bracs 0 Опубликовано 21 Июля 2009 Солянка 14.06 + ранговый мод + патч 0.1 Вылеты в лабиринте на нижнем уровне при поиске сейфа и шкатулки. Форум листал 2 часа + поиск ничего не дали, пардон если плохо искал. Expression : vertex || show_restrictions(m_object) Function : CPatrolPathManager::select_point File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp Line : 155 Description : any vertex in patrol path [atp_monolit13_walk] in inaccessible for object [atp_monolit13] Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id()) Function : CPatrolPathManager::select_point File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp Line : 164 Description : patrol path[atp_monolit4_walk], point on path [wp01],object [atp_monolit4] Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id()) Function : CPatrolPathManager::select_point File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp Line : 164 Description : patrol path[atp_monolit5_walk], point on path [wp01],object [atp_monolit5] Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id()) Function : CPatrolPathManager::select_point File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp Line : 164 Description : patrol path[atp_monolit10_walk], point on path [wp00],object [atp_monolit10] * Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3005.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35716 files cached, 4842Kb memory used. Init FileSystem 5.274588 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [d:\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[2020500 K], reserved[16308 K], committed[60280 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[9763 K], process heap[1194 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[5233 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [d:\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT * GPU driver: 6.14.11.8250 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 735 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=462 load time=216 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [350 ms] "d:\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 118094 K Кэширование объектов... Loading objects... Loading models... ! auto-generated bump map: act\act_act_dark_stalker2_bump ! auto-generated bump map: act\act_act_dark_stalker2_bump# * [prefetch] time: 16161 ms * [prefetch] memory: 84841Kb * phase time: 16200 ms * phase cmem: 200403 K Сервер: Старт... * phase time: 162 ms * phase cmem: 200611 K Сервер: Загрузка симуляции жизни... * phase time: 6 ms * phase cmem: 200611 K Загрузка игры "41.sav"... * Loading spawn registry... * 12228 spawn points are successfully loaded * Loading objects... * 22900 objects are successfully loaded * Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (4.213s) * phase time: 4212 ms * phase cmem: 305589 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 77 ms * phase cmem: 305584 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 11 ms * phase cmem: 305608 K Открытие потока... * phase time: 15 ms * phase cmem: 305608 K Загрузка формы объектов... * phase time: 174 ms * phase cmem: 309284 K Загрузка шейдеров... * phase time: 83 ms * phase cmem: 309989 K Загрузка геометрии... * [Loading VB] 65410 verts, 2044 Kb * [Loading VB] 21995 verts, 687 Kb * [Loading IB] 207615 indices, 405 Kb * [Loading VB] 41727 verts, 488 Kb * [Loading IB] 207615 indices, 405 Kb * phase time: 74 ms * phase cmem: 309990 K Загрузка базы пространств... * phase time: 10 ms * phase cmem: 310008 K Загрузка детальных объектов... * phase time: 8 ms * phase cmem: 310008 K Загрузка секторов и порталов... WARNING: Occlusion map 'd:\s.t.a.l.k.e.r\gamedata\levels\av_peshera\level.hom' not found. * phase time: 8 ms * phase cmem: 310008 K Загрузка ИИ объектов... * phase time: 8 ms * phase cmem: 310008 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 343 ms * phase cmem: 316304 K Загрузка текстур... * t-report - base: 978, 384884 K * t-report - lmap: 0, 0 K * phase time: 1490 ms * phase cmem: 316306 K Клиент: Синхронизация... * phase time: 59 ms * phase cmem: 316306 K * [win32]: free[1104476 K], reserved[74204 K], committed[918408 K] * [ D3D ]: textures[384884 K] * [x-ray]: crt heap[316304 K], process heap[486294 K], game lua[34953 K], engine lua[153 K], render[0 K] * [x-ray]: economy: strings[8497 K], smem[28243 K] ! auto-generated bump map: act\act_bloodsucer_sky_bump# ! auto-generated bump map: act\act_bloodsucer_sky_bump ! auto-generated bump map: arsenal_mod\556x45_clip_hk416_bump# ! auto-generated bump map: arsenal_mod\556x45_clip_hk416_bump * MEMORY USAGE: 272715 K * Saving spawns... * Saving objects... * 22870 objects are successfully saved * Game 41.sav is successfully saved to file 'd:\stalker-shoc\savedgames\41.sav' * phase time: 109 ms * phase cmem: 263807 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 263807 K Загрузка игры "41.sav"... * Loading spawn registry... * 12228 spawn points are successfully loaded * Loading objects... * 22870 objects are successfully loaded * Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.415s) * phase time: 3414 ms * phase cmem: 