KOJIUM6 0 Опубликовано 15 Января 2012 Expression : ini->section_exist(imm_sect) Function : CHitImmunity::LoadImmunities File : E:\priquel\sources\engine\xrGame\hit_immunity.cpp Line : 22 Description : sect_cs_novice_immunities С чем это связано? Помогите. Создаю свой костюм(ЧН) Поделиться этим сообщением Ссылка на сообщение
KOJIUM6 0 Опубликовано 16 Января 2012 (изменено) Artos, и KD87, так-с ребят, полазив в файле, ничего так и не нашёл. Вот вам файл outfit: ;#include "outfit_upgrades\outfit_delayed_action_fuse.ltx" ;#include "outfit_upgrades\outfit_upgrades_properties.ltx" ;#include "outfit_upgrades\outfit_upgrades.ltx" #include "outfit_upgrades\o_novice_outfit_up.ltx" #include "outfit_upgrades\o_bandit_outfit_up.ltx" #include "outfit_upgrades\o_stalker_outfit_up.ltx" #include "outfit_upgrades\o_cs_light_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_light_outfit_up.ltx" #include "outfit_upgrades\o_scientific_outfit_up.ltx" #include "outfit_upgrades\o_cs_heavy_outfit_up.ltx" #include "outfit_upgrades\o_dolg_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx" #include "outfit_upgrades\o_specops_outfit_up.ltx" #include "outfit_upgrades\o_exo_outfit_up.ltx" #include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx" #include "outfit_upgrades\o_svoboda_exo_outfit_up.ltx" #include "outfit_upgrades\o_military_outfit_up.ltx" #include "outfit_upgrades\o_cs_novice_outfit_up.ltx" [outfit_base] ; delete full_scale_icon next update- obsolete, use full_icon_name instead !!! additional_inventory_weight = 0 ; +max_walk_weight additional_inventory_weight2 = 0 ; +40 kg full_icon_name = npc_icon_without_outfit default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 player_hud_section = actor_hud_01 [without_outfit]:outfit_base ;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги full_scale_icon = 6,6 ;--------------------------------------------------------------------------------------------- ; КОСТЮМ НОВИЧКА ;--------------------------------------------------------------------------------------------- [novice_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\novice_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\novice_outfit actor_visual = actors\stalker_hero\stalker_hero_1.ogf player_hud_section = actor_hud_01 ef_equipment_type = 3 inv_name = novice_outfit_name inv_name_short = novice_outfit_name description = novice_outfit_description inv_weight = 3.0 ;inv_grid_width = 2 ;inv_grid_height = 2 ;inv_grid_x = 12 ;inv_grid_y = 0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 18 full_icon_name = npc_icon_novice_outfit cost = 500 slot = 6 full_scale_icon = 0,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_novice_outfit_immunities ; NO RESISTANCE burn_protection = 0.005 shock_protection = 0.005 radiation_protection = 0.005 chemical_burn_protection = 0.005 telepatic_protection = 0.0 strike_protection = 0.15 explosion_protection = 0.15 wound_protection = 0.15 fire_wound_protection = 0.1 physic_strike_wound_immunity = 0.1 bones_koeff_protection = actor_armor_suit hit_fraction_actor = 0.5 artefact_count = 0 upgrades = up_gr_ab_novice_outfit, up_gr_cd_novice_outfit, up_gr_ef_novice_outfit, up_gr_g_novice_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u8a [sect_novice_outfit_immunities] burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.02 ;--------------------------------------------------------------------------------------------- ; КОСТЮМ БАНДИТА ;--------------------------------------------------------------------------------------------- [bandit_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\bandit_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\bandit_outfit actor_visual = actors\stalker_bandit\stalker_bandit_1.ogf player_hud_section = actor_hud_05 ef_equipment_type = 3 inv_name = bandit_outfit_name inv_name_short = bandit_outfit_name description = bandit_outfit_description inv_weight = 3.0 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 12 inv_grid_y = 0 full_icon_name = npc_icon_bandit_outfit cost = 500 slot = 6 full_scale_icon = 0,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_bandit_outfit_immunities ; NO RESISTANCE burn_protection = 0.005 shock_protection = 0.005 radiation_protection = 0.005 chemical_burn_protection = 0.005 telepatic_protection = 0.0 strike_protection = 0.15 explosion_protection = 0.15 wound_protection = 0.15 fire_wound_protection = 0.1 physic_strike_wound_immunity = 0.1 bones_koeff_protection = actor_armor_suit hit_fraction_actor = 0.3 artefact_count = 0 upgrades = up_gr_ab_bandit_outfit, up_gr_cd_bandit_outfit, up_gr_ef_bandit_outfit, up_gr_g_bandit_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u7 [sect_bandit_outfit_immunities] burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.02 ;--------------------------------------------------------------------------------------------- ; ЛЕГКИЙ КОСТЮМ ЧН ;--------------------------------------------------------------------------------------------- [cs_light_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\cs_light_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\cs_light_outfit actor_visual = actors\stalker_nebo\stalker_nebo_1 player_hud_section = actor_hud_04 ef_equipment_type = 3 inv_name = csky_light_outfit_name inv_name_short = csky_light_outfit_name description = csky_light_outfit_description inv_weight = 4.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 9 inv_grid_y = 27 full_icon_name = npc_icon_svoboda_light_outfit cost = 5000 slot = 6 full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_cs_light_outfit_immunities ; LOW RESISTANCE burn_protection = 0.013 shock_protection = 0.013 radiation_protection = 0.013 chemical_burn_protection = 0.013 telepatic_protection = 0.0 strike_protection = 0.25 explosion_protection = 0.25 wound_protection = 0.25 fire_wound_protection = 0.0 physic_strike_wound_immunity = 0.15 bones_koeff_protection = actor_light_armor hit_fraction_actor = 0.3 artefact_count = 1 control_inertion_factor = 1.2 upgrades = up_gr_ab_cs_light_outfit, up_gr_cd_cs_light_outfit, up_gr_ef_cs_light_outfit, up_gr_gh_cs_light_outfit, up_gr_i_cs_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u14b [sect_cs_light_outfit_immunities] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.015 [sect_cs_light_outfit_immunities_1] burn_immunity = 0.013 ;коэффициенты иммунитета самого костюма strike_immunity = 0.025 shock_immunity = 0.013 wound_immunity = 0.025 radiation_immunity = 0.013 telepatic_immunity = 0.0 chemical_burn_immunity = 0.013 explosion_immunity = 0.025 fire_wound_immunity = 0.010 ;--------------------------------------------------------------------------------------------- ; КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА ;--------------------------------------------------------------------------------------------- [stalker_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\stalker_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_neutral\stalker_neutral_2.ogf player_hud_section = actor_hud_01 ef_equipment_type = 3 inv_name = stalker_outfit_name inv_name_short = stalker_outfit_name description = stalker_outfit_description inv_weight = 5.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 6 inv_grid_y = 15 full_icon_name = npc_icon_stalker_outfit cost = 6250 slot = 6 full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост nightvision_sect = ;effector_nightvision_bad additional_inventory_weight = 0 ; +max_walk_weight additional_inventory_weight2 = 0 ; +40 kg artefact_count = 2 default_to_ruck = false immunities_sect = sect_stalker_outfit_immunities ; LOW RESISTANCE burn_protection = 0.015 shock_protection = 0.015 radiation_protection = 0.015 chemical_burn_protection = 0.015 telepatic_protection = 0.0 strike_protection = 0.25 explosion_protection = 0.25 wound_protection = 0.25 fire_wound_protection = 0.0 physic_strike_wound_immunity = 0.15 power_loss = 1.0 bones_koeff_protection = actor_light_armor hit_fraction_actor = 0.3 control_inertion_factor = 1.2 upgrades = up_gr_ab_stalker_outfit, up_gr_cd_stalker_outfit, up_gr_ef_stalker_outfit, up_gr_gh_stalker_outfit, up_gr_i_stalker_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u15a [sect_stalker_outfit_immunities] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.015 [sect_stalker_outfit_immunities_1] burn_immunity = 0.015 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.015 