Sasha 0 Опубликовано 13 Июня 2008 Lemme see what my list says. The new P90, MP7A3, MAC-10 in .45 and 9mm, TEC-9, Kriss Super V, Benelli shotgun and TOZ-34 sawed-off are all in-game and working. MAC-10 in 9mm has its own skin and own individual suppressor and both are sold by Sidorovich and occasionally carried by newbie Stalkers and Bandits. TEC-9 and TOZ-34 short are sold by Sidorovich as well and also sometimes found in newbie hands. P90 has its own individual suppressor, but reskinning it looks impossible since it's using the original game's suppressor and texture and the texture is about a tenth of the resolution of the new suppressor. Upscaling the texture and renaming it to tie it to an altered version of the game suppressor will add a five meg texture file to the mod and I'm not sure I want to do that. Repair kits are partially working, but they don't appear to work on armor, trying to fix that but I'm not sure how just yet. Added a new kind of vodka just for fun. Currently I'm working on creating parallax maps for all the new textures and trying to figure out what controls the inventory of the bandits hiding out at the checkpoint before the level changer from Cordon to Garbage. http://www.davesworld-oh.com/PICTURES/suppressors.jpg here are some silencer pics http://nmpbatteries.co.uk/images/sound_suppressors_.jpg http://i218.photobucket.com/albums/cc275/t...family-2004.jpg http://www.hdps.org/htm/PS90-Fake-suppressor-b.jpg fn p90 w/ silencer playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 14 Июня 2008 just cruised around gsc forum. weapons mod is now at 150 weapons! playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 14 Июня 2008 blah the god danm rapidshare website is giving me a god danm headache playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 14 Июня 2008 i got my computor back 2 wekks ago thats good right playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 15 Июня 2008 i got my computor back 2 wekks ago thats good right http://www.gsc-game.com/index.php?t=commun...&offset=240 here you go. that will take you to the page. and it ticks me off when my little bro gets here and talks about pointless crap. rapidshare and my busted pc. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 16 Июня 2008 hello! that last paragraph finds yor problem. killing the barman or some important story npc's will cause ctd's. p.s. the p90 has an accuracy rating of 200m on single shot. the distance between the bridge and farm is around 80m. too accurate? i dont think so. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 17 Июня 2008 Haven't been here in a while. Looks like you've been working like a madman, Skullhunter. The screens that were posted looks very good. I hope you can finish this mod pretty soon. Sasha, that link you posted for the Weapons Mod, it didn't lead to the page, it sort of plunked me down at the main page of the GSC forums. Is there a specific place to look? I tried using the search at the bottom, but so far it has been unsuccessful. it's in the mod discussion page. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 18 Июня 2008 Okay, small update. I've converted all weapons over to use PLR's stats for AMK where appropriate. Weapons seem to be at their proper effectiveness now. The MAC-10 and TEC-9 are now properly inaccurate. Fire distances for all weapons are back where they should be. I've also made some fixes to the news script; general typo and grammar corrections. For instance, before we'd see stuff like this: http://i33.photobucket.com/albums/d68/Skul...killmessage.jpg Now, we see it like this: http://i33.photobucket.com/albums/d68/Skul...illmessage2.jpg I've also slipped a few additional news items in here and there. You'll have to wait until the beta release to see them. I'm going to try and do some more texture work tomorrow. For now I'm taking a break. i always get a laugh at that. killed i many bandits. painfull it was for them. http://members.aol.com/Kayzilin/yoda.jpg cannot wait for the next test release. now weapons prices. i can look em up on the net and see how much they cost in u.s. dollars and convert them to roubles for you. if you want. ex; .44 desert eagle mk19 w/ 6" barrel in u.s. is 1,292.46. convert that to roubles and u get 30,576.372. well since stalker has no change, it would be 30,373. here is my email alexp900@gmail.com and send me the weapons list. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 19 Июня 2008 i dont know about the bm-16. i fired long barreled shotties and i remember the spread was tighter than that. 50m the grouping was slightly smaller than that 30m pic. and the bm-16 is one of the longest shotties out there. and i guess you wont take up my offer about me doing the weapon prices eh skullhunter. it's cool. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 19 Июня 2008 Mmm, an open beta. Should be fun! I eagerly await to try it again. i agree. especially since the new one is using the latest amk files. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 20 Июня 2008 I submitted some potential sounds for use with the Arsenal mod, some recommended for existing guns, and some of the new ones. What I'm trying to make clear in my head is that I imagine that quite a few of the new guns will now have their own ammunition caliber to use. Although realistic, this bothers me some, because that means more firearms that I "must" carry at all times to get the most out of random drops. When I played this latest release of Arsenal, I found myself carrying all 3 Desert Eagles (well, ok, 3 out of 4, the .357, The Hunter's Fist, and the one in the middle) not knowing when or if their ammo would start randomly dropping. Unfortunately, I never made it that far. So I was just curious of that out of the growing number of new weapons with this mod, how many use their own ammo type and aren't compatible