Это популярное сообщение. krovosnork 257 Опубликовано 19 Декабря 2014 Это популярное сообщение. Поделиться Опубликовано 19 Декабря 2014 Вопросы по SDK Установка и настройка СДК - http://stalkerin.gameru.net/wiki/index.php?title=Установка_и_настройка_X-Ray_SDK_0.4,_0.5/0.6,_0.7 Текстовый вариант со ссылками в формате MS Word - https://yadi.sk/i/AqpNv6dbdpucw X-Ray SDK v0.4 скачать Глобальный патч v0.4 (16 Dec 2009) для X-Ray SDK v0.4скачать Собранный из исходников СДК 0.4, с нормальными диалоговыми окнами: скачать СДК из исходников вылетает при запуске с ошибкой. Что делать? Решение есть. Ссылка на битбакет Декомпилятор уровней, конвертер анимаций, моделей и еще кучи всего скачать Патчер, позволяющий использовать сдк 4гб памяти скачать Скрипты импорта/экспорта объектов для 3ds max (den-stash): Тут можно найти последнюю версию:ссылкаПлагины импорта/экспорта геометрии в Milkshape 3D (bardak, Kamikazze):скачатьПлагины импорта/экспорта геометрии в Maya (bardak, surfer):скачатьПлагины экспорта геометрии из Maya/Lightwave (официальные от GSC):скачать Официальный xrAI для ТЧ: скачать Ускоренные компиляторы для ТЧ, присутствует обход ошибки Invalid Face (Mortarion,Haron,Macron,Bardak):скачать !!!ВНИМАНИЕ!!! В этих (х64) компиляторах со временем были обнаружены пара неприятных моментов, но самый критический из них - это то, что xrAI собирает аи-сетку без просчета укрытий, то есть какой бы ключ вы не указали, она всегда будет на драфте. Как избавиться от этого бага и правильно собрать локацию читайте в спойлере ниже. xrLC + xrDO_Light + xrAI (Sep 27 2014)Авторы: GSCПравки и сборка под x64: K.D. ЧН: https://yadi.sk/d/vK-lttohbhNHu(без pdb https://yadi.sk/d/t5f3vuL-bhNJt ) ЗП: https://yadi.sk/d/uaDOZDzEbhNKa(без pdb https://yadi.sk/d/iCtXQ9bgbhNL4 ) Последняя актуальная версия компиляторов х64 19_02_15: https://yadi.sk/d/tkpadSN1svQYr build 5714, Sep 27 2014 ! исправлена замена каналов в итоговой текстуре террейна build 5578, May 14 2014 ~ сохранение текстур переделано с nvdxt на nvtt build 5571, May 7 2014 ! убрана надпись LevelBuilder из лога build 5570, May 6 2014 ! переделано детектирование процессора и его фичей ! теперь при вылете компилятор не пытается продолжать работать + добавлен ряд новых ключей запуска (-norgb, -lmap_quality) + при отсутствии текстур (tga, thm) xrLC слетает не сразу, а по окончании фазы загрузки + добавлена инициализация xrDebug для формирования стека вызовов и минидампа при вылете + добавлен расчет номера билда аналогично игре + изменено имя лог-файла на конфигурации x64 build 5707, Sep 20 2014 ~ при отсутствии необходимых файлов (build.cform и т.д.) компилятор выдает сообщение build 5578, May 14 2014 ~ сохранение текстур переделано с nvdxt на nvtt build 5571, May 7 2014 + добавлена поддержка x64 + добавлен ряд новых ключей запуска (-norgb, -nosun) + добавлена инициализация xrDebug для формирования стека вызовов и минидампа при вылете + добавлен расчет номера билда аналогично игре + изменено имя лог-файла на конфигурации x64 ! убрана надпись LevelBuilder из лога Sep 27 2014 ~ исправлено падение xrAI на старте Sep 20 2014 + поддержка build.cform, полученного новым xrLC ТЧ: https://yadi.sk/d/NeOThjvxbgvde(без pdb https://yadi.sk/d/qrHM0AnlbhNH3 ) 1. Собрать левел 64-х битными компиляторами за 2014 год. 2. Для террейна использовать 64-х битные компиляторы за 2015 год. Они хорошо передают тени от лод объектов. Прервать после стадии Light Implicit.3. Подставить террейны к версии, 64-х битными компиляторами за 2014 год.4. Траву компилировать 64-х битными компиляторами за 2015 год.5. Для компиляции АИ сетки на draft качестве использовать 64-х битные компиляторы.6. Для компиляции АИ сетки с расчетом укрытий необходимо: ● Собрать левел на драфте любым 32-х битным компилятором. ● Собрать АИ сетку используя 32-х битные компиляторы. ● Копировать получившийся файл level.ai в папку с версией, собранной 64-х битными компиляторами. Имя файла: thm for all textures SoC.rar Размер: 155.48 МБ Ссылка: >>Click Me<< Предназначены для расставления на своих картах в редакторе карт, шейдеры и текстуры уже настроены. by UX.Loki http://www.stalkerin.gameru.net/downloads/...lker_Content.7z ---------- Настроенные объекты для СДК 0.4 из СДК 0.7 от @DarkSnowder: ссылка Обновленные исходники рук с костями для 3д макса 8.0 и выше в формате .max, теперь вам будет гораздо легче создать собственный худ. Модель привязана к костям, сделана камера для контроля анимаций (вид HUD-а как в игре) by Tambovski http://www.stalkerin.gameru.net/downloads/...D_HANDS_new.rar В комплекте лестницы, hom-кубик occ и прочая тематичная дребедень + полезная инфа. Разархивировать в папку с SDK. by macron http://yadi.sk/d/Y7kMpHcG7XkBU Оригинал: Kostya VПереписал: krovosnork Настройка СДК. 1. Установите СДК на свой компьютер. 2. Лучше всего устанавливать СДК по такому адресу (в будущем тогда будет меньше мороки с настройками): C:\Program Files\X-Ray SDK 3. Установите Глобальный патч v0.4 для X-Ray SDK v0.4 4. Возьмите распакованную версию игры Сталкер ТЧ (gamedata) и поставьте с заменой в X-Ray SDK\level_editor. Это упростит работу в будущем. 5. Теперь понадобится конвертер от Бардака 6. С помощью него преобразовываем текстуры dds2tga. Как - читаем ридми. Необходимо только запустить конвертер на преобразование, остальное он сделает сам. Это необходимо для того, чтобы в СДК появились недостающие текстуры, которых будет много не хватать, если этого не сделать. 7. Ставим компиляторы: 9. Создаем ЛОДы для деревьев и камней. СтатьяВидео Настройка конвертера. Создаем папку X-Ray SDK\converter и копируем туда файлы конвертера. Затем настраиваем его. Если установили СДК в C:\Program Files\X-Ray SDK, то в файле fsconverter.ltx ничего уже настраивать не надо. Если же сдк установлен в другую папку, то в файле fsconverter.ltx находим строчку $sdk_root$= false| false| c:\program files\x-ray sdk\level_editor\ и прописываем путь к сдк. В файле converter.ini находим такие строки и исправляем их (укажите путь к своему сдк, если он установлен в другую папку): ; 2947+ (финалка включая обновления) [2947_config]:2945_config $game_data$ = c:\program files\x-ray sdk\level_editor\gamedata\ $game_levels$ = c:\program files\x-ray sdk\level_editor\gamedata\levels\ [3120_config]:2947_config $game_data$ = c:\program files\x-ray sdk\level_editor\gamedata\ $game_levels$ = c:\program files\x-ray sdk\level_editor\gamedata\levels\ Все, теперь конвертер настроен. Как им пользоваться читаем в ридми. Подготовка уровня 1. Сделайте в 3Д редакторе какой-нибудь террейн. Затекстурьте его и эспортируйте в СДК. 2. Открываем наш новый уровень в Левел Едиторе. 3. Заходим в Properties\Scene\Options и меняем Name prefix и Level path на нужные нам названия. Выбираем Quality. 4. Добавляем Glow. Назначаем ему текстуру. 5. Затем жмем Edit Mode\Light и добавляем освещение на уровень. Можно поставить несколько в разных углах и хватит. 6. Далее добавляем переход с уровня. (Пропустите этот шаг, если не собираетесь подключать локацию к остальным) Edit Mode\Spawn Element\ai\level changer и ставим этот level changer в любом месте, где хотим сделать переход. Потом жмем Edit Mode\Shape выбираем, допустим, сферу и ставим ее в том же месте, где и level changer. Затем обратно на Edit Mode\Spawn Element и нажимаем Commands\Attach Object, а потом опять на сферу. После этого сфера и level changer объединяться. 7. Теперь нажимаем на level changer правой кнопкой мыши и выбираем properties. В нем выбираем в Level to change уровень, на который хотим перейти. В Level point to change пишем название граф поинта, на котором появится ГГ после перехода. Заходим в custom data перехода и пишем там: [pt_move_if_reject] path = название уровня_way_if_reject 8. Нажимаем Edit Mode\Way Points, ставим 1 вейпоинт рядом с level changer, теперь жмем point mode и ставим второй. Теперь у нас получился путь, который мы прописали в custom data level changer, заходим в свойства и обзываем его также как и в custom data, то есть название уровня_way_if_reject. 