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[SoC] Вопросы по SDK


faniloko

Рекомендуемые сообщения

запускается сборка спавна

Каким образом? Мне компилирует только "чистый" спавн. Когда убираю актора с карты то пишет что нету актора (и всякие no cross table; no ai-map). Или надо для этого все уровни декомпилить и билдить?

Надо, рестрикторы всякие, и прочее. 

Рестрикторы-то зачем (ну в дальнейших планах согласен, что многое нужно удалить, но не сразу же)? Можно же костылем заткнуть в коллбеке.

 

С моделями разобрался, их действительно нужно все перегонять в ТЧ. Сейчас поищу в каких-нибудь солянках уже готовые.

Изменено пользователем Сталкер-Стрелок
Ссылка на комментарий

 

 

Каким образом?

Все локации в конфиге прописаны? Может новую забыл, либо неправильно записал.

 

 

Рестрикторы-то зачем

Я плохо разбираюсь в заселении, потому могу ошибатся. Но разве в рестрикторах нет логики и функций, из-за которых могут быть вылеты?

Ссылка на комментарий

 

 

Все локации в конфиге прописаны? Может новую забыл, либо неправильно записал.

Тут я не уверен. Пока до конца так и не понял как правильно вписывать. Сделал вроде по аналогии, создал секции со своим левелом, но по моему все же как-то не так работает. Хотя все изменения которые я делаю в СДК применяются корректно. (если не трудно опишите более подробно как правильно добавить)

 

 

Я плохо разбираюсь в заселении, потому могу ошибатся. Но разве в рестрикторах нет логики и функций, из-за которых могут быть вылеты?

Есть, но на время тестирования самого уровня их можно заткнуть. В первую очередь нужно удалять все динамические объекты вроде сталкеров, оружия, артефактов. Их уже не заткнешь.

 

 Еще вопрос, как мне добавить шейдер, а то пишет:

Can't find shader 'levels\marsh_earth'
И вот такую текстуру никак не найду:

Can't find texture 'wood\wood_plank0'
 
Ссылка на комментарий

@Сталкер-Стрелок, вот пример полностью рабочего конфига, достаточно вписать свои локации. http://rghost.ru/6zldtwPr7
Шейдер можно добавить в SE, либо просто переназначить в АЕ. Открываешь террейн болота, ищешь нужный материал и выбираешь подходящий шейдер из списка.

Текстуру не нашел.

Изменено пользователем krovosnork
Ссылка на комментарий

 

 

И вот такую текстуру никак не найду:
Держи - http://rghost.ru/7pMjDxsNh ( вместе с бампами ).

Взял из НС.

"Кругом зомби.....у меня кончаются патроны...."

Ссылка на комментарий

@krovosnork, дело определенно не в конфигах. Сейчас решил перекомпилить кордон, добавить аи сетку, в общем добавил сетку где мне надо, скомпилил на драфте, в общем спавн компилил батником:

bin_comp\xrai.exe -s

Скомпилировался только l01_escape, как и с ключом -m дальше Кордона дело не пошло. Конфиги - дефолтные. Уровень прекрасно загружается и там где я добавил аи сетку она есть и по ней бродят.

 

Подскажи что делать, я честно говоря не предполагаю, в туторах каких-либо такого не находил. 


В общем давайте по порядку распишу:

[13.03.15 22:31:10.138]


[13.03.15 22:31:10.138] Loading DLL: xrSE_Factory.dll
[13.03.15 22:31:10.187] 'xrCore' build 0, (null)
[13.03.15 22:31:10.187]
[13.03.15 22:31:10.940] "LevelBuilder v4.1" beta build
[13.03.15 22:31:10.940] Compilation date: Sep 27 2014
[13.03.15 22:31:10.940]
[13.03.15 22:31:10.940] Startup time: 22:31:10
[13.03.15 22:31:11.182]
[13.03.15 22:31:11.182] * New phase started: Loading level...
[13.03.15 22:31:11.183] BAD light range : -45608723084520456000.000000
[13.03.15 22:31:11.330] * Memory usage: 56 M
[13.03.15 22:31:11.408]
[13.03.15 22:31:11.408] * New phase started: Saving nodes...
[13.03.15 22:31:11.408] NS: 72, CNS: 21, ratio: 29.166666%
[13.03.15 22:31:11.408] Renumbering nodes...
[13.03.15 22:31:11.414] | Saving header...
[13.03.15 22:31:11.423] | Saving nodes...
[13.03.15 22:31:11.773] 12214K saved
[13.03.15 22:31:11.775] * Memory usage: 70 M

 

[13.03.15 22:32:06.616] Loading DLL: xrSE_Factory.dll
[13.03.15 22:32:06.617] 'xrCore' build 0, (null)
[13.03.15 22:32:06.617]
[13.03.15 22:32:07.381] "LevelBuilder v4.1" beta build
[13.03.15 22:32:07.381] Compilation date: Sep 27 2014
[13.03.15 22:32:07.381]
[13.03.15 22:32:07.381] Startup time: 22:32:07
[13.03.15 22:32:07.602]
[13.03.15 22:32:07.602] * New phase started: Building level game graph
[13.03.15 22:32:07.602] level "d:\games\x-ray sdk\level_editor\gamedata\levels\l01_escape\"
[13.03.15 22:32:07.602] Loading AI map
[13.03.15 22:32:07.608] 595583 nodes loaded
[13.03.15 22:32:07.608] Loading graph points
[13.03.15 22:32:07.622] * loading script _G.script
[13.03.15 22:32:07.627] * loading script profiler.script
[13.03.15 22:32:07.630] * loading script class_registrator.script
[13.03.15 22:32:07.631] * loading script smart_terrain.script
[13.03.15 22:32:07.635] * loading script se_respawn.script
[13.03.15 22:32:07.639] * loading script se_switcher.script
[13.03.15 22:32:07.640] * loading script se_stalker.script
[13.03.15 22:32:07.640] * loading script se_car.script
[13.03.15 22:32:07.641] * loading script se_zones.script
[13.03.15 22:32:07.642] * loading script se_item.script
[13.03.15 22:32:07.642] * loading script se_artefact.script
[13.03.15 22:32:07.643] * loading script se_monster.script
[13.03.15 22:32:07.644] * loading script game_registrator.script
[13.03.15 22:32:10.805] removing graph point [esc_graph_point_0219][111.973679][1.839599][456.577271] because it is outside of the AI map
[13.03.15 22:32:10.812] 252 graph points loaded
[13.03.15 22:32:10.812] Building cross table
[13.03.15 22:32:12.534] Saving cross table
[13.03.15 22:32:12.662] Loading cross table
[13.03.15 22:32:12.663] Building graph
[13.03.15 22:32:12.716] Generating edges
[13.03.15 22:32:13.341] 1124 edges built
[13.03.15 22:32:13.358] Checking graph connectivity
[13.03.15 22:32:13.358] Optimizing graph
[13.03.15 22:32:13.358] edges before optimization : 1124
[13.03.15 22:32:13.358] edges after optimization : 651
[13.03.15 22:32:13.358] Saving graph
[13.03.15 22:32:13.360] 14608 bytes saved
[13.03.15 22:32:13.360] Level graph is generated successfully
[13.03.15 22:32:13.360] Freeing resources

 

