrRender_R4.dll]
[08.06.21 20:14:50.328] --Loading DLL: [xrGame.dll]
[08.06.21 20:14:50.340] --------------------------------------------------------------------------------
[08.06.21 20:14:50.340] [8123MB] physical memory installed, [2682MB] available, [66] percent of memory in use
[08.06.21 20:14:50.340] PageFile usage: [36MB], Peak PageFile usage: [82MB]
[08.06.21 20:14:50.340] --------------------------------------------------------------------------------
[08.06.21 20:14:50.340] * [ D3D ]: textures[0 K]
[08.06.21 20:14:50.340] * [x-ray]: process heap[18564 K], render[0 K]
[08.06.21 20:14:50.340] * [x-ray]: economy: strings[3123 K], smem[0 K]
[08.06.21 20:14:50.340] SOUND: OpenAL: enumerate devices...
[08.06.21 20:14:50.341] SOUND: OpenAL: EnumerationExtension Present
[08.06.21 20:14:50.447] devices Generic Software
[08.06.21 20:14:50.447] SOUND: OpenAL: system  default SndDevice name is Generic Software
[08.06.21 20:14:50.801] SOUND: OpenAL: All available devices:
[08.06.21 20:14:50.801] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[08.06.21 20:14:50.801] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[no] xram[no]
[08.06.21 20:14:50.801] Executing config-script "d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[08.06.21 20:14:50.802] [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[08.06.21 20:14:50.802] Executing config-script "user.ltx"...
[08.06.21 20:14:50.802] Executing config-script "d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
[08.06.21 20:14:50.803] ! Unknown command:  r2_sun_shafts
[08.06.21 20:14:50.803] ! Unknown command:  r__supersample
[08.06.21 20:14:50.803] ! Unknown command:  texture_lod
[08.06.21 20:14:50.803] [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
[08.06.21 20:14:50.803] Executing config-script "d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[08.06.21 20:14:50.803] [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[08.06.21 20:14:50.804] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[08.06.21 20:14:50.804] ! Unknown command:  texture_lod
[08.06.21 20:14:50.804] [d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\_appdata_\user.ltx] successfully loaded.
[08.06.21 20:14:50.804] SOUND: Selected device is OpenAL Soft
[08.06.21 20:14:50.850] * sound: EAX 2.0 extension: absent
[08.06.21 20:14:50.850] * sound: EAX 2.0 deferred: absent
[08.06.21 20:14:50.850] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[08.06.21 20:14:50.861] Starting RENDER device...
[08.06.21 20:14:50.866] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[08.06.21 20:14:51.006] * CREATE: DeviceREF: 4
[08.06.21 20:14:51.007] *     Texture memory: 4018 M
[08.06.21 20:14:51.009] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[08.06.21 20:14:51.009] * GPU vertex cache: unrecognized, 24
[08.06.21 20:14:51.009] * DVB created: 16384K
[08.06.21 20:14:51.009] * DIB created: 512K
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\lightplanes_00'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\lightplanesself'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\model_puh'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\model_refl'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\xbrainglass'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\xdistortcolorlinv'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\xglass'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\xglass2'
[08.06.21 20:14:51.023] ! Version conflict in shader 'models\xlens'
[08.06.21 20:14:51.023] ! Version conflict in shader 'selflight_static'