9. Расставляем графпоинты. Edit Mode\Spawn Element\ai\graph point. Ставим один граф-поинт рядом с переходом и в свойствах прописываем ему название. (Его можно использовать как точку спавна при переходе на локацию) 10. Далее расставляем граф-поинты по уровню. Необходимо ставить их там, где предполагаются места стоянок, а также по периметру уровня. (Для тестовой локации будет достаточно нескольких граф-поинтов) 11. Далее идем в Edit Mode\Spawn Element\ и спавним на локации какой-нибудь предмет (например, винторез). 12. Теперь надо сделать АИ-сетку. Нажимаем Edit Mode\Object и выделяем все объекты на уровне (Selection\Select All). Далее Edit Mode\AI Map и вносим все выделенные объекты в список. Snap List\Comands\Add Selected To List. Ставим АИ-нод и нажимаем Generate Full. 13. После создания АИ-сетки нажимает Edit Mode\Sector. Выбираем Remove Default, а после Create Default. Все, приготовления закончились. Теперь начнем компиляцию. Компиляция 1. В СДК делается Build этого уровня. Compile->Build 2. Затем компилируем геометрию с помощью xrLC. Нужно записать название локации в батник xrLC, при необходимости добавить дополнительные ключи (если используете x64 компиляторы, список и предназначение ключей есть в ридми) 3. Далее прописываем в конфигах свой уровень. Прописать надо в файлах game_graphs.ltx и game_levels.ltx. 4. Теперь переходим к работе с xrAI. В папке level_editor создаем батники: (Путь может отличаться, если вы используете x64 компиляторы) 1) Сборка черновой сетки ИИ: Команда: @start bins\compiler_ai\xrAI.exe -draft -f <имя_уровня> На выходе: gamedata\levels\<имя_уровня>\level.ai. 2) Сборка ИИ-графа: Команда:@start bins\compiler_ai\xrAI.exe -g <имя_уровня> На выходе: gamedata\levels\<имя_уровня>\level.{graph|gct.raw} 3) Склейка ИИ-графов карт в глобальный игровой граф: Команда:@start bins\compiler_ai\xrAI.exe -m На выходе: gamedata\game.graph и gamedata\levels\*\level.gct (см. ниже для случая с картами без исходников) 4) Сборка all.spawn Команда:@start bins\compiler_ai\xrAI.exe -s На выходе: gamedata\spawns\all.spawn Все карта скомпилирована. Теперь надо собрать геймдату своего уровня. Обязательно необходимо скопировать из level_editor\gamedata в свою геймдату следующие файлы: - config\game_graphs.ltx и game_levels.ltx - spawns\all.spawn - из папки levels скопировать папку с новым уровнем (build.* файлы не нужны) - из папки levels необходимо скопировать в соответствующие папки файлы level.gct для каждого уровня, если вы подключали свою локацию к оригинальным. - game.graph - в папку textures скопировать все свои новые текстуры, которые использовали для своего уровня. Теперь получившуюся папку gamedata помещаем в папку с игрой и запускаем новую игру. Официальный xrAI для ТЧ: скачать Ускоренные компиляторы для ТЧ, присутствует обход ошибки Invalid Face (Mortarion,Haron,Macron,Bardak):скачать xrLC + xrDO_Light + xrAI (Sep 27 2014) Авторы: GSCПравки и сборка под x64: K.D. ЧН: https://yadi.sk/d/vK-lttohbhNHu(без pdb https://yadi.sk/d/t5f3vuL-bhNJt ) ЗП: https://yadi.sk/d/uaDOZDzEbhNKa(без pdb https://yadi.sk/d/iCtXQ9bgbhNL4 ) build 5714, Sep 27 2014 ! исправлена замена каналов в итоговой текстуре террейна build 5578, May 14 2014 ~ сохранение текстур переделано с nvdxt на nvtt build 5571, May 7 2014 ! убрана надпись LevelBuilder из лога build 5570, May 6 2014 ! переделано детектирование процессора и его фичей ! теперь при вылете компилятор не пытается продолжать работать + добавлен ряд новых ключей запуска (-norgb, -lmap_quality) + при отсутствии текстур (tga, thm) xrLC слетает не сразу, а по окончании фазы загрузки + добавлена инициализация xrDebug для формирования стека вызовов и минидампа при вылете + добавлен расчет номера билда аналогично игре + изменено имя лог-файла на конфигурации x64 build 5707, Sep 20 2014 ~ при отсутствии необходимых файлов (build.cform и т.д.) компилятор выдает сообщение build 5578, May 14 2014 ~ сохранение текстур переделано с nvdxt на nvtt build 5571, May 7 2014 + добавлена поддержка x64 + добавлен ряд новых ключей запуска (-norgb, -nosun) + добавлена инициализация xrDebug для формирования стека вызовов и минидампа при вылете + добавлен расчет номера билда аналогично игре + изменено имя лог-файла на конфигурации x64 ! убрана надпись LevelBuilder из лога Sep 27 2014 ~ исправлено падение xrAI на старте Sep 20 2014 + поддержка build.cform, полученного новым xrLC ТЧ: https://yadi.sk/d/NeOThjvxbgvde(без pdb https://yadi.sk/d/qrHM0AnlbhNH3 ) 8. Открываем СДК. Это делается путем запуска батника LevelEditor в X-Ray SDK\level_editor. Дорогие друзья! Прежде, чем написать сообщение с вопросом "а почему у меня не работает"/"а почему такой вылет", проверьте написанное в FAQ по основным проблемам. Если описанный в сообщении вылет/проблема есть в FAQ, не обессудьте - буду тереть. KD87 ================================================================================ FATAL ERROR [error]Expression : fatal error [error]Function : out_of_memory_handler [error]File : .\xrDebugNew.cpp [error]Line : 318 [error]Description : <no expression> [error]Arguments : Out of memory. Memory request: 65536 K Сюда же: Почему у меня даже на Windows 7 x64 СДК использует только 2 Гб памяти и не дает работать с очень большими локами? Причина: не хватает оперативной памяти, точнее, памяти, выделенной под приложение. Обычно происходит по двум причинам - винда x86 выдает приложению не более 2 Гб оперативки, а приложение, скомпиленное 32битным компилятором, не может адресовать более 2 Гб памяти. Если физической памяти много (4 Гб и более) решаем так: Заставляем винду выдавать побольше памяти приложению: -устанавливаем x64-версию Windows. -на x86-версиях можно выполнить следующее: XP: в boot.ini добавьте ключ /3gb к конфигу текущей операционной системы. Vista/Win7: в командной строке введите BCDEDIT /Set IncreaseUserVa 3072 Теперь винда сможет давать 3 Гб приложениям. Внимание! Обычно все путем, но иногда программы могут начать работать странно! Могут начаться глюки! Использовать на свой страх и риск! Заставляем приложение адресовать более 2 Гб памяти: -добавляем в экзешник флаг /LARGEADDRESSAWARE. Сделать это можно разными способами, проще всего - готовым патчем: патч ================================================================================ При экспорте модели из AE в ogf происходит примерно такое: ================================================================================ Вопрос: При экспорте OGF появляется такое сообщение: ================================================================================ Вопрос: Взял с карты, импортированой в 3ds Max - любой обьект. Выравниваю пайвот по обьекту (center to object). Далее помещаю обьект в центр координат, экспортирую. А в LE, при спавне этого обьекта - он оказывается не знаю где, а не по пайвоту. Подскажите как правильно выровнять надо. Ответ: После того, как поставите объект куда надо - идём туда, где "включали пайвот" и нажимаем Reset Pivot - непосредственно перед экспортом. И экспортируйте на здоровье. Если объектов - много - выделяем их все, и также "сбрасываем" Pivot. ИЛИ Центрировать пайвот по обьекту, поставить в центр и в утилитах нажать Reset xForm. ================================================================================ Вопрос: Во время работы выводится ошибка invalid float operation, в логе появляется запись следующего вида: Ответ: Как правило, эта ошибка вызывается файлом rt_object_props.ltx. Закройте SDK и удалите его. ================================================================================ Вылет при открытии СДК: ================================================================================ Cовместил SDK с игрой, но вылетает с ошибкой. Полный репорт ошибки: ================================================================================ Вопрос: SDK не работает под Vista/Win7, что делать? Ответ: Ставим на диск с фаиловой системой fat32, не открываем пока редактор, что нужно устанавливаем в level_editor\rawdata\, не забываем впихнуть в папку с редактором d3dx9_31.dll. Создание нового левела на висте - переименовываем пример mp_atp_test.level и папку под него, редактируем level.ini, детальные объекты придется делать самому, а не открывать заготовку. Также смотрите: Запуск СДК под Vista/Win7 с помощью VMWare Worksation: читать Запуск СДК под Vista/Win7 с помощью Microsoft Compatibility Toolkit: читать ================================================================================ Вопрос: После прекомпиляции в редакторе пишет ошибку: Но! Если на карте уже есть HOM, то вам явно стоит разобраться с секторами. ================================================================================ Вопрос: Как запустить Shader Editor, или "А вот это выскочило, когда я попытался запустить .exe-файл": @start bins\ShaderEditor.exe Если у вас подобная ошибка с другими .bat фаилами, возможно, вам нужно установить OpenAL 1.1. ================================================================================ Вопрос: Вылетает ошибка при валидации: Edit mode - sector - remove default - create default. Edit mode - portals - compute all. ..Prepare skeleton geometry Bone: bone001 - Part: 0 ..Split meshes FATAL ERROR [error]Expression : assertion failed [error]Function : I:\xray-svn\editors\ECore\Editor\ExportSkeleton.cpp [error]File : I:\xray-svn\editors\ECore\Editor\ExportSkeleton.cpp [error]Line : 72 [error]Description : P<u16(-1) stack trace: Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. ............. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. ..Calculate TB Split statistic: - Split 0: [Bones: 1, Links: 1, Faces: 1648, Verts: 2018, BrPart: 0, Shader/Texture: 'models\model'/'belt\brezent_a'] - Split 1: [Bones: 1, Links: 1, Faces: 312, Verts: 584, BrPart: 0, Shader/Texture: 'models\model'/'belt\plast_z'] - Split 2: [Bones: 1, Links: 1, Faces: 312, Verts: 584, BrPart: 0, Shader/Texture: 'models\model'/'belt\plast_k'] - Split 3: [Bones: 1, Links: 1, Faces: 52332, Verts: 70652, BrPart: 0, Shader/Texture: 'models\model'/'belt\stal_k'] - Split 4: [Bones: 1, Links: 1, Faces: 3724, Verts: 4352, BrPart: 0, Shader/Texture: 'models\model'/'belt\brezent_p'] - Split 5: [Bones: 1, Links: 1, Faces: 5248, Verts: 7048, BrPart: 0, Shader/Texture: 'models\model'/'belt\plast_b'] ..Export skeleton geometry ..Export skeleton geometry (Make Progressive...) FATAL ERROR [error]Expression : assertion failed [error]Function : i:\xray-svn\xrcore\_stl_extensions.h [error]File : i:\xray-svn\xrcore\_stl_extensions.h [error]Line : 43 [error]Description : _Pos<size() stack trace: ..Export skeleton geometry (Compute bone bounding volume...) Export complete. ..Prepare skeleton geometry Bone: bone001 - Part: 0 ..Split meshes FATAL ERROR [error]Expression : assertion failed [error]Function : I:\xray-svn\editors\ECore\Editor\ExportSkeleton.cpp [error]File : I:\xray-svn\editors\ECore\Editor\ExportSkeleton.cpp [error]Line : 72 [error]Description : P<u16(-1) stack trace: Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. ............. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. Duplicate face found. Removed. ..Calculate TB Split statistic: - Split 0: [Bones: 1, Links: 1, Faces: 1648, Verts: 2018, BrPart: 0, Shader/Texture: 'models\model'/'belt\brezent_a'] - Split 1: [Bones: 1, Links: 1, Faces: 312, Verts: 584, BrPart: 0, Shader/Texture: 'models\model'/'belt\plast_z'] - Split 2: [Bones: 1, Links: 1, Faces: 312, Verts: 584, BrPart: 0, Shader/Texture: 'models\model'/'belt\plast_k'] - Split 3: [Bones: 1, Links: 1, Faces: 52332, Verts: 70652, BrPart: 0, Shader/Texture: 'models\model'/'belt\stal_k'] - Split 4: [Bones: 1, Links: 1, Faces: 3724, Verts: 4352, BrPart: 0, Shader/Texture: 'models\model'/'belt\brezent_p'] - Split 5: [Bones: 1, Links: 1, Faces: 5248, Verts: 7048, BrPart: 0, Shader/Texture: 'models\model'/'belt\plast_b'] ..Export skeleton geometry ..Export skeleton geometry (Make Progressive...) FATAL ERROR [error]Expression : assertion failed [error]Function : i:\xray-svn\xrcore\_stl_extensions.h [error]File : i:\xray-svn\xrcore\_stl_extensions.h [error]Line : 43 [error]Description : _Pos<size() stack trace: ..Export skeleton geometry (Compute bone bounding volume...) Export complete. Возможная причина: в Вашей модели более 60 000 фейсов (если смотреть в AE). В любом случае проблема в модели, точная причина пока не установлена. ..Export skeleton geometry (Compute bone bounding volume...) Bone 'root' has invalid shape. Bone 'connectbone01' has invalid shape. Bone 'connectbone02' has invalid shape. Export failed. ..Export skeleton geometry (Compute bone bounding volume...) Bone 'root' has invalid shape. Bone 'connectbone01' has invalid shape. Bone 'connectbone02' has invalid shape. Export failed. Ответ: Когда будете в SDK выбирать кости и делать Generate Shape, выбирате только те кости, к которым есть привязка... в данном случае - выбираем все кости, кроме тех на которые ругается сдк, то есть root, connectbone01, connectbone02 соответсвенно... FATAL ERROR [error]Expression : b [error]Function : X:\stalker_addon\sources\engine\xrCore\Xr_ini.cpp [error]File : X:\stalker_addon\sources\engine\xrCore\Xr_ini.cpp [error]Line : 670 [error]Description : name[...] already exist in section[...\x-raysdk(3-cs)\editors\maps\z_test.level] stack trace: FATAL ERROR [error]Expression : b [error]Function : X:\stalker_addon\sources\engine\xrCore\Xr_ini.cpp [error]File : X:\stalker_addon\sources\engine\xrCore\Xr_ini.cpp [error]Line : 670 [error]Description : name[...] already exist in section[...\x-raysdk(3-cs)\editors\maps\z_test.level] stack trace: Далее подобная же ошибка происходит при попытке установки на карту любого объекта. Что делать? FATAL ERROR [error]Expression : assertion failed [error]Function : I:\xray-svn\xr_3da\Environment_misc.cpp [error]File : I:\xray-svn\xr_3da\Environment_misc.cpp [error]Line : 81 [error]Description : !sounds.empty() || !effects.empty() FATAL ERROR [error]Expression : assertion failed [error]Function : I:\xray-svn\xr_3da\Environment_misc.cpp [error]File : I:\xray-svn\xr_3da\Environment_misc.cpp [error]Line : 81 [error]Description : !sounds.empty() || !effects.empty() Причина: отсутствие файла $no_sound.ogg в папке \gamedata\sounds\ FATAL ERROR Expression : hXRSE_FACTORY Function : I:\xray-svn-trunk\editors\LevelEditor\Edit\ESceneSpawnTools.cpp File : I:\xray-svn-trunk\editors\LevelEditor\Edit\ESceneSpawnTools.cpp Line : 38 Description : Can't load library: Arguments : xrSE_Factory.dll FATAL ERROR Expression : hXRSE_FACTORY Function : I:\xray-svn-trunk\editors\LevelEditor\Edit\ESceneSpawnTools.cpp File : I:\xray-svn-trunk\editors\LevelEditor\Edit\ESceneSpawnTools.cpp Line : 38 Description : Can't load library: Arguments : xrSE_Factory.dll Ответ: Вы просто забыли удалить либо переместить все .db фаилы в другую папку. !Level doesn't contain HOM objects! !Level doesn't contain HOM objects! Ответ: Сделайте HOM-объекты на локации. Но к сведению... HOM-объекты для компиляции необязательны, то есть игра прекомпилит уровни и переваривает их и без них, так что ставьте на свое усмотрение. Если у вас пишет Invalid Scene!, то это никак не связано с тем, что вы не поставили сектора и порталы (HOM), а проблема в чем-то другом. Expression : F Function : I:xray-svn-trunkxrCoreELocatorAPI.cpp File : I:xray-svn-trunkxrCoreELocatorAPI.cpp Line : 63 Description : Can't open file: Arguments : fs.ltx Expression : F Function : I:xray-svn-trunkxrCoreELocatorAPI.cpp File : I:xray-svn-trunkxrCoreELocatorAPI.cpp Line : 63 Description : Can't open file: Arguments : fs.ltx Ответ: Создать в папке ...LevelEditor .bat-файл, в котором написать: Error: Scene has 80301 non associated face! Error: Scene has 80301 non associated face! Ответ: когда что-то меняется из статической геометрии, надо пересчитать сектора и порталы. При использовании любых компиляторов (xrLC, xrDO_Light, xrAI) вылет: FATAL ERROR Expression: BT.pSurface Function: xrLoad File:...xray-svn\xrAI\compiler_load.cpp Line 209 Descr.: Can't load surface Последние строчки в логе: 26 supported formats loading: fx\fx_fire.thm; какая-то thm Причина: Все компиляторы X-Ray используют типовую функцию загрузки геометрии уровня - с текстурами и прочим. Так что либо нету используемых на локации thm либо tga-текстур. ================================================================================ Вопрос: У меня выбивает ошибку "Scene must be empty before editing library" при входе в Objects->Library Editor подскажите что делать? Ответ: В главном меню File -> Clear. ================================================================================ Вопрос: В СДК 0.4, 0.5 (0.6) при расстановке