[13.03.15 22:33:06.843]
[13.03.15 22:33:06.843] Loading DLL: xrSE_Factory.dll
[13.03.15 22:33:06.846] 'xrCore' build 0, (null)
[13.03.15 22:33:06.846]
[13.03.15 22:33:07.608] "LevelBuilder v4.1" beta build
[13.03.15 22:33:07.608] Compilation date: Sep 27 2014
[13.03.15 22:33:07.608]
[13.03.15 22:33:07.608] Startup time: 22:33:07
[13.03.15 22:33:07.826]
[13.03.15 22:33:07.826] * New phase started: Processing level graphs
[13.03.15 22:33:07.844] There is no cross table for the level l02_garbage! (level is not included into the game graph)
[13.03.15 22:33:07.845] There is no cross table for the level l03_agroprom! (level is not included into the game graph)
[13.03.15 22:33:07.847] There is no cross table for the level l03u_agr_underground! (level is not included into the game graph)
[13.03.15 22:33:07.849] There is no cross table for the level l04_darkvalley! (level is not included into the game graph)
[13.03.15 22:33:07.850] There is no cross table for the level l04u_labx18! (level is not included into the game graph)
[13.03.15 22:33:07.851] There is no cross table for the level l05_bar! (level is not included into the game graph)
[13.03.15 22:33:07.852] There is no cross table for the level l06_rostok! (level is not included into the game graph)
[13.03.15 22:33:07.852] There is no cross table for the level l08_yantar! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no cross table for the level l08u_brainlab! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level monster_tests! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level jim_agro! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level stohe_selo! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level ai_test! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level ai_test2! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level jim_dark! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level chugai_test! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
[13.03.15 22:33:07.853] There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no cross table for the level l07_military! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level krondor_selo! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level zmey_test2! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level slipch_lab! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level slipch_selo! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level ivan_test! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
[13.03.15 22:33:07.854] There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no cross table for the level l10_radar! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level selo2! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no cross table for the level l11_pripyat! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level vovan_test! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level chugai_test1! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level chugai_test2! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level selo3! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no cross table for the level l12_stancia! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level wik_selo! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level agro_under! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level doc_test! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level plecha_selo! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
[13.03.15 22:33:07.855] There is no ai-map for the level ai_test_new! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no cross table for the level l12u_sarcofag! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level stason_test! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level bar_arena! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level koan_test! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level l07_military_test! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no cross table for the level l12u_control_monolith! (level is not included into the game graph)
[13.03.15 22:33:07.857] There is no cross table for the level l12_stancia_2! (level is not included into the game graph)
[13.03.15 22:33:07.859] There is no cross table for the level l10u_bunker! (level is not included into the game graph)
[13.03.15 22:33:07.859] level 1 l01_escape
[13.03.15 22:33:08.191] * loading script _G.script
[13.03.15 22:33:08.193] * loading script profiler.script
[13.03.15 22:33:08.194] * loading script class_registrator.script
[13.03.15 22:33:08.194] * loading script smart_terrain.script
[13.03.15 22:33:08.196] * loading script se_respawn.script
[13.03.15 22:33:08.197] * loading script se_switcher.script
[13.03.15 22:33:08.198] * loading script se_stalker.script
[13.03.15 22:33:08.198] * loading script se_car.script
[13.03.15 22:33:08.198] * loading script se_zones.script
[13.03.15 22:33:08.199] * loading script se_item.script
[13.03.15 22:33:08.200] * loading script se_artefact.script
[13.03.15 22:33:08.200] * loading script se_monster.script
[13.03.15 22:33:08.201] * loading script game_registrator.script
[13.03.15 22:33:15.125]
[13.03.15 22:33:15.125] * New phase started: Adding interconnection points
[13.03.15 22:33:15.125] Cannot find level with level_id 2. Connection point will not be generated!
[13.03.15 22:33:15.125] Cannot find level with level_id 2. Connection point will not be generated!
[13.03.15 22:33:15.148]
[13.03.15 22:33:15.148] * New phase started: Saving graph being merged
[13.03.15 22:33:15.150] cross_table offset: 828646
[13.03.15 22:33:15.392]
[13.03.15 22:33:15.392] * New phase started: Freeing resources being allocated

 


[13.03.15 22:34:01.430] Loading DLL: xrSE_Factory.dll
[13.03.15 22:34:01.431] 'xrCore' build 0, (null)
[13.03.15 22:34:01.431]
[13.03.15 22:34:02.190] "LevelBuilder v4.1" beta build
[13.03.15 22:34:02.190] Compilation date: Sep 27 2014
[13.03.15 22:34:02.190]
[13.03.15 22:34:02.190] Startup time: 22:34:02
[13.03.15 22:34:02.333] There is no cross table for the level l02_garbage! (level is not included into the game graph)
[13.03.15 22:34:02.334] There is no cross table for the level l03_agroprom! (level is not included into the game graph)
[13.03.15 22:34:02.334] There is no cross table for the level l03u_agr_underground! (level is not included into the game graph)
[13.03.15 22:34:02.335] There is no cross table for the level l04_darkvalley! (level is not included into the game graph)
[13.03.15 22:34:02.335] There is no cross table for the level l04u_labx18! (level is not included into the game graph)
[13.03.15 22:34:02.335] There is no cross table for the level l05_bar! (level is not included into the game graph)
[13.03.15 22:34:02.336] There is no cross table for the level l06_rostok! (level is not included into the game graph)
[13.03.15 22:34:02.336] There is no cross table for the level l08_yantar! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no cross table for the level l08u_brainlab! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level monster_tests! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level jim_agro! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level stohe_selo! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level ai_test! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level ai_test2! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level jim_dark! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level chugai_test! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no cross table for the level l07_military! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level krondor_selo! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level zmey_test2! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level slipch_lab! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level slipch_selo! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
[13.03.15 22:34:02.337] There is no ai-map for the level ivan_test! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no cross table for the level l10_radar! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
[13.03.15 22:34:02.338] There is no ai-map for the level selo2! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no cross table for the level l11_pripyat! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level vovan_test! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level chugai_test1! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level chugai_test2! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level selo3! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no cross table for the level l12_stancia! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level wik_selo! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level agro_under! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level doc_test! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level plecha_selo! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
[13.03.15 22:34:02.339] There is no ai-map for the level ai_test_new! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no cross table for the level l12u_sarcofag! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level stason_test! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level bar_arena! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level koan_test! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level l07_military_test! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
[13.03.15 22:34:02.340] There is no cross table for the level l12u_control_monolith! (level is not included into the game graph)
[13.03.15 22:34:02.341] There is no cross table for the level l12_stancia_2! (level is not included into the game graph)
[13.03.15 22:34:02.341] There is no cross table for the level l10u_bunker! (level is not included into the game graph)
[13.03.15 22:34:02.342] level 1 l01_escape
[13.03.15 22:34:02.347] * loading script _G.script
[13.03.15 22:34:02.349] * loading script profiler.script
[13.03.15 22:34:02.350] * loading script class_registrator.script
[13.03.15 22:34:02.351] * loading script smart_terrain.script
[13.03.15 22:34:02.352] * loading script se_respawn.script
[13.03.15 22:34:02.354] * loading script se_switcher.script
[13.03.15 22:34:02.354] * loading script se_stalker.script
[13.03.15 22:34:02.354] * loading script se_car.script
[13.03.15 22:34:02.354] * loading script se_zones.script
[13.03.15 22:34:02.354] * loading script se_item.script
[13.03.15 22:34:02.357] * loading script se_artefact.script
[13.03.15 22:34:02.357] * loading script se_monster.script
[13.03.15 22:34:02.357] * loading script game_registrator.script
[13.03.15 22:34:02.367] * loading script smart_terrain_params.script
[13.03.15 22:34:02.377]
[13.03.15 22:34:02.377] FATAL ERROR
[13.03.15 22:34:02.377]
[13.03.15 22:34:02.377] [error]Expression : fatal error
[13.03.15 22:34:02.377] [error]Function : CScriptEngine::lua_pcall_failed
[13.03.15 22:34:02.377] [error]File : script_engine.cpp
[13.03.15 22:34:02.377] [error]Line : 80
[13.03.15 22:34:02.377] [error]Description :
[13.03.15 22:34:02.377] [error]Arguments : LUA error: ..._editor\gamedata\scripts\smart_terrain_params.script:78: attempt to call global 'parse_nums' (a nil value)
[13.03.15 22:34:02.377]
[13.03.15 22:34:02.377]
[13.03.15 22:34:02.377] DEBUG CONTEXT DUMP:
[13.03.15 22:34:02.377]
[13.03.15 22:34:02.377]