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.015 explosion_immunity = 0.015 fire_wound_immunity = 0.010 ;--------------------------------------------------------------------------------------------- ; ЛЕГКИЙ КОСТЮМ СВОБОДЫ ;--------------------------------------------------------------------------------------------- [svoboda_light_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\svoboda_light_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\svoboda_light_outfit actor_visual = actors\stalker_freedom\stalker_freedom_1.ogf player_hud_section = actor_hud_03 ef_equipment_type = 3 inv_name = svoboda_light_outfit_name inv_name_short = svoboda_light_outfit_name description = svoboda_light_outfit_description inv_weight = 3.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 12 inv_grid_y = 13 full_icon_name = npc_icon_svoboda_light_outfit cost = 7500 slot = 6 full_scale_icon = 10,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_svoboda_light_outfit_immunities ; LOW RESISTANCE radiation_protection = 0.011 chemical_burn_protection = 0.011 burn_protection = 0.011 shock_protection = 0.011 telepatic_protection = 0.0 strike_protection = 0.25 explosion_protection = 0.25 wound_protection = 0.25 fire_wound_protection = 0.2 physic_strike_wound_immunity = 0.2 bones_koeff_protection = actor_light_armor hit_fraction_actor = 0.3 artefact_count = 2 control_inertion_factor = 1.2 upgrades = up_gr_ab_svoboda_light_outfit, up_gr_cd_svoboda_light_outfit, up_gr_ef_svoboda_light_outfit, up_gr_gh_svoboda_light_outfit, up_gr_i_svoboda_light_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u13a [sect_svoboda_light_outfit_immunities] burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.015 [sect_svoboda_light_outfit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01 ;--------------------------------------------------------------------------------------------- ; ОБЫЧНЫЙ КОСТЮМ ДОЛГА ;--------------------------------------------------------------------------------------------- [dolg_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\dolg_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\dolg_outfit actor_visual = actors\stalker_dolg\stalker_dolg_2.ogf player_hud_section = actor_hud_02 ef_equipment_type = 3 inv_name = dolg_outfit_name inv_name_short = dolg_outfit_name description = dolg_outfit_description inv_weight = 7.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 12 inv_grid_y = 16 full_icon_name = npc_icon_dolg_outfit cost = 8125 slot = 6 full_scale_icon = 8,11 ;иконка сталкера в костюме в полный рост nightvision_sect = effector_nightvision_bad immunities_sect = sect_dolg_outfit_immunities ; LOW RESISTANCE burn_protection = 0.009 shock_protection = 0.009 radiation_protection = 0.009 chemical_burn_protection = 0.009 telepatic_protection = 0.0 strike_protection = 0.3 explosion_protection = 0.3 wound_protection = 0.3 fire_wound_protection = 0.25 physic_strike_wound_immunity = 0.25 bones_koeff_protection = actor_light_armor hit_fraction_actor = 0.3 artefact_count = 0 control_inertion_factor = 1.2 upgrades = up_gr_ab_dolg_outfit, up_gr_cd_dolg_outfit, up_gr_ef_dolg_outfit, up_gr_gh_dolg_outfit, up_gr_i_dolg_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u14b [sect_dolg_outfit_immunities] burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма strike_immunity = 0.04 shock_immunity = 0.0 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_dolg_outfit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.008 [sect_dolg_outfit_immunities_2] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.02 shock_immunity = 0.0 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; НАУЧНЫЙ КОСТЮМ ;--------------------------------------------------------------------------------------------- [scientific_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\scientific_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\scientific_outfit actor_visual = actors\stalker_mp\mp_team_blue_armor_sci.ogf ;hero\stalker_scien.ogf player_hud_section = actor_hud_06 ef_equipment_type = 2 inv_name = scientific_outfit_name inv_name_short = scientific_outfit_name description = scientific_outfit_description inv_weight = 9 