CuJIbBEP 540 Опубликовано 12 Декабря 2013 qwqwqw писал(а): Может кто посоветовать что-нибуть? "только для владельцев видеокарт от NVIDIA", если у тебя не такая то не знаю как себя поведёт... Вот запрашиваемая библиотека, кинуть в папку с конвертером... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 13 Декабря 2013 Break, build.cform имеется...Попробовал снова, я подумал что со спавном накосячил, разместил спавн (автомат и несколько пачек патронов) вне AI-сетки...Но толку нет, спавн собираться не хочет...Может у меня msvcr80.dll кривая? шмяк... (Показать) Лог b6fa_appcompat.txt: Тыц... (Показать) <?xml version="1.0" encoding="UTF-16"?> <DATABASE> <EXE NAME="xrAI.exe" FILTER="GRABMI_FILTER_PRIVACY"> <MATCHING_FILE NAME="BugTrap.dll" SIZE="180224" CHECKSUM="0x62D88C0C" BIN_FILE_VERSION="1.2.2654.37769" BIN_PRODUCT_VERSION="1.2.2654.37769" PRODUCT_VERSION="1.2.2654.37769" FILE_DESCRIPTION="BugTrap dynamic link library" COMPANY_NAME="IntelleSoft" PRODUCT_NAME="BugTrap" FILE_VERSION="1.2.2654.37769" ORIGINAL_FILENAME="BugTrap.dll" INTERNAL_NAME="BugTrap" LEGAL_COPYRIGHT="Copyright © 2005-2007 IntelleSoft" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x39DD9" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.2.2654.37769" UPTO_BIN_PRODUCT_VERSION="1.2.2654.37769" LINK_DATE="03/26/2010 23:52:39" UPTO_LINK_DATE="03/26/2010 23:52:39" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="FreeImage.dll" SIZE="667648" CHECKSUM="0x8F55F201" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/24/2002 20:43:44" UPTO_LINK_DATE="07/24/2002 20:43:44" /> <MATCHING_FILE NAME="MagicFM.dll" SIZE="811008" CHECKSUM="0x698746B5" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC8B86" LINKER_VERSION="0x0" LINK_DATE="07/04/2007 09:31:40" UPTO_LINK_DATE="07/04/2007 09:31:40" /> <MATCHING_FILE NAME="msvcp70.dll" SIZE="487424" CHECKSUM="0x20ED3D82" BIN_FILE_VERSION="7.0.9466.0" BIN_PRODUCT_VERSION="7.0.9466.0" PRODUCT_VERSION="7.00.9466.0" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.00.9466.0" ORIGINAL_FILENAME="MSVCP70.DLL" INTERNAL_NAME="MSVCP70.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x77CCE" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9466.0" UPTO_BIN_PRODUCT_VERSION="7.0.9466.0" LINK_DATE="01/05/2002 11:40:17" UPTO_LINK_DATE="01/05/2002 11:40:17" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcp70d.dll" SIZE="737280" CHECKSUM="0xFEBB91AA" BIN_FILE_VERSION="7.0.9466.0" BIN_PRODUCT_VERSION="7.0.9466.0" PRODUCT_VERSION="7.00.9466.0" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.00.9466.0" ORIGINAL_FILENAME="MSVCP70D.DLL" INTERNAL_NAME="MSVCP70D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xB7ED5" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9466.0" UPTO_BIN_PRODUCT_VERSION="7.0.9466.0" LINK_DATE="01/05/2002 10:16:38" UPTO_LINK_DATE="01/05/2002 10:16:38" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcp71d.dll" SIZE="765952" CHECKSUM="0x4FB39C9E" BIN_FILE_VERSION="7.10.3077.0" BIN_PRODUCT_VERSION="7.10.3077.0" PRODUCT_VERSION="7.10.3077.0" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.10.3077.0" ORIGINAL_FILENAME="MSVCP71D.DLL" INTERNAL_NAME="MSVCP71D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC6AE8" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.10.3077.0" UPTO_BIN_PRODUCT_VERSION="7.10.3077.0" LINK_DATE="03/19/2003 03:04:23" UPTO_LINK_DATE="03/19/2003 03:04:23" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcp80.dll" SIZE="558080" CHECKSUM="0x28191C3D" BIN_FILE_VERSION="8.0.50727.3053" BIN_PRODUCT_VERSION="8.0.50727.3053" PRODUCT_VERSION="8.00.50727.3053" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.3053" ORIGINAL_FILENAME="MSVCP80.DLL" INTERNAL_NAME="MSVCP80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x955F9" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.3053" UPTO_BIN_PRODUCT_VERSION="8.0.50727.3053" LINK_DATE="07/25/2008 13:34:35" UPTO_LINK_DATE="07/25/2008 13:34:35" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcr70d.dll" SIZE="536576" CHECKSUM="0xD53E0392" BIN_FILE_VERSION="7.0.9466.0" BIN_PRODUCT_VERSION="7.0.9466.0" PRODUCT_VERSION="7.00.9466.0" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.00.9466.0" ORIGINAL_FILENAME="MSVCR70D.DLL" INTERNAL_NAME="MSVCR70D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x8BA89" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9466.0" UPTO_BIN_PRODUCT_VERSION="7.0.9466.0" LINK_DATE="01/05/2002 10:16:07" UPTO_LINK_DATE="01/05/2002 