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[SoC] Вопросы по SDK


faniloko

Рекомендуемые сообщения

@Mcbeat7, нет. Вот команда:

@start bins\compilers_x64\xrLC.exe -f test_sg

 

Использую x64 компиляторы от KD.

Изменено пользователем Pavel_Blend
Ссылка на комментарий

Можно ли, как то назначить(поменять) шейдеры текстурам объекта  оптом.

Типа было для всех дефолт  стало  (что надо  dev_vertex)  к примеру ?

Добавлено BFG,

Выделяй текстуры через SHIFT и меняй.

То же самое касается и материалов.

Ссылка на комментарий

@AKKK1, или если у тебя лока готова, распакуй level и поменяй через блокнот заменой.

 

Мой музыкальный аддон для ОП-2 + Музыкальные флешки для плеера - для тех, кому не нравится оригинальная музыка. Более 150 новых треков различных направлений и исполнителей, каждый найдёт музыку на свой вкус. Апдейт 1.1 от 30.03.2015 - в плеер добавлены записи реальных радиостанций + наиболее подходящие миксы. Торрент.
Пак измененных локаций из ОГСЕ 0.6.9.3 для ОП-2. Скачать можно здесь.

Ссылка на комментарий

Доброго времени суток, братья - мапперы :)

Кто нибудь может подсказать, где мне раздобыть новые модели деревьев

которые встречаются в Lost Alpha и Autumn_Aurora_2.1

 

Лучше сделать мод с 0, чем пытаться залатать багованный.

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Добрый день. Только начинаю осваивать искусство моддинга (поздновато, наверное), но все же. Итак - провожу пробную модификацию карту Кордона и провожу все описанные манипуляции. Не удается устранить проблему со сборкой All.spawn (последний шаг), выдает вот такой лог:

 

 