...
Далее вылеты по скриптам
...

[13.03.15 22:34:04.978] FATAL ERROR
[13.03.15 22:34:04.978]
[13.03.15 22:34:04.978] [error]Expression : fatal error
[13.03.15 22:34:04.978] [error]Function : CScriptEngine::lua_error
[13.03.15 22:34:04.978] [error]File : script_engine.cpp
[13.03.15 22:34:04.978] [error]Line : 70
[13.03.15 22:34:04.978] [error]Description :
[13.03.15 22:34:04.978] [error]Arguments : LUA error: attempt to call global 'abort' (a nil value)
[13.03.15 22:34:04.978]
[13.03.15 22:34:04.978]
[13.03.15 22:34:04.978] DEBUG CONTEXT DUMP:
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.979]
[13.03.15 22:34:04.989] *** break by StackWalk ***
[13.03.15 22:34:04.989] stack trace:
[13.03.15 22:34:04.989]
[13.03.15 22:34:04.989] 0023:652E8F7E (0x65304130 0x65304120 0x013FAC70 0x00000000) xrCore.dll, xrDebug::backend(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 365
[13.03.15 22:34:04.989] 0023:652E926B (0x65319318 0x65014BD8 0x00000046 0x65014BBC) xrCore.dll, xrDebug::fatal(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 485
[13.03.15 22:34:04.989] 0023:64FFE3E3 (0x02F80018 0x013FB378 0x013FB0E4 0x00000002) xrSE_Factory.dll, CScriptEngine::lua_error(), j:\xray_sources\soc\trunk\xray\xrse_factory\script_engine.cpp, 70
[13.03.15 22:34:04.989] 0023:64F75F99 (0x013FB378 0x0000000F 0x00000002 0x02F80018) xrSE_Factory.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller[13.03.15 22:34:04.989] 0023:64FBCF52 (0x013FB378 0x00000131 0x652E92C0 0x0427D980) xrSE_Factory.dll, CWrapperAbstractDynamicALife::STATE_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_script_macroses.h, 16707566
[13.03.15 22:34:04.989] 0023:64FF6D99 (0x0427D980 0x013FB378 0x03C1B5D0 0x0419B0D0) xrSE_Factory.dll, CSE_Abstract::Spawn_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_object_base.cpp, 308
[13.03.15 22:34:04.989] 0023:00A12058 (0x03C1B5D0 0x031548B0 0x013FD5C8 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::create_object(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 117
[13.03.15 22:34:04.989] 0023:00A127EB (0x03C1B5D0 0x031548B4 0x031548B0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::load_objects(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 201
[13.03.15 22:34:04.989] 0023:00A13772 (0x00000000 0x013FD620 0x652F7CD0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::Execute(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 608
[13.03.15 22:34:04.989] 0023:00A0A19B (0x013FD620 0x00000000 0x013FEB2C 0x6654FDD0) xrAI.exe, CGameSpawnConstructor::process_spawns(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 148
[13.03.15 22:34:04.989] 0023:00A0AC62 (0x013FDB28 0x00000000 0x00000000 0x00000000) xrAI.exe, CGameSpawnConstructor::CGameSpawnConstructor(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 31
[13.03.15 22:34:04.989] 0023:00A08CE9 (0x76F27B50 0x013FFD00 0x64F50000 0x02FB0000) xrAI.exe, execute(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 166
[13.03.15 22:34:04.989] 0023:00A08F18 (0x0164325B 0x00A72B54 0x0164325B 0x00000000) xrAI.exe, Startup(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 199
[13.03.15 22:34:04.989] 0023:00A0911A (0x009B0000 0x00000000 0x0164325B 0x0000000A) xrAI.exe, WinMain(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 230
[13.03.15 22:34:04.989] 0023:009F2A38 (0xFE33F000 0x76F27BE0 0x0416C463 0x013FFD5C) xrAI.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[13.03.15 22:34:04.989] 0023:76F27C04 (0xFE33F000 0x04D5D3DF 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.03.15 22:34:04.989] 0023:77B7B54F (0xFFFFFFFF 0x77B603ED 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:04.989] 0023:77B7B51A (0x009F2BC2 0xFE33F000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000] FATAL ERROR
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000] [error]Expression : fatal error
[13.03.15 22:34:05.000] [error]Function : CScriptEngine::lua_pcall_failed
[13.03.15 22:34:05.000] [error]File : script_engine.cpp
[13.03.15 22:34:05.000] [error]Line : 80
[13.03.15 22:34:05.000] [error]Description :
[13.03.15 22:34:05.000] [error]Arguments : LUA error: ..._editor\gamedata\scripts\smart_terrain_params.script:90: attempt to call global 'abort' (a nil value)
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000] DEBUG CONTEXT DUMP:
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.000]
[13.03.15 22:34:05.013] *** break by StackWalk ***
[13.03.15 22:34:05.013] stack trace:
[13.03.15 22:34:05.013]
[13.03.15 22:34:05.013] 0023:652E8F7E (0x65304130 0x65304120 0x013FA9DC 0x00000000) xrCore.dll, xrDebug::backend(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 365
[13.03.15 22:34:05.013] 0023:652E926B (0x65319318 0x65014BD8 0x00000050 0x65014BEC) xrCore.dll, xrDebug::fatal(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 485
[13.03.15 22:34:05.013] 0023:64FFE390 (0x02F80018 0x07F0CA10 0x02F80018 0x02F80018) xrSE_Factory.dll, CScriptEngine::lua_pcall_failed(), j:\xray_sources\soc\trunk\xray\xrse_factory\script_engine.cpp, 82
[13.03.15 22:34:05.013] 0023:695BFF86 (0x02F80018 0x07F0CB10 0x00000001 0x02F80018) lua5.1.dll, luaD_precall(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 327
[13.03.15 22:34:05.013] 0023:695C0094 (0x02F80018 0x07F0CB10 0x00000001 0x07F0CB00) lua5.1.dll, luaD_call(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 384
[13.03.15 22:34:05.013] 0023:695C189F (0x695D25BC 0x07839F00 0x695D27AC 0x695C14C2) lua5.1.dll, luaG_errormsg(), j:\xray_sources\soc\trunk\xray\luajit\src\ldebug.c, 627
[13.03.15 22:34:05.013] 0023:695C198C (0x02F80018 0x695D2978 0x695D27AC 0x695D2960) lua5.1.dll, luaG_runerror(), j:\xray_sources\soc\trunk\xray\luajit\src\ldebug.c, 639
[13.03.15 22:34:05.013] 0023:695C14C2 (0x695D27AC 0x07F0CAD0 0x02F80018 0x02F80018) lua5.1.dll, luaG_typeerror(), j:\xray_sources\soc\trunk\xray\luajit\src\ldebug.c, 577
[13.03.15 22:34:05.013] 0023:695BFC31 (0x02F80018 0x07F0CAD0 0x07F0CAD0 0x00000000) lua5.1.dll, luaD_tryfuncTM(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 250
[13.03.15 22:34:05.013] 0023:695BFDBF (0x02F80018 0x07F0CAD0 0x00000000 0x00000000) lua5.1.dll, luaD_precall(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 270
[13.03.15 22:34:05.013] 0023:695A30CC (0x02F80018 0x00000003 0x02F80018 0x00000000) lua5.1.dll, luaV_execute(), j:\xray_sources\soc\trunk\xray\luajit\src\lvm.c, 591
[13.03.15 22:34:05.013] 0023:695C00A3 (0x02F80018 0x07F0CA20 0x00000000 0x695BF89A) lua5.1.dll, luaD_call(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 385
[13.03.15 22:34:05.013] 0023:695C7E45 (0x02F80018 0x013FB060 0x02F80018 0x6958A884) lua5.1.dll, f_call(), j:\xray_sources\soc\trunk\xray\luajit\src\lapi.c, 795
[13.03.15 22:34:05.013] 0023:695BF89A (0x02F80018 0x695C7E30 0x013FB060 0x00000000) lua5.1.dll, luaD_rawrunprotected(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 120