объектов они появляются прямо перед камерой в воздухе, и их приходится постоянно спускать на землю. Ответ: Нажмите на верхней панели LE кнопку Object Snap Toggle. ================================================================================ Вопрос: При попытке использования некоторых объектов стандартной библиотеки (например, из набора statics\dead_body\) выдается ошибка о недостающей текстуре. Ответ: Не включенные в SDK текстуры можно найти в распакованных архива игры. Скопируйте нужные в editor\gamedata\textures. ================================================================================ Вопрос: Поставил объект, а на карте после компиляции его нет, что делать? ( Ответ: Такое бывает, если неправильно заданы свойства объекта. Идем в Objects->Library Editor, находим наш объект, например автобусная остановка в objects(не входит в набор сдк), жмем properties и внизу окна есть выбор между surfaces и Main options, выбираем последнее, теперь меняем Object Type с Dynamic на Static. Вот теперь объект должен нормально отображаться, такой баг частенько случается с модельками на сайте lproject, так что имейте ввиду, когда ставите модели оттуда, что нужно иногда исправлять их исходные параметры. ================================================================================ FATAL ERROR [error]Expression : assertion failed [error]Function : b_BuildTexture::Vflip [error]File : d:\xray-svn\xrlc\build.h [error]Line : 30 [error]Description : pSurface Ответ: Весь смысл заключается в том, что в СДК оставили много лишнего, т.е. для текстур оставили сгенерированные thumbail-ы, а самих текстур нет. И вроде бы всё просто - нужно просто их добавить, но редактор понимает только *.tga файлы. Нам поможет утилита dds2tga, которая может пакетно преобразовывать dds файлы в tga. Выявляем(смотрим выше в логе компилятора над надписью "FATAL ERROR") все текстуры на которые ругается редактор, далее берём их из распакованной игры и помещаем в папку утилиты dds2tga (рекомендуется сразу положить екзешник dds2tga в папку Import SDK), запускаем CONV_ALL.BAT, в этой же папке появятся файлы *.tga. Копируем их в папку import/(или rawdata/textures/нужная_папка) пакета SDK. Запускаем Level Editor и даём команду images\ check new textures. ================================================================================ Вопрос: Компилятор бессловесно вылетает в середине компиляции! В логе ошибок нет, а последнее, что он просчитывал, приблизительно такого вида: ================================================================================ Карта не компилируется. Компилятор слетает с ошибкой: В моделях НЕ должно быть: очень длинных тонких треугольников; потяжек текстур; несвязанных рёбрами вершин. Как это исправить? Импортируем список ошибок, полученный при декомпиляции карты converter'ом, в LE (Compile-->Import Error List), затем подгружаем куски геометрии с подсвеченными полигонами в 3d-редактор и вручную приводим к соответствию вышеуказанным требованиям. Или же просто используем компиляторы с обходом данной ошибки - для SoC и для CS/CoP. ================================================================================ Вылет на стадии дробления геометрии: Причина: Как показала практика, причина данной проблемы техническая - недостаточная мощность компьтера. Какая конфигурация должна быть? Чем мощнее - тем лучше. ================================================================================ ================================================================================ Если при запуске xrLC (в тч. xrDO) создается mdmp файл с ошибкой + не пишется лог стандартным методом в xrlc_***.log, но в engine.log есть информация такого типа: Initializing File System... using fs-ltx fsgame.ltx stack trace: 0023:10029987 xrCore.dll, xrCriticalSection::raii::~raii() [error][ 18] : Больше файлов не осталось. Нужно почистить папку $sdk_root\editors\temp Применимо к сдк тч, чн, зп. * New phase started: Build UV mapping... | | model 'trees\new_trees\trees_sosna_1_02' - REF_lighted. | Processing... | | model 'trees\new_trees\trees_spil_01' - 2 subdivisions | | model 'props\objects\musor\trash_kamaz_fura' - REF_lighted. | | model 'props\objects\musor\trash_lada_lod' - 2 subdivisions | | model 'props\objects\musor\trash_lada_lod' - REF_lighted. | | ::compact:: 248 verts removed | | ::compact:: 377 verts removed | | ::compact:: 70 verts removed | | ::compact:: 67 verts removed | | ::compact:: 72 verts removed | | ::compact:: 108 verts removed | | ::compact:: 102 verts removed | | ::compact:: 15 verts removed | | ::compact:: 38 verts removed * New phase started: Build UV mapping... | | model 'trees\new_trees\trees_sosna_1_02' - REF_lighted. | Processing... | | model 'trees\new_trees\trees_spil_01' - 2 subdivisions | | model 'props\objects\musor\trash_kamaz_fura' - REF_lighted. | | model 'props\objects\musor\trash_lada_lod' - 2 subdivisions | | model 'props\objects\musor\trash_lada_lod' - REF_lighted. | | ::compact:: 248 verts removed | | ::compact:: 377 verts removed | | ::compact:: 70 verts removed | | ::compact:: 67 verts removed | | ::compact:: 72 verts removed | | ::compact:: 108 verts removed | | ::compact:: 102 verts removed | | ::compact:: 15 verts removed | | ::compact:: 38 verts removed Ответ: У вас проблемы с объектами, либо каких-то из них попросту нет, либо они криво созданны в 3dsmax, либо настроенны неправильно, либо они где-то очень неудачно пересекаются с другими объектами, смотрите как настраивать правильно объекты в level editor в шестом вопросе этого FAQ. Expression : fatal error Function : CBuild::PreOptimize File : D:\xray-svn\xrLC\xrPreOptimize.cpp Line : 132 Description : <no expression> Arguments : * FATAL: 145 invalid faces. Compilation aborted Expression : fatal error Function : CBuild::PreOptimize File : D:\xray-svn\xrLC\xrPreOptimize.cpp Line : 132 Description : <no expression> Arguments : * FATAL: 145 invalid faces. Compilation aborted Ответ: Геометрия карты содержит 145 вырожденных треугольников (invalid face'ов). * New phase started: Subdividing geometry... | Subdividing in space... | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178288 - split fail, faces: 5156, s1/s2:5139/17 | | ! ERROR: model #178288 - split fail, faces: 5156, s1/s2:5120/36 * New phase started: Subdividing geometry... | Subdividing in space... | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178287 - split fail, faces: 4948, s1/s2:20/4928 | | ! ERROR: model #178288 - split fail, faces: 5156, s1/s2:5139/17 | | ! ERROR: model #178288 - split fail, faces: 5156, s1/s2:5120/36 конец лога... без каких либо Fatal Error... FATAL ERROR [error]Expression : THM [error]Function : CBuild::Load [error]File : D:\xray-svn\xrLC\Build_Load.cpp [error]Line : 282 [error]Description : rawdata\textures\corp\corp_stalker.thm FATAL ERROR [error]Expression : THM [error]Function : CBuild::Load [error]File : D:\xray-svn\xrLC\Build_Load.cpp [error]Line : 282 [error]Description : rawdata\textures\corp\corp_stalker.thm Причина: не хватает указанного файла .thm. Чтобы решить проблему, берём одноимённую текстуру в формате .dds, конвертируем в .tga и кладём в папку import. Затем в LE или АЕ жмём Images-->Check New Textures. Если видим окно с надписью Found 1 new texture(s), то радуемся и жмём ОК. После этого откроется библиотека текстур. Чаще всего, при импорте текстур из оригинальной игры, настройка не требуется, поэтому жмём ОК. Если же это какая-нибудь новая текстура, тогда настраиваем её по образцу из оригинала. ================================================================================ FATAL ERROR [error]Expression : nodes.size() + m_internal.size() == level_graph().header().vertex_count() [error]Function : CSpaceRestrictorWrapper::verify_connectivity [error]File : I:\xray-svn\xrAI\space_restrictor_wrapper.cpp [error]Line : 268 [error]Description : Restrictor separates AI map into several disconnected components [error]Arguments : esc_selo2_sr Причина: Причина: где-то на локации очень неудачно расположен space restrictor, который делит АИ-сетку на несвязанные части. Компилируйте с ключом -no_separator_check или же правьте в СДК. ================================================================================ FATAL ERROR [error]Expression : assertion failed [error]Function : CSpaceRestrictorWrapper::verify_connectivity [error]File : I:\xray-svn\xrAI\space_restrictor_wrapper.cpp [error]Line : 258 [error]Description : nodes.size() + m_internal.size() <= level_graph().header().vertex_count() Причина: Много неслинкованных нодов на АИ-сетке. ================================================================================ Expression : fatal error Function : CLevel::Load_GameSpecific_CFORM File : E:\stalker\patch_1_0004\xr_3da\xrGame\Level_load.cpp Line : 167 Description : <no expression> Arguments : Game material '94' not found Причина: в gamemtl.xr не хватает материала с id = 94. Для разбора файла gmdc в помощь: ================================================================================ Expression : SG Function : CRender::model_CreateParticles File : E:\stalker\patch_1_0004\xr_3da\xrRender_R1\FStaticRender.cpp Line : 156 Description : Particle effect or group doesn't exist Arguments : hit_fx\hit_water_00 Причина: в level.ps_static есть партикл, которого нет в particles.xr. Решения три: -удалить level.ps_static. Будет работать, но пропадут статичные партиклы на карте. -разобрать level.ps_static, удалить партикл. -разобрать particles.xr, добавить партикл. ================================================================================ FATAL ERROR [error]Expression : header().graph_guid() == ai().game_graph().header().guid() [error]Function : CALifeSpawnRegistry::load [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\alife_spawn_registry.cpp [error]Line : 167 [error]Description : Spawn doesn't correspond to the graph : REBUILD SPAWN! Причина: all.spawn не соответствует game.graph. Когда компилировали AI, видно, забыли пересобрать спавн. ================================================================================ FATAL ERROR [error]Expression : cross_table().header().game_guid() == game_graph().header().guid() [error]Function : CAI_Space::load [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\ai_space.cpp [error]Line : 121 [error]Description : graph doesn't correspond to the cross table Причина: game.graph не соответствует кросс-таблице одной из локаций. Скорее всего - забыли закинуть в геймдату level.gct после правки в СДК и компиляции AI. Помните, level.gct нужно обновить для всех локаций, а не только для тех, которые подвергались правке. ================================================================================ Вопрос: Ошибка после запуска игры с новыми левелами: FATAL ERROR [error]Expression : ai().game_graph().header().levels().end() != I [error]Function : CALifeGraphRegistry::setup_current_level [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_graph_registry.cpp [error]Line : 91 [error]Description : Graph point level ID not found! stack trace: Ответ: -В версии за 10.09.08 аивраппера бардака, если соединять новые левелы, level_changer'ы(переходы между уровнями) нормально не работали, в текущей версии исправлено. -Вы забыли добавить в геймдату файл game.graph. -В спавне указан неуществующий game_vertex_id. ================================================================================ FATAL ERROR [error]Expression : rpoints[0].size() [error]Function : game_sv_Deathmatch::Create [error]File : D:\prog_repository\sources\trunk\xrGame\game_sv_deathmatch.cpp [error]Line : 99 [error]Description : rpoints for players not found Причина: нет рпонтов для игроков, им негде спавниться. Расставьте в LE. Вопрос: я подключил уровень с НПС, все нормально, но когда я стреляю в НПС и прячусь от него, он начинает тупить и бежит на место спавна ГГ и начинает вести себя странно.. Аи-сетку проверил, точно все нормально, я уверен! Ответ: Вы создали\отредактировали какую либо локацию или группу локаций в СДК. Добавили нпс с логикой или без, в данном случае это не имеет значения. Успешно прошли все этапы сборки. Дошли до этапа тестирования. Стреляете по нпс, и укрывшись за ближайшим домом\деревом и т.п., видите, что вместо поиска, персонажи отправляется точно на место вашего спавна, останавливаются и начинают безумное вращение корпусом вверх-вниз, словно тот прыгает то под землю, то на поверхность. (к слову, последнее происходит далеко не всегда и нпс могут просто дойдя до точки спавна гг смотреть в произвольном направлении). На попытки привлечь их внимание не реагируют, вплоть до того момента, пока вы не окажетесь на одной линии с их взглядом. Атакуют, но упорно не желают вас преследовать. Снова прячемся - опять та же картина, все смотрят на точку вашего спавна. Решением данной проблемы является обязательное наличие, при работе в СДК, в секции спавна гг, галочки напротив параметра Used Ai locations. По неизвестным причинам, в некоторых случаях, она может быть снята по умолчанию, что и приведет к вышеописанным проблемам в игре. ================================================================================ Вопрос: Как запустить карту консольно, то есть через батник? Ответ: Для SP-карт это делается следующим образом: @start bin\XR_3DA.exe -start server(%1/single/alife/new) client(localhost) где %1 название общего gamedata\spawns\*.spawn (например, в финалке нужно подставить - all). Для MP-карт: @start bin\XR_3DA.exe -ltx user_net.ltx -start server(%1/deathmatch) client(localhost/name=%2) где %2 - ваш никнэйм в игре. Некоторые другие параметры командной строки можно найти тут. В скобках можно указывать и другие режимы игры: teamdeathmatch и artefacthunt. ================================================================================ Вопрос: Как создать LOD'ы или "Поставил дерево, камень из библиотеки объектов GSC.. не компилит": Invalid scene! Ответ: читаем ================================================================================ Вопрос: Где в SDK запрятан редактор ANM-фаилов? Ответ: 1). Создаем новый объект. 2). Задаем ему тип dynamic. 3). Добавляем на карту и отмечаем флаг motionable. 4). Заходим в его свойства и видим редактор anm. ================================================================================ Вопрос: Как именно надо делать модель в 3ds Max, чтоб в сталкере она работала? Ответ: Вот что для этого надо: - 3Ds Max 7,8. (+ SP3 Recommended) - Сутки свободного времени (как минимум) - Крепкие нервы. Условия: - ВСЕ Элементы модели должны быть затекстурены, иначе при экспорте будет ошибка: "Bad Submaterial. Export Failed" - НИКАКИХ групп сглаживания. Иначе в СДК будет ошибка: "Invalid Smooth group! MAX Type" И крэш компилятора. - НИКАКИХ оперпаций типа "Boolean", "ProBoolean", "Connect" и т. п... Чревато ошибкой "Invalid Faces". - НИКАКИХ "потяжек" текстур. Это ещё одна разновидность "Invalid Faces" - Экспортятся только меши, поли, и примитивы. Никаких групп и ассемблов! - X-Ray Materials в максе использовать КРАЙНЕ нежелательно. Плагин глючный, и часто "роняет" макс. Материал "Standart" вполне подойдёт. А шейдеры и прочий хлам - настраивать в Actor Editor. - Чем меньше полигонов в модели - тем лучше. ================================================================================ Вопрос: Какой 3d-редактор является "родным" для Сталкера? Ответ: Однозначно - Maya. ================================================================================ Вопрос: На статике нет детальной текстуры, а в SDK есть! Что делать? Ответ: Чтобы были видны детальные текстуры на драфте, нужно компилировать с параметром Jitter samples 4-medium. ================================================================================ Вопрос: А как прописать детальную текстуру? Ответ: Images-->Check New Textures-->OK. Выбираем нужную текстуру и настраиваем: Type - terrain Details - Use As Diffuse Texture - Выбираем нужную из папки detail Scale - Масштабирование текстуры, например мп атп = 24.5, затон 110 ОK. ================================================================================ Вопрос: После компиляции на максимальных поверхности становятся "гранеными". Что делать? Ответ: Используйте ключ -nosmg. ================================================================================ Вопрос: Гружу анимки stalker_animation.skls в модель нпс. Нажимаю сохранить в оmf, в логе куча ошибок: .......... Invalid Bone Part of motion: 'norm_torso_7_run_1'. Invalid Bone Part of motion: 'norm_torso_6_run_0'. Invalid Bone Part of motion: 'norm_torso_7_run_0'. Invalid Bone Part of motion: 'dmg_norm_run_ls_0'. Invalid Bone Part of motion: 'dmg_norm_run_rs_0'. Export failed. Собственно лекарство: В АЕ грузим модель, потом тыкаем Bone Parts. В появившемся окошке жмем Reset To Default и раскидываем кости по группам как на скрине, либо скачиваем этот файл и грузим его через Load From. Все! Теперь можно добавлять/удалять анимации в библиотеки .omf без проблем. 2 18 7 Ссылка на комментарий
