lexanoise 0 Опубликовано 4 Февраля 2011 Всем привет у меня возникла проблемка сконвертировал карту кордон 1935 в сдк зп, исправил кучу знакомых мне ошибок. И заметил странный глюк почти на всех объектах кроме деревьев они покрыты текстурами fake: http://imglink.ru/show-image.php?id=7e9dc232a6c10b067227bd6cb7c8766c При этом компиляция вылетает на стадий build uv maping, просматриваю лог, а он остановился где то на Adaptive HT хотя вылет был заметен на более поздней стадий. Подскажите связан ли этот глюк с вылетом компилятора. Initializing File System... using fs-ltx fsgame.ltx FS: 11671 files cached 0 archives, 2405Kb memory used. Init FileSystem 0.592647 sec 'xrCore' build 0, (null) "LevelBuilder v4.1" beta build Compilation date: Dec 10 2009 Startup time: 22:52:24 * New phase started: Reading project [escape_old]... | | version: 18 * New phase started: Converting data structures... | Vertices... | | * vertices: 391768 | Faces... | | * faces: 709216 | Models and References | | * Loading model: 'levels\l01_escape\l01_escape_lod0000' - v(32/32), f(32/32) | | * Loading model: 'levels\l01_escape\l01_escape_lod0001' - v(173/173), f(204/204) | | * Loading model: 'levels\l01_escape\l01_escape_lod0002' - v(32/32), f(32/32) | | * Loading model: 'levels\l01_escape\l01_escape_lod0003' - v(1369/1369), f(2696/2696) | | * Loading model: 'levels\l01_escape\l01_escape_lod0004' - v(34/34), f(46/46) | | * Loading model: 'levels\l01_escape\l01_escape_lod0005' - v(2042/2042), f(3644/3644) | | * Loading model: 'levels\l01_escape\l01_escape_lod0006' - v(1392/1392), f(2257/2257) | | * Loading model: 'levels\l01_escape\l01_escape_lod0007' - v(1276/1276), f(2016/2016) | | * Loading model: 'levels\l01_escape\l01_escape_lod0008' - v(351/351), f(601/601) | | * Loading model: 'levels\l01_escape\l01_escape_lod0009' - v(539/539), f(837/837) | | * Loading model: 'levels\l01_escape\l01_escape_lod0010' - v(494/494), f(550/550) | | * Loading model: 'levels\l01_escape\l01_escape_lod0011' - v(459/459), f(762/762) | | * Loading model: 'levels\l01_escape\l01_escape_lod0012' - v(630/630), f(1121/1121) | | * Loading model: 'levels\l01_escape\l01_escape_lod0013' - v(276/276), f(569/569) | | * Loading model: 'levels\l01_escape\l01_escape_lod0014' - v(471/471), f(581/581) | | * Loading model: 'levels\l01_escape\l01_escape_lod0015' - v(737/737), f(1219/1219) | | * Loading model: 'levels\l01_escape\l01_escape_lod0016' - v(490/490), f(539/539) | | * Loading model: 'levels\l01_escape\l01_escape_lod0017' - v(395/395), f(688/688) | | * Loading model: 'levels\l01_escape\l01_escape_lod0018' - v(351/351), f(601/601) | | * Loading model: 'levels\l01_escape\l01_escape_lod0019' - v(737/737), f(1218/1218) | | * Loading model: 'levels\l01_escape\l01_escape_lod0020' - v(493/493), f(547/547) | | * Loading model: 'levels\l01_escape\l01_escape_lod0021' - v(2122/2122), f(3790/3790) | | * Loading model: 'levels\l01_escape\l01_escape_lod0022' - v(558/558), f(1104/1104) | | * Loading model: 'levels\l01_escape\l01_escape_lod0023' - v(243/243), f(483/483) | | * Loading model: 'levels\l01_escape\l01_escape_lod0024' - v(449/449), f(930/930) | | * Loading model: 'levels\l01_escape\l01_escape_lod0025' - v(270/270), f(529/529) | | * Loading model: 'levels\l01_escape\l01_escape_lod0026' - v(737/737), f(1218/1218) | | * Loading model: 'levels\l01_escape\l01_escape_lod0027' - v(296/296), f(575/575) | | * Loading model: 'levels\l01_escape\l01_escape_lod0028' - v(428/428), f(719/719) | | * Loading model: 'levels\l01_escape\l01_escape_lod0029' - v(525/525), f(580/580) | | * Loading model: 'levels\l01_escape\l01_escape_lod0030' - v(42/42), f(54/54) | | * Loading model: 'levels\l01_escape\l01_escape_lod0031' - v(630/630), f(1120/1120) | | * Loading model: 'levels\l01_escape\l01_escape_lod0032' - v(540/540), f(839/839) | Other transfer... | | * materials: 440 | | * shaders: 18 | | * shaders_xrlc: 10 | | * glows: 1 | | * portals: 0 | | * LODs: 33 | Loading lights... | | *lighting*: HEMI: 1 lights | | *lighting*: SUN: 9 lights | | *lighting*: STATIC: 1 lights | | * d-lights: 1 | Processing textures... * ImageLibrary version: 3.9.3 * 26 supported formats | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_orange.thm | | - loading: glow\glow_orange | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls6.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls9.thm | | - loading: mtl\mtl_walls9 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls9a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_zakl_ch_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_kollision.thm | | - loading: prop\prop_fake_kollision | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lep1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_wires1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_asfalt_a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_01d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_pod_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_reka_ch.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_railborder1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_railroad1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence2n.thm | | - loading: mtl\mtl_fence2n | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_metall_02_a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_forestwall1.thm | | - loading: trees\trees_forestwall1 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_doski.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_border1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_floor4a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_plitka_qllab.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_podval.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_st_gr02.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls22.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\door\door_trader.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glow\glow_galogen.thm | | - loading: glow\glow_galogen | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_angar_a_d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_arm_1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_shkaf.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls1_b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_book.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_chair1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_chair1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_galogen.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mus_kont_01a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_paper.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_provod_05.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pult1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_table1c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_iov_06.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks10.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_plints1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls1_1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls10.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls8.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_woodenreel1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lep1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls4_border.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_floor3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls17.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls20.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\fx\fx_fire1.thm | | - loading: fx\fx_fire1 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_02.