Gansik 0 Опубликовано 6 Ноября 2023 (изменено) Как пофиксить это, чуваки? Скрытый текст D:\sX-Ray SDK\Aiwrapper>aiwrapper -s log started (console and aiwrapper.log) loading aiwrapper.ini updating $2215_game_data$\game.graph loading game_levels.ltx updating $2215_game_levels$\L01_Escape\level.ai updating $2215_game_levels$\L01_Escape\level.gct rebuilding $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn ignoring trailing garbage at m_dog.ltx:287 ignoring trailing garbage at m_pseudodog.ltx:281 ignoring trailing garbage at m_poltergeist.ltx:305 updating $2215_game_levels$\L01_Escape\level_sectors.ai updating $2215_game_levels$\L02_Garbage\level.ai updating $2215_game_levels$\L02_Garbage\level.gct rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw updating $2215_game_levels$\L02_Garbage\level.graph updating $2215_game_levels$\L02_Garbage\level.spawn reading gar_dolg_blokpost_1 (stalker): 277 <> 282 reading gar_dolg_blokpost_2 (stalker): 277 <> 282 reading gar_dolg_blokpost_3 (stalker): 277 <> 282 reading gar_dolg_blokpost_4 (stalker): 287 <> 292 reading gar_dolg_blokpost_5 (stalker): 278 <> 283 reading gar_dolg_blokpost_6 (stalker): 278 <> 283 reading gar_dolg_blokpost_7 (stalker): 278 <> 283 reading gar_dolg_blokpost_8 (stalker): 277 <> 282 reading gar_bandit_respawn_1 (respawn): 277 <> 278 reading gar_boar_respawn_1 (respawn): 314 <> 315 reading gar_dog_respawn_1 (respawn): 312 <> 313 reading gar_stalker_respawn_1 (respawn): 315 <> 316 reading gar_dolg_respawn_1 (respawn): 322 <> 323 reading gar_dog_respawn_2 (respawn): 345 <> 346 updating $2215_game_levels$\L02_Garbage\level_sectors.ai updating $2215_game_levels$\L03_Agroprom\level.ai updating $2215_game_levels$\L03_Agroprom\level.gct rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw updating $2215_game_levels$\L03_Agroprom\level.graph updating $2215_game_levels$\L03_Agroprom\level.spawn reading grek (stalker): 325 <> 330 reading naem1 (stalker): 328 <> 333 reading naem2 (stalker): 327 <> 332 reading naem3 (stalker): 328 <> 333 reading naem4 (stalker): 327 <> 332 reading naem_os (stalker): 334 <> 339 reading naem5 (stalker): 328 <> 333 reading voin_agr (stalker): 336 <> 341 reading voin_agr2 (stalker): 339 <> 344 reading voin_agr3 (stalker): 339 <> 344 reading voin_agr4 (stalker): 339 <> 344 reading voin_agr5 (stalker): 339 <> 344 reading voin_agr6 (stalker): 339 <> 344 reading zetta1 (stalker): 338 <> 343 reading zetta2 (stalker): 338 <> 343 reading zetta3 (stalker): 338 <> 343 reading zetta4 (stalker): 338 <> 343 reading zetta5 (stalker): 338 <> 343 reading zetta6 (stalker): 338 <> 343 reading zetta7 (stalker): 338 <> 343 reading zetta8 (stalker): 338 <> 343 reading agr_skripa (stalker): 350 <> 355 reading agr_voin_sniper (stalker): 357 <> 362 reading agr_voin_sniper2 (stalker): 360 <> 365 reading agr_voin_sniper3 (stalker): 360 <> 365 reading agr_voin_sniper4 (stalker): 360 <> 365 reading agr_voin_sniper5 (stalker): 360 <> 365 updating $2215_game_levels$\L03_Agroprom\level_sectors.ai updating $2215_game_levels$\l03u_agr_underground\level.ai updating $2215_game_levels$\l03u_agr_underground\level.gct rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw updating $2215_game_levels$\l03u_agr_underground\level.graph updating $2215_game_levels$\l03u_agr_underground\level.spawn reading osvedomitel (stalker): 357 <> 362 reading koldun3 (stalker): 333 <> 338 updating $2215_game_levels$\l03u_agr_underground\level_sectors.ai updating $2215_game_levels$\l04_darkvalley\level.ai