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Люди, помогите!

Имею огромное желание сделать (хотя бы попробовать) карту. Испробовал кучу разных вариантов 3d's Maх, от 10 до 8, ставил плагины для экспорта в .object (для каждой версии свой) и ни один не работает (не могу найти в Utilitіes)... Можете сбросить ссыль на нормальный 3d's Max и соответствующий плагин (чтобы были совместимы)?

Изменено пользователем kokkai
Исправление орфографических ошибок
Ссылка на комментарий

X-Ghost,

а если не так глобально? Ведь глючит только одна лока, и та, которую не трогал вообще... И элементы уровней тоже.

Ссылка на комментарий

Всем привет у меня возникла проблемка сконвертировал карту кордон 1935 в сдк зп, исправил кучу знакомых мне ошибок. И заметил странный глюк почти на всех объектах кроме деревьев они покрыты текстурами fake:

http://imglink.ru/show-image.php?id=7e9dc232a6c10b067227bd6cb7c8766c

 

При этом компиляция вылетает на стадий build uv maping, просматриваю лог, а он остановился где то на Adaptive HT хотя вылет был заметен на более поздней стадий. Подскажите связан ли этот глюк с вылетом компилятора.

Initializing File System...

using fs-ltx fsgame.ltx

FS: 11671 files cached 0 archives, 2405Kb memory used.

Init FileSystem 0.592647 sec

'xrCore' build 0, (null)

 

"LevelBuilder v4.1" beta build

Compilation date: Dec 10 2009

 

Startup time: 22:52:24

 

* New phase started: Reading project [escape_old]...

| | version: 18

 

* New phase started: Converting data structures...

| Vertices...

| | * vertices: 391768

| Faces...

| | * faces: 709216

| Models and References

| | * Loading model: 'levels\l01_escape\l01_escape_lod0000' - v(32/32), f(32/32)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0001' - v(173/173), f(204/204)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0002' - v(32/32), f(32/32)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0003' - v(1369/1369), f(2696/2696)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0004' - v(34/34), f(46/46)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0005' - v(2042/2042), f(3644/3644)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0006' - v(1392/1392), f(2257/2257)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0007' - v(1276/1276), f(2016/2016)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0008' - v(351/351), f(601/601)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0009' - v(539/539), f(837/837)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0010' - v(494/494), f(550/550)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0011' - v(459/459), f(762/762)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0012' - v(630/630), f(1121/1121)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0013' - v(276/276), f(569/569)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0014' - v(471/471), f(581/581)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0015' - v(737/737), f(1219/1219)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0016' - v(490/490), f(539/539)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0017' - v(395/395), f(688/688)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0018' - v(351/351), f(601/601)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0019' - v(737/737), f(1218/1218)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0020' - v(493/493), f(547/547)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0021' - v(2122/2122), f(3790/3790)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0022' - v(558/558), f(1104/1104)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0023' - v(243/243), f(483/483)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0024' - v(449/449), f(930/930)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0025' - v(270/270), f(529/529)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0026' - v(737/737), f(1218/1218)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0027' - v(296/296), f(575/575)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0028' - v(428/428), f(719/719)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0029' - v(525/525), f(580/580)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0030' - v(42/42), f(54/54)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0031' - v(630/630), f(1120/1120)

| | * Loading model: 'levels\l01_escape\l01_escape_lod0032' - v(540/540), f(839/839)

| Other transfer...

| | * materials: 440

| | * shaders: 18

| | * shaders_xrlc: 10

| | * glows: 1

| | * portals: 0

| | * LODs: 33

| Loading lights...

| | *lighting*: HEMI: 1 lights

| | *lighting*: SUN: 9 lights

| | *lighting*: STATIC: 1 lights

| | * d-lights: 1

| Processing textures...

