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Halford

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Expression : ini->section_exist(imm_sect)

Function : CHitImmunity::LoadImmunities

File : E:\priquel\sources\engine\xrGame\hit_immunity.cpp

Line : 22

Description : sect_cs_novice_immunities

 

С чем это связано? Помогите.

Создаю свой костюм(ЧН)

Поделиться этим сообщением


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Artos, и KD87, так-с ребят, полазив в файле, ничего так и не нашёл.

Вот вам файл outfit:

 

 

;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx"

;#include "outfit_upgrades\outfit_upgrades_properties.ltx"

;#include "outfit_upgrades\outfit_upgrades.ltx"

 

#include "outfit_upgrades\o_novice_outfit_up.ltx"

#include "outfit_upgrades\o_bandit_outfit_up.ltx"

#include "outfit_upgrades\o_stalker_outfit_up.ltx"

#include "outfit_upgrades\o_cs_light_outfit_up.ltx"

#include "outfit_upgrades\o_svoboda_light_outfit_up.ltx"

#include "outfit_upgrades\o_scientific_outfit_up.ltx"

#include "outfit_upgrades\o_cs_heavy_outfit_up.ltx"

#include "outfit_upgrades\o_dolg_outfit_up.ltx"

#include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx"

#include "outfit_upgrades\o_specops_outfit_up.ltx"

#include "outfit_upgrades\o_exo_outfit_up.ltx"

#include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx"

#include "outfit_upgrades\o_svoboda_exo_outfit_up.ltx"

#include "outfit_upgrades\o_military_outfit_up.ltx"

#include "outfit_upgrades\o_cs_novice_outfit_up.ltx"

 

[outfit_base]

; delete full_scale_icon next update- obsolete, use full_icon_name instead !!!

 

additional_inventory_weight = 0 ; +max_walk_weight

additional_inventory_weight2 = 0 ; +40 kg

full_icon_name = npc_icon_without_outfit

 

default_to_ruck = false

sprint_allowed = true

control_inertion_factor = 1

player_hud_section = actor_hud_01

 

[without_outfit]:outfit_base

;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги

full_scale_icon = 6,6

 

 

;---------------------------------------------------------------------------------------------

; КОСТЮМ НОВИЧКА

;---------------------------------------------------------------------------------------------

[novice_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\novice_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\novice_outfit

actor_visual = actors\stalker_hero\stalker_hero_1.ogf

player_hud_section = actor_hud_01

 

ef_equipment_type = 3

 

inv_name = novice_outfit_name

inv_name_short = novice_outfit_name

description = novice_outfit_description

inv_weight = 3.0

 

;inv_grid_width = 2

;inv_grid_height = 2

;inv_grid_x = 12

;inv_grid_y = 0

 

 

inv_grid_width = 2

inv_grid_height = 2

inv_grid_x = 0

inv_grid_y = 18

 

full_icon_name = npc_icon_novice_outfit

 

 

cost = 500

slot = 6

full_scale_icon = 0,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_novice_outfit_immunities

 

; NO RESISTANCE

burn_protection = 0.005

shock_protection = 0.005

radiation_protection = 0.005

chemical_burn_protection = 0.005

telepatic_protection = 0.0

strike_protection = 0.15

explosion_protection = 0.15

wound_protection = 0.15

fire_wound_protection = 0.1

physic_strike_wound_immunity = 0.1

 

bones_koeff_protection = actor_armor_suit

hit_fraction_actor = 0.5

artefact_count = 0

 

upgrades = up_gr_ab_novice_outfit, up_gr_cd_novice_outfit, up_gr_ef_novice_outfit, up_gr_g_novice_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u8a

 

[sect_novice_outfit_immunities]

burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.05

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.05

explosion_immunity = 0.05

fire_wound_immunity = 0.02

 

;---------------------------------------------------------------------------------------------

; КОСТЮМ БАНДИТА

;---------------------------------------------------------------------------------------------

[bandit_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\bandit_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\bandit_outfit

actor_visual = actors\stalker_bandit\stalker_bandit_1.ogf

player_hud_section = actor_hud_05

 

ef_equipment_type = 3

 

inv_name = bandit_outfit_name

inv_name_short = bandit_outfit_name

description = bandit_outfit_description

inv_weight = 3.0

inv_grid_width = 2

inv_grid_height = 2

inv_grid_x = 12

inv_grid_y = 0

full_icon_name = npc_icon_bandit_outfit

 

cost = 500

slot = 6

full_scale_icon = 0,6 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_bandit_outfit_immunities

