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А у новой версии пака начиная с дополнения 8, номера секций в спавне идут как продолжение старых, или в новом алл.спавне они по другому пересчитаны? Я на первой версии пака много работал со спавном, много убрал, много добавил, чтоб добавить придеться секции переписывать,хотя я новые не добавлял, использовал старые от удаленных предметов?

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Подскажите пожалуйста, а то не совсем понятно в инструкции. Чтоб подключть локацию к паку надо забросить папку геймдата с паком в СДК, в место распакованной туда от чистого сталкера, потом прописать в конфигах новый уровень и забросить в папку с паком все файлы что есть у этого уровня. А что делать с алл.спавн добавляемого уровня?

 

Почитав эту тему, нашел как правяться почти все ошибки, кроме моргающего асфальта на старом янтаре.

0821f.jpgМожно както поправить?

Еще назначительный косяк на jupiter_underground появляется при зазных углах обзора.

f2041.jpg

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TREWKOКуда там двери то ставить, это перед входом в большой зал?

На спавнить всякого борохла это вариат, но что делать с асфальтом который моргает, при подходе к нему он меняет цвет? Вместо асфальта с полоской по середине, становиться светлым монотонным, отходишь, опять нормальным становиться.

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Oyril_Krigg я вирішив цю проблему...

В общем я зробив це так:

1.Зробив дуже темно.

2.Скай куб уменшив к розміру 16х16 і зробив його чорним.

Могу скинуть погоду...

WeTaLeR

Не совсем понял, это погода для билдовского Янтаря чтоб асфальт видно небыло?

 

Камрады, подскажите пожалуйста. У меня такая проблема, хочу научиться подключать локации, а заодно подключить новые локации к своему моду, чтоб не переписывать секции в алл.спавне. Я настроил aiwrapper по тутору от Кости, забросил геймдату от чистой игры, поверх поставил первый пак Кости со своим модом. Прописал в конфигах локации, запустил команду aiwrapper -m, вылезла

log started (console and aiwrapper.log)

loading aiwrapper.ini

loading game_levels.ltx

creating $2215_game_levels$\L01_Escape\

updating $2215_game_levels$\L01_Escape\level.ai

rebuilding $2215_game_levels$\L01_Escape\level.gct.raw

updating $2215_game_levels$\L01_Escape\level.graph

updating $2215_game_levels$\L01_Escape\level.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:305