[13.03.15 22:34:05.013] 0023:695C0248 (0x695C7E30 0x013FB060 0x00000090 0x02F80018) lua5.1.dll, luaD_pcall(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 465
[13.03.15 22:34:05.013] 0023:695C81C1 (0x02F80018 0x00000003 0x00000000 0x00000008) lua5.1.dll, lua_pcall(), j:\xray_sources\soc\trunk\xray\luajit\src\lapi.c, 816
[13.03.15 22:34:05.013] 0023:69589736 (0x02F80018 0x00000003 0x00000000 0x013FB378) luabind.dll, luabind::detail::pcall(), j:\xray_sources\soc\trunk\xray\luabind\src\pcall.cpp, 40
[13.03.15 22:34:05.013] 0023:64F75F84 (0x013FB378 0x00000010 0x00000002 0x02F80018) xrSE_Factory.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller[13.03.15 22:34:05.013] 0023:64FBCF52 (0x013FB378 0x000000BE 0x652E92C0 0x0427DAA0) xrSE_Factory.dll, CWrapperAbstractDynamicALife::STATE_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_script_macroses.h, 16707566
[13.03.15 22:34:05.013] 0023:64FF6D99 (0x0427DAA0 0x013FB378 0x03C1B5D0 0x0419B0D0) xrSE_Factory.dll, CSE_Abstract::Spawn_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_object_base.cpp, 308
[13.03.15 22:34:05.013] 0023:00A12058 (0x03C1B5D0 0x031548B0 0x013FD5C8 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::create_object(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 117
[13.03.15 22:34:05.013] 0023:00A127EB (0x03C1B5D0 0x031548B4 0x031548B0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::load_objects(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 201
[13.03.15 22:34:05.013] 0023:00A13772 (0x00000000 0x013FD620 0x652F7CD0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::Execute(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 608
[13.03.15 22:34:05.013] 0023:00A0A19B (0x013FD620 0x00000000 0x013FEB2C 0x6654FDD0) xrAI.exe, CGameSpawnConstructor::process_spawns(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 148
[13.03.15 22:34:05.013] 0023:00A0AC62 (0x013FDB28 0x00000000 0x00000000 0x00000000) xrAI.exe, CGameSpawnConstructor::CGameSpawnConstructor(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 31
[13.03.15 22:34:05.013] 0023:00A08CE9 (0x76F27B50 0x013FFD00 0x64F50000 0x02FB0000) xrAI.exe, execute(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 166
[13.03.15 22:34:05.013] 0023:00A08F18 (0x0164325B 0x00A72B54 0x0164325B 0x00000000) xrAI.exe, Startup(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 199
[13.03.15 22:34:05.013] 0023:00A0911A (0x009B0000 0x00000000 0x0164325B 0x0000000A) xrAI.exe, WinMain(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 230
[13.03.15 22:34:05.013] 0023:009F2A38 (0xFE33F000 0x76F27BE0 0x0416C463 0x013FFD5C) xrAI.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[13.03.15 22:34:05.013] 0023:76F27C04 (0xFE33F000 0x04D5D3DF 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.03.15 22:34:05.013] 0023:77B7B54F (0xFFFFFFFF 0x77B603ED 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:05.013] 0023:77B7B51A (0x009F2BC2 0xFE33F000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:05.023]
[13.03.15 22:34:05.023] FATAL ERROR
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024] [error]Expression : fatal error
[13.03.15 22:34:05.024] [error]Function : CScriptEngine::lua_error
[13.03.15 22:34:05.024] [error]File : script_engine.cpp
[13.03.15 22:34:05.024] [error]Line : 70
[13.03.15 22:34:05.024] [error]Description :
[13.03.15 22:34:05.024] [error]Arguments : LUA error: attempt to call global 'abort' (a nil value)
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024] DEBUG CONTEXT DUMP:
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.024]
[13.03.15 22:34:05.034] *** break by StackWalk ***
[13.03.15 22:34:05.034] stack trace:
[13.03.15 22:34:05.034]
[13.03.15 22:34:05.034] 0023:652E8F7E (0x65304130 0x65304120 0x013FAC70 0x00000000) xrCore.dll, xrDebug::backend(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 365
[13.03.15 22:34:05.034] 0023:652E926B (0x65319318 0x65014BD8 0x00000046 0x65014BBC) xrCore.dll, xrDebug::fatal(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 485
[13.03.15 22:34:05.034] 0023:64FFE3E3 (0x02F80018 0x013FB378 0x013FB0E4 0x00000002) xrSE_Factory.dll, CScriptEngine::lua_error(), j:\xray_sources\soc\trunk\xray\xrse_factory\script_engine.cpp, 70
[13.03.15 22:34:05.034] 0023:64F75F99 (0x013FB378 0x00000010 0x00000002 0x02F80018) xrSE_Factory.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller[13.03.15 22:34:05.034] 0023:64FBCF52 (0x013FB378 0x000000BE 0x652E92C0 0x0427DAA0) xrSE_Factory.dll, CWrapperAbstractDynamicALife::STATE_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_script_macroses.h, 16707566
[13.03.15 22:34:05.034] 0023:64FF6D99 (0x0427DAA0 0x013FB378 0x03C1B5D0 0x0419B0D0) xrSE_Factory.dll, CSE_Abstract::Spawn_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_object_base.cpp, 308
[13.03.15 22:34:05.034] 0023:00A12058 (0x03C1B5D0 0x031548B0 0x013FD5C8 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::create_object(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 117
[13.03.15 22:34:05.034] 0023:00A127EB (0x03C1B5D0 0x031548B4 0x031548B0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::load_objects(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 201
[13.03.15 22:34:05.034] 0023:00A13772 (0x00000000 0x013FD620 0x652F7CD0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::Execute(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 608
[13.03.15 22:34:05.034] 0023:00A0A19B (0x013FD620 0x00000000 0x013FEB2C 0x6654FDD0) xrAI.exe, CGameSpawnConstructor::process_spawns(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 148
[13.03.15 22:34:05.034] 0023:00A0AC62 (0x013FDB28 0x00000000 0x00000000 0x00000000) xrAI.exe, CGameSpawnConstructor::CGameSpawnConstructor(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 31
[13.03.15 22:34:05.034] 0023:00A08CE9 (0x76F27B50 0x013FFD00 0x64F50000 0x02FB0000) xrAI.exe, execute(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 166
[13.03.15 22:34:05.034] 0023:00A08F18 (0x0164325B 0x00A72B54 0x0164325B 0x00000000) xrAI.exe, Startup(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 199
[13.03.15 22:34:05.034] 0023:00A0911A (0x009B0000 0x00000000 0x0164325B 0x0000000A) xrAI.exe, WinMain(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 230
[13.03.15 22:34:05.034] 0023:009F2A38 (0xFE33F000 0x76F27BE0 0x0416C463 0x013FFD5C) xrAI.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[13.03.15 22:34:05.034] 0023:76F27C04 (0xFE33F000 0x04D5D3DF 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.03.15 22:34:05.034] 0023:77B7B54F (0xFFFFFFFF 0x77B603ED 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:05.034] 0023:77B7B51A (0x009F2BC2 0xFE33F000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:05.138] | | [l01_escape][respawn][esc_respawn_inventory_box_0000] : position changed from [-212.228470][-19.857691][-141.877960] -> [-211.399994][-20.021448][-142.100006]
