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Вылеты и проблемы солянки.


Arhara

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Солянка 14.06 + ранговый мод + патч 0.1

Вылеты в лабиринте на нижнем уровне при поиске сейфа и шкатулки. Форум листал 2 часа + поиск ничего не дали, пардон если плохо искал.

 

Expression : vertex || show_restrictions(m_object)

Function : CPatrolPathManager::select_point

File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp

Line : 155

Description : any vertex in patrol path [atp_monolit13_walk] in inaccessible for object [atp_monolit13]

 

Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())

Function : CPatrolPathManager::select_point

File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp

Line : 164

Description : patrol path[atp_monolit4_walk], point on path [wp01],object [atp_monolit4]

 

Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())

Function : CPatrolPathManager::select_point

File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp

Line : 164

Description : patrol path[atp_monolit5_walk], point on path [wp01],object [atp_monolit5]

 

 

 

Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())

Function : CPatrolPathManager::select_point

File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp

Line : 164

Description : patrol path[atp_monolit10_walk], point on path [wp00],object [atp_monolit10]

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3005.00 mhz, 33-clk 'rdtsc'

* CPU Features: RDTSC, MMX, SSE, SSE2

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 35716 files cached, 4842Kb memory used.

Init FileSystem 5.274588 sec

'xrCore' build 3116, Aug 15 2007

 

Initializing Engine...

Executing config-script "user.ltx"...

[d:\stalker-shoc\user.ltx] successfully loaded.

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrGame.dll

! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry

* [win32]: free[2020500 K], reserved[16308 K], committed[60280 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[9763 K], process heap[1194 K], game lua[0 K], engine lua[0 K], render[0 K]

* [x-ray]: economy: strings[5233 K], smem[0 K]

Executing config-script "d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

! cant convert dik_name for dik[16], prop=[

! cant convert dik_name for dik[17], prop=[

! cant convert dik_name for dik[18], prop=[

! cant convert dik_name for dik[19], prop=[

! cant convert dik_name for dik[20], prop=[

! cant convert dik_name for dik[21], prop=[

! cant convert dik_name for dik[22], prop=[

! cant convert dik_name for dik[23], prop=[

! cant convert dik_name for dik[24], prop=[

! cant convert dik_name for dik[25], prop=[

! cant convert dik_name for dik[26], prop=[

! cant convert dik_name for dik[27], prop=[

! cant convert dik_name for dik[30], prop=[

! cant convert dik_name for dik[31], prop=[

! cant convert dik_name for dik[32], prop=[

! cant convert dik_name for dik[33], prop=[

! cant convert dik_name for dik[34], prop=[

! cant convert dik_name for dik[35], prop=[

! cant convert dik_name for dik[36], prop=[

! cant convert dik_name for dik[37], prop=[

! cant convert dik_name for dik[38], prop=[

! cant convert dik_name for dik[39], prop=[

! cant convert dik_name for dik[40], prop=[

! cant convert dik_name for dik[41], prop=[

! cant convert dik_name for dik[44], prop=[

! cant convert dik_name for dik[45], prop=[

! cant convert dik_name for dik[46], prop=[

! cant convert dik_name for dik[47], prop=[

! cant convert dik_name for dik[48], prop=[

! cant convert dik_name for dik[49], prop=[

! cant convert dik_name for dik[50], prop=[

! cant convert dik_name for dik[51], prop=[

! cant convert dik_name for dik[52], prop=[

! cant convert dik_name for dik[144], prop=[

[d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "d:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...

! Unknown command: r__dtex_range

! Unknown command: r__ssa_glod_end

! Unknown command: r__ssa_glod_start

! Unknown command: r__wallmark_ttl

! Unknown command: rs_detail

! Unknown command: rs_skeleton_update

! Unknown command: vid_bpp

[d:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.

Executing config-script "d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...

[d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.

[d:\stalker-shoc\user.ltx] successfully loaded.

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Hardware, Spec Version 1.1

2. Generic Software, Spec Version 1.1 (default)

SOUND: OpenAL: SelectBestDevice is Generic Software 1.1

SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65538 kb, 7609 lines, 8820 bpl

Starting RENDER device...

* GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT

* GPU driver: 6.14.11.8250

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 735 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* DVB created: 1536K

* DIB created: 512K

! Version conflict in shader 'def_shaders\def_aref'

! Version conflict in shader 'def_shaders\def_aref_v'

! Version conflict in shader 'def_shaders\def_trans'

! Version conflict in shader 'def_shaders\def_trans_v'

! Version conflict in shader 'def_shaders\def_trans_v_tuchi'

! Version conflict in shader 'def_shaders\lod_old'

! Renderer doesn't support blender 'effects\shadow_world'

! Version conflict in shader 'effects\watertest-1'

count of .thm files=462

load time=216 ms

* NULLRT supported

* ...and used

* HWDST/PCF supported and used

* NV-DBT supported and used

- r__tf_aniso 16

- r2_tf_mipbias 0.

Starting engine...

Loading DLL: xrGameSpy.dll

* DVB created: 1536K

* DIB created: 512K

- r__tf_aniso 16

- r2_tf_mipbias 0.