 

; NO RESISTANCE

burn_protection = 0.005

shock_protection = 0.005

radiation_protection = 0.005

chemical_burn_protection = 0.005

telepatic_protection = 0.0

strike_protection = 0.15

explosion_protection = 0.15

wound_protection = 0.15

fire_wound_protection = 0.1

physic_strike_wound_immunity = 0.1

 

bones_koeff_protection = actor_armor_suit

hit_fraction_actor = 0.3

artefact_count = 0

 

upgrades = up_gr_ab_bandit_outfit, up_gr_cd_bandit_outfit, up_gr_ef_bandit_outfit, up_gr_g_bandit_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u7

 

[sect_bandit_outfit_immunities]

burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.05

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.05

explosion_immunity = 0.05

fire_wound_immunity = 0.02

 

;---------------------------------------------------------------------------------------------

; ЛЕГКИЙ КОСТЮМ ЧН

;---------------------------------------------------------------------------------------------

[cs_light_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\cs_light_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\cs_light_outfit

actor_visual = actors\stalker_nebo\stalker_nebo_1

player_hud_section = actor_hud_04

 

ef_equipment_type = 3

 

inv_name = csky_light_outfit_name

inv_name_short = csky_light_outfit_name

description = csky_light_outfit_description

inv_weight = 4.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 9

inv_grid_y = 27

full_icon_name = npc_icon_svoboda_light_outfit

 

cost = 5000

slot = 6

full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_cs_light_outfit_immunities

 

; LOW RESISTANCE

burn_protection = 0.013

shock_protection = 0.013

radiation_protection = 0.013

chemical_burn_protection = 0.013

telepatic_protection = 0.0

strike_protection = 0.25

explosion_protection = 0.25

wound_protection = 0.25

fire_wound_protection = 0.0

physic_strike_wound_immunity = 0.15

 

bones_koeff_protection = actor_light_armor

hit_fraction_actor = 0.3

artefact_count = 1

control_inertion_factor = 1.2

 

upgrades = up_gr_ab_cs_light_outfit, up_gr_cd_cs_light_outfit, up_gr_ef_cs_light_outfit, up_gr_gh_cs_light_outfit, up_gr_i_cs_light_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u14b

 

[sect_cs_light_outfit_immunities]

burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.02

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.02

explosion_immunity = 0.02

fire_wound_immunity = 0.015

 

[sect_cs_light_outfit_immunities_1]

burn_immunity = 0.013 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.025

shock_immunity = 0.013

wound_immunity = 0.025

radiation_immunity = 0.013

telepatic_immunity = 0.0

chemical_burn_immunity = 0.013

explosion_immunity = 0.025

fire_wound_immunity = 0.010

 

;---------------------------------------------------------------------------------------------

; КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА

;---------------------------------------------------------------------------------------------

[stalker_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\stalker_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\stalker_outfit

actor_visual = actors\stalker_neutral\stalker_neutral_2.ogf

player_hud_section = actor_hud_01

 

ef_equipment_type = 3

 

inv_name = stalker_outfit_name

inv_name_short = stalker_outfit_name

description = stalker_outfit_description

inv_weight = 5.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 6

inv_grid_y = 15

full_icon_name = npc_icon_stalker_outfit

 

cost = 6250

slot = 6

full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост

nightvision_sect = ;effector_nightvision_bad

 

additional_inventory_weight = 0 ; +max_walk_weight

additional_inventory_weight2 = 0 ; +40 kg

artefact_count = 2

 

default_to_ruck = false

immunities_sect = sect_stalker_outfit_immunities

 

 

; LOW RESISTANCE

burn_protection = 0.015

shock_protection = 0.015

radiation_protection = 0.015

chemical_burn_protection = 0.015

telepatic_protection = 0.0

strike_protection = 0.25

explosion_protection = 0.25

wound_protection = 0.25

fire_wound_protection = 0.0

physic_strike_wound_immunity = 0.15

 

power_loss = 1.0

bones_koeff_protection = actor_light_armor

hit_fraction_actor = 0.3

control_inertion_factor = 1.2

 

upgrades = up_gr_ab_stalker_outfit, up_gr_cd_stalker_outfit, up_gr_ef_stalker_outfit, up_gr_gh_stalker_outfit, up_gr_i_stalker_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u15a