10:16:07" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcr71d.dll" SIZE="544768" CHECKSUM="0xF965868C" BIN_FILE_VERSION="7.10.3077.0" BIN_PRODUCT_VERSION="7.10.3077.0" PRODUCT_VERSION="7.10.3077.0" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.10.3077.0" ORIGINAL_FILENAME="MSVCR71D.DLL" INTERNAL_NAME="MSVCR71D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x915F5" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.10.3077.0" UPTO_BIN_PRODUCT_VERSION="7.10.3077.0" LINK_DATE="03/19/2003 03:03:50" UPTO_LINK_DATE="03/19/2003 03:03:50" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcr80.dll" SIZE="635904" CHECKSUM="0x47E3D63C" BIN_FILE_VERSION="8.0.50727.3053" BIN_PRODUCT_VERSION="8.0.50727.3053" PRODUCT_VERSION="8.00.50727.3053" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.3053" ORIGINAL_FILENAME="MSVCR80.DLL" INTERNAL_NAME="MSVCR80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA612A" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.3053" UPTO_BIN_PRODUCT_VERSION="8.0.50727.3053" LINK_DATE="07/25/2008 13:33:13" UPTO_LINK_DATE="07/25/2008 13:33:13" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="stlport.5.0.dll" SIZE="671744" CHECKSUM="0xB3790C0A" BIN_FILE_VERSION="5.0.1.0" BIN_PRODUCT_VERSION="5.0.1.0" PRODUCT_VERSION="5.0.1" FILE_DESCRIPTION="STLport" COMPANY_NAME="STLport Consulting, Inc." PRODUCT_NAME="STLport Standard ANSI C++ Library" FILE_VERSION="5.0.1" ORIGINAL_FILENAME="stlport_r50.dll" INTERNAL_NAME="STLPORT.DLL" LEGAL_COPYRIGHT="Copyright (C) Boris Fomitchev" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x50000" UPTO_BIN_FILE_VERSION="5.0.1.0" UPTO_BIN_PRODUCT_VERSION="5.0.1.0" LINK_DATE="10/23/2006 19:41:46" UPTO_LINK_DATE="10/23/2006 19:41:46" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="xrAI.exe" SIZE="675840" CHECKSUM="0x744A35E7" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA90FE" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 00:49:35" UPTO_LINK_DATE="03/27/2010 00:49:35" /> <MATCHING_FILE NAME="xrCDB.dll" SIZE="286720" CHECKSUM="0x35316E31" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/26/2010 23:52:40" UPTO_LINK_DATE="03/26/2010 23:52:40" /> <MATCHING_FILE NAME="xrCore.dll" SIZE="1835008" CHECKSUM="0xF00D6B18" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 21:18:15" UPTO_LINK_DATE="03/27/2010 21:18:15" /> <MATCHING_FILE NAME="xrLUA.dll" SIZE="299008" CHECKSUM="0x869B2E1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x54ED9" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 21:19:05" UPTO_LINK_DATE="03/27/2010 21:19:05" /> <MATCHING_FILE NAME="xrSE_Factory.dll" SIZE="3579904" CHECKSUM="0x416066F1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 00:49:28" UPTO_LINK_DATE="03/27/2010 00:49:28" /> <MATCHING_FILE NAME="xrXMLParser.dll" SIZE="122880" CHECKSUM="0xC996E231" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/26/2010 23:52:40" UPTO_LINK_DATE="03/26/2010 23:52:40" /> </EXE> <EXE NAME="MSVCR80.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="msvcr80.dll" SIZE="632656" CHECKSUM="0x47E3D63C" BIN_FILE_VERSION="8.0.50727.6195" BIN_PRODUCT_VERSION="8.0.50727.6195" PRODUCT_VERSION="8.00.50727.6195" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.6195" ORIGINAL_FILENAME="MSVCR80.DLL" INTERNAL_NAME="MSVCR80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA071F" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.6195" UPTO_BIN_PRODUCT_VERSION="8.0.50727.6195" LINK_DATE="05/14/2011 01:33:39" UPTO_LINK_DATE="05/14/2011 01:33:39" VER_LANGUAGE="Английский (США) [0x409]" /> </EXE> <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="kernel32.dll" SIZE="997888" CHECKSUM="0x5008F768" BIN_FILE_VERSION="5.1.2600.6293" BIN_PRODUCT_VERSION="5.1.2600.6293" PRODUCT_VERSION="5.1.2600.6293" FILE_DESCRIPTION="Библиотека клиента Windows NT BASE API" COMPANY_NAME="Корпорация Майкрософт" PRODUCT_NAME="Операционная система Microsoft® Windows®" FILE_VERSION="5.1.2600.6293 (xpsp_sp3_qfe.121001-1624)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Корпорация Майкрософт. Все права защищены." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF4BB2" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.6293" UPTO_BIN_PRODUCT_VERSION="5.1.2600.6293" LINK_DATE="10/03/2012 04:57:25" UPTO_LINK_DATE="10/03/2012 04:57:25" VER_LANGUAGE="Русский [0x419]" /> </EXE> </DATABASE> <?xml version="1.0" encoding="UTF-16"?