updating $2215_game_levels$\l04_darkvalley\level.gct rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw updating $2215_game_levels$\l04_darkvalley\level.graph updating $2215_game_levels$\l04_darkvalley\level.spawn reading val_tushkano_respawn_1 (respawn): 269 <> 270 reading val_bandit_respawn_1 (respawn): 348 <> 349 reading val_dog_respawn_1 (respawn): 261 <> 262 reading val_dog_respawn_2 (respawn): 261 <> 262 reading val_pseudodog_respawn_1 (respawn): 271 <> 272 reading val_zone_burning_fuzz0003 (zone_burning_fuzz1): 258 <> 257 reading val_zone_burning_fuzz0002 (zone_burning_fuzz1): 258 <> 257 reading val_zone_burning_fuzz0005 (zone_burning_fuzz1): 258 <> 257 reading val_zone_burning_fuzz0006 (zone_burning_fuzz1): 258 <> 257 reading val_zone_burning_fuzz0007 (zone_burning_fuzz1): 258 <> 257 reading val_bloodsucker_respawn (respawn): 276 <> 277 reading val_flesh_respawn (respawn): 300 <> 301 reading val_snork_respawn_1 (respawn): 251 <> 252 reading val_boar_respawn (respawn): 261 <> 262 reading koldun2 (stalker): 332 <> 337 reading is (stalker): 309 <> 314 reading is2 (stalker): 311 <> 316 reading is3 (stalker): 311 <> 316 reading is4 (stalker): 311 <> 316 reading dar_enemy_sokol (stalker): 362 <> 367 reading dar_enemy_sokol2 (stalker): 365 <> 370 reading dar_enemy_sokol3 (stalker): 365 <> 370 reading dar_enemy_sokol4 (stalker): 365 <> 370 reading dar_enemy_sokol5 (stalker): 365 <> 370 updating $2215_game_levels$\l04_darkvalley\level_sectors.ai updating $2215_game_levels$\l04u_LabX18\level.ai updating $2215_game_levels$\l04u_LabX18\level.gct rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw updating $2215_game_levels$\l04u_LabX18\level.graph updating $2215_game_levels$\l04u_LabX18\level.spawn updating $2215_game_levels$\l04u_LabX18\level_sectors.ai updating $2215_game_levels$\L05_Bar\level.ai updating $2215_game_levels$\L05_Bar\level.gct rebuilding $2215_game_levels$\L05_Bar\level.gct.raw updating $2215_game_levels$\L05_Bar\level.graph updating $2215_game_levels$\L05_Bar\level.spawn reading bar_bar_drunk_dolg (stalker): 565 <> 570 reading bar_bar_visitors_3_3 (stalker): 605 <> 610 reading bar_bar_visitors_3_4 (stalker): 602 <> 607 reading bar_bar_visitors_3_2 (stalker): 594 <> 599 reading bar_bar_lisiy (stalker): 603 <> 608 reading bar_bar_visitors_2_1 (stalker): 603 <> 608 reading bar_bar_visitors_1_2 (stalker): 605 <> 610 reading bar_bar_visitor_hunter (stalker): 775 <> 780 reading bar_barman (m_barman): 291 <> 296 reading bar_bar_guard (stalker): 1362 <> 1367 reading bar_bar_guard_2 (stalker): 698 <> 703 reading bar_bar_stalker (stalker): 420 <> 425 reading bar_visitor_2 (stalker): 266 <> 271 reading bar_visitor_3 (stalker): 266 <> 271 reading bar_visitor_4 (stalker): 277 <> 282 reading bar_visitor_5 (stalker): 277 <> 282 reading bar_visitor_7 (stalker): 280 <> 285 reading bar_visitor_8 (stalker): 277 <> 282 reading bar_visitor_10 (stalker): 276 <> 281 reading bar_visitor_12 (stalker): 277 <> 282 reading bar_visitor_13 (stalker): 267 <> 272 reading bar_visitor_15 (stalker): 277 <> 282 reading bar_house_stalker (stalker): 581 <> 586 reading bar_dolg_veteran_3 (stalker): 275 <> 280 reading bar_dolg_veteran_2 (stalker): 276 <> 281 reading bar_dolg_bunker_1 (stalker): 298 <> 303 reading bar_dolg_bunker_4 (stalker): 294 <> 299 reading bar_dolg_bunker_3 (stalker): 299 <> 304 reading bar_dolg_bunker_2 (stalker): 482 <> 487 reading bar_dolg_bunker_5 (stalker): 295 <> 300 reading bar_zastava_guard_1 (stalker): 291 <> 296 reading