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AMK Mod - Bug reports


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SEVERE BUG DETECTED!

 

EVERY time I try to enter the Bar area with the AMK mod active after telling the Duty guards that I have "business with the Barkeep," everything seems to work fine at first. However, the moment I try to dash through the horde of dogs to get to the Bar, the game always crashes to desktop before I can talk to the Duty sergeant in command of the squad at the sandbag barrier.

 

I would like help with this problem as soon as I can possibly get it. The AMK team made an EXCELLENT mod here and I would hate to have their efforts wasted on me because of a potentially small but crash-causing bug. :wacko2:

 

Okay, here's the error log:

 

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CRender::texture_load
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line          : 295
[error]Description   : <no expression>
[error]Arguments     : Can't find texture 'wpn\l-85-amk-t'

 

I can also attach my X-Ray Engine crash report if you need me to as well.

 

I've got a GeForce 9800 GT, 2 GB of RAM, 3.0 GHz Dual Core CPU, and Windows XP SP2. I am NOT using any other mods than the AMK 1.4, EN 2.0 Rv. 92 mod, with the game correctly patched to 1.004

 

I've done some testing, and these are my results:

 

1. If I attempt to enter the Bar area with an unmodded game patched to 1.004, nothing wrong happens. Everything works perfectly fine.

 

2. I do not believe it is problem with my graphics card, or otherwise the game would not work in Vanilla either.

 

3. I do not believe it is a conflict with the mod options, because I started a new game after re-installing the mod another time. I did not use the backpack to create a new stash, did not place any GPS beacons, and only used the sleeping bag.

 

Can someone PLEASE help me here? I do not want to play the unmodded version; I like the darker nights, the invisible Vortex, Springboard, and Whirligig anomalies, being able to sleep, and of course the ability to repair your weapons.

 

Here is a link to my savegame. All you have to do to trigger the bug is dash through the dog horde and try to make your way to the Duty squad defending from the dog invasion.

 

http://rapidshare.com/files/242476717/Mazr..._Saves.rar.html

 

Again, help as soon as possible would be appreciated.

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Okay, new bug, new bug report!

 

Whenever I try to enter the Dark Valley, the level never loads. Yet another case of a missing texture!

 

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CRender::texture_load
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line          : 295
[error]Description   : <no expression>
[error]Arguments     : Can't find texture 'wpn\wpn_crosshair_4-dot-n'

 

By the C-Consciousness, am I downloading the mod from a corrupt file? I don't think a mod that has gone through this many revisions would have this many missing textures. Any chance someone could teach me either to get a complete copy of the AMK 1.4 EN 2.0 mod, or help me hotfix this?

 

I REALLY want to play through this mod to the end. Thanks again for any help offered in advance.

 

Edit: Oops, nearly forgot to provide a link to the copy of my saved games. Just walk towards the Dark Valley Entrance to trigger what causes the bug on my end.

 

http://rapidshare.com/files/242851029/Mazr..._Saves.rar.html

Изменено пользователем Mazryonh

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Okay, this one appears to be more serious than last time. And a great deal more frustrating, as I may have to go back to an earlier savegame and wipe out any chance I have of keeping the excellent Military Armoured Suit I discovered in a random stash.

 

The stats for the Military Armoured Suit are here, and you can see for yourself why I don't want to lose it:

 

http://stalker.heroesradio.com/Items_Armor...ry_Armored_Suit

 

As always, I am using the AMK version available here:

 

http://www.amk-team.ru/forum/index.php?showtopic=480

 

Now, whenever I try to enter Cordon after completing the X18 lab, it crashes my game, effectively locking me out of Cordon from the entrance from the Dark

Valley. Here's a crash log (but for some reason it doesn't have a "fatal error" section:

 

