Splatich 0 Опубликовано 12 Апреля 2008 1. A settings option for rate of time passing - ie. I find the time to pass a little too quickly. In Oblivion Lost I set the time figures to 6 which works really well. 2. A settings option to turn off Crows would be nice - I personally don't like them ( I find the shadows annoying) and I suspect they must be a drain on lower spec systems? 3. I think there are too many weapons available in the single player game - there should be PMM, PB, Colt1911, BM16, AK74SU, AK74, Abokan, Val (that you can attach a scope to), lr300 and arguably SVU and that's it. The whole range could be available as an option and/or once the ending has been reached. 4. I think traders should be paying less and charging more than they do. 5. Dead bodies that look like the living characters just laying on the ground is a big bust to atmosphere - full decomposition would not be necessary - just making dead npc's immediately have somewhat tattered and stained clothing and grey / black blotchy skin with glazed over somewhat milky eyes would give that nice creepy feeling of looking at an actual corpse. 6. Making all mutants have an edible part would be handy - so if injured and short on medkits / bandages / antirads you could with effort keep yourself alive and slowly recover - ie. all mutant parts would give some slight health level increase, but some could give you slight radiation poisoning at the same time while others actually reduce radiation poisoning - so for example you might find yourself low on health and bleeding out but with no bandages or medkits or normal food - so you would hunt mutants (being real careful not to get injured any more) to keep your health up until the bleeding self healed - and as part of that process you'd have to be selective or balance which mutant organs you consumed. I would for example make Dogs - the most abundant mutants - give quite decent health increase but with radiation poisoning - whilst maybe Boars gave a significant anti-rad effect but not much health increase. I guess the organs could be the current ones available from each - ie. dog tails, boar hoofs, flesh's eyes etc. Поделиться этим сообщением Ссылка на сообщение
Splatich 0 Опубликовано 4 Мая 2008 Not really sure if this is the sort of thing for addon request or if it's more like a glitch in AMK: Invisible anomalies - I am a BIG FAN of this whole concept because if they are able to be seen, what is dangerous about them!! So invisible anomalies is the way to go - AMK offers this option but you still get those electrical arcing anomalies completely visible all over the place - and also the falling powder effect here and there. In short I would personally like truely and completely invisible anomalies - as wild and pretty as you like once they're activated, but invisible and deadly up till then.... Поделиться этим сообщением Ссылка на сообщение
Splatich 0 Опубликовано 9 Мая 2008 My two big requests: 1. "Dead" looking corpses - as I've described before I don't think gradual decay is necessary - just make the visual model of corspes look like they are dead - ie. grey/black blotchy skin, glazed over eyes, tattered and stained clothes. Making them look that way immediately when they fall would not be a problem IMO and the overall good effect would outweigh the initial wierdness. 2. Economy system - PLEASE PLEASE PLEASE make money harder to come by and items much more expensive!!! The game allows for a very wide tolerance in this respect - because you can take on quests selectively and pretty much take as long as you like, the economy system can be made to be very tight without a huge negative effect beyond making us all work at side quests a bit more - and if you don't want to mess about so much, maybe make it a selective option (HARD or EASY Economy) - tho I think people can just try to manage with scrounged gear as an alternative to working sidequests for money to buy stuff. The amount of tightness can be easily compensated in this fashion so don't hold back - MAKE IT TOUGH!!! Поделиться этим сообщением Ссылка на сообщение