with existing ammo? This way I can plan ahead. Also, how many of these ammo types can be dropped, and how many are store-bought only? Also, something I noticed but for some reason always forgot to mention, the Modified Saiga shotgun for some reason won't recognize or chamber SCIMTR shot ammunition. It'll take all 5 other types, just not that. This is why I always chose the regular Saiga instead, because it could detect and accept all 6. Also, a fully automatic shotgun, gawdamn. Can't see me needing all that until a Bloodsucker at full strength, then a constant wall of buckshot would sound handy for turning it into peppersteak. But then again, maybe it was made with just that intention carrying that many weapons is somthing u should never do unless you want to be overwhelemed by " teh omg what do i need and what i don't". try to carry only two primary and one or two secondary weapons with u. that's all u need. plus most of of the new weapons do use the available vanilla ammo.plus use those weapons where ammo for em is plentiful like the garbage level and cordon where 9x18 and 12g are very common. the enemy fodder like tec-9 and mac smg's u can just pick em up use em and drop em. also try to establish good stash points in between levels so u wont backtrack ten thousand times cause u stocked piled your backpack with trash. inventory managment is your best friend. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 21 Июня 2008 why didn't gsc put in a bizon smg originally still baffles me. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 22 Июня 2008 New update, oldschool style. http://i33.photobucket.com/albums/d68/Skul...r/oldschool.jpg http://i33.photobucket.com/albums/d68/Skul.../oldschool2.jpg And yes, near the opposite side of Strelok's melon from his handy noggin light, that is a spent cartridge ejecting from the right side of the gun. Apparently the AMK-compatible particles from the new LR300 work for the AK-47 also, which is why I decided to incorporate it into the mod today. Also, I've upgraded the S.T.A.L.K.E.R. AK-47 with full bumpmaps. However I am considering using sickn3ss' Realistic AK-47 skin, so I'll test that one tomorrow and see how it looks instead of the original skin. no akm? playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 23 Июня 2008 If there's an AKM that's been released and it's not from some other game's retail content, I can add it. I don't remember seeing one in the Zenobian mod, but I'll take another look when I get a chance. I decided to go with sickn3ss' realistic AK47 skin, after making one small adjustment to fix a texturing error on the handguard that turned part of the wood solid black. I've also replaced the default AK74SU hud model with KingFriday's new hud model and he's said that he will try and have a world model to match it in the near future. The AK47 is now in the hands of random Stalkers and bandits. Weapon randomization for Garbage is complete, including the Duty blockpost guys before the level changer to the Bar. Next randomized area will be Agroprom. That's all for now. bandits w/ ak47's eh. bring it on. so whats the ETA for the next release? playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 25 Июня 2008 the tavor? yeah it's an awesome piece of hardware. now if stalker had that type of blood,gore and weapon character. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 26 Июня 2008 Hit a little bit of a wall today trying to get the Agroprom Spetznaz guys outfitted right. I wanted some of them to use the Abakan, some the Saiga12c, but all of them with OTS-33s for backup. Unfortunately they seem to like the OTS-33 better than the Saiga thanks to the screwed up weapon ranking system. Currently thinking about trying to change the weapon type of the Saiga from WP_LR300 to WP_VAL and see if that fixes it. I'll run some experiments tomorrow when I get back from work. yeah it's a vanilla bug. i notice this on bandits. some of them prefer their pistols ov er primary weapons. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 27 Июня 2008 oh please release this skullhunter. btw. will the bizon have it's 9X19mm alternitave? it holds 53 rounds. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 28 Июня 2008 Might as well, there's a 9x18mm MP5. I will try and release once I've got all the guns in game, all areas randomized and I've gotten some of the sound problems fixed. oh yes!!!!! thanks a many! So far, this just keeps sounding better. I've been having run-ins with weapon prioritization myself. In an effort to better arm the allies of the Zone, I've been trying to bring them back superior arms, a few at a time. However, I keep getting disappointed by their odd choices - they REALLY like their MP5s. It's (until Arsenal, at least) the only gun classified as an SMG, right? They definitely prefer it over the AKs. Only just now reaching Army Warehouses now, so I haven't tried handing out NATO rifles yet, but that better work. I assume classifying the Pernach as an SMG might cause an issue of some sort? Cause that would work well, I'd imagine. Well, I better get back on the ball, I need to rush this Winchester over to poor Petruha before he finally bites it. the mp5 is the only smg in the game. anyone sais the ak74u is an smg is gonna get smacked. that litte honey is called an assault carbine. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 1 Июля 2008 well ive been enjoying oblivion lost 2.1 and it's new toys. ppsh-41 rules tho 9X19mm?? i have to say i have mixed reactions to some of the new weapons. tec-9 sucks, benelli short sucks, p90 reload sucks tho the skin is cool. mp7 and ppsh41 uses pmm pb! lazy. this pack i know will be miles better. playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение
Sasha 0 Опубликовано 6 Июля 2008 any news? playstaion network ID sasha87 Поделиться этим сообщением Ссылка на сообщение