[08.06.21 20:14:51.024] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[08.06.21 20:14:51.064] * HWDST/PCF supported and used
[08.06.21 20:14:52.723] --LUA version: [LuaJIT 2.1.0-beta3]
[08.06.21 20:14:52.783] Starting engine...
[08.06.21 20:15:13.709] * phase time: 14 ms
[08.06.21 20:15:13.732] * phase cmem: 128206 K
[08.06.21 20:15:13.785] --LUA version: [LuaJIT 2.1.0-beta3]
[08.06.21 20:15:13.804] * phase time: 94 ms
[08.06.21 20:15:13.828] * phase cmem: 128570 K
[08.06.21 20:15:13.828] * phase time: 24 ms
[08.06.21 20:15:13.852] * phase cmem: 128568 K
[08.06.21 20:15:13.853] * Creating new game...
[08.06.21 20:15:13.853] * Loading spawn registry...
[08.06.21 20:15:14.245] * 8034 spawn points are successfully loaded
[08.06.21 20:15:16.652] * Saving spawns...
[08.06.21 20:15:16.652] * Saving objects...
[08.06.21 20:15:16.681] * 20040 objects are successfully saved
[08.06.21 20:15:16.687] * Game all.sav is successfully saved to file 'd:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\_appdata_\savedgames\all.sav'
[08.06.21 20:15:16.687] * New game is successfully created!
[08.06.21 20:15:16.687] * phase time: 2858 ms
[08.06.21 20:15:16.730] * phase cmem: 180923 K
[08.06.21 20:15:16.745] # Player not found. New player created.
[08.06.21 20:15:16.745] !!xrServer::Check_GameSpy_CDKey_Success - 1
[08.06.21 20:15:16.745] * client : connection accepted - <>
[08.06.21 20:15:16.746] * phase time: 59 ms
[08.06.21 20:15:16.795] * phase cmem: 180984 K
[08.06.21 20:15:16.796] * phase time: 49 ms
[08.06.21 20:15:16.840] * phase cmem: 180981 K
[08.06.21 20:15:18.050] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[08.06.21 20:15:18.050] --[ISpatial_DB::initialize] bbc is [43.8, 37.6, 88.9], bbd is [722.7, 76.3, 722.7]
[08.06.21 20:15:18.053] * phase time: 1256 ms
[08.06.21 20:15:18.096] * phase cmem: 275153 K
[08.06.21 20:15:18.833] * phase time: 779 ms
[08.06.21 20:15:18.877] * phase cmem: 281168 K
[08.06.21 20:15:18.878] * [Loading VB] 65532 verts, 2047 Kb
[08.06.21 20:15:18.883] * [Loading VB] 65525 verts, 2047 Kb
[08.06.21 20:15:18.887] * [Loading VB] 65535 verts, 2047 Kb
[08.06.21 20:15:18.892] * [Loading VB] 65466 verts, 2045 Kb
[08.06.21 20:15:18.894] * [Loading VB] 17208 verts, 537 Kb
[08.06.21 20:15:18.895] * [Loading VB] 65533 verts, 2047 Kb
[08.06.21 20:15:18.902] * [Loading VB] 65534 verts, 2047 Kb
[08.06.21 20:15:18.904] * [Loading VB] 65534 verts, 2047 Kb
[08.06.21 20:15:18.906] * [Loading VB] 65531 verts, 2047 Kb
[08.06.21 20:15:18.908] * [Loading VB] 65535 verts, 2047 Kb
[08.06.21 20:15:18.909] * [Loading VB] 65535 verts, 2047 Kb
[08.06.21 20:15:18.911] * [Loading VB] 46595 verts, 1456 Kb
[08.06.21 20:15:18.912] * [Loading VB] 65534 verts, 2047 Kb
[08.06.21 20:15:18.914] * [Loading VB] 65533 verts, 2047 Kb
[08.06.21 20:15:18.915] * [Loading VB] 65535 verts, 2047 Kb
[08.06.21 20:15:18.917] * [Loading VB] 65532 verts, 2047 Kb
[08.06.21 20:15:18.919] * [Loading VB] 65533 verts, 2047 Kb
[08.06.21 20:15:18.921] * [Loading VB] 65533 verts, 2047 Kb
[08.06.21 20:15:18.922] * [Loading VB] 53181 verts, 1661 Kb
[08.06.21 20:15:18.924] * [Loading IB] 1048575 indices, 2047 Kb
[08.06.21 20:15:18.925] * [Loading IB] 1048572 indices, 2047 Kb
[08.06.21 20:15:18.927] * [Loading IB] 1048572 indices, 2047 Kb
[08.06.21 20:15:18.929] * [Loading IB] 1048572 indices, 2047 Kb
[08.06.21 20:15:18.930] * [Loading IB] 1048572 indices, 2047 Kb
[08.06.21 20:15:18.932] * [Loading IB] 1048572 indices, 2047 Kb
