buka.stalker 1 Опубликовано 14 Апреля 2012 Здравствуйте! Пытаюсь подключить Промзону и МГ от Бандероса. Пользуюсь тутором из шапки. На этапе: "Склейка ИИ-графов карт в глобальный игровой граф: aiwrapper -m" требует дллку. Скачивал её, ложил в папку с СДК, но не помогает. Скрин: http://savepic.su/1738907.htm Что делать? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 17 Апреля 2012 banderos, Да, ложил в бин. Эти длл-ки тоже не работают. Попробую прогу graph recompiler: http://stalkerin.gameru.net/modules.php?na...ned&lid=458 Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 17 Апреля 2012 banderos С помощью graph recompiler-а создал единый граф с новыми локами. Распаковываю чистый спавн, добавляю +2 к числу лок в [header] файла all, прописываю секции спавна для новых лок. Нужно ли добавлять way_название_локи? И возможно ли использовать переход из вашего спавна в новом, заменив секцию перехода на Свалку на секцию с Промзоной? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 22 Апреля 2012 Уж извините за дурость... Вопрос подключению лок с помощью game.graph recompiler v.0.6. Когда обновляются левел.гтк в папке с уровнями, то обновляются только оригинальные локи. А левел.гтк в подключаемых уровнях изменяться разве не должен? Скрин процедуры: http://savepic.su/1824002.htm Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 29 Апреля 2012 Подключив Промзону Бандероса, спавню ГГ сразу на ней. Где бы ни сохранился - загружает сохранение ПОД картой. Скрин: http://savepic.su/1818158.htm Как быть? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 30 Апреля 2012 (изменено) Возможно это будет очередной опрос в пустоту, но... Проваливание ГГ исправил. Подключил по другому способу и всё ок. Но теперь другая проблема. Заспавнил на подключённой локе переходы на 2 обычных локиции. При переходах вылет. Лог: Expression : ai().game_graph().header().levels().end() != I Function : CALifeGraphRegistry::setup_current_level File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_graph_registry.cpp Line : 91 Description : Graph point level ID not found! При подключении локации я НЕ настраивал аи-переходы. Может ли это быть из-за этого? Изменено 30 Апреля 2012 пользователем buka.stalker Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 2 Мая 2012 Это была ошибка конфинге, перед созданием общего графа. Сейчас почти всё норм. Даже переходы работают. Но есть еще одна штука. В подключенной старой свалке, когда прохожу чуть дальше моста - стабильный вылет. Лог: текст лога (Показать) * Detected CPU: GenuineIntel P4 family, F15/M6/S2, 2852.00 mhz, 101-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx FS: 29582 files cached, 4447Kb memory used. Init FileSystem 1.682096 sec 'xrCore' build 3116, Aug 15 2007 Initializing Engine... Executing config-script "user.ltx"... [d:\program files\s.t.a.l.k.e.r\saves\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[2005524 K], reserved[19148 K], committed[72416 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6406 K], process heap[662 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1053 K], smem[0 K] Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r1_tf_mipbias' ~ Valid arguments: float value in range [-0.500,0.500] ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\program files\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\program files\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [d:\program files\s.t.a.l.k.e.r\saves\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:68D9]: ATI Radeon HD 5570 * GPU driver: 8.17.10.1116 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1769 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=93 load time=189 ms * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias -0.05 Starting engine... Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\program files\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.05 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [723 ms] "d:\program files\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 85941 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 19102 ms * [prefetch] memory: 86782Kb * phase time: 19162 ms * phase cmem: 159117 K Сервер: Старт... ! Cannot find saved game start_game_callback called * phase time: 113 ms * phase cmem: 145727 K Сервер: Загрузка симуляции жизни... * phase time: 13 ms * phase cmem: 145727 K Загрузка игры "buka_quicksave.sav"... * Loading spawn registry... * 9131 spawn points are successfully loaded * Loading objects... * 17797 objects are successfully loaded ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! 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Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game %s register called ! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s ! