CuJIbBEP 540 Опубликовано 28 Декабря 2013 @abramcumner, Да всё как обычно... Показать [levels] level01 level02 level03 level04 level05 level06 level07 level08 level09 level10 level11 ; level12 level13 level14 level15 level16 level17 ; level18 level19 level20 ; level21 level100 level101 level102 level103 level104 level105 level106 level107 level108 level109 level110 level111 level112 level113 level114 level115 level116 level117 level118 ; level119 level120 ; level121 level122 ; level125 ; level126 ; level127 level128 ; level129 level130 ; level131 level132 ; level133 ; level134 level135 ; level136 level137 level139 level140 ; level141 level142 level143 level145 level146 level147 level148 level149 ; level150 level151 level152 level153 level154 level155 level156 level157 level158 level159 level160 level161 level162 level163 level164 level165 level166 ; for Hardware testing level167 level168 level169 [level01] name = L01_Escape caption = "L01_Escape" offset = 3000.0, 1000.0, 0.0 id = 01 [level02] name = L02_Garbage caption = "L02_Garbage" offset = 3000.0, 1000.0, 1000.0 id = 02 [level03] name = L03_Agroprom caption = "L03_Agroprom" offset = 2000.0, 1000.0, 1000.0 id = 03 [level04] name = l03u_agr_underground caption = "l03u_agr_underground" offset = 2000.0, 800.0, 1000.0 id = 04 [level05] name = l04_darkvalley caption = "l04_darkvalley" offset = 4000.0, 1000.0, 1000.0 id = 05 [level06] name = l04u_LabX18 caption = "l04u_LabX18" offset = 4000.0, 800.0, 1000.0 id = 06 [level07] name = L05_Bar caption = "L05_Bar" offset = 3000.0, 1000.0, 2000.0 id = 07 [level08] name = L06_rostok caption = "L06_rostok" offset = 2000.0, 1000.0, 2000.0 id = 08 [level09] name = l08_yantar caption = "l08_yantar" offset = 1000.0, 1000.0, 2000.0 id = 09 [level10] name = l08u_brainlab caption = "l08u_brainlab" offset = 1000.0, 800.0, 2000.0 id = 10 [level11] name = L07_Military caption = "L07_Military" offset = 3000.0, 1000.0, 3000.0 id = 11 [level12] name = L09_Deadcity caption = "L09_Deadcity" offset = 1000.0, 1000.0, 3000.0 id = 12 [level13] name = l10_radar caption = "l10_radar" offset = 3000.0, 1000.0, 4000.0 id = 13 [level14] name = L11_Pripyat caption = "L11_Pripyat" offset = 3000.0, 1000.0, 5000.0 id = 14 [level15] name = L12_Stancia caption = "L12_Stancia" offset = 2000.0, 1000.0, 8000.0 id = 15 [level16] name = L12U_Sarcofag caption = "L12U_Sarcofag" offset = 2000.0, 1200.0, 8000.0 id = 16 [level17] name = l12u_control_monolith caption = "l12u_control_monolith" offset = 2000.0, 1400.0, 8000.0 id = 17 [level18] name = k01_darkscape caption = "k01_darkscape" offset = 4000.0, 1000.0, 0.0 id = 18 [level19] name = L12_Stancia_2 caption = "L12_Stancia_2" offset = 2000.0, 1000.0, 9000.0 id = 19 [level20] name = l10u_bunker caption = "l10u_bunker" offset = 3000.0, 800.0, 4000.0 id = 20 [level21] name = l23_final_battle caption = "l23_final_battle" offset = 2000.0, 800.0, 9000.0 id = 21 [level100] name = monster_tests caption = "monster_tests" offset = 10000.0, 1000.0, 10000.0 id = 100 [level101] name = jim_agro caption = "jim_agro" offset = 10000.0, 1000.0, 10000.0 id = 101 [level102] name = stohe_selo caption = "stohe_selo" offset = 10000.0, 1000.0, 10000.0 weathers = stancia id = 102 [level103] name = ai_test caption = "ai_test" offset = -1000.0, 0.0, -1000.0 id = 103 [level104] name = ai_test2 caption = "ai_test2" offset = -1000.0, 0.0, -1500.0 id = 104 [level105] name = jim_dark caption = "jim_dark" offset = 10000.0, 1000.0, 10000.0 id = 105 [level106] name = chugai_test caption = "chugai_test" offset = 10000.0, 1000.0, 10000.0 id = 106 [level107] name = $debug$\y_selo caption = "$debug$\y_selo" offset = 10000.0, 1000.0, 10000.0 id = 107 [level108] name = slipch_al_test caption = "slipch_al_test" offset = 10000.0, 1000.0, 10000.0 id = 108 [level109] name = slipch_al_test2 caption = "slipch_al_test2" offset = 10000.0, 1000.0, 10000.0 id = 109 [level110] name = krondor_selo caption = "krondor_selo" offset = 10000.0, 1000.0, 10000.0 id = 110 [level111] name = zmey_selo2 caption = "zmey_selo2" offset = 10000.0, 1000.0, 10000.0 id = 111 [level112] name = zmey_test2 caption = "zmey_test2" offset = 10000.0, 1000.0, 10000.0 id = 112 [level113] name = slipch_lab caption = "slipch_lab" offset = 10000.0, 1000.0, 10000.0 id = 113 [level114] name = slipch_selo caption = "slipch_selo" offset = 10000.0, 1000.0, 10000.0 id = 114 [level115] name = chugai_ai_test caption = "chugai_ai_test" offset = 10000.0, 1000.0, 10000.0 id = 115 [level116] name = ivan_test caption = "ivan_test" offset = 10000.0, 1000.0, 10000.0 id = 116 [level117] name = l01_escape_ph_test caption = "l01_escape_ph_test" offset = 10000.0, 1000.0, 10000.0 id = 117 [level118] name = l02_garbage_ai caption = "l02_garbage_ai" offset = 10000.0, 1000.0, 10000.0 id = 118 [level119] name = l03_agroprom_ai caption = "l03_agroprom_ai" offset = 10000.0, 1000.0, 10000.0 id = 119 [level120] name = l03u_agroprom_ai caption = "l03u_agroprom_ai" offset = 10000.0, 1000.0, 10000.0 id = 120 [level121] name = l04u_LabX18_ai caption = "l04u_LabX18_ai" offset = 10000.0, 1000.0, 10000.0 id = 121 [level122] name = l04u_labx18_proba caption = "l04u_labx18_proba" offset = 10000.0, 1000.0, 10000.0 id = 122 [level125] name = l05_rostok_ai caption = "l05_rostok_ai" offset = 10000.0, 1000.0, 10000.0 id = 125 [level126] name = L05_Rostok caption = "L05_Rostok" offset = 10000.0, 1000.0, 10000.0 id = 126 [level127] name = l05_bar_ai caption = "l05_bar_ai" offset = 10000.0, 1000.0, 10000.0 id = 127 [level128] name = L07_Military_proba caption = "L07_Military_proba" offset = 10000.0, 1000.0, 10000.0 id = 128 [level129] name = l08_yantar_ai caption = "l08_yantar_ai" offset = 10000.0, 1000.0, 10000.0 id = 129 [level130] name = l17_radar_underground_ai caption = "l17_radar_underground_ai" offset = 10000.0, 1000.0, 10000.0 id = 130 [level131] name = l10_radar_ai caption = "l10_radar_ai" offset = 10000.0, 1000.0, 10000.0 id = 131 [level132] name = l12_stancia_2ch_proba caption = "l12_stancia_2ch_proba" offset = 10000.0, 1000.0, 10000.0 id = 132 [level133] name = l12u_sarcofag_ai caption = "l12u_sarcofag_ai" offset = 10000.0, 1000.0, 10000.0 id = 133 [level134] name = l12u_control_monolith_ai caption = "l12u_control_monolith_ai" offset = 10000.0, 1000.0, 10000.0 id = 134 [level135] name = l12_stancia_1ch_proba caption = "l12_stancia_1ch_proba" offset = 10000.0, 1000.0, 10000.0 id = 135 [level136] name = k01_darkscape_r caption = "k01_darkscape_r" offset = 10000.0, 1000.0, 10000.0 id = 136 [level137] name = l18_pripyat_ai caption = "l18_pripyat_ai" offset = 10000.0, 1000.0, 10000.0 id = 137 [level139] name = selo2 caption = "selo2" offset = 10000.0, 1000.0, 10000.0 id = 139 [level140] name = vovan_test caption = "vovan_test" offset = 10000.0, 1000.0, 10000.0 id = 140 [level141] name = l03u_agr_underground_oles caption = "l03u_agr_underground_oles" offset = 4000.0, 800.0, 1000.0 id = 141 [level142] name = l04u_LabX18_oles caption = "l04u_LabX18_oles" offset = 4000.0, 800.0, 1000.0 id = 142 [level143] name = l04u_labx18_test caption = "l04u_labx18_test offset = 4000.0, 800.0, 1000.0 id = 143 [level145] name = k01_darkscape_ct caption = "k01_darkscape_ct" offset = 10000.0, 1000.0, 10000.0 id = 145 [level146] name = l24_sarcofag_mental caption = "l24_sarcofag_mental" offset = 10000.0, 1000.0, 10000.0 id = 146 [level147] name = chugai_test1 caption = "chugai_test1" offset = -700.0, 0.0, -1500.0 id = 147 [level148] name = chugai_test2 caption = "chugai_test2" offset = -700.0, 0.0, -1000.0 id = 148 [level149] name = selo3 caption = "selo3" offset = -500.0, 0.0, -1500.0 id = 149 [level150] name = l12_deadcity_ai caption = "l12_deadcity_ai" offset = 10000.0, 1000.0, 10000.0 id = 150 [level151] name = wik_selo caption = "wik_selo" offset = 10000.0, 1000.0, 10000.0 id = 151 [level152] name = l08u_brainlab_ai caption = "l08u_brainlab_ai" offset = 10000.0, 1000.0, 10000.0 id = 152 [level153] name = l04_darkvalley_ai caption = "l04_darkvalley_ai" offset = 10000.0, 1000.0, 10000.0 id = 153 [level154] name = agro_under caption = "agro_under" offset = 10000.0, 1000.0, 10000.0 id = 154 [level155] name = l23_soznanie_ai caption = "l23_soznanie_ai" offset = 10000.0, 1000.0, 10000.0 id = 155 [level156] name = doc_test caption = "doc_test" offset = 10000.0, 1000.0, 10000.0 id = 156 [level157] name = plecha_selo caption = "plecha_selo" offset = 10000.0, 1000.0, 10000.0 id = 157 [level158] name = l04_darkvalley_ct caption = "l04_darkvalley_ct" offset = 10000.0, 1000.0, 10000.0 id = 158 [level159] name = ai_test_new caption = "ai_test_new" offset = 10000.0, 1000.0, 10000.0 id = 159 [level160] name = stason_test caption = "stason_test" offset = 10000.0, 1000.0, 10000.0 id = 160 [level161] name = bar_arena caption = "bar_arena" offset = 10000.0, 1000.0, 10000.0 id = 161 [level162] name = koan_test caption = "koan_test" offset = 10000.0, 1000.0, 10000.0 id = 162 [level163] name = L07_Military_test caption = "L07_Military_test" offset = 10000.0, 1000.0, 10000.0 id = 163 [level164] name = haron_selo_towers caption = "haron_selo_towers" offset = 10000.0, 1000.0, 10000.0 id = 164 [level165] name = l17_radar_underground_r caption = "l17_radar_underground_r" offset = 10000.0, 1000.0, 10000.0 weathers = sarkofag id = 165 [level166] name = l06_rostok_demo caption = "l06_rostok" offset = 10000.0, 1000.0, 11000.0 id = 166 [level167] name = L05_Bar_HW caption = "L05_Bar_HW" offset = 3000.0, 1000.0, 2000.0 id = 167 [level168] name = L03_Agroprom_HW caption = "L03_Agroprom_HW" offset = 2000.0, 1000.0, 1000.0 id = 168 [level169] name = l03u_agr_underground_HW caption = "l03u_agr_underground_HW" offset = 2000.0, 800.0, 1000.0 id = 169[levels] level01 level02 level03 level04 level05 level06 level07 level08 level09 level10 level11 ; level12 level13 level14 level15 level16 level17 ; level18 level19 level20 ; level21 level100 level101 level102 level103 level104 level105 level106 level107 level108 level109 level110 level111 level112 level113 level114 level115 level116 level117 level118 ; level119 level120 ; level121 level122 ; level125 ; level126 ; level127 level128 ; level129 level130 ; level131 level132 ; level133 ; level134 level135 ; level136 level137 level139 level140 ; level141 level142 level143 level145 level146 level147 level148 level149 ; level150 level151 level152 level153 level154 level155 level156 level157 level158 level159 level160 level161 level162 level163 level164 level165 level166 ; for Hardware testing level167 level168 level169 [level01] name = L01_Escape caption = "L01_Escape" offset = 3000.0, 1000.0, 0.0 id = 01 [level02] name = L02_Garbage caption = "L02_Garbage" offset = 3000.0, 1000.0, 1000.0 id = 02 [level03] name = L03_Agroprom caption = "L03_Agroprom" offset = 2000.0, 1000.0, 1000.0 id = 03 [level04] name = l03u_agr_underground caption = "l03u_agr_underground" offset = 2000.0, 800.0, 1000.0 id = 04 [level05] name = l04_darkvalley caption = "l04_darkvalley" offset = 4000.0, 1000.0, 1000.0 id = 05 [level06] name = l04u_LabX18 caption = "l04u_LabX18" offset = 4000.0, 800.0, 1000.0 id = 06 [level07] name = L05_Bar caption = "L05_Bar" offset = 3000.0, 1000.0, 2000.0 id = 07 [level08] name = L06_rostok caption = "L06_rostok" offset = 2000.0, 1000.0, 2000.0 id = 08 [level09] name = l08_yantar caption = "l08_yantar" offset = 1000.0, 1000.0, 2000.0 id = 09 [level10] name = l08u_brainlab caption = "l08u_brainlab" offset = 1000.0, 800.0, 2000.0 id = 10 [level11] name = L07_Military caption = "L07_Military" offset = 3000.0, 1000.0, 3000.0 id = 11 [level12] name = L09_Deadcity caption = "L09_Deadcity" offset = 1000.0, 1000.0, 3000.0 id = 12 [level13] name = l10_radar caption = "l10_radar" offset = 3000.0, 1000.0, 4000.0 id = 13 [level14] name = L11_Pripyat caption = "L11_Pripyat" offset = 3000.0, 1000.0, 5000.0 id = 14 [level15] name = L12_Stancia caption = "L12_Stancia" offset = 2000.0, 1000.0, 8000.0 id = 15 [level16] name = L12U_Sarcofag caption = "L12U_Sarcofag" offset = 2000.0, 1200.0, 8000.0 id = 16 [level17] name = l12u_control_monolith caption = "l12u_control_monolith" offset = 2000.0, 1400.0, 8000.0 id = 17 [level18] name = k01_darkscape caption = "k01_darkscape" offset = 4000.0, 1000.0, 0.0 id = 18 [level19] name = L12_Stancia_2 caption = "L12_Stancia_2" offset = 2000.0, 1000.0, 9000.0 id = 19 [level20] name = l10u_bunker caption = "l10u_bunker" offset = 3000.0, 800.0, 4000.0 id = 20 [level21] name = l23_final_battle caption = "l23_final_battle" offset = 2000.0, 800.0, 9000.0 id = 21 [level100] name = monster_tests caption = "monster_tests" offset = 10000.0, 1000.0, 10000.0 id = 100 [level101] name = jim_agro caption = "jim_agro" offset = 10000.0, 1000.0, 10000.0 id = 101 [level102] name = stohe_selo caption = "stohe_selo" offset = 10000.0, 1000.0, 10000.0 weathers = stancia id = 102 [level103] name = ai_test caption = "ai_test" offset = -1000.0, 0.0, -1000.0 id = 103 [level104] name = ai_test2 caption = "ai_test2" offset = -1000.0, 0.0, -1500.0 id = 104 [level105] name = jim_dark caption = "jim_dark" offset = 10000.0, 1000.0, 10000.0 id = 105 [level106] name = chugai_test caption = "chugai_test" offset = 