[08.06.21 20:15:18.934] * [Loading IB] 1048575 indices, 2047 Kb
[08.06.21 20:15:18.936] * [Loading IB] 1048572 indices, 2047 Kb
[08.06.21 20:15:18.937] * [Loading IB] 1048575 indices, 2047 Kb
[08.06.21 20:15:18.939] * [Loading IB] 228285 indices, 445 Kb
[08.06.21 20:15:18.940] * [Loading VB] 65533 verts, 767 Kb
[08.06.21 20:15:18.940] * [Loading VB] 65534 verts, 767 Kb
[08.06.21 20:15:18.941] * [Loading VB] 65534 verts, 767 Kb
[08.06.21 20:15:18.942] * [Loading VB] 65535 verts, 767 Kb
[08.06.21 20:15:18.942] * [Loading VB] 65535 verts, 767 Kb
[08.06.21 20:15:18.943] * [Loading VB] 65534 verts, 767 Kb
[08.06.21 20:15:18.943] * [Loading VB] 65535 verts, 767 Kb
[08.06.21 20:15:18.944] * [Loading VB] 14030 verts, 164 Kb
[08.06.21 20:15:18.944] * [Loading IB] 1048575 indices, 2047 Kb
[08.06.21 20:15:18.946] * [Loading IB] 1048575 indices, 2047 Kb
[08.06.21 20:15:18.948] * [Loading IB] 1048575 indices, 2047 Kb
[08.06.21 20:15:18.950] * [Loading IB] 718302 indices, 1402 Kb
[08.06.21 20:15:18.951] * phase time: 118 ms
[08.06.21 20:15:18.996] * phase cmem: 281809 K
[08.06.21 20:15:19.421] * phase time: 469 ms
[08.06.21 20:15:19.467] * phase cmem: 287039 K
[08.06.21 20:15:19.522] * [DETAILS] VertexConsts(256), Batch(61)
[08.06.21 20:15:19.523] * [DETAILS] 40687 v(20), 26352 p
[08.06.21 20:15:19.523] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.06.21 20:15:19.524] * phase time: 102 ms
[08.06.21 20:15:19.571] * phase cmem: 287182 K
[08.06.21 20:15:19.572] * Loading HOM: d:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l01_escape\level.hom
[08.06.21 20:15:19.573] * phase time: 48 ms
[08.06.21 20:15:19.619] * phase cmem: 287345 K
[08.06.21 20:15:19.621] * phase time: 48 ms
[08.06.21 20:15:19.667] * phase cmem: 287345 K
[08.06.21 20:15:19.679] - Game configuring : Started 
[08.06.21 20:15:19.682] - Game configuring : Finished 
[08.06.21 20:15:19.779] * phase time: 157 ms
[08.06.21 20:15:19.833] * phase cmem: 297316 K
[08.06.21 20:15:21.504] * t-report - base: 994, 381232 K
[08.06.21 20:15:21.505] * t-report - lmap: 7, 7168 K
[08.06.21 20:15:21.505] * phase time: 1725 ms
[08.06.21 20:15:21.556] * phase cmem: 307185 K
[08.06.21 20:15:21.561] * phase time: 55 ms
[08.06.21 20:15:21.609] * phase cmem: 307188 K
[08.06.21 20:15:21.666] --------------------------------------------------------------------------------
[08.06.21 20:15:21.666] [8123MB] physical memory installed, [2317MB] available, [71] percent of memory in use
[08.06.21 20:15:21.666] PageFile usage: [1199MB], Peak PageFile usage: [1199MB]
[08.06.21 20:15:21.666] --------------------------------------------------------------------------------
[08.06.21 20:15:21.666] * [ D3D ]: textures[388401 K]
[08.06.21 20:15:21.666] * [x-ray]: process heap[306539 K], render[0 K]
[08.06.21 20:15:21.666] * [x-ray]: economy: strings[5786 K], smem[0 K]
[08.06.21 20:15:21.939] *********************************************************************************
[08.06.21 20:15:21.939] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR:
...shadow of chernobyl\gamedata\scripts\bind_stalker.script:61: attempt to call field 'start' (a table value)
stack traceback:
    [C]: in function 'start'
    ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:61: in function <...shadow of chernobyl\gamedata\scripts\bind_stalker.script:31>
[08.06.21 20:15:21.939] *********************************************************************************
[08.06.21 20:15:21.939] 
FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:61: attempt to call field 'start' (a table value)