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 16 inv_grid_y = 13 full_icon_name = npc_icon_scientific_outfit nightvision_sect = effector_nightvision_bad cost = 18750 full_scale_icon = 12,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_scientific_outfit_immunities bones_koeff_protection = actor_light_armor_1 hit_fraction_actor = 0.25 artefact_count = 2 control_inertion_factor = 1.5 ; MEDIUM RESISTANCE burn_protection = 0.061 shock_protection = 0.061 radiation_protection = 0.061 chemical_burn_protection = 0.061 telepatic_protection = 0.061 strike_protection = 0.3 explosion_protection = 0.3 wound_protection = 0.3 fire_wound_protection = 0.0 physic_strike_wound_immunity = 0.25 upgrades = up_gr_ab_scientific_outfit, up_gr_cd_scientific_outfit, up_gr_ef_scientific_outfit, up_gr_gh_scientific_outfit, up_gr_i_scientific_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u17a [sect_scientific_outfit_immunities] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.03 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [sect_scientific_outfit_immunities_1] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.02 shock_immunity = 0.02 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.008 [sect_scientific_outfit_immunities_2] burn_immunity = 0.01 ;коэффициенты иммунитета самого костюма strike_immunity = 0.01 shock_immunity = 0.01 wound_immunity = 0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.01 explosion_immunity = 0.01 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; ТЯЖЕЛЫЙ КОСТЮМ ЧН ;--------------------------------------------------------------------------------------------- [cs_heavy_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\cs_heavy_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\cs_heavy_outfit actor_visual = actors\stalker_nebo\stalker_nebo_2.ogf player_hud_section = actor_hud_04 ef_equipment_type = 3 inv_name = csky_heavy_outfit_name inv_name_short = csky_heavy_outfit_name description = csky_heavy_outfit_description inv_weight = 7.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 11 inv_grid_y = 27 full_icon_name = npc_icon_svoboda_heavy_outfit nightvision_sect = effector_nightvision_bad cost = 15000 slot = 6 full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_cs_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.030 shock_protection = 0.030 radiation_protection = 0.030 chemical_burn_protection = 0.030 telepatic_protection = 0.030 strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.3 physic_strike_wound_immunity = 0.3 bones_koeff_protection = actor_medium_armor hit_fraction_actor = 0.2 artefact_count = 1 control_inertion_factor = 1.5 upgrades = up_gr_ab_cs_heavy_outfit, up_gr_cd_cs_heavy_outfit, up_gr_ef_cs_heavy_outfit, up_gr_gh_cs_heavy_outfit, up_gr_i_cs_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u16a [sect_cs_heavy_outfit_immunities] burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма strike_immunity = 0.04 shock_immunity = 0.0 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_cs_heavy_outfit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.008 [sect_cs_heavy_outfit_immunities_2] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.02 shock_immunity = 0.0 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; ТЯЖЕЛЫЙ КОСТЮМ СВОБОДЫ ;--------------------------------------------------------------------------------------------- [svoboda_heavy_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\svoboda_heavy_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\svoboda_heavy_outfit actor_visual = actors\stalker_freedom\stalker_freedom_3.ogf player_hud_section = actor_hud_03 ef_equipment_type = 3 inv_name = svoboda_heavy_outfit_name inv_name_short = svoboda_heavy_outfit_name description = svoboda_heavy_outfit_description inv_weight = 7.