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Создание NPC "привязанного к точке" без редактирования all.spawn


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if moskiton_add.load_variable("spawn_moskiton",false)==false then
	moskiton_add.start_add_spawn()
	moskiton_add.save_variable("spawn_moskiton",true)
end  

у меня вместо

if sniper_add.load_variable("spawn_sniper",false)==false then
sniper_add.start_add_spawn()
sniper_add.save_variable("spawn_sniper",true)
end

если не сложно после какой строчки добавлять эту функцию, так как я добавил как сказано в теме был вылет

exp​ression    : fatal error
Function      : CScriptEngine::lua_error
File          : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line          : 73
Description   : <no exp​ression>
Arguments     : LUA error: ...:\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:568: attempt to index global 'moskiton_add' (a nil value)

Изменено пользователем Moskiton

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Вообщем вылет без лога, вот чего я добился эхх

 

 

№1

!Фаил который редактирую = \gamedata\config\gameplay\character_desc_escape.xml

 

<!---------------------------------------esc_Moskiton----------------------------------------------------->

<specific_character id="esc_moskiton" team_default = "1">

<name>Москитон</name>

<icon>ui_npc_u_hunter_70_novice</icon>

<map_icon x="1" y="0"></map_icon>

<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

 

<class>esc_moskiton</class>

<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>

 

<rank>900</rank>

<reputation>1000</reputation>

<money min="100000" max="110000" infinitive="1"/>

 

<snd_config>characters_voice\human_03\stalker\</snd_config>

<crouch_type>-1</crouch_type>

<panic_treshold>0</panic_treshold>

 

<visual>actors\exoskelet_black</visual>

<supplies>

[spawn] \n

wpn_vintorez \n

ammo_9x39_sp5 = 1 \n

</supplies>

 

#include "gameplay\character_criticals_4.xml"

#include "gameplay\character_dialogs.xml"

</specific_character>

 

№2

!Фаил который редактирую = \gamedata\config\gameplay\npc_profile.xml

 

<character id="esc_moskiton">

<class>Trader</class>

<specific_character>esc_moskiton</specific_character>

</character>

 

№3

!Фаил который редактирую = \gamedata\config\creatures\spawn_sections.ltx

 

[esc_moskiton_respawn]:stalker_sakharov

$spawn = "respawn\esc_moskiton_respawn"

character_profile = esc_moskiton

spec_rank = master

community = Trader

custom_data = scripts\moskiton_addon\moskiton_addon_friend_logic.ltx

 

№4

!Фаил который редактирую = \gamedata\scripts\xr_conditions.script

 

function is_moskiton_enemy(enemy, object)

return enemy:id() ~= db.actor:id()

end

 

№5 пункты 5.1 и 5.2 пропустил так как работает все правильно, пункт 5.3

!Фаил который редактирую = \gamedata\scripts\moskiton_add.script

 

function spawn_moskiton()

end

 

function spawn_moskiton()

local x=130.7614440918

local y=0.21727779507637

local z=336.71932983398

local level_vertex=435469

local game_vertex_id=233

alife():create("esc_moskiton_respawn",vector():set(x,y,z),level_vertex,game_vertex_id)

end

 

function save_variable(variable_name, value)

xr_logic.pstor_store(db.actor, variable_name, value)

end

function load_variable(variable_name, value_if_not_found)

return xr_logic.pstor_retrieve(db.actor, variable_name, value_if_not_found)

end

 

№5.4

!Фаил который редактирую = \gamedata\scripts\bind_stalker.script строки 568-571

 

if moskiton_add.load_variable("spawn_moskiton",false)==false then

moskiton_add.spawn_moskiton()

moskiton_add.save_variable("spawn_moskiton",true)

end

 

№6

!Папка которую редактирую = \gamedata\config\scripts\moskiton_addon\

 

№6.1

!Фаил который редактирую = \gamedata\config\scripts\moskiton_addon\moskiton_addon_friend_logic.ltx

 

[logic]

active = walker

combat_ignore = combat_ignore

trade = misc\moskiton\moskiton.ltx

 

