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faniloko

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Как пофиксить это, чуваки?

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D:\sX-Ray SDK\Aiwrapper>aiwrapper -s
log started (console and aiwrapper.log)
loading aiwrapper.ini
updating $2215_game_data$\game.graph
loading game_levels.ltx
updating $2215_game_levels$\L01_Escape\level.ai
updating $2215_game_levels$\L01_Escape\level.gct
rebuilding $2215_game_levels$\L01_Escape\level.gct.raw
updating $2215_game_levels$\L01_Escape\level.graph
updating $2215_game_levels$\L01_Escape\level.spawn
ignoring trailing garbage at m_dog.ltx:287
ignoring trailing garbage at m_pseudodog.ltx:281
ignoring trailing garbage at m_poltergeist.ltx:305
updating $2215_game_levels$\L01_Escape\level_sectors.ai
updating $2215_game_levels$\L02_Garbage\level.ai
updating $2215_game_levels$\L02_Garbage\level.gct
rebuilding $2215_game_levels$\L02_Garbage\level.gct.raw
updating $2215_game_levels$\L02_Garbage\level.graph
updating $2215_game_levels$\L02_Garbage\level.spawn
reading gar_dolg_blokpost_1 (stalker): 277 <> 282
reading gar_dolg_blokpost_2 (stalker): 277 <> 282
reading gar_dolg_blokpost_3 (stalker): 277 <> 282
reading gar_dolg_blokpost_4 (stalker): 287 <> 292
reading gar_dolg_blokpost_5 (stalker): 278 <> 283
reading gar_dolg_blokpost_6 (stalker): 278 <> 283
reading gar_dolg_blokpost_7 (stalker): 278 <> 283
reading gar_dolg_blokpost_8 (stalker): 277 <> 282
reading gar_bandit_respawn_1 (respawn): 277 <> 278
reading gar_boar_respawn_1 (respawn): 314 <> 315
reading gar_dog_respawn_1 (respawn): 312 <> 313
reading gar_stalker_respawn_1 (respawn): 315 <> 316
reading gar_dolg_respawn_1 (respawn): 322 <> 323
reading gar_dog_respawn_2 (respawn): 345 <> 346
updating $2215_game_levels$\L02_Garbage\level_sectors.ai
updating $2215_game_levels$\L03_Agroprom\level.ai
updating $2215_game_levels$\L03_Agroprom\level.gct
rebuilding $2215_game_levels$\L03_Agroprom\level.gct.raw
updating $2215_game_levels$\L03_Agroprom\level.graph
updating $2215_game_levels$\L03_Agroprom\level.spawn
reading grek (stalker): 325 <> 330
reading naem1 (stalker): 328 <> 333
reading naem2 (stalker): 327 <> 332
reading naem3 (stalker): 328 <> 333
reading naem4 (stalker): 327 <> 332
reading naem_os (stalker): 334 <> 339
reading naem5 (stalker): 328 <> 333
reading voin_agr (stalker): 336 <> 341
reading voin_agr2 (stalker): 339 <> 344
reading voin_agr3 (stalker): 339 <> 344
reading voin_agr4 (stalker): 339 <> 344
reading voin_agr5 (stalker): 339 <> 344
reading voin_agr6 (stalker): 339 <> 344
reading zetta1 (stalker): 338 <> 343
reading zetta2 (stalker): 338 <> 343
reading zetta3 (stalker): 338 <> 343
reading zetta4 (stalker): 338 <> 343
reading zetta5 (stalker): 338 <> 343
reading zetta6 (stalker): 338 <> 343
reading zetta7 (stalker): 338 <> 343
reading zetta8 (stalker): 338 <> 343
reading agr_skripa (stalker): 350 <> 355
reading agr_voin_sniper (stalker): 357 <> 362
reading agr_voin_sniper2 (stalker): 360 <> 365
reading agr_voin_sniper3 (stalker): 360 <> 365
reading agr_voin_sniper4 (stalker): 360 <> 365
reading agr_voin_sniper5 (stalker): 360 <> 365
updating $2215_game_levels$\L03_Agroprom\level_sectors.ai
updating $2215_game_levels$\l03u_agr_underground\level.ai
updating $2215_game_levels$\l03u_agr_underground\level.gct
rebuilding $2215_game_levels$\l03u_agr_underground\level.gct.raw
updating $2215_game_levels$\l03u_agr_underground\level.graph
updating $2215_game_levels$\l03u_agr_underground\level.spawn
reading osvedomitel (stalker): 357 <> 362
reading koldun3 (stalker): 333 <> 338