 

[sect_stalker_outfit_immunities]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.015

 

[sect_stalker_outfit_immunities_1]

burn_immunity = 0.015 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.015

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.015

explosion_immunity = 0.015

fire_wound_immunity = 0.010

 

;---------------------------------------------------------------------------------------------

; ЛЕГКИЙ КОСТЮМ СВОБОДЫ

;---------------------------------------------------------------------------------------------

[svoboda_light_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\svoboda_light_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\svoboda_light_outfit

actor_visual = actors\stalker_freedom\stalker_freedom_1.ogf

player_hud_section = actor_hud_03

 

ef_equipment_type = 3

 

inv_name = svoboda_light_outfit_name

inv_name_short = svoboda_light_outfit_name

description = svoboda_light_outfit_description

inv_weight = 3.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 12

inv_grid_y = 13

full_icon_name = npc_icon_svoboda_light_outfit

 

cost = 7500

slot = 6

full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_svoboda_light_outfit_immunities

 

; LOW RESISTANCE

radiation_protection = 0.011

chemical_burn_protection = 0.011

burn_protection = 0.011

shock_protection = 0.011

telepatic_protection = 0.0

strike_protection = 0.25

explosion_protection = 0.25

wound_protection = 0.25

fire_wound_protection = 0.2

physic_strike_wound_immunity = 0.2

 

bones_koeff_protection = actor_light_armor

hit_fraction_actor = 0.3

artefact_count = 2

control_inertion_factor = 1.2

 

upgrades = up_gr_ab_svoboda_light_outfit, up_gr_cd_svoboda_light_outfit, up_gr_ef_svoboda_light_outfit, up_gr_gh_svoboda_light_outfit, up_gr_i_svoboda_light_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u13a

 

[sect_svoboda_light_outfit_immunities]

burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.05

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.05

explosion_immunity = 0.05

fire_wound_immunity = 0.015

 

[sect_svoboda_light_outfit_immunities_1]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.01

 

;---------------------------------------------------------------------------------------------

; ОБЫЧНЫЙ КОСТЮМ ДОЛГА

;---------------------------------------------------------------------------------------------

[dolg_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\dolg_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\dolg_outfit

actor_visual = actors\stalker_dolg\stalker_dolg_2.ogf

player_hud_section = actor_hud_02

 

ef_equipment_type = 3

 

inv_name = dolg_outfit_name

inv_name_short = dolg_outfit_name

description = dolg_outfit_description

inv_weight = 7.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 12

inv_grid_y = 16

full_icon_name = npc_icon_dolg_outfit

 

cost = 8125

slot = 6

full_scale_icon = 8,11 ;иконка сталкера в костюме в полный рост

nightvision_sect = effector_nightvision_bad

 

immunities_sect = sect_dolg_outfit_immunities

 

; LOW RESISTANCE

burn_protection = 0.009

shock_protection = 0.009

radiation_protection = 0.009

chemical_burn_protection = 0.009

telepatic_protection = 0.0

strike_protection = 0.3

explosion_protection = 0.3

wound_protection = 0.3

fire_wound_protection = 0.25

physic_strike_wound_immunity = 0.25

 

bones_koeff_protection = actor_light_armor

hit_fraction_actor = 0.3

artefact_count = 0

control_inertion_factor = 1.2

 

upgrades = up_gr_ab_dolg_outfit, up_gr_cd_dolg_outfit, up_gr_ef_dolg_outfit, up_gr_gh_dolg_outfit, up_gr_i_dolg_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u14b

 

[sect_dolg_outfit_immunities]

burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.04

shock_immunity = 0.0

wound_immunity = 0.04

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.04

explosion_immunity = 0.04

fire_wound_immunity = 0.01

 

[sect_dolg_outfit_immunities_1]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.008

 

[sect_dolg_outfit_immunities_2]

burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.02

shock_immunity = 0.0

wound_immunity = 0.02

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.02

explosion_immunity = 0.02

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; НАУЧНЫЙ КОСТЮМ

;---------------------------------------------------------------------------------------------

[scientific_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\scientific_outfit"

