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AMK Weapon Add-on - WIP


Skullhunter

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when r u releasing this skullhunter? im already getting bored of OL2.1.1

and ihope these new weapons are more refined than the new ones in OL.

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i dont mind the incomplete randomization. i just want the new toys.

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yeah in static lighting all the new weapons in OL are horrid glossy chrome looking. plus the stats on em are are redicukous. bizon is more powerfull than tmp, mac10 , and kriss super V? hell no!

 

Happy Birthday!

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i wont bother with dada's config until OL 2.2 comes out.

 

but today i get my MGS4! yes 70 weapons and attachments oh yeah.

 

skullhunter. will u include gosuke's mosin nagant?

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consatantly refreshes page for new release

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benelli (remington m870 masterkey) doesnt use gosuke animation? poo.

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http://www.gsc-game.com/main.php?t=communi...ec_id=16#217814

 

Holy crap! Seems like you guys won't have to worry about running out of work.

 

EDIT: I suggest you proceed with your plans to release the weapons you have already converted this weekend and then start making an AMK Arsenal++ pack or something. But that's just my opinion and the final decision should be made by the team, what will be the easiest/most rewarding course of action for you.

holy shit!

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take a break from modding skullhunter. u deserve it. with CS coming in 29 days i really dont see the point of expanding anything for SHOC until the modding community makes a dicision on CS. and whether or nor to switch to CS completelly.

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i have mixed feelings about the arsenal mod.

 

the selection of weaopns so far are great.

the sfx range from great to crap.

too many skins of the same rifle and most of them look like crap.

the tactical reloads are garbage. it's the zone and strelok is not part of s.w.a.t. or military.

some models look like crap.

i dont like prl stats. they r crap.

ak74u more accurate and powerfull than an ak47? worse than an april fools joke.

 

quality control seems to be missing in this mod.

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lovin the weapon mod.

 

but why did you go with prl stats? they r rubbish and unrealistic.

i tried changing the stats but it did not do anything. the weapon config folder seems to be useless for weapon stats.

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Yeah, PLR weapon statistics suck. All the assault rifles are identical essentially, among other things. I really like the Mosin Nagant though.

 

Also, crashes still happen. I get through bar okay but when I just got out of X18 witht he docuemnts and went through the gates directly from Dark Valley to Cordon, I crash whenever I approach the Bandit carpark.

 

Could you possibly add another feature in an update later on that allows you to complete the storyline quickly, with minimal hastle? As in, the documents and Strelok's flash drive are in a cupboard in the Agroprom building, X18's documents are with Borov and the brain scorcher deactivates the minute you make it to the Monolith base at the top of the hill. Also, could you make the exosuits not suck?

 

I don't think you should include the multiple AK variants in from Arsenal Mod, and mainly focus on the new/special weapons. Though it is still only part of the pack, with more weapons coming out later it would seem. However, I do like the repair kits alot.

you can change the stats of the exo yourself.

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@skullhunter. barrel lenght on the weapons are diffrent. lr300 has a 287.5mm barrel while the l85 has an 518mm barrel.

making the sig550 actually the most powerfull of the 5.56mm class while the lr300 is the weakest. ak47 would be the second most powerfull class followed by the 9X39mm class of assault rifles.

this is what i do.

9X18mm class is in the low .30 to mid .30

9X19mm is in the high .30 or low .40

.45cal is in the mid.50 or high .50

5.45mm is in the low .40 high.40

5.56mm is in the high .40 to high .50

9X39mm is in the low.70 to high .70

7.62X39mm is in the high .60 to low .70

7.62X54mm is in 2.00 range [ i.e. mosin nagant.] svu wuold be 1.75 and svd 1.85.

taking in to account the action of the weapon is also important. open or closed bolt. semi auto or bolt action.

 

silencers i subtract .05 for sonic rounds and .02 for subsonic.

buckshot i change the pellet count to 21 since a 2 3/4 inch shell with 6mm shot contains 21 pellets.

 

accuracy becoms an issue with stalker since the longest distance ive since was 280m. that becoms a serius issue with most of the weapons since most of them are rated at 200m+ for effective accuracy.

 

yeah i noticed my weapons took more bullets to kill a boar so the effects did take place. no more over powered pistols and underpowered sniper rifles.

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one thing i noticed is the amount of ammunition enemies drop now. after the car park i had 220 pieces of assorted ammo.

i had to increase my weight becuase of this. any chance of a patch that reduces ammo drops to say OL stats?

 

on a funny side in agroprom the stalkers completly slaughtered the military withj out me firing a single shot.

stalkers had mp5k and the mil had bizons. hahhahahaha.

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the .357mag round is weaker than a .45 acp but has better accuracy and penetration depending on the type round used.

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Is that right, Sasha? Hmm, ok. (tunes down the .357 rounds to just under .45s, but keeps the increase of power on the Desert Eagles, and reduces the recoil of the .357 model)

 

As for the Mosin, go into gamedata/config/weapons. Here, you'll find the configs for every weapon (including the BTR enemy vehicle) and all the ammo in the weapons.ltx Remember, the Mosin & Scoped Mosin are different weapons, so they have their own configs. Best to edit both if you plan to. Look for the "hit_power" line and adjust the number next to it. Naturally, higher = more damage.

.357 recoil is worse than a .45 not much but noticible. too much poweder for such small caliber.

 

@skullhunter what happened to the recolored ammo boxes?

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Actually damage from different rounds is determined by the entries for the ammo in weapons.ltx. And with those settings, you've made the Mosin the most powerful sniper weapon in the game except for the Gauss rifle :) I'm really sorry that you're still having those pain in the ass problems with the AMK scope textures.

 

Mad Hamish, if you go into config/misc/items.ltx, in the "Food" section, set the values for eat_health to 0.00 for kolbasa, conserva and bread.

 

Servalion, the problem with NPCs respawning with vanilla Stalker weapons will be handled in the patch I'm working on. Hopefully. If successful it will also include our fixes for weapon priorities. I made the MAC-10s cheaper than good quality pistols because of their low quality and because they're more widespread. I'll also see what I can do about the ragdoll settings, if anything.

 

Sasha, I'm still working on more ammo boxes. I may just end up entirely reworking them, I'm not sure yet.

two thumbs up!

 

oh can you reduce the ammount of ammo dropped by enemies to OL stats.

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sks rifle please.

 

oh can you make the benelli and winchester use the gosuke animations. spas12 seems glicthed. sound doesnt play when he pumps.

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