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What do you want to be included in the next versions of AMK Mod


Vizzy

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I would like to see:

 

* More options in the AMK Options menu (which is an awesome feature by the way). If possible, most/all of the options you have to pick from when installing the mod.

 

* Patch 1.0005 compatibility. I've been going back and forth between Oblivion Lost and Priboi Story because it's easy to swap gamedata folders. I can't do that with AMK because it's not compatible with v1.0005 like the other mods. Regardless of what patch 1.0005 changes (graphical performance optimization is significant in my book), I would think about making it compatible since some players, like Steam users, can't play version 1.0004.

 

* A plain .zip or .rar download without a fancy installer. I used the installer the first time, copied the gamedata folder to another location, uninstalled the mod and then moved the gamedata folder back. This may not be possible due to the options you have to choose when installing, I'm not sure.

 

* The ability to pick up and move our stashes to other locations. I haven't placed my own stash yet so forgive me if we can already do this.

 

* A bolt-action rifle (not a sniper rifle) like the Mosin Nagant. http://en.wikipedia.org/wiki/Mosin-Nagant

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I played Oblivion Lost before, and there is a interesting feature in it. Artifacts can be put to the first slot and used as weapons. ( Create a man-made anomaly at any position by actor. The size and power of anomaly is based on the level of artifact. For example, Dopelit = small burner , Fireball = medium burner , Crystal = Large burner. They are used as weapons, so other npc will change their attitude to enemy if they walked into the anomaly you made. )

This feature has been removed from Oblivion Lost as of version 2.0 which is due to be released Saturday, 4/26/2008. Reason being as you already stated: npc's do not acknowledge the presence of an anomaly created by the player which can have unwanted consequences.

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