$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\scientific_outfit

actor_visual = actors\stalker_mp\mp_team_blue_armor_sci.ogf ;hero\stalker_scien.ogf

player_hud_section = actor_hud_06

 

ef_equipment_type = 2

 

inv_name = scientific_outfit_name

inv_name_short = scientific_outfit_name

description = scientific_outfit_description

inv_weight = 9

slot = 6

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 16

inv_grid_y = 13

full_icon_name = npc_icon_scientific_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 18750

full_scale_icon = 12,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_scientific_outfit_immunities

bones_koeff_protection = actor_light_armor_1

hit_fraction_actor = 0.25

artefact_count = 2

control_inertion_factor = 1.5

 

; MEDIUM RESISTANCE

burn_protection = 0.061

shock_protection = 0.061

radiation_protection = 0.061

chemical_burn_protection = 0.061

telepatic_protection = 0.061

strike_protection = 0.3

explosion_protection = 0.3

wound_protection = 0.3

fire_wound_protection = 0.0

physic_strike_wound_immunity = 0.25

 

upgrades = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u17a

 

[sect_scientific_outfit_immunities]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.03

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.01

 

[sect_scientific_outfit_immunities_1]

burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.02

shock_immunity = 0.02

wound_immunity = 0.02

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.02

explosion_immunity = 0.02

fire_wound_immunity = 0.008

 

[sect_scientific_outfit_immunities_2]

burn_immunity = 0.01 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.01

shock_immunity = 0.01

wound_immunity = 0.01

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.01

explosion_immunity = 0.01

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; ТЯЖЕЛЫЙ КОСТЮМ ЧН

;---------------------------------------------------------------------------------------------

[cs_heavy_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\cs_heavy_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\cs_heavy_outfit

actor_visual = actors\stalker_nebo\stalker_nebo_2.ogf

player_hud_section = actor_hud_04

 

ef_equipment_type = 3

 

inv_name = csky_heavy_outfit_name

inv_name_short = csky_heavy_outfit_name

description = csky_heavy_outfit_description

inv_weight = 7.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 11

inv_grid_y = 27

full_icon_name = npc_icon_svoboda_heavy_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 15000

slot = 6

full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_cs_heavy_outfit_immunities

 

; MEDIUM RESISTANCE

burn_protection = 0.030

shock_protection = 0.030

radiation_protection = 0.030

chemical_burn_protection = 0.030

telepatic_protection = 0.030

strike_protection = 0.35

explosion_protection = 0.35

wound_protection = 0.35

fire_wound_protection = 0.3

physic_strike_wound_immunity = 0.3

 

bones_koeff_protection = actor_medium_armor

hit_fraction_actor = 0.2

artefact_count = 1

control_inertion_factor = 1.5

 

upgrades = up_gr_ab_cs_heavy_outfit, up_gr_cd_cs_heavy_outfit, up_gr_ef_cs_heavy_outfit, up_gr_gh_cs_heavy_outfit, up_gr_i_cs_heavy_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u16a

 

[sect_cs_heavy_outfit_immunities]

burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.04

shock_immunity = 0.0

wound_immunity = 0.04

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.04

explosion_immunity = 0.04

fire_wound_immunity = 0.01

 

[sect_cs_heavy_outfit_immunities_1]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.008

 

 

[sect_cs_heavy_outfit_immunities_2]

burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.02

shock_immunity = 0.0

wound_immunity = 0.02

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.02

explosion_immunity = 0.02

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ

;---------------------------------------------------------------------------------------------

[svoboda_heavy_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\svoboda_heavy_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\svoboda_heavy_outfit

actor_visual = actors\stalker_freedom\stalker_freedom_3.ogf

player_hud_section = actor_hud_03

 

ef_equipment_type = 3

 

inv_name = svoboda_heavy_outfit_name

inv_name_short = svoboda_heavy_outfit_name

description = svoboda_heavy_outfit_description

inv_weight = 7.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 8

inv_grid_y = 15

full_icon_name = npc_icon_svoboda_heavy_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 15000

slot = 6

full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_svoboda_heavy_outfit_immunities

 