bar_zastava_guard_2 (stalker): 289 <> 294 reading bar_zastava_guard_3 (stalker): 299 <> 304 reading bar_zastava_commander_1 (stalker): 295 <> 300 reading bar_zastava_2_square_1_guard_4 (stalker): 304 <> 309 reading bar_zastava_2_square_1_guard_2 (stalker): 306 <> 311 reading bar_zastava_2_square_1_guard_6 (stalker): 306 <> 311 reading bar_dolg_petrenko (stalker_trader): 309 <> 314 reading bar_dolg_ivancov (stalker): 603 <> 608 reading bar_dolg_leader (stalker_trader): 938 <> 943 reading bar_dolg_bunker_0001 (stalker): 485 <> 490 reading bar_dolg_bunker_0002 (stalker): 446 <> 451 reading bar_angar_zoneguard (stalker): 580 <> 585 reading bar_dolg_regular_4 (stalker): 273 <> 278 reading bar_dolg_regular_5 (stalker): 282 <> 287 reading bar_dolg_regular_1 (stalker): 273 <> 278 reading bar_stalker_respawn_1 (respawn): 261 <> 262 reading bar_stalker_respawn_2 (respawn): 261 <> 262 reading bar_dolg_respawn_1 (respawn): 278 <> 279 reading bar_stalker_0001 (stalker): 275 <> 280 reading sim_stalker_gusarov (stalker): 344 <> 349 reading bar_stalker_0004 (stalker): 345 <> 350 reading bar_arena_man (stalker): 311 <> 316 reading bar_stalker_0005 (stalker): 930 <> 935 reading bar_stalker_0006 (stalker): 938 <> 943 reading bar_stalker_0007 (stalker): 949 <> 954 reading bar_stalker_0008 (stalker): 951 <> 956 reading bar_stalker_0009 (stalker): 949 <> 954 reading bar_stalker_0010 (stalker): 951 <> 956 reading bar_stalker_0011 (stalker): 951 <> 956 reading bar_stalker_0012 (stalker): 661 <> 666 reading bar_stalker_0013 (stalker): 661 <> 666 reading bar_stalker_0014 (stalker): 954 <> 959 reading bar_stalker_0015 (stalker): 954 <> 959 reading bar_stalker_0016 (stalker): 942 <> 947 reading bar_stalker_0017 (stalker): 942 <> 947 reading bar_stalker_0018 (stalker): 942 <> 947 reading bar_stalker_0019 (stalker): 947 <> 952 reading bar_stalker_0020 (stalker): 947 <> 952 reading bar_stalker_0021 (stalker): 942 <> 947 reading bar_stalker_0022 (stalker): 943 <> 948 reading bar_stalker_0023 (stalker): 954 <> 959 reading bar_stalker_0024 (stalker): 954 <> 959 reading bar_stalker_0025 (stalker): 954 <> 959 reading bar_stalker_0026 (stalker): 954 <> 959 reading sim_stalker_umnik (stalker): 286 <> 291 reading sim_stalker_prapor (stalker): 336 <> 341 reading bar_stalker (stalker): 271 <> 276 reading bar_stalker_0000 (stalker): 261 <> 266 reading bar_notch (stalker): 293 <> 298 reading bar_drug_notcha (stalker): 311 <> 316 reading bar_drug_notcha2 (stalker): 314 <> 319 updating $2215_game_levels$\L05_Bar\level_sectors.ai updating $2215_game_levels$\L06_rostok\level.ai updating $2215_game_levels$\L06_rostok\level.gct rebuilding $2215_game_levels$\L06_rostok\level.gct.raw updating $2215_game_levels$\L06_rostok\level.graph updating $2215_game_levels$\L06_rostok\level.spawn updating $2215_game_levels$\L06_rostok\level_sectors.ai updating $2215_game_levels$\l08_yantar\level.ai updating $2215_game_levels$\l08_yantar\level.gct rebuilding $2215_game_levels$\l08_yantar\level.gct.raw updating $2215_game_levels$\l08_yantar\level.graph updating $2215_game_levels$\l08_yantar\level.spawn updating $2215_game_levels$\l08_yantar\level_sectors.ai updating $2215_game_levels$\l08u_brainlab\level.ai updating $2215_game_levels$\l08u_brainlab\level.gct rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw updating $2215_game_levels$\l08u_brainlab\level.graph updating $2215_game_levels$\l08u_brainlab\level.spawn updating $2215_game_levels$\l08u_brainlab\level_sectors.ai updating $2215_game_levels$\stohe_selo\level.ai ERROR occured! Aborting. D:\sX-Ray SDK\Aiwrapper>pause Изменено 6 Ноября 2023 пользователем Купер Поделиться этим сообщением Ссылка на сообщение