* ImageLibrary version: 3.9.3

* 26 supported formats

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_orange.thm

| | - loading: glow\glow_orange

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls6.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls9.thm

| | - loading: mtl\mtl_walls9

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls9a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_zakl_ch_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_kollision.thm

| | - loading: prop\prop_fake_kollision

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lep1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_wires1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_asfalt_a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_01d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_pod_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_reka_ch.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_railborder1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_railroad1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence2n.thm

| | - loading: mtl\mtl_fence2n

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_metall_02_a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_forestwall1.thm

| | - loading: trees\trees_forestwall1

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_doski.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_border1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_floor4a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_plitka_qllab.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_podval.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_st_gr02.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls22.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\door\door_trader.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_galogen.thm

| | - loading: glow\glow_galogen

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_angar_a_d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_arm_1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_shkaf.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls1_b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_book.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_chair1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_chair1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_galogen.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mus_kont_01a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_paper.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_provod_05.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pult1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_table1c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_iov_06.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks10.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_plints1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls1_1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls10.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls8.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_woodenreel1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lep1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls4_border.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_floor3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls17.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls20.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\fx\fx_fire1.thm

| | - loading: fx\fx_fire1

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_02.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_house_door1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mattress1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_number1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_priluki.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_primar.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_sheet.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_sigarets.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_socket1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wind\wind_05.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank8.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls11.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls7a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_girder1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire3.thm

| | - loading: prop\prop_barbwire3

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls6.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_crate1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_wheel1_small.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls14.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks11.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks8.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_06a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ukazatel.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_ch_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bordur_j03.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_musor_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tabl.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_plints2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls9.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_golima_daxa.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\door\door_j02.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_dry_j02.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes6.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_pool1.thm

| | - loading: water\water_pool1

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_ryska2.thm

| | - loading: water\water_ryska2

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls10.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls6.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_voltage1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls8.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls9a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_asphalt2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_o.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_konserv2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks9.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_dog.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_floor1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls17a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls18a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ceil.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_crush_ceil.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tor3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tor4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks12.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks12a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_tor.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_wire.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_ladder.thm

| | - loading: prop\prop_fake_ladder

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barrel1_small.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls16.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls16a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls19.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_primab.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_radiator2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wind\wind_04.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door9.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows6.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls11.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_moskvitch_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_stop1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_stop1_rear.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_04g.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_roof1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_garbage1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_byaka.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_rat.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_stalker.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_human2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadblock1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_kamaz_u_br.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon04.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon04a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_border2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_03_r.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_gate_j01a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls13.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls15.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls17.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls19.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls8.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bathhole1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bathhole2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_braiding1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door_tual.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electroengine1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_kruchok.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ognetushit.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_prozektor.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_kirpichi_a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_grass2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence2.thm

| | - loading: mtl\mtl_fence2

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_steps1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_roof1_border.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_roof2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls13.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_obriv_2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_x-support1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_hanglock1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_waterpump1_step.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_ch_09_d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls_distr1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_traktor_br.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_musor_02.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_btr_br.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_trub_gr.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls11_tail.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls14.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mus_kont_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_arm_2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls16.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_crate2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_osnova.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadborder1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadborder1_rear.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_human1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_garbage1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tempmeter1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_raf1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_rafwheel1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_niva1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_nivawheels1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_nivawheels1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_railborder2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer2a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls10.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls11.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls12.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls8a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls8b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls9.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows1a.thm

| | - loading: glas\glas_windows1a

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows3a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows3b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows5c.thm

| | - loading: glas\glas_windows5c

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rails1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes3a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door7.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_g.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_g_red2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost2a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadborder2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tubedetails1.thm

| | - loading: prop\prop_tubedetails1

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tubedetails2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_wheel2_small.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks6.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls4a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_asphalt1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_dirt.thm

