Layer321 0 Опубликовано 20 Мая 2011 (изменено) Это вполне возможно сделать. Изменено 20 Мая 2011 пользователем Layer321 Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 23 Мая 2011 У меня ай компилятор ругается на отсутствие файла MSVCP1D.dll, не подскажете что делать? Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 24 Мая 2011 Кто, нибуть может залить MSVCP1D.dll? Гугл не помог. Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 24 Мая 2011 (изменено) Я не ошибся,я их как раз с батников и запускаю без батников опять же жалоба на файл MSVCP1D.dll,но это не критично поскольку с батников всё норм а вот айкомпилятор... ________________________________________________ Эх, блин реально опечатался, но всё равно файл MSVCP71D.dll Изменено 24 Мая 2011 пользователем Layer321 Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 25 Мая 2011 Скачал этот файл вложи всё ровно ругается, ну да ладно я айвраппер от Бардака по юзаю, но он на стадии сборки алл спауна выдаёт такую ошибку. This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 25 Мая 2011 Вот updating $2215_game_levels$\L11_Pripyat\level.ai updating $2215_game_levels$\L11_Pripyat\level.gct.raw updating $2215_game_levels$\L11_Pripyat\level.graph updating $2215_game_levels$\L11_Pripyat\level.spawn updating $2215_game_levels$\L12_Stancia\level.ai updating $2215_game_levels$\L12_Stancia\level.gct.raw updating $2215_game_levels$\L12_Stancia\level.graph updating $2215_game_levels$\L12_Stancia\level.spawn updating $2215_game_levels$\L12U_Sarcofag\level.ai updating $2215_game_levels$\L12U_Sarcofag\level.gct.raw updating $2215_game_levels$\L12U_Sarcofag\level.graph updating $2215_game_levels$\L12U_Sarcofag\level.spawn updating $2215_game_levels$\l12u_control_monolith\level.ai updating $2215_game_levels$\l12u_control_monolith\level.gct.raw updating $2215_game_levels$\l12u_control_monolith\level.graph updating $2215_game_levels$\l12u_control_monolith\level.spawn updating $2215_game_levels$\L12_Stancia_2\level.ai updating $2215_game_levels$\L12_Stancia_2\level.gct.raw updating $2215_game_levels$\L12_Stancia_2\level.graph updating $2215_game_levels$\L12_Stancia_2\level.spawn updating $2215_game_levels$\sing_test\level.ai updating $2215_game_levels$\sing_test\level.gct.raw updating $2215_game_levels$\sing_test\level.graph updating $2215_game_levels$\sing_test\level.spawn updating $2215_game_levels$\l10u_bunker\level.ai updating $2215_game_levels$\l10u_bunker\level.gct.raw updating $2215_game_levels$\l10u_bunker\level.graph updating $2215_game_levels$\l10u_bunker\level.spawn updating $2215_game_config$\game_graphs.ltx updating $2215_game_config$\game_levels.ltx updating $2215_game_config$\game_story_ids.ltx launching 'xrAI.exe -m' updating $game_data$\game.graph updating $game_levels$\L01_Escape\level.gct updating $game_levels$\L01_Escape\level.gct.raw updating $game_levels$\L02_Garbage\level.gct updating $game_levels$\L02_Garbage\level.gct.raw updating $game_levels$\L03_Agroprom\level.gct updating $game_levels$\L03_Agroprom\level.gct.raw updating $game_levels$\l03u_agr_underground\level.gct updating $game_levels$\l03u_agr_underground\level.gct.raw updating $game_levels$\l04_darkvalley\level.gct updating $game_levels$\l04_darkvalley\level.gct.raw updating $game_levels$\l04u_LabX18\level.gct updating $game_levels$\l04u_LabX18\level.gct.raw updating $game_levels$\L05_Bar\level.gct updating $game_levels$\L05_Bar\level.gct.raw updating $game_levels$\L06_rostok\level.gct updating $game_levels$\L06_rostok\level.gct.raw updating $game_levels$\l08_yantar\level.gct updating $game_levels$\l08_yantar\level.gct.raw updating $game_levels$\l08u_brainlab\level.gct updating $game_levels$\l08u_brainlab\level.gct.raw updating $game_levels$\L07_Military\level.gct updating $game_levels$\L07_Military\level.gct.raw updating $game_levels$\l10_radar\level.gct updating $game_levels$\l10_radar\level.gct.raw updating $game_levels$\L11_Pripyat\level.gct