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Короче с картами 3х3 км можно забыть. При создании нодов т.е. АИ сетки СДК 0.7 крашится без лога. Пробовал 4-ре раза, 1 раз на обсалютно плоском террейне.

 

З.Ы.: Ну не проблема же в железе. :( Наверняка сам СДК и не разрабатывался под такие огромные растояния.

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karavan,

Аи сетку можно выборочно поставить только в нужных местах.

Кто весел - тот смеется, кто хочет - тот добьется, кто ищет - тот всегда найдет!

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Помогите пожалуйста. При распаковке олспауна с помощью АСДС вылазит такая ошибка:

http://f8.i-fotki.info/org/1cf24af222f0e7e8...ef993067877.jpg

Знаю что нужно прописать эту секцию в асдс.пл, прописывал но не помогает. Может есть тутор какой нибудь по этому делу?

 

Строгое предупреждение от модератора Cyclone
Запрещено вставлять в сообщения изображения крупнее 320х240 - используй превью.
Изменено пользователем Cyclone

"Все сложное - не нужно, все нужное - просто"(М. Калашников)

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Кто знает в чем может быть проблема, при запуске компилятора XrLC с любой картой, он сразу выдает ошибку с виндовс(отправить отчет) при этом в логе появляется:

* Detected CPU: GenuineIntel P3 family, F6/M15/S6, 2397.00 mhz, 63-clk 'rdtsc' - написано чето про пентиум3, а у меня АМД

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

FS: 137 files cached, 86Kb memory used.

Init FileSystem 0.014066 sec

'xrCore' build 0, (null)

 

CRT heap 0x01330000

Process heap 0x00140000

 

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KD87, это я понял что он не подходит, но вроде как его можно сделать подходящим,прописав нужные секции. Или не?

"Все сложное - не нужно, все нужное - просто"(М. Калашников)

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karavan, а если заполнять карту сеткой постепенно? Допустим разрезать террейн на n частей и по очереди каждую заполнять?

TASTAN, попробуй убрать папку objects из rawdata в любое другое место. После компиляции верни.

Мод "Жесть"

В команду Two Team ("Жесть") требуется моделлер.

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stunder, karavan, ограничения площади аи сетки на локе вроде бы 1.5х1.5 км.. Можно вставить ее не везде, но зачем? Лучше локу 1.5х1.5 км сделать, но качественной, чем 3х3 км и недоделкой..
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Я уже бьюсь головой об стенку :dash2:

Уже несколько локаций ВНЕЗАПНО перестали компилироваться. Ну как перестали? Компиляция проходить почти до конца. И на стадии converting to ogfs ошибка! описание: x_faces.size()==faces.size()

Я не понимаю от чего это... Может кто-нибудь помочь?

Мод "Жесть"

В команду Two Team ("Жесть") требуется моделлер.

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stunder, karavan, ограничения площади аи сетки на локе вроде бы 1.5х1.5 км..

Максимальный номер аи-ноды 0x7fffffff. считаем карту квадратной, то размер стороны получается корень квадратный(0x7fffffff) = 46340. размер ноды 0.7м 46340 * 0.7 = 32438. То есть аи-сетка может быть 32х32км

Возможно в ЛЕ неудачный алгоритм генерации сетки - можно нагенерить по кучкам. Но сама сетка в итоге может быть больших размеров.

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abramcumner, ну это скорее теоретическое ограничение, во всех xrAI такое же :) Выше этого никак, да. А кто-нибудь пробовал практически - сколько сетки максимум можно скомпилить? В xrAI ТЧ, к примеру, максимальный размер АИ-сетки лимитировался невозможностью адресации компилятором более 2 Гб памяти.
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У кого есть локация 'болота' из Чн для AMK ? Мне нужна только эта локация. Спасибо. P.S. Все ссылки не работают больше ... В том числе SendSpace и на WebFile...

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Всем привет. Есть способ, перегнать локацию в 3d редактор?