stalkerok007 9 Опубликовано 27 Февраля 2013 Поделиться Опубликовано 27 Февраля 2013 (изменено) Всем привет.Вопрос по Level Changer'ам. Поставил LC в SDK на карту, в игре забегаю на территорию его действия, ловлю вылет, без лога. Сам лог файл не чист, но по ошибке ничего нет. Просто я создал две своих локации и хотел оставить пока только их в игре. Пользовался уроком в шапке темы. * Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2394.00 mhz, 27-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2Initializing File System...using fs-ltx fsgame.ltxFS: 31690 files cached, 5038Kb memory used.Init FileSystem 0.924726 sec'xrCore' build 3116, Aug 15 2007Initializing Engine...Executing config-script "user.ltx"...[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.Starting INPUT device...Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll* [win32]: free[4078304 K], reserved[45584 K], committed[70352 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[6928 K], process heap[666 K], game lua[0 K], engine lua[0 K], render[0 K]* [x-ray]: economy: strings[1038 K], smem[0 K]Executing config-script "c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\config\default_controls.ltx"...! cant convert dik_name for dik[144], prop=[[c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\config\rspec_extreme.ltx"...! Unknown command: r__dtex_range! Unknown command: r__ssa_glod_end! Unknown command: r__ssa_glod_start! Unknown command: r__wallmark_ttl! Unknown command: rs_detail! Unknown command: rs_skeleton_update! Unknown command: vid_bpp[c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\config\rspec_extreme.ltx] successfully loaded.Executing config-script "c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\config\default_controls.ltx"...[c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\config\default_controls.ltx] successfully loaded.[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.SOUND: OpenAL: enumerate devices...SOUND: OpenAL: EnumerationExtension Presentdevices Generic HardwareSOUND: OpenAL: system default SndDevice name is Generic HardwareSOUND: OpenAL: default SndDevice name set to Generic SoftwareSOUND: OpenAL: All available devices:1. Generic Software, Spec Version 1.1 (default)2. Generic Software, Spec Version 1.1 (default)SOUND: OpenAL: SelectBestDevice is Generic Software 1.1SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.* sound: EAX 2.0 extension: absent* sound: EAX 2.0 deferred: absent* sound : cache: 65538 kb, 7609 lines, 8820 bplStarting RENDER device...* GPU [vendor:8086]-[device:116]: Intel® HD Graphics Family* GPU driver: 8.17.10.1083* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 786 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16* DVB created: 1536K* DIB created: 512Kcount of .thm files=1044load time=1317 ms* distortion: used, dev(30),need(14)* SSample: 2048x1800* SSample: enabled- r__tf_aniso 16- r1_tf_mipbias 0.Starting engine...[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml][16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml][16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml][16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml][16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml][16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml][16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml][16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml][16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml][16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml][16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml][16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml][16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml][16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml][16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml][16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml][16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml][16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml][16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml][16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml][16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml][16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml][16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml][16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml][16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]Loading DLL: xrGameSpy.dll[16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml][16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml][16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml][16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]! Missing ogg-comment, file: c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]* DVB created: 1536K* DIB created: 512K- r__tf_aniso 16- r1_tf_mipbias 0.* SSample: 2048x1800* SSample: enabled* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: unrecognized, 16*** RESET [150 ms]"c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\bin\xr_3da.exe"* phase time: 0 ms* phase cmem: 102461 KКэширование объектов...Loading objects...Loading models...* [prefetch] time: 4064 ms* [prefetch] memory: 84834Kb* phase time: 4084 ms* phase cmem: 176429 KСервер: Старт...! Cannot find saved game nil* Log file has been saved successfully!* phase time: 40 ms* phase cmem: 176659 KСервер: Загрузка симуляции жизни...* phase time: 5 ms* phase cmem: 176659 KСоздание новой игры...* Creating new game...* Loading spawn registry...* 259 spawn points are successfully loaded* Saving spawns...* Saving objects...* 801 objects are successfully saved* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'* New game is successfully created!* phase time: 150 ms* phase cmem: 187707 KСервер: Соединяемся...MaxPlayers = 32* phase time: 49 ms* phase cmem: 187723 KКлиент: Соединение с localhost...Player not found* client : connection accepted - <>* phase time: 17 ms* phase cmem: 187747 KОткрытие потока...* phase time: 25 ms* phase cmem: 187747 KЗагрузка формы объектов...* phase time: 8951 ms* phase cmem: 393413 KЗагрузка шейдеров...* phase time: 253 ms* phase cmem: 394260 KЗагрузка геометрии...* [Loading VB] 65500 verts, 2046 Kb* [Loading VB] 57131 verts, 1785 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65530 verts, 2047 Kb* [Loading VB] 65528 verts, 2047 Kb* [Loading VB] 65520 verts, 2047 Kb* [Loading VB] 65528 verts, 2047 Kb* [Loading VB] 65527 verts, 2047 Kb* [Loading VB] 65528 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65506 verts, 2047 Kb* [Loading VB] 65509 verts, 2047 Kb* [Loading VB] 65476 verts, 2046 Kb* [Loading VB] 27667 verts, 864 Kb* [Loading IB] 1048566 indices, 2047 Kb* [Loading IB] 1048461 indices, 2047 Kb* [Loading IB] 95178 indices, 185 Kb* phase time: 683 ms* phase cmem: 394267 KЗагрузка базы пространств...* phase time: 796 ms* phase cmem: 398573 KЗагрузка детальных объектов...* phase time: 6 ms* phase cmem: 398573 KЗагрузка секторов и порталов...WARNING: Occlusion map 'c:\s.t.a.l.k.e.r\s.t.a.l.k.e.r_soc\gamedata\levels\gorodl\level.hom' not found.* phase time: 7 ms* phase cmem: 398573 KЗагрузка ИИ объектов...- Loading music tracks from 'l12_stancia_musics'...* phase time: 61 ms* phase cmem: 398756 KКлиент: Создание...- Game configuring : Started- Game configuring : Finished[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml][16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml][16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml][16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml][16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml][16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[pda.xml] returns [pda.xml][16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml][16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[events_new.xml] returns [events_new.