> <DATABASE> <EXE NAME="xrAI.exe" FILTER="GRABMI_FILTER_PRIVACY"> <MATCHING_FILE NAME="BugTrap.dll" SIZE="180224" CHECKSUM="0x62D88C0C" BIN_FILE_VERSION="1.2.2654.37769" BIN_PRODUCT_VERSION="1.2.2654.37769" PRODUCT_VERSION="1.2.2654.37769" FILE_DESCRIPTION="BugTrap dynamic link library" COMPANY_NAME="IntelleSoft" PRODUCT_NAME="BugTrap" FILE_VERSION="1.2.2654.37769" ORIGINAL_FILENAME="BugTrap.dll" INTERNAL_NAME="BugTrap" LEGAL_COPYRIGHT="Copyright © 2005-2007 IntelleSoft" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x39DD9" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.2.2654.37769" UPTO_BIN_PRODUCT_VERSION="1.2.2654.37769" LINK_DATE="03/26/2010 23:52:39" UPTO_LINK_DATE="03/26/2010 23:52:39" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="FreeImage.dll" SIZE="667648" CHECKSUM="0x8F55F201" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/24/2002 20:43:44" UPTO_LINK_DATE="07/24/2002 20:43:44" /> <MATCHING_FILE NAME="MagicFM.dll" SIZE="811008" CHECKSUM="0x698746B5" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC8B86" LINKER_VERSION="0x0" LINK_DATE="07/04/2007 09:31:40" UPTO_LINK_DATE="07/04/2007 09:31:40" /> <MATCHING_FILE NAME="msvcp70.dll" SIZE="487424" CHECKSUM="0x20ED3D82" BIN_FILE_VERSION="7.0.9466.0" BIN_PRODUCT_VERSION="7.0.9466.0" PRODUCT_VERSION="7.00.9466.0" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.00.9466.0" ORIGINAL_FILENAME="MSVCP70.DLL" INTERNAL_NAME="MSVCP70.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x77CCE" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9466.0" UPTO_BIN_PRODUCT_VERSION="7.0.9466.0" LINK_DATE="01/05/2002 11:40:17" UPTO_LINK_DATE="01/05/2002 11:40:17" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcp70d.dll" SIZE="737280" CHECKSUM="0xFEBB91AA" BIN_FILE_VERSION="7.0.9466.0" BIN_PRODUCT_VERSION="7.0.9466.0" PRODUCT_VERSION="7.00.9466.0" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.00.9466.0" ORIGINAL_FILENAME="MSVCP70D.DLL" INTERNAL_NAME="MSVCP70D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xB7ED5" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9466.0" UPTO_BIN_PRODUCT_VERSION="7.0.9466.0" LINK_DATE="01/05/2002 10:16:38" UPTO_LINK_DATE="01/05/2002 10:16:38" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcp71d.dll" SIZE="765952" CHECKSUM="0x4FB39C9E" BIN_FILE_VERSION="7.10.3077.0" BIN_PRODUCT_VERSION="7.10.3077.0" PRODUCT_VERSION="7.10.3077.0" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.10.3077.0" ORIGINAL_FILENAME="MSVCP71D.DLL" INTERNAL_NAME="MSVCP71D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC6AE8" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.10.3077.0" UPTO_BIN_PRODUCT_VERSION="7.10.3077.0" LINK_DATE="03/19/2003 03:04:23" UPTO_LINK_DATE="03/19/2003 03:04:23" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcp80.dll" SIZE="558080" CHECKSUM="0x28191C3D" BIN_FILE_VERSION="8.0.50727.3053" BIN_PRODUCT_VERSION="8.0.50727.3053" PRODUCT_VERSION="8.00.50727.3053" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.3053" ORIGINAL_FILENAME="MSVCP80.DLL" INTERNAL_NAME="MSVCP80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x955F9" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.3053" UPTO_BIN_PRODUCT_VERSION="8.0.50727.3053" LINK_DATE="07/25/2008 13:34:35" UPTO_LINK_DATE="07/25/2008 13:34:35" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcr70d.dll" SIZE="536576" CHECKSUM="0xD53E0392" BIN_FILE_VERSION="7.0.9466.0" BIN_PRODUCT_VERSION="7.0.9466.0" PRODUCT_VERSION="7.00.9466.0" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.00.9466.0" ORIGINAL_FILENAME="MSVCR70D.DLL" INTERNAL_NAME="MSVCR70D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x8BA89" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9466.0" UPTO_BIN_PRODUCT_VERSION="7.0.9466.0" LINK_DATE="01/05/2002 10:16:07" UPTO_LINK_DATE="01/05/2002 10:16:07" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcr71d.dll" SIZE="544768" CHECKSUM="0xF965868C" BIN_FILE_VERSION="7.10.3077.0" BIN_PRODUCT_VERSION="7.10.3077.0" PRODUCT_VERSION="7.10.3077.0" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio .NET" FILE_VERSION="7.10.3077.0" ORIGINAL_FILENAME="MSVCR71D.DLL" INTERNAL_NAME="MSVCR71D.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x915F5" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.10.3077.0" UPTO_BIN_PRODUCT_VERSION="7.10.3077.0" LINK_DATE="03/19/2003 03:03:50" UPTO_LINK_DATE="03/19/2003 03:03:50" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="msvcr80.dll" SIZE="635904" CHECKSUM="0x47E3D63C" BIN_FILE_VERSION="8.0.50727.3053" BIN_PRODUCT_VERSION="8.0.50727.3053" PRODUCT_VERSION="8.00.50727.3053" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.3053" ORIGINAL_FILENAME="MSVCR80.DLL" INTERNAL_NAME="MSVCR80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA612A" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.3053" UPTO_BIN_PRODUCT_VERSION="8.0.50727.3053" LINK_DATE="07/25/2008 13:33:13" UPTO_LINK_DATE="07/25/2008 13:33:13" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="stlport.5.0.dll" SIZE="671744" CHECKSUM="0xB3790C0A" BIN_FILE_VERSION="5.0.1.0" BIN_PRODUCT_VERSION="5.0.1.0" PRODUCT_VERSION="5.0.1" FILE_DESCRIPTION="STLport" COMPANY_NAME="STLport