Koki 0 Опубликовано 6 Мая 2008 One thing I always wanted in STALKER is a proper system for money. Something which bugged me in vanilla STALKER was that you couldn't loot money from the bodies. Once you kill someone, their money just magically disappears. Combined with the fact that Stalkers wouldn't buy weapons/etc. from you this frustrated me so much that I increased my weight limit to 4000kg just so I won't be leaving tons of stuff lying everywhere. AMK solved the "You can't sell AK to a Stalker but he will buy a sausage so loot sausages instead of weapons" issue, but the money is still a virtual currency which is completely unrealistic. So here's my idea, assuming it's doable: - Make the money lootable from bodies. - Decrease amount of money Stalkers carry(I.e. random number between 0 and 2000) - Make bandits have money, probably less than Stalkers. - Introduce money-item so that it can be put in stashes. And while I'm at it: - The fact that you sell all your items for half the price is ridiculous. Even assuming that Marked One wants to get rid of it quickly and doesn't haggle, 20% decrease in price would be enough. - Prices rebalanced: AK-74U would be valuable for Sidorovich, but should be just a common gun for the Barman(Therefore worth less) and just junk for Skinflint(Therefore worth almost nothing); Ideally it should be possible to make (small)profit by buying a better gun "north" and hauling it all the way "south". - If possible, make all the prices change +/-(1-10%) every Blowout to simulate changes in the economy(Some people buy a certain gun, or bring more of a certain artifact, or not, etc.). Поделиться этим сообщением Ссылка на сообщение
Koki 0 Опубликовано 13 Мая 2008 I think the problem is the number of enemies, not the amount of ammo. I have never seen anybody carry more than 100 rounds of ammo, and that's not a lot really. It's just one fault of STALKER that there are hundreds of people everywhere. Поделиться этим сообщением Ссылка на сообщение
Koki 0 Опубликовано 29 Ноября 2008 Well, making running in exosuit possible is twenty seconds: /gamedata/config/misc/outfit.ltx; search for "sprint_allowed"; change to "true"; close and save. More mutants, less people. Vanilla SoC was ridiculously crowded, AMK isn't much better, even with 30h NPC spawn. It's so goddamn tiring when you have to kill these goddamn bandits every time you want to go to Agroprom, or these fucking mercs in Wild Territory. Just for once I would like to come back to a map after 10 minutes of absence and not have it crawling with all kind of baddies again. Maybe include a simplified version of Clear Sky's faction system - every major group(Stalkers, Military, Mercs, Bandits, Duty, Freedom, Monolith) would have a "strenght" value, from 0 to 100, with Stalkers being 1-100, Military 101-200, Bandits 201-300 and so on. Now every time when the game decides what to spawn, it would simply generate a random number between 0 and 700, and whatever it is, that's what spawns. The main script is, every time a member of a faction dies, the faction loses one "ticket", and that ticket becomes a mutant ticket. So if you kill 100 bandits in Garbage, they will never spawn again; or if you never help your fellow Stalkers and watch them die just to get their equipment and stashes, you will end up with de-Stalkerified Zone. And, let's say, after every Blowout, all factions would get +10 tickets. Of course there would be different values for all the areas(Only Stalkers, Bandits, and maybe Duty in Garbage; Only Freedom/Duty/Mercs in Army Warehouses; etc.). Man, I'm rambling now. An option to turn off random quests(The quests you get automatically when you enter an area) would be nice. OR make them without a time limit. OR make the reward receivable at both Barman and Sidorovich. Backtracking three maps(And getting MORE random quests in the process!) just to get a 3k and a vodka is not my idea of fun. Поделиться этим сообщением Ссылка на сообщение
Koki 0 Опубликовано 30 Ноября 2008 They do. As I understand it, you get gifts for killing Controllers and the better Chimeras. They're randomly generated, so you might get something idiotic like 3 Rucksacks, or you could get something great like Glassbeads. Поделиться этим сообщением Ссылка на сообщение
Koki 0 Опубликовано 7 Декабря 2008 STALKERnet? The traders have them. You will get a message from either Barman or Sid that there was a guy and left something for you, then you just visit one or other and there should be "You have something for me" option available. I didn't get anything all the way up Dark Valley though, so it might be that you need to do Agroprom - or maybe it's based on your reputation. I dunno. Поделиться этим сообщением Ссылка на сообщение