[13.03.15 22:34:05.200] | | [l01_escape][respawn][esc_respawn_inventory_box_0001] : position changed from [-118.984505][-29.900000][-390.841705] -> [-118.300003][-30.049797][-390.600006]
[13.03.15 22:34:05.262] | | [l01_escape][respawn][esc_respawn_inventory_box_0003] : position changed from [60.924278][-0.339917][155.849762] -> [60.199982][-0.316715][156.100006]
[13.03.15 22:34:05.860] Level [l01_escape] : searching for AI map separators space restrictors
[13.03.15 22:34:06.403] 1 nodes are disconnected!
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410] FATAL ERROR
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410] [error]Expression : nodes.size() + m_internal.size() == level_graph().header().vertex_count()
[13.03.15 22:34:06.410] [error]Function : CSpaceRestrictorWrapper::verify_connectivity
[13.03.15 22:34:06.410] [error]File : space_restrictor_wrapper.cpp
[13.03.15 22:34:06.410] [error]Line : 268
[13.03.15 22:34:06.410] [error]Description : Restrictor separates AI map into several disconnected components
[13.03.15 22:34:06.410] [error]Arguments : esc_fabrika_bandit_space_restrictor
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410] DEBUG CONTEXT DUMP:
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.410]
[13.03.15 22:34:06.439] *** break by StackWalk ***
[13.03.15 22:34:06.439] stack trace:
[13.03.15 22:34:06.439]
[13.03.15 22:34:06.439] 0023:652E8F7E (0x00A266E0 0x00A26698 0x0421A7A0 0x00000000) xrCore.dll, xrDebug::backend(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 365
[13.03.15 22:34:06.439] 0023:652E92BA (0x00A266E0 0x00A26698 0x0421A7A0 0x00A26674) xrCore.dll, xrDebug::fail(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 466
[13.03.15 22:34:06.439] 0023:00A115B5 (0x03DDCD70 0x03C1B5D0 0x03C1B5D0 0x013FD5C8) xrAI.exe, CSpaceRestrictorWrapper::verify_connectivity(), j:\xray_sources\soc\trunk\xray\xrai\space_restrictor_wrapper.cpp, 269
[13.03.15 22:34:06.439] 0023:00A136CD (0x03C1B500 0x031548B4 0x031548B0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::verify_space_restrictors(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 641
[13.03.15 22:34:06.439] 0023:00A1378F (0x00000000 0x013FD620 0x652F7CD0 0x6654FD01) xrAI.exe, CLevelSpawnConstructor::Execute(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 615
[13.03.15 22:34:06.439] 0023:00A0A19B (0x013FD620 0x00000000 0x013FEB2C 0x6654FDD0) xrAI.exe, CGameSpawnConstructor::process_spawns(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 148
[13.03.15 22:34:06.439] 0023:00A0AC62 (0x013FDB28 0x00000000 0x00000000 0x00000000) xrAI.exe, CGameSpawnConstructor::CGameSpawnConstructor(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 31
[13.03.15 22:34:06.439] 0023:00A08CE9 (0x76F27B50 0x013FFD00 0x64F50000 0x02FB0000) xrAI.exe, execute(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 166
[13.03.15 22:34:06.439] 0023:00A08F18 (0x0164325B 0x00A72B54 0x0164325B 0x00000000) xrAI.exe, Startup(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 199
[13.03.15 22:34:06.439] 0023:00A0911A (0x009B0000 0x00000000 0x0164325B 0x0000000A) xrAI.exe, WinMain(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 230
[13.03.15 22:34:06.439] 0023:009F2A38 (0xFE33F000 0x76F27BE0 0x0416C463 0x013FFD5C) xrAI.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[13.03.15 22:34:06.439] 0023:76F27C04 (0xFE33F000 0x04D5D3DF 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.03.15 22:34:06.439] 0023:77B7B54F (0xFFFFFFFF 0x77B603ED 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:06.439] 0023:77B7B51A (0x009F2BC2 0xFE33F000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[13.03.15 22:34:06.912] 1 nodes are disconnected!
[13.03.15 22:34:06.994] 1 nodes are disconnected!
[13.03.15 22:34:07.070] 1 nodes are disconnected!
[13.03.15 22:34:07.155] 1 nodes are disconnected!
[13.03.15 22:34:07.238] 1 nodes are disconnected!
[13.03.15 22:34:07.314] 1 nodes are disconnected!
[13.03.15 22:34:07.398] 1 nodes are disconnected!
[13.03.15 22:34:07.487] 1 nodes are disconnected!
[13.03.15 22:34:07.565] 1 nodes are disconnected!
[13.03.15 22:34:07.643] 1 nodes are disconnected!
[13.03.15 22:34:07.721] 1 nodes are disconnected!
[13.03.15 22:34:07.824] 1 nodes are disconnected!
[13.03.15 22:34:07.903] 1 nodes are disconnected!
[13.03.15 22:34:07.996] 1 nodes are disconnected!
[13.03.15 22:34:08.218] 128 nodes are disconnected!
[13.03.15 22:34:08.308] 1 nodes are disconnected!
[13.03.15 22:34:08.384] 1 nodes are disconnected!
[13.03.15 22:34:08.458] 1 nodes are disconnected!
[13.03.15 22:34:08.533] 1 nodes are disconnected!
[13.03.15 22:34:08.618] 1 nodes are disconnected!
[13.03.15 22:34:08.692] 1 nodes are disconnected!
[13.03.15 22:34:08.772] 1 nodes are disconnected!
[13.03.15 22:34:08.849] 1 nodes are disconnected!
[13.03.15 22:34:08.931] 1 nodes are disconnected!
[13.03.15 22:34:09.004] 1 nodes are disconnected!
[13.03.15 22:34:09.082] 1 nodes are disconnected!
[13.03.15 22:34:09.158] 1 nodes are disconnected!
[13.03.15 22:34:09.236] 1 nodes are disconnected!
[13.03.15 22:34:09.309] 1 nodes are disconnected!
[13.03.15 22:34:09.380] 1 nodes are disconnected!
[13.03.15 22:34:09.457] 1 nodes are disconnected!
[13.03.15 22:34:09.530] 1 nodes are disconnected!
[13.03.15 22:34:09.607] 1 nodes are disconnected!
[13.03.15 22:34:09.680] 1 nodes are disconnected!
[13.03.15 22:34:09.753] 1 nodes are disconnected!
[13.03.15 22:34:09.830] 1 nodes are disconnected!
[13.03.15 22:34:09.908] 1 nodes are disconnected!
[13.03.15 22:34:09.991] 1 nodes are disconnected!
[13.03.15 22:34:10.063] 1 nodes are disconnected!
[13.03.15 22:34:10.134] 1 nodes are disconnected!
[13.03.15 22:34:10.204] 1 nodes are disconnected!
[13.03.15 22:34:10.278] 1 nodes are disconnected!
[13.03.15 22:34:10.347] 1 nodes are disconnected!
[13.03.15 22:34:10.427] 1 nodes are disconnected!
[13.03.15 22:34:10.510] 1 nodes are disconnected!
[13.03.15 22:34:10.584] 1 nodes are disconnected!
[13.03.15 22:34:10.661] 1 nodes are disconnected!
[13.03.15 22:34:10.739] 1 nodes are disconnected!
[13.03.15 22:34:10.817] 1 nodes are disconnected!
[13.03.15 22:34:10.891] 1 nodes are disconnected!
[13.03.15 22:34:10.964] 1 nodes are disconnected!
[13.03.15 22:34:11.035] 1 nodes are disconnected!
[13.03.15 22:34:11.107] 1 nodes are disconnected!
[13.03.15 22:34:11.180] 1 nodes are disconnected!
[13.03.15 22:34:11.264] 1 nodes are disconnected!
[13.03.15 22:34:11.336] 1 nodes are disconnected!
[13.03.15 22:34:11.416] 1 nodes are disconnected!
[13.03.15 22:34:11.494] 1 nodes are disconnected!
[13.03.15 22:34:11.564] 1 nodes are disconnected!
[13.03.15 22:34:11.637] 1 nodes are disconnected!
[13.03.15 22:34:11.713] 1 nodes are disconnected!
[13.03.15 22:34:11.840] 1 nodes are disconnected!
[13.03.15 22:34:11.920] 1 nodes are disconnected!
[13.03.15 22:34:12.004] 1 nodes are disconnected!
