manartur2013 12 Опубликовано 20 Марта 2019 (изменено) Всем привет. При запуске любого редактора получаю такую ошибку: По нажатию "отмена" получаю следующее сообщение: Если нажать "продолжить", то ошибка исчезает, но пространство в окне не рендерится, один серый цвет. Пробовал откатить драйвера видеокарты, — не помогло. Полный лог прикрепляю. Прошу вашей помощи, уже который день бьюсь. Скрытый текст * Detected CPU: AuthenticAMD , F15/M1/S1, 3393.00 mhz, 44-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... 'xrCore' build 0, (null) RegisterCommand: command '(null)' overridden by command '(null)'. * ImageLibrary version: 3.9.3 * 26 supported formats Starting RENDER device... * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB * GPU driver: 25.21.14.1917 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1651 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 2048K * DIB created: 2048K D3D: initialized Starting INPUT device... SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Scene: initialized * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [150 ms] * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [106 ms] * Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b FATAL ERROR [error]Expression : Device lost [error]Function : I:\xray-svn\editors\ECore\Editor\Device.cpp [error]File : I:\xray-svn\editors\ECore\Editor\Device.cpp [error]Line : 337 [error]Description : HW.pDevice->Present( NULL, NULL, NULL, NULL ) stack trace: * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [89 ms] FATAL ERROR [error]Expression : Device lost [error]Function : I:\xray-svn\editors\ECore\Editor\Device.cpp [error]File : I:\xray-svn\editors\ECore\Editor\Device.cpp [error]Line : 337 [error]Description : HW.pDevice->Present( NULL, NULL, NULL, NULL ) stack trace: * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [43 ms] Scene: cleared Input: 1 Destroying Direct3D... * Unloading texture [ui\ui_font_hud_01] pSurface RefCount= 1 * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 refCount:dwDebugSB 1 D3D: device cleared Изменено 20 Марта 2019 пользователем W.A.S.P. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 20 Марта 2019 8 минут назад, CuJIbBEP сказал: @manartur2013, у меня есть сборка от Юршата, на win10 х64 запускаются все редакторы. Сборка минимальная под себя...Проверь, если не запускается то косяк где-то у тебя, может ДиректХ или библиотеки С+ нужной нет... Обновил DirectX, поставил пак VCRedist, но даже Юршатовская стопорится на ошибке. Лог тот же. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 21 Марта 2019 В обеих папках поудалял дллки и установил директ снова. Не помогло. По библиотекам несовпадений вроде нет: Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 21 Марта 2019 только что, V92 сказал: Может, ты для начала загрузишь что-нибудь в СДК? Ну, локацию, или модель хотя бы? Там и должен быть серый цвет, если чо. Ну помог, блин. Конечно я загружал, пробовал открыть атп, который прилагался к СДК. Там ни сетки, ни пространства, а серый цвет, как я понял, это цвет собственно окна программы. Кстати, в случае с Юршатовской сборкой я даже этого сделать не могу, поскольку там только эта ошибка появляется без возможности её пропустить. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 21 Марта 2019 только что, V92 сказал: Да, и не родной АТП попробуй, а нормальное что-то. Или модель хотя бы заспавни через меню, или оно у тебя тоже не работает? Вроде на месте всё. Надо будет обратно поставить X-Ray SDK, тогда и отпишусь по этому поводу. Но проблема в том, что я не смогу ничего увидеть, будет все то же серое окно после загрузки. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 21 Марта 2019 Итак, открыл в оригинальном SDK локацию, лог следующий: Скрытый текст * Detected CPU: AuthenticAMD , F15/M1/S1, 3393.00 mhz, 416-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... 