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[news.xml] returns [news.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml][16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml][16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml][16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[job_item.xml] returns [job_item.xml][16-9] get_xml_name for[talk.xml] returns [talk_16.xml][16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml][16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[trade.xml] returns [trade_16.xml][16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml][16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml][16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml][16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml][16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml][16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[message_box.xml] returns [message_box.xml]* phase time: 265 ms* phase cmem: 403978 KЗагрузка текстур...* t-report - base: 699, 193980 K* t-report - lmap: 0, 0 K* phase time: 2012 ms* phase cmem: 403978 KКлиент: Синхронизация...* phase time: 45 ms* phase cmem: 403978 K* [win32]: free[3072096 K], reserved[97432 K], committed[1024712 K]* [ D3D ]: textures[193980 K]* [x-ray]: crt heap[403978 K], process heap[10144 K], game lua[2488 K], engine lua[196 K], render[0 K]* [x-ray]: economy: strings[1444 K], smem[28221 K]! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully![16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml][16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml][16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml][16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml][16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml][16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml][16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml][16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml][16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml][16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml][16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! 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Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! 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Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! 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Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully![16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml][16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml][16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml][16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml][16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml][16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]Intro start 1247* MEMORY USAGE: 431868 K! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil* Log file has been saved successfully!! Cannot find saved game nil Хочу заметить, что лишний текст ("* Log file has been saved successfully! ! Cannot find saved game nil") появился, когда я прописал...if get_console() thenget_console():execute("load "..tostring(msg))get_console():execute("flush")...В функцию printf из файла _g.script В SDK не нашел, куда прописывать dest_game_vertex_id, dest_level_vertex_id, dest_position и dest_direction. Не в custom_data ли? Пришлось дописывать в распакованный all.spawn, в секцию Level Changer'а. Распаковал спавн - там dest_game_vertex_id равен 65535, а dest_level_vertex_id вообще цифр в 11. Исправил. Всё равно вылет. Ниже привожу тексты из конфигов. [location_0]000 = "..."001 = "эскейп"002 = "свалка"003 = "агропром"004 = "агропром-подземка"005 = "темная долина"006 = "лаборатория X-18"007 = "даркскейп"008 = "Бар"009 = "Росток"010 = "Янтарь"011 = "лаборатория X-16"012 = "Милитари"013 = "Мертвый город"014 = "Радар"015 = "Радар бункер"016 = "Припять"017 = "станция АЭС"018 = "gorodl"019 = "gorodd"; Прошу не обращать внимания на столь заумные названия локаций [location_1]000 = "..."001 = "ограниченный доступ"002 = "запрещенный доступ"[location_2]000 = "..."001 = "не для игрока"[location_3]000 = "..." [levels]level170level171[level170]name = gorodlcaption = "gorodl"offset = 3000.0, 1000.0, 0.0id = 01[level171]name = goroddcaption = "gorodd"offset = 2000.0, 1000.0, 0.0id = 02 [level_maps_single]gorodlgorodd;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[level_music_tracks]music\amb01 = 0, 12, 0.5, 10,20music\amb03 = 0, 12, 0.5, 10,15music\amb07 = 12,24, 1.0, 5, 25;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[global_map]texture = ui\ui_global_mapbound_rect = 0.0,0.0, 1024, 2634.0max_zoom = 6.0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[gorodl]texture = map\map_gorodlbound_rect = -316.082, -151.027, 185.979, 443.752global_rect = 0.0, 1026.0, 247.0, 1249.0weathers = defaultmusic_tracks = l12_stancia_musics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[gorodd]texture = map\map_gorodlbound_rect = -316.082, -151.027, 185.979, 443.752global_rect = 255.0, 1900.0, 257.0, 1903.879150weathers = defaultmusic_tracks = l12_stancia_musics;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;[l06u_labx16]global_rect = 767.0, 1827.0, 855.0,1978.0;texture = ui\ui_global_map;bound_rect = 0.0,0.0, 5000.0,10000.0weathers = indoor[l09_deadcity]global_rect = -6,1220.0, 248.0,1481.0texture = map\map_deadcitybound_rect = -502.148,-412.284,379.976,474,479weathers = mrachno[andy_test]texture = map\map_andy_testglobal_rect = 100.0,900.0, 209.563507,982.172606bound_rect = -150.000,-100.000, 50.000,50.000;weathers = testweathers = default;weathers = indoor;weathers = indoor_x18;weathers = yantar;weathers = radar;weathers = pripyat;weathers = stancia;weathers = sarkofag;weathers = stancia2music_tracks = l01_escape_musics[ai_test]texture = map\map_testbound_rect = -150.000, -100.000, 52.927, 50.000global_rect = 156.0,833.0,365.691223,988.0music_tracks = l03_agroprom_musics [248] ; cse_abstract properties section_name = level_changer name = gor_level_changer position = -211.386505126953,1.94741344451904,33.3608779907227 direction = 0,0,0 ; cse_alife_object properties game_vertex_id = 0 distance = 0 level_vertex_id = 45725 object_flags = 0xffffff3e custom_data = <<END [pt_move_if_reject] path = gorodl_way_if_reject END ; cse_shape properties shapes = shape0 shape0:type = sphere shape0:offset = 0,0,0 shape0:radius = 6.09760046005249 ; cse_alife_space_restrictor properties restrictor_type = 0 ; cse_alife_level_changer properties dest_game_vertex_id = 8 dest_level_vertex_id = 2210627 dest_position = 321.585083007813,112.448554992676,-164.552993774414 dest_direction = 0,0,0 dest_level_name = gorodd dest_graph_point = gorodd_start_actor_01 Граф поинты расставил с указанными названиями, и вэйпоинты для .._if_reject тоже. Вроде бы всё есть. Что не так? Как исправить? Заранее спасибо. Изменено 27 Февраля 2013 пользователем stalkerok007 Ссылка на комментарий
banderos 17 Опубликовано 28 Февраля 2013 Поделиться Опубликовано 28 Февраля 2013 Lagos, Не хватает текстур бампа для террейна. В консоли будут выделены красным цветом недостающие текстуры. Нужно их добавить. Второй момент, нужно убрать (или подкорректировать) альфа канал из текстуры маски террейна, поскольку происходит наложение альфы на красный канал маски, отсюда и такая "каша" на террейне. 1 Мой вариант билдовских локаций: Мёртвый город (build 1935) и Свалка (build 2205) Ссылка на комментарий
theFacebook 3 Опубликовано 4 Марта 2013 Поделиться Опубликовано 4 Марта 2013 Кто нибудь разобрался с нормальным запуском СДК на вин 7 ? Ссылка на комментарий
Lagos 688 Опубликовано 6 Марта 2013 Поделиться Опубликовано 6 Марта 2013 (изменено) theFacebook, http://stalkerin.gameru.net/wiki/index.php?title=%D0%9E%D0%B4%D0%B8%D0%BD_%D0%B8%D0%B7_%D1%81%D0%BF%D0%BE%D1%81%D0%BE%D0%B1%D0%BE%D0%B2_%D0%B7%D0%B0%D0%BF%D1%83%D1%81%D0%BA%D0%B0_SDK_%D0%BD%D0%B0_Windows_Vista/7 И у меня проблема: скопировал шейдер ряски оригинальный (waterryaska), и переименовал его в waterryaska2, также изменив в нём путь к текстуре. В резульате, в игре твориться ужас: От чего так может быть? И как исправить? Заранее благодарю. А нет, сам разобрался, большое спасибо. Изменено 6 Марта 2013 пользователем Lagos Официальный сайт . Ссылка на комментарий