updating $game_levels$\L11_Pripyat\level.gct.raw updating $game_levels$\L12_Stancia\level.gct updating $game_levels$\L12_Stancia\level.gct.raw updating $game_levels$\L12U_Sarcofag\level.gct updating $game_levels$\L12U_Sarcofag\level.gct.raw updating $game_levels$\l12u_control_monolith\level.gct updating $game_levels$\l12u_control_monolith\level.gct.raw updating $game_levels$\L12_Stancia_2\level.gct updating $game_levels$\L12_Stancia_2\level.gct.raw updating $game_levels$\sing_test\level.gct updating $game_levels$\sing_test\level.gct.raw updating $game_levels$\l10u_bunker\level.gct updating $game_levels$\l10u_bunker\level.gct.raw C:\Program Files\X-Ray SDK\aiwrapper>aiwrapper -s log started (console and aiwrapper.log) loading aiwrapper.ini updating $2215_game_data$\game.graph loading game_levels.ltx updating $2215_game_levels$\L01_Escape\level.ai updating $2215_game_levels$\L01_Escape\level.gct updating $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 updating $2215_game_levels$\L01_Escape\level_sectors.ai updating $2215_game_levels$\L02_Garbage\level.ai updating $2215_game_levels$\L02_Garbage\level.gct updating $2215_game_levels$\L02_Garbage\level.gct.raw updating $2215_game_levels$\L02_Garbage\level.graph updating $2215_game_levels$\L02_Garbage\level.spawn updating $2215_game_levels$\L02_Garbage\level_sectors.ai updating $2215_game_levels$\L03_Agroprom\level.ai updating $2215_game_levels$\L03_Agroprom\level.gct updating $2215_game_levels$\L03_Agroprom\level.gct.raw updating $2215_game_levels$\L03_Agroprom\level.graph updating $2215_game_levels$\L03_Agroprom\level.spawn updating $2215_game_levels$\L03_Agroprom\level_sectors.ai updating $2215_game_levels$\l03u_agr_underground\level.ai updating $2215_game_levels$\l03u_agr_underground\level.gct updating $2215_game_levels$\l03u_agr_underground\level.gct.raw updating $2215_game_levels$\l03u_agr_underground\level.graph updating $2215_game_levels$\l03u_agr_underground\level.spawn updating $2215_game_levels$\l03u_agr_underground\level_sectors.ai updating $2215_game_levels$\l04_darkvalley\level.ai updating $2215_game_levels$\l04_darkvalley\level.gct updating $2215_game_levels$\l04_darkvalley\level.gct.raw updating $2215_game_levels$\l04_darkvalley\level.graph updating $2215_game_levels$\l04_darkvalley\level.spawn updating $2215_game_levels$\l04_darkvalley\level_sectors.ai updating $2215_game_levels$\l04u_LabX18\level.ai updating $2215_game_levels$\l04u_LabX18\level.gct updating $2215_game_levels$\l04u_LabX18\level.gct.raw updating $2215_game_levels$\l04u_LabX18\level.graph updating $2215_game_levels$\l04u_LabX18\level.spawn updating $2215_game_levels$\l04u_LabX18\level_sectors.ai updating $2215_game_levels$\L05_Bar\level.ai updating $2215_game_levels$\L05_Bar\level.gct updating $2215_game_levels$\L05_Bar\level.gct.raw updating $2215_game_levels$\L05_Bar\level.graph updating $2215_game_levels$\L05_Bar\level.spawn updating $2215_game_levels$\L05_Bar\level_sectors.ai updating $2215_game_levels$\L06_rostok\level.ai updating $2215_game_levels$\L06_rostok\level.gct updating $2215_game_levels$\L06_rostok\level.gct.raw updating $2215_game_levels$\L06_rostok\level.graph updating $2215_game_levels$\L06_rostok\level.spawn updating $2215_game_levels$\L06_rostok\level_sectors.ai updating $2215_game_levels$\l08_yantar\level.ai updating $2215_game_levels$\l08_yantar\level.gct updating $2215_game_levels$\l08_yantar\level.gct.raw updating $2215_game_levels$\l08_yantar\level.graph updating $2215_game_levels$\l08_yantar\level.spawn updating $2215_game_levels$\l08_yantar\level_sectors.ai updating $2215_game_levels$\l08u_brainlab\level.ai updating $2215_game_levels$\l08u_brainlab\level.gct updating $2215_game_levels$\l08u_brainlab\level.gct.raw updating $2215_game_levels$\l08u_brainlab\level.graph updating $2215_game_levels$\l08u_brainlab\level.spawn updating $2215_game_levels$\l08u_brainlab\level_sectors.ai