'xrCore' build 0, (null) RegisterCommand: command '(null)' overridden by command '(null)'. * ImageLibrary version: 3.9.3 * 26 supported formats Starting RENDER device... * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB * GPU driver: 25.21.14.1917 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1651 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 2048K * DIB created: 2048K D3D: initialized Starting INPUT device... SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Scene: initialized * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [98 ms] * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [44 ms] * Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b FATAL ERROR [error]Expression : Device lost [error]Function : I:\xray-svn\editors\ECore\Editor\Device.cpp [error]File : I:\xray-svn\editors\ECore\Editor\Device.cpp [error]Line : 337 [error]Description : HW.pDevice->Present( NULL, NULL, NULL, NULL ) stack trace: * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [70 ms] Level loading... EScene: loading 'h:\files stalker\x-ray sdk\level_editor\maps\mp_atp.level' Loading objects... Loading Group... Loading Glow... Loading Scene Object... CSceneObject: 'levels\mp_atp\mp_atp_terrain' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'props\objects\musor\trash_zilok_1_lod' different file version! CSceneObject: 'props\objects\musor\trash_gaz_lod' different file version! CSceneObject: 'props\objects\musor\trash_traktor_1_lod' different file version! CSceneObject: 'props\objects\musor\trash_traktor_3_lod' different file version! CSceneObject: 'props\objects\musor\trash_zil_130_2_lod' different file version! CSceneObject: 'props\objects\musor\trash_pricep_bochka_lod' different file version! CSceneObject: 'props\objects\musor\musor_metal_10' different file version! CSceneObject: 'props\objects\musor\musor_metal_13' different file version! CSceneObject: 'props\objects\kirpich\poddon_k' different file version! CSceneObject: 'props\objects\kirpich\poddon_k' different file version! CSceneObject: 'props\objects\bochka\bochka_wood1_bez_dna' different file version! CSceneObject: 'props\objects\bochka\bochka_wood_open' different file version! CSceneObject: 'props\objects\balon\balon_01' different file version! CSceneObject: 'props\objects\balon\balon_02' different file version! CSceneObject: 'props\objects\balon\balon_01' different file version! CSceneObject: 'levels\mp_atp\mp_atp_back' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'props\objects\beton_block\musor_plita_1 kusok' different file version! CSceneObject: 'props\objects\musorniy_bak\prop_mus_kont_01' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_06' different file version! CSceneObject: 'props\objects\veh_part\garbage_39' different file version! CSceneObject: 'props\objects\big_object\garbage_23' different file version! CSceneObject: 'props\objects\balon\kanistra' different file version! CSceneObject: 'props\objects\stol\stol_2' different file version! CSceneObject: 'props\objects\stol\stol_2' different file version! CSceneObject: 'props\objects\dekor\tiski_1' different file version! CSceneObject: 'props\objects\dekor\polka_1a' different file version! CSceneObject: 'props\objects\bochka\bochka_close_1' different file version! CSceneObject: 'props\objects\bochka\bochka_close_2' different file version! CSceneObject: 'props\objects\bochka\bochka_close_3' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'props\objects\bochka\bochka_close_1' different file version! CSceneObject: 'props\objects\bochka\bochka_close_2' different file version! CSceneObject: 'props\objects\bochka\bochka_close_3' different file version! CSceneObject: 'props\objects\musor\trash_avtobus_lod' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_sux_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_sux_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_15' different file version! CSceneObject: 'props\objects\street_prop\lamppost_01' different file version! CSceneObject: 'props\objects\street_prop\lamppost_01' different file version! CSceneObject: 'props\objects\street_prop\lamppost_01' different file version! CSceneObject: 'props\objects\pipe\pipe_04' different file version! CSceneObject: 'props\objects\bochka\bochka_close_1' different file version! CSceneObject: 