[12/25/16 22:07:53] * Detected CPU: GenuineIntel Intel® Core2 Duo CPU E8400 @ 3.00GHz, F6/M23/S6
[12/25/16 22:07:53] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1
[12/25/16 22:07:53]
[12/25/16 22:07:53] Initializing File System...
[12/25/16 22:07:53] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 38)
[12/25/16 22:07:53] using fs-ltx fsgame.ltx
[12/25/16 22:07:53] FS: 42686 files cached, 5165Kb memory used.
[12/25/16 22:07:53] Init FileSystem 1.008012 sec
[25.12.16 22:07:53.727] 'xrCore' build 0, (null)
[25.12.16 22:07:53.727]
[25.12.16 22:07:53.727] Loading DLL: xrSE_Factory.dll
[25.12.16 22:07:53.729] 'xrCore' build 0, (null)
[25.12.16 22:07:53.729]
[25.12.16 22:07:54.254] "LevelBuilder v4.1" beta build
[25.12.16 22:07:54.254] Compilation date: Sep 27 2014
[25.12.16 22:07:54.254]
[25.12.16 22:07:54.254] Startup time: 22:07:54
[25.12.16 22:07:54.409] There is no cross table for the level l02_garbage! (level is not included into the game graph)
[25.12.16 22:07:54.410] There is no cross table for the level l03_agroprom! (level is not included into the game graph)
[25.12.16 22:07:54.410] There is no cross table for the level l03u_agr_underground! (level is not included into the game graph)
[25.12.16 22:07:54.410] There is no cross table for the level l04_darkvalley! (level is not included into the game graph)
[25.12.16 22:07:54.410] There is no cross table for the level l04u_labx18! (level is not included into the game graph)
[25.12.16 22:07:54.411] There is no cross table for the level l05_bar! (level is not included into the game graph)
[25.12.16 22:07:54.411] There is no cross table for the level l06_rostok! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no cross table for the level l08_yantar! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no cross table for the level l08u_brainlab! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level monster_tests! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level jim_agro! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level stohe_selo! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level ai_test! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level ai_test2! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level jim_dark! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level chugai_test! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
[25.12.16 22:07:54.412] There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no cross table for the level l07_military! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level krondor_selo! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level zmey_test2! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level slipch_lab! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level slipch_selo! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level ivan_test! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
[25.12.16 22:07:54.427] There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
[25.12.16 22:07:54.447] There is no cross table for the level l10_radar! (level is not included into the game graph)
[25.12.16 22:07:54.447] There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
[25.12.16 22:07:54.447] There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
[25.12.16 22:07:54.447] There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
[25.12.16 22:07:54.447] There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
[25.12.16 22:07:54.447] There is no ai-map for the level selo2! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no cross table for the level l11_pripyat! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level vovan_test! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level chugai_test1! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level chugai_test2! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level selo3! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no cross table for the level l12_stancia! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level wik_selo! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level agro_under! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level doc_test! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level plecha_selo! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
