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AMK Mod - Bug reports


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Hey guys so far I have played up to Wild Territory using v2.0.94, its been pretty smooth most of the time apart from Dark Valley and Wild Territory. Both those areas seem to have an over abundance of too many monster spawns. I cannot seem to progress any further in Wild Territory because its locking up my machine and often corrupting save games during the confusion.

 

I am playing on :-

 

System Specs

1400 x 900 Wide screen

Vista 32bit

AMD 64 Dual Core 5200+

2048 DDR2 800Mhz Memory

GeForce 8800 GTX 768mb

 

I was able to get through Dark Valley, though it was tricky due to the sheer amount of mutants. But once you have grenaded a few large populations of them, things smooth out back to an acceptable frame rate.

 

However in Wild Territory as soon as I proceed to the railway tracks the game slows down dramatically. I can feel the effects of the controller and hear the battles, and if I wait it out and begin very slowly picking off dogs and kill the controllers the frame rate improves a little, but by this time any saves I have made are corrupted. And trying to reload after death just CTD.

 

I would really like to continue further, so is there a file that I can modify myself using notepad, to lower the spawn rate of those creatures at Wild Territory?

Though altering the all.spawn is a little to difficult for me. So if that’s the only way, then I guess I’ll have to wait for a fix.

 

The below quote by frx44mr sounds similar to the issues I have been having.

 

Another crash happened in Yantar, and it is caused by controller ( I guess, because this happened in past version of AMK mod before. ) Some players said controller made the whole game lag. All actions are freezed, almost stop. This is it.

 

<module>D:\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll</module>

<address>001B:01047D15</address>

<function>

<name>xrDebug::backend</name>

<offset>165</offset>

</function>

<file></file>

<line>

<number></number>

<offset></offset>

</line>

</error>

<usermsg>Expression : assertion failed

Function : CSafeFixedRotationState::create

File : e:\stalker\patch_1_0004\xr_3da\xrgame\phvalidevalues.h

Line : 81

Description : dBodyStateValide(

 

--------------------------------------------------------------------------------------------------------------------------------------

 

Additionally, there is something I want to mention. Bodies in some area are never been removed. Really critical. ( The

problem still can't be solved by putting stalkers.ltx and monsters.ltx into creatures document. )

 

1. Yantar ( Zombied stalkers and Duty guys' bodies never disappear. )

 

2. Agroprom ( Facility and the entrance to the underground. Full of stalker, military, and bandit corpses. )

 

3. Wild Territory ( Merc, bandit, military, monsters' bodies never disappear. Plenty bodies are in the basement. Spawn

rate and position should be highly decreased.

 

4. Dark Valley ( The northern bandit base always full of bandit and monster corpses. Basically I think the monster spawn

rate and amount are too high. It would be better to decrease them.

 

5. Garbage ( Bandits' corpses didn't disappear at some original bandit spawn positions, but it's not so critical. )

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