Gansik 0 Опубликовано 26 Ноября 2023 (изменено) Чуваки, делал модель на тч и вылез стак трейс. вот лог: Скрытый текст Initializing File System... using fs-ltx fsgame.ltx FS: 28892 files cached, 4640Kb memory used. Init FileSystem 0.629732 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4067112 K], reserved[46016 K], committed[81112 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6389 K], process heap[2306 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1032 K], smem[0 K] Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[ [d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. OpenAL Soft, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:1636]: AMD Radeon(TM) Graphics * GPU driver: 31.0.21001.16014 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4081 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=1 load time=52 ms * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * MEMORY USAGE: 70248 K * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [536 ms] "d:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 84189 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 5554 ms * [prefetch] memory: 82542Kb * phase time: 5581 ms * phase cmem: 155861 K Сервер: Старт... * phase time: 100 ms * phase cmem: 142420 K Сервер: Загрузка симуляции жизни... * phase time: 2 ms * phase cmem: 142420 K Создание новой игры... * Creating new game... * Loading spawn registry... * 8641 spawn points are successfully loaded * Saving spawns... * Saving objects... * 16807 objects are successfully saved * Game all.sav is successfully saved to file 'c:\stalker-shoc\savedgames\all.sav' * New game is successfully created! * phase time: 1826 ms * phase cmem: 173657 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 44 ms * phase cmem: 173657 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 91 ms * phase cmem: 173682 K Открытие потока... * phase time: 19 ms * phase cmem: 173682 K Загрузка формы объектов... * phase time: 2041 ms * phase cmem: 246350 K Загрузка шейдеров... * phase time: 177 ms * phase cmem: 248359 K Загрузка геометрии... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 760 ms * phase cmem: 248734 K Загрузка базы пространств... * phase time: 445 ms * phase cmem: 253082 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 70 ms * phase cmem: 253110 K Загрузка секторов и порталов... * Loading HOM: d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 7 ms * phase cmem: 253283 K Загрузка ИИ объектов... - Loading music tracks from 'l01_escape_musics'... * phase time: 115 ms * phase cmem: 253322 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 131 ms * phase cmem: 261160 K Загрузка текстур... * t-report - base: 1439, 568571 K * t-report - lmap: 7, 7168 K * phase time: 3389 ms * phase cmem: 261159 K Клиент: Синхронизация... * phase time: 38 ms * phase cmem: 261159 K * [win32]: free[2692328 K], reserved[197664 K], committed[1304248 K] * [ D3D ]: textures[575740 K] * [x-ray]: crt heap[261159 K], process heap[752544 K], game lua[24691 K], engine lua[131 K], render[0 K] * [x-ray]: economy: strings[3710 K], smem[28221 K] stack trace: 0023:00464DD0 XR_3DA.exe, CEvent::operator=() Изменено 26 Ноября 2023 пользователем Gansik Поделиться этим сообщением Ссылка на сообщение