[25.12.16 22:07:54.455] There is no ai-map for the level ai_test_new! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no cross table for the level l12u_sarcofag! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level stason_test! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level bar_arena! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level koan_test! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level l07_military_test! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no cross table for the level l12u_control_monolith! (level is not included into the game graph)
[25.12.16 22:07:54.456] There is no cross table for the level l12_stancia_2! (level is not included into the game graph)
[25.12.16 22:07:54.457] There is no cross table for the level l10u_bunker! (level is not included into the game graph)
[25.12.16 22:07:54.464] level 1 l01_escape
[25.12.16 22:07:54.470] * loading script _G.script
[25.12.16 22:07:54.472] * loading script profiler.script
[25.12.16 22:07:54.473] * loading script class_registrator.script
[25.12.16 22:07:54.473] * loading script smart_terrain.script
[25.12.16 22:07:54.474] * loading script se_respawn.script
[25.12.16 22:07:54.475] * loading script se_switcher.script
[25.12.16 22:07:54.476] * loading script se_stalker.script
[25.12.16 22:07:54.476] * loading script se_car.script
[25.12.16 22:07:54.477] * loading script se_zones.script
[25.12.16 22:07:54.477] * loading script se_item.script
[25.12.16 22:07:54.478] * loading script se_artefact.script
[25.12.16 22:07:54.478] * loading script se_monster.script
[25.12.16 22:07:54.479] * loading script game_registrator.script
[25.12.16 22:07:54.486] * loading script smart_terrain_params.script
[25.12.16 22:07:54.486]
[25.12.16 22:07:54.486] FATAL ERROR
[25.12.16 22:07:54.486]
[25.12.16 22:07:54.486] [error]Expression : fatal error
[25.12.16 22:07:54.486] [error]Function : CScriptEngine::lua_pcall_failed
[25.12.16 22:07:54.486] [error]File : script_engine.cpp
[25.12.16 22:07:54.486] [error]Line : 80
[25.12.16 22:07:54.486] [error]Description :
[25.12.16 22:07:54.486] [error]Arguments : LUA error: gamedata\scripts\smart_terrain_params.script:78: attempt to call global 'parse_nums' (a nil value)
[25.12.16 22:07:54.486]
[25.12.16 22:07:54.486]
[25.12.16 22:07:54.487] DEBUG CONTEXT DUMP:
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.487]
[25.12.16 22:07:54.589] *** break by StackWalk ***
[25.12.16 22:07:54.589] stack trace:
[25.12.16 22:07:54.589]
[25.12.16 22:07:54.589] 0023:60C98F7E (0x60CB4130 0x60CB4120 0x00AFABDC 0x00000000) xrCore.dll, xrDebug::backend(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 365
[25.12.16 22:07:54.589] 0023:60C9926B (0x60CC9318 0x60C34BD8 0x00000050 0x60C34BEC) xrCore.dll, xrDebug::fatal(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 485
[25.12.16 22:07:54.589] 0023:60C1E390 (0x00B70018 0x02A01308 0x00B70018 0x00B70018) xrSE_Factory.dll, CScriptEngine::lua_pcall_failed(), j:\xray_sources\soc\trunk\xray\xrse_factory\script_engine.cpp, 82
[25.12.16 22:07:54.589] 0023:6590FF86 (0x00B70018 0x02A014A8 0x00000001 0x00B70018) lua5.1.dll, luaD_precall(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 327
[25.12.16 22:07:54.589] 0023:65910094 (0x00B70018 0x02A014A8 0x00000001 0x02A014C8) lua5.1.dll, luaD_call(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 384
[25.12.16 22:07:54.589] 0023:6591189F (0x659225BC 0x02B1A9D0 0x659227AC 0x659114C2) lua5.1.dll, luaG_errormsg(), j:\xray_sources\soc\trunk\xray\luajit\src\ldebug.c, 627
[25.12.16 22:07:54.589] 0023:6591198C (0x00B70018 0x65922978 0x659227AC 0x65922960) lua5.1.dll, luaG_runerror(), j:\xray_sources\soc\trunk\xray\luajit\src\ldebug.c, 639