335214 K Сервер: Соединяемся... * phase time: 9 ms * phase cmem: 335214 K Клиент: Синхронизация... * phase time: 9 ms * phase cmem: 335214 K * [win32]: free[1021132 K], reserved[32128 K], committed[1043828 K] * [ D3D ]: textures[440574 K] * [x-ray]: crt heap[335212 K], process heap[549828 K], game lua[34742 K], engine lua[161 K], render[1051 K] * [x-ray]: economy: strings[49012 K], smem[28268 K] * MEMORY USAGE: 270410 K * phase time: 101 ms * phase cmem: 263535 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 263535 K Загрузка игры "41.sav"... * Loading spawn registry... * 12228 spawn points are successfully loaded * Loading objects... * 22870 objects are successfully loaded * Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.395s) * phase time: 3394 ms * phase cmem: 334912 K Сервер: Соединяемся... * phase time: 10 ms * phase cmem: 334912 K Клиент: Синхронизация... * phase time: 9 ms * phase cmem: 334912 K * [win32]: free[1016012 K], reserved[31044 K], committed[1050032 K] * [ D3D ]: textures[445694 K] * [x-ray]: crt heap[334910 K], process heap[554465 K], game lua[34750 K], engine lua[162 K], render[1142 K] * [x-ray]: economy: strings[113733 K], smem[28268 K] * MEMORY USAGE: 270056 K * phase time: 99 ms * phase cmem: 263957 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 263957 K Загрузка игры "41.sav"... * Loading spawn registry... * 12228 spawn points are successfully loaded * Loading objects... * 22870 objects are successfully loaded * Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.391s) * phase time: 3390 ms * phase cmem: 335334 K Сервер: Соединяемся... * phase time: 10 ms * phase cmem: 335334 K Клиент: Синхронизация... * phase time: 9 ms * phase cmem: 335334 K * [win32]: free[1016012 K], reserved[29856 K], committed[1051220 K] * [ D3D ]: textures[445694 K] * [x-ray]: crt heap[335332 K], process heap[554465 K], game lua[34763 K], engine lua[162 K], render[1157 K] * [x-ray]: economy: strings[122679 K], smem[28268 K] * MEMORY USAGE: 270353 K * Saving spawns... * Saving objects... * 22864 objects are successfully saved * Game 41.sav is successfully saved to file 'd:\stalker-shoc\savedgames\41.sav' * phase time: 102 ms * phase cmem: 264290 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 264290 K Загрузка игры "41.sav"... * Loading spawn registry... * 12228 spawn points are successfully loaded * Loading objects... * 22864 objects are successfully loaded * Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.418s) * phase time: 3417 ms * phase cmem: 335599 K Сервер: Соединяемся... * phase time: 10 ms * phase cmem: 335599 K Клиент: Синхронизация... * phase time: 9 ms * phase cmem: 335599 K * [win32]: free[884492 K], reserved[160756 K], committed[1051840 K] * [ D3D ]: textures[445758 K] * [x-ray]: crt heap[335597 K], process heap[554626 K], game lua[34741 K], engine lua[163 K], render[1209 K] * [x-ray]: economy: strings[173436 K], smem[28275 K] * MEMORY USAGE: 273198 K * phase time: 99 ms * phase cmem: 264123 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 264123 K Загрузка игры "41.sav"... * Loading spawn registry... * 12228 spawn points are successfully loaded * Loading objects... * 22864 objects are successfully loaded * Game 41 is successfully loaded from file 'd:\stalker-shoc\savedgames\41.sav' (3.399s) * phase time: 3398 ms * phase cmem: 335432 K Сервер: Соединяемся... * phase time: 9 ms * phase cmem: 335432 K Клиент: Синхронизация... * phase time: 9 ms * phase cmem: 335432 K * [win32]: free[884492 K], reserved[160388 K], committed[1052208 K] * [ D3D ]: textures[445758 K] * [x-ray]: crt heap[335430 K], process heap[554650 K], game lua[34743 K], engine lua[163 K], render[1209 K] * [x-ray]: economy: strings[190822 K], smem[28275 K] * MEMORY USAGE: 273029 K * Saving spawns... * Saving objects... * 22851 objects are successfully saved * Game 42.sav is successfully saved to file 'd:\stalker-shoc\savedgames\42.sav' * Saving spawns... * Saving objects... * 22849 objects are successfully saved * Game 42.sav is successfully saved to file 'd:\stalker-shoc\savedgames\42.sav' * Saving spawns... * Saving objects... * 22845 objects are successfully saved * Game 43.sav is successfully saved to file 'd:\stalker-shoc\savedgames\43.sav' * Saving spawns... * Saving objects... * 22844 objects are successfully saved * Game 43.sav is successfully saved to file 'd:\stalker-shoc\savedgames\43.sav' * Saving spawns... * Saving objects... * 22843 objects are successfully saved * Game 43.sav is successfully saved to file 'd:\stalker-shoc\savedgames\43.sav' * Saving spawns... * Saving objects... * 22842 objects are successfully saved * Game 44.sav is successfully saved to file 'd:\stalker-shoc\savedgames\44.sav' FATAL ERROR [error]Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id()) [error]Function : CPatrolPathManager::select_point [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp [error]Line : 164 [error]Description : patrol path[atp_monolit10_walk], point on path [wp00],object [atp_monolit10] stack trace: Переигрывал уровень с автосейва, не помогло. 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