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AMK Weapon Add-on - WIP


Skullhunter

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Oh lawldy. I found my problem. I was using some faulty AMK data I had downloaded a long time ago. Hence the missing files. Sorry silverpower. No hard feelings?

 

And reports from Pripyat using Arsenal! The game really does become very fun after unlocking freeplay. Much freeer AI. And my tweaking of Skull's weapon randimization helped. Bunch of DUTY with PKMs, a few with RPGs, and lots of Freedom with FN2000s and a few with PKMs. Not to mention the fact that I FOUND SPARROW DEAD IN THE BLOODY FREEDOM BASE! He was in that little basin area next to the wall DUTY blows up. He died by a pack of dogs that had taken residence there. And unlocking Freeplay=Mutants become pissed at Freedom. Their Saiga-12s and PKMs didn't help them out against the 500 or so snorks and various other assorted mutants. :V

 

ssmitch110108005706l11par9.jpg

 

SANTA CLAUSE IS COMING TO TOWN. (Rest of the stuff he has are AN-94s, LR-300s, FN2000s, P90s, RPG-7s (Which he is now using) and other assorted amazingly powerful and valuable weapons/artifacts.)

 

ssmitch110108015036l07mhz1.jpg

 

Barin in the Army Wharehouses :o (P.S: About the soldier thing, Freeplay sets some Spetsnaz colonel apeshit or something, because little four man strike teams pop up everywhere. Army Wharehouses, Yantar, you name it.)

 

ssmitch110108012758l07mky2.jpg

 

The hell?! Random dead STALKER in the flesh field next to the Freedom barrier! (he had a Belini sawn-offl but I couldn't get a shot of it due to flesh hoard.)

 

ssmitch110108013217l07mgn0.jpg

 

See? What did I tell you? Dead Sparrow.

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LOL. Gotta say, I've never seen Sparrow get nearly that far. He's actually usually the first corpse I come across in the Bar. He's not usually dead at first of course, but he's dead soon afterwards, with no explanation. Someone wants his Unique Colt way too much.

 

As for the gigantic wave of mutants vs Freedom, I LOVE good fights like that. As long as it doesn't significantly lag up the computer or slow down, it puts all that ammo to good use and tests combat survival. Not to mention a nice surplus of mutant parts to sell. Now if only Tushkano, Pseudo-Giants, Chimeras & Controllers had parts to sell (really, why don't they?)

 

Yeah, heh heh, I just watch the rape through my Vintorez scope and shoot any Freedom who try to run.

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Hmm, for some reason this mod removes portable stashes from trader's inventories. It cost me a custom Saiga 12C and a G36, because I dropped them on the arena rooftop and apperantly while I was away physics in the bar level fucked up and they get flung every which way, so now I can't find them. I know shit got flung around because I had my shotgun ammo in a pile and now it's spread all over the rooftop. Also, IMO, get rid of the pistol use by distance, but pistol use by weapon. It would incorrparate both distance and something else. If someone is using a sub machine gun, or a shot gun, assualt rifle, or machine gun, they should never switch to their pistol. Ever. Unless they loose their main firearm. However, if they are using a grenade launcher, RPG, or sniper, then they should change pistols based on distance. Because, face it, even if you were 3 meters away from an enemy in real life, and you had a fully loaded AK-74 + ammo for it and a Makarov, you'd use the AK-74. And if you wouldn't, then eathier you don't have said AK in your hands, or you're a loonie.

 

EDIT: HOLY MADRE OF GOD.

 

I found something very, very special.

 

ssmitch112708112406l03abo9.jpg

 

:o. He was a Spetsnaz seargent

 

Also, I recomend editing the AKS-74p and (when it's added in) the AK-74M magazines to black rather than bakelite, because the -74M and -74p series use black magazines.

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Uh, I keep crashing. With this:

 

Expression : fatal error

Function : CScriptEngine::lua_error

File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp

Line : 73

Description : <no expression>

Arguments : LUA error: ...ow of chernobyl\gamedata\scripts\bind_stalker.script:208: attempt to concatenate field '?' (a nil value)

 

First what I did was, with my old version of AMK Arsenal, I thought I merged something wrong, so I got my AMK Gamedata folder, made it my gamedata, and then installed AMK Arsenal over that. I installed it up to 1.31, then copy-pasted my custom weapon randimization over the current weapon randimization. (the gameplay folder) Then I loaded up a autosave I had from my previous (messed up) Arsenal game (to the dark valley from Cordon) and crashed with this. Tried to load my cordon quicksave (right in the Dark Valley entrance tunnel) and again crashed. Now I have no idea what it could be, because I didn't merge anything over it this time, except for AMK Arsenal with AMK (which you're supposed to do.)

 

I'm wondering if I screwed up merging them togther, but if I did I think it wouldn't even start or I'd get a different error.

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It's min_radius and max_radius in ltx. I changed it all for myself, but I also changed a shitload of other things so I don't think you'd want the files.

 

And I feel like it's a stupid question but... what's so great about that screenshot? Except for the amount of bodies.

 

The Spetsnaz has a mask on. I've never seen any soldier wearing blacklava before. Anyway, anyone know what my problem is?

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Huh, it was something to do with the DV, because I reloaded an earlier savei n the Cordon rookie camp and it ran fine.

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What. Fox has been dead for you? Huh. I've saved him every time, but he always gets raped by Spetsnaz patrols after I save him.

 

Wait wait before the bridge pass?

 

:o

 

Who?!

 

Also, anyone know where people who leave gifts for you leave them? In Sid's and the Barman's place

 

EDIT:

 

THIS IS GETTING WIERDER AND WIERDER.

 

ssmitch120308061330l01evn5.jpg

 

MERC IN CORDON COMING FROM GARBAGE :IO

 

Oh, you mean Tolik. If he's usually dead for you, you're doing something wrong. Or the dogs really hate him.

 

ssmitch120408203859l02gii8.jpg

 

Mercs, mercs everywhere! This one got killed by Psudeodogs and snorks, I killed another one coming from the direction of the Dark Valley.

 

ssmitch120408203821l02gff8.jpg

 

Here is said Merc.

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Question: What file is the setting for the pistol use based on range in, and how can I remove it without breaking the game? If I can't remove it, then how can I make it so that the NPCs never use pistols? Like set the max and min range to 0?

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Okay, so for clarification, if I want NPCs not to use pistols if they have assualt rifles, smgs, ect I go into the weapon file and set the min range to 0? Because I don't want NPCs who don't have assualt rifles but do have pistols to not use the pistols.

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You mean the new AMK-EN? Look in the nightly builds to get the latest one :)

 

You do have common sense, right? If I was talking about AMK 2.0, I would talk about it in the AMK General discussion thread, not in the AMK Weapon Add On thread.

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Koki,

 

Hey, could you upload that file of yours? I for the life of me can not find min_range anywhere, only min radius.

 

Also: bump. Is Skullhunter still alive?

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Koki,

 

OH SHIT, Radius? k

 

Wait first you said radius then you said range. Did you mean radius? I tried it but it didn't seem to be working. Do I need to start a new game?

Изменено пользователем Lucan

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Pretty clear this mod is dead. Ashame. That being said, however, has anyone heard anything from Skullhunter?

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