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: recognized, 24

*** RESET [350 ms]

"d:\s.t.a.l.k.e.r\bin\xr_3da.exe"

* phase time: 0 ms

* phase cmem: 118094 K

Кэширование объектов...

Loading objects...

Loading models...

! auto-generated bump map: act\act_act_dark_stalker2_bump

! auto-generated bump map: act\act_act_dark_stalker2_bump#

* [prefetch] time: 16161 ms

* [prefetch] memory: 84841Kb

* phase time: 16200 ms

* phase cmem: 200403 K

Сервер: Старт...

* phase time: 162 ms

* phase cmem: 200611 K

Сервер: Загрузка симуляции жизни...

* phase time: 6 ms

* phase cmem: 200611 K

Загрузка игры "41.sav"...

* Loading spawn registry...

* 12228 spawn points are successfully loaded

* Loading objects...

* 22900 objects are successfully loaded

* Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (4.213s)

* phase time: 4212 ms

* phase cmem: 305589 K

Сервер: Соединяемся...

MaxPlayers = 32

* phase time: 77 ms

* phase cmem: 305584 K

Клиент: Соединение с localhost...

Player not found

* client : connection accepted - <>

* phase time: 11 ms

* phase cmem: 305608 K

Открытие потока...

* phase time: 15 ms

* phase cmem: 305608 K

Загрузка формы объектов...

* phase time: 174 ms

* phase cmem: 309284 K

Загрузка шейдеров...

* phase time: 83 ms

* phase cmem: 309989 K

Загрузка геометрии...

* [Loading VB] 65410 verts, 2044 Kb

* [Loading VB] 21995 verts, 687 Kb

* [Loading IB] 207615 indices, 405 Kb

* [Loading VB] 41727 verts, 488 Kb

* [Loading IB] 207615 indices, 405 Kb

* phase time: 74 ms

* phase cmem: 309990 K

Загрузка базы пространств...

* phase time: 10 ms

* phase cmem: 310008 K

Загрузка детальных объектов...

* phase time: 8 ms

* phase cmem: 310008 K

Загрузка секторов и порталов...

WARNING: Occlusion map 'd:\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found.

* phase time: 8 ms

* phase cmem: 310008 K

Загрузка ИИ объектов...

* phase time: 8 ms

* phase cmem: 310008 K

Клиент: Создание...

- Game configuring : Started

- Game configuring : Finished

* phase time: 343 ms

* phase cmem: 316304 K

Загрузка текстур...

* t-report - base: 978, 384884 K

* t-report - lmap: 0, 0 K

* phase time: 1490 ms

* phase cmem: 316306 K

Клиент: Синхронизация...

* phase time: 59 ms

* phase cmem: 316306 K

* [win32]: free[1104476 K], reserved[74204 K], committed[918408 K]

* [ D3D ]: textures[384884 K]

* [x-ray]: crt heap[316304 K], process heap[486294 K], game lua[34953 K], engine lua[153 K], render[0 K]

* [x-ray]: economy: strings[8497 K], smem[28243 K]

! auto-generated bump map: act\act_bloodsucer_sky_bump#

! auto-generated bump map: act\act_bloodsucer_sky_bump

! auto-generated bump map: arsenal_mod\556x45_clip_hk416_bump#

! auto-generated bump map: arsenal_mod\556x45_clip_hk416_bump

* MEMORY USAGE: 272715 K

* Saving spawns...

* Saving objects...

* 22870 objects are successfully saved

* Game 41.sav is successfully saved to file 'd:\stalker-shoc\savedgames\41.sav'

* phase time: 109 ms

* phase cmem: 263807 K

Сервер: Загрузка симуляции жизни...

* phase time: 8 ms

* phase cmem: 263807 K

Загрузка игры "41.sav"...

* Loading spawn registry...

* 12228 spawn points are successfully loaded

* Loading objects...

* 22870 objects are successfully loaded

* Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.415s)

* phase time: 3414 ms

* phase cmem: 335214 K

Сервер: Соединяемся...

* phase time: 9 ms

* phase cmem: 335214 K

Клиент: Синхронизация...

* phase time: 9 ms

* phase cmem: 335214 K

* [win32]: free[1021132 K], reserved[32128 K], committed[1043828 K]

* [ D3D ]: textures[440574 K]

* [x-ray]: crt heap[335212 K], process heap[549828 K], game lua[34742 K], engine lua[161 K], render[1051 K]

* [x-ray]: economy: strings[49012 K], smem[28268 K]

* MEMORY USAGE: 270410 K

* phase time: 101 ms

* phase cmem: 263535 K

Сервер: Загрузка симуляции жизни...

* phase time: 8 ms

* phase cmem: 263535 K

Загрузка игры "41.sav"...

* Loading spawn registry...

* 12228 spawn points are successfully loaded

* Loading objects...

* 22870 objects are successfully loaded

* Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.395s)

* phase time: 3394 ms

* phase cmem: 334912 K

Сервер: Соединяемся...