CLIENT: Synchronizing...
* phase time: 20 ms
* phase cmem: 399812 K
* [win32]: free[580180 K], reserved[185692 K], committed[1331216 K]
* [ D3D ]: textures[605202 K]
* [x-ray]: crt heap[399812 K], process heap[755178 K], game lua[33448 K], engine lua[142 K], render[5701 K]
* [x-ray]: economy: strings[155827 K], smem[29134 K]
! Cannot find saved game ~~~ process_trade_-_unknown_-_wpn_rg-6_wpn_rg-624834
* MEMORY USAGE: 346134 K
! DetailPathManager has failed : from [189.699982,8.464931,87.499969] to [189.699982,7.359791,90.300018]
! DetailPathManager has failed : from [189.699982,8.464931,87.499969] to [189.699982,7.359791,90.300018]
! DetailPathManager has failed : from [189.000000,8.316143,87.499969] to [189.699982,7.359791,90.300018]
! DetailPathManager has failed : from [187.600006,8.008305,87.499969] to [189.699982,7.359791,90.300018]
stack trace:

001B:02A89454 xrGame.dll
001B:02A8E8A4 xrGame.dll
001B:02A8E584 xrGame.dll

 

Here's a link for my savegames, so you can try them out yourself. All you have to do is walk forward a bit and trigger the system crash.

 

http://rapidshare.com/files/245323822/Mazr..._Saves.rar.html

 

Another serious bug involves Controllers and the hordes of animals they sometimes gather around them. Oftentimes getting too close without killing the Controller from a long distance gets me this kind of error:

 

FATAL ERROR

[error]Expression    : assertion failed
[error]Function      : CSafeFixedRotationState::create
[error]File          : e:\stalker\patch_1_0004\xr_3da\xrgame\phvalidevalues.h
[error]Line          : 81
[error]Description   : dBodyStateValide(

 

Is this something wrong with the mod, or the game's physics system itself?

 

Some other bugs are occurring for me, but they do not produce crashes (and thus no error logs) in themselves. For some reason there is a texture error in the Dark Valley whenever I use this mod, and it has not gone away no matter how many times I reinstall the game or the mod itself. You can see a screenshot of the error here:

 

http://s509.photobucket.com/albums/s335/Ma...extureError.jpg

 

There's another, more general error with the game. Occasionally corpses of mutants or humans get their ragdolls corrupted, resulting in errors like these:

 

http://s509.photobucket.com/albums/s335/Ma...agdollError.jpg

 

I suspect they are the symptoms of the physics system being corrupted. If I try moving these bugged corpses, they go flying off in random directions. I also suspect that moving too many of these bugged corpses can cause more areas to create system crashes.

 

I just wanted to play this mod bugfree like so many other of your satisfied players. Why do all these show-stopping bugs have to happen to me? :dash2:

 

As always, any help would be appreciated.

Изменено пользователем Mazryonh

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Okay, here's another nicely stupid bug that is preventing me from progressing further in the game. It's yet another problem with the Dark Valley (AGAIN).

 

I've got two quests there that need to be accomplished inside the Dark Valley, and whenever I load a savegame from the Garbage, it lets me load but only lets me save and load a few times when I get to the Dark Valley. If I load a save game too often from the Dark Valley, the game crashes and gives me a bunch of nonsense code in the error report.

 

! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_255_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_163_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_75_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_53_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_24_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_254_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_57_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_67_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_231_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_191_encountered
! Unknown command:  dbg:_xr_logic:_pstor_load_all:_not_registered_type_N_63_encountered

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_logic.script:1405: attempt to perform arithmetic on local 'p' (a nil value)

 

The above "! Unknown command:" section is much longer in the original log file, and goes on for quite some time. I suppose it's the result of the computer going crazy trying to do something it can't understand.

 

Is there any way I can hotfix this error? Is this just a symptom of a much bigger problem?

 

Here's a savegame link. I believe I've listed enough times already as to which version of the AMK mod I'm using.