[13.03.15 22:34:12.088] 1 nodes are disconnected!
[13.03.15 22:34:12.175] 1 nodes are disconnected!
[13.03.15 22:34:12.259] 1 nodes are disconnected!
[13.03.15 22:34:12.339] 1 nodes are disconnected!
[13.03.15 22:34:12.420] 1 nodes are disconnected!
[13.03.15 22:34:12.503] 1 nodes are disconnected!
[13.03.15 22:34:12.589] 1 nodes are disconnected!
[13.03.15 22:34:12.666] 1 nodes are disconnected!
[13.03.15 22:34:12.842] 1 nodes are disconnected!
[13.03.15 22:34:13.314] 1 nodes are disconnected!
[13.03.15 22:34:13.392] 1 nodes are disconnected!
[13.03.15 22:34:13.467] 1 nodes are disconnected!
[13.03.15 22:34:13.540] 1 nodes are disconnected!
[13.03.15 22:34:13.618] 1 nodes are disconnected!
[13.03.15 22:34:13.693] 1 nodes are disconnected!
[13.03.15 22:34:13.769] 1 nodes are disconnected!
[13.03.15 22:34:13.849] 1 nodes are disconnected!
[13.03.15 22:34:13.922] 1 nodes are disconnected!
[13.03.15 22:34:14.003] 1 nodes are disconnected!
[13.03.15 22:34:14.082] 1 nodes are disconnected!
[13.03.15 22:34:14.162] 1 nodes are disconnected!
[13.03.15 22:34:14.239] 1 nodes are disconnected!
[13.03.15 22:34:14.314] 1 nodes are disconnected!
[13.03.15 22:34:14.388] 1 nodes are disconnected!
[13.03.15 22:34:14.468] 1 nodes are disconnected!
[13.03.15 22:34:14.547] 1 nodes are disconnected!
[13.03.15 22:34:14.633] 1 nodes are disconnected!
[13.03.15 22:34:14.709] 1 nodes are disconnected!
[13.03.15 22:34:14.788] 1 nodes are disconnected!
[13.03.15 22:34:14.870] 3 nodes are disconnected!
[13.03.15 22:34:14.951] 1 nodes are disconnected!
[13.03.15 22:34:15.026] 1 nodes are disconnected!
[13.03.15 22:34:15.100] 1 nodes are disconnected!
[13.03.15 22:34:15.180] 1 nodes are disconnected!
[13.03.15 22:34:15.259] 1 nodes are disconnected!
[13.03.15 22:34:15.339] 1 nodes are disconnected!
[13.03.15 22:34:15.414] 1 nodes are disconnected!
[13.03.15 22:34:15.488] 1 nodes are disconnected!
[13.03.15 22:34:15.561] 1 nodes are disconnected!
[13.03.15 22:34:15.635] 1 nodes are disconnected!
[13.03.15 22:34:15.724] 1 nodes are disconnected!
[13.03.15 22:34:15.803] 1 nodes are disconnected!
[13.03.15 22:34:15.882] 1 nodes are disconnected!
[13.03.15 22:34:15.963] 1 nodes are disconnected!
[13.03.15 22:34:16.036] 1 nodes are disconnected!
[13.03.15 22:34:16.111] 1 nodes are disconnected!
[13.03.15 22:34:16.186] 1 nodes are disconnected!
[13.03.15 22:34:16.265] 1 nodes are disconnected!
[13.03.15 22:34:16.344] 1 nodes are disconnected!
[13.03.15 22:34:16.420] 1 nodes are disconnected!
[13.03.15 22:34:16.496] 1 nodes are disconnected!
[13.03.15 22:34:16.571] 1 nodes are disconnected!
[13.03.15 22:34:16.648] 328 nodes are disconnected!
[13.03.15 22:34:16.732] 1 nodes are disconnected!
[13.03.15 22:34:16.816] 1 nodes are disconnected!
[13.03.15 22:34:16.897] 1 nodes are disconnected!
[13.03.15 22:34:16.972] 26 nodes are disconnected!
[13.03.15 22:34:17.049] 1 nodes are disconnected!
[13.03.15 22:34:17.124] 1 nodes are disconnected!
[13.03.15 22:34:17.203] 1 nodes are disconnected!
[13.03.15 22:34:17.279] 1 nodes are disconnected!
[13.03.15 22:34:17.365] 1 nodes are disconnected!
[13.03.15 22:34:17.442] 1 nodes are disconnected!
[13.03.15 22:34:17.516] 1 nodes are disconnected!
[13.03.15 22:34:17.590] 1 nodes are disconnected!
[13.03.15 22:34:17.669] 1 nodes are disconnected!
[13.03.15 22:34:17.751] 1 nodes are disconnected!
[13.03.15 22:34:17.830] 1 nodes are disconnected!
[13.03.15 22:34:17.907] 1 nodes are disconnected!
[13.03.15 22:34:17.995] 1 nodes are disconnected!
[13.03.15 22:34:18.073] 1 nodes are disconnected!
[13.03.15 22:34:18.147] 1 nodes are disconnected!
[13.03.15 22:34:18.223] 1 nodes are disconnected!
[13.03.15 22:34:18.305] 1 nodes are disconnected!
[13.03.15 22:34:18.386] 1 nodes are disconnected!
[13.03.15 22:34:18.469] 1 nodes are disconnected!
[13.03.15 22:34:18.550] 1 nodes are disconnected!
[13.03.15 22:34:18.625] 1 nodes are disconnected!
[13.03.15 22:34:18.709] 1 nodes are disconnected!
[13.03.15 22:34:18.784] 1 nodes are disconnected!
[13.03.15 22:34:18.864] 1 nodes are disconnected!
[13.03.15 22:34:18.939] 1 nodes are disconnected!
[13.03.15 22:34:19.021] 1 nodes are disconnected!
[13.03.15 22:34:19.098] 1 nodes are disconnected!
[13.03.15 22:34:19.175] 1 nodes are disconnected!
[13.03.15 22:34:19.261] 1 nodes are disconnected!
[13.03.15 22:34:19.337] 1 nodes are disconnected!
[13.03.15 22:34:19.412] 1 nodes are disconnected!
[13.03.15 22:34:19.488] 1 nodes are disconnected!
[13.03.15 22:34:19.569] 1 nodes are disconnected!
[13.03.15 22:34:19.657] 1 nodes are disconnected!
[13.03.15 22:34:19.744] 1 nodes are disconnected!
[13.03.15 22:34:19.824] 1 nodes are disconnected!
[13.03.15 22:34:19.906] 1 nodes are disconnected!
[13.03.15 22:34:19.985] 1 nodes are disconnected!
[13.03.15 22:34:20.067] 1 nodes are disconnected!
[13.03.15 22:34:20.145] 1 nodes are disconnected!
[13.03.15 22:34:20.223] 1 nodes are disconnected!
[13.03.15 22:34:20.303] 1 nodes are disconnected!
[13.03.15 22:34:20.377] 1 nodes are disconnected!
[13.03.15 22:34:20.451] 1 nodes are disconnected!
[13.03.15 22:34:20.533] 1 nodes are disconnected!
[13.03.15 22:34:20.607] 1 nodes are disconnected!
[13.03.15 22:34:20.683] 1 nodes are disconnected!
[13.03.15 22:34:20.757] 1 nodes are disconnected!
[13.03.15 22:34:20.831] 1 nodes are disconnected!
[13.03.15 22:34:20.912] 1 nodes are disconnected!
[13.03.15 22:34:20.999] 1 nodes are disconnected!
[13.03.15 22:34:21.074] 1 nodes are disconnected!
[13.03.15 22:34:21.149] 1 nodes are disconnected!
[13.03.15 22:34:21.224] 1 nodes are disconnected!
[13.03.15 22:34:21.299] 1 nodes are disconnected!
[13.03.15 22:34:21.374] 1 nodes are disconnected!
[13.03.15 22:34:21.450] 1 nodes are disconnected!
[13.03.15 22:34:21.529] 1 nodes are disconnected!
[13.03.15 22:34:21.605] 1 nodes are disconnected!
[13.03.15 22:34:21.677] 1 nodes are disconnected!
[13.03.15 22:34:21.747] 1 nodes are disconnected!
[13.03.15 22:34:21.821] 1 nodes are disconnected!
[13.03.15 22:34:21.896] 1 nodes are disconnected!
[13.03.15 22:34:21.973] 1 nodes are disconnected!
[13.03.15 22:34:22.048] 1 nodes are disconnected!
[13.03.15 22:34:22.125] 1 nodes are disconnected!
[13.03.15 22:34:22.206] 1 nodes are disconnected!
[13.03.15 22:34:22.278] 1 nodes are disconnected!
[13.03.15 22:34:22.351] 1 nodes are disconnected!
[13.03.15 22:34:22.432] 1 nodes are disconnected!
[13.03.15 22:34:22.511] 1 nodes are disconnected!
[13.03.15 22:34:22.586] 1 nodes are disconnected!
[13.03.15 22:34:22.670] 1 nodes are disconnected!
[13.03.15 22:34:22.749] 1 nodes are disconnected!
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[13.03.15 22:34:27.238] List of the level changers which are invalid for some reasons
[13.03.15 22:34:27.238] exit_to_garbage_01
[13.03.15 22:34:27.238] Actor is on the level l01_escape
[13.03.15 22:34:27.238] * loading script utils.script