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_house_door1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mattress1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_number1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_priluki.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_primar.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_sheet.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_sigarets.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_socket1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wind\wind_05.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank8.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls11.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls7a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_girder1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire3.thm | | - loading: prop\prop_barbwire3 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls6.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_crate1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_wheel1_small.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls14.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks11.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks8.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_06a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ukazatel.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_ch_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bordur_j03.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_musor_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tabl.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_plints2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls9.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_golima_daxa.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\door\door_j02.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_dry_j02.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes6.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_pool1.thm | | - loading: water\water_pool1 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\water\water_ryska2.thm | | - loading: water\water_ryska2 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls10.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls6.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_voltage1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls8.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls9a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_asphalt2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_o.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_konserv2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks9.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_dog.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_floor1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls17a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls18a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ceil.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_crush_ceil.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tor3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tor4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks12.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks12a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_tor.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_wire.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_fake_ladder.thm | | - loading: prop\prop_fake_ladder | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barrel1_small.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls16.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls16a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls19.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_primab.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_radiator2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wind\wind_04.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door9.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows6.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls11.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_moskvitch_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_barbwire1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_stop1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\sign\sign_stop1_rear.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_04g.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_roof1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_garbage1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_byaka.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_rat.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_stalker.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_human2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadblock1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_kamaz_u_br.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon04.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon04a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_border2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_bochka_03_r.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_gate_j01a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls13.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls15.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls17.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls19.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls8.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bathhole1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_bathhole2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_braiding1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door_tual.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electricalunit3b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_electroengine1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_kruchok.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_ognetushit.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_prozektor.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_kirpichi_a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_grass2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence2.thm | | - loading: mtl\mtl_fence2 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_steps1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_roof1_border.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_roof2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls13.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_obriv_2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_x-support1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_hanglock1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_waterpump1_step.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_beton_ch_09_d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_walls_distr1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_traktor_br.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_plank1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_musor_02.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_btr_br.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_trub_gr.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls11_tail.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls14.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_mus_kont_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_arm_2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls16.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_crate2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_osnova.