; MEDIUM RESISTANCE

burn_protection = 0.024

shock_protection = 0.024

chemical_burn_protection = 0.024

radiation_protection = 0.024

telepatic_protection = 0.024

strike_protection = 0.35

explosion_protection = 0.35

wound_protection = 0.35

fire_wound_protection = 0.35

physic_strike_wound_immunity = 0.35

 

bones_koeff_protection = actor_medium_armor

hit_fraction_actor = 0.25

artefact_count = 2

control_inertion_factor = 1.5

 

upgrades = up_gr_ab_svoboda_heavy_outfit, up_gr_cd_svoboda_heavy_outfit, up_gr_ef_svoboda_heavy_outfit, up_gr_gh_svoboda_heavy_outfit, up_gr_i_svoboda_heavy_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u15

 

[sect_svoboda_heavy_outfit_immunities]

burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.05

shock_immunity = 0.0

wound_immunity = 0.05

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.05

explosion_immunity = 0.05

fire_wound_immunity = 0.01

 

[sect_svoboda_heavy_outfit_immunities_1]

burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.04

wound_immunity = 0.04

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.04

explosion_immunity = 0.04

fire_wound_immunity = 0.008

 

[sect_svoboda_heavy_outfit_immunities_2]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; КОСТЮМ ВОЕННОГО СПЕЦНАЗА

;---------------------------------------------------------------------------------------------

[specops_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\specops_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\specops_outfit

actor_visual = actors\stalker_soldier\stalker_soldier_3.ogf

player_hud_section = actor_hud_07

 

ef_equipment_type = 3

 

inv_name = specops_outfit_name

inv_name_short = specops_outfit_name

description = specops_outfit_description

inv_weight = 7.0

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 10

inv_grid_y = 13

full_icon_name = npc_icon_specops_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 12500

slot = 6

full_scale_icon = 4,6 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_specops_outfit_immunities

 

; LOW RESISTANCE

burn_protection = 0.020

shock_protection = 0.020

radiation_protection = 0.020

chemical_burn_protection = 0.020

telepatic_protection = 0.0

strike_protection = 0.3

explosion_protection = 0.3

wound_protection = 0.3

fire_wound_protection = 0.0

physic_strike_wound_immunity = 0.35

 

bones_koeff_protection = actor_medium_armor

hit_fraction_actor = 0.2

artefact_count = 0

control_inertion_factor = 1.5

 

upgrades = up_gr_ab_specops_outfit, up_gr_cd_specops_outfit, up_gr_ef_specops_outfit, up_gr_gh_specops_outfit, up_gr_i_specops_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u16a

 

[sect_specops_outfit_immunities]

burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.04

wound_immunity = 0.04

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.04

explosion_immunity = 0.04

fire_wound_immunity = 0.01

 

[sect_specops_outfit_immunities_1]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.008

 

[sect_specops_outfit_immunities_2]

burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.02

wound_immunity = 0.02

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.02

explosion_immunity = 0.02

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; КОСТЮМ МИЛИТАРИ

;---------------------------------------------------------------------------------------------

[military_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\military_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\military_outfit

actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf

player_hud_section = actor_hud_06

 

ef_equipment_type = 4

 

inv_name = military_outfit_name

inv_name_short = military_outfit_name

description = military_outfit_description

inv_weight = 12.0

slot = 6

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 18

inv_grid_y = 17

full_icon_name = npc_icon_military_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 25000

full_scale_icon = 10,6 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_military_outfit_immunities

 

; MEDIUM RESISTANCE

burn_protection = 0.047

shock_protection = 0.047

radiation_protection = 0.047

chemical_burn_protection = 0.047

telepatic_protection = 0.047

strike_protection = 0.35

explosion_protection = 0.35

wound_protection = 0.35

fire_wound_protection = 0.45

physic_strike_wound_immunity = 0.45

 

bones_koeff_protection = actor_heavy_armor

hit_fraction_actor = 0.2

artefact_count = 0

control_inertion_factor = 1.8

 

upgrades = up_gr_ab_military_outfit, up_gr_cd_military_outfit, up_gr_ef_military_outfit, up_gr_gh_military_outfit, up_gr_i_military_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u16a

 

[sect_military_outfit_immunities]

burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.04

shock_immunity = 0.04

wound_immunity = 0.04

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.04

explosion_immunity = 0.03

fire_wound_immunity = 0.01

 

[sect_military_outfit_immunities_1]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.03

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.02

fire_wound_immunity = 0.008

 

[sect_military_outfit_immunities_2]

burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.02

shock_immunity = 0.02

wound_immunity = 0.02

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.02

explosion_immunity = 0.01

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; ТЯЖЕЛЫЙ КОСТЮМ ДОЛГА

;---------------------------------------------------------------------------------------------