creating $2215_game_levels$\L02_Garbage\

updating $2215_game_levels$\L02_Garbage\level.ai

rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw

updating $2215_game_levels$\L02_Garbage\level.graph

updating $2215_game_levels$\L02_Garbage\level.spawn

creating $2215_game_levels$\L03_Agroprom\

updating $2215_game_levels$\L03_Agroprom\level.ai

rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw

updating $2215_game_levels$\L03_Agroprom\level.graph

updating $2215_game_levels$\L03_Agroprom\level.spawn

creating $2215_game_levels$\l03u_agr_underground\

updating $2215_game_levels$\l03u_agr_underground\level.ai

rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw

updating $2215_game_levels$\l03u_agr_underground\level.graph

updating $2215_game_levels$\l03u_agr_underground\level.spawn

creating $2215_game_levels$\l04_darkvalley\

updating $2215_game_levels$\l04_darkvalley\level.ai

rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw

updating $2215_game_levels$\l04_darkvalley\level.graph

updating $2215_game_levels$\l04_darkvalley\level.spawn

creating $2215_game_levels$\l04u_LabX18\

updating $2215_game_levels$\l04u_LabX18\level.ai

rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw

updating $2215_game_levels$\l04u_LabX18\level.graph

updating $2215_game_levels$\l04u_LabX18\level.spawn

creating $2215_game_levels$\L05_Bar\

updating $2215_game_levels$\L05_Bar\level.ai

rebuilding $2215_game_levels$\L05_Bar\level.gct.raw

updating $2215_game_levels$\L05_Bar\level.graph

updating $2215_game_levels$\L05_Bar\level.spawn

creating $2215_game_levels$\L06_rostok\

updating $2215_game_levels$\L06_rostok\level.ai

rebuilding $2215_game_levels$\L06_rostok\level.gct.raw

updating $2215_game_levels$\L06_rostok\level.graph

updating $2215_game_levels$\L06_rostok\level.spawn

creating $2215_game_levels$\l08_yantar\

updating $2215_game_levels$\l08_yantar\level.ai

rebuilding $2215_game_levels$\l08_yantar\level.gct.raw

updating $2215_game_levels$\l08_yantar\level.graph

updating $2215_game_levels$\l08_yantar\level.spawn

creating $2215_game_levels$\l08u_brainlab\

updating $2215_game_levels$\l08u_brainlab\level.ai

rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw

updating $2215_game_levels$\l08u_brainlab\level.graph

updating $2215_game_levels$\l08u_brainlab\level.spawn

creating $2215_game_levels$\L07_Military\

updating $2215_game_levels$\L07_Military\level.ai

rebuilding $2215_game_levels$\L07_Military\level.gct.raw

updating $2215_game_levels$\L07_Military\level.graph

updating $2215_game_levels$\L07_Military\level.spawn

creating $2215_game_levels$\l10_radar\

updating $2215_game_levels$\l10_radar\level.ai

rebuilding $2215_game_levels$\l10_radar\level.gct.raw

updating $2215_game_levels$\l10_radar\level.graph

updating $2215_game_levels$\l10_radar\level.spawn

creating $2215_game_levels$\L11_Pripyat\

updating $2215_game_levels$\L11_Pripyat\level.ai

rebuilding $2215_game_levels$\L11_Pripyat\level.gct.raw

updating $2215_game_levels$\L11_Pripyat\level.graph

updating $2215_game_levels$\L11_Pripyat\level.spawn

creating $2215_game_levels$\L12_Stancia\

updating $2215_game_levels$\L12_Stancia\level.ai

rebuilding $2215_game_levels$\L12_Stancia\level.gct.raw

updating $2215_game_levels$\L12_Stancia\level.graph

updating $2215_game_levels$\L12_Stancia\level.spawn

creating $2215_game_levels$\L12U_Sarcofag\

updating $2215_game_levels$\L12U_Sarcofag\level.ai

rebuilding $2215_game_levels$\L12U_Sarcofag\level.gct.raw

updating $2215_game_levels$\L12U_Sarcofag\level.graph

updating $2215_game_levels$\L12U_Sarcofag\level.spawn

creating $2215_game_levels$\l12u_control_monolith\

updating $2215_game_levels$\l12u_control_monolith\level.ai

rebuilding $2215_game_levels$\l12u_control_monolith\level.gct.raw

updating $2215_game_levels$\l12u_control_monolith\level.graph