[remark]

anim = ward

combat_ignore_cond = always

danger_ignore = danger_ignore

 

[combat_ignore]

 

[danger_ignore]

ignore_distance = 0

 

[walker]

path_walk = walk

path_look = look

№6.2

!Фаил который редактирую = \gamedata\config\scripts\moskiton_addon\moskiton_addon_enemy_logic.ltx

 

[logic]

active = remark

combat_ignore = combat_ignore

trade = misc\moskiton\moskiton.ltx

 

[remark]

anim = ward

combat_ignore_cond = always

danger_ignore = danger_ignore

 

[combat_ignore]

 

[danger_ignore]

ignore_distance = 0

 

№7

!Фаил который редактирую = \gamedata\config\misc\moskiton\moskiton.ltx

 

[trader]

buy_condition = generic_buy

sell_condition = generic_sell

buy_supplies = generic_start_sell

 

 

[generic_buy]

 

matras = 1, 1

treasure_item = 1, 1

gorelka = 1, 1

manometr = 1, 1

trubka = 1, 1

flamethrower_bad = 1, 1

amk_kanistra = 1, 1

amk_ballon = 1, 1

wpn_flame = 1, 1

tisku_arhara = 1, 1

device_pda_npc = 1, 1

arc_art_box_basic = 1, 1

arc_art_box_1basic = 1, 1

arc_art_box_8basic = 1, 1

 

;Артефакты

af_medusa = 1, 1

af_cristall_flower = 1, 1

af_night_star = 1, 1

af_vyvert = 1, 1

af_gravi = 1, 1

af_gold_fish = 1, 1

af_blood = 1, 1

af_mincer_meat = 1, 1

af_soul = 1, 1

af_electra_sparkler = 1, 1

af_electra_flash = 1, 1

af_electra_moonlight = 1, 1

af_rusty_thorn = 1, 1

af_rusty_kristall = 1, 1

af_rusty_sea-urchin = 1, 1

af_ameba_slime = 1, 1

af_ameba_slug = 1, 1

af_ameba_mica = 1, 1

af_drops = 1, 1

af_fireball = 1, 1

af_cristall = 1, 1

af_dummy_glassbeads = 1, 1

af_dummy_pellicle = 1, 1

af_dummy_battery = 1, 1

af_dummy_dummy = 1, 1

af_dummy_spring = 1, 1

af_fuzz_kolobok = 1, 1

af_buliz = 1, 1

af_spirit_1 = 1, 1

af_spirit_2 = 1, 1

af_spirit_3 = 1, 1

af_spirit_4 = 1, 1

af_cry_1 = 1, 1

af_cry_2 = 1, 1

af_cry_3 = 1, 1

af_babka_1 = 1, 1

af_babka_2 = 1, 1

af_babka_3 = 1, 1

af_pudd_1 = 1, 1

af_pudd_2 = 1, 1

af_pudd_3 = 1, 1

af_pudd_4 = 1, 1

af_dik_1 = 1, 1

af_dik_2 = 1, 1

af_dik_3 = 1, 1

af_dik_4 = 1, 1

af_kol_1 = 1, 1

af_kol_2 = 1, 1

af_kol_3 = 1, 1

af_kol_4 = 1, 1

af_armor_1 = 1, 1

af_armor_2 = 1, 1

af_armor_3 = 1, 1

af_armor_4 = 1, 1

af_simbion = 1, 1

af_dummy_battery_red = 1, 1

af_dummy_spring_red = 1, 1

af_dummy_pellicle_red = 1, 1

af_medusa_green = 1, 1

af_vyvert_green = 1, 1

af_blood_green = 1, 1

gold_art = 1, 1

af_caterpillar = 1, 1

 

;Архара капсулы от Симбиона

caps_mosquito_bald = 1, 1

caps_gravi = 1, 1

caps_mincer = 1, 1

caps_electra = 1, 1

caps_zharka = 1, 1

caps_ameba = 1, 1

 