updating $2215_game_levels$\l03u_agr_underground\level_sectors.ai
updating $2215_game_levels$\l04_darkvalley\level.ai
updating $2215_game_levels$\l04_darkvalley\level.gct
rebuilding $2215_game_levels$\l04_darkvalley\level.gct.raw
updating $2215_game_levels$\l04_darkvalley\level.graph
updating $2215_game_levels$\l04_darkvalley\level.spawn
reading val_tushkano_respawn_1 (respawn): 269 <> 270
reading val_bandit_respawn_1 (respawn): 348 <> 349
reading val_dog_respawn_1 (respawn): 261 <> 262
reading val_dog_respawn_2 (respawn): 261 <> 262
reading val_pseudodog_respawn_1 (respawn): 271 <> 272
reading val_zone_burning_fuzz0003 (zone_burning_fuzz1): 258 <> 257
reading val_zone_burning_fuzz0002 (zone_burning_fuzz1): 258 <> 257
reading val_zone_burning_fuzz0005 (zone_burning_fuzz1): 258 <> 257
reading val_zone_burning_fuzz0006 (zone_burning_fuzz1): 258 <> 257
reading val_zone_burning_fuzz0007 (zone_burning_fuzz1): 258 <> 257
reading val_bloodsucker_respawn (respawn): 276 <> 277
reading val_flesh_respawn (respawn): 300 <> 301
reading val_snork_respawn_1 (respawn): 251 <> 252
reading val_boar_respawn (respawn): 261 <> 262
reading koldun2 (stalker): 332 <> 337
reading is (stalker): 309 <> 314
reading is2 (stalker): 311 <> 316
reading is3 (stalker): 311 <> 316
reading is4 (stalker): 311 <> 316
reading dar_enemy_sokol (stalker): 362 <> 367
reading dar_enemy_sokol2 (stalker): 365 <> 370
reading dar_enemy_sokol3 (stalker): 365 <> 370
reading dar_enemy_sokol4 (stalker): 365 <> 370
reading dar_enemy_sokol5 (stalker): 365 <> 370
updating $2215_game_levels$\l04_darkvalley\level_sectors.ai
updating $2215_game_levels$\l04u_LabX18\level.ai
updating $2215_game_levels$\l04u_LabX18\level.gct
rebuilding $2215_game_levels$\l04u_LabX18\level.gct.raw
updating $2215_game_levels$\l04u_LabX18\level.graph
updating $2215_game_levels$\l04u_LabX18\level.spawn
updating $2215_game_levels$\l04u_LabX18\level_sectors.ai
updating $2215_game_levels$\L05_Bar\level.ai
updating $2215_game_levels$\L05_Bar\level.gct
rebuilding $2215_game_levels$\L05_Bar\level.gct.raw
updating $2215_game_levels$\L05_Bar\level.graph
updating $2215_game_levels$\L05_Bar\level.spawn
reading bar_bar_drunk_dolg (stalker): 565 <> 570
reading bar_bar_visitors_3_3 (stalker): 605 <> 610
reading bar_bar_visitors_3_4 (stalker): 602 <> 607
reading bar_bar_visitors_3_2 (stalker): 594 <> 599
reading bar_bar_lisiy (stalker): 603 <> 608
reading bar_bar_visitors_2_1 (stalker): 603 <> 608
reading bar_bar_visitors_1_2 (stalker): 605 <> 610
reading bar_bar_visitor_hunter (stalker): 775 <> 780
reading bar_barman (m_barman): 291 <> 296
reading bar_bar_guard (stalker): 1362 <> 1367
reading bar_bar_guard_2 (stalker): 698 <> 703
reading bar_bar_stalker (stalker): 420 <> 425
reading bar_visitor_2 (stalker): 266 <> 271
reading bar_visitor_3 (stalker): 266 <> 271
reading bar_visitor_4 (stalker): 277 <> 282
reading bar_visitor_5 (stalker): 277 <> 282
reading bar_visitor_7 (stalker): 280 <> 285
reading bar_visitor_8 (stalker): 277 <> 282
reading bar_visitor_10 (stalker): 276 <> 281
reading bar_visitor_12 (stalker): 277 <> 282
reading bar_visitor_13 (stalker): 267 <> 272
reading bar_visitor_15 (stalker): 277 <> 282
reading bar_house_stalker (stalker): 581 <> 586
reading bar_dolg_veteran_3 (stalker): 275 <> 280
reading bar_dolg_veteran_2 (stalker): 276 <> 281
reading bar_dolg_bunker_1 (stalker): 298 <> 303
reading bar_dolg_bunker_4 (stalker): 294 <> 299
reading bar_dolg_bunker_3 (stalker): 299 <> 304
reading bar_dolg_bunker_2 (stalker): 482 <> 487
reading bar_dolg_bunker_5 (stalker): 295 <> 300