'props\objects\bochka\bochka_close_2' different file version! CSceneObject: 'props\objects\musor_oskolok\musor_slate_1' different file version! CSceneObject: 'props\objects\musor_oskolok\musor_slate_2' different file version! CSceneObject: 'props\objects\musor_oskolok\musor_slate_4' different file version! CSceneObject: 'props\objects\musor_oskolok\musor_slate_4' different file version! CSceneObject: 'props\objects\musor_oskolok\musor_slate_6' different file version! CSceneObject: 'props\objects\musor_oskolok\musor_slate_8' different file version! CSceneObject: 'props\objects\luk\luk_01' different file version! CSceneObject: 'props\objects\street_prop\e_stolb_wood_n' different file version! CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version! CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version! CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version! CSceneObject: 'props\objects\street_prop\e_stolb_wood_l' different file version! CSceneObject: 'trees\new_trees\trees_2_03' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_03' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'props\objects\musor\trash_kamaz_fura_lod' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_14' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_14' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_12' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_11' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_10' different file version! CSceneObject: 'props\objects\bochka\bochka_close_1' different file version! CSceneObject: 'props\objects\bochka\bochka_close_3' different file version! CSceneObject: 'props\objects\bochka\bochka_close_4' different file version! CSceneObject: 'props\objects\pipe\pipe_04' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_01' different file version! 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CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_01' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_02' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version! CSceneObject: 'trees\new_trees\bush_1_sux_03' different file version! CSceneObject: 'trees\new_trees\trees_2_03' different file version! CSceneObject: 'trees\new_trees\trees_2_03' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_03' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_03' different file version! CSceneObject: 'trees\new_trees\trees_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! 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CSceneObject: 'props\objects\musor_other\garbage_17' different file version! CSceneObject: 'props\objects\musor_other\garbage_19' different file version! CSceneObject: 'props\objects\veh_part\garbage_37' different file version! CSceneObject: 'props\objects\veh_part\garbage_39' different file version! CSceneObject: 'props\objects\beton_block\musor_plita_2 kuska' different file version! CSceneObject: 'props\objects\beton_block\beton_block_1' different file version! CSceneObject: 'props\objects\beton_block\musor_betoncilindr_razlom' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'props\objects\fake\fake' different file version! CSceneObject: 'props\objects\army_base\prop_army_base_14' different file version! CSceneObject: 'props\objects\musorniy_bak\trash_bak_2' different file version! CSceneObject: 'props\objects\musor\trash_avtobus_lod' different file version! CSceneObject: 'levels\mp_atp\mp_atp_occ' different file version! CSceneObject: 'trees\new_trees\trees_2_03' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\trees_2_01' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\trees_topol_1_01' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'trees\new_trees\bush_2_02' different file version! CSceneObject: 'props\objects\musor\trash_avtobus2_lod' different file version! CSceneObject: 'props\objects\beton_block\musor_betoncilindr_razlom' different file version! CSceneObject: 'props\objects\fireplace\prop_fireplace_2' different file version! CSceneObject: 'props\objects\fireplace\prop_fireplace_2' different file version! CSceneObject: 