Domosed 8 Опубликовано 9 Марта 2013 Поделиться Опубликовано 9 Марта 2013 Столкнулся с такой странностью, может поможет кто: на сделаной мной локации при убийстве гражданского зомби происходит знаменитый вылет _g.script:20, ну это нормально, это я решу. Странность в том , что после этого вылета повторный запуск игры становится невозможен. Ни с какого-либо сохранения, ни с новой игры-игра вылетает всё равно :ny_blink: FATAL ERROR [error]Expression : ai().script_engine().functor(start_game_callback,functor)[error]Function : CALifeSimulator::CALifeSimulator[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_simulator.cpp[error]Line : 64[error]Description : failed to get start game callback Помогает только полная перезапись геймдаты. Офигеть, что за прикол? Всем привет.Вопрос по Level Changer'ам. Скорее всего ты как раз с вертексами и накосячил. Я всегда делаю так: беру а-лайфы двух локаций и перекрёстно ставлю данные из одной в другую. Ведь game_vertex одного а-лайфа- это dest_game_vertex другого. Я думаю, по картинке будет понятно, что я имею ввиду. А dest_position можно взять точно также взять с position и немного изменить. Вот ссылка на картинку, я думаю должно быть понятно Лень - двигатель прогресса! Ссылка на комментарий
Domosed 8 Опубликовано 10 Марта 2013 Поделиться Опубликовано 10 Марта 2013 Вопрос решён: проблема появилась из-за попытки закомментировать двадцатую строку файла _g.script Лень - двигатель прогресса! Ссылка на комментарий
ObJIom4uk 0 Опубликовано 12 Марта 2013 Поделиться Опубликовано 12 Марта 2013 Всем привет!))) Ребят,подскажите в чем беда,поставил на локе бетонный забор,а НПС сквозь него как по бродвею гуляют,видят гг и стреляют сквозь него,как убить такие способности??? Ссылка на комментарий
VEX 23 Опубликовано 12 Марта 2013 Поделиться Опубликовано 12 Марта 2013 ObJIom4uk, если это статика, то когда стену ставил нужно было АИ сетку пересобрать, что бы под стеной её небыло, тогда НПС не будут сквозь неё проходить. Cоветы,по какому либо делу стоит давать только тогда, когда умеешь делать это дело лучше того, кого пытаешься наставлять. Ссылка на комментарий
ObJIom4uk 0 Опубликовано 12 Марта 2013 Поделиться Опубликовано 12 Марта 2013 А стрелять сквозь неё? да,аи сетку я забыл поправить Ссылка на комментарий
VEX 23 Опубликовано 12 Марта 2013 Поделиться Опубликовано 12 Марта 2013 ObJIom4uk, посмотри материалы, может у тебя у стенки стоит не бетон, а че-то типа дефулта, при таких настройках обьект будет простреливатся вроде. 1 Cоветы,по какому либо делу стоит давать только тогда, когда умеешь делать это дело лучше того, кого пытаешься наставлять. Ссылка на комментарий
ObJIom4uk 0 Опубликовано 12 Марта 2013 Поделиться Опубликовано 12 Марта 2013 (изменено) И еще такой вопрос, как сделать облёт локации? Изменено 12 Марта 2013 пользователем ColR_iT Ссылка на комментарий
OST 12 Опубликовано 14 Марта 2013 Поделиться Опубликовано 14 Марта 2013 Всем спасибо! Все работает!!! Еще вопрос LE -допустим надо на локации поставить-убрать пару статических обьектов, это надо всю сцену заново заселять? Ругается ,давай ему спавн элементы. Ссылка на комментарий
AJIb_Taur 0 Опубликовано 17 Марта 2013 Поделиться Опубликовано 17 Марта 2013 Здраствуйте ребят Такой вопрос,после пересборки "кордона" вылет при переходе на свалку Expression : I != levels().end() Function : GameGraph::CHeader::levelFile : d:\xray-svn\xr_3da\xrgame\game_graph_inline.hLine : 138Description : there is no specified level in the game graph : 192 можно ли как то это побороть??? Ссылка на комментарий
krovosnork 257 Опубликовано 17 Марта 2013 Поделиться Опубликовано 17 Марта 2013 Всем привет, пытаюсь скомпилить локу, качество - чуть выше драфта. На стадии Building rcast-CFORM-mu model... вылет. * New phase started: Building rcast-CFORM-mu model... | Models... | Building search tree.. Это из-за огромного кол-ва деревьев? P.S: Использую компилер Бардака Ссылка на комментарий
Wo1fRam 79 Опубликовано 18 Марта 2013 Поделиться Опубликовано 18 Марта 2013 (изменено) Всем доброго времени суток. С бодуна написал этот пост в теме ковыряния файлов, поэтому заранее извиняюсь. Возникла такая проблема, возможно, опять не совсм по теме: я работал в СДК 0.7, сделал локацию расставил объекты. И теперь так получилось, что надо эту локацию перенести в СДК 0.4 (который стоит на Win 8 с известной проблемой с окнами открыть-сохранить, статья на сталкерине не помогла, открываю через open recent). Просто тупо копирование файлов не помогло, СДК валится, ссылаясь на no default reached. Но эта локация есть скомпилированная, правда в драфте. Мне просто не хочется декомпилировать её и заново все шейдеры расставлять (ибо драфт). Или в СДК 0.7 скомпилить с качеством "повыше драфта", потом декомпилить под ТЧ? Подскажите, пожалуйста, умные люди. Изменено 18 Марта 2013 пользователем Wo1fRam Мой канал на YouTube Бессмысленно осмысливать смысл неосмысленными мыслями. Ссылка на комментарий
CHeLiuS_74 0 Опубликовано 20 Марта 2013 Поделиться Опубликовано 20 Марта 2013 (изменено) Ребят. Я новичок в модинге, раньше писал небольшие квесты для SoC, создал пару новых артефактов. Было это давно уже. С тех пор ничем таким не занимался. Поэтому созрел вопрос. Скачал и установил я значит СДК и вот думаю попробовать перетащить какую-нибудь карту из МП в Сингл. Файлы по идее одного формата, значит через Макс и Мая ничего перегонять не нужно. Возможно ли через СДК вселить маленькую МП карту на карту СП? И что будет проще поставить карту в карту или МП карту подсоеденить к другим с помощью точек перехода? Поправьте если я не прав...Заранее благодарен) з.ы. и вообще с чего посоветуете новичку начать? А то информации куча, глаза разбегаются. Изменено 20 Марта 2013 пользователем CHeLiuS_74 Ссылка на комментарий
AJIb_Taur 0 Опубликовано 20 Марта 2013 Поделиться Опубликовано 20 Марта 2013 (изменено) CHeLiuS_74,начни со S.T.A.L.K.E.R. Inside Wiki там всё подробно расписано. МР карту перегнать в сингл проще простого. в лс кину сейчас ссылку на видеоуроки,посмотриш и поймеш Изменено 20 Марта 2013 пользователем ColR_iT Ссылка на комментарий
theFacebook 3 Опубликовано 26 Марта 2013 Поделиться Опубликовано 26 Марта 2013 (изменено) всем привет . конвентировал локу из ЧН и ТЧ по уроку от KD87 кажется все сделал правильно .. но при переходе на локацию вылетает без лога ( в чем причина кто сталкивался с такой проблемой ? может я что то упустил ? Где заглавные буквы и знаки препинания? Устное предупреждение. ColR_iT Изменено 26 Марта 2013 пользователем ColR_iT Ссылка на комментарий
TR0N 0 Опубликовано 31 Марта 2013 Поделиться Опубликовано 31 Марта 2013 Как сделать что бы Граф поинт не проваливался сквозь терреин .. Например ставлю граф поинт а на терейне его нет .. А он оказывается в самом низу по терейном . вот фото Моя жизнь это S.T.A.L.K.E.R. Ссылка на комментарий
stalkerok007 9 Опубликовано 31 Марта 2013 Поделиться Опубликовано 31 Марта 2013 (изменено) Всем привет. Вопрос по SDK 0.4, точнее по AE. Windows 7. С помощью Microsoft Application Compability Toolkit я настроил открытие окон "Load..." и т.д. Но остался всё-таки один косяк: при нажатии на "Append" в меню "Motions" получается стандартный завис, не нажимаются кнопки и звук этот "дзынь". Причём после нажатия на "Save" в том же меню происходит открытие диалогового окна. Странно. У меня одного так? Как это исправить? И если у меня одного, то можно ли как-нибудь файл .skl конвертнуть в .omf ? Обычно разбивают .omf на несколько .skl, мне же нужно совершить обратное действие. В общем, вопроса два: 1. Как исправить неоткрытие диалогового окна после нажатия на "Append" в меню "Motions" в AE на Windows 7. 2. Как сконвертировать .skl(s) в .omf ? Ах да, еще вопрос Какое ограничение по количеству полигонов для локации стоит? Гугл не помог, а в ПЫСовских локациях я видел и по 700,000. Заранее спасибо. Изменено 31 Марта 2013 пользователем stalkerok007 Ссылка на комментарий
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