Consulting, Inc." PRODUCT_NAME="STLport Standard ANSI C++ Library" FILE_VERSION="5.0.1" ORIGINAL_FILENAME="stlport_r50.dll" INTERNAL_NAME="STLPORT.DLL" LEGAL_COPYRIGHT="Copyright (C) Boris Fomitchev" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x50000" UPTO_BIN_FILE_VERSION="5.0.1.0" UPTO_BIN_PRODUCT_VERSION="5.0.1.0" LINK_DATE="10/23/2006 19:41:46" UPTO_LINK_DATE="10/23/2006 19:41:46" VER_LANGUAGE="Английский (США) [0x409]" /> <MATCHING_FILE NAME="xrAI.exe" SIZE="675840" CHECKSUM="0x744A35E7" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA90FE" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 00:49:35" UPTO_LINK_DATE="03/27/2010 00:49:35" /> <MATCHING_FILE NAME="xrCDB.dll" SIZE="286720" CHECKSUM="0x35316E31" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/26/2010 23:52:40" UPTO_LINK_DATE="03/26/2010 23:52:40" /> <MATCHING_FILE NAME="xrCore.dll" SIZE="1835008" CHECKSUM="0xF00D6B18" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 21:18:15" UPTO_LINK_DATE="03/27/2010 21:18:15" /> <MATCHING_FILE NAME="xrLUA.dll" SIZE="299008" CHECKSUM="0x869B2E1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x54ED9" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 21:19:05" UPTO_LINK_DATE="03/27/2010 21:19:05" /> <MATCHING_FILE NAME="xrSE_Factory.dll" SIZE="3579904" CHECKSUM="0x416066F1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/27/2010 00:49:28" UPTO_LINK_DATE="03/27/2010 00:49:28" /> <MATCHING_FILE NAME="xrXMLParser.dll" SIZE="122880" CHECKSUM="0xC996E231" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="03/26/2010 23:52:40" UPTO_LINK_DATE="03/26/2010 23:52:40" /> </EXE> <EXE NAME="MSVCR80.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="msvcr80.dll" SIZE="632656" CHECKSUM="0x47E3D63C" BIN_FILE_VERSION="8.0.50727.6195" BIN_PRODUCT_VERSION="8.0.50727.6195" PRODUCT_VERSION="8.00.50727.6195" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.6195" ORIGINAL_FILENAME="MSVCR80.DLL" INTERNAL_NAME="MSVCR80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA071F" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.6195" UPTO_BIN_PRODUCT_VERSION="8.0.50727.6195" LINK_DATE="05/14/2011 01:33:39" UPTO_LINK_DATE="05/14/2011 01:33:39" VER_LANGUAGE="Английский (США) [0x409]" /> </EXE> <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY"> <MATCHING_FILE NAME="kernel32.dll" SIZE="997888" CHECKSUM="0x5008F768" BIN_FILE_VERSION="5.1.2600.6293" BIN_PRODUCT_VERSION="5.1.2600.6293" PRODUCT_VERSION="5.1.2600.6293" FILE_DESCRIPTION="Библиотека клиента Windows NT BASE API" COMPANY_NAME="Корпорация Майкрософт" PRODUCT_NAME="Операционная система Microsoft® Windows®" FILE_VERSION="5.1.2600.6293 (xpsp_sp3_qfe.121001-1624)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Корпорация Майкрософт. Все права защищены." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF4BB2" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.6293" UPTO_BIN_PRODUCT_VERSION="5.1.2600.6293" LINK_DATE="10/03/2012 04:57:25" UPTO_LINK_DATE="10/03/2012 04:57:25" VER_LANGUAGE="Русский [0x419]" /> </EXE> </DATABASE> Не знаю что делать, сижу в ж.... За что отвечает game_registrator.script? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 14 Декабря 2013 (изменено) 13.12.2013 в 18:41, break сказал: А может, версия скриптов не совпадает с нужной компилятору. Надо проверить, использую gamedata 10004`й версии... Возможно ли такое: Может ли all.spawn скомпилироваться с заранее допущенной ошибкой в спавне, которую пропускает xrAI на первых трёх этапах, кроме последнего? Может кто из опытных посмотрит тестовую карту в СДК, она простецкая... Или попробует скомпилировать, тогда хоть круг поисков косяка сузится... Сжал 7zip`ом на ультра... Изменено 14 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 16 Декабря 2013 Вампир35, урок от Вольфрама.... X-Ray SDK 0.4 на Windows 8...В яндексе на первом месте по результату поиска - "Xray sdk и windows 8"... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 16 Декабря 2013 (изменено) Artur, не хватает текстуры fx_volume1 в rawdata?Не спец, но непонятно... что делает текстура fx_* в папке glow... В общем как то так... Изменено 16 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 17 Декабря 2013 (изменено) @artur, по умолчанию начальная часть названия текстуры имеет название папки, в которой она находится... Например - fx_fire1.dds расположена в папке "fx", glow_blue.dds в папке "glow"... Как-то так, но это для релизной версии игры, при ковырянии билдов встречал и несоответствия... Изменено 17 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 18 Декабря 2013 artur писал(а): Сильвер, никак не могу согласиться с вами, так как это в первую очередь свет(glow), по этому она находится на своем вместе в папке glow, а fx, это ее предрасположенность к какой либо текстуре Возможно... Но когда экспортируете fx_volume1 в СДК то увидите, что она займёт своё место именно в папке "fx"... Если экспортировать текстуру с начальным названием, которое не относится ни к одной имеющейся в "textures" папке, то папка будет автоматически создана и новая текстура будет в ней... Например экспортируем в СДК текстуру frost_escape.dds, после экспорта она будет находиться в папке "frost"... Ещё вопрос к опытным модостроителям, как при создании/редоктировании space_restrictor избежать ошибки searching for AI map separators space restrictors? Из-за чего она появляется? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 19 Декабря 2013 @artur, если бы... Надеюсь в следующих уроках вопросы об ошибках будут рассмотрены... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 24 Декабря 2013 (изменено) @artur, Тайлинг из 3d-редакторов не экспортируется... Масштабируй UV-координаты поверхности, до нужного вида... artur писал(а): есть плитка, бетон, потолок, этого всего не нашел Есть определённые материалы, выбирай самые подходящие... Опять вопрос по xrAI, как разобраться с: error (Показать) Level [l01_escape] : searching for AI map separators space restrictors FATAL ERROR [error]Expression : !m_border.empty() [error]Function : CSpaceRestrictorWrapper::build_border [error]File : .\space_restrictor_wrapper.cpp [error]Line : 215 [error]Description : space restrictor has no border [error]Arguments : zone_flame_small_0002 stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace:Level [l01_escape] : searching for AI map separators space restrictors FATAL ERROR [error]Expression : !m_border.empty() [error]Function : CSpaceRestrictorWrapper::build_border [error]File : .\space_restrictor_wrapper.cpp [error]Line : 215 [error]Description : space restrictor has no border [error]Arguments : zone_flame_small_0002 stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace: Проблема с костром, который даже не затрагивался... Его конфиги отличаются от остальных костров только расположением... Изменено 24 Декабря 2013 пользователем CuJIbBEP 1 Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 24 Декабря 2013 (изменено) @artur, Изменена вся AI-сетка, решил допилить Escape 0.2, добавил растительности, исправил косяки по моделям... Но не думал что со спавном возникнет столько проблем... Изменено 24 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 24 Декабря 2013 (изменено) @artur, Да, сетка сделана с нуля и почищена, нет кусков ai-сетки не соединённых с основной ai-сеткой...Сейчас провёл пару опытов с рестрикторами, вроде дело сдвинулось... Нужно ещё поковыряться... После манипуляций с ними ошибка сдвигается на следующие костры... Спасибо что отозвался Изменено 24 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 24 Декабря 2013 (изменено) @artur, Да, все эти шаги прошёл... Упёрся в компиляцию спавна (по идее последний шаг для SP), сейчас ковыряюсь и вроде получается разбираться с ошибками "space restrictor has no border"... Тестируй террейны в MP, так быстрее... Изменено 24 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 24 Декабря 2013 (изменено) @artur, Что бы посмотреть террайн, достаточно скомпилировать мультиплеерный вариант... Нет нужды возиться с ai-сеткой и прочим... Когда возился с террейном Болот ЧН, то делил его на 9 частей, так как в нём слишком много полигонов и компилятор валился с крашем... Проверял потом его в MP, полный порядок Изменено 24 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 24 Декабря 2013 @artur, Если не ошибаюсь, то пещеры рассматриваются как меши, у них нет террейна, так в Солянке вроде... Но как вариант пол можно сделать террейном и применить к нему любой шейдер... из всех уже имеющихся для террейнов, или создать новый... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 26 Декабря 2013 Декомпилировал Кордон и ничего не меняя попробовал собрать all.spawn.build.cform взят из переделанного Кордона, просто что бы запустился xrAI...Батник такой, подсмотрел из сообщения Колмогора (пробелов нет): @start bins\compiler_ai\xrAI.exe -no_separator_check -s L01_escape,L02_garbage,L03_agroprom,L03u_agr_underground,l04_darkvalley,l04u_LabX18,L05_bar,L06_rostok,l07_military,l08_yantar,l10_radar,l11_pripyat,l12_stancia,l12_stancia_2,l12u_control_monolith,l12u_sarcofag,l08u_brainlab@start bins\compiler_ai\xrAI.exe -no_separator_check -s L01_escape,L02_garbage,L03_agroprom,L03u_agr_underground,l04_darkvalley,l04u_LabX18,L05_bar,L06_rostok,l07_military,l08_yantar,l10_radar,l11_pripyat,l12_stancia,l12_stancia_2,l12u_control_monolith,l12u_sarcofag,l08u_brainlab Однако толку ноль, вылет связанный с зоной выхода на Свалку: error (Показать) ! There is no cross table for the level l07_military! (level is not included into the game graph) ! There is no ai-map for the level krondor_selo! (level is not included into the game graph) ! There is no ai-map for the level zmey_selo2! (level is not included into the game graph) ! There is no ai-map for the level zmey_test2! (level is not included into the game graph) ! There is no ai-map for the level slipch_lab! (level is not included into the game graph) ! There is no ai-map for the level slipch_selo! (level is not included into the game graph) ! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph) ! There is no ai-map for the level ivan_test! (level is not included into the game graph) ! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph) ! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph) ! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph) ! There is no ai-map for the level l07_military_proba! (level is not included into the game graph) ! There is no cross table for the level l10_radar! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph) ! There is no ai-map for the level selo2! (level is not included into the game graph) ! There is no cross table for the level l11_pripyat! (level is not included into the game graph) ! There is no ai-map for the level vovan_test! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph) ! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph) ! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph) ! There is no ai-map for the level chugai_test1! (level is not included into the game graph) ! There is no ai-map for the level chugai_test2! (level is not included into the game graph) ! There is no ai-map for the level selo3! (level is not included into the game graph) ! There is no cross table for the level l12_stancia! (level is not included into the game graph) ! There is no ai-map for the level wik_selo! (level is not included into the game graph) ! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph) ! There is no ai-map for the level agro_under! (level is not included into the game graph) ! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph) ! There is no ai-map for the level doc_test! (level is not included into the game graph) ! There is no ai-map for the level plecha_selo! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph) ! There is no ai-map for the level ai_test_new! (level is not included into the game graph) ! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph) ! There is no ai-map for the level stason_test! (level is not included into the game graph) ! There is no ai-map for the level bar_arena! (level is not included into the game graph) ! There is no ai-map for the level koan_test! (level is not included into the game graph) ! There is no ai-map for the level l07_military_test! (level is not included into the game graph) ! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph) ! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph) ! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph) ! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph) ! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph) ! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph) ! There is no cross table for the level l12_stancia_2! (level is not included into the game graph) ! There is no cross table for the level l10u_bunker! (level is not included into the game graph) level 1 l01_escape Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script smart_terrain_params.script * loading script xr_gulag.script * loading script gulag_general.script * loading script gulag_escape.script * loading script gulag_garbage.script * loading script gulag_agroprom.script * loading script gulag_agroprom_underground.script * loading script gulag_dark_valley.script * loading script gulag_labx18.script * loading script gulag_bar.script * loading script gulag_military.script * loading script gulag_radar.script * loading script gulag_radar_u.script * loading script gulag_yantar.script * loading script gulag_pripyat.script * loading script gulag_kishka.script * loading script gulag_sarcofag.script * loading script gulag_deadcity.script * loading script xr_logic.script | | [l01_escape][respawn][esc_respawn_inventory_box_0000] : position changed from [-212.228470][-19.857691][-141.877960] -> [-211.399994][-20.020472][-142.100006] | | [l01_escape][respawn][esc_respawn_inventory_box_0001] : position changed from [-118.984505][-29.900000][-390.841705] -> [-118.300003][-30.047827][-390.600006] | | [l01_escape][respawn][esc_respawn_inventory_box_0003] : position changed from [60.924278][-0.339917][155.849762] -> [60.199982][-0.315674][156.100006] Level [l01_escape] : searching for AI map separators space restrictors Level [l01_escape] : no separators found List of the level changers which are invalid for some reasons exit_to_garbage_01 FATAL ERROR [error]Expression : m_level_changers.empty() [error]Function : CGameSpawnConstructor::verify_level_changers [error]File : .