[08.06.21 20:15:21.939] ***************************[ScriptCrashHandler]**********************************
[08.06.21 20:15:21.939] stack traceback:
    [C]: in function 'start'
    ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:61: in function <...shadow of chernobyl\gamedata\scripts\bind_stalker.script:31>
[08.06.21 20:15:21.939]     Locals: 
[08.06.21 20:15:21.939]      string (*temporary) : ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:61: attempt to call field 'start' (a table value)
[08.06.21 20:15:21.939]     End
[08.06.21 20:15:21.940]     Locals: 
[08.06.21 20:15:21.940]      Userdata: self
[08.06.21 20:15:21.940]              Table: self.st
[08.06.21 20:15:21.940]              number self.next_restrictors_update_time : -10000.000000
[08.06.21 20:15:21.940]              boolean self.weapon_hide : false
[08.06.21 20:15:21.940]              boolean self.bCheckStart : true
[08.06.21 20:15:21.940]              Userdata: self.weather_manager
[08.06.21 20:15:21.940]                      table self.weather_manager.weather_list : [...]
[08.06.21 20:15:21.940]                      number self.weather_manager.update_time : 0.000000
[08.06.21 20:15:21.940]                      string self.weather_manager.update_level : l01_escape
[08.06.21 20:15:21.940]                      number self.weather_manager.weather_change_day : 7.000000
[08.06.21 20:15:21.940]              Userdata: self.actor_detector
[08.06.21 20:15:21.940]                      number self.actor_detector.init_time : -1.000000
[08.06.21 20:15:21.940]      userdata data : (cse_alife_object): 000002737E49CC00
[08.06.21 20:15:21.940]      Table: (*temporary)
[08.06.21 20:15:21.940]              string (*temporary)._NAME : start
[08.06.21 20:15:21.940]              Table: (*temporary)._M
[08.06.21 20:15:21.940]                      string (*temporary)._M._NAME : start
[08.06.21 20:15:21.940]                      table (*temporary)._M._M : [...]
[08.06.21 20:15:21.940]                      function (*temporary)._M.main : [[function]]
[08.06.21 20:15:21.940]                      string (*temporary)._M._PACKAGE : 
[08.06.21 20:15:21.940]              function (*temporary).main : [[function]]
[08.06.21 20:15:21.940]              string (*temporary)._PACKAGE : 
[08.06.21 20:15:21.940]      number (*temporary) : 0.000000
[08.06.21 20:15:21.940]      Table: (*temporary)
[08.06.21 20:15:21.940]              string (*temporary).1 : stalker
[08.06.21 20:15:21.940] Can't dump script call stack - Engine corrupted
[08.06.21 20:15:21.940] ********************************************************************************
[08.06.21 20:15:21.940] !![LogStackTrace] Thread: [X-RAY Primary thread]
[08.06.21 20:15:22.110] !!stack trace:
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCB0E73E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->152]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCB0E9A7FD], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->58] + [13 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCB0E9A642], Fun: [xrDebug::backend()] + [174 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->172]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrCore.dll], AddrPC.Offset: [00007FFCB0E9A57F], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->252]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC91883F04], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp-->53]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA20F53A0], Fun: [lj_BC_FUNCC()] + [66 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA2132E24], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->621] + [5 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA2132209], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->636] + [8 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA2132BE6], Fun: [lj_err_optype()] + [182 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->670] + [34 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA2132C9F], Fun: [lj_err_optype_call()] + [111 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_err.c-->700] + [11 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA21460CA], Fun: [lj_meta_call()] + [122 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_meta.c-->442] + [11 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA20F5BA2], Fun: [lj_vmeta_call()] + [38 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\LuaJIT.dll], AddrPC.Offset: [00007FFCA20FEE7A], Fun: [lua_pcall()] + [186 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luajit\src\lj_api.c-->1130]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000EBDC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\src\pcall.cpp-->40] + [16 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC917D9EEB], Fun: [luabind::detail::proxy_member_caller<bool,CSE_ALifeObject * const *>::operator bool()] + [71 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\luabind\luabind\detail\call_member.hpp-->118] + [18 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC917D97C7], Fun: [CScriptBinderObjectWrapper::net_Spawn()] + [55 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder_object_wrapper.cpp-->46] + [45 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC916F3DFC], Fun: [CScriptBinder::net_Spawn()] + [44 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\script_binder.cpp-->89] + [13 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918F8E45], Fun: [CPhysicsShellHolder::net_Spawn()] + [53 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\physicsshellholder.cpp-->53]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918E7E81], Fun: [CEntity::net_Spawn()] + [993 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity.cpp-->223] + [11 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918E8EF9], Fun: [CEntityAlive::net_Spawn()] + [45 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\entity_alive.cpp-->229]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918D8975], Fun: [CActor::net_Spawn()] + [681 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\actor_network.cpp-->555] + [11 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918A0F64], Fun: [CLevel::g_sv_Spawn()] + [220 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->105] + [25 byte(s)]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918A0C84], Fun: [CLevel::cl_Process_Spawn()] + [500 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level_network_spawn.cpp-->50]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC91898B4F], Fun: [CLevel::ProcessGameEvents()] + [207 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level.cpp-->387]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFC918985EA], Fun: [CLevel::OnFrame()] + [186 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level.cpp-->411]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C351D464], Fun: [CRegistrator<pureFrame>::Process()] + [84 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\pure.h-->86]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C351C544], Fun: [CRenderDevice::FrameMove()] + [292 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->443]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C351C8B3], Fun: [CRenderDevice::on_idle()] + [223 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->214]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C351D09A], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C351C717], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C34DEE58], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->217]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C34DF1CE], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->417]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C34DC91C], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->438]
! Module: [D:\GOG Games\S.T.A.L.K.E.R. Shadow of Chernobyl\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6C353E92A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFCF9BC7034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFCFA9C2651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[08.06.21 20:15:22.110] ********************************************************************************