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 8 inv_grid_y = 15 full_icon_name = npc_icon_svoboda_heavy_outfit nightvision_sect = effector_nightvision_bad cost = 15000 slot = 6 full_scale_icon = 2,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_svoboda_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.024 shock_protection = 0.024 chemical_burn_protection = 0.024 radiation_protection = 0.024 telepatic_protection = 0.024 strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.35 physic_strike_wound_immunity = 0.35 bones_koeff_protection = actor_medium_armor hit_fraction_actor = 0.25 artefact_count = 2 control_inertion_factor = 1.5 upgrades = up_gr_ab_svoboda_heavy_outfit, up_gr_cd_svoboda_heavy_outfit, up_gr_ef_svoboda_heavy_outfit, up_gr_gh_svoboda_heavy_outfit, up_gr_i_svoboda_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u15 [sect_svoboda_heavy_outfit_immunities] burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма strike_immunity = 0.05 shock_immunity = 0.0 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.01 [sect_svoboda_heavy_outfit_immunities_1] burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.008 [sect_svoboda_heavy_outfit_immunities_2] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; КОСТЮМ ВОЕННОГО СПЕЦНАЗА ;--------------------------------------------------------------------------------------------- [specops_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\specops_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\specops_outfit actor_visual = actors\stalker_soldier\stalker_soldier_3.ogf player_hud_section = actor_hud_07 ef_equipment_type = 3 inv_name = specops_outfit_name inv_name_short = specops_outfit_name description = specops_outfit_description inv_weight = 7.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 10 inv_grid_y = 13 full_icon_name = npc_icon_specops_outfit nightvision_sect = effector_nightvision_bad cost = 12500 slot = 6 full_scale_icon = 4,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_specops_outfit_immunities ; LOW RESISTANCE burn_protection = 0.020 shock_protection = 0.020 radiation_protection = 0.020 chemical_burn_protection = 0.020 telepatic_protection = 0.0 strike_protection = 0.3 explosion_protection = 0.3 wound_protection = 0.3 fire_wound_protection = 0.0 physic_strike_wound_immunity = 0.35 bones_koeff_protection = actor_medium_armor hit_fraction_actor = 0.2 artefact_count = 0 control_inertion_factor = 1.5 upgrades = up_gr_ab_specops_outfit, up_gr_cd_specops_outfit, up_gr_ef_specops_outfit, up_gr_gh_specops_outfit, up_gr_i_specops_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u16a [sect_specops_outfit_immunities] burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_specops_outfit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.008 [sect_specops_outfit_immunities_2] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.02 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; КОСТЮМ МИЛИТАРИ ;--------------------------------------------------------------------------------------------- [military_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\military_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf player_hud_section = actor_hud_06 ef_equipment_type = 4 inv_name = military_outfit_name inv_name_short = military_outfit_name description = military_outfit_description inv_weight = 12.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 18 inv_grid_y = 17 full_icon_name = npc_icon_military_outfit nightvision_sect = effector_nightvision_bad cost = 25000 full_scale_icon = 10,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_military_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.047 shock_protection = 0.047 radiation_protection = 0.047 chemical_burn_protection = 0.047 telepatic_protection = 0.047 strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.45 physic_strike_wound_immunity = 0.45 bones_koeff_protection = actor_heavy_armor hit_fraction_actor = 0.2 artefact_count = 0 control_inertion_factor = 1.8 upgrades = up_gr_ab_military_outfit, up_gr_cd_military_outfit, up_gr_ef_military_outfit, up_gr_gh_military_outfit, up_gr_i_military_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u16a [sect_military_outfit_immunities] burn_immunity = 0.04 ;коэффициенты иммунитета самого костюма strike_immunity = 0.04 shock_immunity = 0.04 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [sect_military_outfit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.03 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.02 fire_wound_immunity = 0.008 [sect_military_outfit_immunities_2] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюма strike_immunity = 0.02 shock_immunity = 0.02 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.01 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; ТЯЖЕЛЫЙ КОСТЮМ ДОЛГА ;--------------------------------------------------------------------------------------------- [dolg_heavy_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\dolg_heavy_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\dolg_heavy_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_02 ef_equipment_type = 4 inv_name = dolg_heavy_outfit_name inv_name_short = dolg_heavy_outfit_name description = dolg_heavy_outfit_description inv_weight = 12.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 16 inv_grid_y = 16 full_icon_name = npc_icon_dolg_heavy_outfit nightvision_sect = effector_nightvision_bad cost = 20000 full_scale_icon = 8,6 ;иконка сталкера в костюме в полный рост immunities_sect = sect_dolg_heavy_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.042 shock_protection = 0.042 radiation_protection = 0.042 chemical_burn_protection = 0.042 telepatic_protection = 0.042 strike_protection = 0.4 explosion_protection = 0.4 wound_protection = 0.4 fire_wound_protection = 0.5 physic_strike_wound_immunity = 0.5 bones_koeff_protection = actor_heavy_armor hit_fraction_actor = 0.2 artefact_count = 0 control_inertion_factor = 1.8 upgrades = up_gr_ab_dolg_heavy_outfit, up_gr_cd_dolg_heavy_outfit, up_gr_ef_dolg_heavy_outfit, up_gr_gh_dolg_heavy_outfit, up_gr_i_dolg_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u16a [sect_dolg_heavy_outfit_immunities] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.03 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.01 [sect_dolg_heavy_outfit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.008 [sect_dolg_heavy_outfit_immunities_2] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.03 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; ЭКЗОСКЕЛЕТ НЕЙТРАЛЬНОГО СТАЛКЕРА ;--------------------------------------------------------------------------------------------- [exo_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\exo_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\exo_outfit actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf player_hud_section = actor_hud_exo ef_equipment_type = 5 inv_name = exo_outfit_name inv_name_short = exo_outfit_name description = exo_outfit_description inv_weight = 25.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 14 inv_grid_y = 13 full_icon_name = npc_icon_exo_outfit nightvision_sect = effector_nightvision_bad cost = 55000 full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_exo_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.039 shock_protection = 0.039 radiation_protection = 0.039 chemical_burn_protection = 0.039 telepatic_protection = 0.039 strike_protection = 0.4 explosion_protection = 0.4 wound_protection = 0.4 fire_wound_protection = 0.4 physic_strike_wound_immunity = 0.4 ;запрещение режима Sprint для Актера sprint_allowed = false bones_koeff_protection = actor_heavy_armor_1 hit_fraction_actor = 0.2 additional_inventory_weight = 40 additional_inventory_weight2 = 40 artefact_count = 1 control_inertion_factor = 2.5 upgrades = up_gr_ab_exo_outfit, up_gr_cd_exo_outfit, up_gr_ef_exo_outfit, up_gr_gh_exo_outfit, up_gr_k_exo_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u20a [sect_exo_outfit_immunities] burn_immunity = 0.01 ;коэффициенты иммунитета самого костюма strike_immunity = 0.01 shock_immunity = 0.01 wound_immunity = 0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.01 explosion_immunity = 0.01 fire_wound_immunity = 0.01 [sect_exo_outfit_immunities_1] burn_immunity = 0.005 ;коэффициенты иммунитета самого костюма strike_immunity = 0.005 shock_immunity = 0.005 wound_immunity = 0.005 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.005 explosion_immunity = 0.005 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; ЭКЗОСКЕЛЕТ СВОБОДЫ ;--------------------------------------------------------------------------------------------- [svoboda_exo_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\svoboda_exo_outfit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\svoboda_exo_outfit actor_visual = actors\stalker_freedom\stalker_freedom_4.ogf player_hud_section = actor_hud_exo ef_equipment_type = 5 inv_name = exo_freedom_outfit_name inv_name_short = exo_freedom_outfit_name description = exo_freedom_outfit_description inv_weight = 15.