[dolg_heavy_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\dolg_heavy_outfit"

$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\dolg_heavy_outfit

actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf

player_hud_section = actor_hud_02

 

ef_equipment_type = 4

 

inv_name = dolg_heavy_outfit_name

inv_name_short = dolg_heavy_outfit_name

description = dolg_heavy_outfit_description

inv_weight = 12.0

slot = 6

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 16

inv_grid_y = 16

full_icon_name = npc_icon_dolg_heavy_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 20000

full_scale_icon = 8,6 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_dolg_heavy_outfit_immunities

 

; MEDIUM RESISTANCE

burn_protection = 0.042

shock_protection = 0.042

radiation_protection = 0.042

chemical_burn_protection = 0.042

telepatic_protection = 0.042

strike_protection = 0.4

explosion_protection = 0.4

wound_protection = 0.4

fire_wound_protection = 0.5

physic_strike_wound_immunity = 0.5

 

bones_koeff_protection = actor_heavy_armor

hit_fraction_actor = 0.2

artefact_count = 0

control_inertion_factor = 1.8

 

upgrades = up_gr_ab_dolg_heavy_outfit, up_gr_cd_dolg_heavy_outfit, up_gr_ef_dolg_heavy_outfit, up_gr_gh_dolg_heavy_outfit, up_gr_i_dolg_heavy_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u16a

 

[sect_dolg_heavy_outfit_immunities]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.03

shock_immunity = 0.0

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.01

 

[sect_dolg_heavy_outfit_immunities_1]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.03

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.008

 

[sect_dolg_heavy_outfit_immunities_2]

burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.03

wound_immunity = 0.03

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.03

explosion_immunity = 0.03

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; ЭКЗОСКЕЛЕТ НЕЙТРАЛЬНОГО СТАЛКЕРА

;---------------------------------------------------------------------------------------------

[exo_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\exo_outfit"

$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\exo_outfit

actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf

player_hud_section = actor_hud_exo

 

ef_equipment_type = 5

 

inv_name = exo_outfit_name

inv_name_short = exo_outfit_name

description = exo_outfit_description

inv_weight = 25.0

slot = 6

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 14

inv_grid_y = 13

full_icon_name = npc_icon_exo_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 55000

full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_exo_outfit_immunities

 

; MEDIUM RESISTANCE

burn_protection = 0.039

shock_protection = 0.039

radiation_protection = 0.039

chemical_burn_protection = 0.039

telepatic_protection = 0.039

strike_protection = 0.4

explosion_protection = 0.4

wound_protection = 0.4

fire_wound_protection = 0.4

physic_strike_wound_immunity = 0.4

 

;запрещение режима Sprint для Актера

sprint_allowed = false

 

bones_koeff_protection = actor_heavy_armor_1

hit_fraction_actor = 0.2

 

additional_inventory_weight = 40

additional_inventory_weight2 = 40

artefact_count = 1

control_inertion_factor = 2.5

 

upgrades = up_gr_ab_exo_outfit, up_gr_cd_exo_outfit, up_gr_ef_exo_outfit, up_gr_gh_exo_outfit, up_gr_k_exo_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u20a

 

[sect_exo_outfit_immunities]

burn_immunity = 0.01 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.01

shock_immunity = 0.01

wound_immunity = 0.01

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.01

explosion_immunity = 0.01

fire_wound_immunity = 0.01

 

[sect_exo_outfit_immunities_1]

burn_immunity = 0.005 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.005

shock_immunity = 0.005

wound_immunity = 0.005

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.005

explosion_immunity = 0.005

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; ЭКЗОСКЕЛЕТ СВОБОДЫ

;---------------------------------------------------------------------------------------------

[svoboda_exo_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\svoboda_exo_outfit"

$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\svoboda_exo_outfit

actor_visual = actors\stalker_freedom\stalker_freedom_4.ogf

player_hud_section = actor_hud_exo

 

ef_equipment_type = 5

 

inv_name = exo_freedom_outfit_name

inv_name_short = exo_freedom_outfit_name

description = exo_freedom_outfit_description

inv_weight = 15.0

slot = 6

inv_grid_width = 2

inv_grid_height = 3

inv_grid_x = 13

inv_grid_y = 27

full_icon_name = npc_icon_exo_outfit

nightvision_sect = effector_nightvision_bad

 

cost = 60000

full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_svoboda_exo_outfit_immunities