[25.12.16 22:07:54.589] 0023:659114C2 (0x659227AC 0x02A01478 0x00B70018 0x00B70018) lua5.1.dll, luaG_typeerror(), j:\xray_sources\soc\trunk\xray\luajit\src\ldebug.c, 577
[25.12.16 22:07:54.589] 0023:6590FC31 (0x00B70018 0x02A01478 0x02A01478 0x00000001) lua5.1.dll, luaD_tryfuncTM(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 250
[25.12.16 22:07:54.589] 0023:6590FDBF (0x00B70018 0x02A01478 0x00000001 0x00000000) lua5.1.dll, luaD_precall(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 270
[25.12.16 22:07:54.589] 0023:658F30CC (0x00B70018 0x00000004 0x00B70018 0x00000000) lua5.1.dll, luaV_execute(), j:\xray_sources\soc\trunk\xray\luajit\src\lvm.c, 591
[25.12.16 22:07:54.589] 0023:659100A3 (0x00B70018 0x02A01318 0x00000000 0x6590F89A) lua5.1.dll, luaD_call(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 385
[25.12.16 22:07:54.589] 0023:65917E45 (0x00B70018 0x00AFB280 0x00B70018 0x65A1A884) lua5.1.dll, f_call(), j:\xray_sources\soc\trunk\xray\luajit\src\lapi.c, 795
[25.12.16 22:07:54.589] 0023:6590F89A (0x00B70018 0x65917E30 0x00AFB280 0x00000000) lua5.1.dll, luaD_rawrunprotected(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 120
[25.12.16 22:07:54.589] 0023:65910248 (0x65917E30 0x00AFB280 0x00000090 0x00B70018) lua5.1.dll, luaD_pcall(), j:\xray_sources\soc\trunk\xray\luajit\src\ldo.c, 465
[25.12.16 22:07:54.589] 0023:659181C1 (0x00000003 0x65A19736 0x00B70018 0x00000003) lua5.1.dll, lua_pcall(), j:\xray_sources\soc\trunk\xray\luajit\src\lapi.c, 816
[25.12.16 22:07:54.589] 0023:65A19725 (0x00B70018 0x00000003 0x00000000 0x00AFB598) luabind.dll, luabind::detail::pcall(), j:\xray_sources\soc\trunk\xray\luabind\src\pcall.cpp, 37
[25.12.16 22:07:54.589] 0023:60B95F84 (0x00AFB598 0x0000000A 0x00000002 0x00B70018) xrSE_Factory.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller[25.12.16 22:07:54.589] 0023:60BDCF52 (0x00AFB598 0x000000A4 0x60C992C0 0x034BDFF0) xrSE_Factory.dll, CWrapperAbstractDynamicALife::STATE_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_script_macroses.h, 16707566
[25.12.16 22:07:54.589] 0023:60C16D99 (0x034BDFF0 0x00AFB598 0x0341B230 0x039D5CD0) xrSE_Factory.dll, CSE_Abstract::Spawn_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_object_base.cpp, 308
[25.12.16 22:07:54.589] 0023:01322058 (0x0341B230 0x011B67D0 0x00AFD7E8 0x655BFD01) xrAI.exe, CLevelSpawnConstructor::create_object(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 117
[25.12.16 22:07:54.589] 0023:013227EB (0x0341B230 0x011B67D4 0x011B67D0 0x655BFD01) xrAI.exe, CLevelSpawnConstructor::load_objects(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 201
[25.12.16 22:07:54.589] 0023:01323772 (0x00000000 0x00AFD840 0x60CA7CD0 0x655BFD01) xrAI.exe, CLevelSpawnConstructor::Execute(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 608
[25.12.16 22:07:54.589] 0023:0131A19B (0x00AFD840 0x00000000 0x00AFED4C 0x655BFDD0) xrAI.exe, CGameSpawnConstructor::process_spawns(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 148
[25.12.16 22:07:54.589] 0023:0131AC62 (0x00AFDD48 0x00000000 0x00000000 0x00000000) xrAI.exe, CGameSpawnConstructor::CGameSpawnConstructor(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 31
[25.12.16 22:07:54.589] 0023:01318CE9 (0x74F01222 0x00AFFF20 0x60B70000 0x00001004) xrAI.exe, execute(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 166
[25.12.16 22:07:54.589] 0023:01318F18 (0x00BB2B0E 0x01382B54 0x00BB2B0E 0x00000000) xrAI.exe, Startup(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 199
[25.12.16 22:07:54.589] 0023:0131911A (0x012C0000 0x00000000 0x00BB2B0E 0x0000000A) xrAI.exe, WinMain(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 230