Gansik 0 Опубликовано 26 Декабря 2023 Чуваки пишет нету текстурки, но она есть. Как фиксить это? Скрытый текст Initializing File System... FS: 39696 files cached, 5315Kb memory used. Init FileSystem 0.386670 sec 'xrCore' build 0, (null) "LevelBuilder v4.1" beta build Compilation date: Apr 10 2007 Startup time: 18:16:43 * New phase started: Reading project [underground]... | | version: 17 * New phase started: Converting data structures... | Vertices... | | * vertices: 223846 | Faces... | | * faces: 430990 | Models and References | Other transfer... | | * materials: 237 | | * shaders: 8 | | * shaders_xrlc: 6 | | * glows: 22 | | * portals: 2 | | * LODs: 0 | Loading lights... | | *lighting*: HEMI: 196 lights | | *lighting*: SUN: 49 lights | | *lighting*: STATIC: 21 lights | | * d-lights: 22 | Processing textures... * ImageLibrary version: 2.5.4 * 25 supported formats | | processing: rawdata\textures\glow\glow_red2.thm | | processing: rawdata\textures\glow\glow_04.thm | | - loading: glow\glow_04 | | processing: rawdata\textures\glow\glow_white.thm | | - loading: glow\glow_white | | processing: rawdata\textures\fx\fx_volumefog1.thm | | - loading: fx\fx_volumefog1 | | processing: rawdata\textures\crete\crete_roof1.thm | | processing: rawdata\textures\door\door_j01.thm | | processing: rawdata\textures\mtl\mtl_rust_dark_iov.thm | | processing: rawdata\textures\mtl\mtl_walls11_tail.thm | | processing: rawdata\textures\ston\ston_asfalt_a_gray.thm | | processing: rawdata\textures\ston\ston_beton_iov_dirt_01.thm | | processing: rawdata\textures\ston\ston_br2_iov.thm | | processing: rawdata\textures\crete\crete_railborder2.thm | | processing: rawdata\textures\crete\crete_walls12.thm | | processing: rawdata\textures\crete\crete_walls_j12.thm | | processing: rawdata\textures\grnd\grnd_dirt_dark.thm | | processing: rawdata\textures\grnd\grnd_shlak_01.thm | | processing: rawdata\textures\mtl\mtl_angar_a_d.thm | | processing: rawdata\textures\mtl\mtl_arm_2.thm | | processing: rawdata\textures\mtl\mtl_big_konteyneri.thm | | processing: rawdata\textures\mtl\mtl_bo4ka_big_iov.thm | | processing: rawdata\textures\mtl\mtl_bochka_01.thm | | processing: rawdata\textures\mtl\mtl_bochka_02.thm | | processing: rawdata\textures\mtl\mtl_bochka_03_r.thm | | processing: rawdata\textures\mtl\mtl_bochka_06.thm | | processing: rawdata\textures\mtl\mtl_bochka_06a.thm | | processing: rawdata\textures\mtl\mtl_floor_01tga.thm | | processing: rawdata\textures\mtl\mtl_luk_ch_01.thm | | processing: rawdata\textures\mtl\mtl_luk_n.thm | | processing: rawdata\textures\mtl\mtl_pod_01.thm | | processing: rawdata\textures\mtl\mtl_pod_02.thm | | processing: rawdata\textures\mtl\mtl_rja_01.thm | | processing: rawdata\textures\mtl\mtl_roof_red_iov.thm | | processing: rawdata\textures\mtl\mtl_rza_ch_01.thm | | processing: rawdata\textures\mtl\mtl_stena_ch_04.thm | | processing: rawdata\textures\mtl\mtl_stena_ch_071.thm | | processing: rawdata\textures\mtl\mtl_truba_ch_02.thm | | processing: rawdata\textures\mtl\mtl_truba_ch.thm | | processing: rawdata\textures\mtl\mtl_truba_pod_01.thm | | processing: rawdata\textures\mtl\mtl_truba_ql02.thm | | processing: rawdata\textures\mtl\mtl_tubes2.thm | | processing: rawdata\textures\mtl\mtl_tubes7.thm | | processing: rawdata\textures\mtl\mtl_tubes_j3.thm | | processing: rawdata\textures\mtl\mtl_ventil_pod_01.thm | | processing: rawdata\textures\mtl\mtl_ventil_pod_02.thm | | processing: rawdata\textures\mtl\mtl_walls1.thm | | processing: rawdata\textures\mtl\mtl_walls1_b.thm | | processing: rawdata\textures\mtl\mtl_walls20.thm | | processing: rawdata\textures\prop\prop_barometr.thm | | processing: rawdata\textures\prop\prop_dangerbox.thm | | processing: rawdata\textures\prop\prop_electricalunit3.thm | | processing: rawdata\textures\prop\prop_fake_occ.thm | | processing: rawdata\textures\prop\prop_lampa_g.thm | | processing: rawdata\textures\prop\prop_mus_kont_01.thm | | processing: rawdata\textures\prop\prop_mus_kont_01a.thm | | processing: rawdata\textures\prop\prop_provod_02.thm | | processing: rawdata\textures\prop\prop_vac_2.thm | | processing: rawdata\textures\prop\prop_vagon04.thm | | processing: rawdata\textures\prop\prop_vagon04a.thm | | processing: rawdata\textures\ston\ston_asfalt_iov_old_01.thm | | processing: rawdata\textures\ston\ston_beton_ch_15.thm | | processing: rawdata\textures\ston\ston_beton_iov_01.thm | | processing: rawdata\textures\ston\ston_beton_iov_05.thm | | processing: rawdata\textures\ston\ston_beton_pod_01.thm | | processing: rawdata\textures\ston\ston_beton_pod_03.thm | | processing: rawdata\textures\ston\ston_beton_stena_iov.thm | | processing: rawdata\textures\ston\ston_beton_stena_iov_hi.thm | | processing: rawdata\textures\ston\ston_granite_wall_01.thm | | processing: rawdata\textures\ston\ston_osnova.thm | | processing: rawdata\textures\water\water_studen.thm | | - loading: water\water_studen | | processing: rawdata\textures\water\water_studen_green.thm | | - loading: water\water_studen_green | | processing: rawdata\textures\wood\wood_jasik.thm | | processing: rawdata\textures\wood\wood_plank8.thm | | processing: rawdata\textures\wood\wood_walls8.thm | | processing: rawdata\textures\crete\crete_debris_01.thm | | processing: rawdata\textures\grnd\grnd_concrete_2.thm | | processing: rawdata\textures\ston\ston_beton_iov_02.thm | | processing: rawdata\textures\ston\ston_beton_iov_02 copy.thm | | processing: rawdata\textures\act\act_corp_stalker.thm | | processing: rawdata\textures\crete\crete_beton_7.thm | | processing: rawdata\textures\crete\crete_pol_brown_1.thm | | processing: rawdata\textures\crete\crete_provoda_cech.thm | | processing: rawdata\textures\crete\crete_provoda_ql.thm | | processing: rawdata\textures\crete\crete_walls_j12a.thm | | processing: rawdata\textures\crete\crete_walls_tualgr03.thm | | processing: rawdata\textures\door\door_kotelna.thm | | processing: rawdata\textures\door\door_metal_iov.thm | | processing: rawdata\textures\grnd\grnd_dirt_dust_02.thm | | processing: rawdata\textures\grnd\grnd_dry_iov.thm | | processing: rawdata\textures\grnd\grnd_rocks_01.thm | | processing: rawdata\textures\mtl\mtl_bochka_04.thm | | processing: rawdata\textures\mtl\mtl_bochka_05.thm | | processing: rawdata\textures\mtl\mtl_lampa_pod_01.thm | | processing: rawdata\textures\mtl\mtl_ql.thm | | processing: rawdata\textures\mtl\mtl_rja_green.thm | | processing: rawdata\textures\mtl\mtl_rja_iov_01.thm | | processing: rawdata\textures\mtl\mtl_rope2-1.thm | | processing: rawdata\textures\mtl\mtl_rope3-1.thm | | processing: rawdata\textures\mtl\mtl_rusty_0.thm | | processing: rawdata\textures\mtl\mtl_stena_ch_03.thm | | processing: rawdata\textures\mtl\mtl_walls16.thm | | processing: rawdata\textures\mtl\mtl_walls2_1.thm | | processing: rawdata\textures\new\new_wine.thm FATAL ERROR [error]Expression : THM [error]Function : CBuild::Load [error]File : D:\xray-svn\xrLC\Build_Load.cpp [error]Line : 282 [error]Description : rawdata\textures\new\new_wine.thm stack trace: 0023:7C34F9A2 MSVCR71.dll, setvbuf() Поделиться этим сообщением Ссылка на сообщение