 

; MEDIUM RESISTANCE

burn_protection = 0.034

shock_protection = 0.034

radiation_protection = 0.034

chemical_burn_protection = 0.034

telepatic_protection = 0.034

strike_protection = 0.4

explosion_protection = 0.4

wound_protection = 0.4

fire_wound_protection = 0.4

physic_strike_wound_immunity = 0.4

 

;запрещение режима Sprint для Актера

sprint_allowed = false

bones_koeff_protection = actor_heavy_armor_1

hit_fraction_actor = 0.2

artefact_count = 2

control_inertion_factor = 2.1

 

additional_inventory_weight = 20

additional_inventory_weight2 = 20 ; 40+

 

upgrades = up_gr_ab_svoboda_exo_outfit, up_gr_cd_svoboda_exo_outfit, up_gr_ef_svoboda_exo_outfit, up_gr_gh_svoboda_exo_outfit, up_gr_k_svoboda_exo_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u19a

 

[sect_svoboda_exo_outfit_immunities]

burn_immunity = 0.01 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.01

shock_immunity = 0.01

wound_immunity = 0.01

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.01

explosion_immunity = 0.01

fire_wound_immunity = 0.01

 

[sect_svoboda_exo_outfit_immunities_1]

burn_immunity = 0.005 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.005

shock_immunity = 0.005

wound_immunity = 0.005

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.005

explosion_immunity = 0.005

fire_wound_immunity = 0.005

 

;---------------------------------------------------------------------------------------------

; КOЖАНАЯ КУРТКА НОВОБРАНЦА ЧН

;---------------------------------------------------------------------------------------------

[cs_novice_outfit]:outfit_base

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\cs_novice_outfit"

;$prefetch = 32

class = E_STLK

cform = skeleton

visual = dynamics\outfit\cs_novice_outfit

actor_visual = actors\stalker_bandit\stalker_nebo_4.ogf

player_hud_section = actor_hud_01

 

ef_equipment_type = 3

 

inv_name = csky_novice_outfit_name

inv_name_short = csky_novice_outfit_name

description = csky_novice_outfit_description

inv_weight = 4.5

inv_grid_width = 2

inv_grid_height = 2

inv_grid_x = 9

inv_grid_y = 30

full_icon_name = npc_icon_svoboda_light_outfit

 

cost = 500

slot = 6

full_scale_icon = 0,11 ;иконка сталкера в костюме в полный рост

 

immunities_sect = sect_cs_novice_immunities

 

; NO RESISTANCE

burn_protection = 0.005

shock_protection = 0.005

radiation_protection = 0.005

chemical_burn_protection = 0.005

telepatic_protection = 0.0

strike_protection = 0.15

explosion_protection = 0.15

wound_protection = 0.15

fire_wound_protection = 0.1

physic_strike_wound_immunity = 0.1

 

bones_koeff_protection = actor_armor_suit

hit_fraction_actor = 0.3

artefact_count = 0

 

upgrades = up_gr_ab_cs_novice_outfit, up_gr_cd_cs_novice_outfit, up_gr_ef_cs_novice_outfit, up_gr_g_cs_novice_outfit

installed_upgrades =

upgrade_scheme = upgrade_scheme_u7

 

[sect_cs_novice_outfit_immunities]

burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма

strike_immunity = 0.0

shock_immunity = 0.0

wound_immunity = 0.05

radiation_immunity = 0.0

telepatic_immunity = 0.0

chemical_burn_immunity = 0.05

explosion_immunity = 0.05

fire_wound_immunity = 0.02

 

 

;*****************************************************************

;*****************************************************************

 

[stalker_outfit_up_stalk]:stalker_outfit

GroupControlSection = spawn_group

discovery_dependency =

$spawn = "outfit\stalker_outfit_up_stalk"

;$prefetch = 32

class = E_STLK

cform = skeleton

 

upgrades = up_gr_ab_stalker_outfit, up_gr_cd_stalker_outfit, up_gr_ef_stalker_outfit, up_gr_gh_stalker_outfit, up_gr_i_stalker_outfit

installed_upgrades = up_b_stalker_outfit, up_d_stalker_outfit, up_f_stalker_outfit, up_h_stalker_outfit, up_i_stalker_outfit, up_i2_stalker_outfit

upgrade_scheme = upgrade_scheme_u15a

 

 

 

Добавлено через 6 мин.:

Кажется исправил предыдущую ошибку))

Но вот новый лог:

 

Expression : fatal error

Function : CModelPool::Instance_Load

File : E:\priquel\sources\engine\Layers\xrRender\ModelPool.cpp

Line : 113

Description : <no expression>

Arguments : Can't find model file 'actors\stalker_bandit\stalker_nebo_4.ogf'.

