Oyril_Krigg 0 Опубликовано 25 Августа 2010 А у новой версии пака начиная с дополнения 8, номера секций в спавне идут как продолжение старых, или в новом алл.спавне они по другому пересчитаны? Я на первой версии пака много работал со спавном, много убрал, много добавил, чтоб добавить придеться секции переписывать,хотя я новые не добавлял, использовал старые от удаленных предметов? Поделиться этим сообщением Ссылка на сообщение
Oyril_Krigg 0 Опубликовано 28 Августа 2010 Подскажите пожалуйста, а то не совсем понятно в инструкции. Чтоб подключть локацию к паку надо забросить папку геймдата с паком в СДК, в место распакованной туда от чистого сталкера, потом прописать в конфигах новый уровень и забросить в папку с паком все файлы что есть у этого уровня. А что делать с алл.спавн добавляемого уровня? Почитав эту тему, нашел как правяться почти все ошибки, кроме моргающего асфальта на старом янтаре. Можно както поправить? Еще назначительный косяк на jupiter_underground появляется при зазных углах обзора. Поделиться этим сообщением Ссылка на сообщение
Oyril_Krigg 0 Опубликовано 28 Августа 2010 TREWKOКуда там двери то ставить, это перед входом в большой зал? На спавнить всякого борохла это вариат, но что делать с асфальтом который моргает, при подходе к нему он меняет цвет? Вместо асфальта с полоской по середине, становиться светлым монотонным, отходишь, опять нормальным становиться. Поделиться этим сообщением Ссылка на сообщение
Oyril_Krigg 0 Опубликовано 5 Сентября 2010 Oyril_Krigg я вирішив цю проблему... В общем я зробив це так: 1.Зробив дуже темно. 2.Скай куб уменшив к розміру 16х16 і зробив його чорним. Могу скинуть погоду... WeTaLeR Не совсем понял, это погода для билдовского Янтаря чтоб асфальт видно небыло? Камрады, подскажите пожалуйста. У меня такая проблема, хочу научиться подключать локации, а заодно подключить новые локации к своему моду, чтоб не переписывать секции в алл.спавне. Я настроил aiwrapper по тутору от Кости, забросил геймдату от чистой игры, поверх поставил первый пак Кости со своим модом. Прописал в конфигах локации, запустил команду aiwrapper -m, вылезла log started (console and aiwrapper.log) loading aiwrapper.ini loading game_levels.ltx creating $2215_game_levels$\L01_Escape\ updating $2215_game_levels$\L01_Escape\level.ai rebuilding $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 creating $2215_game_levels$\L02_Garbage\ updating $2215_game_levels$\L02_Garbage\level.ai rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw updating $2215_game_levels$\L02_Garbage\level.graph updating $2215_game_levels$\L02_Garbage\level.spawn creating $2215_game_levels$\L03_Agroprom\ updating $2215_game_levels$\L03_Agroprom\level.ai rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw updating $2215_game_levels$\L03_Agroprom\level.graph updating $2215_game_levels$\L03_Agroprom\level.spawn creating $2215_game_levels$\l03u_agr_underground\ updating $2215_game_levels$\l03u_agr_underground\level.ai rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw updating $2215_game_levels$\l03u_agr_underground\level.graph updating $2215_game_levels$\l03u_agr_underground\level.spawn creating $2215_game_levels$\l04_darkvalley\ updating $2215_game_levels$\l04_darkvalley\level.ai rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw updating $2215_game_levels$\l04_darkvalley\level.graph updating $2215_game_levels$\l04_darkvalley\level.spawn creating $2215_game_levels$\l04u_LabX18\ updating $2215_game_levels$\l04u_LabX18\level.ai rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw updating $2215_game_levels$\l04u_LabX18\level.graph updating $2215_game_levels$\l04u_LabX18\level.spawn creating $2215_game_levels$\L05_Bar\ updating $2215_game_levels$\L05_Bar\level.ai rebuilding $2215_game_levels$\L05_Bar\level.gct.raw updating $2215_game_levels$\L05_Bar\level.graph updating $2215_game_levels$\L05_Bar\level.spawn creating $2215_game_levels$\L06_rostok\ updating $2215_game_levels$\L06_rostok\level.ai rebuilding $2215_game_levels$\L06_rostok\level.gct.raw updating $2215_game_levels$\L06_rostok\level.graph updating $2215_game_levels$\L06_rostok\level.spawn creating $2215_game_levels$\l08_yantar\ updating $2215_game_levels$\l08_yantar\level.ai rebuilding $2215_game_levels$\l08_yantar\level.gct.raw updating $2215_game_levels$\l08_yantar\level.graph updating $2215_game_levels$\l08_yantar\level.spawn creating $2215_game_levels$\l08u_brainlab\ updating $2215_game_levels$\l08u_brainlab\level.ai rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw updating $2215_game_levels$\l08u_brainlab\level.graph updating $2215_game_levels$\l08u_brainlab\level.spawn creating $2215_game_levels$\L07_Military\ updating $2215_game_levels$\L07_Military\level.ai rebuilding $2215_game_levels$\L07_Military\level.gct.raw updating $2215_game_levels$\L07_Military\level.graph updating $2215_game_levels$\L07_Military\level.spawn creating $2215_game_levels$\l10_radar\ updating $2215_game_levels$\l10_radar\level.ai rebuilding $2215_game_levels$\l10_radar\level.gct.raw updating $2215_game_levels$\l10_radar\level.graph updating $2215_game_levels$\l10_radar\level.spawn creating $2215_game_levels$\L11_Pripyat\ updating $2215_game_levels$\L11_Pripyat\level.ai rebuilding $2215_game_levels$\L11_Pripyat\level.gct.raw updating $2215_game_levels$\L11_Pripyat\level.graph updating $2215_game_levels$\L11_Pripyat\level.spawn creating $2215_game_levels$\L12_Stancia\ updating $2215_game_levels$\L12_Stancia\level.ai rebuilding $2215_game_levels$\L12_Stancia\level.gct.raw updating $2215_game_levels$\L12_Stancia\level.graph updating $2215_game_levels$\L12_Stancia\level.spawn creating $2215_game_levels$\L12U_Sarcofag\ updating $2215_game_levels$\L12U_Sarcofag\level.ai rebuilding $2215_game_levels$\L12U_Sarcofag\level.gct.raw updating $2215_game_levels$\L12U_Sarcofag\level.graph updating $2215_game_levels$\L12U_Sarcofag\level.spawn creating $2215_game_levels$\l12u_control_monolith\ updating $2215_game_levels$\l12u_control_monolith\level.ai rebuilding $2215_game_levels$\l12u_control_monolith\level.gct.raw updating $2215_game_levels$\l12u_control_monolith\level.graph updating $2215_game_levels$\l12u_control_monolith\level.spawn creating $2215_game_levels$\L12_Stancia_2\ updating $2215_game_levels$\L12_Stancia_2\level.ai rebuilding $2215_game_levels$\L12_Stancia_2\level.gct.raw updating $2215_game_levels$\L12_Stancia_2\level.graph updating $2215_game_levels$\L12_Stancia_2\level.spawn creating $2215_game_levels$\l10u_bunker\ updating $2215_game_levels$\l10u_bunker\level.ai rebuilding $2215_game_levels$\l10u_bunker\level.gct.raw updating $2215_game_levels$\l10u_bunker\level.graph updating $2215_game_levels$\l10u_bunker\level.spawn creating $2215_game_levels$\atp_for_test22\ updating $2215_game_levels$\atp_for_test22\level.ai updating $2215_game_levels$\atp_for_test22\level.gct.raw updating $2215_game_levels$\atp_for_test22\level.graph updating $2215_game_levels$\atp_for_test22\level.spawn creating $2215_game_levels$\peshera\ updating $2215_game_levels$\peshera\level.ai updating $2215_game_levels$\peshera\level.gct.raw updating $2215_game_levels$\peshera\level.graph updating $2215_game_levels$\peshera\level.spawn creating $2215_game_levels$\puzir\ updating $2215_game_levels$\puzir\level.ai updating $2215_game_levels$\puzir\level.gct.raw updating $2215_game_levels$\puzir\level.graph updating $2215_game_levels$\puzir\level.spawn creating $2215_game_levels$\aver\ updating $2215_game_levels$\aver\level.ai updating $2215_game_levels$\aver\level.gct.raw updating $2215_game_levels$\aver\level.graph updating $2215_game_levels$\aver\level.spawn creating $2215_game_levels$\av_peshera\ updating $2215_game_levels$\av_peshera\level.ai updating $2215_game_levels$\av_peshera\level.gct.raw updating $2215_game_levels$\av_peshera\level.graph updating $2215_game_levels$\av_peshera\level.spawn creating $2215_game_levels$\limansk\ updating $2215_game_levels$\limansk\level.ai updating $2215_game_levels$\limansk\level.gct.raw updating $2215_game_levels$\limansk\level.graph updating $2215_game_levels$\limansk\level.spawn