updating $2215_game_levels$\l12u_control_monolith\level.spawn

creating $2215_game_levels$\L12_Stancia_2\

updating $2215_game_levels$\L12_Stancia_2\level.ai

rebuilding $2215_game_levels$\L12_Stancia_2\level.gct.raw

updating $2215_game_levels$\L12_Stancia_2\level.graph

updating $2215_game_levels$\L12_Stancia_2\level.spawn

creating $2215_game_levels$\l10u_bunker\

updating $2215_game_levels$\l10u_bunker\level.ai

rebuilding $2215_game_levels$\l10u_bunker\level.gct.raw

updating $2215_game_levels$\l10u_bunker\level.graph

updating $2215_game_levels$\l10u_bunker\level.spawn

creating $2215_game_levels$\atp_for_test22\

updating $2215_game_levels$\atp_for_test22\level.ai

updating $2215_game_levels$\atp_for_test22\level.gct.raw

updating $2215_game_levels$\atp_for_test22\level.graph

updating $2215_game_levels$\atp_for_test22\level.spawn

creating $2215_game_levels$\peshera\

updating $2215_game_levels$\peshera\level.ai

updating $2215_game_levels$\peshera\level.gct.raw

updating $2215_game_levels$\peshera\level.graph

updating $2215_game_levels$\peshera\level.spawn

creating $2215_game_levels$\puzir\

updating $2215_game_levels$\puzir\level.ai

updating $2215_game_levels$\puzir\level.gct.raw

updating $2215_game_levels$\puzir\level.graph

updating $2215_game_levels$\puzir\level.spawn

creating $2215_game_levels$\aver\

updating $2215_game_levels$\aver\level.ai

updating $2215_game_levels$\aver\level.gct.raw

updating $2215_game_levels$\aver\level.graph

updating $2215_game_levels$\aver\level.spawn

creating $2215_game_levels$\av_peshera\

updating $2215_game_levels$\av_peshera\level.ai

updating $2215_game_levels$\av_peshera\level.gct.raw

updating $2215_game_levels$\av_peshera\level.graph

updating $2215_game_levels$\av_peshera\level.spawn

creating $2215_game_levels$\limansk\

updating $2215_game_levels$\limansk\level.ai

updating $2215_game_levels$\limansk\level.gct.raw

updating $2215_game_levels$\limansk\level.graph

updating $2215_game_levels$\limansk\level.spawn

creating $2215_game_levels$\hospital\

updating $2215_game_levels$\hospital\level.ai

updating $2215_game_levels$\hospital\level.gct.raw

updating $2215_game_levels$\hospital\level.graph

updating $2215_game_levels$\hospital\level.spawn

creating $2215_game_levels$\generators\

updating $2215_game_levels$\generators\level.ai

updating $2215_game_levels$\generators\level.gct.raw

updating $2215_game_levels$\generators\level.graph

updating $2215_game_levels$\generators\level.spawn

creating $2215_game_levels$\warlab\

updating $2215_game_levels$\warlab\level.ai

updating $2215_game_levels$\warlab\level.gct.raw

updating $2215_game_levels$\warlab\level.graph

updating $2215_game_levels$\warlab\level.spawn

creating $2215_game_levels$\red_forest\

updating $2215_game_levels$\red_forest\level.ai

updating $2215_game_levels$\red_forest\level.gct.raw

updating $2215_game_levels$\red_forest\level.graph

updating $2215_game_levels$\red_forest\level.spawn

creating $2215_game_levels$\lost_village\

updating $2215_game_levels$\lost_village\level.ai

updating $2215_game_levels$\lost_village\level.gct.raw

updating $2215_game_levels$\lost_village\level.graph

updating $2215_game_levels$\lost_village\level.spawn

creating $2215_game_levels$\marsh\

updating $2215_game_levels$\marsh\level.ai

rebuilding $2215_game_levels$\marsh\level.gct.raw

updating $2215_game_levels$\marsh\level.graph

ERROR occured! Aborting.

 

 

Сделал aiwrapper -g marsh, ошибку исправил, набрал aiwrapper -m появилась

 

log started (console and aiwrapper.log)

loading aiwrapper.ini

loading game_levels.ltx

updating $2215_game_levels$\L01_Escape\level.ai

rebuilding $2215_game_levels$\L01_Escape\level.gct.raw

updating $2215_game_levels$\L01_Escape\level.graph

updating $2215_game_levels$\L01_Escape\level.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:305