[25.12.16 22:07:54.589] 0023:01302A38 (0xFFFDE000 0x00AFFF6C 0x77369ED2 0xFFFDE000) xrAI.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[25.12.16 22:07:54.589] 0023:74F033CA (0xFFFDE000 0x76A12722 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[25.12.16 22:07:54.589] 0023:77369ED2 (0x01302BC2 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[25.12.16 22:07:54.589] 0023:77369EA5 (0x01302BC2 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531] FATAL ERROR
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531] [error]Expression : fatal error
[25.12.16 22:07:57.531] [error]Function : CScriptEngine::lua_error
[25.12.16 22:07:57.531] [error]File : script_engine.cpp
[25.12.16 22:07:57.531] [error]Line : 70
[25.12.16 22:07:57.531] [error]Description :
[25.12.16 22:07:57.531] [error]Arguments : LUA error: attempt to call global 'parse_nums' (a nil value)
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531] DEBUG CONTEXT DUMP:
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.531]
[25.12.16 22:07:57.541] *** break by StackWalk ***
[25.12.16 22:07:57.541] stack trace:
[25.12.16 22:07:57.541]
[25.12.16 22:07:57.541] 0023:60C98F7E (0x60CB4130 0x60CB4120 0x00AFAE90 0x00000000) xrCore.dll, xrDebug::backend(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 365
[25.12.16 22:07:57.541] 0023:60C9926B (0x60CC9318 0x60C34BD8 0x00000046 0x60C34BBC) xrCore.dll, xrDebug::fatal(), j:\xray_sources\soc\trunk\xray\xrcore\xrdebugnew.cpp, 485
[25.12.16 22:07:57.541] 0023:60C1E3E3 (0x00B70018 0x00AFB598 0x00AFB304 0x00000002) xrSE_Factory.dll, CScriptEngine::lua_error(), j:\xray_sources\soc\trunk\xray\xrse_factory\script_engine.cpp, 70
[25.12.16 22:07:57.541] 0023:60B95F99 (0x00AFB598 0x0000000A 0x00000002 0x00B70018) xrSE_Factory.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller[25.12.16 22:07:57.541] 0023:60BDCF52 (0x00AFB598 0x000000A4 0x60C992C0 0x034BDFF0) xrSE_Factory.dll, CWrapperAbstractDynamicALife::STATE_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_script_macroses.h, 16707566
[25.12.16 22:07:57.541] 0023:60C16D99 (0x034BDFF0 0x00AFB598 0x0341B230 0x039D5CD0) xrSE_Factory.dll, CSE_Abstract::Spawn_Read(), j:\xray_sources\soc\trunk\xray\xrse_factory\xrserver_object_base.cpp, 308
[25.12.16 22:07:57.541] 0023:01322058 (0x0341B230 0x011B67D0 0x00AFD7E8 0x655BFD01) xrAI.exe, CLevelSpawnConstructor::create_object(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 117
[25.12.16 22:07:57.541] 0023:013227EB (0x0341B230 0x011B67D4 0x011B67D0 0x655BFD01) xrAI.exe, CLevelSpawnConstructor::load_objects(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 201
[25.12.16 22:07:57.541] 0023:01323772 (0x00000000 0x00AFD840 0x60CA7CD0 0x655BFD01) xrAI.exe, CLevelSpawnConstructor::Execute(), j:\xray_sources\soc\trunk\xray\xrai\level_spawn_constructor.cpp, 608
[25.12.16 22:07:57.541] 0023:0131A19B (0x00AFD840 0x00000000 0x00AFED4C 0x655BFDD0) xrAI.exe, CGameSpawnConstructor::process_spawns(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 148
[25.12.16 22:07:57.541] 0023:0131AC62 (0x00AFDD48 0x00000000 0x00000000 0x00000000) xrAI.exe, CGameSpawnConstructor::CGameSpawnConstructor(), j:\xray_sources\soc\trunk\xray\xrai\game_spawn_constructor.cpp, 31
[25.12.16 22:07:57.541] 0023:01318CE9 (0x74F01222 0x00AFFF20 0x60B70000 0x00001004) xrAI.exe, execute(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 166
[25.12.16 22:07:57.541] 0023:01318F18 (0x00BB2B0E 0x01382B54 0x00BB2B0E 0x00000000) xrAI.exe, Startup(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 199
[25.12.16 22:07:57.541] 0023:0131911A (0x012C0000 0x00000000 0x00BB2B0E 0x0000000A) xrAI.exe, WinMain(), j:\xray_sources\soc\trunk\xray\xrai\xrai.cpp, 230
[25.12.16 22:07:57.541] 0023:01302A38 (0xFFFDE000 0x00AFFF6C 0x77369ED2 0xFFFDE000) xrAI.exe, __tmainCRTStartup(), f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c, 547
[25.12.16 22:07:57.541] 0023:74F033CA (0xFFFDE000 0x76A12722 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[25.12.16 22:07:57.541] 0023:77369ED2 (0x01302BC2 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[25.12.16 22:07:57.541] 0023:77369EA5 (0x01302BC2 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