updating $2215_game_levels$\L07_Military\level.ai updating $2215_game_levels$\L07_Military\level.gct updating $2215_game_levels$\L07_Military\level.gct.raw updating $2215_game_levels$\L07_Military\level.graph updating $2215_game_levels$\L07_Military\level.spawn updating $2215_game_levels$\L07_Military\level_sectors.ai updating $2215_game_levels$\l10_radar\level.ai updating $2215_game_levels$\l10_radar\level.gct updating $2215_game_levels$\l10_radar\level.gct.raw updating $2215_game_levels$\l10_radar\level.graph updating $2215_game_levels$\l10_radar\level.spawn updating $2215_game_levels$\l10_radar\level_sectors.ai updating $2215_game_levels$\L11_Pripyat\level.ai updating $2215_game_levels$\L11_Pripyat\level.gct updating $2215_game_levels$\L11_Pripyat\level.gct.raw updating $2215_game_levels$\L11_Pripyat\level.graph updating $2215_game_levels$\L11_Pripyat\level.spawn updating $2215_game_levels$\L11_Pripyat\level_sectors.ai updating $2215_game_levels$\L12_Stancia\level.ai updating $2215_game_levels$\L12_Stancia\level.gct updating $2215_game_levels$\L12_Stancia\level.gct.raw updating $2215_game_levels$\L12_Stancia\level.graph updating $2215_game_levels$\L12_Stancia\level.spawn updating $2215_game_levels$\L12_Stancia\level_sectors.ai updating $2215_game_levels$\L12U_Sarcofag\level.ai updating $2215_game_levels$\L12U_Sarcofag\level.gct updating $2215_game_levels$\L12U_Sarcofag\level.gct.raw updating $2215_game_levels$\L12U_Sarcofag\level.graph updating $2215_game_levels$\L12U_Sarcofag\level.spawn updating $2215_game_levels$\L12U_Sarcofag\level_sectors.ai updating $2215_game_levels$\l12u_control_monolith\level.ai updating $2215_game_levels$\l12u_control_monolith\level.gct updating $2215_game_levels$\l12u_control_monolith\level.gct.raw updating $2215_game_levels$\l12u_control_monolith\level.graph updating $2215_game_levels$\l12u_control_monolith\level.spawn updating $2215_game_levels$\l12u_control_monolith\level_sectors.ai updating $2215_game_levels$\L12_Stancia_2\level.ai updating $2215_game_levels$\L12_Stancia_2\level.gct updating $2215_game_levels$\L12_Stancia_2\level.gct.raw updating $2215_game_levels$\L12_Stancia_2\level.graph updating $2215_game_levels$\L12_Stancia_2\level.spawn updating $2215_game_levels$\L12_Stancia_2\level_sectors.ai updating $2215_game_levels$\sing_test\level.ai updating $2215_game_levels$\sing_test\level.gct updating $2215_game_levels$\sing_test\level.gct.raw updating $2215_game_levels$\sing_test\level.graph updating $2215_game_levels$\sing_test\level.spawn updating $2215_game_levels$\sing_test\level_sectors.ai updating $2215_game_levels$\l10u_bunker\level.ai updating $2215_game_levels$\l10u_bunker\level.gct updating $2215_game_levels$\l10u_bunker\level.gct.raw updating $2215_game_levels$\l10u_bunker\level.graph updating $2215_game_levels$\l10u_bunker\level.spawn updating $2215_game_levels$\l10u_bunker\level_sectors.ai updating $2215_game_config$\game_graphs.ltx updating $2215_game_config$\game_levels.ltx updating $2215_game_config$\game_story_ids.ltx launching 'xrAI.exe -s' loading $game_levels$\L01_Escape\level.spawn loading $game_levels$\L01_Escape\level.game loading $game_levels$\L01_Escape\level.ai loading $game_levels$\L01_Escape\level.gct adding L01_Escape to game spawn loading $game_levels$\L02_Garbage\level.spawn loading $game_levels$\L02_Garbage\level.game loading $game_levels$\L02_Garbage\level.ai loading $game_levels$\L02_Garbage\level.gct adding L02_Garbage to game spawn loading $game_levels$\L03_Agroprom\level.spawn loading $game_levels$\L03_Agroprom\level.game loading $game_levels$\L03_Agroprom\level.ai loading $game_levels$\L03_Agroprom\level.gct adding L03_Agroprom to game spawn loading $game_levels$\l03u_agr_underground\level.spawn loading $game_levels$\l03u_agr_underground\level.game loading $game_levels$\l03u_agr_underground\level.ai loading $game_levels$\l03u_agr_underground\level.gct adding l03u_agr_underground to game