10000.0, 1000.0, 10000.0 id = 106 [level107] name = $debug$\y_selo caption = "$debug$\y_selo" offset = 10000.0, 1000.0, 10000.0 id = 107 [level108] name = slipch_al_test caption = "slipch_al_test" offset = 10000.0, 1000.0, 10000.0 id = 108 [level109] name = slipch_al_test2 caption = "slipch_al_test2" offset = 10000.0, 1000.0, 10000.0 id = 109 [level110] name = krondor_selo caption = "krondor_selo" offset = 10000.0, 1000.0, 10000.0 id = 110 [level111] name = zmey_selo2 caption = "zmey_selo2" offset = 10000.0, 1000.0, 10000.0 id = 111 [level112] name = zmey_test2 caption = "zmey_test2" offset = 10000.0, 1000.0, 10000.0 id = 112 [level113] name = slipch_lab caption = "slipch_lab" offset = 10000.0, 1000.0, 10000.0 id = 113 [level114] name = slipch_selo caption = "slipch_selo" offset = 10000.0, 1000.0, 10000.0 id = 114 [level115] name = chugai_ai_test caption = "chugai_ai_test" offset = 10000.0, 1000.0, 10000.0 id = 115 [level116] name = ivan_test caption = "ivan_test" offset = 10000.0, 1000.0, 10000.0 id = 116 [level117] name = l01_escape_ph_test caption = "l01_escape_ph_test" offset = 10000.0, 1000.0, 10000.0 id = 117 [level118] name = l02_garbage_ai caption = "l02_garbage_ai" offset = 10000.0, 1000.0, 10000.0 id = 118 [level119] name = l03_agroprom_ai caption = "l03_agroprom_ai" offset = 10000.0, 1000.0, 10000.0 id = 119 [level120] name = l03u_agroprom_ai caption = "l03u_agroprom_ai" offset = 10000.0, 1000.0, 10000.0 id = 120 [level121] name = l04u_LabX18_ai caption = "l04u_LabX18_ai" offset = 10000.0, 1000.0, 10000.0 id = 121 [level122] name = l04u_labx18_proba caption = "l04u_labx18_proba" offset = 10000.0, 1000.0, 10000.0 id = 122 [level125] name = l05_rostok_ai caption = "l05_rostok_ai" offset = 10000.0, 1000.0, 10000.0 id = 125 [level126] name = L05_Rostok caption = "L05_Rostok" offset = 10000.0, 1000.0, 10000.0 id = 126 [level127] name = l05_bar_ai caption = "l05_bar_ai" offset = 10000.0, 1000.0, 10000.0 id = 127 [level128] name = L07_Military_proba caption = "L07_Military_proba" offset = 10000.0, 1000.0, 10000.0 id = 128 [level129] name = l08_yantar_ai caption = "l08_yantar_ai" offset = 10000.0, 1000.0, 10000.0 id = 129 [level130] name = l17_radar_underground_ai caption = "l17_radar_underground_ai" offset = 10000.0, 1000.0, 10000.0 id = 130 [level131] name = l10_radar_ai caption = "l10_radar_ai" offset = 10000.0, 1000.0, 10000.0 id = 131 [level132] name = l12_stancia_2ch_proba caption = "l12_stancia_2ch_proba" offset = 10000.0, 1000.0, 10000.0 id = 132 [level133] name = l12u_sarcofag_ai caption = "l12u_sarcofag_ai" offset = 10000.0, 1000.0, 10000.0 id = 133 [level134] name = l12u_control_monolith_ai caption = "l12u_control_monolith_ai" offset = 10000.0, 1000.0, 10000.0 id = 134 [level135] name = l12_stancia_1ch_proba caption = "l12_stancia_1ch_proba" offset = 10000.0, 1000.0, 10000.0 id = 135 [level136] name = k01_darkscape_r caption = "k01_darkscape_r" offset = 10000.0, 1000.0, 10000.0 id = 136 [level137] name = l18_pripyat_ai caption = "l18_pripyat_ai" offset = 10000.0, 1000.0, 10000.0 id = 137 [level139] name = selo2 caption = "selo2" offset = 10000.0, 1000.0, 10000.0 id = 139 [level140] name = vovan_test caption = "vovan_test" offset = 10000.0, 1000.0, 10000.0 id = 140 [level141] name = l03u_agr_underground_oles caption = "l03u_agr_underground_oles" offset = 4000.0, 800.0, 1000.0 id = 141 [level142] name = l04u_LabX18_oles caption = "l04u_LabX18_oles" offset = 4000.0, 800.0, 1000.0 id = 142 [level143] name = l04u_labx18_test caption = "l04u_labx18_test offset = 4000.0, 800.0, 1000.0 id = 143 [level145] name = k01_darkscape_ct caption = "k01_darkscape_ct" offset = 10000.0, 1000.0, 10000.0 id = 145 [level146] name = l24_sarcofag_mental caption = "l24_sarcofag_mental" offset = 10000.0, 1000.0, 10000.0 id = 146 [level147] name = chugai_test1 caption = "chugai_test1" offset = -700.0, 0.0, -1500.0 id = 147 [level148] name = chugai_test2 caption = "chugai_test2" offset = -700.0, 0.0, -1000.0 id = 148 [level149] name = selo3 caption = "selo3" offset = -500.0, 0.0, -1500.0 id = 149 [level150] name = l12_deadcity_ai caption = "l12_deadcity_ai" offset = 10000.0, 1000.0, 10000.0 id = 150 [level151] name = wik_selo caption = "wik_selo" offset = 10000.0, 1000.0, 10000.0 id = 151 [level152] name = l08u_brainlab_ai caption = "l08u_brainlab_ai" offset = 10000.0, 1000.0, 10000.0 id = 152 [level153] name = l04_darkvalley_ai caption = "l04_darkvalley_ai" offset = 10000.0, 1000.0, 10000.0 id = 153 [level154] name = agro_under caption = "agro_under" offset = 10000.0, 1000.0, 10000.0 id = 154 [level155] name = l23_soznanie_ai caption = "l23_soznanie_ai" offset = 10000.0, 1000.0, 10000.0 id = 155 [level156] name = doc_test caption = "doc_test" offset = 10000.0, 1000.0, 10000.0 id = 156 [level157] name = plecha_selo caption = "plecha_selo" offset = 10000.0, 1000.0, 10000.0 id = 157 [level158] name = l04_darkvalley_ct caption = "l04_darkvalley_ct" offset = 10000.0, 1000.0, 10000.0 id = 158 [level159] name = ai_test_new caption = "ai_test_new" offset = 10000.0, 1000.0, 10000.0 id = 159 [level160] name = stason_test caption = "stason_test" offset = 10000.0, 1000.0, 10000.0 id = 160 [level161] name = bar_arena caption = "bar_arena" offset = 10000.0, 1000.0, 10000.0 id = 161 [level162] name = koan_test caption = "koan_test" offset = 10000.0, 1000.0, 10000.0 id = 162 [level163] name = L07_Military_test caption = "L07_Military_test" offset = 10000.0, 1000.0, 10000.0 id = 163 [level164] name = haron_selo_towers caption = "haron_selo_towers" offset = 10000.0, 1000.0, 10000.0 id = 164 [level165] name = l17_radar_underground_r caption = "l17_radar_underground_r" offset = 10000.0, 1000.0, 10000.0 weathers = sarkofag id = 165 [level166] name = l06_rostok_demo caption = "l06_rostok" offset = 10000.0, 1000.0, 11000.0 id = 166 [level167] name = L05_Bar_HW caption = "L05_Bar_HW" offset = 3000.0, 1000.0, 2000.0 id = 167 [level168] name = L03_Agroprom_HW caption = "L03_Agroprom_HW" offset = 2000.0, 1000.0, 1000.0 id = 168 [level169] name = l03u_agr_underground_HW caption = "l03u_agr_underground_HW" offset = 2000.0, 800.0, 1000.0 id = 169 Вот логи по последовательности компиляции: @start bins\compiler_ai\xrAI.exe -g L01_escape (Показать) * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35665 files cached, 4492Kb memory used. Init FileSystem 1.199735 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 21:40:20 * New phase started: Building level game graph level "gamedata\levels\l01_escape\" Loading AI map 595499 nodes loaded Loading graph points Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script 253 graph points loaded Building cross table Saving cross table Loading cross table Building graph Generating edges 1130 edges built Checking graph connectivity Optimizing graph edges before optimization : 1130 edges after optimization : 650 Saving graph 14612 bytes saved Level graph is generated successfully Freeing resources * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 32-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35665 files cached, 4492Kb memory used. Init FileSystem 1.199735 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 21:40:20 * New phase started: Building level game graph level "gamedata\levels\l01_escape\" Loading AI map 595499 nodes loaded Loading graph points Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script 253 graph points loaded Building cross table Saving cross table Loading cross table Building graph Generating edges 1130 edges built Checking graph connectivity Optimizing graph edges before optimization : 1130 edges after optimization : 650 Saving graph 14612 bytes saved Level graph is generated successfully Freeing resources @start bins\compiler_ai\xrAI.exe -m (Показать) * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35665 files cached, 4492Kb memory used. Init FileSystem 1.169762 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 21:44:03 * New phase started: Processing level graphs ! There is no cross table for the level l02_garbage! (level is not included into the game graph) ! There is no cross table for the level l03_agroprom! (level is not included into the game graph) ! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph) ! There is no cross table for the level l04_darkvalley! (level is not included into the game graph) ! There is no cross table for the level l04u_labx18! (level is not included into the game graph) ! There is no cross table for the level l05_bar! (level is not included into the game graph) ! There is no cross table for the level l06_rostok! (level is not included into the game graph) ! There is no cross table for the level l08_yantar! (level is not included into the game graph) ! There is no cross table for the level l08u_brainlab! (level is not included into the game graph) ! There is no ai-map for the level monster_tests! (level is not included into the game graph) ! There is no ai-map for the level jim_agro! (level is not included into the game graph) ! There is no ai-map for the level stohe_selo! (level is not included into the game graph) ! There is no ai-map for the level ai_test! (level is not included into the game graph) ! There is no ai-map for the level ai_test2! (level is not included into the game graph) ! There is no ai-map for the level jim_dark! (level is not included into the game graph) ! There is no ai-map for the level chugai_test! (level is not included into the game graph) ! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph) ! There is no cross table for the level l07_military! (level is not included into the game graph) ! There is no ai-map for the level krondor_selo! (level is not included into the game graph) ! There is no ai-map for the level zmey_selo2! (level is not included into the game graph) ! There is no ai-map for the level zmey_test2! (level is not included into the game graph) ! There is no ai-map for the level slipch_lab! (level is not included into the game graph) ! There is no ai-map for the level slipch_selo! (level is not included into the game graph) ! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph) ! There is no ai-map for the level ivan_test! (level is not included into the game graph) ! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph) ! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph) ! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph) ! There is no ai-map for the level l07_military_proba! (level is not included into the game graph) ! There is no cross table for the level l10_radar! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph) ! There is no ai-map for the level selo2! (level is not included into the game graph) ! There is no cross table for the level l11_pripyat! (level is not included into the game graph) ! There is no ai-map for the level vovan_test! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph) ! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph) ! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph) ! There is no ai-map for the level chugai_test1! (level is not included into the game graph) ! There is no ai-map for the level chugai_test2! (level is not included into the game graph) ! There is no ai-map for the level selo3! (level is not included into the game graph) ! There is no cross table for the level l12_stancia! (level is not included into the game graph) ! There is no ai-map for the level wik_selo! (level is not included into the game graph) ! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph) ! There is no ai-map for the level agro_under! (level is not included into the game graph) ! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph) ! There is no ai-map for the level doc_test! (level is not included into the game graph) ! There is no ai-map for the level plecha_selo! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph) ! There is no ai-map for the level ai_test_new! (level is not included into the game graph) ! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph) ! There is no ai-map for the level stason_test! (level is not included into the game graph) ! There is no ai-map for the level bar_arena! (level is not included into the game graph) ! There is no ai-map for the level koan_test! (level is not included into the game graph) ! There is no ai-map for the level l07_military_test! (level is not included into the game graph) ! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph) ! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph) ! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph) ! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph) ! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph) ! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph) ! There is no cross table for the level l12_stancia_2! (level is not included into the game graph) ! There is no cross table for the level l10u_bunker! (level is not included into the game graph) level 1 l01_escape Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * New phase started: Adding interconnection points Cannot find level with level_id 2. Connection point will not be generated! Cannot find level with level_id 2. Connection point will not be generated! * New phase started: Saving graph being merged cross_table offset: 829462 * New phase started: Freeing resources being allocated * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35665 files cached, 4492Kb memory used. Init FileSystem 1.169762 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 21:44:03 * New phase started: Processing level graphs ! There is no cross table for the level l02_garbage! (level is not included into the game graph) ! There is no cross table for the level l03_agroprom! (level is not included into the game graph) ! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph) ! There is no cross table for the level l04_darkvalley! (level is not included into the game graph) ! There is no cross table for the level l04u_labx18! (level is not included into the game graph) ! There is no cross table for the level l05_bar! (level is not included into the game graph) ! There is no cross table for the level l06_rostok! (level is not included into the game graph) ! There is no cross table for the level l08_yantar! (level is not included into the game graph) ! There is no cross table for the level l08u_brainlab! (level is not included into the game graph) ! There is no ai-map for the level monster_tests! (level is not included into the game graph) ! There is no ai-map for the level jim_agro! (level is not included into the game graph) ! There is no ai-map for the level stohe_selo! (level is not included into the game graph) ! There is no ai-map for the level ai_test! (level is not included into the game graph) ! There is no ai-map for the level ai_test2! (level is not included into the game graph) ! There is no ai-map for the level jim_dark! (level is not included into the game graph) ! There is no ai-map for the level chugai_test! (level is not included into the game graph) ! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph) ! There is no cross table for the level l07_military! (level is not included into the game graph) ! There is no ai-map for the level krondor_selo! (level is not included into the game graph) ! There is no ai-map for the level zmey_selo2! (level is not included into the game graph) ! There is no ai-map for the level zmey_test2! (level is not included into the game graph) ! There is no ai-map for the level slipch_lab! (level is not included into the game graph) ! There is no ai-map for the level slipch_selo! (level is not included into the game graph) ! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph) ! There is no ai-map for the level ivan_test! (level is not included into the game graph) ! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph) ! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph) ! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph) ! There is no ai-map for the level l07_military_proba! (level is not included into the game graph) ! There is no cross table for the level l10_radar! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph) ! There is no ai-map for the level selo2! (level is not included into the game graph) ! There is no cross table for the level l11_pripyat! (level is not included into the game graph) ! There is no ai-map for the level vovan_test! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph) ! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph) ! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph) ! There is no ai-map for the level chugai_test1! (level is not included into the game graph) ! There is no ai-map for the level chugai_test2! (level is not included into the game graph) ! There is no ai-map for the level selo3! (level is not included into the game graph) ! There is no cross table for the level l12_stancia! (level is not included into the game graph) ! There is no ai-map for the level wik_selo! (level is not included into the game graph) ! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph) ! There is no ai-map for the level agro_under! (level is not included into the game graph) ! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph) ! There is no ai-map for the level doc_test! (level is not included into the game graph) ! There is no ai-map for the level plecha_selo! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph) ! There is no ai-map for the level ai_test_new! (level is not included into the game graph) ! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph) ! There is no ai-map for the level stason_test! (level is not included into the game graph) ! There is no ai-map for the level bar_arena! (level is not included into the game graph) ! There is no ai-map for the level koan_test! (level is not included into the game graph) ! There is no ai-map for the level l07_military_test! (level is not included into the game graph) ! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph) ! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph) ! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph) ! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph) ! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph) ! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph) ! There is no cross table for the level l12_stancia_2! (level is not included into the game graph) ! There is no cross table for the level l10u_bunker! (level is not included into the game graph) level 1 l01_escape Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * New phase started: Adding interconnection points Cannot find level with level_id 2. Connection point will not be generated! Cannot find level with level_id 2. Connection point will not be generated! * New phase started: Saving graph being merged cross_table offset: 829462 * New phase started: Freeing resources being allocated @start bins\compiler_ai\xrAI.exe -no_separator_check -s (Показать) * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35665 files cached, 4492Kb memory used. Init FileSystem 1.131190 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 21:46:08 ! There is no cross table for the level l02_garbage! (level is not included into the game graph) ! There is no cross table for the level l03_agroprom! (level is not included into the game graph) ! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph) ! There is no cross table for the level l04_darkvalley! (level is not included into the game graph) ! There is no cross table for the level l04u_labx18! (level is not included into the game graph) ! There is no cross table for the level l05_bar! (level is not included into the game graph) ! There is no cross table for the level l06_rostok! (level is not included into the game graph) ! There is no cross table for the level l08_yantar! (level is not included into the game graph) ! There is no cross table for the level l08u_brainlab! (level is not included into the game graph) ! There is no ai-map for the level monster_tests! (level is not included into the game graph) ! There is no ai-map for the level jim_agro! (level is not included into the game graph) ! There is no ai-map for the level stohe_selo! (level is not included into the game graph) ! There is no ai-map for the level ai_test! (level is not included into the game graph) ! There is no ai-map for the level ai_test2! (level is not included into the game graph) ! There is no ai-map for the level jim_dark! (level is not included into the game graph) ! There is no ai-map for the level chugai_test! (level is not included into the game graph) ! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph) ! There is no cross table for the level l07_military! (level is not included into the game graph) ! There is no ai-map for the level krondor_selo! (level is not included into the game graph) ! There is no ai-map for the level zmey_selo2! (level is not included into the game graph) ! There is no ai-map for the level zmey_test2! (level is not included into the game graph) ! There is no ai-map for the level slipch_lab! (level is not included into the game graph) ! There is no ai-map for the level slipch_selo! (level is not included into the game graph) ! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph) ! There is no ai-map for the level ivan_test! (level is not included into the game graph) ! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph) ! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph) ! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph) ! There is no ai-map for the level l07_military_proba! (level is not included into the game graph) ! There is no cross table for the level l10_radar! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph) ! There is no ai-map for the level selo2! (level is not included into the game graph) ! There is no cross table for the level l11_pripyat! (level is not included into the game graph) ! There is no ai-map for the level vovan_test! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph) ! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph) ! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph) ! There is no ai-map for the level chugai_test1! (level is not included into the game graph) ! There is no ai-map for the level chugai_test2! (level is not included into the game graph) ! There is no ai-map for the level selo3! (level is not included into the game graph) ! There is no cross table for the level l12_stancia! (level is not included into the game graph) ! There is no ai-map for the level wik_selo! (level is not included into the game graph) ! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph) ! There is no ai-map for the level agro_under! (level is not included into the game graph) ! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph) ! There is no ai-map for the level doc_test! (level is not included into the game graph) ! There is no ai-map for the level plecha_selo! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph) ! There is no ai-map for the level ai_test_new! (level is not included into the game graph) ! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph) ! There is no ai-map for the level stason_test! (level is not included into the game graph) ! There is no ai-map for the level bar_arena! (level is not included into the game graph) ! There is no ai-map for the level koan_test! (level is not included into the game graph) ! There is no ai-map for the level l07_military_test! (level is not included into the game graph) ! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph) ! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph) ! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph) ! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph) ! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph) ! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph) ! There is no cross table for the level l12_stancia_2! (level is not included into the game graph) ! There is no cross table for the level l10u_bunker! (level is not included into the game graph) level 1 l01_escape Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script smart_terrain_params.script * loading script xr_gulag.script * loading script gulag_general.script * loading script gulag_escape.script * loading script gulag_garbage.script * loading script gulag_agroprom.script * loading script gulag_agroprom_underground.script * loading script gulag_dark_valley.script * loading script gulag_labx18.script * loading script gulag_bar.script * loading script gulag_military.script * loading script gulag_radar.script * loading script gulag_radar_u.script * loading script gulag_yantar.script * loading script gulag_pripyat.script * loading script gulag_kishka.script * loading script gulag_sarcofag.script * loading script gulag_deadcity.script * loading script xr_logic.script | | [l01_escape][respawn][esc_respawn_inventory_box_0000] : position changed from [-212.228470][-19.857691][-141.877960] -> [-211.399994][-20.020472][-142.100006] | | [l01_escape][respawn][esc_respawn_inventory_box_0001] : position changed from [-118.984505][-29.900000][-390.841705] -> [-118.300003][-30.047827][-390.600006] | | [l01_escape][respawn][esc_respawn_inventory_box_0003] : position changed from [60.924278][-0.339917][155.849762] -> [60.199982][-0.315674][156.100006] Level [l01_escape] : searching for AI map separators space restrictors Level [l01_escape] : no separators found List of the level changers which are invalid for some reasons exit_to_garbage_01 FATAL ERROR [error]Expression : m_level_changers.empty() [error]Function : CGameSpawnConstructor::verify_level_changers [error]File : .\game_spawn_constructor.cpp [error]Line : 196 [error]Description : Some of the level changers setup incorrectly stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace:* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2200.