 

По ходу ругается на скрипт smart_terrain_params.script, который, кстати уже после распаковки геймдаты уже имел такой вид:

 

--[[----------------------------------------------------------------------------------------------
ђ бЇ аᥢ ­ЁҐ Ё еа ­Ґ­ЁҐ ­ бв஥Є б¬ ав вҐа३­®ў
—гЈ © Ђ«ҐЄб ­¤а
------------------------------------------------------------------------------------------------]]

local params_loaded = false

local stay_times

--[[ ЄҐиЁа®ў ­­лҐ ЇаҐ¤гбв ­®ў®Є а ­Ј®ў Ё ЈагЇЇЁа®ў®Є
д®а¬ в:
presets = {
preset_name1 = {
community1 = {rank_min1,rank_max1},
community2 = {rank_min2,rank_max2},
...
},
preset_name2 = false,
...
}
false ®§­ з Ґв, зв® Їлв «Ёбм Їа®зЁв вм, ­® ­Ґ ­ и«Ё в Є®© ЇаҐ¤гбв ­®ўЄЁ
]]
local presets = {}

-- ў®§ўа й Ґв в Ў«Ёжг б ЇаҐ¤гбв ­®ўЄ®© Ё«Ё false
function read_preset( preset_name )
local ltx = ini_file( "misc\\smart_terrain_presets.ltx" )

if ltx and ltx:section_exist( preset_name ) then
local preset = {}
local result, field, str
local t
local n = ltx:line_count( preset_name )
local rank_min, rank_max, rank_interval

for i = 0, n-1 do
result, field, str = ltx:r_line( preset_name, i, "", "" )

t = parse_names( str )

rank_min, rank_max = 10000, 0

for i, rank_name in ipairs( t ) do
rank_interval = ranks.get_rank_interval( rank_name )

if rank_interval[1] < rank_min then
rank_min = rank_interval[1]
end

if rank_interval[2] > rank_max then
rank_max = rank_interval[2]
end
end

preset[field] = { rank_min, rank_max }
end

return preset
else
return false
end
end

-- § Јаг§Ёвм а §«Ёз­лҐ ®ЎйЁҐ ¤«п ўбҐе б¬ ав®ў ­ бва®©ЄЁ
function load_params()
params_loaded = true

local ltx = system_ini()

stay_times = {}

local result, field, str
local n = ltx:line_count( "smart_terrain_stay_time" )

for i = 0, n-1 do
result, field, str = ltx:r_line( "smart_terrain_stay_time", i, "", "" )

stay_times[field] = parse_nums( str )
end
end

-- Ї®«гзЁвм ўаҐ¬Ґ­­®© Ё­вҐаў «
function get_stay_time_interval( name )
if not params_loaded then
load_params()
-- print_table( stay_times )
end

if not stay_times[name] then
abort( "unknown stay_time interval '%s'", name )
-- name = "default"
end

return stay_times[name][1], stay_times[name][2]
end

-- Ї®«гзЁвм ЇаҐ¤гбв ­®ўЄг
function get_preset( preset_name )
if presets[preset_name] == nil then
presets[preset_name] = read_preset( preset_name )
end

return presets[preset_name]
end

 

 

Подскажите плиз, чего делать.

Да, аи компилер 64.

Ссылка на комментарий

Папку scripts в геймдате СДК замени на эту: https://yadi.sk/d/ByPZLZdKyqWmB

  • Нравится 2

 

Мой музыкальный аддон для ОП-2 + Музыкальные флешки для плеера - для тех, кому не нравится оригинальная музыка. Более 150 новых треков различных направлений и исполнителей, каждый найдёт музыку на свой вкус. Апдейт 1.1 от 30.03.2015 - в плеер добавлены записи реальных радиостанций + наиболее подходящие миксы. Торрент.
Пак измененных локаций из ОГСЕ 0.6.9.3 для ОП-2. Скачать можно здесь.

Ссылка на комментарий

 

 

Папку scripts в геймдате СДК замени на эту: https://yadi.sk/d/ByPZLZdKyqWmB

 

 

Дорогой товарищ! Эта проблема успешно решена, за что очень благодарен. Не хочется злоупотреблять Вашим вниманием, я так понимаю я уже сто первый кто столкнулся с нижеприведенной проблемой при компиляции all.spawn,

 

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3000.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 16710 files cached, 2025Kb memory used.
Init FileSystem 0.321305 sec
'xrCore' build 0, (null)

CRT heap 0x029e0000
Process heap 0x00eb0000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x029e0000
Process heap 0x00eb0000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 12:24:43
! There is no ai-map for the level l02_garbage! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18! (level is not included into the game graph)
! There is no ai-map for the level l05_bar! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok! (level is not included into the game graph)
! There is no ai-map for the level l08_yantar! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab! (level is not included into the game graph)
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level l07_military! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)

 

 

но не смог на формумах найти внятного ответа. Я так понимаю проблема в fsgame.ltx. В папке с АИ его не было изначально и я недолго думая перетащил аналогичный из корня SDK. На более ранних этапах - f,g,m это прокатило. а на s фатал эррор. 