'props\objects\fireplace\prop_fireplace_2' different file version! CSceneObject: 'props\objects\fireplace\prop_fireplace_2' different file version! CSceneObject: 'props\objects\fireplace\prop_fireplace_2' different file version! CSceneObject: 'props\objects\fireplace\prop_fireplace_2' different file version! CSceneObject: 'levels\mp_atp\mp_atp_buildings' different file version! CSceneObject: 'levels\mp_atp\mp_atp_fake' different file version! CSceneObject: 'levels\mp_atp\mp_atp_sector' different file version! Loading Light... Loading Shape... Loading Sound Source... Loading Spawn... Loading Way... Loading Sector... Loading Portal... Loading Sound Environment... Loading Particle System... EScene: 542 objects loaded, 4.03 sec * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [121 ms] * Loaded: gamedata\textures\crete\crete_schiffer2.dds[174904]b * Loaded: gamedata\textures\ston\ston_beton_iov_06.dds[174904]b * Loaded: gamedata\textures\trees\trees_bark_a_01.dds[174920]b * Loaded: gamedata\textures\trees\trees_vetkasux2.dds[174904]b * Loaded: gamedata\textures\trees\trees_bark_a_02.dds[174920]b * Loaded: gamedata\textures\ston\ston_beton_iov_01.dds[174904]b * Loaded: gamedata\textures\ston\ston_beton_pod_01.dds[174904]b * Loaded: gamedata\textures\mtl\mtl_arm_2.dds[5640]b * Loaded: gamedata\textures\wood\wood_stolb_iov.dds[174904]b * Loaded: gamedata\textures\mtl\mtl_rja_iov_01.dds[174904]b * Loaded: gamedata\textures\prop\prop_transformer_dw.dds[174904]b * Loaded: gamedata\textures\ston\ston_beton_ch_15.dds[174904]b * Loaded: gamedata\textures\wood\wood_doski_1.dds[349672]b * Loaded: gamedata\textures\ston\ston_beton_stena_iov_hi.dds[174904]b * Loaded: gamedata\textures\trees\trees_spil.dds[43832]b * Loaded: gamedata\textures\prop\prop_bochenok.dds[174904]b * Loaded: gamedata\textures\mtl\mtl_bochka_04.dds[43832]b * Loaded: gamedata\textures\mtl\mtl_bochka_02.dds[11064]b * Loaded: gamedata\textures\mtl\mtl_bochka_06.dds[43832]b * Loaded: gamedata\textures\mtl\mtl_bochka_06a.dds[11064]b * Loaded: gamedata\textures\wood\wood_jasik.dds[174904]b * Loaded: gamedata\textures\prop\prop_dangerbox.dds[174904]b * Loaded: gamedata\textures\wood\wood_zabor_iov.dds[174904]b * Loaded: gamedata\textures\mtl\mtl_bochka_01.dds[174904]b * Loaded: gamedata\textures\veh\veh_traktor_br.dds[699192]b * Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_3.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\fx\fx_wood_fire_1.dds[43832]b * Loaded: gamedata\textures\prop\prop_musor_02.dds[43832]b * Loaded: gamedata\textures\ston\ston_briks_iov_dirt_01.dds[174904]b * Loaded: gamedata\textures\trees\trees_vetkagreen5.dds[174904]b * Loaded: gamedata\textures\trees\trees_vetkagreen1.dds[174904]b * Loaded: gamedata\textures\mtl\mtl_luk_n.dds[43832]b * Loaded: gamedata\textures\trees\trees_bark_sosna_01.dds[174920]b * Loaded: gamedata\textures\trees\trees_bark_sosna_02.dds[174920]b * Loaded: gamedata\textures\trees\trees_sosna.dds[174904]b * Loaded: gamedata\textures\trees\trees_sosna_sux.dds[174904]b * Loaded: gamedata\textures\trees\trees_vetkagreen3.dds[174904]b * Loaded: gamedata\textures\prop\prop_fake_kollision.dds[11064]b * Loaded: gamedata\textures\ston\ston_stripes_iov.dds[174904]b * Loaded: gamedata\textures\ston\ston_bricks3.dds[87528]b * Loaded: gamedata\textures\mtl\mtl_rust_dark_iov.dds[174904]b * Loaded: gamedata\textures\ston\ston_old_beton_iov.dds[174904]b * Loaded: gamedata\textures\mtl\mtl_set_iov.dds[174904]b * Loaded: gamedata\textures\crete\crete_schiffer3.dds[174904]b * Loaded: gamedata\textures\grnd\grnd_zemlya2_iov.dds[699192]b * Loaded: gamedata\textures\mtl\mtl_rza_ch_01.dds[174904]b * Loaded: gamedata\textures\prop\prop_fake_ladder.dds[11064]b * Loaded: gamedata\textures\wood\wood_doski2.dds[87528]b * Loaded: gamedata\textures\ston\ston_stuccowall2_iov.dds[349672]b * Loaded: gamedata\textures\ston\ston_beton_lom_iov.dds[174904]b * Loaded: gamedata\textures\ston\ston_br2_iov.dds[699192]b * Loaded: gamedata\textures\ston\ston_floor_04.dds[174904]b * Loaded: gamedata\textures\fx\fx_wood_fire_2.dds[43832]b * Loaded: gamedata\textures\door\door_gr_iov_01.dds[174904]b * Loaded: gamedata\textures\ston\ston_beton_iov_dirt_01.dds[174904]b * Loaded: gamedata\textures\ston\ston_stuccobrick2_iov.dds[349672]b * Loaded: gamedata\textures\grnd\grnd_zemlya_iov.dds[174904]b * Loaded: gamedata\textures\trees\trees_forestwall1.dds[174928]b * Loaded: gamedata\textures\terrain\terrain_mp_atp.dds[524416]b * Loaded: gamedata\textures\detail\detail_grnd_grass.dds[2796344]b * Loaded: gamedata\textures\detail\detail_grnd_asphalt.dds[2796344]b * Loaded: gamedata\textures\detail\detail_grnd_earth.dds[2796344]b * Loaded: gamedata\textures\det\det_lebeda.dds[174892]b * Loaded: gamedata\textures\det\det_lebeda_sux.dds[174892]b * Loaded: gamedata\textures\det\det_kustsux1_black.dds[174892]b * Loaded: gamedata\textures\det\det_best4.dds[174892]b * Loaded: gamedata\textures\det\det_kustzel1.dds[174892]b * Loaded: gamedata\textures\det\det_best1.dds[174892]b * Loaded: gamedata\textures\det\det_best2.dds[174892]b * Loaded: gamedata\textures\det\det_best3.dds[174892]b * Loaded: gamedata\textures\det\det_kustsux1.dds[174892]b * Loaded: gamedata\textures\det\det_kustsux2.dds[174892]b * Loaded: gamedata\textures\tree\tree_fuflo.dds[4224]b * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [95 ms] * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [65 ms] * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [50 ms] * DVB created: 2048K * DIB created: 2048K * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [55 ms] * Unloading texture [det\det_lebeda] pSurface RefCount= 1 * Unloading texture [det\det_lebeda_sux] pSurface RefCount= 1 * Unloading texture [det\det_kustsux1_black] pSurface RefCount= 1 * Unloading texture [det\det_best4] pSurface RefCount= 1 * Unloading texture [det\det_kustzel1] pSurface RefCount= 1 * Unloading texture [det\det_best1] pSurface RefCount= 1 * Unloading texture [det\det_best2] pSurface RefCount= 1 * Unloading texture [det\det_best3] pSurface RefCount= 1 * Unloading texture [det\det_kustsux1] pSurface RefCount= 1 * Unloading texture [det\det_kustsux2] pSurface RefCount= 1 Scene: cleared * Unloading texture [grnd\grnd_zemlya_iov] pSurface RefCount= 1 * Unloading texture [trees\trees_forestwall1] pSurface RefCount= 1 * Unloading texture [ston\ston_stripes_iov] pSurface RefCount= 1 * Unloading texture [ston\ston_bricks3] pSurface RefCount= 1 * Unloading texture [ston\ston_old_beton_iov] pSurface RefCount= 1 * Unloading texture [mtl\mtl_set_iov] pSurface RefCount= 1 * Unloading texture [crete\crete_schiffer3] pSurface RefCount= 1 * Unloading texture [grnd\grnd_zemlya2_iov] pSurface RefCount= 1 * Unloading texture [mtl\mtl_rza_ch_01] pSurface RefCount= 1 * Unloading texture [prop\prop_fake_ladder] pSurface RefCount= 1 * Unloading texture [wood\wood_doski2] pSurface RefCount= 1 * Unloading texture [ston\ston_stuccowall2_iov] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_lom_iov] pSurface RefCount= 1 * Unloading texture [ston\ston_floor_04] pSurface RefCount= 1 * Unloading texture [fx\fx_wood_fire_2] pSurface RefCount= 1 * Unloading texture [door\door_gr_iov_01] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_iov_dirt_01] pSurface RefCount= 1 * Unloading texture [ston\ston_br2_iov] pSurface RefCount= 1 * Unloading texture [ston\ston_stuccobrick2_iov] pSurface RefCount= 1 * Unloading texture [mtl\mtl_rust_dark_iov] pSurface RefCount= 1 * Unloading texture [prop\prop_fake_kollision] pSurface RefCount= 1 * Unloading texture [detail\detail_grnd_grass] pSurface RefCount= 1 * Unloading texture [detail\detail_grnd_asphalt] pSurface RefCount= 1 * Unloading texture [terrain\terrain_mp_atp] pSurface RefCount= 1 * Unloading texture [detail\detail_grnd_earth] pSurface RefCount= 1 * Unloading texture [wood\wood_jasik] pSurface RefCount= 1 * Unloading texture [prop\prop_dangerbox] pSurface RefCount= 1 * Unloading texture [wood\wood_zabor_iov] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_ch_15] pSurface RefCount= 1 * Unloading texture [wood\wood_doski_1] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_stena_iov_hi] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_pod_01] pSurface