;Аммуниция

ammo_9x39_sp5 = 1, 1

ammo_9x39_ap = 1, 1

ammo_9x39_pab9 = 1, 1

 

grenade_f1 = 1, 1

grenade_rgd5 = 1, 1

 

;Оружие

wpn_vintorez = 1, 1

 

 

;БРОНЯ ЕЕ МАТЬ

 

scientific_outfit = 1, 1

 

;Медикаменты

bandage = 1, 1

medkit = 1, 1

medkit_scientic = 1, 1

medkit_army = 1, 1

antirad = 1, 1

antizombie = 1, 1

 

;Детали монстров

mutant_flesh_eye = 1, 1

mutant_boar_leg = 1, 1

mutant_dog_tail = 1, 1

mutant_psevdodog_tail = 1, 1

mutant_krovosos_jaw = 1, 1

mutant_burer_hand = 1, 1

mutant_zombie_hand = 1, 1

mutant_snork_leg = 1, 1

mutant_face_tushkano = 1, 1

mutant_hand_kontroler = 1, 1

mutant_poltergeist_glas = 1, 1

mutant_psevdogigant_hand = 1, 1

mutant_tail_cat = 1, 1

mutant_chimera_kogot = 1, 1

mutant_fracture_hand = 1, 1

mutant_spleen_rat = 1, 1

 

;Еда

bread = 1, 1

kolbasa = 1, 1

conserva = 1, 1

vodka = 1, 1

energy_drink = 1, 1

mozg = 1, 1

lekarstvo = 1, 1

vorona_egg = 1, 1

 

;Предметы

zamok = 1, 1

bioradar = 1, 1

device_torch = 1, 1

detector_simple = 1, 1

detector_advances = 1, 1

detector_elite = 1, 1

device_pda = 1, 1

hand_radio = 1, 1

guitar_a = 1, 1

harmonica_a = 1, 1

arhara_tele = 1, 1

 

 

[generic_sell]

 

matras = 1, 1

treasure_item = 1, 1

gorelka = 1, 1

manometr = 1, 1

trubka = 1, 1

flamethrower_bad = 1, 1

amk_kanistra = 1, 1

amk_ballon = 1, 1

wpn_flame = 1, 1

tisku_arhara = 1, 1

device_pda_npc = 1, 1

arc_art_box_basic = 1, 1

arc_art_box_1basic = 1, 1

arc_art_box_8basic = 1, 1

 