| | - loading: glas\glas_dirt

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01e.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_lada_br.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_ladawheels1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_asphalt2a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost1b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pult3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pasp_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1f.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door4.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_truckdead1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_truckdead1a.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_truckdead1b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls5.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02e.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2b.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2d.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_zomby1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_human3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_new_vetka_green.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_fuflo.thm

| | - loading: trees\trees_fuflo

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_elkabark.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_elka.thm

| | - loading: trees\trees_elka

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_new_vetka_green1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_a_01.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_new_vetka.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkabig.thm

| | - loading: trees\trees_vetkabig

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sosna.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sosna_big.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna.thm

| | - loading: trees\trees_sosna

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna_sux.thm

| | - loading: trees\trees_sosna_sux

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_kamysh.thm

| | - loading: trees\trees_kamysh

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen1.thm

| | - loading: trees\trees_vetkagreen1

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen5.thm

| | - loading: trees\trees_vetkagreen5

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux3.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_topol.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkasux.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux_mox.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_mox.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkasux2.thm

| | - loading: trees\trees_vetkasux2

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetka_green_1v.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_switch1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_hanger1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_locker1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls18.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\fbr\fbr_linoleum1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_04e.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_platband1.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_04c.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_cloth2.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls12.thm

| | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\terrain\terrain_l1escape.thm

| | - loading: terrain\terrain_l1escape

| Post-process materials...

| | * sizes: V(60),F(120)

 

* New phase started: Optimizing...

| Processing...

| Processing... (0 verts removed)

| Processing... (0 verts removed)

| Processing... (0 verts removed)

| Processing... (0 verts removed)

| Removing degenerated/duplicated faces...

| Adjacency check...

| Cleanup...

| | 40 vertices removed. (391728 left)

| | 0 faces removed. (709216 left)

| Processing...

| | *** 3038 junctions and 2357 long edges found.

 

* New phase started: Adaptive HT...

| Tesselating...

| Tesselating...

| Working: 10000 verts created, 401727(now) / 391728(was) ...

| Working: 20000 verts created, 411727(now) / 391728(was) ...

| Working: 30000 verts created, 421727(now) / 391728(was) ...

| Working: 40000 verts created, 431727(now) / 391728(was) ...

 

 

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Приветствую, ребята, помогите плиз. Я вот подключил локацию Генераторы к Зову Припяти, но есть одна проблемка: Нет нужных текстур(синие модели). Вот собственно в чем вопрос, а можно както получить полный список недостающих текстур(помойму вроде както через консоль можно, но я не знаю). С увожением Атаман:)

 

Добавлено через 85 мин.:

И еще вопрос, когда я подключал локи из ЧН, с картой все было норм, а вот подключил теже "Генераторы" и в пдм, ввобще голяк, даже глобалки нема... хотя все прописал, и текстуры карты кинул. Отчего такое может быть?

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Ataman по поводу второго вопроса. В файле game_maps_single.ltx

[

red_forest] - это название папки в которой уровень лежит с ссылкой на карту в пда

global_rect = 401.0, 1337.0, 751.0, 1687.000000

weathers = dynamic_default

 

может ты неправильно прописал имя локи. Или может быть что с координатами ошибся.

По поводу первого вопроса вроде thm файлов к каждой текстуре не хватает (но это не уверен точно).

 

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В файле game_maps_single.ltx я прописал все правильно(до єтого прописывал 2 локи, отлично работали)

По поводу хтм, делал и хтм файлы, всеровно... ошибка вроде не в них(

 

Добавлено через 26 мин.:

Expression : fatal error

Function : CResourceManager::_GetBlender

File : D:\prog_repository\sources\trunk\Layers\xrRender\ResourceManager.cpp

Line : 60

Description : <no expression>

Arguments : Shader 'levels\aver_tropa' not found in library.

 

:fie: подключил лесную чащю... и вот такое получил((

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Хаха)) Еслибы все так просто, если скопироваь то вообще не один левел грузиться не будет)))) Их надо както совмещать...