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 35665 files cached, 4492Kb memory used. Init FileSystem 1.131190 sec 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 Loading DLL: xrSE_Factory.dll 'xrCore' build 0, (null) CRT heap 0x01460000 Process heap 0x00050000 "LevelBuilder v4.1" beta build Compilation date: Mar 27 2010 Startup time: 21:46:08 ! There is no cross table for the level l02_garbage! (level is not included into the game graph) ! There is no cross table for the level l03_agroprom! (level is not included into the game graph) ! There is no cross table for the level l03u_agr_underground! (level is not included into the game graph) ! There is no cross table for the level l04_darkvalley! (level is not included into the game graph) ! There is no cross table for the level l04u_labx18! (level is not included into the game graph) ! There is no cross table for the level l05_bar! (level is not included into the game graph) ! There is no cross table for the level l06_rostok! (level is not included into the game graph) ! There is no cross table for the level l08_yantar! (level is not included into the game graph) ! There is no cross table for the level l08u_brainlab! (level is not included into the game graph) ! There is no ai-map for the level monster_tests! (level is not included into the game graph) ! There is no ai-map for the level jim_agro! (level is not included into the game graph) ! There is no ai-map for the level stohe_selo! (level is not included into the game graph) ! There is no ai-map for the level ai_test! (level is not included into the game graph) ! There is no ai-map for the level ai_test2! (level is not included into the game graph) ! There is no ai-map for the level jim_dark! (level is not included into the game graph) ! There is no ai-map for the level chugai_test! (level is not included into the game graph) ! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test! (level is not included into the game graph) ! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph) ! There is no cross table for the level l07_military! (level is not included into the game graph) ! There is no ai-map for the level krondor_selo! (level is not included into the game graph) ! There is no ai-map for the level zmey_selo2! (level is not included into the game graph) ! There is no ai-map for the level zmey_test2! (level is not included into the game graph) ! There is no ai-map for the level slipch_lab! (level is not included into the game graph) ! There is no ai-map for the level slipch_selo! (level is not included into the game graph) ! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph) ! There is no ai-map for the level ivan_test! (level is not included into the game graph) ! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph) ! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph) ! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph) ! There is no ai-map for the level l07_military_proba! (level is not included into the game graph) ! There is no cross table for the level l10_radar! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph) ! There is no ai-map for the level selo2! (level is not included into the game graph) ! There is no cross table for the level l11_pripyat! (level is not included into the game graph) ! There is no ai-map for the level vovan_test! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph) ! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph) ! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph) ! There is no ai-map for the level chugai_test1! (level is not included into the game graph) ! There is no ai-map for the level chugai_test2! (level is not included into the game graph) ! There is no ai-map for the level selo3! (level is not included into the game graph) ! There is no cross table for the level l12_stancia! (level is not included into the game graph) ! There is no ai-map for the level wik_selo! (level is not included into the game graph) ! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph) ! There is no ai-map for the level agro_under! (level is not included into the game graph) ! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph) ! There is no ai-map for the level doc_test! (level is not included into the game graph) ! There is no ai-map for the level plecha_selo! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph) ! There is no ai-map for the level ai_test_new! (level is not included into the game graph) ! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph) ! There is no ai-map for the level stason_test! (level is not included into the game graph) ! There is no ai-map for the level bar_arena! (level is not included into the game graph) ! There is no ai-map for the level koan_test! (level is not included into the game graph) ! There is no ai-map for the level l07_military_test! (level is not included into the game graph) ! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph) ! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph) ! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph) ! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph) ! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph) ! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph) ! There is no cross table for the level l12_stancia_2! (level is not included into the game graph) ! There is no cross table for the level l10u_bunker! (level is not included into the game graph) level 1 l01_escape Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script smart_terrain_params.script * loading script xr_gulag.script * loading script gulag_general.script * loading script gulag_escape.script * loading script gulag_garbage.script * loading script gulag_agroprom.script * loading script gulag_agroprom_underground.script * loading script gulag_dark_valley.script * loading script gulag_labx18.script * loading script gulag_bar.script * loading script gulag_military.script * loading script gulag_radar.script * loading script gulag_radar_u.script * loading script gulag_yantar.script * loading script gulag_pripyat.script * loading script gulag_kishka.script * loading script gulag_sarcofag.script * loading script gulag_deadcity.script * loading script xr_logic.script | | [l01_escape][respawn][esc_respawn_inventory_box_0000] : position changed from [-212.228470][-19.857691][-141.877960] -> [-211.399994][-20.020472][-142.100006] | | [l01_escape][respawn][esc_respawn_inventory_box_0001] : position changed from [-118.984505][-29.900000][-390.841705] -> [-118.300003][-30.047827][-390.600006] | | [l01_escape][respawn][esc_respawn_inventory_box_0003] : position changed from [60.924278][-0.339917][155.849762] -> [60.199982][-0.315674][156.100006] Level [l01_escape] : searching for AI map separators space restrictors Level [l01_escape] : no separators found List of the level changers which are invalid for some reasons exit_to_garbage_01 FATAL ERROR [error]Expression : m_level_changers.empty() [error]Function : CGameSpawnConstructor::verify_level_changers [error]File : .