Lucan 0 Опубликовано 26 Августа 2008 I have already downloaded all the previous versions. Don't know why it's gone now. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 26 Августа 2008 So, eh, any fix for the missing files? Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 28 Сентября 2008 Cool, new weapons. But one question: Are all of the AK-100s needed? Maybe just including the AK-101, AK-105, and AK-108 would be good? Because, as it is, it seems like there's just alot of the same gun (AK-100s) with different names and slightly different looks. Also, 1.31 is broken. It keeps removing files that cause CTDs. This time, it removed some file called fire or something. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 29 Сентября 2008 I'll try to find the error. Also, make sure to includ every weapon file you've ever made for this mod. 1.31 removes alot of them. I'll go get the fire file it removed now. Oh. No I won't. Turns out I uninstalled AMK. He he... Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 1 Октября 2008 You know, I've been thinking, and there are two things that would make Clear Sky absoulutley god-like. 1. The latest (currently in devolpment) version of arsenal mod. and 2. Euphoria. Ignoring the second one, I hear that you can't put new animations on anything in Clear Sky. I just heard it from some random modder, not sure if it's true, but yeah. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 4 Октября 2008 Yeah. I think it's a bit early on too... Skullhunter, I have a question for you: Obviously some of these new guns are going to be common/not rare (I.E Vz58, Skropians should be everywhere), but for the ones like the AK-108 and AK-105, will just some special NPCs, like Wolf or Guide or Fox have them? Because I can't see AK-108s being everywhere in the zone, but I could see a small number of AK-101s in DUTY and some AK-104s in Spetsnaz. And, the RPK-74. How would that be implemented? I think it would work well with giving something like 1 out of every 15 faction members that spawns a RPK-74, and for the Military I guess each squad gets an RPK-74? Just a thought. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 5 Октября 2008 Ah, that makes sense. But, yeah, as for the machine guns, my suggestion stands. Maybe about 1 in every 25 faction member spawns with eathier a RPK (DUTY), MG36 (Freedom), or a PKM (Military, Monolith), and for Bandits and loners, they could have any of the three. But that's just my opinion. Oh, and give some loners/DUTY/whoever snipers. It gave me a real thrill seeing a bunch of Loners with VSSs in Clear Sky. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 9 Октября 2008 Wow. No activity here for a looong time. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 9 Октября 2008 Ah, I see. Randimization scheme oughta be fun. Running into bandits at the carpark with Vz.58s and Tec-9s. :V Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 14 Октября 2008 Bumpity bumpity bump bumpbump. So, any progress reports? Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 14 Октября 2008 Ahh. What kind of texture issues? Like blurred textures or missing colors, or a file missing from the textures/wpns folder that's causing a crash? Not like I can help, just curios. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 15 Октября 2008 Could you add in the AK-74 with wodden handle and non folding stock? Because, the older model would be more common I imagine. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 17 Октября 2008 Oh. Well that's what I get for not reading. >.> You've probably already done this, but give the Military the modern solid stock one. Because only Spetsnaz carry around the hollow ones. And, once again, a request. Something that always irked me was that the rookies had sawn off shotguns. I think it would be better if they were to have mostly full length shotguns, as they wouldn't have the expirence to know that a sawn-off is more useful in close quarters. Just my thoughts on things. I think the expirenced guys can have sawn-offs though. Nothing wrong with that. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 20 Октября 2008 Holy shit. I just had the strangest thing happen to me. Not with Arsenal, but felt it needed mentioning. So, I lured a massive pack of snorks into the freedom base. Killed the door gaurds to give them easy acces. Payed no attention to the door gaurds weapons. Now, last time I killed everyone in the freedom base, there was a footsoldier with an SVU. As in, he was walking around on the ground. I was hoping for another. I would not be dissapointed. I pryed it from the hands of Tolik Dandy, killed by a snork. But what shocked me was, when searching the door gaurds, I made an amazing discovery. One of them had a fully loaded VSS. 22 rounds for it. It had been equipped. My jaw hit the ground. I had never, ever seen anything like this before. To stay on topic, I recomend adding in the Remington 870 shotgun or some other normal pump-action shotgun (I.E hunting shotgun), because as it is, the TOZ-34 is the closest to that. And I think having a Remington would be more realistic, and get rid of missing lower tier pump shotgun. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 20 Октября 2008 Uh oh. Crashed with 1.31, even after applying all of v1.2s textures (It was missing alot of textures). I crashed with: Function : CInifile::Load File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp Line : 166 Description : Can't find include file: Arguments : w_flame.ltx Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 22 Октября 2008 Hm, strange. Crashed on 1.2 even though I installed 1.0 first with the same error. Expression : I Function : CInifile::Load File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp Line : 166 Description : Can't find include file: Arguments : w_flame.ltx Wonder what's going on. Is it a texture, or a weapon, or what? Anyone have the file? Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 22 Октября 2008 What in the name of the lord is Expression : I Function : CInifile::Load File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp Line : 166 Description : Can't find include file: Arguments : amk_mod_matras.ltx Sigh...I guess I'll just copy the whole config over the thing. Skull, really, you need to get this together. This is a great mod, but most of the downloads have alot of files missing. Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 28 Октября 2008 Hurr hurr smartass, did you not read anything I said before? Try reading before posting. I've had AMK for a long, long time. Arsenal delted those files. I got them working with the help of a friend, but I know it is Arsenal that broke them. Why? I tried switching my gamedata folder between AMK Arsenal and AMK. AMK ran fine. Arsenal did not. I had AMK installed. Arsenal deleted the files. If i hadn't had AMK installed, how would I have had the expirence posted a little bit up? MAGIC I GUESS LOL RITE? Поделиться этим сообщением Ссылка на сообщение
Lucan 0 Опубликовано 29 Октября 2008 I'm sorry, that wasn't clear, I meant that I made a backup gamedata folder before installing AMK Arsenal and switched between it and that. I just dragged the gamedata folder over the eixisting one. I'm not sure how it could be deleting files, but it is. I might have a virus or something. Поделиться этим сообщением Ссылка на сообщение