 

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[13.03.15 22:33:07.844] There is no cross table for the level l02_garbage! (level is not included into the game graph)

Вот из-за этого и не компилит. Делай Сборку ИИ-графа (-g) для всех локаций. Кажется так.

Изменено пользователем krovosnork
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Да, это помогло.

 

А можно как-то по людски переносить шейдеры и партиклы? Я уже комп второй врубил, и смотрю на нем настройки, а на втором пересоздаю это все. В общем не удобно. 

 

Подскажи как еще вот это исправить?

EParticlesObject: '' not found in library

Точнее как исправить я знаю, мне нужно знать как лучше поступить, удалить все ЧНовские партиклы, или все переносить? :)

 

При билде болот валится вот с такими логами:

[MESSAGE]     ERROR: [smart_terrain mar_smart_terrain_5_12] type is not specified
[ERROR]       SCRIPT RUNTIME ERROR
[ERROR]        0 : [C] [C](-1) : 
[ERROR]        1 : [C  ] format
[ERROR]        2 : [Lua] gamedata\scripts\_g.script(20) : printf
[ERROR]        3 : [Lua] gamedata\scripts\_g.script(1116) : abort
[ERROR]        4 : [Lua] gamedata\scripts\smart_terrain.script(320) : read_params
[ERROR]        5 : [Lua] gamedata\scripts\smart_terrain.script(152) : 
[ERROR]       gamedata\scripts\_g.script:20: bad argument #2 to 'format' (string expected, got no value)

Я так понимаю надо все смарты удалять? Ну или регистрировать в скриптах.

Изменено пользователем Сталкер-Стрелок
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мне нужно знать как лучше поступить, удалить все ЧНовские партиклы, или все переносить?

Ну тут хозяин-барин, как тебе удобно. Можешь перенести, а можешь заменить их ТЧ-аналогами.

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@HellRatz, можно накидать какой-нибудь тутор по переносу? Я не особо понимаю что нужно обязательно удалять (как вариант весь спавн вычистить, нормально это или нет?). Далее вроде все понятно, сбилдить, вписать в конфиг, скомпилить. С этим вроде разобрался. На Болотах еще такие довольно большие косяки с аи-сеткой я бы сказал, ее нужно добавлять во многих местах, а то беспрепятственно можно будет в камышах отсиживаться.


Также мне не ясно как делать невидимую стену, это я про ту, что вокруг локаций. Набор фейк-плоскостей установлен, но такого там не обнаружил.

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@Сталкер-Стрелок, Если решил работать в СДК то забудь про утилиты типа AI-врапера и пт...(ну кроме Particle Editor Tools, таки очень полезная вещь оказалась)...
Если декомпилировал и собрал Кордон, то бегать сможешь только на Кордоне, попробуешь на Свалку выйти - получишь характерный вылет (его лог легко гуглится, точно его содержимое не помню)...