creating $2215_game_levels$\hospital\ updating $2215_game_levels$\hospital\level.ai updating $2215_game_levels$\hospital\level.gct.raw updating $2215_game_levels$\hospital\level.graph updating $2215_game_levels$\hospital\level.spawn creating $2215_game_levels$\generators\ updating $2215_game_levels$\generators\level.ai updating $2215_game_levels$\generators\level.gct.raw updating $2215_game_levels$\generators\level.graph updating $2215_game_levels$\generators\level.spawn creating $2215_game_levels$\warlab\ updating $2215_game_levels$\warlab\level.ai updating $2215_game_levels$\warlab\level.gct.raw updating $2215_game_levels$\warlab\level.graph updating $2215_game_levels$\warlab\level.spawn creating $2215_game_levels$\red_forest\ updating $2215_game_levels$\red_forest\level.ai updating $2215_game_levels$\red_forest\level.gct.raw updating $2215_game_levels$\red_forest\level.graph updating $2215_game_levels$\red_forest\level.spawn creating $2215_game_levels$\lost_village\ updating $2215_game_levels$\lost_village\level.ai updating $2215_game_levels$\lost_village\level.gct.raw updating $2215_game_levels$\lost_village\level.graph updating $2215_game_levels$\lost_village\level.spawn creating $2215_game_levels$\marsh\ updating $2215_game_levels$\marsh\level.ai rebuilding $2215_game_levels$\marsh\level.gct.raw updating $2215_game_levels$\marsh\level.graph ERROR occured! Aborting. Сделал aiwrapper -g marsh, ошибку исправил, набрал aiwrapper -m появилась log started (console and aiwrapper.log) loading aiwrapper.ini loading game_levels.ltx updating $2215_game_levels$\L01_Escape\level.ai rebuilding $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 updating $2215_game_levels$\L02_Garbage\level.ai rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw updating $2215_game_levels$\L02_Garbage\level.graph updating $2215_game_levels$\L02_Garbage\level.spawn updating $2215_game_levels$\L03_Agroprom\level.ai rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw updating $2215_game_levels$\L03_Agroprom\level.graph updating $2215_game_levels$\L03_Agroprom\level.spawn updating $2215_game_levels$\l03u_agr_underground\level.ai rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw updating $2215_game_levels$\l03u_agr_underground\level.graph updating $2215_game_levels$\l03u_agr_underground\level.spawn updating $2215_game_levels$\l04_darkvalley\level.ai rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw updating $2215_game_levels$\l04_darkvalley\level.graph updating $2215_game_levels$\l04_darkvalley\level.spawn updating $2215_game_levels$\l04u_LabX18\level.ai rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw updating $2215_game_levels$\l04u_LabX18\level.graph updating $2215_game_levels$\l04u_LabX18\level.spawn updating $2215_game_levels$\L05_Bar\level.ai rebuilding $2215_game_levels$\L05_Bar\level.gct.raw updating $2215_game_levels$\L05_Bar\level.graph updating $2215_game_levels$\L05_Bar\level.spawn updating $2215_game_levels$\L06_rostok\level.ai rebuilding $2215_game_levels$\L06_rostok\level.gct.raw updating $2215_game_levels$\L06_rostok\level.graph updating $2215_game_levels$\L06_rostok\level.spawn updating $2215_game_levels$\l08_yantar\level.ai rebuilding $2215_game_levels$\l08_yantar\level.gct.raw updating $2215_game_levels$\l08_yantar\level.graph updating $2215_game_levels$\l08_yantar\level.spawn updating $2215_game_levels$\l08u_brainlab\level.ai rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw updating $2215_game_levels$\l08u_brainlab\level.graph updating $2215_game_levels$\l08u_brainlab\level.spawn updating $2215_game_levels$\L07_Military\level.ai rebuilding $2215_game_levels$\L07_Military\level.gct.raw updating $2215_game_levels$\L07_Military\level.graph updating $2215_game_levels$\L07_Military\level.spawn updating $2215_game_levels$\l10_radar\level.ai rebuilding $2215_game_levels$\l10_radar\level.gct.raw updating $2215_game_levels$\l10_radar\level.graph updating $2215_game_levels$\l10_radar\level.spawn updating $2215_game_levels$\L11_Pripyat\level.ai