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Disabling blowouts/anomalies?


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Just like the OP says. I'm trying to kill off the anomalies, but the dynamic anomalies feature is screwing things up. In addition, I really don't want blowouts anymore.

 

Why?

 

Because neither belong in my mod, which I'm setting outside of the Stalker scenario.

 

Since I'm using AMK as a base (to enable certain desired features like the offline alife, AMK script spawner, corpse looting, NPC weapon mode usage), however, these features are being a tad stubborn to remove. :(

 

I've purged all.spawn of all but a very few anomalies (campfires and mines). However, the anomalies are now spawning in places where they don't belong. The point was to be rid of the damn things! :(

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Just like the OP says. I'm trying to kill off the anomalies, but the dynamic anomalies feature is screwing things up. In addition, I really don't want blowouts anymore.

 

Why?

 

Because neither belong in my mod, which I'm setting outside of the Stalker scenario.

 

Since I'm using AMK as a base (to enable certain desired features like the offline alife, AMK script spawner, corpse looting, NPC weapon mode usage), however, these features are being a tad stubborn to remove. :(

 

I've purged all.spawn of all but a very few anomalies (campfires and mines). However, the anomalies are now spawning in places where they don't belong. The point was to be rid of the damn things! :(

 

 

Open up the blowout.ltx and set the blowout period to a very high value. So you wont come to see the blowout.

fb7cc3b532fce476a6e240310ebdb5fa.jpg

 

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