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Есть, Можно открыть геометрию карты (.geom) в 3dsmax c помощью специального плагина. Или декомпилировать карту и открывать обьекты по отдельности (.object)

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Здраствуйте, вобщем такая проблема: пытаюь перегнать ЧНовский кордон в тч, на этапе Build выдаёт ошибку Detail objects export failed! до этого идёт список текстур. На сталкер портале написано что это связано с отсутствием отмеченых в логе текстур, в формате tga и thm в равдате, я перегнал эти текстуры в равдату, сделал thm вариант этих текстур в СДк, опять Make Game, Build, таже самая ошибка, помогите, заранее благодарен.

Вот лог

* ImageLibrary version: 3.10.0
* 26 supported formats
Starting RENDER device...
* GPU [vendor:10DE]-[device:640]: NVIDIA GeForce 9500 GT
* GPU driver: 6.14.11.9107
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1498 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 2048K
* DIB created: 2048K
D3D: initialized
Starting INPUT device...
DirectSound: Create device successfully.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Scene: initialized
* DVB created: 2048K
* DIB created: 2048K
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [506 ms]
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
Level loading...
EScene: loading 'c:\program files\x-ray sdk\level_editor\maps\escape.level'
Loading objects...
Loading Group...
Loading Glow...
Loading Scene Object...
Loading Light...
Loading Shape...
Loading Sound Source...
Loading Spawn...
Loading Way...
Loading Sector...
Loading Portal...
Loading Sound Environment...
Loading Particle System...
EScene: 85 objects loaded, 2.13 sec
* Loaded: gamedata\textures\sky\sky_cube_weapons.dds[65744]b
* Loaded: gamedata\textures\wpn\wpn_ak74.dds[1398256]b
* Loaded: gamedata\textures\wpn\wpn_upgrade.dds[1398256]b
* Loaded: gamedata\textures\briks\briks_br2.dds[699192]b
* Loaded: gamedata\textures\crete\crete_beton_5.dds[699192]b
* Loaded: gamedata\textures\crete\crete_beton_lom.dds[1398256]b
* Loaded: gamedata\textures\crete\crete_dirt_2.dds[349672]b
* Loaded: gamedata\textures\floor\floor_pitch_01.dds[174904]b
* Loaded: gamedata\textures\grnd\grnd_land_01.dds[699192]b
* Loaded: gamedata\textures\grnd\grnd_train_road.dds[1398256]b
* Loaded: gamedata\textures\mtl\mtl_bochka_02.dds[11064]b
* Loaded: gamedata\textures\mtl\mtl_walls9b.dds[43832]b
* Loaded: gamedata\textures\prop\prop_border.dds[174920]b
* Loaded: gamedata\textures\terrain\terrain_escape.dds[2097280]b
* Loaded: gamedata\textures\detail\detail_grnd_grass.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_asphalt.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_earth.dds[2796344]b
* Loaded: gamedata\textures\wall\wall_border_01.dds[174920]b
* Loaded: gamedata\textures\wall\wall_stucco_04.dds[349672]b
* Loaded: gamedata\textures\ed\ed_ai_arrows_01.dds[32896]b
* Loaded: gamedata\textures\glow\glow_04.dds[87536]b
Are you sure to build level? - Cancel.
Are you sure to export game? - Yes.
Making started...
Export breakable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Export climable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Making finished.
Are you sure to build level? - Yes.
Building started...
Capturing unused face...
Level doesn't contain HOM objects!
* Unloading texture [briks\briks_br2] pSurface RefCount= 1
* Unloading texture [crete\crete_beton_5] pSurface RefCount= 1
* Unloading texture [crete\crete_beton_lom] pSurface RefCount= 1
* Unloading texture [crete\crete_dirt_2] pSurface RefCount= 1
* Unloading texture [floor\floor_pitch_01] pSurface RefCount= 1
* Unloading texture [grnd\grnd_land_01] pSurface RefCount= 1
* Unloading texture [grnd\grnd_train_road] pSurface RefCount= 1
* Unloading texture [mtl\mtl_bochka_02] pSurface RefCount= 1
* Unloading texture [mtl\mtl_walls9b] pSurface RefCount= 1
* Unloading texture [prop\prop_border] pSurface RefCount= 1
* Unloading texture [detail\detail_grnd_grass] pSurface RefCount= 1
* Unloading texture [detail\detail_grnd_earth] pSurface RefCount= 1
* Unloading texture [terrain\terrain_escape] pSurface RefCount= 1
* Unloading texture [detail\detail_grnd_asphalt] pSurface RefCount= 1
* Unloading texture [wall\wall_border_01] pSurface RefCount= 1
* Unloading texture [wall\wall_stucco_04] pSurface RefCount= 1
Evict objects...
Renumerate sectors...
Parse scene objects...
Parse static objects...
Parse static objects...
Parse static objects... (glow)
Parse static objects... (glow_0000)
Parse static objects... (glow_0001)
Parse static objects... (glow_0002)
Parse static objects... (glow_0003)
Parse static objects... (glow_0004)
Parse static objects... (glow_0005)
Parse static objects... (glow_0006)
Parse static objects... (glow_0007)
Parse static objects... (glow_0008)