 

 

Чтобы было понятней - я взял левел кордона, конвертировал, открыл в ЛЕ и создал билд, ничего не меняя, выполнил XC, XO и пытаюсь выполнить XRAi, это все чтобы установить работоспособность инструментов. Так вот это нормально что оно ругается на отсутствие garbage, agroprom и остальных или их также нужно прописывать в батнике на этапах -m и -s? 


Извиняюсь, лог при ошибке вставил не тот, вот он:

 

 

* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3000.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 16711 files cached, 2025Kb memory used.
Init FileSystem 0.269461 sec
'xrCore' build 0, (null)

CRT heap 0x02720000
Process heap 0x00e50000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x02720000
Process heap 0x00e50000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 12:37:14
! There is no ai-map for the level l02_garbage! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18! (level is not included into the game graph)
! There is no ai-map for the level l05_bar! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok! (level is not included into the game graph)
! There is no ai-map for the level l08_yantar! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab! (level is not included into the game graph)
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level l07_military! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no ai-map for the level l10_radar! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no ai-map for the level l11_pripyat! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no ai-map for the level l12u_sarcofag! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
! There is no ai-map for the level l12u_control_monolith! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2! (level is not included into the game graph)
! There is no ai-map for the level l10u_bunker! (level is not included into the game graph)

FATAL ERROR

[error]Expression : !m_level_spawns.empty()
[error]Function : CGameSpawnConstructor::load_spawns
[error]File : .\game_spawn_constructor.cpp
[error]Line : 139
[error]Description : There are no valid levels (with AI-map and graph) in the section 'levels' in the 'game.ltx' to build spawn file from!


stack trace:

0023:1003DF69 xrCore.dll, EFS_Utils::EFS_Utils()
0023:0048FBCC xrAI.exe, std::_Init_locks::operator=()

 

  • Нравится 1
Ссылка на комментарий

@Shotgunslayer, чтобы собрать спавн, ты должен сначала:

- Привести в порядок конфиги уровней, их там 3 штуки в папке config

- После этого ты должен декомпилить все уровни, на которые ругается аи-компилятор, и сбилдить для них всех level.gct

 

Только тогда у тебя соберется общий геймграф, и на его основе - спавн.

 

Можно поступить и по-другому:

- Из конфигов удаляешь всё, кроме кордона

- Билдишь спавн (и геймграф сначала, если надо)

 

Тогда у тебя всё соберется без остальных уровней, но в игре будет только один уровень - кордон.

 

Какие конфиги конкретно править - написано в шапке, спойлер "Подключение нового уровня к игре"

 

 

 

Я так понимаю проблема в fsgame.ltx

Он тут не причём вообще.

 

Мой музыкальный аддон для ОП-2 + Музыкальные флешки для плеера - для тех, кому не нравится оригинальная музыка. Более 150 новых треков различных направлений и исполнителей, каждый найдёт музыку на свой вкус. Апдейт 1.1 от 30.03.2015 - в плеер добавлены записи реальных радиостанций + наиболее подходящие миксы. Торрент.
Пак измененных локаций из ОГСЕ 0.6.9.3 для ОП-2. Скачать можно здесь.

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Можно без декомпиляции-компиляции как-то изменить свойства материала объектов локации?

Свойства материала, к примеру, земля, грунт, металл,...

Изменено пользователем ed_rez
Добавлено  HellRatz,

Можно. Прочитай этот пост + ниже пост макрона. там разберешься, думаю, что делать.

