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Is there a way to edit level.spawn file without Level Editor? I want to take levels from CoP, but first I need to have its level.spawn file clean (or almost clean) - and then put it into Level Editor or rebuild a graph.

Or maybe just a description of this file format? Anyone?

sooner or later... you will meet the undertaker...

utak3r

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That's a nice idea, spasiba :)

 

But... I still have problems with these CoP levels... first I got finally working all.spawn, but aiwrapper needs a working game.graph, too - which is unavailable in CoP?... Compiling a new one is impossible.

 

How to get those CoP levels fully working (with editable game.graph!) under SoC?

sooner or later... you will meet the undertaker...

utak3r

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section4.bin - это и есть game.graph

 

Oh.... that's the key :)

I've already prepared a spawn with just graphpoints. Tonight I'll try with this, thank you once again!

 

upd.:

It works perfectly! :)

Now... I can't rebuild a new gamegraph - xrAI yells about the version...?

 

upd.:

Ok, you have to change first byte in the file from 0A to 08... still working on it ;)

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sooner or later... you will meet the undertaker...

utak3r

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Now, on those CoP levels... after changing its version (with hexeditor) xrAI works - but... it yells there are no graph points... I have left level changers and actor start - what else I have to leave so xrAI will have enough info to rebuild a game?

sooner or later... you will meet the undertaker...

utak3r

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I don't know if this bug is present in CoP version, too, but under SoC the glass in the heli has some really weird material settings, it gives some strange effects.

sooner or later... you will meet the undertaker...

utak3r

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