Для того что бы в СДК собирать свой спавн - надо исправить его весь полностью, декомпилировать все дефолтные локации и исправить все ошибки спавн-объектов....

После исправления у тебя будет своего рода рабочий "исходник" оригинала, к которому будешь присоединять любые локи просто играючи...

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h-264.jpg

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@CuJIbBEP, я аивраппер и не использую, поставил сразу 64 компиляторы и только ими все собираю (партикл эдитор согласен, в СДК создаешь нужные тебе партиклы, и потом совмещаешь все с текущими). У меня никакого вылета нет, на Свалку как и на любую другую локу захожу без проблем, перекомпилен только Кордон. Если исправлять все текущие локации - по моему проще их сделать с нуля под свои нужды, а если ничего глобально менять не собираешься то и так вполне нормально работает. И сетку можно добавить, и геометрию, у меня все работает, я не знаю может чего конечно, но вот вылетов при переходе точно нет. В общем есть мысли начать переделку начиная с террейна, и статичные модели тоже походу переделывать, в ТЧ по крайней мере они ужасны. 

 

Мне не нравится, что сетка поверх геометрии ложится, приходится декор через СЕ делать, еще и в кастом дату каждый раз писать, что-бы не шумели. 

 

Кстати вопрос вот вдогонку, можно ли объектом добавить модель с анимацией на локу? Допустим я смоделировал какую-нибудь штуку (тот же ветряк), и если его добавить как объект, анимация будет отыгрываться? Или только через СЕ и логику (сейчас так и делаю, просто, но долго)?

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можно накидать какой-нибудь тутор по переносу?

 

1. Разбираешь particles.xr от ЧН и от ТЧ утилитой particles.xr cdc, по разным папкам, соответственно. После распаковки получишь файл "партиклес" в разобранном состоянии в виде кучи папок и файлов - нужно сохранять эту иерархию, ничего не перемещать. Как все расположено в корне, так будет расположено потом в запакованном файле.

2. Затем все партиклы (Все папки в корне выделяй, после распаковки появятся которые) из ЧН перемещаешь в корневую папку particles.xr в ТЧ, но заменять аналогичные партиклы в ТЧ ЧН-овскими я не рекомендую, лучше примени "не заменять", а отсутствующие сами перенесутся куда надо.

3. Затем пакуешь, пробуешь. Возможно понадобятся новые текстуры, в логе вылета если что будет указаны какие.

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Мне не нравится, что сетка поверх геометрии ложится

В смысле? А как еще то?  :) Сетка для НПС, если она будет под геометрией или еще как-то, то НПС будет проходить сквозь геометрию, что конечно не красиво.

 

приходится декор через СЕ делать, еще и в кастом дату каждый раз писать, что-бы не шумели. 

И вот этого я что-то не понял.

 

можно ли объектом добавить модель с анимацией на локу?

Можно. Посмотри видео-уроки Андрея Непряхина (Genior), или den-stash'a, точно не помню, у кого-то из них был урок по созданию анимированной геометрии.

 

да не по переносу партиклов, а по переносу лок

Тьфу, а я все про партиклы. Перенести можно 2 методами:

 

1) Разобрать в СДК ТЧ уровень, заточить под ТЧ (Удалить лишние спавн-элементы и т.д),

2) Сбилдить и собрать ТЧ компиляторами

3) Собрать АИ-сетку и подключить через xrAI (На худой конец aiwrapper)

 

Или:

1) Разобрать под СДК, заточить под ТЧ

2) Сбилдить, собрать АИ-сетку и подключить через xrAI 

3) Геометрию перенести как есть без перекомпиляции, только лоды лайтмапы надо будет править через фотошоп.

Но все же рекомендую перекомпилировать, тем более у тебя х64.

 

Только не лоды править, а лайтмапы

 

Да, точно, оговорился.  :)

Изменено пользователем HellRatz
Добавлено krovosnork,

Только не лоды править, а лайтмапы

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@HellRatz, спасибо, видимо моя загвоздка сейчас в SE, надо удалить все спавн элементы и поинты, не в них сейчас дело.

 

, если она будет под геометрией или еще как-то, то НПС будет проходить сквозь геометрию,

Это я понимаю, но я думал сделать анимаций для НПС что-бы их например в нормальной виде на диван усадить, а это как выясняется не очень просто, если только диван делать как СЕ и писать ему что-бы не шумел.

И вот этого я что-то не понял.

Это я о том, что когда просто спавнишь какую-нибудь вещь с фиксированием по кости, то когда к ней подходишь она шумит. В кастом дате это убирается.

 

Про анимированную геометрию не нашел. Но раз можно то это отлично.

Изменено пользователем Сталкер-Стрелок
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но я думал сделать анимаций для НПС что-бы их например в нормальной виде на диван усадить

В ЗП есть такие анимашки, перенести, вроде, их реально, подключить только надо будет.. В этом плане я вообще не разбираюсь, но вроде бы можно.

 

то когда к ней подходишь она шумит

В смысле? Трясется? Это если спавн-объект проходит через геометрию и при столкновении с ГГ/НПС он "вылетает" оттуда, но т.к закреплен, начинает дергаться, надо чуть отодвинуть на 0,1 от геометрии статической. Если я правильно понял тебя конечно, да и вообще - раз правится, то хорошо  :)

 

Про анимированную геометрию не нашел.

Вот урок, нашел.

Изменено пользователем HellRatz
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В ЗП есть такие анимашки, перенести, вроде, их реально, подключить только надо будет.

Это я уже нашел и сделал. На самом деле не трудно. Анимашки из ЗП они не такие как мне хочется :). Я свои хочу сделать.

 

 

В смысле? Трясется?

Да, типа того. Двигать от геометрии не вариант, может криво смотреться (в воздухе типа летает), а из-за фиксации нельзя будет скриптом толкнуть.

 

Урок по моему не то, что нужно. Тут обычный объект (SE) с костями. Видишь вызывается из логики, как я выше и говорил. Т.е. это не часть геометрии. Все таки я думаю что анимированная геометрия это что-то за гранью фантастики :). А такие объекты вполне просто делаются, вот вчера посмотрел NLC мод, там например много очень такого, те же открывающиеся ящики (модель+логика).

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может криво смотреться (в воздухе типа летает)

Я обычно на самую малость, на 0,01/01 поднимаю, и не видно "полета", и помогает от "тряски".

 

 

 

Урок по моему не то, что нужно.

Жаль. Тогда посмотри еще родную ПЫСовскую белку в колесе у Сахарова в бункере - если так же сделано, с логикой, значит да, видимо нельзя.

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@HellRatz, разумеется она так же сделана, как и вентиляторы там же, только там логика не использована, т.к. незачем :). Поищу еще что-нибудь, скорее всего нужно будет делать по составным частям, часть геометрии, и к ней прикрепляешь анимированную модель. Допустим какой-нибудь летающий забор в "воронке" можно будет сделать таким образом. 


В общем я успешно дернул даркскейп из 2571, но у него очень размытый террейн, это как вылечить? Вроде где-то инфу находил, но потерял. Подскажите :).

И по болотам наставьте меня на путь истинный, я правильно предположил почему у меня вылет при билде?

Изменено пользователем Сталкер-Стрелок
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