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AMK Mod - General Discussion


bac9-flcl

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Thanks for the update!

 

Before I place a stash I'd like to know what the npc's are capable of doing to find it, especially since you can't pick stashes back up once they've been placed. Can you specify what npc's can do and maybe provide some general tips on placing stashes?

 

Also, can you add rucksacks for sale to all of the trader's inventories? I haven't used the one Sidorovich gives to us yet because I'm not sure when I'll be able to get another one.

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The detection device sounds are still there - you just need to equip one of the devices first!

 

There are three detectors: one for radiation and two for anomalies. Once you equip them to your belt the sounds will come back.

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I have question about the 'Kill the Stalker' missions:

 

A feature of AMK is that the targets of these missions can pay for their life. Does this feature actually work? If it does work how do we get them to pay?

 

I've done half a dozen or so of these missions and I've yet to see any way to get them to pay.

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... and harassing the military at the beginning of the game to get a decent weapon, only to RLH from a military chopper.

Ha ha awesome! I never even made it close to the military outpost because the gun on the APC works now. That surprised me big time!

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