updating $2215_game_levels$\L02_Garbage\level.ai

rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw

updating $2215_game_levels$\L02_Garbage\level.graph

updating $2215_game_levels$\L02_Garbage\level.spawn

updating $2215_game_levels$\L03_Agroprom\level.ai

rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw

updating $2215_game_levels$\L03_Agroprom\level.graph

updating $2215_game_levels$\L03_Agroprom\level.spawn

updating $2215_game_levels$\l03u_agr_underground\level.ai

rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw

updating $2215_game_levels$\l03u_agr_underground\level.graph

updating $2215_game_levels$\l03u_agr_underground\level.spawn

updating $2215_game_levels$\l04_darkvalley\level.ai

rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw

updating $2215_game_levels$\l04_darkvalley\level.graph

updating $2215_game_levels$\l04_darkvalley\level.spawn

updating $2215_game_levels$\l04u_LabX18\level.ai

rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw

updating $2215_game_levels$\l04u_LabX18\level.graph

updating $2215_game_levels$\l04u_LabX18\level.spawn

updating $2215_game_levels$\L05_Bar\level.ai

rebuilding $2215_game_levels$\L05_Bar\level.gct.raw

updating $2215_game_levels$\L05_Bar\level.graph

updating $2215_game_levels$\L05_Bar\level.spawn

updating $2215_game_levels$\L06_rostok\level.ai

rebuilding $2215_game_levels$\L06_rostok\level.gct.raw

updating $2215_game_levels$\L06_rostok\level.graph

updating $2215_game_levels$\L06_rostok\level.spawn

updating $2215_game_levels$\l08_yantar\level.ai

rebuilding $2215_game_levels$\l08_yantar\level.gct.raw

updating $2215_game_levels$\l08_yantar\level.graph

updating $2215_game_levels$\l08_yantar\level.spawn

updating $2215_game_levels$\l08u_brainlab\level.ai

rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw

updating $2215_game_levels$\l08u_brainlab\level.graph

updating $2215_game_levels$\l08u_brainlab\level.spawn

updating $2215_game_levels$\L07_Military\level.ai

rebuilding $2215_game_levels$\L07_Military\level.gct.raw

updating $2215_game_levels$\L07_Military\level.graph

updating $2215_game_levels$\L07_Military\level.spawn

updating $2215_game_levels$\l10_radar\level.ai

rebuilding $2215_game_levels$\l10_radar\level.gct.raw

updating $2215_game_levels$\l10_radar\level.graph

updating $2215_game_levels$\l10_radar\level.spawn

updating $2215_game_levels$\L11_Pripyat\level.ai

rebuilding $2215_game_levels$\L11_Pripyat\level.gct.raw

updating $2215_game_levels$\L11_Pripyat\level.graph

updating $2215_game_levels$\L11_Pripyat\level.spawn

updating $2215_game_levels$\L12_Stancia\level.ai

rebuilding $2215_game_levels$\L12_Stancia\level.gct.raw

updating $2215_game_levels$\L12_Stancia\level.graph

updating $2215_game_levels$\L12_Stancia\level.spawn

updating $2215_game_levels$\L12U_Sarcofag\level.ai

rebuilding $2215_game_levels$\L12U_Sarcofag\level.gct.raw

updating $2215_game_levels$\L12U_Sarcofag\level.graph

updating $2215_game_levels$\L12U_Sarcofag\level.spawn

updating $2215_game_levels$\l12u_control_monolith\level.ai

rebuilding $2215_game_levels$\l12u_control_monolith\level.gct.raw

updating $2215_game_levels$\l12u_control_monolith\level.graph

updating $2215_game_levels$\l12u_control_monolith\level.spawn

updating $2215_game_levels$\L12_Stancia_2\level.ai

rebuilding $2215_game_levels$\L12_Stancia_2\level.gct.raw

updating $2215_game_levels$\L12_Stancia_2\level.graph

updating $2215_game_levels$\L12_Stancia_2\level.spawn

updating $2215_game_levels$\l10u_bunker\level.ai

rebuilding $2215_game_levels$\l10u_bunker\level.gct.raw

updating $2215_game_levels$\l10u_bunker\level.graph

updating $2215_game_levels$\l10u_bunker\level.spawn

updating $2215_game_levels$\atp_for_test22\level.ai

updating $2215_game_levels$\atp_for_test22\level.gct.raw

updating $2215_game_levels$\atp_for_test22\level.graph

updating $2215_game_levels$\atp_for_test22\level.spawn

updating $2215_game_levels$\peshera\level.ai

updating $2215_game_levels$\peshera\level.gct.raw

updating $2215_game_levels$\peshera\level.graph

updating $2215_game_levels$\peshera\level.spawn

updating $2215_game_levels$\puzir\level.ai

updating $2215_game_levels$\puzir\level.gct.raw

updating $2215_game_levels$\puzir\level.graph

updating $2215_game_levels$\puzir\level.spawn

updating $2215_game_levels$\aver\level.ai

updating $2215_game_levels$\aver\level.gct.raw

updating $2215_game_levels$\aver\level.graph

updating $2215_game_levels$\aver\level.spawn

updating $2215_game_levels$\av_peshera\level.ai

updating $2215_game_levels$\av_peshera\level.gct.raw

updating $2215_game_levels$\av_peshera\level.graph

updating $2215_game_levels$\av_peshera\level.spawn

updating $2215_game_levels$\limansk\level.ai

updating $2215_game_levels$\limansk\level.gct.raw

updating $2215_game_levels$\limansk\level.graph

updating $2215_game_levels$\limansk\level.spawn

updating $2215_game_levels$\hospital\level.ai

updating $2215_game_levels$\hospital\level.gct.raw

updating $2215_game_levels$\hospital\level.graph

updating $2215_game_levels$\hospital\level.spawn

updating $2215_game_levels$\generators\level.ai

updating $2215_game_levels$\generators\level.gct.raw

updating $2215_game_levels$\generators\level.graph

updating $2215_game_levels$\generators\level.spawn

updating $2215_game_levels$\warlab\level.ai