 

 

Что тут уже не так-то?

 

Добавлено через 19 мин.:

ПФФ предыдущую опять сам исправил)) Спасибо за совет написанный выше)

 

Вот очередной лог:

 

 

Expression : assertion failed

Function : CSkeletonX::_Load

File : E:\priquel\sources\engine\Layers\xrRender\SkeletonX.cpp

Line : 174

Description : data->find_chunk(OGF_VERTICES)

 

 

 

Помогайте)

Не скажу за KD87, но как то привык в таких ситуациях слышать 'пожалуйста'.

Тем более ... вопросы ФАКовые(!) и почитал бы ты в начале статьи/топики, а не ковырял бы вслепую.

И не путай помощь с ... подтиранием "мусора" за тобою. --/Artos

Изменено пользователем Artos

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Тем более ... вопросы ФАКовые(!) и почитал бы ты в начале статьи/топики, а не ковырял бы вслепую.

Почему в FAQ нету ничего про своего создание костюма в ЧН.

И не путай помощь с ... подтиранием "мусора" за тобою. --/Artos

В данном случае описать в чём и проблема и помочь хоть как-то решить её(например написать совет) и есть помощь.

 

Expression : assertion failed

Function : CSkeletonX::_Load

File : E:\priquel\sources\engine\Layers\xrRender\SkeletonX.cpp

Line : 174

Description : data->find_chunk(OGF_VERTICES)

 

 

И вот по этому логу я и прошу помощь, а не "подтирать мусор"

 

Такое чувство, что ты при вылете вначале пишешь сюда, и только потом пробуешь исправить ошибки самостоятельно. Может, лучше наоборот? Сначала попробуешь исправить, и вот если ничего не получается - писать здесь. Причем, если хочешь чтоб помогли - нужно давать больше информации, а не просто лог. Выкладывай под спойлер все что ты наизменял. Cyclone

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Такое чувство, что ты при вылете вначале пишешь сюда, и только потом пробуешь исправить ошибки самостоятельно. Может, лучше наоборот? Сначала попробуешь исправить, и вот если ничего не получается - писать здесь. Причем, если хочешь чтоб помогли - нужно давать больше информации, а не просто лог. Выкладывай под спойлер все что ты наизменял. Cyclone

Пытаюсь исправить сам-не получается-выкладываю сюда лог-пока жду ответа исправляю сам.

 

Причем, если хочешь чтоб помогли - нужно давать больше информации

Не знал как дать ещо больше информации и поэтому залил файл на нейтральный файлообменик(яндекс народ)

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KD87,

В моделях я почти не разбираюсь. Модель просто скопировал(скопировал это stalker_bandit_1.ogf и переименовал под своё).

Если не трудно, то отредактируй. Пожалуйста.

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KD87

Я делал как было написано в учебнике:

1) Сначало переименовал файл.

2) Добавил путь к модели в конфиге.

3) А потом сделал то, что мне показалось странным (но так было написано в учебнике), открыл этот 3d файл в NotePad и строчки где есть хоть какое-то упоминание о бандитах, изменил и написал своё.

Видимо в 3 пункте ошибку допустил.

 

Добавлено через 88 мин.:

Исправил, игра запустилась, спасибо KD87, за подсказку.

А теперь может кто нибудь дать статью, как создавать свой худ(текстуру отображения рук), а то сделал костюм, а худ рук остался тот же.

Ещо когда выкидываю костюм на пол, то его окраска, как в оригинали, а не как та, которую использовал я в текстуре, как это изменить?

И последний вопрос, когда умираю,то я вообще лежу в костюме бандита, а не в своём, как это исправить?

 

Если потребуется, могу выложить "типо" "мод" чтобы вы сами всё увидили. Когда решу проблему с костюмом, долго не буду вас тревожить))

 

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Не нужно цитировать предыдущие посты, достаточно использовать обращение.
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