 

Ссылка на комментарий

@I am Dead Да вот код

 

FATAL ERROR

[error]Expression    : FATAL ERROR
[error]Function      : CScriptEngine::lua_pcall_failed
[error]File          : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\common_ai\script_engine.cpp
[error]Line          : 52
[error]Description   : [CScriptEngine::lua_pcall_failed]: ...shadow of chernobyl\gamedata\scripts\bind_stalker.script:61: attempt to call field 'start' (a table value)

Ссылка на комментарий
1 минуту назад, I am Dead сказал(а):

@AgentYaroslav007 Это не код, нужен код из скрипта из за которого вылет. У тебя черным по белому написано - bind_stalker.script, строка 61 выдает сбой...

Это и есть код?

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Ребят, а как можно ресетнуть работу в гулаге конкретному неписю? Если он начал играть анимацию не в том месте, например. Пробовал в xr_gulag готовые фции типа resetjob, не работают, нпс продолжает играть анимацию не отрываясь. 

Пробовал через xr_logic.initialize_obj, в этом случае нпс действительно выходит из анимации и идёт в правильный вертекс, но там останавливается и замирает, игнорируя path_look с анимацией. 

Как можно его вновь взяться за работу? 

 

Ссылка на комментарий

@_Sk8_AsTeR_ 

К чему весь этот огород, ради того, чтоб одного непися усадить на стульчик? Ты пробовал вариант, сначала схема рядом с местом расположения стульчика, а затем переход НПС в схему непосредственно с сидячей анимацией?

Ссылка на комментарий

@AndreySol именно с переключением схемы, например, по сигналу по достижению поинта - не пробовал. Пробовал делать 2 вейпоинта, где второй вейпоинт уже с флагом для патч_лука с анимацией. Всё равно садится тупо мимо периодически. Непонятно. Ну я делаю не ради одного нпс, а на каждой локе во многих лагерях новые работы с анимациями. 

Не хотелось бы городить для каждой работы по нескольло переключаемых логик. Мне просто не понятно, почему так происходит в игре у нас. Если найдется способ просто ресетнуть работу, то было бы здорово

 

Ссылка на комментарий
07.06.2021 в 17:47, _Sk8_AsTeR_ сказал(а):

Все НПС, проигрывая анимацию о барной стойки, стоят чуть дальше чем нужно и опираются о пустоту. Если их напугать, то они возвращаются на место и проигрывают анимацию уже как положено.

Есть какие-нибудь мысли, как это пофиксить?

Скорее всего, проблема в скриптах.

Попробуй откатить к начальной версии все скрипты связанные с движением и положением НПС, те которые сам правил или адаптировал/переносил из других модов.

S.T.A.L.K.E.R. CoP Objects (upd 15.11.24)

Ссылка на комментарий

@WinCap эх, если бы такие были :(

Все оригинальные, соляночные. Такая проблема была и в 10 соли и в 16 на  огср, например. 

Я лишь модифицирую state_lib и state_mngr_animations_list, регистрируя новые анимки, после чего в gulag_уровень добавляю новые работы

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