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d * Game buka_quicksave is successfully loaded from file 'd:\program files\s.t.a.l.k.e.r\saves\savedgames\buka_quicksave.sav' (4.851s) * phase time: 4850 ms * phase cmem: 176171 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 20 ms * phase cmem: 176171 K Клиент: Соединение с localhost... Player not found * client : connection accepted - <> * phase time: 18 ms * phase cmem: 176196 K Открытие потока... * phase time: 30 ms * phase cmem: 176196 K Загрузка формы объектов... * phase time: 5661 ms * phase cmem: 235717 K Загрузка шейдеров... * phase time: 842 ms * phase cmem: 236972 K Загрузка геометрии... * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65128 verts, 2035 Kb * [Loading VB] 56505 verts, 1765 Kb * [Loading VB] 9622 verts, 300 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 57613 verts, 1800 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 28554 verts, 892 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 204279 indices, 398 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 52032 verts, 609 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 897858 indices, 1753 Kb * phase time: 2365 ms * phase cmem: 237301 K Загрузка базы пространств... * phase time: 1492 ms * phase cmem: 240873 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 34770 v(20), 25132 p * [DETAILS] Batch(61), VB(679K), IB(147K) * phase time: 123 ms * phase cmem: 240927 K Загрузка секторов и порталов... * Loading HOM: d:\program files\s.t.a.l.k.e.r\gamedata\levels\promzone\level.hom * phase time: 53 ms * phase cmem: 241000 K Загрузка ИИ объектов... - Loading music tracks from 'l02_garbage_musics'... * phase time: 86 ms * phase cmem: 241063 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 697 ms * phase cmem: 243627 K Загрузка текстур... * t-report - base: 1633, 626889 K * t-report - lmap: 28, 28675 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 18389 ms * phase cmem: 243627 K Клиент: Синхронизация... * phase time: 55 ms * phase cmem: 243627 K * [win32]: free[719588 K], reserved[55692 K], committed[1321808 K] * [ D3D ]: textures[655565 K] * [x-ray]: crt heap[243627 K], process heap[10041 K], game lua[22516 K], engine lua[149 K], render[0 K] * [x-ray]: economy: strings[3691 K], smem[34880 K] ! Cannot find saved game actor_binder:load(): self.object:name()='%s' ! Cannot find saved game actor_binder:object_binder.load(): self.object:name()='%s' ! Cannot find saved game ^^^ load ! Cannot find saved game actor net spawn ! Cannot find saved game level postprocess: level: [%s], postprocess: [none] ! Cannot find saved game weather: '%s' now '%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game restrictor_binder:load ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game restrictor_binder:load ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: init(): name='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: monster.bind: name='%s', id='%d' ! Cannot find saved game generic_object_binder:load(): self.object:name()='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: monster.bind: name='%s', id='%d' ! Cannot find saved game generic_object_binder:load(): self.object:name()='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: monster.bind: name='%s', id='%d' ! Cannot find saved game generic_object_binder:load(): self.object:name()='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: monster.bind: name='%s', id='%d' ! Cannot find saved game generic_object_binder:load(): self.object:name()='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game motivator_binder:load(): self.object:name()='%s' ! Cannot find saved game motivator_binder:object_binder.load(): self.object:name()='%s' ! Cannot find saved game load_obj: obj:name()='%s' ! Cannot find saved game load_obj: ini_filename='%s' ! Cannot find saved game load_obj: section_logic='%s' ! Cannot find saved game load_obj: active_section='%s' ! Cannot find saved game load_obj: gulag_name='%s' ! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s' ! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s' ! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s' ! Cannot find saved game _bp: pstor_load_all: loaded [%s]='%s' ! Cannot find saved game trade load [%s]: cfg_ltx = %s ! Cannot find saved game trade load [%s]: current_buy_condition = %s ! Cannot find saved game trade load [%s]: current_sell_condition = %s ! Cannot find saved game trade load [%s]: current_buy_supplies = %s ! Cannot find saved game motivator_binder:net_spawn(): self.object:name()='%s' ! Cannot find saved game try to send tips for [%s] ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game set default infos ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game hit section [%s] ! Cannot find saved game initialize_obj: loaded ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d * MEMORY USAGE: 252677 K ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s ! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game spawning for smart [%s] : [%s] -> [%s] ! Cannot find saved game [smart_terrain %s] register called obj=%s gulag_type=%s ! Cannot find saved game [smart_terrain %s] gulag: object_setup_offline: obj=%s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game spawning for smart [%s] : [%s] -> [%s] ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game gulag <val_lager_bandits>: state normal ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: beginjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game motivator_binder:net_spawn(): self.object:name()='%s' ! Cannot find saved game setup_gulag_and_logic_on_spawn obj=%s, strn_id=%s ! Cannot find saved game [smart_terrain %s] gulag: object_setup_online: obj=%s need_setup_logic=%s need_setup_restrictors=%s ! Cannot find saved game _bp: enable_scripts: object '%s' has no external configuration file, using '%s' ! Cannot find saved game debug: set_scheme: scheme='%s' section='%s' ! Cannot find saved game debug: add_to_binder: scheme='%s' ! Cannot find saved game trade init[%s] ! Cannot find saved game debug: object '%s': activate_by_section: looking for section '%s' ! Cannot find saved game _bp: reset_generic_schemes_on_scheme_switch: npc:name()='%s' ! Cannot find saved game wounded section [%s][%s] ! Cannot find saved game threshold section [%s] ! Cannot find saved game stalker spot section [%s] ! Cannot find saved game _bp: calling module('%s') ! Cannot