RefCount= 1 * Unloading texture [mtl\mtl_arm_2] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_iov_01] pSurface RefCount= 1 * Unloading texture [mtl\mtl_bochka_01] pSurface RefCount= 1 * Unloading texture [mtl\mtl_bochka_06] pSurface RefCount= 1 * Unloading texture [mtl\mtl_bochka_06a] pSurface RefCount= 1 * Unloading texture [mtl\mtl_bochka_04] pSurface RefCount= 1 * Unloading texture [prop\prop_bochenok] pSurface RefCount= 1 * Unloading texture [mtl\mtl_bochka_02] pSurface RefCount= 1 * Unloading texture [prop\prop_musor_02] pSurface RefCount= 1 * Unloading texture [ston\ston_briks_iov_dirt_01] pSurface RefCount= 1 * Unloading texture [mtl\mtl_luk_n] pSurface RefCount= 1 * Unloading texture [veh\veh_traktor_br] pSurface RefCount= 1 * Unloading texture [crete\crete_schiffer2] pSurface RefCount= 1 * Unloading texture [wood\wood_stolb_iov] pSurface RefCount= 1 * Unloading texture [mtl\mtl_rja_iov_01] pSurface RefCount= 1 * Unloading texture [ston\ston_beton_iov_06] pSurface RefCount= 1 * Unloading texture [prop\prop_transformer_dw] pSurface RefCount= 1 * Unloading texture [trees\trees_bark_a_01] pSurface RefCount= 1 * Unloading texture [trees\trees_vetkagreen3] pSurface RefCount= 1 * Unloading texture [trees\trees_vetkasux2] pSurface RefCount= 1 * Unloading texture [trees\trees_sosna] pSurface RefCount= 1 * Unloading texture [trees\trees_bark_sosna_01] pSurface RefCount= 1 * Unloading texture [trees\trees_bark_sosna_02] pSurface RefCount= 1 * Unloading texture [trees\trees_sosna_sux] pSurface RefCount= 1 * Unloading texture [tree\tree_fuflo] pSurface RefCount= 1 * Unloading texture [trees\trees_bark_a_02] pSurface RefCount= 1 * Unloading texture [trees\trees_spil] pSurface RefCount= 1 * Unloading texture [trees\trees_vetkagreen5] pSurface RefCount= 1 * Unloading texture [trees\trees_vetkagreen1] pSurface RefCount= 1 Input: 1 Destroying Direct3D... * Unloading texture [ui\ui_font_hud_01] pSurface RefCount= 1 * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 refCount:dwDebugSB 1 D3D: device cleared Понял одно — HW есть "аппаратное ускорение", а значит, дело все-таки в дровах, потому хочу узнать, с каким набором драйверов вы запускаете СДК, попробую сделать так же, как у вас. У меня Windows 7 x64. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 21 Марта 2019 1 минуту назад, UriZzz сказал: Господи боже! А я то думал когда-то что это я с СДК не дружу, а тут есть случай куда серьезней моего @manartur2013, о каких дровах идёт речь? Если о видео то, думаю, дискретная видео карта плюс актуальные для неё дрова работающие на семёрке, желательно х64. Почему-то наличие видеокарты и последних драйверов не помогло. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 21 Марта 2019 (изменено) @BFG Она и так родная. Изменено 22 Марта 2019 пользователем W.A.S.P. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 22 Марта 2019 15 часов назад, AndreySol сказал: @manartur2013 До появления проблемы, у тебя СДК вообще работал нормально на том же железе, что имеется сейчас ? Проблема возникла при первом же запуске. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 22 Марта 2019 48 минут назад, Akello сказал: @manartur2013, Как я понимаю ты пытаешся юзать сдк 4, попробуй установить сдк 7 он на семерке работает без всяких проблем в отличии от сдк 4, где надо ещё и костыли лепить что он работал нормально, проверь будет ли такая же ошибка или нет, если сдк 7 будет работать, то ищи ошибки установки сдк 4, если и сдк7 не пойдет, то там скорее всего виновато железо. Да, стоило попробовать, я отпишусь по поводу седьмого чуть позже. Предупреждение ! Запрещено цитировать предыдущий пост !!! BFG Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 23 Марта 2019 @Akello, нет, X-Ray SDK 0.7 так же вылетал с этой ошибкой. Решить проблему же удалось лишь тогда, когда я удалил звуковые и графические драйвера с помощью DDU, и установил заново. Так что да, виновато железо, а в частности, его драйвера. 