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadborder1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadborder1_rear.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_human1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_garbage1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tempmeter1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_raf1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_rafwheel1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_niva1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_nivawheels1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_nivawheels1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_railborder2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_schiffer2a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls10.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls11.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls12.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls8a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls8b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls9.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows1a.thm | | - loading: glas\glas_windows1a | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows2d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows3a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows3b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_windows5c.thm | | - loading: glas\glas_windows5c | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_fence3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_rails1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_tubes3a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door7.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_grate2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_g.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lampa_g_red2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost2a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_roadborder2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tubedetails1.thm | | - loading: prop\prop_tubedetails1 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_tubedetails2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_wheel2_small.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_bricks6.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls4a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_asphalt1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel1d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\glas\glas_dirt.thm | | - loading: glas\glas_dirt | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon01e.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_lada_br.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_ladawheels1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\grnd\grnd_asphalt2a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_lamppost1b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pult3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_pasp_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_busdead1f.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_door4.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_truckdead1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_truckdead1a.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_truckdead1b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_walls5.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_trainwheel2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_vagon02e.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2b.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\veh\veh_diesel2d.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_zomby1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\corp\corp_human3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_new_vetka_green.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_fuflo.thm | | - loading: trees\trees_fuflo | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_elkabark.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_elka.thm | | - loading: trees\trees_elka | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_new_vetka_green1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_a_01.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_new_vetka.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkabig.thm | | - loading: trees\trees_vetkabig | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sosna.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sosna_big.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna.thm | | - loading: trees\trees_sosna | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_sosna_sux.thm | | - loading: trees\trees_sosna_sux | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_kamysh.thm | | - loading: trees\trees_kamysh | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen1.thm | | - loading: trees\trees_vetkagreen1 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkagreen5.thm | | - loading: trees\trees_vetkagreen5 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux3.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_topol.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkasux.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux_mox.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_sux1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_bark_mox.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetkasux2.thm | | - loading: trees\trees_vetkasux2 | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\trees\trees_vetka_green_1v.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_switch1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_hanger1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_locker1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\crete\crete_walls18.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\fbr\fbr_linoleum1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_04e.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\wood\wood_platband1.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\ston\ston_stena_04c.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\prop\prop_cloth2.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\mtl\mtl_walls12.thm | | processing: c:\program files\x-ray cop sdk\editors\gamedata\textures\terrain\terrain_l1escape.thm | | - loading: terrain\terrain_l1escape | Post-process materials... | | * sizes: V(60),F(120) * New phase started: Optimizing... | Processing... | Processing... (0 verts removed) | Processing... (0 verts removed) | Processing... (0 verts removed) | Processing... (0 verts removed) | Removing degenerated/duplicated faces... | Adjacency check... | Cleanup... | | 40 vertices removed. (391728 left) | | 0 faces removed. (709216 left) | Processing... | | *** 3038 junctions and 2357 long edges found. * New phase started: Adaptive HT... | Tesselating... | Tesselating... | Working: 10000 verts created, 401727(now) / 391728(was) ... | Working: 20000 verts created, 411727(now) / 391728(was) ... | Working: 30000 verts created, 421727(now) / 391728(was) ... | Working: 40000 verts created, 431727(now) / 391728(was) ... Поделиться этим сообщением Ссылка на сообщение
lexanoise 0 Опубликовано 7 Февраля 2011 Ataman по поводу второго вопроса. В файле game_maps_single.ltx [ red_forest] - это название папки в которой уровень лежит с ссылкой на карту в пда global_rect = 401.0, 1337.0, 751.0, 1687.000000 weathers = dynamic_default может ты неправильно прописал имя локи. Или может быть что с координатами ошибся. По поводу первого вопроса вроде thm файлов к каждой текстуре не хватает (но это не уверен точно). Поделиться этим сообщением Ссылка на сообщение