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 13 inv_grid_y = 27 full_icon_name = npc_icon_exo_outfit nightvision_sect = effector_nightvision_bad cost = 60000 full_scale_icon = 2,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_svoboda_exo_outfit_immunities ; MEDIUM RESISTANCE burn_protection = 0.034 shock_protection = 0.034 radiation_protection = 0.034 chemical_burn_protection = 0.034 telepatic_protection = 0.034 strike_protection = 0.4 explosion_protection = 0.4 wound_protection = 0.4 fire_wound_protection = 0.4 physic_strike_wound_immunity = 0.4 ;запрещение режима Sprint для Актера sprint_allowed = false bones_koeff_protection = actor_heavy_armor_1 hit_fraction_actor = 0.2 artefact_count = 2 control_inertion_factor = 2.1 additional_inventory_weight = 20 additional_inventory_weight2 = 20 ; 40+ upgrades = up_gr_ab_svoboda_exo_outfit, up_gr_cd_svoboda_exo_outfit, up_gr_ef_svoboda_exo_outfit, up_gr_gh_svoboda_exo_outfit, up_gr_k_svoboda_exo_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u19a [sect_svoboda_exo_outfit_immunities] burn_immunity = 0.01 ;коэффициенты иммунитета самого костюма strike_immunity = 0.01 shock_immunity = 0.01 wound_immunity = 0.01 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.01 explosion_immunity = 0.01 fire_wound_immunity = 0.01 [sect_svoboda_exo_outfit_immunities_1] burn_immunity = 0.005 ;коэффициенты иммунитета самого костюма strike_immunity = 0.005 shock_immunity = 0.005 wound_immunity = 0.005 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.005 explosion_immunity = 0.005 fire_wound_immunity = 0.005 ;--------------------------------------------------------------------------------------------- ; КOЖАНАЯ КУРТКА НОВОБРАНЦА ЧН ;--------------------------------------------------------------------------------------------- [cs_novice_outfit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\cs_novice_outfit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\cs_novice_outfit actor_visual = actors\stalker_bandit\stalker_nebo_4.ogf player_hud_section = actor_hud_01 ef_equipment_type = 3 inv_name = csky_novice_outfit_name inv_name_short = csky_novice_outfit_name description = csky_novice_outfit_description inv_weight = 4.5 inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 9 inv_grid_y = 30 full_icon_name = npc_icon_svoboda_light_outfit cost = 500 slot = 6 full_scale_icon = 0,11 ;иконка сталкера в костюме в полный рост immunities_sect = sect_cs_novice_immunities ; NO RESISTANCE burn_protection = 0.005 shock_protection = 0.005 radiation_protection = 0.005 chemical_burn_protection = 0.005 telepatic_protection = 0.0 strike_protection = 0.15 explosion_protection = 0.15 wound_protection = 0.15 fire_wound_protection = 0.1 physic_strike_wound_immunity = 0.1 bones_koeff_protection = actor_armor_suit hit_fraction_actor = 0.3 artefact_count = 0 upgrades = up_gr_ab_cs_novice_outfit, up_gr_cd_cs_novice_outfit, up_gr_ef_cs_novice_outfit, up_gr_g_cs_novice_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u7 [sect_cs_novice_outfit_immunities] burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.05 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.05 explosion_immunity = 0.05 fire_wound_immunity = 0.02 ;***************************************************************** ;***************************************************************** [stalker_outfit_up_stalk]:stalker_outfit GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\stalker_outfit_up_stalk" ;$prefetch = 32 class = E_STLK cform = skeleton upgrades = up_gr_ab_stalker_outfit, up_gr_cd_stalker_outfit, up_gr_ef_stalker_outfit, up_gr_gh_stalker_outfit, up_gr_i_stalker_outfit installed_upgrades = up_b_stalker_outfit, up_d_stalker_outfit, up_f_stalker_outfit, up_h_stalker_outfit, up_i_stalker_outfit, up_i2_stalker_outfit upgrade_scheme = upgrade_scheme_u15a Добавлено через 6 мин.: Кажется исправил предыдущую ошибку)) Но вот новый лог: Expression : fatal error Function : CModelPool::Instance_Load