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AMK Weapon Add-on - WIP


Skullhunter

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sid's inventory sounds expensive

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Nope, Sid only gets the BM16 full (so far), the cheaper alternative to the TOZ. More stylish too, IMO.

 

I'm also thinking about arming some of the mercs with P90s, not sure yet. It seems like their style.

i like the toz more.

 

mercs with p90's? hahahahahhaahaa. you can give em the miniguns and they wont even hit the side of an oil tanker. :crazy:

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It is an xml and should be very easy to tweak. I have each character that uses randomization set up with a basic weapon they will always spawn with (usually a pistol), a chance to spawn with something better and then sometimes a chance to spawn with something REALLY good.

 

 

 

You might want to be careful about that. The ones I've run into appear to be deadly accurate, sometimes headshotting me on their first try. They also seem to be using AP rounds a lot more often.

i am serious about that. bandits give me more head aches than mercs.

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1. It is my dream to see Mosin rifle 1891/03 in Stalker, but it`s the biggest HUD challenge you can face... Reloading.. Bolt move that I like so much..

2. You worry about copyright? Putting new weapons in game under their real names without convincing inventors is already breaking law.

thats not really an issue since $$$$ is not involved.

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Meh, I expected long.... but just how long do you mean?

 

 

 

http://arikai.com/

Scroll down to see a video with the Mosin in game, awesome animations and all. :D

:pooh_go::good2::ok5::wub::wub::wub::wub::wub:

 

now the thing about the scoped nagant u need to load one bullet at a time. or unless this is a custom raised scope mount.

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Oh you have NO idea how much easier that will make this. I was really not looking forward to having to make a set of ltx files for each possible resolution again, it took me almost two days the first time. This will greatly reduce the complexity of the mod and how much work I'll have to do.

 

Everybody, as far as progress, I've almost done with my full play through using the last version of AMK-EN, on my way to the Brain Scorcher. Everything seems okay so far, trader stock is changing correctly, I've noted the pricing discrepancy with the P90 and have changed it accordingly, thinking about making the .50 DE a bit more lethal, all the other weapons seem to be working fine, I am thinking about changing the MP5 with the permenant silencer so it fits in the pistol slot like the others.

 

Also thinking about doing new skins for some unique weapons. I'll keep you posted on that.

the 5.45mm groza should have the skin used in reblanced mod.

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I'm actually leaning very heavily towards Millenia's skin for that one. I've also been using a lot of Siro's skins for other weapons. I'm still learning how to do skins with the bump maps and what I believe are specular maps, for the unique double-barrel I'm making. Technically I'm just killing time until the release of all those new weapons but I don't think it'll hurt if I sharpen my skinning skills back up. :)

heh practice makes perfect.

 

oh i downloaded some new clearsky footage. the weapons ballistix are way better. and new reload animations. plus more.

warning it's about 45minutes. 56k'ers beware.

 

link

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oh i cannot wait fot the next release.

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Yeah, I have, I think it might be related to the death messages the news script uses but I'm not sure. I've also seen it when NPCs kill other NPCs.

 

 

 

I have it and I am planning on including his smoothed SPAS-12 using Siro's skin and my normal maps. I haven't taken a look at the Winchester yet.

the winchester is a must.

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im digging the new weapon ballistix in the latest clear sky vids.

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Tiny little progress update. I've managed to get the newer FN P90 (although I'm not sure I like the animations right now), the TEC-9, the Kriss Super V and the MAC-10 working in-game. I've also created two versions of the MAC-10, in 9mm and .45 ACP, with a slightly adjusted skin for the 9mm one (so now it says "9MM AUTO" instead of "45 AUTO") and separate suppressors for both of them.

 

But, my best moment so far was getting the portable repair kits working :)

 

So, now even if you're far from a trader, you can use a kit to repair your armor and weapons, although they only fix a bit of the damage every time you use one. A tradeoff for them not being as expensive as getting a trader to do it.

 

There's still lots of work to do, but so far it's going well.

you can call the 9mm version as mac11.though the mac11 is designed for the 9mm short round. has a mag capacity of 32 while the .45 has a mag cap of 30.

 

http://world.guns.ru/smg/smg22-e.htm

for refrence photos for the skins.

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Skin is all ready done and bump mapped. Magazine capacities are all ready adjusted, fire modes fixed to semi- and full-auto only since they were set for 1, 2 and 3 round burst as well as full-auto for some reason I can't fathom. Rate of fire has also been adjusted to proper settings, descriptions are written and the 9x19mm version is all ready in the hands of some of the (random) car park bandits. I've no plans for the .380 ACP version since its dimensions are noticeably different than the MAC-10. Tomorrow I'll be doing entirely new skins for both suppressors based off the Gemtech company's designs. I'm actually pondering doing away with the "universal suppressor that fits all guns" nonsense and instead making suppressors for specific calibers/weapons.
two thumbs up.

 

though suppressed weapons that fire super sonic rounds need sub sonic ammo. then again u probably know this already.

 

oh when is the next release

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There is a possibility that I can modify non-subsonic rounds to make a suppressor less efficient. I'll look into it. For right now, next release will be once I have all the new weapons that I want to include and they've all been added to the appropriate traders and the randomization setup and when I've finished all the skins I plan to do. It might be a while, but it'll be really good when it's done.

ok!

anyway if you need help with information or pictures of weapons i'll be glad to be of assistance.

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Hey how about a satchel charge and the russian equivalent of claymores? We also need an RPG-18.

yeah rpg-18 is a better alternative than the bulky rpg-7. much lighter and packs a bigger punch. but there are better alternatives.

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Well the RPG-7 has the advantage of being reusable & has multiple different warheads (the FAE warhead would be awesome in game). What are the better alternatives you mean? Unless you mean western launchers I don't know which you could be reffering to.

http://world.guns.ru/grenade/gl32-e.htm

Panzerfaust 3 (Pzf 3) antitank grenade launcher (Germany)

 

heavy, but 500% more effctive than rpg-18.

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Another small update, apparently I haven't completely lost my texturing ability.

 

http://i33.photobucket.com/albums/d68/Skul...suppressor2.jpg

 

http://i33.photobucket.com/albums/d68/Skul...suppressor1.jpg

 

So, I think I will be going ahead with making specific suppressors for each caliber. I may even be able to puzzle out how to get past the inverted text thing that crops up with this particular model. Like a lot of UV maps, it has one texture for both sides of the main body so anything written on it gets mirrored on one side. I think I can get past it with a little photoshop trickery, I'll let you know how it goes.

 

Update: It doesn't go. No biggie, I'm finishing up the last of the detail work and tomorrow I'll see what I can do with this suppressor model.

oh my god!!!!!!! give me! give me! give me! :ok5:

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Don't rush me sonny, you rush a mod man, you get a rotten mod.

 

(bonus points for anyone who gets that joke)

that mac10 skin got me fired up. it's so pertty!

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Now the MAC-10 skin isn't mine, I just did the suppressor. Not bad for my first go at doing metal textures with dodge and burn if I do say so myself.

it's a great first attempt.

any chance of a progrers report on the mod?

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