Parse static objects... (glow_0009)
Parse static objects... (glow_0010)
Parse static objects... (glow_0011)
Parse static objects...
Parse static objects... (levels\escape\escape_terrain)
Building object: levels\escape\escape_terrain
Parse static objects...
Parse static objects... (light_0000)
Parse static objects... (light_0001)
Parse static objects... (light_0002)
Parse static objects... (light_0003)
Parse static objects... (light_0004)
Parse static objects... (light_0005)
Parse static objects... (light_0006)
Parse static objects... (light_0007)
Parse static objects... (light_0008)
Parse static objects... (light_0009)
Parse static objects... (light_0010)
Parse static objects... (light_0011)
Parse static objects... (light_0012)
Parse static objects... (light_0013)
Parse static objects... (light_0014)
Parse static objects... (light_0015)
Parse static objects... (light_0016)
Parse static objects... (light_0017)
Parse static objects... (light_0018)
Parse static objects... (light_0019)
Parse static objects... (light_0020)
Parse static objects... (light_0021)
Parse static objects... (light_0022)
Parse static objects... (light_0023)
Parse static objects... (light_0024)
Parse static objects... (light_0025)
Parse static objects... (light_0026)
Parse static objects... (light_0027)
Parse static objects... (light_0028)
Parse static objects... (light_0029)
Parse static objects... (light_0030)
Parse static objects... (light_0031)
Parse static objects... (light_0032)
Parse static objects... (light_0033)
Parse static objects... (light_0034)
Parse static objects... (light_0035)
Parse static objects... (light_0036)
Parse static objects... (light_0037)
Parse static objects... (light_0038)
Parse static objects... (light_0039)
Parse static objects... (light_0040)
Parse static objects... (light_0041)
Parse static objects... (light_0042)
Parse static objects... (light_0043)
Parse static objects... (light_0044)
Parse static objects... (light_0045)
Parse static objects... (light_0046)
Parse static objects... (light_0047)
Parse static objects... (light_0048)
Parse static objects... (light_0049)
Parse static objects... (light_0050)
Parse static objects... (light_0051)
Parse static objects... (light_0052)
Parse static objects... (light_0053)
Parse static objects... (light_0054)
Parse static objects... (light_0055)
Parse static objects... (light_0056)
Parse static objects... (light_0057)
Parse static objects... (light_0058)
Parse static objects...
Parse static objects...
Parse static objects... (sound_src)
Parse static objects... (sound_src_0000)
Parse static objects... (sound_src_0001)
Parse static objects...
Parse static objects... (escape_actor)
Parse static objects... (escape_graph_point)
Parse static objects... (escape_graph_point_0000)
Parse static objects... (escape_graph_point_0001)
Parse static objects... (escape_graph_point_0002)
Parse static objects... (escape_graph_point_0003)
Parse static objects... (escape_wpn_ak74)
Parse static objects...
Parse static objects...
Parse static objects... (Sector_DEFAULT)
Parse static objects...
Parse static objects...
Parse static objects...
Parse static objects... (ps)
Parse static objects...
Evict objects...
Export breakable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Export climable objects...
Prepare geometry...
Extract Parts...
Simplify Parts...
Export Parts...
Process Group - done.
Process Glow - done.
Process Scene Object - done.
Process Light - done.
Process Shape - done.
Process Sound Source - done.
Process Spawn - done.
Process Way - done.
Process Sector - done.
Process Portal - done.
Process Sound Environment - done.
Process Particle System - done.
Making details...
Making details... (merge textures)
Making details... (export geometry)
Making details... (export slots)
ERROR: Detail Objects export failed.
* Loaded: gamedata\textures\briks\briks_br2.dds[699192]b
* Loaded: gamedata\textures\crete\crete_beton_5.dds[699192]b
* Loaded: gamedata\textures\crete\crete_beton_lom.dds[1398256]b
* Loaded: gamedata\textures\crete\crete_dirt_2.dds[349672]b
* Loaded: gamedata\textures\floor\floor_pitch_01.dds[174904]b
* Loaded: gamedata\textures\grnd\grnd_land_01.dds[699192]b
* Loaded: gamedata\textures\grnd\grnd_train_road.dds[1398256]b
* Loaded: gamedata\textures\mtl\mtl_bochka_02.dds[11064]b
* Loaded: gamedata\textures\mtl\mtl_walls9b.dds[43832]b
* Loaded: gamedata\textures\prop\prop_border.dds[174920]b
* Loaded: gamedata\textures\terrain\terrain_escape.dds[2097280]b
* Loaded: gamedata\textures\detail\detail_grnd_grass.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_asphalt.dds[2796344]b
* Loaded: gamedata\textures\detail\detail_grnd_earth.dds[2796344]b
* Loaded: gamedata\textures\wall\wall_border_01.dds[174920]b
* Loaded: gamedata\textures\wall\wall_stucco_04.dds[349672]b