File : E:\priquel\sources\engine\Layers\xrRender\ModelPool.cpp Line : 113 Description : <no expression> Arguments : Can't find model file 'actors\stalker_bandit\stalker_nebo_4.ogf'. Что тут уже не так-то? Добавлено через 19 мин.: ПФФ предыдущую опять сам исправил)) Спасибо за совет написанный выше) Вот очередной лог: Expression : assertion failed Function : CSkeletonX::_Load File : E:\priquel\sources\engine\Layers\xrRender\SkeletonX.cpp Line : 174 Description : data->find_chunk(OGF_VERTICES) Помогайте) Не скажу за KD87, но как то привык в таких ситуациях слышать 'пожалуйста'. Тем более ... вопросы ФАКовые(!) и почитал бы ты в начале статьи/топики, а не ковырял бы вслепую. И не путай помощь с ... подтиранием "мусора" за тобою. --/Artos Изменено 16 Января 2012 пользователем Artos Поделиться этим сообщением Ссылка на сообщение
KOJIUM6 0 Опубликовано 16 Января 2012 Тем более ... вопросы ФАКовые(!) и почитал бы ты в начале статьи/топики, а не ковырял бы вслепую. Почему в FAQ нету ничего про своего создание костюма в ЧН. И не путай помощь с ... подтиранием "мусора" за тобою. --/Artos В данном случае описать в чём и проблема и помочь хоть как-то решить её(например написать совет) и есть помощь. Expression : assertion failed Function : CSkeletonX::_Load File : E:\priquel\sources\engine\Layers\xrRender\SkeletonX.cpp Line : 174 Description : data->find_chunk(OGF_VERTICES) И вот по этому логу я и прошу помощь, а не "подтирать мусор" Такое чувство, что ты при вылете вначале пишешь сюда, и только потом пробуешь исправить ошибки самостоятельно. Может, лучше наоборот? Сначала попробуешь исправить, и вот если ничего не получается - писать здесь. Причем, если хочешь чтоб помогли - нужно давать больше информации, а не просто лог. Выкладывай под спойлер все что ты наизменял. Cyclone Поделиться этим сообщением Ссылка на сообщение
KOJIUM6 0 Опубликовано 16 Января 2012 Такое чувство, что ты при вылете вначале пишешь сюда, и только потом пробуешь исправить ошибки самостоятельно. Может, лучше наоборот? Сначала попробуешь исправить, и вот если ничего не получается - писать здесь. Причем, если хочешь чтоб помогли - нужно давать больше информации, а не просто лог. Выкладывай под спойлер все что ты наизменял. Cyclone Пытаюсь исправить сам-не получается-выкладываю сюда лог-пока жду ответа исправляю сам. Причем, если хочешь чтоб помогли - нужно давать больше информации Не знал как дать ещо больше информации и поэтому залил файл на нейтральный файлообменик(яндекс народ) http://narod.ru/disk/37866132001/gamedata.rar.html Поделиться этим сообщением Ссылка на сообщение
KOJIUM6 0 Опубликовано 16 Января 2012 (изменено) KD87, В моделях я почти не разбираюсь. Модель просто скопировал(скопировал это stalker_bandit_1.ogf и переименовал под своё). Если не трудно, то отредактируй. Пожалуйста. Изменено 16 Января 2012 пользователем ColR_iT Поделиться этим сообщением Ссылка на сообщение
KOJIUM6 0 Опубликовано 16 Января 2012 (изменено) KD87 Я делал как было написано в учебнике: 1) Сначало переименовал файл. 2) Добавил путь к модели в конфиге. 3) А потом сделал то, что мне показалось странным (но так было написано в учебнике), открыл этот 3d файл в NotePad и строчки где есть хоть какое-то упоминание о бандитах, изменил и написал своё. Видимо в 3 пункте ошибку допустил. Добавлено через 88 мин.: Исправил, игра запустилась, спасибо KD87, за подсказку. А теперь может кто нибудь дать статью, как создавать свой худ(текстуру отображения рук), а то сделал костюм, а худ рук остался тот же. Ещо когда выкидываю костюм на пол, то его окраска, как в оригинали, а не как та, которую использовал я в текстуре, как это изменить? И последний вопрос, когда умираю,то я вообще лежу в костюме бандита, а не в своём, как это исправить? Если потребуется, могу выложить "типо" "мод" чтобы вы сами всё увидили. Когда решу проблему с костюмом, долго не буду вас тревожить)) Сообщение от модератора ColR_iT Не нужно цитировать предыдущие посты, достаточно использовать обращение. Изменено 16 Января 2012 пользователем ColR_iT Поделиться этим сообщением Ссылка на сообщение
KOJIUM6 0 Опубликовано 17 Января 2012 Как привязать худ рук к костюму в ЧН? Поделиться этим сообщением Ссылка на сообщение