Но сейчас меня больше беспокоит карта и такстуры генераторов)

Наливайковец.gif
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Еслибы все так просто, если скопироваь то вообще не один левел грузиться не будет

Ты лесную чащу подключил к локам ТЧ? С чего бы тогда оно не грузилось... :ny_wacko:

Их надо както совмещать...

ShaderEditor тебе в помощь.

"Все сложное - не нужно, все нужное - просто"(М. Калашников)

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Ataman

Приветствую, ребята, помогите плиз. Я вот подключил локацию Генераторы к Зову Припяти, но есть одна проблемка: Нет нужных текстур(синие модели). Вот собственно в чем вопрос, а можно както получить полный список недостающих текстур(помойму вроде както через консоль можно, но я не знаю). С увожением Атаман

При переносе локаций из ТЧ и билдов список недостающих текстур для ЗП есть в логе. Ищи по Can't find texture

Т.е. запускаеш твою добаленную локацию для ЗП, выходиш и смотриш лог фаил.

Изменено пользователем karavan
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Прошу прощения, а где можно этот лог файл найти? Жучок то не вылетает)

Лог пишется всегда,даже если у тебя игра и не вылетает

Файл лога находится в:

рус. ХР: C:\Documents and Settings\All Users\Документы\STALKER-STCOP\logs\xray_<ваше имя пользователя>.log

англ. ХР: C:\Documents and Settings\All Users\Documents\STALKER-STCOP\logs\xray_<ваше имя пользователя>.log

Vista: C:\Users\Public\Documents\STALKER-STCOP\logs\xray_<ваше имя пользователя>.log

win7: C:\Users\Public\Documents\STALKER-STCOP\logs\xray_<ваше имя пользователя>.log

 

Cоветы,по какому либо делу стоит давать только тогда, когда умеешь делать это дело лучше того, кого пытаешься наставлять.
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Подскажите, как это исправитть!

Capturing unused face...

Object 'levels\garbage\garbage_part0002': invalid or missing shader [E:'levels\water02', C:'def_shaders\def_ghost']

Object 'levels\garbage\garbage_part0010': invalid or missing shader [E:'levels\water02', C:'default']

Object 'levels\garbage\garbage_part0010': invalid or missing shader [E:'levels\water02', C:'default']

Object 'levels\garbage\garbage_part0010': invalid or missing shader [E:'levels\water02', C:'default']

*ERROR: Scene has non compatible shaders. See log.

 

 

Жить – значит делать вещи, а не приобретать их.

 

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FLIKER, "invalid or missing shader [E:'levels\water02', C:'default']" это как бы означает что он не может найти шейдер,поэтому поменй на существующий,в ЛЕ в objects library
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Вот такой вот дурацкий вопрос!)

3) Сборка черновой сетки ИИ:

> aiwrapper -draft -f <имя_уровня>

На выходе: gamedata\levels\<имя_уровня>\level.ai.

4) Проверка связности сетки ИИ:

> aiwrapper -verify <имя_уровня>

В случае ошибки поправить ячейки в LE и повторить с п.2.

5) Просчёт укрытий для сетки ИИ. Предварительно необходимо произвести

сборку геометрии для получения build.cform (xrLC, здесь это не

рассматривается). Команда:

> aiwrapper -f <имя_уровня>

Вообще, этот шаг необязателен на ранних этапах тестирования карты.

6) Сборка ИИ-графа:

> aiwrapper -g <имя_уровня>

На выходе: gamedata\levels\<имя_уровня>\level.{graph|gct.raw}

7) Склейка ИИ-графов карт в глобальный игровой граф:

> aiwrapper -m

На выходе: gamedata\game.graph и gamedata\levels\*\level.gct

(см. ниже для случая с картами без исходников)

8) Сборка all.spawn

> aiwrapper -s

На выходе: gamedata\spawns\all.spawn

 

 

Что означает на "На выходе:" и как это делается?)

Изменено пользователем FLIKER

Жить – значит делать вещи, а не приобретать их.

 

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