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AMK Weapon Add-on - WIP


Skullhunter

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New update, oldschool style.

 

http://i33.photobucket.com/albums/d68/Skul...r/oldschool.jpg

 

http://i33.photobucket.com/albums/d68/Skul.../oldschool2.jpg

 

And yes, near the opposite side of Strelok's melon from his handy noggin light, that is a spent cartridge ejecting from the right side of the gun. Apparently the AMK-compatible particles from the new LR300 work for the AK-47 also, which is why I decided to incorporate it into the mod today. Also, I've upgraded the S.T.A.L.K.E.R. AK-47 with full bumpmaps. However I am considering using sickn3ss' Realistic AK-47 skin, so I'll test that one tomorrow and see how it looks instead of the original skin.

 

 

Nice model, looking forward to seeing it ingame.

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But I've finally gotten a bit of a breather so I've spent almost all day working on AMK-A V2. I've managed to do the preliminary coding for 29 of the new weapons and right now I'm taking a little break before I start working on all of the textures. There's about 126 of them that need to be moved, annotated in textures.ltx and then half of them need bump#.dds files to go with them so your computers don't choke when S.T.A.L.K.E.R. tries to create them all on its own. Then there's weapon descriptions, randomizing, inventory icons and trader placement. After I've got all that done, I'm going to dig into the code and rework the ballistics and pricing for all the weapons in the game.

 

Which guns can we expect next? Would you kindly tell us?

 

 

On a unrelated question, has anyone seen a proper model for the SVU? One with a proper ejection port and and working iron sights?

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