\game_spawn_constructor.cpp [error]Line : 196 [error]Description : Some of the level changers setup incorrectly stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace: ! There is no cross table for the level l07_military! (level is not included into the game graph) ! There is no ai-map for the level krondor_selo! (level is not included into the game graph) ! There is no ai-map for the level zmey_selo2! (level is not included into the game graph) ! There is no ai-map for the level zmey_test2! (level is not included into the game graph) ! There is no ai-map for the level slipch_lab! (level is not included into the game graph) ! There is no ai-map for the level slipch_selo! (level is not included into the game graph) ! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph) ! There is no ai-map for the level ivan_test! (level is not included into the game graph) ! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph) ! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph) ! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph) ! There is no ai-map for the level l07_military_proba! (level is not included into the game graph) ! There is no cross table for the level l10_radar! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph) ! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph) ! There is no ai-map for the level selo2! (level is not included into the game graph) ! There is no cross table for the level l11_pripyat! (level is not included into the game graph) ! There is no ai-map for the level vovan_test! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph) ! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph) ! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph) ! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph) ! There is no ai-map for the level chugai_test1! (level is not included into the game graph) ! There is no ai-map for the level chugai_test2! (level is not included into the game graph) ! There is no ai-map for the level selo3! (level is not included into the game graph) ! There is no cross table for the level l12_stancia! (level is not included into the game graph) ! There is no ai-map for the level wik_selo! (level is not included into the game graph) ! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph) ! There is no ai-map for the level agro_under! (level is not included into the game graph) ! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph) ! There is no ai-map for the level doc_test! (level is not included into the game graph) ! There is no ai-map for the level plecha_selo! (level is not included into the game graph) ! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph) ! There is no ai-map for the level ai_test_new! (level is not included into the game graph) ! There is no cross table for the level l12u_sarcofag! (level is not included into the game graph) ! There is no ai-map for the level stason_test! (level is not included into the game graph) ! There is no ai-map for the level bar_arena! (level is not included into the game graph) ! There is no ai-map for the level koan_test! (level is not included into the game graph) ! There is no ai-map for the level l07_military_test! (level is not included into the game graph) ! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph) ! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph) ! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph) ! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph) ! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph) ! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph) ! There is no cross table for the level l12u_control_monolith! (level is not included into the game graph) ! There is no cross table for the level l12_stancia_2! (level is not included into the game graph) ! There is no cross table for the level l10u_bunker! (level is not included into the game graph) level 1 l01_escape Script debugger succesfully restarted. * loading script _G.script * loading script class_registrator.script * loading script smart_terrain.script * loading script se_respawn.script * loading script se_switcher.script * loading script se_stalker.script * loading script se_car.script * loading script se_zones.script * loading script se_item.script * loading script se_artefact.script * loading script se_monster.script * loading script