2 Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 24 Марта 2019 @aka_sektor, последний ответ я уже находил, ничем не помог. Но я уже решил проблему, написал же выше. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 4 Апреля 2019 Всем привет. Опять столкнулся с проблемой — после подключения уровня к игре не удается начать новую игру — ловлю вылет со следующим логом: Скрытый текст * Detected CPU: AuthenticAMD , F15/M1/S1, 3393.00 mhz, 35-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 32074 files cached, 6329Kb memory used. Init FileSystem 0.965353 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\manartur\docume~1\stalke~1\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4063888 K], reserved[51004 K], committed[79348 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7960 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1077 K], smem[0 K] Executing config-script "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"... [e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\manartur\docume~1\stalke~1\user.ltx] successfully loaded. DirectSound: Create device successfully. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB * GPU driver: 25.21.14.1935 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1627 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=3 load time=21 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [307 ms] "e:\ТРИЛОГИЯ С.Т.А.Л.К.Е.Р\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe" -nointro -dsound -external -start server(all/single/alife/new) client(localhost) * phase time: 0 ms * phase cmem: 60204 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 2490 ms * [prefetch] memory: 82505Kb * phase time: 2521 ms * phase cmem: 142710 K Сервер: Старт... Executing config-script "c:\users\manartur\docume~1\stalke~1\maprot_list.ltx"... [c:\users\manartur\docume~1\stalke~1\maprot_list.ltx] successfully loaded. * phase time: 30 ms * phase cmem: 142935 K Сервер: Загрузка симуляции жизни... * phase time: 3 ms * phase cmem: 142935 K Создание новой игры... * Creating new game... * Loading spawn registry... A mi ni hera tut ne chitaem (m_u16NumItems == 65535) stack trace: 0023:652A5068 MSVCR80.dll, memcpy() 0023:044EEACA xrGame.dll 0023:0422B4B7 xrGame.dll 0023:0422AC9C xrGame.dll 0023:0422ABE2 xrGame.dll Все уровни кроме моего я убрал из game-файлов. С чем может быть связана эта ошибка? Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 4 Апреля 2019 @aka_sektor, -dsound должен был помочь от "bad node in heap", но я вылечил его другим способом. А что с остальными не так? Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 4 Апреля 2019 @aka_sektor, вообще-то в одном из твоих старых ответов я и нашел этот способ решения проблемы) А по-старинке, разумеется, пробовал, суть та же. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 4 Апреля 2019 @aka_sektor, Я устранил все записи об уровнях оригинала из game-файлов, добавил в них записи о своем уровне, скомпилировал аи, графы, собрал спавн и переименовал его в all.spawn. Все это я перенес в геймдату игры. Версия игры 1.0006. Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 4 Апреля 2019 @aka_sektor, для получения этого вылета нужно так сильно стараться, что разрабы не постеснялись вставить такую надпись) 2 Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 5 Апреля 2019 В общем, номер 65535 говорит о том, что один или несколько размещенных персонажей на карте "инвалидны", т.е. их стори иды прописаны неверно. Ошибка крылась в префиксе уровня, который содержал в себе нижнее подчеркивание. Поменял префикс уровня, переписал стори иды, ошибка пропала, правда, появилась другая, но попробую пока сам разобраться. 1 Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 5 Апреля 2019 @aka_sektor, в самом начале файла game_story_ids это даётся: 65535 = "Invalid" 1 Поделиться этим сообщением Ссылка на сообщение
manartur2013 12 Опубликовано 5 Апреля 2019 @aka_sektor, а чего догадываться? Где редактировал, там и надо искать ошибку, вроде ничего особенного тут. Раз в логе ссылка на это число, то на него и надо ориентироваться. Поделиться этим сообщением Ссылка на сообщение