silverpower 0 Опубликовано 4 Ноября 2008 Just like the OP says. I'm trying to kill off the anomalies, but the dynamic anomalies feature is screwing things up. In addition, I really don't want blowouts anymore. Why? Because neither belong in my mod, which I'm setting outside of the Stalker scenario. Since I'm using AMK as a base (to enable certain desired features like the offline alife, AMK script spawner, corpse looting, NPC weapon mode usage), however, these features are being a tad stubborn to remove. I've purged all.spawn of all but a very few anomalies (campfires and mines). However, the anomalies are now spawning in places where they don't belong. The point was to be rid of the damn things! Поделиться этим сообщением Ссылка на сообщение
silverpower 0 Опубликовано 5 Ноября 2008 Thanks, that should stop blowouts nicely. Hopefully nuking the table in amk_anoms.script will be safe. *runs off to test* Поделиться этим сообщением Ссылка на сообщение