spawn loading $game_levels$\l04_darkvalley\level.spawn loading $game_levels$\l04_darkvalley\level.game loading $game_levels$\l04_darkvalley\level.ai loading $game_levels$\l04_darkvalley\level.gct adding l04_darkvalley to game spawn loading $game_levels$\l04u_LabX18\level.spawn loading $game_levels$\l04u_LabX18\level.game loading $game_levels$\l04u_LabX18\level.ai loading $game_levels$\l04u_LabX18\level.gct adding l04u_LabX18 to game spawn loading $game_levels$\L05_Bar\level.spawn loading $game_levels$\L05_Bar\level.game loading $game_levels$\L05_Bar\level.ai loading $game_levels$\L05_Bar\level.gct adding L05_Bar to game spawn loading $game_levels$\L06_rostok\level.spawn loading $game_levels$\L06_rostok\level.game loading $game_levels$\L06_rostok\level.ai loading $game_levels$\L06_rostok\level.gct adding L06_rostok to game spawn loading $game_levels$\l08_yantar\level.spawn loading $game_levels$\l08_yantar\level.game loading $game_levels$\l08_yantar\level.ai loading $game_levels$\l08_yantar\level.gct adding l08_yantar to game spawn loading $game_levels$\l08u_brainlab\level.spawn loading $game_levels$\l08u_brainlab\level.game loading $game_levels$\l08u_brainlab\level.ai loading $game_levels$\l08u_brainlab\level.gct adding l08u_brainlab to game spawn loading $game_levels$\L07_Military\level.spawn loading $game_levels$\L07_Military\level.game loading $game_levels$\L07_Military\level.ai loading $game_levels$\L07_Military\level.gct adding L07_Military to game spawn loading $game_levels$\l10_radar\level.spawn loading $game_levels$\l10_radar\level.game loading $game_levels$\l10_radar\level.ai loading $game_levels$\l10_radar\level.gct adding l10_radar to game spawn loading $game_levels$\L11_Pripyat\level.spawn loading $game_levels$\L11_Pripyat\level.game loading $game_levels$\L11_Pripyat\level.ai loading $game_levels$\L11_Pripyat\level.gct adding L11_Pripyat to game spawn loading $game_levels$\L12_Stancia\level.spawn loading $game_levels$\L12_Stancia\level.game loading $game_levels$\L12_Stancia\level.ai loading $game_levels$\L12_Stancia\level.gct adding L12_Stancia to game spawn loading $game_levels$\L12U_Sarcofag\level.spawn loading $game_levels$\L12U_Sarcofag\level.game loading $game_levels$\L12U_Sarcofag\level.ai loading $game_levels$\L12U_Sarcofag\level.gct adding L12U_Sarcofag to game spawn loading $game_levels$\l12u_control_monolith\level.spawn loading $game_levels$\l12u_control_monolith\level.game loading $game_levels$\l12u_control_monolith\level.ai loading $game_levels$\l12u_control_monolith\level.gct adding l12u_control_monolith to game spawn loading $game_levels$\L12_Stancia_2\level.spawn loading $game_levels$\L12_Stancia_2\level.game loading $game_levels$\L12_Stancia_2\level.ai loading $game_levels$\L12_Stancia_2\level.gct adding L12_Stancia_2 to game spawn loading $game_levels$\sing_test\level.spawn loading $game_levels$\sing_test\level.game loading $game_levels$\sing_test\level.ai loading $game_levels$\sing_test\level.gct adding sing_test to game spawn loading $game_levels$\l10u_bunker\level.spawn loading $game_levels$\l10u_bunker\level.game loading $game_levels$\l10u_bunker\level.ai loading $game_levels$\l10u_bunker\level.gct adding l10u_bunker to game spawn merging xrAI-generated $2215_game_spawn$\L01_Escape.spawn [bug] assertion failed at ..\xr_entity.cxx:158 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. C:\Program Files\X-Ray SDK\aiwrapper> Скрин Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 25 Мая 2011 KD87, переиминовал, трабла осталась. Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 25 Мая 2011 Я это первым делом попробывал, вылет такой даже есле грап поинт тока на локе спавню. Поделиться этим сообщением Ссылка на сообщение
Layer321 0 Опубликовано 26 Мая 2011 ziStam, Я там актора не спавнил, поскольку при опять же собрание алл спавна вылезает ошибка, мол актор уже на кородоне. Поделиться этим сообщением Ссылка на сообщение