;Артефакты

af_medusa = 1, 1

af_cristall_flower = 1, 1

af_night_star = 1, 1

af_vyvert = 1, 1

af_gravi = 1, 1

af_gold_fish = 1, 1

af_blood = 1, 1

af_mincer_meat = 1, 1

af_soul = 1, 1

af_electra_sparkler = 1, 1

af_electra_flash = 1, 1

af_electra_moonlight = 1, 1

af_rusty_thorn = 1, 1

af_rusty_kristall = 1, 1

af_rusty_sea-urchin = 1, 1

af_ameba_slime = 1, 1

af_ameba_slug = 1, 1

af_ameba_mica = 1, 1

af_drops = 1, 1

af_fireball = 1, 1

af_cristall = 1, 1

af_dummy_glassbeads = 1, 1

af_dummy_pellicle = 1, 1

af_dummy_battery = 1, 1

af_dummy_dummy = 1, 1

af_dummy_spring = 1, 1

af_fuzz_kolobok = 1, 1

af_buliz = 1, 1

af_spirit_1 = 1, 1

af_spirit_2 = 1, 1

af_spirit_3 = 1, 1

af_spirit_4 = 1, 1

af_cry_1 = 1, 1

af_cry_2 = 1, 1

af_cry_3 = 1, 1

af_babka_1 = 1, 1

af_babka_2 = 1, 1

af_babka_3 = 1, 1

af_pudd_1 = 1, 1

af_pudd_2 = 1, 1

af_pudd_3 = 1, 1

af_pudd_4 = 1, 1

af_dik_1 = 1, 1

af_dik_2 = 1, 1

af_dik_3 = 1, 1

af_dik_4 = 1, 1

af_kol_1 = 1, 1

af_kol_2 = 1, 1

af_kol_3 = 1, 1

af_kol_4 = 1, 1

af_armor_1 = 1, 1

af_armor_2 = 1, 1

af_armor_3 = 1, 1

af_armor_4 = 1, 1

af_simbion = 1, 1

af_dummy_battery_red = 1, 1

af_dummy_spring_red = 1, 1

af_dummy_pellicle_red = 1, 1

af_medusa_green = 1, 1

af_vyvert_green = 1, 1

af_blood_green = 1, 1

gold_art = 1, 1

af_caterpillar = 1, 1

 

;Архара капсулы от Симбиона

caps_mosquito_bald = 1, 1

caps_gravi = 1, 1

caps_mincer = 1, 1

caps_electra = 1, 1

caps_zharka = 1, 1

caps_ameba = 1, 1

 

;Аммуниция

ammo_9x39_sp5 = 1, 1

ammo_9x39_ap = 1, 1

ammo_9x39_pab9 = 1, 1

 

grenade_f1 = 1, 1

grenade_rgd5 = 1, 1

 

;Оружие

wpn_vintorez = 1, 1

 

 

;БРОНЯ ЕЕ МАТЬ

 

scientific_outfit = 1, 1

 

;Медикаменты

bandage = 1, 1

medkit = 1, 1

medkit_scientic = 1, 1

medkit_army = 1, 1

antirad = 1, 1

antizombie = 1, 1

 

;Детали монстров

mutant_flesh_eye = 1, 1

mutant_boar_leg = 1, 1

mutant_dog_tail = 1, 1

mutant_psevdodog_tail = 1, 1

mutant_krovosos_jaw = 1, 1

mutant_burer_hand = 1, 1

mutant_zombie_hand = 1, 1

mutant_snork_leg = 1, 1

mutant_face_tushkano = 1, 1

mutant_hand_kontroler = 1, 1

mutant_poltergeist_glas = 1, 1

mutant_psevdogigant_hand = 1, 1

mutant_tail_cat = 1, 1

mutant_chimera_kogot = 1, 1

mutant_fracture_hand = 1, 1

mutant_spleen_rat = 1, 1

 

;Еда

bread = 1, 1

kolbasa = 1, 1

conserva = 1, 1

vodka = 1, 1

energy_drink = 1, 1

mozg = 1, 1

lekarstvo = 1, 1

vorona_egg = 1, 1

 

;Предметы

zamok = 1, 1

bioradar = 1, 1

device_torch = 1, 1

detector_simple = 1, 1

detector_advances = 1, 1

detector_elite = 1, 1

device_pda = 1, 1

hand_radio = 1, 1

guitar_a = 1, 1

harmonica_a = 1, 1

arhara_tele = 1, 1

 

[generic_start_sell]

 

 

matras = 1, 1

treasure_item = 1, 1

gorelka = 1, 1

manometr = 1, 1

trubka = 1, 1

flamethrower_bad = 1, 1

amk_kanistra = 1, 1

amk_ballon = 1, 1

wpn_flame = 1, 1

tisku_arhara = 1, 1

device_pda_npc = 1, 1

arc_art_box_basic = 1, 1

arc_art_box_1basic = 1, 1

arc_art_box_8basic = 1, 1

 