reading bar_zastava_guard_1 (stalker): 291 <> 296
reading bar_zastava_guard_2 (stalker): 289 <> 294
reading bar_zastava_guard_3 (stalker): 299 <> 304
reading bar_zastava_commander_1 (stalker): 295 <> 300
reading bar_zastava_2_square_1_guard_4 (stalker): 304 <> 309
reading bar_zastava_2_square_1_guard_2 (stalker): 306 <> 311
reading bar_zastava_2_square_1_guard_6 (stalker): 306 <> 311
reading bar_dolg_petrenko (stalker_trader): 309 <> 314
reading bar_dolg_ivancov (stalker): 603 <> 608
reading bar_dolg_leader (stalker_trader): 938 <> 943
reading bar_dolg_bunker_0001 (stalker): 485 <> 490
reading bar_dolg_bunker_0002 (stalker): 446 <> 451
reading bar_angar_zoneguard (stalker): 580 <> 585
reading bar_dolg_regular_4 (stalker): 273 <> 278
reading bar_dolg_regular_5 (stalker): 282 <> 287
reading bar_dolg_regular_1 (stalker): 273 <> 278
reading bar_stalker_respawn_1 (respawn): 261 <> 262
reading bar_stalker_respawn_2 (respawn): 261 <> 262
reading bar_dolg_respawn_1 (respawn): 278 <> 279
reading bar_stalker_0001 (stalker): 275 <> 280
reading sim_stalker_gusarov (stalker): 344 <> 349
reading bar_stalker_0004 (stalker): 345 <> 350
reading bar_arena_man (stalker): 311 <> 316
reading bar_stalker_0005 (stalker): 930 <> 935
reading bar_stalker_0006 (stalker): 938 <> 943
reading bar_stalker_0007 (stalker): 949 <> 954
reading bar_stalker_0008 (stalker): 951 <> 956
reading bar_stalker_0009 (stalker): 949 <> 954
reading bar_stalker_0010 (stalker): 951 <> 956
reading bar_stalker_0011 (stalker): 951 <> 956
reading bar_stalker_0012 (stalker): 661 <> 666
reading bar_stalker_0013 (stalker): 661 <> 666
reading bar_stalker_0014 (stalker): 954 <> 959
reading bar_stalker_0015 (stalker): 954 <> 959
reading bar_stalker_0016 (stalker): 942 <> 947
reading bar_stalker_0017 (stalker): 942 <> 947
reading bar_stalker_0018 (stalker): 942 <> 947
reading bar_stalker_0019 (stalker): 947 <> 952
reading bar_stalker_0020 (stalker): 947 <> 952
reading bar_stalker_0021 (stalker): 942 <> 947
reading bar_stalker_0022 (stalker): 943 <> 948
reading bar_stalker_0023 (stalker): 954 <> 959
reading bar_stalker_0024 (stalker): 954 <> 959
reading bar_stalker_0025 (stalker): 954 <> 959
reading bar_stalker_0026 (stalker): 954 <> 959
reading sim_stalker_umnik (stalker): 286 <> 291
reading sim_stalker_prapor (stalker): 336 <> 341
reading bar_stalker (stalker): 271 <> 276
reading bar_stalker_0000 (stalker): 261 <> 266
reading bar_notch (stalker): 293 <> 298
reading bar_drug_notcha (stalker): 311 <> 316
reading bar_drug_notcha2 (stalker): 314 <> 319
updating $2215_game_levels$\L05_Bar\level_sectors.ai
updating $2215_game_levels$\L06_rostok\level.ai
updating $2215_game_levels$\L06_rostok\level.gct
rebuilding $2215_game_levels$\L06_rostok\level.gct.raw
updating $2215_game_levels$\L06_rostok\level.graph
updating $2215_game_levels$\L06_rostok\level.spawn
updating $2215_game_levels$\L06_rostok\level_sectors.ai
updating $2215_game_levels$\l08_yantar\level.ai
updating $2215_game_levels$\l08_yantar\level.gct
rebuilding $2215_game_levels$\l08_yantar\level.gct.raw
updating $2215_game_levels$\l08_yantar\level.graph
updating $2215_game_levels$\l08_yantar\level.spawn
updating $2215_game_levels$\l08_yantar\level_sectors.ai
updating $2215_game_levels$\l08u_brainlab\level.ai
updating $2215_game_levels$\l08u_brainlab\level.gct
rebuilding $2215_game_levels$\l08u_brainlab\level.gct.raw
updating $2215_game_levels$\l08u_brainlab\level.graph
updating $2215_game_levels$\l08u_brainlab\level.spawn
updating $2215_game_levels$\l08u_brainlab\level_sectors.ai
updating $2215_game_levels$\stohe_selo\level.ai
ERROR occured! Aborting.