 

http://www.amk-team.ru/forum/topic/5533-soobschestvo-mapperov/?p=1056851

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Охренеть, у меня один кордон - covers просчитывались больше двух часов, этап xrai -f. Тут только чтобы комп просчитал нужно полгода - от таких издевательств сгорит проц и жесткий развалится:))). Большое спасибо за ответ, теперь понятно будем пробовать.

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@Shotgunslayer, просчет укрытий - это нормально и даже не много у тебя вышло. Бывает и больше даже на мощных ПК. Это ты еще локации что ли не собирал? Там вообще сутками может. Если тебе нужна аи-сетка в тестовом режиме, собирай с ключом -draft, но такая сетка только для теста (!) пригодна, но и собирается за 2-5 сек.

Изменено пользователем HellRatz
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@HellRatz, у меня самый рекорд - 52 минуты с просчетом укрытий, Юпитер. Больше ни одна локация не просчитывалась)

 

Мой музыкальный аддон для ОП-2 + Музыкальные флешки для плеера - для тех, кому не нравится оригинальная музыка. Более 150 новых треков различных направлений и исполнителей, каждый найдёт музыку на свой вкус. Апдейт 1.1 от 30.03.2015 - в плеер добавлены записи реальных радиостанций + наиболее подходящие миксы. Торрент.
Пак измененных локаций из ОГСЕ 0.6.9.3 для ОП-2. Скачать можно здесь.

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@V92, кто-то писал как-то, по-моему из двигоправов, которые поковыряли исходники (?), из чего складывается время на просчет укрытий. KD, если память не изменяет. Вот там можно понять что к чему и почему. У нас собирались сетки на достаточно мощных ПК, от полу часа до двух часов средняя время компиляции было.

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@HellRatz, а не, было еще час и 3 минуты, это была l19_country ил ЛА, самая большая сетка из всех, что у меня были.

Могла быть еще больше - на локации "Зона-17" от Димона, но она слишком пустая и требует доработки, так что я решил ее не делать.

 

Мой музыкальный аддон для ОП-2 + Музыкальные флешки для плеера - для тех, кому не нравится оригинальная музыка. Более 150 новых треков различных направлений и исполнителей, каждый найдёт музыку на свой вкус. Апдейт 1.1 от 30.03.2015 - в плеер добавлены записи реальных радиостанций + наиболее подходящие миксы. Торрент.
Пак измененных локаций из ОГСЕ 0.6.9.3 для ОП-2. Скачать можно здесь.

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Приветствую. В чем может быть проблема такой долгой компиляции лайтмапов? Компилирую Генераторы на х64 компиляторе. К примеру, для ЗП на х32 компиляторе я скомпилировал Дикую территорию за 8 часов, Кордон на х64 (основа ПвМ; + расширен в 2-3 раза) за 17 часов. И это в целом и общем, а не отдельно лайтмапы. Генераторы вроде небольшая локация, а лайтмапы компилит уже 11 часов. Да и это еще и на моем компе.
Прикладываю хар-ки ПК и скриншот компиляции:

Характеристики:
Оперативная память: 16 ГБ ОЗУ
Видеокарта: NVIDIA GeForce GTX 970; 4 GB
Процессор: Intel core i5-4570, 3.2 GhZ


Qn4yaoJedE4.jpg

 

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В итоге локация скомпилировалась за 19.5 часов. Что-то слишком долговато. Не знаете, в чем проблема? Ибо мне потом придется компилировать куда большие локации, и как-то не хочется компилить их 3-4 дня.
Кстати, в папке встретил то, чего никогда не видел в других левелах (а именно - лайтмапы). Прикладываю:

KB-Y1eF--0Q.jpg

 


И приложу еще ключ. Может не так написал? Или еще чего-нибудь надо написать?

@start bins\compiler_x64\xrlc.exe -f l01_generators

 

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