updating $2215_game_levels$\warlab\level.gct.raw

updating $2215_game_levels$\warlab\level.graph

updating $2215_game_levels$\warlab\level.spawn

updating $2215_game_levels$\red_forest\level.ai

updating $2215_game_levels$\red_forest\level.gct.raw

updating $2215_game_levels$\red_forest\level.graph

updating $2215_game_levels$\red_forest\level.spawn

updating $2215_game_levels$\lost_village\level.ai

updating $2215_game_levels$\lost_village\level.gct.raw

updating $2215_game_levels$\lost_village\level.graph

updating $2215_game_levels$\lost_village\level.spawn

updating $2215_game_levels$\marsh\level.ai

updating $2215_game_levels$\marsh\level.gct.raw

updating $2215_game_levels$\marsh\level.graph

updating $2215_game_levels$\marsh\level.spawn

updating $2215_game_levels$\dead_city\level.ai

updating $2215_game_levels$\dead_city\level.gct.raw

updating $2215_game_levels$\dead_city\level.graph

updating $2215_game_levels$\dead_city\level.spawn

updating $2215_game_levels$\zaton\level.ai

rebuilding $2215_game_levels$\zaton\level.gct.raw

updating $2215_game_levels$\zaton\level.graph

ERROR occured! Aborting.

 

 

Думал исправит команда aiwrapper -g zaton, но вылетает с таким логом.

 

log started (console and aiwrapper.log)

loading aiwrapper.ini

updating $2215_game_levels$\zaton\level.ai

updating $2215_game_levels$\zaton\level.spawn

ignoring trailing garbage at m_dog.ltx:287

ignoring trailing garbage at m_pseudodog.ltx:281

ignoring trailing garbage at m_poltergeist.ltx:305

reading[M_SPAWN] clmbl#0 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#1 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#2 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#3 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#4 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#5 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#6 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#7 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#8 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#9 (climable_object): 151 <> 174

reading[M_SPAWN] clmbl#10 (climable_object): 152 <> 181

reading[M_SPAWN] clmbl#11 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#12 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#13 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#14 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#15 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#16 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#17 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#18 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#19 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#20 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#21 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#22 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#23 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#24 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#25 (climable_object): 152 <> 181

reading[M_SPAWN] clmbl#26 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#27 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#28 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#29 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#30 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#31 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#32 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#33 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#34 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#35 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#36 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#37 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#38 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#39 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#40 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#41 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#42 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#43 (climable_object): 152 <> 175

reading[M_SPAWN] clmbl#44 (climable_object): 152 <> 175

reading[M_SPAWN] zat_b12_key_1_box (inventory_box): 201 <> 221

reading[M_SPAWN] zat_b12_key_2_box (inventory_box): 202 <> 222

reading[M_SPAWN] zat_b12_millitary_box (inventory_box): 209 <> 229

reading[M_SPAWN] zat_a2_actor_treasure (inventory_box): 286 <> 306

reading[M_SPAWN] level_prefix_inventory_box_0000 (inventory_box): 228 <> 248

reading[M_SPAWN] zat_b12_container (inventory_box): 253 <> 273

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity campfire

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

can't create entity zone_mine_gravitational_average

[bug] assertion failed at ..\xr_entity_script.cxx:393

 

 

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.

 

 

 

Подскажите что делать.

 

 

 

 

 

 

 

 

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Как сделать карту или снимок подземной локации.

Как и для простых, игру на статику переключить, потом в консоли demo_record 1 и F11 для снятия карты, только она не всегда правильно в подземельях получается по координатам, для какой то лаборатории делал снимок на нем не вся карта отпечаталась, пришлось ходить по локации и зарисовывать на тетрадный листочек по клеточкам все повороты и помещения а потом дорисовывать на снимке карты в фотошопе.

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