D:\sX-Ray SDK\Aiwrapper>pause

 

 

Изменено пользователем Купер

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Чуваки, делал модель на тч и вылез стак трейс.
вот лог:
 

Скрытый текст

Initializing File System...
using fs-ltx fsgame.ltx
FS: 28892 files cached, 4640Kb memory used.
Init FileSystem 0.629732 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4067112 K], reserved[46016 K], committed[81112 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6389 K], process heap[2306 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. OpenAL Soft, Spec Version 1.1 
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:1636]: AMD Radeon(TM) Graphics
* GPU driver: 31.0.21001.16014
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 6144K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=1
load time=52 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 70248 K
* DVB created: 6144K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [536 ms]
"d:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 84189 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time:    5554 ms
* [prefetch] memory:  82542Kb
* phase time: 5581 ms
* phase cmem: 155861 K
Сервер: Старт...
* phase time: 100 ms
* phase cmem: 142420 K
Сервер: Загрузка симуляции жизни...
* phase time: 2 ms
* phase cmem: 142420 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16807 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 1826 ms
* phase cmem: 173657 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 44 ms
* phase cmem: 173657 K
Клиент: Соединение с localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 91 ms
* phase cmem: 173682 K
Открытие потока...
* phase time: 19 ms
* phase cmem: 173682 K
Загрузка формы объектов...
* phase time: 2041 ms
* phase cmem: 246350 K
Загрузка шейдеров...
* phase time: 177 ms
* phase cmem: 248359 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 760 ms
* phase cmem: 248734 K
Загрузка базы пространств...
* phase time: 445 ms
* phase cmem: 253082 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 70 ms
* phase cmem: 253110 K
Загрузка секторов и порталов...
* Loading HOM: d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 7 ms
* phase cmem: 253283 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 115 ms
* phase cmem: 253322 K
Клиент: Создание...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 131 ms
* phase cmem: 261160 K
Загрузка текстур...
* t-report - base: 1439, 568571 K
* t-report - lmap: 7, 7168 K
* phase time: 3389 ms
* phase cmem: 261159 K
Клиент: Синхронизация...
* phase time: 38 ms
* phase cmem: 261159 K
* [win32]: free[2692328 K], reserved[197664 K], committed[1304248 K]
* [ D3D ]: textures[575740 K]
* [x-ray]: crt heap[261159 K], process heap[752544 K], game lua[24691 K], engine lua[131 K], render[0 K]
* [x-ray]: economy: strings[3710 K], smem[28221 K]
stack trace:

0023:00464DD0 XR_3DA.exe, CEvent::operator=()

 

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Чуваки пишет нету текстурки, но она есть. Как фиксить это?