 

Добавлено через 110 мин.:

Да кстати, я ещё заметил что когда открываеш террейн Кордона в АКтор едиторе, под закладкой Surfaces написаны те же самые тесткуры что и в логе после ошибки.

Изменено пользователем Самогоныч

Усердно пилю Кордон...

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Самогоныч, если собираешься переносить локации из ЧН\ЗП в ТЧ, надо удалять весь левел.спавн, да и формат АИ-сетки другой. Уже очень много раз это обсуждалось...

АПД. Не очень понятно, что значит перегнал текстуры в равдату. Ты их сконвертировал в .тга?

Изменено пользователем dimos
Цензура ограничивает творчество © by me
Ссылка на комментарий

Левел спавн я удалил из папки с левелом, также удалил все объекты кроме террейна, пытаюсь сбилдить только террейн и получаю эту ошибку.

 

Добавлено через 167 мин.:

Конечно, сконвертировал в тга и закинул в равдату.

 

Добавлено через 3 мин.:

Потом закинул в импорт, и в сдк создал их thm версию.

Усердно пилю Кордон...

Ссылка на комментарий

Блин, в СДК хотел перенести Бассейн. Все по инструкции сделал.Но когда build жмешь , происходит ошибка. Подскажите,как быть?

 

Вот лог:

* ImageLibrary version: 3.10.0

* 26 supported formats

Starting RENDER device...

* GPU [vendor:8086]-[device:2A42]: Mobile Intel® 4 Series Express Chipset Family

* GPU driver: 6.14.10.5259

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 230 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 32

* DVB created: 2048K

* DIB created: 2048K

D3D: initialized

Starting INPUT device...

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 32773 kb, 3805 lines, 8820 bpl

Scene: initialized

* DVB created: 2048K

* DIB created: 2048K

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 32

*** RESET [24 ms]

* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b

Level loading...

EScene: loading 'd:\program files\x-ray sdk\level_editor\maps\bath.level'

Loading objects...

Loading Group...

Loading Glow...

Loading Scene Object...

Loading Light...

Loading Shape...

Loading Sound Source...

Loading Spawn...