rebuilding $2215_game_levels$\L11_Pripyat\level.gct.raw updating $2215_game_levels$\L11_Pripyat\level.graph updating $2215_game_levels$\L11_Pripyat\level.spawn updating $2215_game_levels$\L12_Stancia\level.ai rebuilding $2215_game_levels$\L12_Stancia\level.gct.raw updating $2215_game_levels$\L12_Stancia\level.graph updating $2215_game_levels$\L12_Stancia\level.spawn updating $2215_game_levels$\L12U_Sarcofag\level.ai rebuilding $2215_game_levels$\L12U_Sarcofag\level.gct.raw updating $2215_game_levels$\L12U_Sarcofag\level.graph updating $2215_game_levels$\L12U_Sarcofag\level.spawn updating $2215_game_levels$\l12u_control_monolith\level.ai rebuilding $2215_game_levels$\l12u_control_monolith\level.gct.raw updating $2215_game_levels$\l12u_control_monolith\level.graph updating $2215_game_levels$\l12u_control_monolith\level.spawn updating $2215_game_levels$\L12_Stancia_2\level.ai rebuilding $2215_game_levels$\L12_Stancia_2\level.gct.raw updating $2215_game_levels$\L12_Stancia_2\level.graph updating $2215_game_levels$\L12_Stancia_2\level.spawn updating $2215_game_levels$\l10u_bunker\level.ai rebuilding $2215_game_levels$\l10u_bunker\level.gct.raw updating $2215_game_levels$\l10u_bunker\level.graph updating $2215_game_levels$\l10u_bunker\level.spawn updating $2215_game_levels$\atp_for_test22\level.ai updating $2215_game_levels$\atp_for_test22\level.gct.raw updating $2215_game_levels$\atp_for_test22\level.graph updating $2215_game_levels$\atp_for_test22\level.spawn updating $2215_game_levels$\peshera\level.ai updating $2215_game_levels$\peshera\level.gct.raw updating $2215_game_levels$\peshera\level.graph updating $2215_game_levels$\peshera\level.spawn updating $2215_game_levels$\puzir\level.ai updating $2215_game_levels$\puzir\level.gct.raw updating $2215_game_levels$\puzir\level.graph updating $2215_game_levels$\puzir\level.spawn updating $2215_game_levels$\aver\level.ai updating $2215_game_levels$\aver\level.gct.raw updating $2215_game_levels$\aver\level.graph updating $2215_game_levels$\aver\level.spawn updating $2215_game_levels$\av_peshera\level.ai updating $2215_game_levels$\av_peshera\level.gct.raw updating $2215_game_levels$\av_peshera\level.graph updating $2215_game_levels$\av_peshera\level.spawn updating $2215_game_levels$\limansk\level.ai updating $2215_game_levels$\limansk\level.gct.raw updating $2215_game_levels$\limansk\level.graph updating $2215_game_levels$\limansk\level.spawn updating $2215_game_levels$\hospital\level.ai updating $2215_game_levels$\hospital\level.gct.raw updating $2215_game_levels$\hospital\level.graph updating $2215_game_levels$\hospital\level.spawn updating $2215_game_levels$\generators\level.ai updating $2215_game_levels$\generators\level.gct.raw updating $2215_game_levels$\generators\level.graph updating $2215_game_levels$\generators\level.spawn updating $2215_game_levels$\warlab\level.ai updating $2215_game_levels$\warlab\level.gct.raw updating $2215_game_levels$\warlab\level.graph updating $2215_game_levels$\warlab\level.spawn updating $2215_game_levels$\red_forest\level.ai updating $2215_game_levels$\red_forest\level.gct.raw updating $2215_game_levels$\red_forest\level.graph updating $2215_game_levels$\red_forest\level.spawn updating $2215_game_levels$\lost_village\level.ai updating $2215_game_levels$\lost_village\level.gct.raw updating $2215_game_levels$\lost_village\level.graph updating $2215_game_levels$\lost_village\level.spawn updating $2215_game_levels$\marsh\level.ai updating $2215_game_levels$\marsh\level.gct.raw updating $2215_game_levels$\marsh\level.graph updating $2215_game_levels$\marsh\level.spawn updating $2215_game_levels$\dead_city\level.ai updating $2215_game_levels$\dead_city\level.gct.raw updating $2215_game_levels$\dead_city\level.graph updating $2215_game_levels$\dead_city\level.spawn updating $2215_game_levels$\zaton\level.ai rebuilding $2215_game_levels$\zaton\level.gct.raw updating $2215_game_levels$\zaton\level.graph ERROR occured! Aborting. Думал исправит команда aiwrapper -g zaton, но вылетает с таким логом. log