game_registrator.script * loading script smart_terrain_params.script * loading script xr_gulag.script * loading script gulag_general.script * loading script gulag_escape.script * loading script gulag_garbage.script * loading script gulag_agroprom.script * loading script gulag_agroprom_underground.script * loading script gulag_dark_valley.script * loading script gulag_labx18.script * loading script gulag_bar.script * loading script gulag_military.script * loading script gulag_radar.script * loading script gulag_radar_u.script * loading script gulag_yantar.script * loading script gulag_pripyat.script * loading script gulag_kishka.script * loading script gulag_sarcofag.script * loading script gulag_deadcity.script * loading script xr_logic.script | | [l01_escape][respawn][esc_respawn_inventory_box_0000] : position changed from [-212.228470][-19.857691][-141.877960] -> [-211.399994][-20.020472][-142.100006] | | [l01_escape][respawn][esc_respawn_inventory_box_0001] : position changed from [-118.984505][-29.900000][-390.841705] -> [-118.300003][-30.047827][-390.600006] | | [l01_escape][respawn][esc_respawn_inventory_box_0003] : position changed from [60.924278][-0.339917][155.849762] -> [60.199982][-0.315674][156.100006] Level [l01_escape] : searching for AI map separators space restrictors Level [l01_escape] : no separators found List of the level changers which are invalid for some reasons exit_to_garbage_01 FATAL ERROR [error]Expression : m_level_changers.empty() [error]Function : CGameSpawnConstructor::verify_level_changers [error]File : .\game_spawn_constructor.cpp [error]Line : 196 [error]Description : Some of the level changers setup incorrectly stack trace: FATAL ERROR [error]Expression : assertion failed [error]Function : SFillPropData::~SFillPropData [error]File : .\xrServer_Objects_ALife.cpp [error]Line : 64 [error]Description : 0==counter stack trace: Что тут ещё может быть не так? Gamedata в ЛЕ 1.0004 версии Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Декабря 2013 Как запустить AI-врапер от Neo без проверки рестрикторов? (-no_separator_check)... Какой exe`шник в папке "ai" использует GUI что бы запустить его через батник с этим ключом? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Декабря 2013 @abramcumner, Спасибо, но это значит толку от него ноль... Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Декабря 2013 (изменено) @abramcumner, Ни врапер ни хrAI не работают с родными локами, решил попробовать с декомпилированым Кордоном... Валятся на all.spawn`е... Изменено 28 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Декабря 2013 @abramcumner, Нет, новых локаций не собирал, для этого надо разобраться с ошибками у родных локаций...Взял Кордон и ничего в нём не меняя (после декомпиляции) попробовал собрать all.spawn, но упёрся в одну ошибку: List of the level changers which are invalid for some reasons exit_to_garbage_01 FATAL ERROR [error]Expression : m_level_changers.empty() [error]Function : CGameSpawnConstructor::verify_level_changers [error]File : .\game_spawn_constructor.cpp [error]Line : 196 [error]Description : Some of the level changers setup incorrectlyList of the level changers which are invalid for some reasons exit_to_garbage_01 FATAL ERROR [error]Expression : m_level_changers.empty() [error]Function : CGameSpawnConstructor::verify_level_changers [error]File : .\game_spawn_constructor.cpp [error]Line : 196 [error]Description : Some of the level changers setup incorrectly Gamedata чистая 1.0004... Что тут не так понять сам не могу... Сейчас попробовал: @start bins\compiler_ai\xrAI.exe -split_spawns@start bins\compiler_ai\xrAI.exe -split_spawns Получил такое: Expression : !m_level_spawns.empty() Function : CGameSpawnConstructor::load_spawns File : .\game_spawn_constructor.cpp Line : 139 Description : There are no valid levels (with AI-map and graph) in the section 'levels' in the 'game.ltx' to build spawn file from!Expression : !m_level_spawns.empty() Function : CGameSpawnConstructor::load_spawns File : .\game_spawn_constructor.cpp Line : 139 Description : There are no valid levels (with AI-map and graph) in the section 'levels' in the 'game.ltx' to build spawn file from! Бред какой то... Какую версию gamedata предпочтительней иметь в LE? Поделиться этим сообщением Ссылка на сообщение
CuJIbBEP 540 Опубликовано 28 Декабря 2013 (изменено) abramcumner писал(а): -no_separator_check Но без "-no_separator_check" вообще засада, рестрикторы рубят AI-сетку и краш обеспечен... Например из-за одного ai-нода, отсечённого рестриктором esc_space_restrictor (бункер Сидора), спавн не собирается... Изменено 28 Декабря 2013 пользователем CuJIbBEP Поделиться этим сообщением Ссылка на сообщение