Loading Way...

Loading Sector...

Loading Portal...

Loading Sound Environment...

Loading Particle System...

EScene: 440 objects loaded, 6.02 sec

Can't find model file 'weapons\grenade\wpn_f_1.ogf'.

Can't find model file 'weapons\grenade\wpn_f_1.ogf'.

* Loaded: gamedata\textures\trees\trees_bark_a_01.dds[174920]b

* Loaded: gamedata\textures\trees\trees_vetkasux2.dds[174904]b

* Loaded: gamedata\textures\crete\crete_floor_linol.dds[174904]b

Can't find texture 'crete\crete_plitka2'

Can't find texture 'crete\crete_plitka_oblom2'

* Loaded: gamedata\textures\grnd\grnd_dry_gr.dds[699192]b

* Loaded: gamedata\textures\ston\ston_beton_ch_09_d.dds[174904]b

Can't find texture 'ston\ston_big_iov'

* Loaded: gamedata\textures\ston\ston_walls4.dds[87528]b

Can't find texture 'terrain\terrain_exp-bath'

* Loaded: gamedata\textures\detail\detail_grnd_grass.dds[2796344]b

* Loaded: gamedata\textures\detail\detail_grnd_asphalt.dds[2796344]b

* Loaded: gamedata\textures\prop\prop_fake_kollision.dds[11064]b

* Loaded: gamedata\textures\crete\crete_pol_t_01.dds[174904]b

Can't find texture 'crete\crete_stena_kraska_03a'

* Loaded: gamedata\textures\crete\crete_walls9.dds[174904]b

* Loaded: gamedata\textures\door\door_kotelna.dds[87528]b

* Loaded: gamedata\textures\mtl\mtl_bochka_01.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_bochka_03_r.dds[43832]b

* Loaded: gamedata\textures\mtl\mtl_pod_01.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_shkaf.dds[87528]b

* Loaded: gamedata\textures\mtl\mtl_tubes3c.dds[174904]b

* Loaded: gamedata\textures\prop\prop_chair1.dds[43832]b

* Loaded: gamedata\textures\prop\prop_dangerbox.dds[174904]b

* Loaded: gamedata\textures\prop\prop_lampa_g_red2.dds[184]b

* Loaded: gamedata\textures\prop\prop_mus_kont_01a.dds[174904]b

* Loaded: gamedata\textures\prop\prop_table1c.dds[21992]b

* Loaded: gamedata\textures\ston\ston_beton_iov_dirt_01.dds[174904]b

* Loaded: gamedata\textures\wood\wood_jasik.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_bochka_02.dds[11064]b

* Loaded: gamedata\textures\prop\prop_vent.dds[43832]b

Can't find texture 'wood\wood_oblom_ql'

* Loaded: gamedata\textures\wood\wood_walls1.dds[349672]b

* Loaded: gamedata\textures\wood\wood_table_01.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_arm_2.dds[5640]b

* Loaded: gamedata\textures\mtl\mtl_luk_ch_01.dds[43832]b

* Loaded: gamedata\textures\mtl\mtl_rja_iov_01.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_truba_pod_02.dds[174920]b

* Loaded: gamedata\textures\mtl\mtl_ventil_pod_02.dds[43832]b

Can't find texture 'prop\prop_book'

* Loaded: gamedata\textures\prop\prop_chair1a.dds[43832]b

* Loaded: gamedata\textures\prop\prop_door4.dds[174904]b

* Loaded: gamedata\textures\prop\prop_sodavoda.dds[174904]b

* Loaded: gamedata\textures\prop\prop_stupeni_a.dds[174904]b

* Loaded: gamedata\textures\prop\prop_stupeni_b.dds[174904]b

* Loaded: gamedata\textures\ston\ston_bricks10.dds[174904]b

* Loaded: gamedata\textures\ston\ston_briks_ch.dds[174904]b

Can't find texture 'wood\wood_old_iov'

* Loaded: gamedata\textures\wood\wood_table_02.dds[174904]b

* Loaded: gamedata\textures\crete\crete_floor4a.dds[174904]b

Can't find texture 'crete\crete_stena_kraska_03c'

