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AMK Mod - Bug reports


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-- Mod version in main menu (running on patch 1.0004)
 
amk_title = "AMK Mod"
amk_version   = "1.4.0"
amk_revision   = ".22"
amk_en_title = "with AMK-EN"
amk_en_version = "2.0.92"
  
I have a few bugs, wondering on how to fix em:
 
Ever since the ingame timer has hit June, some features just stopped working, like the Blowouts, AMK News system, the ranking system and maybe even more
 
Some corpses wont dissapear or just pile up really bad. Examples are:
 
Garbage: bandits near the tubes, north of the traincar
Agroprom: The courtyard is filled with military and loners, entrance to the underground is piled up with bandits
Rostok: Mercs on the ground floor of the building overlooking the entrance to Duty territory
Yantar: Duty bodies piling up the entrance to the mobile science lab, and Zombies all over the place, especially piling up the entrance to the Yantar factory, near the truck.
 
I tested it in the Agroprom by dragging a newly spawned soldier on one of the roofs, placing a M203 round on his corpse and dropping a GPS beacon with M203 Grunt. After some playtime, i came back with the beacon reminding me, the grunt and the M203 was still there.
 
Opening the contacts list will sometimes CTD the game, but the logfile remains blank.


Opening the contacts list will sometimes CTD the game, but the logfile remains blank Cont.
happens mostly in the Agroprom courtyard, but had some cases of this in the Cordon aswell.
 
Also about the corpses:
Darkvalley: Bandits all over the banditbase to the north, but I guess they are perma corpses
Rostok: bandits near the traincar at the snipers lookout tower and once again Mercs in the construction building and around it.
Yantar: the Zombies described are the zombified stalker ones, not the civi ones.

 

Helicopters stay in Yantar, destroying a helicopter wont make the chopper sound go away but maybe this was in vanilla 1.0004 already, not sure of this.
 
"Protect the Stalker at the Military Warehouse" task is broken, only way to complete it is by saving the game after receiving the task, and then loading that savegame. "Protect the Duty detail" in the Dark valley also shares the same glitch. 
 
Bloodsuckers causing CTDs Sometimes killing a bloodsucker in the village of the Army Warehouses will cause a CTD, logfile states something about the bloodsucker leaving a house, dont have the exact log here right away.
 

Body state valid CTDs probably a controller that has mutants running circles around him

 

Moon (and sun?) are sometimes dimly visible through any terrain, and sometimes the shadow positions are sped up

 

Receiving the same Stash locations over and over again, even from perma corpses

 

Scope textures are misaligned in 5:4 (1280x1024) but the SUSAT ones arent

 

Stretched out corpes that amusingly fling away if you either hit them with a weapon, or try to drag them. Mostly mutants.

 

 
Its a wonderful mod, but these bugs just make me sad. But I suppose many fans have already noticed this, and fixed it or are not dealing with these issues anymore. Any idea on how I can fix this? Or am I on a older version or something? Because there are the AMK 1.4.1 and AMK 1.4.2 releases. Can I just install the english patches on any of these releases?

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