* phase time: 10 ms

* phase cmem: 334912 K

Клиент: Синхронизация...

* phase time: 9 ms

* phase cmem: 334912 K

* [win32]: free[1016012 K], reserved[31044 K], committed[1050032 K]

* [ D3D ]: textures[445694 K]

* [x-ray]: crt heap[334910 K], process heap[554465 K], game lua[34750 K], engine lua[162 K], render[1142 K]

* [x-ray]: economy: strings[113733 K], smem[28268 K]

* MEMORY USAGE: 270056 K

* phase time: 99 ms

* phase cmem: 263957 K

Сервер: Загрузка симуляции жизни...

* phase time: 8 ms

* phase cmem: 263957 K

Загрузка игры "41.sav"...

* Loading spawn registry...

* 12228 spawn points are successfully loaded

* Loading objects...

* 22870 objects are successfully loaded

* Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.391s)

* phase time: 3390 ms

* phase cmem: 335334 K

Сервер: Соединяемся...

* phase time: 10 ms

* phase cmem: 335334 K

Клиент: Синхронизация...

* phase time: 9 ms

* phase cmem: 335334 K

* [win32]: free[1016012 K], reserved[29856 K], committed[1051220 K]

* [ D3D ]: textures[445694 K]

* [x-ray]: crt heap[335332 K], process heap[554465 K], game lua[34763 K], engine lua[162 K], render[1157 K]

* [x-ray]: economy: strings[122679 K], smem[28268 K]

* MEMORY USAGE: 270353 K

* Saving spawns...

* Saving objects...

* 22864 objects are successfully saved

* Game 41.sav is successfully saved to file 'd:\stalker-shoc\savedgames\41.sav'

* phase time: 102 ms

* phase cmem: 264290 K

Сервер: Загрузка симуляции жизни...

* phase time: 8 ms

* phase cmem: 264290 K

Загрузка игры "41.sav"...

* Loading spawn registry...

* 12228 spawn points are successfully loaded

* Loading objects...

* 22864 objects are successfully loaded

* Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.418s)

* phase time: 3417 ms

* phase cmem: 335599 K

Сервер: Соединяемся...

* phase time: 10 ms

* phase cmem: 335599 K

Клиент: Синхронизация...

* phase time: 9 ms

* phase cmem: 335599 K

* [win32]: free[884492 K], reserved[160756 K], committed[1051840 K]

* [ D3D ]: textures[445758 K]

* [x-ray]: crt heap[335597 K], process heap[554626 K], game lua[34741 K], engine lua[163 K], render[1209 K]

* [x-ray]: economy: strings[173436 K], smem[28275 K]

* MEMORY USAGE: 273198 K

* phase time: 99 ms

* phase cmem: 264123 K

Сервер: Загрузка симуляции жизни...

* phase time: 8 ms

* phase cmem: 264123 K

Загрузка игры "41.sav"...

* Loading spawn registry...

* 12228 spawn points are successfully loaded

* Loading objects...

* 22864 objects are successfully loaded

* Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.399s)

* phase time: 3398 ms

* phase cmem: 335432 K

Сервер: Соединяемся...

* phase time: 9 ms

* phase cmem: 335432 K

Клиент: Синхронизация...

* phase time: 9 ms

* phase cmem: 335432 K

* [win32]: free[884492 K], reserved[160388 K], committed[1052208 K]

* [ D3D ]: textures[445758 K]

* [x-ray]: crt heap[335430 K], process heap[554650 K], game lua[34743 K], engine lua[163 K], render[1209 K]

* [x-ray]: economy: strings[190822 K], smem[28275 K]

* MEMORY USAGE: 273029 K

* Saving spawns...

* Saving objects...

* 22851 objects are successfully saved

* Game 42.sav is successfully saved to file 'd:\stalker-shoc\savedgames\42.sav'

* Saving spawns...

* Saving objects...

* 22849 objects are successfully saved

* Game 42.sav is successfully saved to file 'd:\stalker-shoc\savedgames\42.sav'

* Saving spawns...

* Saving objects...

* 22845 objects are successfully saved

* Game 43.sav is successfully saved to file 'd:\stalker-shoc\savedgames\43.sav'

* Saving spawns...

* Saving objects...

* 22844 objects are successfully saved

* Game 43.sav is successfully saved to file 'd:\stalker-shoc\savedgames\43.sav'

* Saving spawns...

* Saving objects...

* 22843 objects are successfully saved

* Game 43.sav is successfully saved to file 'd:\stalker-shoc\savedgames\43.sav'

* Saving spawns...

* Saving objects...

* 22842 objects are successfully saved

* Game 44.sav is successfully saved to file 'd:\stalker-shoc\savedgames\44.sav'

 

FATAL ERROR

 

[error]Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())

[error]Function : CPatrolPathManager::select_point

[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp

[error]Line : 164

[error]Description : patrol path[atp_monolit10_walk], point on path [wp00],object [atp_monolit10]

 

 

stack trace:

 

 

 

Переигрывал уровень с автосейва, не помогло. Если тема была, дайте ссылку плизз.

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