* Loaded: gamedata\textures\crete\crete_walls_tual_b.dds[174904]b

* Loaded: gamedata\textures\crete\crete_walls_tualgr.dds[174904]b

* Loaded: gamedata\textures\prop\prop_bed2.dds[87528]b

* Loaded: gamedata\textures\prop\prop_unitaz_old.dds[43832]b

Can't find texture 'prop\prop_paper'

Can't find texture 'wood\wood_table_03'

Can't find texture 'crete\crete_beton_0'

Can't find texture 'crete\crete_beton_3'

Can't find texture 'grnd\grnd_garbage1'

* Loaded: gamedata\textures\prop\prop_grate5.dds[21992]b

Can't find texture 'ston\ston_beton04'

* Loaded: gamedata\textures\prop\prop_fake_ladder.dds[11064]b

* Loaded: gamedata\textures\ston\ston_beton_iov_05.dds[174904]b

* Loaded: gamedata\textures\ston\ston_beton_pod_01.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_pod_02.dds[174904]b

Can't find texture 'mtl\mtl_dirki_02'

* Loaded: gamedata\textures\mtl\mtl_rope2-1.dds[22024]b

* Loaded: gamedata\textures\mtl\mtl_ventil_pod_01.dds[43832]b

* Loaded: gamedata\textures\prop\prop_electricalunit3.dds[43832]b

* Loaded: gamedata\textures\prop\prop_electricalunit3b.dds[11064]b

* Loaded: gamedata\textures\ston\ston_walls1_1.dds[349672]b

* Loaded: gamedata\textures\wood\wood_plank8.dds[699192]b

* Loaded: gamedata\textures\wood\wood_walls10.dds[349672]b

* Loaded: gamedata\textures\wood\wood_walls8.dds[349672]b

* Loaded: gamedata\textures\prop\prop_bed2a.dds[87528]b

* Loaded: gamedata\textures\wood\wood_plank5.dds[87528]b

* Loaded: gamedata\textures\crete\crete_schiffer1.dds[87528]b

* Loaded: gamedata\textures\mtl\mtl_bochka_04.dds[43832]b

* Loaded: gamedata\textures\prop\prop_agit.dds[174904]b

* Loaded: gamedata\textures\prop\prop_el_shkaf_01.dds[174904]b

* Loaded: gamedata\textures\prop\prop_lampa_galogen.dds[43848]b

* Loaded: gamedata\textures\prop\prop_piano.dds[174904]b

Can't find texture 'ston\ston_bricks8_bez_zeleni'

* Loaded: gamedata\textures\ston\ston_stena_06a.dds[174904]b

Can't find texture 'ston\ston_stena_pod_09'

* Loaded: gamedata\textures\ston\ston_zabor_02.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_bochka_06.dds[43832]b

* Loaded: gamedata\textures\mtl\mtl_bochka_06a.dds[11064]b

* Loaded: gamedata\textures\mtl\mtl_stena_ch_04.dds[174904]b

Can't find texture 'prop\prop_door8'

* Loaded: gamedata\textures\prop\prop_lampa_g.dds[184]b

* Loaded: gamedata\textures\prop\prop_waterpump1_step.dds[21992]b

* Loaded: gamedata\textures\ston\ston_kirpichi_a.dds[174904]b

* Loaded: gamedata\textures\wood\wood_plank6.dds[174904]b

Can't find texture 'crete\crete_truba_ql'

* Loaded: gamedata\textures\mtl\mtl_truba_pod_01.dds[174920]b

* Loaded: gamedata\textures\prop\prop_book_list.dds[87528]b

* Loaded: gamedata\textures\prop\prop_grate4.dds[11064]b

* Loaded: gamedata\textures\mtl\mtl_floor_01tga.dds[174904]b

* Loaded: gamedata\textures\crete\crete_provoda_ql.dds[174904]b

* Loaded: gamedata\textures\crete\crete_roof1.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_big_konteyneri.dds[349672]b