find saved game _bp: path_parse_waypoints: pathname='%s' ! Cannot find saved game _bp: path_parse_waypoints: pathname='%s' ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game _bp: path_parse_waypoints: pathname='%s' ! Cannot find saved game _bp: path_parse_waypoints: pathname='%s' ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game trade [%s]: buy condition = %s ! Cannot find saved game trade [%s]: sell condition = %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game [smart_terrain %s] gulag: setjob: obj=%s job=%d %s ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game *** %s -- state: %d -- total population: %d/%d -- non exclusive population: %d/%d ! Cannot find saved game error: object 'promz_stalker_0000': path_look 'promz_angar_stalker_smart_guard_2_look': flag 't': incorrect time specified (* or number in interval [1000, 30000] is expected) ! Cannot find saved game %s FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...ogram files\s.t.a.l.k.e.r\gamedata\scripts\_g.script:21: bad argument #2 to 'format' (string expected, got no value) stack trace: Что на этот раз? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 4 Июня 2012 Привет всем! Подключайю к ТЧ Даркскейп из 2571. При подключении вылезает какая-то ошибка со оригинальным спавном локи: http://savepic.su/2064966.htm В acdc level.spawn от даркскейпа не распаковывает. Как быть? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 23 Июня 2012 Декомпилил в формат СДК Кордон из 2205. Без лодов (ключ: converter -level l01_escape -out l01_escape_2205 -mode le). Снес спавн, кинул пару автоматов, добавил/убрал некоторые объекты. При проверке сцены пишет вот что: http://savepic.net/3009594.htm Что это такое? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 24 Июня 2012 Декомпилил с лодами. Теперь при проверке говорит тоже самое, но только о тех объектах, которые я расставил на уровне. Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 25 Июня 2012 У меня несколько вопросов. 1. В СДК нужно спавнить актёра? Если я скомпилю локу и запущу её одну он ведь должен появиться. 2. Каким компилятором лучше пользоваться? Чтоб поменьше мороки и скорость приемлемая. Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 31 Июля 2012 (изменено) Всем привет. =) Объясните пожалуйста, сильно ли влияют первые два параметра качества компиляции локи на скорость сборки? Вчера немного подкорректировал кордон (из финалки). Использовал 6 компилятор. На драфте компилилось 17 минут, а вот на таких настройках уже 1ч 48м.: Hemisphere quality - 0 Sun Shadow quality - 0 Pixel per Meter - 0.40 Error (LM collapsing) - 4 Error (LM zero) - 4 Jitter Samples - medium В итоге: на r2 - нет террейна: http://savepic.su/2250764.htm на r1 - все объекты тёмные+корявые тени: http://savepic.su/2251788.htm Как я понимаю, чтобы избежать темных объектов на r1, нужно поднимать значения первых двух параметров, так? И какие параметры более влияют на время компиляции? + (Показать) Система такая: Проц: AMD FX 4100 3.6 GHz Оператива: 4 гига DDR3-1600 ОС: Вин7 х64 Тестировал бенч-карту из шапки темы. Результаты: №2-2.54 №3-2.51 №5-3.19 №6-3.16 (его и использую) №7-2.36 №8-3.30 №9-3.18 №10-3.18 Изменено 31 Июля 2012 пользователем buka.stalker Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 22 Августа 2012 Всем привет. Немного изменил кордон из тч, скомпилил. На статичном освещении вот такая ошибка: http://savepic.su/2311896.htm На динимическом еще и террейна нет: http://savepic.su/2295512.htm Как исправить? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 23 Августа 2012 VEX, вот скрин из здания: http://savepic.su/2314788.htm Вот с улицы: http://savepic.su/2315812.htm Компилил на таких настройках: настройки (Показать) Hemisphere quality - 2 Sun Shadow quality - 2 Pixel per Meter - 2 Error (LM collapsing) - 4 Error (LM zero) - 4 Jitter Samples - 4 Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 29 Сентября 2012 Привет всем. :ny_ph34r_1: После добавления нескольких объектов на Янтарь из ТЧ возникла ошибка с высчитыванием порталов. Сектора обновлены, но при счете порталов ошибка: http://savepic.su/2602379.htm Добавлял объекты только из стандартного набора сдк. Как быть? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 30 Сентября 2012 Как исправить ошибку с невидимым террейном? http://savepic.su/2250764.htm Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 2 Октября 2012 01.10.2012 в 17:07, CuJIbBEP сказал: buka.stalker Смотри настройки материалов террейна, все ли текстуры имеются и прописаны ли они... В СДК террейн отображается, текстуры стандартные и все прописаны. Это Кордон из ТЧ декомпиленный в СДК. Можно ли исправить БЕЗ перекомпиляции? Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 28 Октября 2012 Подскажите как сменить имя локации. К примеру, взял я карту из ТЧ, немного изменил, скомпилил. Как задать ей новое имя? Уже нашел. 1 Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 30 Октября 2012 При попытке создания all.spawn из всех подключаемых уровней, вылетает ошибка: log started (console and aiwrapper.log) loading aiwrapper.ini loading game_levels.ltx updating $2215_game_levels$\L01_Escape\level.ai updating $2215_game_levels$\L01_Escape\level.gct.raw updating $2215_game_levels$\L01_Escape\level.graph updating $2215_game_levels$\L01_Escape\level.spawn [bug] assertion failed at ..\xr_level_spawn.cxx:22 Спавн оригинальных локаций не редактировал. Поделиться этим сообщением Ссылка на сообщение
buka.stalker 1 Опубликовано 30 Октября 2012 Это то понятно. Но ведь я его не трогал совсем. Поделиться этим сообщением Ссылка на сообщение