started (console and aiwrapper.log) loading aiwrapper.ini updating $2215_game_levels$\zaton\level.ai updating $2215_game_levels$\zaton\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 reading[M_SPAWN] clmbl#0 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#1 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#2 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#3 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#4 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#5 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#6 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#7 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#8 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#9 (climable_object): 151 <> 174 reading[M_SPAWN] clmbl#10 (climable_object): 152 <> 181 reading[M_SPAWN] clmbl#11 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#12 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#13 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#14 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#15 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#16 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#17 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#18 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#19 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#20 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#21 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#22 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#23 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#24 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#25 (climable_object): 152 <> 181 reading[M_SPAWN] clmbl#26 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#27 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#28 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#29 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#30 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#31 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#32 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#33 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#34 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#35 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#36 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#37 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#38 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#39 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#40 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#41 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#42 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#43 (climable_object): 152 <> 175 reading[M_SPAWN] clmbl#44 (climable_object): 152 <> 175 reading[M_SPAWN] zat_b12_key_1_box (inventory_box): 201 <> 221 reading[M_SPAWN] zat_b12_key_2_box (inventory_box): 202 <> 222 reading[M_SPAWN] zat_b12_millitary_box (inventory_box): 209 <> 229 reading[M_SPAWN] zat_a2_actor_treasure (inventory_box): 286 <> 306 reading[M_SPAWN] level_prefix_inventory_box_0000 (inventory_box): 228 <> 248 reading[M_SPAWN] zat_b12_container (inventory_box): 253 <> 273 can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity campfire can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average can't create entity zone_mine_gravitational_average [bug] assertion failed at ..\xr_entity_script.cxx:393 This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Подскажите что делать. Поделиться этим сообщением Ссылка на сообщение
Oyril_Krigg 0 Опубликовано 7 Марта 2014 Как сделать карту или снимок подземной локации. Как и для простых, игру на статику переключить, потом в консоли demo_record 1 и F11 для снятия карты, только она не всегда правильно в подземельях получается по координатам, для какой то лаборатории делал снимок на нем не вся карта отпечаталась, пришлось ходить по локации и зарисовывать на тетрадный листочек по клеточкам все повороты и помещения а потом дорисовывать на снимке карты в фотошопе. Поделиться этим сообщением Ссылка на сообщение