* Loaded: gamedata\textures\mtl\mtl_bochka_05.dds[43832]b

* Loaded: gamedata\textures\mtl\mtl_resh_reil.dds[174928]b

* Loaded: gamedata\textures\prop\prop_electroengine1.dds[21992]b

* Loaded: gamedata\textures\prop\prop_lamppost2.dds[11064]b

* Loaded: gamedata\textures\prop\prop_pult4.dds[174904]b

* Loaded: gamedata\textures\prop\prop_shitok.dds[43832]b

* Loaded: gamedata\textures\ston\ston_beton_pod_03.dds[349672]b

* Loaded: gamedata\textures\ston\ston_briks_iov_dirt_01.dds[174904]b

* Loaded: gamedata\textures\wood\wood_plank1.dds[22024]b

Can't find texture 'prop\prop_roadborder2'

* Loaded: gamedata\textures\ston\ston_beton_stena_iov.dds[174904]b

* Loaded: gamedata\textures\prop\prop_musor_01_1.dds[174904]b

* Loaded: gamedata\textures\grnd\grnd_zemlya_iov.dds[174904]b

* Loaded: gamedata\textures\trees\trees_forestwall1.dds[174928]b

* Loaded: gamedata\textures\trees\trees_bark_a_02.dds[174920]b

* Loaded: gamedata\textures\trees\trees_spil.dds[43832]b

* Loaded: gamedata\textures\trees\trees_vetkabig.dds[174904]b

* Loaded: gamedata\textures\trees\trees_vetkagreen5.dds[174904]b

* Loaded: gamedata\textures\trees\trees_vetkagreen3.dds[174904]b

* Loaded: gamedata\textures\ed\ed_ai_arrows_01.dds[32896]b

* Loaded: gamedata\textures\glow\glow_04.dds[87508]b

* Loaded: gamedata\textures\glow\glow_white.dds[5616]b

* Loaded: gamedata\textures\glow\glow_red2.dds[2872]b

Can't find texture 'det\det_bath'

Can't find texture 'trees\trees_fuflo'

* Loaded: gamedata\textures\mtl\mtl_fence2n.dds[174904]b

* Loaded: gamedata\textures\mtl\mtl_fence2.dds[349680]b

Can't find texture 'glas\glas_lab'

Can't find texture 'wm\wm_rza_potek'

* Loaded: gamedata\textures\wm\wm_graz3.dds[22000]b

* Loaded: gamedata\textures\glow\glow_galogen.dds[22032]b

Are you sure to export game? - Yes.

Making started...

Export breakable objects...

Prepare geometry...

Extract Parts...

Simplify Parts...

Export Parts...

Export climable objects...

Prepare geometry...

Extract Parts...

Simplify Parts...

Export Parts...

Making finished.

Are you sure to export ai-map? - Yes.

AI-Map succesfully exported.

Are you sure to export details? - Yes.

Making details...

Making details... (merge textures)

Can't find file: 'gamedata\textures\det\det_bath.dds'

Can't load texture 'det\det_BATH'. Check file existence.

Making details... (export geometry)

Making details... (export slots)

ERROR: Export failed.

Are you sure to export details? - Yes.

Making details...

Making details... (merge textures)

Making details... (export geometry)

Making details... (export slots)

Details succesfully exported.

Are you sure to build level? - Yes.

Building started...

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0000_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0001.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0002_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0003_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0004.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0005.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0005.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0005_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0005.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0005_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0005.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0006.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0006.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0006.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0006.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0007.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0007.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0007.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0007.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0007.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0008.dds'

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There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0016.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0016_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0017.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0017_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0018.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0018_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0019.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0019_nm.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0019.dds'

There is no texture 'gamedata\textures\lod\lod_levels_bath_bath_lod0019_nm.dds'

ERROR: Validate 'Scene Object' failed!

Capturing unused face...

Level doesn't contain HOM objects!

Validation FAILED!

ERROR: Validation failed. Invalid scene.

 

 

Изменено пользователем Cyclone

Не доставай меня, а то врежу!

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