 

http://rapidshare.com/files/253635040/Dark...egames.rar.html

Изменено пользователем Mazryonh

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I think there is definitely something wrong with the Dark Valley, especially at night. If I attempt to stay there too long, then something wrong occurs which stops me from loading savegames at all.

 

Here's a crash log from the latest crash here. It's definitely got something to do with the Burers spawning in there.

 

CLIENT: Synchronizing...
* phase time: 24 ms
* phase cmem: 338127 K
* [win32]: free[765372 K], reserved[169776 K], committed[1161940 K]
* [ D3D ]: textures[563225 K]
* [x-ray]: crt heap[338127 K], process heap[704442 K], game lua[34629 K], engine lua[217 K], render[0 K]
* [x-ray]: economy: strings[4774 K], smem[28222 K]
! Missing ogg-comment, file:  c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\anomaly\amk_electra.ogg
! Unknown command:  dbg:_SAVE_FILE_IS_CORRUPT_burer_normal19716

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_logic.script:1405: attempt to perform arithmetic on local 'p' (a nil value)

 

This is definitely something that needs to be fixed for AMK 2.0, please?

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Okay, I've got a missing animation file, with these parameters:

 

CLIENT: Synchronizing...
* phase time: 11 ms
* phase cmem: 346208 K
* [win32]: free[686992 K], reserved[208696 K], committed[1201400 K]
* [ D3D ]: textures[570278 K]
* [x-ray]: crt heap[346208 K], process heap[715586 K], game lua[33717 K], engine lua[133 K], render[2695 K]
* [x-ray]: economy: strings[39428 K], smem[28421 K]
! Cannot find saved game ~~~ process_trade_-_unknown_-_wpn_rg-6_wpn_rg-643009
* MEMORY USAGE: 270380 K

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CPostprocessAnimator::Load
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\PostprocessAnimator.cpp
[error]Line          : 76
[error]Description   : <no expression>
[error]Arguments     : Can't find motion file 'amk_shoot.ppe'.


stack trace:

 

Where can I get a copy of this file? And where would I put it? And why does it say the "RG-6" process trade is unknown?

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Okay, I've noticed two bugs regarding artifact transmutation and recipes. Neither of them produce crashes (so they don't produce crash logs), but I've included savegames for the convenience of developers.

 

In the following savegame I've put the Marked One close to his stash at the Garbage, with an Electra Anomaly buzzing nearby. Everything is normal except for one thing--if you attempt to transfer one of the "Shining Dummy" artifacts from the Marked One's backpack to his stash on the ground, the game will consider it "dropped into the anomaly" and thus automatically starting the transmutation process, no matter what you do.

 

This means that if you attempt to put a transmutable artifact into a stash that's too close to an anomaly, the game will consider it no different from dropping it close enough to the anomaly for transmutation. This also means that if you try to transfer the artifact to the stash, you will stand a very good chance of losing it permanently. I think this should be fixed so that placing transmutable artifacts inside a stash close to an anomaly is not considered the same as dropping it close enough to the anomaly for transmutation. :wacko2:

 

Here's a link to the savegame:

 

http://www.filefront.com/14639203/Artifact...-Stash-Bug.rar/

 

Another problem I've got with recipes is how the final recipe for the "Glassbeads" artifact series, the "Burer Grandmother's Beads," is supposed to be given to the Marked One after defending the Rookie Village from the Mercenary attack, but Fanatic never actually gives the recipe as a reward. Here's another savegame archive, with savegames that were saved both before and after the Mercenary attack on the Rookie village (but before the Marked One talks to Fanatic to receive the reward):

 

http://www.filefront.com/14639251/Missing-...-Savegames.rar/

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300000, I am using AMK 1.4, EN Rev. 94. Nothing out of the ordinary. No arsenal mod or anything, just the weather overhauled mod and some text file changes to disallow the SIG 550 to use a SUSAT scope (it uses an ACOG scope in real life, etc.)

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