\game_spawn_constructor.cpp [error]Line : 196 [error]Description : Some of the level changers setup incorrectly stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace: Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 1 Января 2014 (изменено) @andronikrty, Компиляция с возможностью обхода косячных фэйсов? Похоже на то... Возник вопрос при декомпиляции Бара из финалки, при распаковке игровых архивов в папке "l05_bar" отсутствует файл level.geom, в следствии чего такой лог: log started (console and converter.log) level name: l05_bar loading level.ltx can't load level.geom [bug] unexpected code path at ..\xr_level.cxx:131log started (console and converter.log) level name: l05_bar loading level.ltx can't load level.geom [bug] unexpected code path at ..\xr_level.cxx:131 Так и должно быть? Или я криво игру распаковал? Использовал "STALKER_Data_Unpacker_RU.exe". Изменено 1 Января 2014 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 3 Января 2014 Профи СДК-ТЧ, кто знает нюансы настроек левел-ченчжеров, объясните данные настройки: Показать Одни такие графпойнты стоят где попало и xrAI их удаляет если они находятся не на ai-сетке... Другие на выходах, некоторые на ai-сетке другие вне ёё... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 6 Января 2014 @Comador, а что но счёт размещения графпойнтов с параметром - "ограниченный доступ" посреди локации, не на ai-сетке? На Баре таких пару штук нашёл... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 9 Января 2014 @artur, "Building dynamic objects"... Не может сбилдить динамические объекты, попробуй открыть в ЛЕ build_admin.err, может что покажет... Если есть битая геометрия, то лучше её исправить, а не обходить... Может проблема разрешится, я вообще не пользуюсь компиляторами для обхода косячной геометрии. 1 Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 11 Января 2014 Подскажите, к каким ещё lod`ам (кроме деревьев и кустов) присваивается тип "Multiple Usage"? И можно ли им дать тип - "Static"? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 16 Января 2014 Призрачный писал(а): game.graph Если использовать СДК, то не всё так уж и просто...После распаковки архивов игры и конвертирования локаций в формат СДК, столкнулся с тем что all.spawn не собирался...Ковырялся долго с граф-пойнтами и прочими спавн-элементами... В итоге добился положительного результата, можно редактировать родные уровни ТЧ... Но поделки на такой основе будут несовместимы с модами, в которых затронут all.spawn и game.graph... А так на Сталкерине есть кое-что... 2 Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 25 Января 2014 butrikA писал(а): Есть конечно способ - добавлять по кустику Рисование точной карты деталей - есть морока, КРОМЕШНАЯ...А вот удаление по кустику (я так понял по "Draw slot boxes") было бы выходом...Но я так и не докумекал... Возможно ли это в СДК 0.4? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Января 2014 (изменено) Где-то на форуме читал что у AE имеется оптимизация мелких полигонов...Заметил что модель частично ломается при экспорте в OGF и другие форматы, кто что знает про это?СДК -0.4, модель простейшая с одной костью (подствольник). Изменено 28 Января 2014 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Января 2014 (изменено) @Comador, Увы ссыль дохлая, после ввода капчи имею "404 Несуществующая страница" Если есть у кого то перезалейте пожалуйста... Изменено 28 Января 2014 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 4 Февраля 2014 (изменено) Подскажите есть ли подробные уроки по спавну в SDK 0.4? Пробую заспавнить ящик на тестовой локе, с какими либо предметами в нём. Ставлю статический объект: Показать Спавню inventory_box по размеру ящика: Показать И сам шейп привязанный к respawn-графу: Показать При синхронизации вылетаю с таким логом: Expression : assertion failed Function : CSE_Abstract::Spawn_Read File : E:\stalker\patch_1_0004\xr_3da\xrGame\xrServer_Object_Base.cpp Line : 236 Description : M_SPAWN==dummy16Expression : assertion failed Function : CSE_Abstract::Spawn_Read File : E:\stalker\patch_1_0004\xr_3da\xrGame\xrServer_Object_Base.cpp Line : 236 Description : M_SPAWN==dummy16 Если кто спавнил подобные вещи то подскажите что и как... Искал в тырнете инфу по таким вылетам, ничего конкретного не нашёл... Изменено 4 Февраля 2014 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 26 Февраля 2014 Подскажите, конвертирование локаций от других версий (вместе с level.spawn) в формат СДК-ТЧ, всё так же невозможна? Или есть подобные парсеры? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 2 Марта 2014 @krovosnork, террейн отдельно пробовал компилировать? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 2 Марта 2014 (изменено) @krovosnork, попробуй разделить его на две части и скомпилировать отдельно от остальной сцены...По полигонам террейн Болот ЧН довольно велик (не помню точное ограничение для террейна) и из-за этого компилятор и валится. Изменено 2 Марта 2014 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 2 Марта 2014 @krovosnork, у меня компилятор всегда валился даже на голом террейне, хотя оперативки 16 Гб...Поделил его на девять частей и компилятор прожевал его со свистом Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 9 Марта 2014 (изменено) @krovosnork, наверно много лок декомпилировал, lod`ов object`ов накопилось прилично...Сколько весит папка с ними и сколько оперативки у компа? Изменено 9 Марта 2014 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 16 Марта 2014 @J.A.A., собирал Кордон несколько раз, но ни разу не использовал Aiwrapper... Даже не знаю что тут посоветовать... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 27 Марта 2014 @HellRatz, ни разу такого не видел... Что бы судить о глюках надо подробнее узнать состав сборки. Попробуй принцип исключения, испробуй сборку на других компах... Желательно на разных ОС и на разных типах освещения... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 23 Мая 2014 @murrrchik, Поиграй с этими настройками: скрин (Показать) Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 27 Мая 2014 (изменено) @amik, После перекомпиляции ai-сеток, даже если они не редактировались, родные (то бишь старые) level.ai уже не подойдут...При сборе геймдаты папки с уровнями полностью берутся из СДК, а не из распакованных архивов игры.Данный вылет характерен для такого случая... Изменено 27 Мая 2014 пользователем CuJIbBEP 1 Поделиться этим сообщением Ссылка на сообщение