;Артефакты

af_medusa = 1, 1

af_cristall_flower = 1, 1

af_night_star = 1, 1

af_vyvert = 1, 1

af_gravi = 1, 1

af_gold_fish = 1, 1

af_blood = 1, 1

af_mincer_meat = 1, 1

af_soul = 1, 1

af_electra_sparkler = 1, 1

af_electra_flash = 1, 1

af_electra_moonlight = 1, 1

af_rusty_thorn = 1, 1

af_rusty_kristall = 1, 1

af_rusty_sea-urchin = 1, 1

af_ameba_slime = 1, 1

af_ameba_slug = 1, 1

af_ameba_mica = 1, 1

af_drops = 1, 1

af_fireball = 1, 1

af_cristall = 1, 1

af_dummy_glassbeads = 1, 1

af_dummy_pellicle = 1, 1

af_dummy_battery = 1, 1

af_dummy_dummy = 1, 1

af_dummy_spring = 1, 1

af_fuzz_kolobok = 1, 1

af_buliz = 1, 1

af_spirit_1 = 1, 1

af_spirit_2 = 1, 1

af_spirit_3 = 1, 1

af_spirit_4 = 1, 1

af_cry_1 = 1, 1

af_cry_2 = 1, 1

af_cry_3 = 1, 1

af_babka_1 = 1, 1

af_babka_2 = 1, 1

af_babka_3 = 1, 1

af_pudd_1 = 1, 1

af_pudd_2 = 1, 1

af_pudd_3 = 1, 1

af_pudd_4 = 1, 1

af_dik_1 = 1, 1

af_dik_2 = 1, 1

af_dik_3 = 1, 1

af_dik_4 = 1, 1

af_kol_1 = 1, 1

af_kol_2 = 1, 1

af_kol_3 = 1, 1

af_kol_4 = 1, 1

af_armor_1 = 1, 1

af_armor_2 = 1, 1

af_armor_3 = 1, 1

af_armor_4 = 1, 1

af_simbion = 1, 1

af_dummy_battery_red = 1, 1

af_dummy_spring_red = 1, 1

af_dummy_pellicle_red = 1, 1

af_medusa_green = 1, 1

af_vyvert_green = 1, 1

af_blood_green = 1, 1

gold_art = 1, 1

af_caterpillar = 1, 1

 

;Архара капсулы от Симбиона

caps_mosquito_bald = 1, 1

caps_gravi = 1, 1

caps_mincer = 1, 1

caps_electra = 1, 1

caps_zharka = 1, 1

caps_ameba = 1, 1

 

;Аммуниция

ammo_9x39_sp5 = 1, 1

ammo_9x39_ap = 1, 1

ammo_9x39_pab9 = 1, 1

 

grenade_f1 = 1, 1

grenade_rgd5 = 1, 1

 

;Оружие

wpn_vintorez = 1, 1

 

 

;БРОНЯ ЕЕ МАТЬ

 

scientific_outfit = 1, 1

 

;Медикаменты

bandage = 1, 1

medkit = 1, 1

medkit_scientic = 1, 1

medkit_army = 1, 1

antirad = 1, 1

antizombie = 1, 1

 

;Детали монстров

mutant_flesh_eye = 1, 1

mutant_boar_leg = 1, 1

mutant_dog_tail = 1, 1

mutant_psevdodog_tail = 1, 1

mutant_krovosos_jaw = 1, 1

mutant_burer_hand = 1, 1

mutant_zombie_hand = 1, 1

mutant_snork_leg = 1, 1

mutant_face_tushkano = 1, 1

mutant_hand_kontroler = 1, 1

mutant_poltergeist_glas = 1, 1

mutant_psevdogigant_hand = 1, 1

mutant_tail_cat = 1, 1

mutant_chimera_kogot = 1, 1

mutant_fracture_hand = 1, 1

mutant_spleen_rat = 1, 1

 

;Еда

bread = 1, 1

kolbasa = 1, 1

conserva = 1, 1

vodka = 1, 1

energy_drink = 1, 1

mozg = 1, 1

lekarstvo = 1, 1

vorona_egg = 1, 1

 

;Предметы

zamok = 1, 1

bioradar = 1, 1

device_torch = 1, 1

detector_simple = 1, 1

detector_advances = 1, 1

detector_elite = 1, 1

device_pda = 1, 1

hand_radio = 1, 1

guitar_a = 1, 1

harmonica_a = 1, 1

arhara_tele = 1, 1

 

 

 

 

 

Добавлено:

Неделя мучений увенчалась успехом, но данным способом лучше спавнить врагов которых убил и забыл, если хотите спавнить торговцев или охрану чего бы то нибыло лучше использовать all.spawn

Изменено пользователем DiGGeR

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