 

  • Скрытый текст


    Initializing File System...
    FS: 39696 files cached, 5315Kb memory used.
    Init FileSystem 0.386670 sec
    'xrCore' build 0, (null)

    "LevelBuilder v4.1" beta build
    Compilation date: Apr 10 2007

    Startup time: 18:16:43
     
    * New phase started: Reading project [underground]...
        |    | version: 17
     
    * New phase started: Converting data structures...
        | Vertices...
        |    | *         vertices: 223846
        | Faces...
        |    | *            faces: 430990
        | Models and References
        | Other transfer...
        |    | *        materials: 237
        |    | *          shaders: 8
        |    | *     shaders_xrlc: 6
        |    | *            glows: 22
        |    | *          portals: 2
        |    | *             LODs: 0
        | Loading lights...
        |    | *lighting*: HEMI:   196 lights
        |    | *lighting*: SUN:    49 lights
        |    | *lighting*: STATIC: 21 lights
        |    | *         d-lights: 22
        | Processing textures...
    * ImageLibrary version: 2.5.4
    * 25 supported formats
        |    | processing: rawdata\textures\glow\glow_red2.thm
        |    | processing: rawdata\textures\glow\glow_04.thm
        |    | - loading: glow\glow_04
        |    | processing: rawdata\textures\glow\glow_white.thm
        |    | - loading: glow\glow_white
        |    | processing: rawdata\textures\fx\fx_volumefog1.thm
        |    | - loading: fx\fx_volumefog1
        |    | processing: rawdata\textures\crete\crete_roof1.thm
        |    | processing: rawdata\textures\door\door_j01.thm
        |    | processing: rawdata\textures\mtl\mtl_rust_dark_iov.thm
        |    | processing: rawdata\textures\mtl\mtl_walls11_tail.thm
        |    | processing: rawdata\textures\ston\ston_asfalt_a_gray.thm
        |    | processing: rawdata\textures\ston\ston_beton_iov_dirt_01.thm
        |    | processing: rawdata\textures\ston\ston_br2_iov.thm
        |    | processing: rawdata\textures\crete\crete_railborder2.thm
        |    | processing: rawdata\textures\crete\crete_walls12.thm
        |    | processing: rawdata\textures\crete\crete_walls_j12.thm
        |    | processing: rawdata\textures\grnd\grnd_dirt_dark.thm
        |    | processing: rawdata\textures\grnd\grnd_shlak_01.thm
        |    | processing: rawdata\textures\mtl\mtl_angar_a_d.thm
        |    | processing: rawdata\textures\mtl\mtl_arm_2.thm
        |    | processing: rawdata\textures\mtl\mtl_big_konteyneri.thm
        |    | processing: rawdata\textures\mtl\mtl_bo4ka_big_iov.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_01.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_02.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_03_r.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_06.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_06a.thm
        |    | processing: rawdata\textures\mtl\mtl_floor_01tga.thm
        |    | processing: rawdata\textures\mtl\mtl_luk_ch_01.thm
        |    | processing: rawdata\textures\mtl\mtl_luk_n.thm
        |    | processing: rawdata\textures\mtl\mtl_pod_01.thm
        |    | processing: rawdata\textures\mtl\mtl_pod_02.thm
        |    | processing: rawdata\textures\mtl\mtl_rja_01.thm
        |    | processing: rawdata\textures\mtl\mtl_roof_red_iov.thm
        |    | processing: rawdata\textures\mtl\mtl_rza_ch_01.thm
        |    | processing: rawdata\textures\mtl\mtl_stena_ch_04.thm
        |    | processing: rawdata\textures\mtl\mtl_stena_ch_071.thm
        |    | processing: rawdata\textures\mtl\mtl_truba_ch_02.thm
        |    | processing: rawdata\textures\mtl\mtl_truba_ch.thm
        |    | processing: rawdata\textures\mtl\mtl_truba_pod_01.thm
        |    | processing: rawdata\textures\mtl\mtl_truba_ql02.thm
        |    | processing: rawdata\textures\mtl\mtl_tubes2.thm
        |    | processing: rawdata\textures\mtl\mtl_tubes7.thm
        |    | processing: rawdata\textures\mtl\mtl_tubes_j3.thm
        |    | processing: rawdata\textures\mtl\mtl_ventil_pod_01.thm
        |    | processing: rawdata\textures\mtl\mtl_ventil_pod_02.thm
        |    | processing: rawdata\textures\mtl\mtl_walls1.thm
        |    | processing: rawdata\textures\mtl\mtl_walls1_b.thm
        |    | processing: rawdata\textures\mtl\mtl_walls20.thm
        |    | processing: rawdata\textures\prop\prop_barometr.thm
        |    | processing: rawdata\textures\prop\prop_dangerbox.thm
        |    | processing: rawdata\textures\prop\prop_electricalunit3.thm
        |    | processing: rawdata\textures\prop\prop_fake_occ.thm
        |    | processing: rawdata\textures\prop\prop_lampa_g.thm
        |    | processing: rawdata\textures\prop\prop_mus_kont_01.thm
        |    | processing: rawdata\textures\prop\prop_mus_kont_01a.thm
        |    | processing: rawdata\textures\prop\prop_provod_02.thm
        |    | processing: rawdata\textures\prop\prop_vac_2.thm
        |    | processing: rawdata\textures\prop\prop_vagon04.thm
        |    | processing: rawdata\textures\prop\prop_vagon04a.thm
        |    | processing: rawdata\textures\ston\ston_asfalt_iov_old_01.thm
        |    | processing: rawdata\textures\ston\ston_beton_ch_15.thm
        |    | processing: rawdata\textures\ston\ston_beton_iov_01.thm
        |    | processing: rawdata\textures\ston\ston_beton_iov_05.thm
        |    | processing: rawdata\textures\ston\ston_beton_pod_01.thm
        |    | processing: rawdata\textures\ston\ston_beton_pod_03.thm
        |    | processing: rawdata\textures\ston\ston_beton_stena_iov.thm
        |    | processing: rawdata\textures\ston\ston_beton_stena_iov_hi.thm
        |    | processing: rawdata\textures\ston\ston_granite_wall_01.thm
        |    | processing: rawdata\textures\ston\ston_osnova.thm
        |    | processing: rawdata\textures\water\water_studen.thm
        |    | - loading: water\water_studen
        |    | processing: rawdata\textures\water\water_studen_green.thm
        |    | - loading: water\water_studen_green
        |    | processing: rawdata\textures\wood\wood_jasik.thm
        |    | processing: rawdata\textures\wood\wood_plank8.thm
        |    | processing: rawdata\textures\wood\wood_walls8.thm
        |    | processing: rawdata\textures\crete\crete_debris_01.thm
        |    | processing: rawdata\textures\grnd\grnd_concrete_2.thm
        |    | processing: rawdata\textures\ston\ston_beton_iov_02.thm
        |    | processing: rawdata\textures\ston\ston_beton_iov_02 copy.thm
        |    | processing: rawdata\textures\act\act_corp_stalker.thm
        |    | processing: rawdata\textures\crete\crete_beton_7.thm
        |    | processing: rawdata\textures\crete\crete_pol_brown_1.thm
        |    | processing: rawdata\textures\crete\crete_provoda_cech.thm
        |    | processing: rawdata\textures\crete\crete_provoda_ql.thm
        |    | processing: rawdata\textures\crete\crete_walls_j12a.thm
        |    | processing: rawdata\textures\crete\crete_walls_tualgr03.thm
        |    | processing: rawdata\textures\door\door_kotelna.thm
        |    | processing: rawdata\textures\door\door_metal_iov.thm
        |    | processing: rawdata\textures\grnd\grnd_dirt_dust_02.thm
        |    | processing: rawdata\textures\grnd\grnd_dry_iov.thm
        |    | processing: rawdata\textures\grnd\grnd_rocks_01.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_04.thm
        |    | processing: rawdata\textures\mtl\mtl_bochka_05.thm
        |    | processing: rawdata\textures\mtl\mtl_lampa_pod_01.thm
        |    | processing: rawdata\textures\mtl\mtl_ql.thm
        |    | processing: rawdata\textures\mtl\mtl_rja_green.thm
        |    | processing: rawdata\textures\mtl\mtl_rja_iov_01.thm
        |    | processing: rawdata\textures\mtl\mtl_rope2-1.thm
        |    | processing: rawdata\textures\mtl\mtl_rope3-1.thm
        |    | processing: rawdata\textures\mtl\mtl_rusty_0.thm
        |    | processing: rawdata\textures\mtl\mtl_stena_ch_03.thm
        |    | processing: rawdata\textures\mtl\mtl_walls16.thm
        |    | processing: rawdata\textures\mtl\mtl_walls2_1.thm
        |    | processing: rawdata\textures\new\new_wine.thm
     
    FATAL ERROR
     
    [error]Expression    : THM
    [error]Function      : CBuild::Load
    [error]File          : D:\xray-svn\xrLC\Build_Load.cpp
    [error]Line          : 282
    [error]Description   : rawdata\textures\new\new_wine.thm
     

    stack trace:

    0023:7C34F9A2 MSVCR71.dll, setvbuf()
     

     

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